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Futuristic ℋ℮їґṧ: SIGMA Character Sheet Submissions

(Let me know if I should change ANYTHING)


Name
Mike 'Kaihei' Anderson
Gender
Male
Age
25
Appearance
8d8553ad0628cda82630194ec1f0f761.jpg

(Minus... ya know)
Faction
The New Union of the Sigma Sector
Sub-faction
The Sabre Corps
Class
Heavy Support Troopers
Appearance of the armor
30c56704a845a745fc7a79699008d555.jpg

Primary Weapon
Remington Fast Reaction LMG (FRLMG) Mk.5
Fast-Mags

Secondary Weapon
Remington Revolver Mk.15
Grip, carbon fiber with a sharp edge for a good melee

Equipment
Mk.20 Holo-Mortar
Ability/Powers
Death scream:Usually uses it when wounded, using the scream will either scare the weak troops, or make him a bigger target, tends to fight like a monster afterwards, charging the enemy, using his weight to his advantage and going straight killer

"Wouldn't call this a power or ability, I just am..."-What he means is that he comes up with ideas to demolish the enemy, some would make him look like a psycho(not cleaning his armor after a close up battle for instance.), showing a force of power during battle, following a code of old world war laws. ROE, rules of engagement. Shoot if shot at. He lets the bullets ping before shooting back.

Adrenaline rush:At first sparks of battle he gains a sense of madness and is down right effective in battle. He takes guesses on where enemies are hidden, can hear very well(click of the safety on a weapon, drop of a bullet shell from up to 15 feet, movement of dirt, grass, and if hes close enough, and if the enemy didn't pick their nose clean, the breathing of a target.

General ability:Expert in military tactics and improvising

Devoted loyalty to squad members:He is loyal to those who he sees have earned it. (if allowed) his loyalty boosts moral and makes his current squad more effective in fights, he comforts the wounded(Sometimes giving false hope but whatever calms them to feel better in death), and is at times a good medic...


Weakness(s)

Death scream rush:When he uses it, as said above, he becomes reckless, he can get himself killed if he doesn't keep a cool head, he knows when he should charge and when not to. He doesn't charge high ground(only if the high ground is a building with more than one floor).

Codes of the old world:When he uses his code of ROE, he puts himself in danger. Yes he is a tank but, he leaves himself open for a weapon that can kill a tank...(Anti material rifles, rail guns-?-, rockets)

High pain tolerance: During adrenaline rush he has a higher pain tolerance. If given the wrong circumstances, he can be surrounded and killed like a wild tiger or lion. If he wins he will be in bad shape if his armor was broken.
Resulting in either MEDEVAC or field surgery

Others/Extra
Enhancements:

Body of Steel

Master Jumper(Feet first into hell)

Augmented Muscleman






You still have choose your armor variant and the upgrades to go with it.

General ability is more like a broad archetype of a power. Guessing from your character, a good archetype would be "Berserker," with abilities like Death Scream being a legit power, and Adrenaline Rush being the ability to control your own hormones to boost adrenaline and testosterone and lower "unnecessary" hormones.

This is just a suggestion though. Do what you want for your character.
 
(Let me know if I should change ANYTHING)


Name
Mike 'Kaihei' Anderson
Gender
Male
Age
25
Appearance
8d8553ad0628cda82630194ec1f0f761.jpg

(Minus... ya know)
Faction
The New Union of the Sigma Sector
Sub-faction
The Sabre Corps
Class
Heavy Support Troopers

Primary Weapon
Remington Fast Reaction LMG (FRLMG) Mk.5
Fast-Mags

Secondary Weapon
Remington Revolver Mk.15
Grip, carbon fiber with a sharp edge for a good melee

Equipment
Mk.20 Holo-Mortar
Ability/Powers

General ability: Berserker

Death scream:Usually uses it when wounded, using the scream will either scare the weak troops, or make him a bigger target, tends to fight like a monster afterwards, charging the enemy, using his weight to his advantage and going straight killer
"Wouldn't call this a power or ability, I just am..."-What he means is that he comes up with ideas to demolish the enemy, some would make him look like a psycho(not cleaning his armor after a close up battle for instance.), showing a force of power during battle, following a code of old world war laws. ROE, rules of engagement. Shoot if shot at. He lets the bullets ping before shooting back.

