Thorudon
Mysterious Singular Skull
Guns, loot, and money galore!
I've been tinkering with a homebrew RPG system for, ah I dunno, a few months at least. Recently branched over into a Sci-fi aspect, which keeps making me think of Borderlands. With the classic trio of class categories; Tank, Healer and DPS, I've come up with a few quick plotlines to fit them into, and now just need to see if anyone is interested in forming a group.
Here is a quick look at a few of the classes to help give an idea what combat may be like.
-Enforcer
Desc; Veterans of the battlefield, Enforcers typically serve as the attention drawer, coming equipped with a ballistic shield and heavier armor abilities.
Weapon/Item Specialties; Ballistic Shields
Role: Tank
Abilities;
1)Recharge – Instantly raise your shield back to full. 75 Stamina.
2) Taunt – Nasty words get said, and suddenly everyone is shooting at you. 20 Stamina.
3) Deploy Cover – Throw down a handy instastruct wall to shield your allies by 25% for 3 turns. This also draws enemy fire and acts as a taunt. 40 Stamina.
4) Shielded - Raise your ballistic shield for 2 turns, blocking 50% damage. 35 Stamina.
-Field Medic
Desc; If you need a description of this, I have no idea how you became a licensed medic. Regardless, you heal your allies.
Weapon/Item Specialties; Augmentations
Role: Healer
Abilities;
1) Medical Shot – Heal your target for 50% health. 40 Stamina.
2) Booster Shots – Raise the attack speed of you and your allies, skipping one turn of enemy attacks. 50 Stamina.
3) Firebomb – Who says /all/ your chemicals are for healing? Burn an enemy for 200% weapon damage over 4 turns. 20 Stamina.
4) Double-Tap - Take advantage of an injured enemy's wounds for weapon damage, plus an addition percentage based on the target's missing health. (Ex: An enemy with 70/100 health adds 30% to the attack) 30 Stamina.
-Combat Engineer
Desc; A fair fighter, the Combat Engineer's true talent lies in his quick thinking and construction skills. Whether it be an assault drone or protective energy fields, it can be built.
Weapon/Item Specialties; Energy Shields
Role(s): DPS, Support
Abilities;
1) Auto Turret – You quickly deploy an instastruct auto turret to randomly attack targets for the duration of battle. 30 Stamina. 2 Turn Cast-time.
2) Regeneration Canister – You throw down a self-deploy healing station, healing all allies 10% per turn for 3 turns. 40 Stamina.
3) Power Suit – You deploy an instastruct suit of exoskeleton power armor, increasing attack of you, or your target, by 50% for 2 turns. 40 Stamina.
4) Recharge - Plug into a target's shield and instantly zap 50% energy back into it. 45 Stamina.
And, of course, key stats for further understanding.
Health: Your well being as a whole. It reaches zero, and you're dead.
Speed: Determines the order of attack in combat. Highest speed means first in line.
Stamina: Needed to function class abilities. Stamina repleneshes 10 per basic attack, with a max of 100 before boosts applied.
Damage: Tells how effective/strong weapons are, before boosts applied.
Shield: Your health bar before your health bar. Refills automatically after combat, unlike your health.
And finally, the plotlines. As mentioned before, I've come up with a few possible jumping points, but might be considered rather generic. If any interest you, or you have any ideas, by all means let me know!
Bonus points if you can recognize what games I yoinked the ideas from, haha. (#2 is misleading with the temp title; It wasn't Fallout, surprisingly!)
Road to Redemption
-Darima was never a particularly rich planet, nor civilized as far as most planets go, but quite frankly, ask anyone around here and they all say the same; Life on Darima was easier before the Typhinx Corporation showed up and started mining operations. At least bandits were less organized.
That is why a resistance naming themselves the Dariman Defense has spent the last decade waging war against the military company. For nearly twenty years Typhinx and their space station have been parked above Darima… It's high time for that to change.
Project: Salvation
- Anticipating the possibility, and eventual reality of nuclear destruction, the US government in (year x) began running an experiment of cryogenically freezing volunteer military personnel to act as guides of the new world.
As a participant of what was dubbed 'Project: Salvation,' you awake in a strange new world covered in ash with only one order; Maintain humanity's survival.
Horizon 33
- As a crewmember of the Hyperion Alliance cruiser 'H33 Horizon,' your vessel served as a reconnaissance crew for the HA, exploring the barriers of uncharted space for signs of life achieving space flight and assess possible threats. During passage of an unmarked planet, the Horizon is shot down and you find yourselves in what seemed to be hostile territory... Contacting the Hyperion Alliance may be your only chance of getting off this world.
