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One Thousand Club
It is a common theory in adult sciences that playing pretend is nothing more than an evolutionary byproduct of adolescence, a tool used to entertain children and nothing more. It is also a common theory in adult sciences that a child's time is better spent studying for examinations, preparing résumés, and acquiescing the same sense of joyless efficiency that best benefits society. Adult science is full of graphs and figures, numbers and calculations. There is no room for magic. To accept the existence of magic is akin to throwing out all you know of science and math, to give in to nonsensical fantasy, true insanity and depravity. And that, dear reader, is exactly what you must do when reading this story. You must surrender all your senses to pure nonsense, and experience true magic.
The CS may be as simplistic or stylized as you want, but it must include your playing card, your name, a suitable image of your character, and an explanation of your character. It should not be an endless backstory or just a list of personality traits. Explain what your character acts like, who they are, maybe why you decided on this character. If there is an important detail in their backstory, feel free to tell it if you feel it is important to our understanding. There are only four spots, so don't wait too long.
(Yes, I know about the watermarks. It's hard to get playing card designs that look good.)
The Players
This is for an RP called Frenchwoods Camp of Magic. Check out the interest check here.
The way that these playing cards work is that your character has to be tied in some way to your own interpretation of the card. Maybe the image inspires you, maybe the meaning of the card, but be as creative as possible with your decision. Your character must be 16 and under, preferably from 8-10. If you don't know how to play a child, don't worry, it's much easier than you'd think.The CS may be as simplistic or stylized as you want, but it must include your playing card, your name, a suitable image of your character, and an explanation of your character. It should not be an endless backstory or just a list of personality traits. Explain what your character acts like, who they are, maybe why you decided on this character. If there is an important detail in their backstory, feel free to tell it if you feel it is important to our understanding. There are only four spots, so don't wait too long.
(Yes, I know about the watermarks. It's hard to get playing card designs that look good.)