Adrenaline rush:At first sparks of battle he gains a sense of madness and is down right effective in battle. He takes guesses on where enemies are hidden, can hear very well(click of the safety on a weapon, drop of a bullet shell from up to 15 feet, movement of dirt, grass, and if hes close enough, and if the enemy didn't pick their nose clean, the breathing of a target.


Devoted loyalty to squad members:He is loyal to those who he sees have earned it. (if allowed) his loyalty boosts moral and makes his current squad more effective in fights, he comforts the wounded(Sometimes giving false hope but whatever calms them to feel better in death), and is at times a good medic...


Weakness(s)

Death scream rush:When he uses it, as said above, he becomes reckless, he can get himself killed if he doesn't keep a cool head, he knows when he should charge and when not to. He doesn't charge high ground(only if the high ground is a building with more than one floor).

Codes of the old world:When he uses his code of ROE, he puts himself in danger. Yes he is a tank but, he leaves himself open for a weapon that can kill a tank...(Anti material rifles, rail guns-?-, rockets)

High pain tolerance: During adrenaline rush he has a higher pain tolerance. If given the wrong circumstances, he can be surrounded and killed like a wild tiger or lion. If he wins he will be in bad shape if his armor was broken.
Resulting in either MEDEVAC or field surgery

Others/Extra
Enhancements:

Body of Steel

Master Jumper(Feet first into hell)

Augmented Muscleman






ARMOR SPECS



30c56704a845a745fc7a79699008d555.jpg



KAISYS Gamma

Customizable Armor Pieces
A painting of a bulldog with red eyes, horns and a bloody maw on his big shoulder
Armor is blood red with black stripes and number lines
Booster Pack
S-Node
Custom Modules for:
17739ac3166a20263ef90116a22dcdab.jpg

Heavy titanium alloy knife...
Along with thermal and a HUD for targeting, amount of ammo left, along with warning sensors for major damage to him or the suit.
....and snacks... cuz why not?


 
Name: Ani Nailo
Gender: Female
Age: 32
Appearance: Ani is quite average, for a human. She has shoulder-length brown hair, and stands at roughly 5'10". She is reluctant to part with her equipment outside of combat, in case it is needed.
Faction: Falcons
Sub-faction: Twisted Wolves
Primary Weapon: Trucizna
  • Red-dot Sight (Replacing scope)
  • Targeting Laser
  • Damage Enhancer
Secondary Weapon: Type-BX AutoPistol
  • Grip
  • Extended Magazines
Equipment: Large Area Portable Shield (LAPS)
Ability/Powers:
  • Healing Nanites (General): Ani's blood is filled with nanomachines, controlled with a neural link. These can be deployed through her skin and used to preserve organs, heal injuries, or sterilise wounds. These can also provide medical information about a person, such as blood type or status.
  • Medical Training (Skill): Ani is trained to handle medical emergencies in the heat of battle, and can generally be relied on to patch up an injury.
  • Sprinter (Skill): Ani has trained herself to sprint quickly over short distances, allowing her to reach patients faster.
  • Well-Organised (Skill): Ani has memorised her equipment and its organisation, so that she can retrieve it without taking her eyes off of an injured fighter.
  • Precise Shot (Skill): Ani calculates her shots to avoid hitting vital organs, in case a "donor" is needed later.
Weakness(s):
  • Oblivious: Due to her armour's automatic injection of painkillers, Ani will not always notice injuries.
  • Devoted: Ani puts her patients first, even before her own life.

