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Fantasy Forevermore Characters

OOC
Here
Lore
Here
Other
Here

sox

محبت
Name:
Nickname:
(opt.)
Age: (18-30)
Gender:
Sexuality:
Role:

Height/Weight:
Body Type:
Eye Color:
Hair Color:
Tattoos/Piercings/etc.:
(opt.)
Appearance: (unrealistic preferred, but keep it 3D)

Main Magic: (if there are specific, discrete spells/abilities involved, list as many of them as you can. I understand needing to make new ones up as the RP goes on, so try your best for now! If I think they're overpowered, though, I may ask you to cut some. If you need help figuring out which category a power would fall under, feel free to ask!)
Minor Magic: (has to be in the same category, as it will be used to supplement their main magic)
Primary Enhanced Weapon: (opt.) (think magical weapon that uses the mage's energy in the same way that normal magic would)
Secondary Normal Weapon: (opt.) (non-magical, has to be light enough to carry along with their primary weapon)

Personality: (1-2 paragraphs)
Strengths: (at least two)
Weaknesses: (at least two)
Likes: (opt.)
Dislikes: (opt.)

Background: (1-2 paragraphs)
Theme Song: (opt.)
Other: (opt.)
Relationships: (leave blank for now)
 
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In development Hassan

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[div class=imgSmallContainer] [div class=imgSmall style="background-image: url('https://media.giphy.com/media/26BkOebptAtzul3IQ/giphy.gif'); background-size: 500%; background-position: 67% 80%;"][/div] [div class=imgSmall style="background-image: url('https://media.giphy.com/media/3oEduNIvZNJU9djXuU/giphy.gif'); background-size: 280%; background-position: 80% 70%;"][/div][/div]
to travel and explore the world.
[/div] [/div] [div class="content content01"] [div class=scroll] [div class=title]prerequisite[/div] [div class=tag]name[/div] it's just hassan, but occasionally, he introduces himself as hassan of something.
[div class=tag]nicknames[/div] His friends call him San, but most of his friends are dead, so it’s mostly just Hassan.
[div class=tag]age[/div] he's not actually sure, but he figures he's in his mid-twenties or something.
[div class=tag]gender[/div] male.
[div class=tag]sexuality[/div] he's got the hots for personality; pansexual.
[div class=tag]role[/div] the alchemist.
[div class=imgSmallContainer] [div class=imgSmall style="background-image: url('https://i.imgur.com/ferabVK.jpg'); background-size: 230%; background-position: 40% 23%; filter: brightness(118%);"][/div] [div class=imgSmall style="background-image: url('https://i.imgur.com/ETIh52L.jpg'); background-size: 230%; background-position: 65% 10%; filter: brightness(105%) saturate(70%)"][/div] [/div] [div class=title]presence[/div] [div class=tag]height & weight[/div] 5'6" and 179 lbs.
[div class=tag]body type[/div] He's rocking the dad bod really well, being equal parts pudgy and stocky.
[div class=tag]eye color[/div] a pale shade of gold, nearly white in its brightness.
[div class=tag]hair color[/div] stark white. Also, not his natural hair color. Before the change, his hair was a dark charcoal shade, like his bushy brows.
[div class=tag]appearance[/div] hassan may be a handsome man in his own right, but he'd be kidding himself if he blamed that for the wide-eyed stares he would undoubtedly receive in the cities. usually, his handsomeness comes as an afterthought; instead, people eye the obsidian horns that arch upon his head, (now asymmetrical after an incident with someone pulling on his right horn a bit too much), and his highly peculiar coloration, with his smoky pallor contrasted to his pulled-back mane of white.
[div class=tag]face claim[/div] ronan adaar from zinobi.

