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Fantasy Hell on Earth CS

BugDozer73

The silence of the returning wind
Post your character sheets below!~
I will make a template for anyone to use.


Name:

Age:

Physical Description:

Backstory:

Abilities/weapons:
 
Name: Jedediah Ironhelm

Age: 64

Physical Description: Jed is a rugged dwarf with a scraggly copper-colored beard. At a modest height of 4' 9", he has to rely on his jovial personality to hold his own while amongst the bigger races: orcs, elves, and men. In spite of his size, however, he is not above good-natured raillery; and he can be as snide as any half-orc saloon owner. His own profession is that of a prospector; naturally, he wears the stereotypical garb to match: slouchy hat, flannel shirt, thick suspenders, denim jeans, etc.

Backstory: Catching wind of a possible mythril rush on Mt. Roar, Jedediah hightailed it over to the prominent volcano in the hopes to strike it rich. He made a claim like the many other dwarves and gnomes who all ruthlessly vie against each other for some paydirt. Unbeknownst to them all, however, a far worse threat soars above Mr. Roar's obscurant fumes... Fire-breathing dragons greedily peer down at the dazzling riches below, which the pot-belly dwarves have so graciously dug up for them.

Abilities/weapons:
  • Pickaxe: Jedediah uses this digging tool both to mine for treasure and to split a goblin's nogging in half.
  • Dynamite: Jedediah has a surplus supply of these magic candles that are imbued with a highly volatile combustion spell.
  • Mule: Jedediah uses this stalwart pack animal (which he affectionately calls "Jackass") to carry his supplies up the precipitous volcano.
  • Excavation Skills: Jedediah has such an extraordinary knack for mining precious metals that he can perceive a gold vein just by sniffing the ground.
 
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Name: Otis Bradford

Age: 34

Physical Description: Otis is a mid sized man, only standing at 5'10. His black beard has grown in fully and is a little unkempt around the edges.. He is muscular and broad shoulders, but his eyes are tired and hollow looking, which become a deep hell fire red, like burning coals when he's channeling hell. Its been a long time since his face has housed a smile. He wears deep brown leathers on his boots and belts, as well as a set of old leather armor and straps for his equipment, all of which is under a thick over -trench coat with deep collar.

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Backstory: Otis was once a simple man: all he wanted was a plot of land, and time to raise his family. He loved his son and daughters and wife deeply. He had made a living for himself raising horses some ways outside of Red stone hollow, the local town. Wasn't too long before a band of thugs came round the town and started kicking up trouble. After a few skirmishes, Lynx, the leader of the mountain lion gang systematically slaughtered the local law and set upon the town like a plague. When his crew grew, he needed horses, and the best were not but a few miles west. Otis found his family slaughtered and left out for the crows, as well as the remaining men on his property. They turned to him as well and killed him. And as he breathed out ragged final breaths, he found a smooth voice whispering in his ear, offering him what he needed to avenge his family. Without hesitation, Otis took the strange offer, and his lungs and heart filled with fire and smoke, and his soul was eternally shackled. Otis, now bound in service to the devil lord Asmodeus himself, had taken on the charge of being his warlock. With the same smoke and fire, and an arcane black gun now smoldering in his hand, he slaughtered the men who carried out the order on his family. And until Lynx himself has paid with his life, Otis's wrath as the devils bounty hunter will continue to haunt the west.

Abilities/weapons:
-Damnation: a black arcane revolver that seems to be made of devil shadow. Otis can summon it, and it fires eldritch energy from its hellish chamber.
-Talon: A silver dagger, carved by the native elves that live in the land. The blade was once used by Lynx, and was what took the life of Otis and his family. Otis swears to return it, blade first, to lynx's still breathing body.
-Warlock Magic: Otis was granted hellish powers of a certain nature: this includes the ability to hex his foes, siphon the life out of creatures he touches, and even summon demons to do his bidding. (Otis is a pact of the fiend warlock from dnd 5th edition, so he has access to the warlock spell list for anyone curious about limitations)
 