ARMOR CS

Armor Type: KAISYS
Armor Variant: Alpha
Armor Appearance: Ani's KAISYS suit is decorated with symbols from various languages, all sharing the same meaning: Doctor. The armour used to be a standard issue KAISYS Alpha, but it has been modified greatly over time. It is currently a lightweight covering with a few pieces of solid plating. Several custom modules were added by Ani after she found it.
The helmet has been completely removed, and replaced with a hood of fine chainmail (not to mention a surgical mask).
Custom Modules
  • Hydraulic Joints: The suit's power can be diverted to its legs, fueling hydraulics and allowing Ani to sprint even faster. In the right conditions, she can take strides as long as some humans could leap.
  • Pain Suppression: Upon detecting damage, the suit will automatically inject painkillers near the wound so.
  • Joint Stabilisation: Operating while under fire is dangerous, and so the suit automatically prevents certain movements in order to avoid accidental slipping.
 
FluentInDuwang FluentInDuwang

Your character is a Twisted Wolf right? They are Silentians, so they are born with super powers. That's what I meant with Ability/Powers. Have one general ability (electricity, healing, etc), and come up with 4 skill related to that power (thunderbolt, heal wave, etc)
 
*||CHARACTER SHEET (CS)||*

Name: Caecillius Agemann
Gender: Male
Age: 28
Appearance:
Faction: Falcons
Sub-faction: Twisted Wolves
Class: Recon trooper

Primary Weapon: Remington Adaptive Marksman Rifle (AMR) Mk.3
Attachments: Red-dot Sight, Extended Magazines (+10 rounds), Suppressor

Secondary Weapon: Remington Revolver Mk.15
Attachments: Grip, Extended Magazines (+10 rounds)

Equipment: Mk.14 Recon/Combat Drone

Ability/Powers: MFO (Mental faculty overdrive). Essentially puts his brain in overdrive for a variety of effects.

- Probability prediction: Trying to predict outcomes for certain events, sometimes it is clearly preventing the inevitable if its on a wider scale and cannot be used in the middle of combat due to the inability to concentrate over the gunfire. Works only whenever he is sleeping/dreaming.
- Insomniacal control: He can sleep on command and does not become tired through not sleeping for several weeks, he is also immune to mental manipulation such as hypnosis.
- Full organ control: Due to the fact that the brain orders the body around, Caecillius can manipulate his own bodily functions, such as slowing his heart beat, clocking his liver into overdrive etc. It is not as good as a complete and legitimate augmentation by any stretch but it helps.

Weaknesses:

- Due to the node in his head that puts his brain in overdrive he and others that were implanted with the device suffer dearly for their augmentations. As a result all 10 test subject's brains began deteriorating in the areas related to sleep, causing them to be awake for several months then experience extreme lethargy for weeks afterwards, until they slept it off. Eventually one by one the nightmares' serums took full hold however, rendering them completely unable to sleep and slowly but surely causing a rabid like insanity over time. Each person's level of degradation towards becoming one of the sleepless is seemingly random, and as such the government deemed them all to be ticking time bombs, declaring them monsters and ordering them to be hunted down like the rest. As far as he is aware he is the last one alive.

Bio:
Following the potential and covered up outbreak of a second Leviathan crisis the Silentian military believed it necessary to have human officers leading special operations to prevent their return, yet due to human frailties like the need for sleep the government began a secret project to create super soldiers called ''nightmares''. The initial results were a success, however they did not test for long term effects of the serum on the mind, the only thing they focused on was the re-surging Leviathan threat. Faced with essentially what was a terminal illness Caecillius retreated into the abandoned ruins of several destroyed cities with his remaining brethren, at least until the sleeplessness took them too.

Caecillius knows it is only a matter of time until madness takes him and even now there is no one alive to lean on for support or to confide in. Both the government who declared his death warrant and the former monsters he hunted remember the horrors the nightmares inflicted upon them, likely pulling their guns at the mere sight of a still living member...

Regardless Caecillius has been placing himself into stasis between each and every mission in order to keep his condition at bay, looking into the future for any hope of a cure.


