Foster
Inheritor
Name: William Graves
Hero Name: Hadron
Age: 19
Height: 5ft 10
Eye colour: Grey
Blood type: B+
Description/ Face claim:
Country of origin: England
Quirk: Movement Induction- Put simply Will's quirk allows him to induce movement in a direction of his choosing. This occurs when his quirk is applied to a surface, object or even the air. It can be applied in a variety of ways, although it can usually be broken down into one of two categories, those being 'boosts' or 'projectiles'.
The term boost refers to the way in which Will can basically turn a surface into a booster ramp from a video game, think Mario Kart or the like. Anything that makes contact with this surface is propelled in the set direction applied by the quirk, although the surface itself doesn't move. Depending on the intensity of the quirk's application to the surface this can range from the surface moving objects as if it were a treadmill (Although again, the surface won't actually move, just objects on it) to anything on or just above it being blasted in the desired direction at high speeds as if thrown.
Projectiles are a more simple affair. Will's quirk is applied directly to an object or person, and they are moved in the desired direction.
Movement induction's effect is usually applied by touch, although its effect is capable of spreading though solid objects and to a lesser extent the air. For example, Will could effect a box 5 meters from him with his quirk but without moving to the box he would have to wait for his quirk to spread though the floor to reach the box. The quirk is far worse at spreading through the air, only capable of doing so a foot or so around Will.
This quirk visibly manifests itself as monochrome arrows that appear from Will's body, seemingly liquid in nature despite the fact they are intangible and have no mass. When an object is affected by the quirk it will temporarily loose its colour, and one of these arrows will appear in the direction that the object is being moved.
Finally, movement induction doesn't need to be activated immediately. After making contact with an object Will has a set amount of time in which he can activate the quirk, allowing him to spring traps or change the direction of a thrown object.
Hero costume: This outfit was created with practicality and freedom of movement as the twin pillars of it's design. It consists of light but tough materials, and has some small bits of armour implemented in strategic areas.
Headgear- A resilient mask conceals Will's face, with two yellow eyepieces that glow very faintly. Atop this he wears a simple baseball cap, although it has been modified to clip into the mask at the front so that it doesn't fall off easily.
Torso and arms- A mid-length and somewhat sporty, dark green jacket with some features that liken it to that of a trench coat, with deep pockets to be filled with whatever Will may need for hero work. The inside of this coat has many, many pouches and spaces for even items Will may wish to store on his person. Beneath this coat is a simple black shirt with some light armour built into this chest. Around his neck is a bright red scarf that serves no tactical purpose, just something to add a little flair to the outfit. Will has elbow pads to protect him in case of high speed falls. A pair of tough but skintight gloves cover Will's hands, dark green on the back and black on the palms.
(To be added later- Eventually Will plans to implement some weapons into this outfit, including knives to be held in sheaves on each shoulder and a sword that will have a scabbard on his back. These won't be implemented until the second iteration of this hero costume.)
Legs- Simple black combat trousers, a grey belt and black combat boots. Simple, but reliable. Will also has knee pads for the same reason as his elbow pads.
Personality: William is an intelligent and quick-witted young man with a self-serving streak. Although not heartless by any means he likes to look out for number one, no doubt the result of being the middle child in his dysfunctional family. This same dynamic has made him a bit of a softie under a hardened exterior, occasionally going out of his way for those he deems friends or family. Will doesn’t tend to make friends quickly or easily, so he hangs on to those he does make. He is also prideful, sarcastic, and very pragmatic. Pride is one of his biggest flaws, he’s not keen to accept help a lot of help and will often go out of his way to try and complete a task independently, even if it’s not sensible or even feasible.
Being able to think on his feet is one of Will’s greatest skills, making up for his subpar abilities in academic fields. He isn’t clueless but his grades were always average at best, better at problem solving than essay writing. This, combined with his prideful nature, meant that he found his time in education quite frustrating when he couldn’t live up to those around him.
Despite his antisocial behavior, he does have compassion and cares for his family deeply. His aspirations for being a hero stem from his love of his older brother and spite of his father.
History:
Born in the English midlands to a middle-class family, Will had a lot to live up to from the get-go. His older brother, Tom, was an exceptional child in every way and being 5 years older he had a decent head start on Will. His father was a quirkless man but travelled a lot for work so there was a struggle for his attention between the two siblings when he was home.
Will’s younger years were pretty standard, with the only thing of note being the birth of his younger sister when he was 6. Tom had decided to work towards becoming a hero, taking steps to prepare himself for the future he wanted.
The pivotal event in the lives of the Grave’s family occurred when Will was 12. His older brother had stumbled across the truth about their father, that he wasn’t quirkless and was in fact responsible for a series of crimes attributed to a villain that had been dubbed the Revenant. Tom couldn’t be talked down and attempted to apprehend his father, resulting in both being seriously injured. Their father, Ben Graves, lost an eye and Tom was paralyzed from the waist down. Both were out of commission until the police arrived and apprehended Ben.
Of course, at this point Tom’s hopes of being a hero were dashed. He was unable to walk, let alone get into any hero courses. Will offered to take up the mantle instead, telling his brother that somebody had to help restore the honor of their family name since their father dragged it through the dirt. With his brother’s help Will began training to become a hero and eventually managed to get accepted for a place with I.H.A.
