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Fantasy Imperion - Character Skellies / Sheets

Le Sigh

Lord of Microsoft Paint
A quick reiteration of the rules:

Your characters can be pretty much anything you want, as I haven't really figured out the specifics for the Races of Reason. Humans, dwarves, elves, pretty much anything you'd find in a Tolkien novel can be used, or you could play as a made-up race as long as it fits the setting (i.e. no unicorns or pixies).

1. No racism, sexism, homophobia or other prejudice.
2. No NSFW content. Kissing and hugging are allowed, and so is sex - BUT ONLY IF IT IS OFFSCREEN. (The sex, not hugging and kissing :P )
3. There will probably be a lot of death and gore in this RP. YOU HAVE BEEN WARNED.
4. Don't create a character if you are never going to use them. Make sure you will be able to make time to RP in this before joining.
5. This is a Paragraph RP. That means that in each post you must use a 3 SENTENCE MINIMUM. Don't just say "He shoots the guy and runs away". Actually take the time to explain your character's thoughts and what they are doing.
6. Please, please, please do not break the fourth wall. It's annoying and grinds the action to a halt.
7. You can be edgy if you want, just don't be over-the-top about it. I don't want to open up that can of worms.
8. Have fun!

Don't make a character if you didn't already sign up.



Skelly:
Name:
Gender / Pronouns:
Race:
Appearance:
Skills / Mundane Traits:
Magic / Mystical Traits: If not a magic-user / magical being put "n/a" for answer.
Backstory:

Example: (Character Sheet for the Imperion, the character I will be playing. Totally not a Mary Sue.)
Name: Imperion
Gender / Pronouns: Unknown / "It / It's"
Race: God / Unknown
Appearance: The Imperion is somewhat hard to describe. It has a vaguely humanoid form made out of a chrome metal that gleams with its own internal light. Its blank, flat, mirror-like face gazes out into the world, emotionless and oddly disquieting. It floats an inch or two off the ground at all times and does not appear to require sustenance or sleep. It speaks in a grainy, soothing voice that puts the mind at ease.
Skills / Mundane Traits: It seems to be adept at all kinds of pleasant social interaction, pacifying the most dire opponents and talking circles around the best of tricksters and word-players. Whether these skills are augmented by magic or not is up to debate. The Imperion has not displayed any kinds of intimidation or deception skills, and its recipients can still refute its words. Its other skills are unknown, as it uses its magic to get most things done.
Magic / Mystical Traits: The full extent of its abilities are unknown. If this being truly is one of the Imperion, the ancient gods who created the world of Ion and then abandoned it, then it may very well possess magicks much stronger than any being on the planet. It seems to be highly resistant, if not outright immune, to most kinds of damage - this includes mundane (sword & bow, tooth & claw, etc.), environmental (frost, heat, high winds, etc.) and many types of magic. It is believed that it can die, however - it would just be extremely hard to do so. It has powerful psychokinetic abilities - if not already evidenced by its constant levitation, the Imperion can telekinetically manipulate objects and people. If in danger, it can pulse searing arcs of light from its body, burning away those who would dare to harm it. It is no wonder many people consider this being to really be an Imperion.
Backstory: Nobody knows the origins of this being. If it really is an Imperion as it claims, then it was likely involved with the creation of the world. It has not detailed what happened to the rest of the Imperion in the time between the Great Betrayal and the arrival of itself, or how many of its kind are left, or why the Imperion left in the first place. All anybody knows is that a giant white arc of light crashed down in the decrepit structure known only as Glassdome, leaving a large crater where the complex had formerly been. From out of it emerged the Imperion, who began to spread word of its return and how it would return the world back to what it once was. A small group of followers would begin to spring up about this new messiah, this bringer of harmony. Others would resent this being either for believing it to be a lie, or because of how the Imperion had betrayed them in their hour of need, and now sought to take the world back.

(Note: May or may not play out the above section in the game depending on how people feel about it.)