[/div] [/div] [div class="content content02"] [div class=scroll] [div class=title]power[/div] [div class=imgSmallContainer] [div class=imgSmall style="background-image: url('https://images.squarespace-cdn.com/content/v1/5b0b3909e7494053b798be8a/1527466390590-2IV01LERLG34Y43TXTHI/ke17ZwdGBToddI8pDm48kCfZsHrggKe8w7r0DGyo31JZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PIx4MmdeZqiM7skKLbGC5PDN7QK54XZp0_u252Boy1G1A/39_landscapesetabuild01nosphere.gif?format=1500w'); background-size: 250%; background-position: 0% 70%;"][/div] [div class=imgSmall style="background-image: url('https://images.squarespace-cdn.com/content/v1/5b0b3909e7494053b798be8a/1527466390590-2IV01LERLG34Y43TXTHI/ke17ZwdGBToddI8pDm48kCfZsHrggKe8w7r0DGyo31JZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PIx4MmdeZqiM7skKLbGC5PDN7QK54XZp0_u252Boy1G1A/39_landscapesetabuild01nosphere.gif?format=1500w'); background-size: 250%; background-position: 66% 70%;"][/div] [/div] [div class=tag]main magic[/div] hassan favors swiftness over showmanship when it comes to magic, and knowing just how slow he can be with drawing out sigils, he innovated and went for enhancing his already buff body by tattooing sigils directly into his skin and infusing it with his magic on a constant basis. it pretty much removes the hassle of sigils and allows him to just get in the battlefield with nothing but himself!
[div class=tag]applications of his main magic[/div]
xx → at the moment, his sigils are only capable of powering his physical capabilities up and giving him a little adrenaline boost when he activates them.
[div class=tag]minor magic[/div] while he's no elemental, hassan has a fondness and affinity for fire. he is capable of summoning that particular element through written sigils using his specially infused chalk. [div class=tag]applications of his minor magic[/div]
xx → with ample time and patience for the texture of chalk, he can easily convince a street it's on fire by etching symbols upon it.
xx → there was this one time where he ended up stranded in some cave on the northern side of the country. it was incredibly cold, but he managed to etch a few symbols that shortly burst into flames. he slept warm that night, fortunately.
[div class=tag]primary normal weapon[/div] hassan's already got enough of a load to carry with his large rucksack, so he prefers to avoid hauling around weapons with him. instead, he relies on his enhanced physique by kicking his way through everything.
[div class=tag]secondary enhanced weapon[/div] his body itself is that enhanced weapon, particularly the sigils that he had tattooed on his fingers and wrists. if he stockpiled enough energy through his meditation, he would probably have enough shots to finger gun 10 times. (one for each finger!)
[div class=tag]skills[/div]
xx → alchemy. he enjoys indulging in traditional potion brewing as he believes it to be superior to the usual sigil-making that most of the alchemists go for. notably, his potion brewing is also responsible for his otherworldly appearance.
xx → brawling. sure, there's swords to better maim someone but brawling is an art form, alright? there's just something so personal about using one's appendages instead to achieve the same end.
xx → cooking. he's pretty good at it, but he's all too fond of experimenting with the bizarre fauna and flora he comes across in his travels.
[div class=tag]strengths[/div]
xx → even without the sigils on his person, he's plenty strong as it is, having honed his physique for quick feats of strength. thus, even if someone were to suppress his magical capabilities, he'd still be able to dole out some massive damage.
[div class=tag]weaknesses[/div]
xx → he's not especially prone to using magic, because one, he prefers to be dynamic and quick with his actions without all the flash and pizazz, and two, because he abhors the texture of chalk.
xx → it certainly doesn't help that he needs to have his reference book on-hand if he ever wants to accurately draw the symbols (and thus avoid the all-too-common occurrence of his magic back-firing on him.)
xx → hassan's got a thing for hoarding and over-preparing for trips. so anytime he ventures outside his home, he's practically packed nearly all the essentials he can stuff into his rucksack. fortunately, he's enchanted that thing to swallow up just about everything he throws in there. unfortunately, everything he puts in that rucksack still retains its weight, so he'll still be bearing with the heaviness of his rucksack. hopefully, he'll find someone, maybe a fellow alchemist or a spell-caster or something who could help him figure out how to eliminate that weight problem.

[/div] [/div] [div class="content content03"] [div class=scroll] [div class=title]persona[/div] [div class=tag]personality[/div] many have called him a handsome devil, and he's handsome, maybe, but he's certainly no devil. he's just generally a wholesome man, with a love for his family and a knack for getting himself into financial trouble with his gullible nature.
[div class=tag]positive traits[/div]
xx → adventurous
xx → allocentric
xx → loyal
xx → team-oriented
[div class=tag]negative traits[/div]
xx → clumsy
xx → excitable
xx → hoarder
xx → too trusting
[div class=tag]likes[/div]
xx → being the little spoon
xx → cheesy pastries
xx → extreme heights
xx → spending time with his family
[div class=tag]dislikes[/div]
xx → chalk
xx → forgetting something or feeling like he's forgetting something
xx → the seaside
xx → travelling alone
[div class=imgSmallContainer] [div class=imgSmall style="background-image: url('http://d1lfunetf0rx3e.cloudfront.net/production%2F1516220813570-qwe2vwni48-d851c63a37cdaa45531d93de262dc27b'); background-size: 250%; background-position: 0% 31%;"][/div] [div class=imgSmall style="background-image: url('http://d1lfunetf0rx3e.cloudfront.net/production%2F1516220813570-qwe2vwni48-d851c63a37cdaa45531d93de262dc27b'); background-size: 250%; background-position: 70% 31%;"][/div] [/div] [div class=title]past[/div] [div class=tag]background[/div] hassan's pretty used to moving around and travelling thanks to his father bringing him around at every opportunity, but hassan honestly prefers to stay put at their quaint little home north of opus with his guardian and daughter instead. however, with his wanderlust and his fondness of spoiling his daughter, he can't completely give up the vagabond mercenary life.
after receiving a direct letter from the queen, though, he's feeling ecstatic and curious, wondering what mission she's got for a mercenary like him, and just how big the possible reward would be.

[/div] [/div] [div class="content content04"] [div class=scroll] [div class=title]people[/div] [div class=tag]person[/div] relationship
[div class=title]particulars[/div] [div class=tag]playlist[/div]
xx → song — artist
xx → song — artist
xx → song — artist
xx → song — artist
xx → song — artist
[div class=tag]image sources[/div] 1 & 2.
[/div] [/div] [/div] [div class=tabs] [div class="tab tab01"][/div] [div class="tab tab02"][/div] [div class="tab tab03"][/div] [div class="tab tab04"][/div] [/div] [/div] [/div] [/div]
coded by shady.
 