Hero Name: Hadron
Age: 19
Height: 5ft 10
Eye colour: Grey
Blood type: B+
Description/ Face claim:
Country of origin: England
Quirk: Movement Induction- Put simply Will's quirk allows him to induce movement in a direction of his choosing. This occurs when his quirk is applied to a surface, object or even the air. It can be applied in a variety of ways, although it can usually be broken down into one of two categories, those being 'boosts' or 'projectiles'.
The term boost refers to the way in which Will can basically turn a surface into a booster ramp from a video game, think Mario Kart or the like. Anything that makes contact with this surface is propelled in the set direction applied by the quirk, although the surface itself doesn't move. Depending on the intensity of the quirk's application to the surface this can range from the surface moving objects as if it were a treadmill (Although again, the surface won't actually move, just objects on it) to anything on or just above it being blasted in the desired direction at high speeds as if thrown.
Projectiles are a more simple affair. Will's quirk is applied directly to an object or person, and they are moved in the desired direction.
Movement induction's effect is usually applied by touch, although its effect is capable of spreading though solid objects and to a lesser extent the air. For example, Will could effect a box 5 meters from him with his quirk but without moving to the box he would have to wait for his quirk to spread though the floor to reach the box. The quirk is far worse at spreading through the air, only capable of doing so a foot or so around Will.
This quirk visibly manifests itself as monochrome arrows that appear from Will's body, seemingly liquid in nature despite the fact they are intangible and have no mass. When an object is affected by the quirk it will temporarily loose its colour, and one of these arrows will appear in the direction that the object is being moved.
Finally, movement induction doesn't need to be activated immediately. After making contact with an object Will has a set amount of time in which he can activate the quirk, allowing him to spring traps or change the direction of a thrown object.
Hero costume: This outfit was created with practicality and freedom of movement as the twin pillars of it's design. It consists of light but tough materials, and has some small bits of armour implemented in strategic areas.
Headgear- A resilient mask conceals Will's face, with two yellow eyepieces that glow very faintly. Atop this he wears a simple baseball cap, although it has been modified to clip into the mask at the front so that it doesn't fall off easily.
Torso and arms- A mid-length and somewhat sporty, dark green jacket with some features that liken it to that of a trench coat, with deep pockets to be filled with whatever Will may need for hero work. The inside of this coat has many, many pouches and spaces for even items Will may wish to store on his person. Beneath this coat is a simple black shirt with some light armour built into this chest. Around his neck is a bright red scarf that serves no tactical purpose, just something to add a little flair to the outfit. Will has elbow pads to protect him in case of high speed falls. A pair of tough but skintight gloves cover Will's hands, dark green on the back and black on the palms.
(To be added later- Eventually Will plans to implement some weapons into this outfit, including knives to be held in sheaves on each shoulder and a sword that will have a scabbard on his back. These won't be implemented until the second iteration of this hero costume.)
Legs- Simple black combat trousers, a grey belt and black combat boots. Simple, but reliable. Will also has knee pads for the same reason as his elbow pads.
Personality: William is an intelligent and quick-witted young man with a self-serving streak. Although not heartless by any means he likes to look out for number one, no doubt the result of being the middle child in his dysfunctional family. This same dynamic has made him a bit of a softie under a hardened exterior, occasionally going out of his way for those he deems friends or family. Will doesn’t tend to make friends quickly or easily, so he hangs on to those he does make. He is also prideful, sarcastic, and very pragmatic. Pride is one of his biggest flaws, he’s not keen to accept help a lot of help and will often go out of his way to try and complete a task independently, even if it’s not sensible or even feasible.
Being able to think on his feet is one of Will’s greatest skills, making up for his subpar abilities in academic fields. He isn’t clueless but his grades were always average at best, better at problem solving than essay writing. This, combined with his prideful nature, meant that he found his time in education quite frustrating when he couldn’t live up to those around him.
Despite his antisocial behavior, he does have compassion and cares for his family deeply. His aspirations for being a hero stem from his love of his older brother and spite of his father.
History:
Born in the English midlands to a middle-class family, Will had a lot to live up to from the get-go. His older brother, Tom, was an exceptional child in every way and being 5 years older he had a decent head start on Will. His father was a quirkless man but travelled a lot for work so there was a struggle for his attention between the two siblings when he was home.
Will’s younger years were pretty standard, with the only thing of note being the birth of his younger sister when he was 6. Tom had decided to work towards becoming a hero, taking steps to prepare himself for the future he wanted.
The pivotal event in the lives of the Grave’s family occurred when Will was 12. His older brother had stumbled across the truth about their father, that he wasn’t quirkless and was in fact responsible for a series of crimes attributed to a villain that had been dubbed the Revenant. Tom couldn’t be talked down and attempted to apprehend his father, resulting in both being seriously injured. Their father, Ben Graves, lost an eye and Tom was paralyzed from the waist down. Both were out of commission until the police arrived and apprehended Ben.
Of course, at this point Tom’s hopes of being a hero were dashed. He was unable to walk, let alone get into any hero courses. Will offered to take up the mantle instead, telling his brother that somebody had to help restore the honor of their family name since their father dragged it through the dirt. With his brother’s help Will began training to become a hero and eventually managed to get accepted for a place with I.H.A.
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