Roles That Can / Have Be Filled: (To be continuously updated)
  1. Imperion - Main Protagonist / Antagonist / Mary Sue. (Me)
  2. Monarchs - Leaders of the Handful of Existing Nations, Maximum of Three.
  3. Imperion Sympathizers - Followers of the Imperion.
  4. Imperion Haters - People who seek to keep Ion free of divine control.
  5. Loners - People who honestly don't give a shit about the important stuff going on in the world, but who are probably gonna get dragged into the conflict anyways. Maximum of Two.
A Word on Loners:
You can play a loner if you really, really want to. But I'd prefer if you didn't. Your characters are completely up to you, but I don't want people straying too far from the narrative and going on a bunch of sidequests. I'll politely put up with one or two lone wolves, but if everyone's doing then there's no point of even having the Imperion in the game. I'll try not to railroad too much, but you'll probably get sucked into the conflict regardless. If you are a loner mercenary who doesn't care about the conflict then you may get hired by either side of the conflict to fight the other side. Look, the point is that you can but shouldn't play a lone wolf that serves no purpose to the plot because... well, because they don't move the plot forwards. Don't want to be an authoritarian jackass about it, but that's my final word.
 
Name: Pierrot
Gender / Pronouns: She/her
Race: Human
Appearance: Pierrot has long, wavy blond hair, and navy eyes. She has caramel skin and is 5’6”. Pierrot wears what appears to be a jester’s costume, complete with two long cones coming off of the hat and ending with bells. She almost always has her face painted and her grin never seem to vanish from her face.
Skills / Mundane Traits: Pirrot is a jack of all trades, but if you were to classify her, it would probably be as a rogue. Pirrot is a master poisoner despite her comical appearance and while she’s not conventionally trained in most weapons, the woman is a force to be reckoned with when it comes to knives and short blades. She can fire a bow with great accuracy, and she even makes her own arrows, which have a helical shape making them spin and drill into any unfortunate to be struck. Just shy of the heaviest of plate armour, not much can deflect her arrows. She also has a pretty substantial amount of experience fist fighting.
Magic / Mystical Traits: Pierrot was born with an innate ability to manipulate ki, also known as life energy. She can use this energy in various ways, such as making herself faster, or tougher, increasing her strength. She can also infuse it into her weapons to make them much more lethal.
Backstory: Pierrot was the daughter of a wealthy aristocrat. Her father was secretary to the Master of the Horse for a king and trained court pages. From birth she studied alongside the court pages who would go on to serve in the king's court, she quickly mastered the courtly arts of reading, drawing, horseback riding, dancing and even swordsmanship. Pierrot was made a mistress by a visiting noble and as was common, she was betrothed to him by her father to keep up appearances. He was to move south and her with him, this was far from what Pierrot wanted and so, she fled, abandoning her would-be husband. Pierrot had an affair with a master duelist but when he killed a man in an illegal duel, he had to flee and Pierrot jumped at the chance for adventure. She dressed as a man and they departed. Soon however, she grew bored of the man and courted a woman she met on the road. Homosexuality and bisexuality was frowned upon and so, her parents, concerned for their daughter being with a woman, especially one known for beating people in fist fights, sent their daughter to a convent to protect her, but they underestimated Pierrot.

Pierrot entered the convent herself, taking oaths. Once inside, she found her lover and concocted a plan - a clearly unhinged plan - she used the body of a recently deceased nun to fake her death and set the room ablaze to both get rid of the evidence of the obviously different nun and to cover their escape. Once out, she went on the road with her love and drifted from place to place, but after time, the lover did not want to go on adventuring and returned to her parents, who were clearly shocked to see their supposedly dead daughter alive before them. They went to the courts and Pierrot was sentenced to burn at the stake. However, the King found her story so entertaining that he issued her a full pardon. She then began working in a theater and going to lavish, aristocratic parties. Pierrot was known for having sex with her fellow actors, regardless of gender and once beat a male actor for bothering an actress. However, things turned slightly sour when she attended a party hosted by the king's brother. She came dressed as a man and both seduced and kissed a high ranking noblewoman, the three men courting her challenged her to a duel on the spot. They went outside and she beat all three of them, one after the other, this gained the ire of the King as it was seen as a challenge to the throne and the nobles.

Pierrot fled east until things calmed down, having yet another affair, this time with a foreign prince. Afterwards, she returned, intent on settling down and she secured a permanent position in a theater. She even went so far as to get back in touch with her husband. However, Pierrot was never the type to follow the straight path and she fell in love with a female Jester passing through, abandoning her husband for a second time, she joined their travelling troupe to be with her love. She performed as a jester herself and this is where she adopted the name 'Pierrot', abandoning her old name and her old life. She traveled with them for years, learning knife throwing, gymnastics, fire-breathing and other, less-legal skills; she caused more than her fair share of mayhem in that time. Upon hearing the ruckus heralding the arrival of a supposed god-like being, Pierrot decided to travel alone, chasing tavern stories, hearsay and half-fabricated rumours. She was determined to find out who was involved and find them. Because this smelled like adventure to her and boy did she love adventure.
 
