Kishune
One of Oblivion
Land
-Small and nimble
-Not very strong
-Fights in a horde
-Fast and Fierce
-Fears/weak against Fire
-Resistant to normal attack
-Uses low level Earth Magic
-Weak to Water Magic/Attacks
-Causes low status ailments (Poison, Paralysis, Petrification, ETC.)
-Floats around
-Weak to physical attacks
Water
-Has a tough shell
-Powerful claws
-has spines that it can shoot out that causes Paralysis
-Weak to Specifically Thunder Magic
-Strikes from afar with it's tentacles
-Can cause paralysis
-Weak to Specifically Thunder Magic
-Cowardly when fighting alone, and will try and run away
Rare Monsters
-Found by water, but can be found more inland
-Has a tough hide
-Very strong
-Really slow
Land
-Comes out at night
-Often works in a pack of three
-Mostly does sneak attacks
-Small and nimble
-Not very strong
-Faster than the ones during the day
-Still not very smart
-Immune to physical attacks
-Telekineticly can throw stuff
-More hostile at night
-Weak against fire & light
Water
-Sleeps near/on shore at night
-If woken it will go berserk (<-Status) and go on a rampage
-Has a tough shell
-Powerful claws
-has spines that it can shoot out that causes Paralysis
-Weak to Specifically Thunder Magic
-Fights in a pack of 3-5
-Strikes from afar with it's tentacles
-Can cause paralysis
-Weak to Specifically Thunder Magic
-Cowardly when fighting alone
-Will try and blind with ink to run away
Rare Monsters
-Resistant to magical damage
-Hard shell
-Casts Advanced level Water Magic
-Weak to Fire and Thunder Damage
-Slow on land
Rare Drop: Dew Soul
-Accessory
-Reduces Water Damage
Carthaki
Galla
Trebond
Arito
-Small and nimble
-Not very strong
-Fights in a horde
-Fast and Fierce
-Fears/weak against Fire
-Resistant to normal attack
-Uses low level Earth Magic
-Weak to Water Magic/Attacks
-Causes low status ailments (Poison, Paralysis, Petrification, ETC.)
-Floats around
-Weak to physical attacks
Water
-Has a tough shell
-Powerful claws
-has spines that it can shoot out that causes Paralysis
-Weak to Specifically Thunder Magic
-Strikes from afar with it's tentacles
-Can cause paralysis
-Weak to Specifically Thunder Magic
-Cowardly when fighting alone, and will try and run away
Rare Monsters
-Found by water, but can be found more inland
-Has a tough hide
-Very strong
-Really slow
Land
-Comes out at night
-Often works in a pack of three
-Mostly does sneak attacks
-Small and nimble
-Not very strong
-Faster than the ones during the day
-Still not very smart
-Immune to physical attacks
-Telekineticly can throw stuff
-More hostile at night
-Weak against fire & light
Water
-Sleeps near/on shore at night
-If woken it will go berserk (<-Status) and go on a rampage
-Has a tough shell
-Powerful claws
-has spines that it can shoot out that causes Paralysis
-Weak to Specifically Thunder Magic
-Fights in a pack of 3-5
-Strikes from afar with it's tentacles
-Can cause paralysis
-Weak to Specifically Thunder Magic
-Cowardly when fighting alone
-Will try and blind with ink to run away
Rare Monsters
-Resistant to magical damage
-Hard shell
-Casts Advanced level Water Magic
-Weak to Fire and Thunder Damage
-Slow on land
Rare Drop: Dew Soul
-Accessory
-Reduces Water Damage
Carthaki
Galla
Trebond
Arito
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