ARMOR CS (Twisted Wolves can use damaged/scavenged armors of either the Sabre Corps or Mortus Troopers)

Armor Type: ARMSYS alpha variant due to being an obsolete model, like the man himself.
Armor Appearance:
space_marines_vs_the_tyranids_by_ironflea.jpg


(I WILL ALTER THIS LATER, I'M TIRED AND WANT TO GO BED)
(Enhancements are exclusive to Sabre Corps and the Mortus Troopers)
Tier 1 Enhancement (Choose 1)
Tier 2 Enhancement (Choose 1)
Tier 3 Enhancement (Choose 1)
Custom Modules (Create up to 3 Modules of your choice)
 
Name: Raslan Entarya

Gender: Male

Age: 165 Human years

Appearance: Raslan is a Prossnakan, a species that was subjugated and integrated into the Smierc Collective 90 years ago.

The Prossnakans hail from Prossa, a large planet once lush with wildlife and natural beauty. Their people take great pride in their warlike mindset and their ancient traditions. Despite being one of the earliest galactic civilisations to achieve interstellar travel, the Prossnakans neglected their opportunity to become a galactic power as they drove themselves into a seemingly endless war between their clans and colonies, until they eventually brought themselves to knees, and their home-world a victim of the wars, turning tidally-locked.

When the Smierc Collective began the conquest of their people, the Prossnakans fought valiantly, but were easily broken. As they were integrated, their tech-masters reluctantly gave up their technology to the invaders, hoping to gain some influence and significance for their species in the Collective, including a vast series of 'catapult' devices, capable of launching spaceships over great distances without relying on the hyperlanes.

Today, most Prossnakans share the belief that the Smierc came as their saviour, rather than their wretched invaders. The Celestial Saviour that saved their species from exterminating itself out of martial, traditional prides and hatred. But there are whisperers, who tell of an independent Prossnakan people, and the restoration of Prossa's glory.

Raslan stands 198cm tall, being considered a short member of his society. Members of this species share an almost identical appearance to the Humans of the Sigma Sector, and one would easily mistake these two to be of the same species, if not for the Prossnakans' bright, large yellow eyes, extreme heights and known to be extremely enduring, with individuals having unusually long lifespans. They also have retractable tubes in the middle of their palms, which can be used to release a non-lethal nerve toxin. In response to this, their species have developed thicker skin to prevent serious damage by the toxin.

A conquered people, yet their martial traditions trace eons back, the Prossnakan male finds honour to his name and privileges being a member of the warrior caste. And so, a trained body is an expected standard of a male, Raslan is no exception. His brown hair is cut short and neatly tidied. He has a large scar across his back, from his right shoulder to his left waist, which he sports with pride as he considers it to be a medal from a glorious battle that he participated years back.


Faction: The Smierc Collective

Sub-faction: Mortus Troopers

Class: Knight

Primary Weapon: Szabla

Attachments:
-Targeting Laser
-Recoil Compensator
-Extended Magazines

Secondary Weapon: Kindzat

Attachments:
-Fast-Mags
-Damage Enhancer

Equipment: Revival Serum

Ability/Powers:
*Poison Fume: Originally, the Prossnakans have the ability to release a non-lethal nerve toxin to temporarily stun their prey/opponent. In Raslan's case, however, upon becoming a Mortus Trooper, he received numerous biological modifications and enhancements. One of these processes altered the natural toxin that his body produces, turning it into a more corrosive and poisonous substance.

-Melting Mist: Raslan's armour has multiple ports that can be linked to his tubes to release a high amount of toxic gas. This gas is easily capable of melting and corroding any objects, friendly or not, within the 5 meters radius.

-Toxin Hurl: An amount of toxin can be condensed into a sort of slimy glob that can be thrown. Versatile and deadly.

-Corrupted Lance: Aside from his firearms, Raslan wields a standard weapon of a Prossnakan warrior. Appearing quite similar to a jousting lance, the 'Techlance' is the pride of the warrior caste. The weapon can be folded to fit in the slot on his armour. The weapon along with his armour, is plated with an alloy resistant to the toxin he releases, and is fitted with a powerful plasma cannon, one that is usually equipped for strike-crafts. However, the shots take time to recharge, and the lance is usually used as a melee weapon, often imbued with Raslan's toxin. The Prossnakans find glory in melee combat.