Name: Eirina Torric

Gender / Pronouns:
She/Her

Race:
Elf

Appearance:
Eirina has light pale skin and short, shoulder-length, black hair. Her hair isn't curly or wavy, it is simply straight. Her inquisitive eyes that can pierce any man are enhanced by their deep red color. Some people call them beautiful, others say they are exotic...but most can agree that they are unnerving. The elf woman appears to be in her early 20's but when it comes to elves, most people agree on not choosing an age based on their looks. She stands at a short 5 foot 3 inches and her body is very skinny. The random passerby may think she was malnourished by first glance. Her outfits mostly consist of oversized robes or cloaks that she often uses to conceal her identity. She prefers to wear dark green and black but you may find her wearing the odd bright-colored cloth that most civilians are drawn towards. On her back lies her staff, strapped securely as to not lose it while traveling. She has a small explores bag that sits comfy on her side, strapped around her chest and back. It contains mostly the essentials and nothing else.

Skills / Mundane Traits:
Eirina knows the small number of forests and wastelands like the back of her hand. Her survival skills are only second to her knowledge of history and the ruins. Her smarts can save both herself and other people from many situations that do not require violence and she is more than likely to take that route than more bloodshed.

Magic / Mystical Traits:
Eirina is a researcher first and a mage second. That doesn't mean however that her magical abilities are something to laugh at. Her area of specialty lies in the very ground that people stand upon. Known throughout the kingdoms as a terraformer, she uses the very ground and rocks to her advantage. Whether it be manipulating it to coat her body in makeshift armor, or to hurl large boulders at her enemies. Perhaps even making her own escape routes through the very ground itself. She knows very simple healing spells that can help in a pinch but they are very much not in her area of expertise.

Backstory:
Eirina was conceived and born in a small and weak Elvin camp. Known only as of the Torric clan, it was customary for everyone to adopt their clan's name as a surname to make it easier amongst others. Growing up in a poor camp was difficult. They never stayed in one spot nor were there bundles of food for everyone to eat. In most cases, the older elves often died due to starvation as it is customary for the children of the clan to eat first. Eirina first discovered her aptitude for magic at the age of 5 when her mother had punished her for drifting off too far from the camp and near one of the kingdoms that they were staying near. The small elf girl had thrown a fit, stomping her feet and unknowingly sending magical energy into the ground, causing the ground in the vicinity to shake violently. After eventually calming the girl down, she was told of her gift and would now attend the magical classes that only 2 other clan members possessed.

By the time she was in her teens (looks-wise), she had already mastered both the basics of magic and had above average survival skills. She was now old enough to hunt for food with her other brothers and sisters. It was on one of these hunts where she managed to stumble upon old ruins of the world before. The world where the Imperion ruled and people lived in prosperity. The ruins lay deep in the forest and were made of solid materials, evidence of the rich and prosperous architecture they possessed. Along the marble walls were messages and information, almost like a...catalouge of what had happened. Unfortunately, most of what was written was in a language she didn't understand. Her interest increased tenfold however upon discovering directions to what seemed to be either a treasure vault or more ruins that could continue the story. On that day, she was set on becoming a researcher. If she could discover ruins by accident, just imagine how well she would do if she put her mind to it. Not to mention the amount of prosperity it may bring to the Torric clan.

For the next few years, she continued to study under the elves before she was told by the leader to increase her knowledge and to go and learn at one of the colleges in the kingdoms. It was there where she would learn to harness even more of her power through magic to use it to her advantage. Defensively, offensively and passively. Alongside this, she received tutelage in the arts of history, language, and many other studies that would only help her in her journey to uncover the mysteries of the past.

She had only just graduated upon hearing the news of a strange being who claimed to be one of the old Imperion that had abandoned them so long ago...
 
"...I thought them perfect. I feared them. But, even gods bleed."

Name: River
Gender / Pronouns: Female/She
Race: Human
Age: 42
Role: None yet.