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Name: Amirah Calhoun
Age: 32
Physical Description: Centaur standing at 6'8" with brown hair and coat. Skin a lighter shade of brown. Hair is usually tied in a messy bun. Eyes a dark green. Humanoid part of the body usually clothed with an off white shirt, leather vest, and a red poncho. A short pteruges style skirt of leather covers the link between humanoid and equine body. Various saddle bags and weapon holsters on her equine back. Wears an old soldier cap.
Backstory: A member of one of the nomadic Centaur tribes that live in the west. Amirah learned from her father about tracking, but ended up joining her mother with members of the tribe that embraced the growing civilization. As she got older, she found a place between the wild and civilization as one deals with those who break the rules of either. As a hunter of bounties and abominations, work has been stead and good. But maybe a bit too good...
Abilities/weapons:
-Mare's Kick; a cut down lever action rifle used as a pistol.
-Roulette; LaMat 8 shot revolver with single shotgun shot.
-Golden Boy; A winchester repeating rifle.
-Enchantment; can create magic bullets with a verity of elemental affects.
-Alchemy; For the creation of potions, tinctures, and traps.
-Path of the Hunter; Skilled in tracking and subduing targets, specializing in hunting magical threats.
 
Name: Levander Hune

Age: 204

Physical Description: Levander is considered tall(ish) for a drow, standing at an impressive 5’5”. He has dark, almost ebony black skin with purple undertones, long, armpit length, white hair usually kept in a simple, neat braid, and pale, lavender eyes. He is lean and lithe, with sinewy musculature. He wears a white, band collar shirt, blue vest, grey canvas trousers, black boots, a black leather duster and a black, wide brimmed hat. When it is required for him to be about during the day, he wears a pair of dark glasses.

Backstory: Levander grew up in the harsh, underground cities to the west, and started training with firearms at a very young age. When most surface dwelling children are playing with dolls or toy soldiers, drow children are literally being whipped into shape. His parents were wealthy, so it wasn’t difficult to buy what he needed to excel, though it certainly didn’t mean he had anything handed to him. On the contrary, he was made to work three times as hard as his classmates, just to prove he deserved what he had. Fights among the students were common; it was a means to establish a pecking order, and Levander quickly learned how to fight in close quarters. It wasn’t any betrayal that brought him to the surface, or political subterfuge, or even exile. It was an earthquake. He had, as his peers and friends called it, and “unhealthy affection” for hanging out near the entrance to the underground cities. It was the only place he could truly get some peace. It was during one of these times the area was rocked by a massive earthquake, destroying his home and everyone (to his knowledge) living there, and sending him fleeing to the surface. He wandered around, struggling to see in the bright sunlight and was taken in by a kind-hearted human widow, who gave him lodging and taught him the ways of the surface in exchange for his help protecting her farm. He lived there until she died a scant 30 years later and has spent the past near century making a good living as a gunslinger. At this point, he’s spent more time above ground than below it, but he still suffers visually in the sunlight and is more comfortable in the dark.

Abilities/weapons:
Ouvalyrin (Kindness) & Ka'lith (Mercy) – a pair of drow made revolvers that shoot poisoned bullets
The Devil You Know: A Winchester repeating rifle modified to shoot poisoned bullets.
A Little Kiss: A knife used when forced into close combat
Impeccable aim: Drow gunslingers go through intense, harsh training starting at a young age, where they are taught to aim with a singular focus that becomes second nature. This results in anything less than complete cover being ineffective against them. if a drow can see you, they can shoot you.
Darkvision: Can see in dim light as if it was broad daylight. Can see in complete darkness, but no colour.
Cantrips: Dancing lights, darkness & faerie fire.
Resistant against being magically charmed. Magic can’t put him to sleep.
 
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Name: Ruby Taylor
Age: 26

Role: Witch Doctor / Gunslinger

Height: 5'7 ft
Hair color: Dirty blonde
Eye color: Red

Physical Description: Ruby is a slender but lean woman who has sharp almond eyes and dried lips. Dark reddish freckles scattered across her cheeks and nose. Face round and youthful.