Weakness:
-Raslan often gets way too aggressive in combat, especially melee combat, as he would usually ignore everything around him while focusing on pounding his opponent into a bloody pulp.
-His ability can be quite hard to control, and so he might be a threat to his own comrades, although unintentionally.
-The use of additional armour platings meaning he suffers low-mobility, and can be overwhelmed by an agile opponent.

Bio:
Raslan is no stranger to warfare. The man was born into it, then grew up and lived with it. To him, the only differences are the people he fights and those who fight with him.

Having born into a family that has taken its roots in the warrior caste, it was only expected of Raslan to become a soldier when he was old enough. It was towards the end of their civil war when young Raslan, 34 years old at the time, was stationed on a Prossnakan cruiser. The cruiser was part of a larger flotilla, tasked with hunting down the remnants of the opposing faction. It was during his deployment on this ship that Raslan demonstrated his talents with a wide range of weaponry and hardware, especially at handling a spacecraft. He was promised a promotion and great honour after his service aboard the warship.

However, it seemed as if Fate had other plans for him. During a survey of an asteroid belt near the outer rim of Prossnakan territory, the flotilla fell victim to a coordinated surprise attack committed by an unknown alien species. The Prossnakan ships, while technologically advanced and well-fitted, proved no match in terms of firepower and shock compare to the alien vessels. The battle was decided when various alien drop-pods, which were mistaken as debris from their vessels, came digging themselves into the hull of the Prossnakan ships. Before any of them could realise what was going on, intense firefights and CQC combat broke out all across the interior of the ships, thus throwing the entire flotilla into chaos. Raslan himself claims this to be the most glorious, yet needless to say horrific and brutal battle he had ever participated.

The battle swiftly concluded afterwards, in the aliens' favour. When they accepted the inevitable defeat, the high-ranking officers decided to order for the crew to abandon the vessels overran with alien soldiers, before piloting the vessels themselves to crash into the alien ships, ending the battle.

Raslan has no knowledge of those who followed the orders and evacuated from the cruiser with him. Upon launch, his pod collided with the debris and Raslan fell unconscious. He was later rescued by an alien salvage vessel, which sold him into a slave market. Raslan then takes years labouring, finding and killing his way back to Prossa. When he finally made it back, the worst turned reality. The very same alien species that annihilated his flotilla had advanced its way for his home-world all these years, and the Prossnakans were conquered.

While holding grudges and hatred towards the Smierc, the Prossnakan military was integrated into the Collective, and so he had to take orders from them, willingly or not, it was expected. Eventually, his skills were recognised by the Collective, and he was picked for training to be a Mortus trooper.

Now, he's being deployed to the Sigma Sector theatre, where fighting between the Collective and some alien civilisation have just started to shake the Collective as a whole. An assault fleet is no small loss, and truly, Raslan is impressed with these aliens from what he had heard of them. Surely he would've loved to see how they're fighting the Smierc. But his anger for the Collective had long died overtime, leaving only a husk to be ordered around by his superiors.

Others/Extra

ARMOUR CS

Amour type: SKANDIA

Armour variant: Dziki

Armour appearance:
galaxy_saga__applibot__the_lance_hunter_by_djahal-d5x4uze.jpg


Standard Dziki armour with some touches of Prossnakan technology, namely a mounted Tachyon sensor to aid the built-in targeting system and the extensive use of platings. The added armour plates are made of an alloy found only on Prossa, and are highly resistant to the corrosive toxin he releases, as well as allowing more damage to be absorbed from enemy fire, shock and blast. It is also fitted with a small shield made of the very same alloy, capable of effectively absorbing small-arms fire. It also features a special slot for his Techlance.

Perambulation Perambulation
 
Last edited:
Name: Raslan Entarya

Gender: Male

Age: 165 Human years

Appearance: Raslan is a Prossnakan, a species that was subjugated and integrated into the Smierc Collective 90 years ago.