Personality: River is very cautious of new people. Having encountered but a single other person in her life other than monsters passing in the dark, she does not trust easily. She struggles to develop new relationships, but if you can get her talking, you'll find she's very personable. She is kind hearted, but far from naive. She loves wild life and has a soft spot for felines of all kinds.

Appearance: River is a middle aged dark skinned woman with heavy, baggy eyes and dark black, curly hair. Her plump pink limps are complimented only by her forest-green eyes. She has a small bust and a thin frame (almost leaving one to wonder if she's getting enough to eat). Her fingers are wrinkled and worn, and you would think they belonged to an elder. She bares a rose petal shaped scar in her left palm, but she has since tried to remove it to the best of her abilities (though to no clear avail).

Skills / Mundane Traits: River is an empath and receives emotions very well. As such, she's learned to use it to develop her speech and harness a gift of gab. Able to talk her way out of some seemingly impossible situations, River's tongue is one of her strongest weapons. Furthermore, she's got excellent survival skills and has studied just enough medicine to apply first aid to most light to moderate wounds (a gash here, a broken bone there, but nothing requiring surgery). She's well taught in sword play as well, but River is not partial to violence if she can help it.

Magic / Mystical Traits: River is a witch who dabbles in blood magic. However, it comes at a hefty price: her own blood. While able to inflict great pain, River's ability to recover from physical wounds is strong. She can fully heal flesh wounds over two day's time, depending on their severity. She can even regenerate punctures in her organs if she tends to herself properly. This doesn't mean River's invincible, however. Destroying her heart would kill her. Drown her, burn her, suffocate her, she's still human. River's magical prowess--while undoubtedly powerful--is limited by how strong her physical person is. She cannot sustain the magic for very long and she must consume large amounts of food to recover. At full strength, should River inflict even a graze of a wound on an enemy, she could rip them apart from the inside out, no matter the color of their blood. A flesh wound becomes a floodgate to unleash a river of blood. However, River's reach is very limited. Thirty meters is the maximum distance she can cover. This means her abilities are limited to close range and she can be fought more aggressively if her victim has a distance advantage. But should she close that gap, there is no escaping her wrath.

*To be more specific, River is capable of the following:

  1. Capable of forming physical constructs with her own blood, including but not limited to weapons such as swords or daggers and defensive weapons such as shields. She cannot create arrows, bows, or ranged weaponry except a javelin.
  2. Capable of healing her own moderate wounds at a rate as quickly as two days. Capable of regenerating minor wounds over the course of a few minutes.
  3. Capable of siphoning blood from an open wound from anyone within thirty meters of her.
  4. Able to smell blood within her range of thirty meters.

Backstory:
Orphaned as an infant, abandoned in a deep, mountainous forest, River was found by an elderly man by the name of Orchard Young III. A tall, scraggly older man who appeared to be in his early fifties, his silver hair blew in the frost bitten wind as he went about his day. In his daily routine of hunting and foraging, Orchard's black eyes discovered the baby by the side of a river, covered in stones and dirt. Somehow freeing the crying child with his wrinkled hands, Orchard took her into his arms and held her closely. Orchard rushed back to his hidden cottage where he brought the child inside. She wasn't breathing and her heart had stopped. She was devoid of color and she was dying quickly. Orchard was desperate, and his medicine alone would not be enough to save her. Instead, he pricked his finger and dropped a few crimson droplets of his own tainted blood into her mouth and helped her to swallow it. The girl's body suddenly filled with life. She coughed and cried, and Orchard rocked her back and forth. Orchard knew that the moment he passed his blood to this child, he would begin to die. It was his gift and curse. "River," he declared, giving her a new life. "That is where you begin, and where you will someday end."

Orchard raised River as his own. She was taught math and sciences, language studies, business, bartering, lying, stealing, sleight of hand, stealth, hunting, trapping, cooking, self defense, disarming her opponent, sword play and more. But the one thing Orchard never shared with River was the truth about who he was. Instead, he brought her attention to the dangers of the world and the dangers of the Imperion. "Thieves, raiders, marauders, murderers, monsters, magicks... they are all very real, River," Orchard explained to her. "But the beings that put them here--the Imperion--they are the only ones you must truly fear."