I've been tinkering with a homebrew RPG system for, ah I dunno, a few months at least. Recently branched over into a Sci-fi aspect, which keeps making me think of Borderlands. With the classic trio of class categories; Tank, Healer and DPS, I've come up with a few quick plotlines to fit them into, and now just need to see if anyone is interested in forming a group.
Here is a quick look at a few of the classes to help give an idea what combat may be like.
-Enforcer
Desc; Veterans of the battlefield, Enforcers typically serve as the attention drawer, coming equipped with a ballistic shield and heavier armor abilities.
Weapon/Item Specialties; Ballistic Shields
Role: Tank
Abilities;
1)Recharge – Instantly raise your shield back to full. 75 Stamina.
2) Taunt – Nasty words get said, and suddenly everyone is shooting at you. 20 Stamina.
3) Deploy Cover – Throw down a handy instastruct wall to shield your allies by 25% for 3 turns. This also draws enemy fire and acts as a taunt. 40 Stamina.
4) Shielded - Raise your ballistic shield for 2 turns, blocking 50% damage. 35 Stamina.
-Field Medic
Desc; If you need a description of this, I have no idea how you became a licensed medic. Regardless, you heal your allies.
Weapon/Item Specialties; Augmentations
Role: Healer
Abilities;
1) Medical Shot – Heal your target for 50% health. 40 Stamina.
2) Booster Shots – Raise the attack speed of you and your allies, skipping one turn of enemy attacks. 50 Stamina.
3) Firebomb – Who says /all/ your chemicals are for healing? Burn an enemy for 200% weapon damage over 4 turns. 20 Stamina.
4) Double-Tap - Take advantage of an injured enemy's wounds for weapon damage, plus an addition percentage based on the target's missing health. (Ex: An enemy with 70/100 health adds 30% to the attack) 30 Stamina.
-Combat Engineer
Desc; A fair fighter, the Combat Engineer's true talent lies in his quick thinking and construction skills. Whether it be an assault drone or protective energy fields, it can be built.
Weapon/Item Specialties; Energy Shields
Role(s): DPS, Support
Abilities;
1) Auto Turret – You quickly deploy an instastruct auto turret to randomly attack targets for the duration of battle. 30 Stamina. 2 Turn Cast-time.
2) Regeneration Canister – You throw down a self-deploy healing station, healing all allies 10% per turn for 3 turns. 40 Stamina.
3) Power Suit – You deploy an instastruct suit of exoskeleton power armor, increasing attack of you, or your target, by 50% for 2 turns. 40 Stamina.
4) Recharge - Plug into a target's shield and instantly zap 50% energy back into it. 45 Stamina.
And, of course, key stats for further understanding.
Health: Your well being as a whole. It reaches zero, and you're dead.
Speed: Determines the order of attack in combat. Highest speed means first in line.
Stamina: Needed to function class abilities. Stamina repleneshes 10 per basic attack, with a max of 100 before boosts applied.
Damage: Tells how effective/strong weapons are, before boosts applied.
Shield: Your health bar before your health bar. Refills automatically after combat, unlike your health.
And finally, the plotlines. As mentioned before, I've come up with a few possible jumping points, but might be considered rather generic. If any interest you, or you have any ideas, by all means let me know!
Bonus points if you can recognize what games I yoinked the ideas from, haha. (#2 is misleading with the temp title; It wasn't Fallout, surprisingly!)
Road to Redemption
-Darima was never a particularly rich planet, nor civilized as far as most planets go, but quite frankly, ask anyone around here and they all say the same; Life on Darima was easier before the Typhinx Corporation showed up and started mining operations. At least bandits were less organized.
That is why a resistance naming themselves the Dariman Defense has spent the last decade waging war against the military company. For nearly twenty years Typhinx and their space station have been parked above Darima… It's high time for that to change.
Project: Salvation
- Anticipating the possibility, and eventual reality of nuclear destruction, the US government in (year x) began running an experiment of cryogenically freezing volunteer military personnel to act as guides of the new world.
As a participant of what was dubbed 'Project: Salvation,' you awake in a strange new world covered in ash with only one order; Maintain humanity's survival.
Horizon 33
- As a crewmember of the Hyperion Alliance cruiser 'H33 Horizon,' your vessel served as a reconnaissance crew for the HA, exploring the barriers of uncharted space for signs of life achieving space flight and assess possible threats. During passage of an unmarked planet, the Horizon is shot down and you find yourselves in what seemed to be hostile territory... Contacting the Hyperion Alliance may be your only chance of getting off this world.
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