The Prossnakans hail from Prossa, a large planet once lush with wildlife and natural beauty. Their people take great pride in their warlike mindset and their ancient traditions. Despite being one of the earliest galactic civilisations to achieve interstellar travel, the Prossnakans neglected their opportunity to become a galactic power as they drove themselves into a seemingly endless war between their clans and colonies, until they eventually brought themselves to knees, and their home-world a victim of the wars, turning tidally-locked.

When the Smierc Collective began the conquest of their people, the Prossnakans fought valiantly, but were easily broken. As they were integrated, their tech-masters reluctantly gave up their technology to the invaders, hoping to gain some influence and significance for their species in the Collective, including a vast series of 'catapult' devices, capable of launching spaceships over great distances without relying on the hyperlanes.

Today, most Prossnakans share the belief that the Smierc came as their saviour, rather than their wretched invaders. The Celestial Saviour that saved their species from exterminating itself out of martial, traditional prides and hatred. But there are whisperers, who tell of an independent Prossnakan people, and the restoration of Prossa's glory.

Raslan stands 198cm tall, being considered a short member of his society. Members of this species share an almost identical appearance to the Humans of the Sigma Sector, and one would easily mistake these two to be of the same species, if not for the Prossnakans' bright, large yellow eyes, extreme heights and known to be extremely enduring, with individuals having unusually long lifespans. They also have retractable tubes in the middle of their palms, which can be used to release a non-lethal nerve toxin. In response to this, their species have developed thicker skin to prevent serious damage by the toxin.

A conquered people, yet their martial traditions trace eons back, the Prossnakan male finds honour to his name and privileges being a member of the warrior caste. And so, a trained body is an expected standard of a male, Raslan is no exception. His brown hair is cut short and neatly tidied. He has a large scar across his back, from his right shoulder to his left waist, which he sports with pride as he considers it to be a medal from a glorious battle that he participated years back.


Faction: The Smierc Collective

Sub-faction: Mortus Troopers

Class: Knight

Primary Weapon: Szabla

Attachments:
-Targeting Laser
-Recoil Compensator
-Extended Magazines

Secondary Weapon: Kindzat

Attachments:
-Fast-Mags
-Damage Enhancer

Equipment: Revival Serum

Ability/Powers:
*Poison Fume: Originally, the Prossnakans have the ability to release a non-lethal nerve toxin to temporarily stun their prey/opponent. In Raslan's case, however, upon becoming a Mortus Trooper, he received numerous biological modifications and enhancements. One of these processes altered the natural toxin that his body produces, turning it into a more corrosive and poisonous substance.

-Melting Mist: Raslan's armour has multiple ports that can be linked to his tubes to release a high amount of toxic gas. This gas is easily capable of melting and corroding any objects, friendly or not, within the 5 meters radius.

-Toxin Hurl: An amount of toxin can be condensed into a sort of slimy glob that can be thrown. Versatile and deadly.

-Corrupted Lance: Aside from his firearms, Raslan wields a standard weapon of a Prossnakan warrior. Appearing quite similar to a jousting lance, the 'Techlance' is the pride of the warrior caste. The weapon can be folded to fit in the slot on his armour. The weapon along with his armour, is plated with an alloy resistant to the toxin he releases, and is fitted with a powerful plasma cannon, one that is usually equipped for strike-crafts. However, the shots take time to recharge, and the lance is usually used as a melee weapon, often imbued with Raslan's toxin. The Prossnakans find glory in melee combat.

Weakness:
-Raslan often gets way too aggressive in combat, especially melee combat, as he would usually ignore everything around him while focusing on pounding his opponent into a bloody pulp.
-His ability can be quite hard to control, and so he might be a threat to his own comrades, although unintentionally.
-The use of additional armour platings meaning he suffers low-mobility, and can be overwhelmed by an agile opponent.

Bio:
Raslan is no stranger to warfare. The man was born into it, then grew up and lived with it. To him, the only differences are the people he fights and those who fight with him.