Fashion: Ruby wears a dark Alizarin crimson long prairie gown with a dirtied apron tied around the waist. Sepia shade button-up blouse with a maroon neckerchief. Brown steel-toed leather boots, elegant black colored gloves. With her hair always tied in a bun, she also dons a black bonnet on her head.



Backstory:
Born to a Human family. Ruby was the daughter of a witch doctor Father and a gunslinging mother. Working hand in hand in small towns/settlements to try and protect the innocents from monsters and the pestilence of the world.

At least that is what she knew about them. While having no proper schooling, The skillset of her parents has been observed and practiced by the girl in her younger days. Truth be told, the revelation of her parent's services is less than noble and only gold was in mind. Such realization when she realized that in one case she had done before. She too was an assistant to the service. Warning the townspeople and befriending locals with the assurance of safety.

It was the abandonment of a friend in the midst of a dragon attack, a boy about her age. Left behind by the rubbles and flames of the dragons as her father shrieks for retreat.

As of future reports, the young woman had fled away from her traveling parents and has gone under a new name of "Ruby Taylor"




Equipment:
One thing to note is that this lady can only wield single-hand utilities and weapons


Dispel wand (Left Hand)
Description: a 12-inch oak wand with a mahogany handle and an intertwined braided rod and at the tip is a shiny engraved amethyst gem that glows when waved and used. The effects of this wand are mainly used for removing curses and ailments. It does do minor healing of scratches and bruises but not a gunshot/stab wound.

Wind brand Revolver (Right Hand)
Description: Just a typical 6-shot revolver with a long nose. It does have one specialty, with a basic enchantment of a wind rune enchantment. The rounds in the chamber are guided with a cone of wind that protects their trajectory from strong thunderous winds and desert sandstorms. Shooting in a straight line without faltering in angle and increased velocity. This gun has a distinct whistling noise when fired.


Abilities:

1. Bullet punch - Ruby is not the fastest when it comes to clearing leather for the big iron on their hip, compared to her cohorts. She can wind up a fisticuff for a glass jaw, faster than an eagle catching a desert snake.

2. Gloved miracle- First aid should be basic when it comes to surviving the harsh world, not all may be efficient but Ruby attends to nonwand practical aid with comfort despite being non-professional.

3. Auditory Learner - Ruby is not the kind of person to read long or stare into something for minutes but her hearing on even on a busy crowd she might gain something by just lending an ear.

4. Ambidextrous - Is able to wield two utilities at once.


 
"We give him now to you, Gods, as he sent to you so many. We send him to you in peace, and humbly ask that he finds no cause to try to crawl outta the dirt. Otherwise, we've not enough shovels and not enough earth to bury him deep enough."
- Words spoken over the grave of the Gunsmoke Saint.

Name: Sam Cricketts

Age: 22

Physical Description: A tall, lanky young man with a twinkle in his eyes and a whistled song on his lips. His hair is a dirty blonde, his eyes the bright blue of a clear summer sky. He's dressed in a farmhand's clothes, riding a similarly lanky farmhorse. But the guns and saber at his side are anything but the arms of a farmhand. They're unmistakeable to anyone who knows the old stories. The black iron and glowing white runes of the Dead Man's Hand. The marbled stone and celestial steel of the Dawnmaker. The echoes of two legends, returning to the world at the turn of an era.

Backstory:
The Okasarada Thunder. The Reaper of Kalodo. The Desperado's Doom. The Gunsmoke Saint. Marley Cricketts was a legend in the frontier, the sort of man who wrote a saga in iron and blood. Where he rode, he brought his own brand of justice. Corrupt sheriff or notorious outlaw, dragon or demon, they were cut down by his gun. He saved many. He doomed others. The bounty on his head rose and rose. But his wasn't the only rising star. The Burning Horizon was another, and their rivalry too was legend. They fought against and alongside each other across the land, their intertwined stories culminating at the rise of the Black Song, a dread sorceror-bard whose horrific dirges drained the life of entire towns. The Black Song died, and both legends disappeared from the land, though only the fate of the Gunsmoke Saint was known for sure. Two prices were paid that day, and one gift discovered. The Gunsmoke Saint died with his fingers on the trigger, and the Burning Horizon found her lifespan shredded by those dread notes.

