Skari-dono
Senior Member
I've been toying with some ideas for house-ruling Extras which should be fitting for both Exalted and Scion, but it needs some work. I thought I could perhaps post my ideas here and get some comments, maybe you can spot something I've missed or have a suggestion for improvement. I also thought it would be a good idea to write these ideas down so that I can look at them from another angle (it's all kinda messed up inside my head).
The idea is to make fighting extras faster and more awesome. In Exalted and Scion, extras are counted individually, so you need to make an attack against each of them separately or resolve it with different set of rules (Mass Combat). What I want to do is to not count extras at all. An attack against one extra is an attack against all of them. I aim at making the PCs look awesome while attacking insignificant pests.
Since I am currently running Scion, both here and in RL, these house-rules are primarily aimed towards those rules (primarily in regards to multiple-action penalties and Epic Attributes). Adjusting these for Exalted should not be too difficult I hope.
The House-Rules
So there you have it. Writing it down does make it seem a bit clearer and I figure it could work out well enough. I have removed ticks in my standard house-rules so the fighting shouldn't feel as weird, I don't think this would work out so well with ticks but could work well in a PbP environment.
Anyway, had two cups of coffee and nothing to do so I felt compelled to write this down and share it. What do you think?
The idea is to make fighting extras faster and more awesome. In Exalted and Scion, extras are counted individually, so you need to make an attack against each of them separately or resolve it with different set of rules (Mass Combat). What I want to do is to not count extras at all. An attack against one extra is an attack against all of them. I aim at making the PCs look awesome while attacking insignificant pests.
Since I am currently running Scion, both here and in RL, these house-rules are primarily aimed towards those rules (primarily in regards to multiple-action penalties and Epic Attributes). Adjusting these for Exalted should not be too difficult I hope.
The House-Rules
- Extras do not have a will of their own. What the player says the extra will do or what happens to them is exactly what takes place. Extras are, in fact, part of the scenery, much like a chair you can throw around without it trying to run away.
- Extras do not have traits in the same manner as more important characters. They have a physical, a social and a mental dice pool, which are assigned 3, 2 and 1 dice as appropriate.
- Extras receive certain bonuses depending on their group's size and competence. For every 5 extras, add +1 bonus success to attacks and rolls to resist group coercion (but only where a roll is allowed), as well as +1 difficulty to various actions against the group as a whole (but not attacks, that is detailed below). Competence ranges from 1-5, or possibly more, and adds a similar bonus.
- Attacking extras counts as an action, but with some changes. One attack can target multiple extras but no matter how many extras you attack it only counts as one action when dealing with multiple-action penalties.
- When attacking extras, you make a normal attack roll as appropriate. Each success on that roll hits one extra, up to the limit of how many extras there are in the scene. Extras do not have a Defense Value that applies to this roll.
- Damage is rolled as normal. Each success on the damage roll knocks out or kills one extra, up to the number of extras you hit with your attack roll. Extras do not have a Soak value that applies to this roll. In cases where the Epic Strength bonus is greater than the number of successes on the attack roll, no damage roll is required.
- Extras do not attack individually but make a single attack as a whole, regardless of how different they are from each other (such as a mixed group of lesser Titanspawn and cultists). Roll the highest physical dice pool and add the bonus for both size and competence. The damage roll is equal to the physical dice pool + attack successes as dice + competence/size bonus as successes.
- Depending on the competence of the PCs as a whole, even giants and some monsters can devolve into extras. It is up to the ST to determine whether these monsters are insignificant enough to warrant them being treated as extras.
- These rules can result in one extra running around, getting hit a lot but never getting knocked out or killed (no success on the damage roll). If that happens, that lone extra is elevated to standard NPC status. The same thing happens if the extras somehow manages to kill one or more of the PCs; one of them is given credit for the kill and elevated to NPC status.
So there you have it. Writing it down does make it seem a bit clearer and I figure it could work out well enough. I have removed ticks in my standard house-rules so the fighting shouldn't feel as weird, I don't think this would work out so well with ticks but could work well in a PbP environment.
Anyway, had two cups of coffee and nothing to do so I felt compelled to write this down and share it. What do you think?