Having born into a family that has taken its roots in the warrior caste, it was only expected of Raslan to become a soldier when he was old enough. It was towards the end of their civil war when young Raslan, 34 years old at the time, was stationed on a Prossnakan cruiser. The cruiser was part of a larger flotilla, tasked with hunting down the remnants of the opposing faction. It was during his deployment on this ship that Raslan demonstrated his talents with a wide range of weaponry and hardware, especially at handling a spacecraft. He was promised a promotion and great honour after his service aboard the warship.

However, it seemed as if Fate had other plans for him. During a survey of an asteroid belt near the outer rim of Prossnakan territory, the flotilla fell victim to a coordinated surprise attack committed by an unknown alien species. The Prossnakan ships, while technologically advanced and well-fitted, proved no match in terms of firepower and shock compare to the alien vessels. The battle was decided when various alien drop-pods, which were mistaken as debris from their vessels, came digging themselves into the hull of the Prossnakan ships. Before any of them could realise what was going on, intense firefights and CQC combat broke out all across the interior of the ships, thus throwing the entire flotilla into chaos. Raslan himself claims this to be the most glorious, yet needless to say horrific and brutal battle he had ever participated.

The battle swiftly concluded afterwards, in the aliens' favour. When they accepted the inevitable defeat, the high-ranking officers decided to order for the crew to abandon the vessels overran with alien soldiers, before piloting the vessels themselves to crash into the alien ships, ending the battle.

Raslan has no knowledge of those who followed the orders and evacuated from the cruiser with him. Upon launch, his pod collided with the debris and Raslan fell unconscious. He was later rescued by an alien salvage vessel, which sold him into a slave market. Raslan then takes years labouring, finding and killing his way back to Prossa. When he finally made it back, the worst turned reality. The very same alien species that annihilated his flotilla had advanced its way for his home-world all these years, and the Prossnakans were conquered.

While holding grudges and hatred towards the Smierc, the Prossnakan military was integrated into the Collective, and so he had to take orders from them, willingly or not, it was expected. Eventually, his skills were recognised by the Collective, and he was picked for training to be a Mortus trooper.

Now, he's being deployed to the Sigma Sector theatre, where fighting between the Collective and some alien civilisation have just started to shake the Collective as a whole. An assault fleet is no small loss, and truly, Raslan is impressed with these aliens from what he had heard of them. Surely he would've loved to see how they're fighting the Smierc. But his anger for the Collective had long died overtime, leaving only a husk to be ordered around by his superiors.

Others/Extra

ARMOUR CS

Amour type: SKANDIA

Armour variant: Dziki

Armour appearance:
galaxy_saga__applibot__the_lance_hunter_by_djahal-d5x4uze.jpg


Standard Dziki armour with some touches of Prossnakan technology, namely a mounted Tachyon sensor to add the built-in targeting system and the extensive use of platings. The added armour plates are made of an alloy found only on Prossa, and are highly resistant to the corrosive toxin he releases, as well as allowing more damage to be absorbed from enemy fire, shock and blast. It is also fitted with a small shield made of the very same alloy, capable of effectively absorbing small-arms fire. It also features a special slot for his Techlance.

Perambulation Perambulation
I’m gonna be completely honest here...

That’s a badass looking dude.
 
Name- Six

Gender- Female

Age- 8 (About 20-25 by human standard.)

Appearance- Standing at 5 foot flat Six bears an ivory tone to her skin that is in stark contrast to her ebony exoskeleton. She generally wears mid thigh length shorts and a sleeveless top, coupled with an armoured harness that covers her torso to pelvic region. She has indigo hair that flows down to her waist and usually pink eyes that give off a subtle red glow in the dark. Six's tail is seven feet long.
(If she seems hard to imagine, think of a human with xenomorph forearms and lower legs.)
ccbeb0211f1a0d649b0c8b4a2de7f378.jpg

Faction- Smierc Collective

Sub-faction- Mortus Troopers

Class- Infiltrator

Primary Weapon- Hardlight Bow and a Crystalline Arrow Generator Quiver, or CAGQ. The bow can be folded and rest on the waist of her armour, just above her tail.