But she also found, to her surprise, that she had a new life arising within her.

Twenty years later, a young farmhand in a quiet town has recently finished burying his ailing mother, when he finds himself caught unawares by old legacies, when the dead begin to rise from the earth. And a voice whispers into his ears to find a box hidden underneath the floorboards, with two guns he'd heard of only in story...

Abilities/Weapons:

  • Dead Man's Hand:
    • Made of melted-down coffin nails, enchanted with the weight of the countless lives it's slain. When Sam wields this revolver, he finds it needs no ammo, and instead of lead, fires blasts of pale ghost-light which tear through bodies and walls alike with ease. Strangely, whenever he wields it, it's as if an unseen hand aids his own, fixing his aim for him and helping him with the quickness of the draw. Like there's someone else moving his arm when he needs it... To the point that his aim with the gun is preternatural, his draw is like lightning. He can shoot a fly's wings from a hundred paces, and draw and fire before a dropped coin touches the ground.
  • Dawnmaker:
    • A blessed relic, made from the foundation of an ancient temple, and steel from an Archpaladin's sword. It too requires no lead, instead firing staccato-bursts of radiant light, blazing down foes in a flurry of divine wrath. It is especially effective against defenses made of dark magic, which it melts away like the morning sun banishes night. When fired at a person its user intends to help, it instead heals them of physical ailments, and has some reductive capacity against curses... but only to a limited extent, compared to that of a true cleric.

 
Marisol Rosario

Age: 27

Physical Description:
Appearance-wise, Marisol is best described as unassuming -- an invaluable trait when one tends to run into trouble. She stands at about 5’6”, with a lithe frame hidden beneath a simple black and white dress. Her hair is long and dark, often topped with a veiled, wide-brimmed hat. Though she’s averse to wearing much in the way of jewelry or gaud, she does wear a symbol of the Sun God around her neck.

Backstory:
Sent to a convent at a young age and raised by clerics of the Sun God, Marisol grew up devoted to the temple and its teachings. Under the watchful guidance of the elder clerics, she learned to heal illnesses and injuries, harnessing her ability to help those who fled to the church for refuge. Though she flourished under the convent’s ascetic lifestyle, Marisol quietly yearned for a more fulfilling life.
That was until she met Isadora Faux. A lady of the night fleeing from her former employer, she sought asylum in the convent. She was beautiful, clever, graceful; all the things that Marisol found alluring. It was only a matter of time before Marisol found herself falling fast. Despite the disapproval of the elders, the two found themselves meeting by moonlight in the garden, whispering to one another about hopes and dreams and a future beyond the convent’s walls.
Their happiness was short-lived, however, as Marisol awoke one morning to grim news: Isadora had been found murdered in her own room. The elders branded this as divine retribution, that Isadora was only corrupting those in the convent. But Marisol saw the truth: this was indeed punishment, not from the Sun God, but from the darkness in mortal hearts.
Heartbroken, enraged, a maelstrom of righteous wrath, Marisol made her choice.
That night, cloaked in darkness and the smell of ash, Marisol fled from a blazing convent. A once holy haven, it was now a pyre for her beloved’s killers, the flames burning as hot as those in Marisol’s heart, until nothing else remained.


Abilities/Weapons
• Healing Touch -- Marisol is able to heal minor wounds with a touch. Her abilities are limited, however, as more serious injuries take more time/energy to repair.
• Medical Knowledge -- Marisol is familiar with the basics of medicine. If magic won’t heal a bullet wound, she can at the very least try to slow it down.
• Holy Light -- Marisol is able to imbue weapons and/or tools with holy energy, making them more effective against undead.
• "Retribution" -- A hatchet etched with symbols of the Sun God. Can be thrown.


 
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