Orchard told River of the legend of the Imperion. The stories he'd heard of how they forged the world and suddenly vanished. The fall of billions and the sudden rebirth of the world were a tentative point. But what Orchard emphasized most was the recent appearance of possible Imperion. "Their power is unimaginable. And their followers are just as dangerous. There are none more frightening than the Imperion."

"How do you know all of this?" River asked with great curiosity. She was now fifteen years old. It was time to explain magicks more thoroughly to her.

"I've lived many lives," Orchard said as he opened a palm to River. His hand was bleeding.

"Your hand!" she gasped. She stood up and went to fetch first aid.

"Wait, River! Watch," Orchard said.

At his command, River turned around and stood before Orchard and watched his hand. His blood bubbled and twisted before seeping back into the wound on his hand. The wound closed itself and River's eyes widened in awe. "How did--"

Orchard closed his palm and looked River in the eyes. "My father and his father before him. They were proficient warlocks who mastered the art of blood magicks. And now I too am a master. It's the reason I was able to save your life as a mere babe."

Orchard went on to explain that, while the ability to inflict pain with the power of blood magic was feared, the ability to heal and study with it was just as important. He decried the misuse of blood magicks for nefarious gain. Rather, he forced River to give him her word. "Swear to me, River. Swear that your study of these magicks will never be used for evil. Rather, that you will seek to aid those in time of peril, and help your fellow man. Form a blood pact with me. Give me your word," Orchard commanded. As he spoke these words before River, the wound on his palm opened once more. This time, the wound formed a rose petal in his hand. "I swear, Orchard. You have my word."

With her left hand, River took Orchard's hand and sealed the blood pact. She could feel the rose petal scar opening in her left palm. She winced at the pain but the deed was done.

"Understand this, River," Orchard said as calmly as he could. "You may live a long life with the power of blood magicks. But the moment you break this pact, you will die."

River stared at the rose petal in her hand and smiled. She raised her head to Orchard. "I understand", she replied.

Orchard returned her smile. "Then let us continue your lessons. I will teach you everything there is to know about blood magicks. All of it."

For the next two and a half decades, River's tutelage under Orchard went smoothly. However, Orchard was weakening and his power was fading. He wouldn't be able to sustain himself for much longer. He and River both knew this. As such, he sent River out into the world for the last time. "There is nothing more for me to teach you, River," Orchard said. "It has been a century, but I believe you will be the last of us."

River sighed, now in her early forties. "You mean of those who deal with blood magicks?" she asked softly, fighting back tears. Staring at the weak and weary Orchard, she came to think of him as a father. She was losing the only real family she had ever had.

Orchard found the strength to shake his head as he held River's hand and stared into her eyes. "No, my daughter. The last of the Young's."

River held Orchard tightly until his last breath. From that day forward, she was on her own.
 
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Name: Tick

Gender / Pronouns: He/him

Race: Elf

Appearance: Tick is a tall and slender young adult with dusty brown skin. His narrow eyes and fine hair are chocolate brown. His jaw is set and square, and several small hoop earrings are pierced into his left ear. Tick dons common clothing in black and grey shades, typically a simple shirt and trouser with a thick yet worn coat for when it gets colder. He keeps three daggers on a belt around his legs and one strapped to either one of his boots.

Skills / Mundane Traits: Tick is very agile, able to hold off a sprint for longer than most even on risky surfaces such as rooftops. He is able to throw daggers with ease. Most gaps are easy enough to slip through, and he uses caution and stealth well when needed. Tick is also a strong negotiator, able to find a fair deal when he sees one or alter a deal to his advantage. He is highly likely to find those loopholes.

Magic / Mystical Traits: Tick is an illusionist. He can create a variety of illusions and enchantments which he uses as distractions or to conceal himself. They can be cast on himself, another person, an object, on in thin air. These illusion, however, aren’t substantial. A simple touch can have them disappear.

Backstory: Tick doesn’t remember how he got to growing up on the streets of even his life before. He just knows that Tick wasn’t his given name, but one he picked up. Needless to say, it was a tough upbringing.

He got his nickname due to his nimble tactics towards thievery. He was often timed by other street kids to see how fast he could steal things. So he was given the name Tick as he could beat the clock.

Tick often sought alliances during his urchin life, whether it was someone to split a meal with that they stole together or someone to teach him in surviving as an urchin. To his disappointment, none of them lasted long. That’s not to say he hates himself for not seeing otherwise. He just knows to keep everyone at an arm’s length and ignore the guilt he feels for those he intentionally betrayed.

