Farseer of Ulthwe
You fancy me mad. Madmen know nothing
Galariel, Farseer of the Alaitoc
Basics
Name: Galariel
Age: 9,432 Years Old
Species/Ethnicity: Eldar
Gender: Male
Sexual Orientation: Asexual
Occupation: Chief Farseer of the Alaitoc
Basics
Name: Galariel
Age: 9,432 Years Old
Species/Ethnicity: Eldar
Gender: Male
Sexual Orientation: Asexual
Occupation: Chief Farseer of the Alaitoc
- Appearance
Height: 1.97 metres
Weight: 67.81 kg
Hair: Keeps white hair long. No beard.
Eyes: Green
Body: Skinny
Attire: Farseer Robes.
Prosthetics/Enhancements: None.
Galariel's flesh is pale, as he almost never takes his robes and helmet off. His body is slowly crystallizing, as a normal Farseer would age.
- Personality
Galariel is quiet, and tends to speak only when spoken too. He dislikes the Imperium, but is willing to work with them in the name of the Alaitoc.
- History
Galariel had fought in many of the battles waged against the Necrons. At one point, he fought alongside Hellsmasha, an Ork nob, and Gideon, an Imperial commander. Together they defeated the Khorne and his World-Eaters.
Soon after that war, he was name Chief Farseer of the Alaitoc for his prowess as a psyker and Farseer.
- Equipment
- Witch-blade
- Shuriken pistol
- Witch-blade
- Skills
Galariel uses the typical psyker abilities and is skilled with his Witch-blade. As an Eldar, he is incredibly agile.
- Psyker Powers
- Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
- Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance their abilities many-fold.
- Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end.
- Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks.
- Force of Asuryan - The Farseer increasing the fighting abilities of friendly Eldar.
- Fortune - The Farseer looks into immediate future for an instant, allowing Eldar warriors a chance to dodge incoming fire which would have killed them.
- Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect.
- Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted.
- Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them.
- Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions.
- Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place.
- Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
Theme Song
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