Secondary Weapon- A Crystalline Blade Hilt, or CBH. It was an experimental weapon created for the Pzerbranie Project, as was meant to construct a blade of any length or style out of the same crystal used for the bolts. It was going to be the next generation stealth weapon, but was scrapped when the Pzerbranie project failed. When not being used the CBH is attached to a holster that keeps them charged via the armours main systems.

Six's CBH can be used to make a wakizashi, katana or nodachi at will. She keeps hers holstered on her right hip, as she is left handed.

Equipment- LAPS

Ability/Powers-
Strukturan Frame- Having been somewhat insect based in their make-up, Six's body has enhanced physical endurance and agility.
  1. Compressed Core- Six's major organs are kept inside her durable indoskeleton, acting as a hardcase of sorts that protects them from harm and minimises the effects of concussive forces.
  2. Should'a Shot Twice- Six's skeleton is highly resistant to bullets, and her outer skin layer will grow back even if destroyed. This makes her extremely durable against most human, and many mistake sloughing off skin as a fatal attack when it's not.
  3. Enhanced Pheromone Receptors- Six has the ability to 'see' pheromone trails of individuals, and can use this to great advantage when hunting or searching out specific people, and also makes most optical stealth useless against her.

Weaknesses-
  1. Cold Blooded- Six's body can be shocked into submission or simply forced into hibernation from prolonged exposure to cold temperatures.
  2. Darkvision- Due to being without pigmentation in her eyes Six suffers from light sensitivity and often wears goggles in bright areas.
  3. Little Frame- Six's smaller size means that, despite her enhanced speed and strength, she is susceptible to just about any force that can move more than 120 lbs.

Bio-

Others/Extra-


ARMOR CS

Armor Type- Skandia

Armor Variant- Pzerbranie Minimalist Special

Armor Appearance- Six's armour, when it forms, is reminiscent of a one piece bathing suit in general shape. It covers her torso and pelvis, though leaves an opening for her tail.

Tier 1 Enhancement- Faster Reactions

Tier 2 Enhancement- Struktura Tail Spines(Arm Blade Analogue)

Tier 3 Enhancement- Struktura Stealth Mode(Technically a human Tier 2 Enhancement, but makes sense that it would be given to a Struktura Subset given their intended design)

Custom Modules-
  1. Neural Spike- Six can, with enough effort, force a feeling or errant thought into someone else's mind. This can be as simple as convincing someone they didn't see her to forcing them to unlock at high security door.
  2. Relentless- Six can lock herself onto a specific targets pheromones, and once done can efficiently pursue them with even the tiniest of evidence that they where there, like the skin cells of single fingerprint, or a single strand of hair.

(Polish because it fits in)
Przebranie Project, Subset Struktura - Part of a failed attempt to create sleeper agents to utilise against the humans, Six is the only survivor of the original eight Struktura created. The Struktura appear to almost be skeletons of sorts at their core, with a thin torso, skull like head, and thin but strong upper arms and upper legs. The forearms and hands, as well as the digitigrade lower legs expand outwards to appear as proper limbs. Over their thinner indoskeleton grows human tissue, complete with muscle that adds to their already impressive strength, and it ultimately gives most of their body a natural human look, including skin and hair over their skull. Their lower arms and legs, however, where their indoskeleton grows wider, becomes an exoskeleton that leads down to clawed hands with three fingers and a thumb. For their lower legs, they become digitigrade with likewise clawed four-toed feet. Finally, all Strukture have tails made of the same material as their skeletons that is about as thick as their arms, with ridged spines along them that are longer and harder right before the tip and can be used as a weapon that can rend flesh and break bone. The flesh of the Struktura is actually not essential and can be removed, though it does act as a buffer of protection for their weaker endoskeletons, and was meant to be their disguise until their outer limbs proved to be exoskeleton based. Due to risk of being caught and potentially spaced, all Pzerbranie creations can withstand the vacuum of space for limited time, and will enter hibernation if left out too long.
 
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