One of those was Dust. She was a frail motherly figure amongst the youth urchins. She taught Tick illusive magic in exchange for giving her portions of the food he could find. Tick bought right into it. As the bond grew between the two of them so did the dangers of his retrievals. Soon Dust asked for more than just food and gold. She wanted black market items, magical objects, and contraband weapons. As Tick’s body got tested to his limits when he was about 15, he knew he had to leave her. She wasn’t happy with this.

For a while Tick preferred working alone. In those years he struggled without any bargains to work by. As the pain eased, he eventually formed alliances again strictly for mutual benefits.

Today he considers himself in a better position due to merits of hard work and sacrifice. For the past three years he’s squatted in an abandoned house with a handful of other thieves he earned the trust of. They bargained that each of them can only stay in this house if they bring something of value to the house to split amongst the rest. Tick is always weary of the amount of food, currency, and clothes the others bring and will only put down what he equates to everyone else.

For one thing he learned was how easy it was to be used, and how one can only truly trust themselves.
 
Name:Elmwood
Race:Ent/Treant
Role:Mainly just a loner becuase ents don't care about any politics...
Gender:male
Appearance:
images (7).jpeg

Elmwood is a oak ent with blue tree sap running out from his sides.He has four thick-branched arms and a layer of mould on his back and shoulders.Instead of two legs, he is a special ent with a dozen roots used to walk.His head has blue tree-sap covering his forehead and twigs coming out from the back of his head.Elmood has no visable mouth but communicates normally as his voice can echo from any holes in his body( mainly the head )
Skills/Mudane traits:Elmood is very neutral on average but has a good leafy heart.He likes having small talks and conversations with humans but wouldn't go any further.Ents ,or treants, are known nice to creatures like man and dwarf but they dont get to casual with them.They try to keep there distance from them ,knowing their history in war and conflict, to keep themselves safe but do tend to get friendly with them.Elmwood is one of the nicer and friendlier of his kind.He cares about all creatures of the world and would do anything to protect it.
Magic:Elmwood has can use healing and and wood magic.He mainly uses his healing powers to aid others who are in desperate need.Three was he can heal others is by either cutting himself and using his treesap as an ointment (Treant treesap can be sold at a high price) or by seeping his twig-like fingers under the skin slowly repair the wound and replace some of the blood by replicating it.( This method can only be used in dire situations as it can be lethal).Elmwoodainly uses his wood magic to repair his own body but he can use this by ultering his body.He enlarge and reduce his size at willpower and in emergency, he can retract his entire body into his seed-like heart to protect himself.The heart has a hard outer shelf that is immune almost anything exept for fire.
Backstory:Elmwood's kind ,the ents, are mysterious creatures.Since the beginning, ents have lived deep in the forests, away from the world of man and dwarf.There oldest ally and friend were the peaceful elves.Unlike the voilent dwarfs and humans, they were a wise, peacful people.When Elmwood and his brother was born, elves came and gave them names that suited their personalities.Elmwood got his name becuase of his caring and loving nature and his brother Lanchshade his name becuase of his wild and dark nature.Since then Elmwood always cared for others while Lanchshade only cared for his brother.His brother was the only one who ever loved or cared for him.Lanchshade always protected him and guarded the ent home.
images (6).jpeg
He had the appearance of a tall, erie creature with a skull shaped head.He had large tree stump-like hands and long bark legs.Both cared for the welfare of the forest and its inhabitants.When adventures came towards the forest, Elmwood would kindly greet them.He'd warn them to leave the forest and be on there way.If they didn't comply and ignore him, he'd call his brother and Lanchshade would arrive in no time.His presence alone would scare them off which helped keep their home safe.The both of them are still young ents and would devoute their entire lives to protect their home.


~sorry guys, I came a bit late
I only got the notification today but that isnt much of an excuse.Hopefully you like my character.I know that we were suposed to try and not do a loner but I really wanted this kind of character.He will fortunately join one of the sides in the rp storyline.This can happen if one of the sides want to get through the forest and they burn it down to pass through it.Hopefully both my characters could survive that but it can be one of the ways they join a side.I know that might affect everyone's story but i would really appreatiate it...~

-says the fish-
 
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