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Elementalist Female WIP
Name: Prim Lockheart
Nickname: none yet
Age: Twenty-one
Gender: Female
Sexuality: Pansexual
Role: Elementalist

Height/Weight: 5'5" 115
Body Type:
Eye Color: Hazel
Hair Color: Light Brown
Tattoos/Piercings/etc.: Her ears are pierced.
Appearance:
tumblr_pkpk4xCXAP1towauwo1_400.png

Main Magic: (if there are specific, discrete spells/abilities involved, list as many of them as you can. I understand needing to make new ones up as the RP goes on, so try your best for now! If I think they're overpowered, though, I may ask you to cut some. If you need help figuring out which category a power would fall under, feel free to ask!)
Minor Magic: (has to be in the same category, as it will be used to supplement their main magic)
Primary Enhanced Weapon: She has a rapier that she can channel her element into, for example, a cut from the sword could leave burns if she were to channel fire.
Secondary Normal Weapon: The same rapier can be used without magic, but she is by far better with just her elements than just the sword.

Personality: (1-2 paragraphs)
Strengths: (at least two)
Weaknesses: (at least two)
Likes: (opt.)
Dislikes: (opt.)

Background: (1-2 paragraphs)
Theme Song: (opt.)
Other: (opt.)
Relationships: (leave blank for now)




 
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Female Mystic Graduate

Name: Selma Kristiansen

Nickname: Salm

Age: 19

Gender: Female

Sexuality: Heterosexual

Role: Mystic

Height/Weight: 5'9

Body Type: As a result of her intermittent diet, she developed a rather slim body.

Eye Color : Green

Hair Color : A lush auburn hue she inherited from her mother.

Tattoos/Piercings/etc.: none.
Appearance:
images (1).jpeg



Main Magic: Though the art of mysticism was mainly focused on the white magic aspect of the tree, although she extremely favoured the healing spell as she used this immensely in her day-to-day life, Salm found herself drawn to the magic of the stars:

Astrology - She would find new ways to mold her power before everyday. Though her best trick she found so far in her exploits to astrology was to use her magic to strengthen those she chose, though it was only limited to physical touch.

Precognition - During her exploits with astral magic, she found it immensely frustrating at how limited her extent was to seeing the future. As such, she found it even more annoying when, after all her studies in astrology, she could only see the immediate future of what was about to occur.

Astral Projection - She finally got the hang
of it as she was dreaming one night in her bed as she imagined soaring across the streets of Wacot feeling freedom and exhilaration as she had never felt before, and yet, as she got farther and farther away from her bed she felt a tug at her back growing. It was only until she spotted the verdant grasslands did she stop. She kept tugging and fighting until eventually she woke up.

Minor Magic: White Arts (Healing ) - As Salm grew up, her brothers had developed a penchant for gambling with her always having to patch them up as no one in her family could figure out how to expel a bruise or mend a cut. As such, when she thought to study wasn't astrology, rather it was healing magic she desired most as her family had been getting more and more sickly lately. When she returned from her studies with the white arts, she found she could only heal others at a expense. Every time she used her magic on someone, she would take away the pain of their wounds by receiving it. Of course, she wouldn't actually get the wounds but instead just the pain.

Primary Enhanced Weapon: An astrolabe she had helped the local blacksmith at her town enchant to help channel her energies. Salm often used it as guide to where she was going whenever her magical reservoirs ran dry from battling raiders along her pilgrimage.

Secondary Normal Weapon:
A small, but lightweight silver dagger her mother had given for her ninetieth birthday before she parted for her pilgrimage.



Personality: As Salm grew up in the streets of downtown Wacot, she learned to always never trust anyone around her. She grew up training in her father's deceptiveness, to always never show your true self to anybody except to her and her alone. And yet, despite all this, she found she would always being trounced by her brother's strength. She always thought, with all her brilliant strategies and trickeries planned, she could best them just once to make them proud of her.
And being the youngest of her family, it was easy for her parents to overlook her. The only things she was known for was being the persin who always patched up their wounds. That, and her utter shadiness. At a glance, with her ox like eyes and short stature, one might mistake her for an easygoing and carefree girl along with being easy pickings for the occasional wandering bandits and thieves. Often would the bandits who stumbled upon her would find themselves at the end of her blade (or dagger, if you prefer) in a flash, tangled up on a net she had prepared for a chance encounter she predicted (by her own, of course).



Strengths: Innovative; Fast Reader; Quick Learner

Weaknesses:
Listlessness; Quiet; Skeptical

Likes: brownies; night; reading; upbeat music; silence; stargazing

Dislikes: wastefulness; rain; bugs; thunder;
huge crowds of people; enclosed spaces



Background:
The slums of Wacot can change a person. Salm witnessed this firsthand as it infested her brothers like a maggot within the core of an apple, their kindness giving way to corruption as the harsh reality of the slums held its grip on them. She often saw her brothers gambling at the underground casino, always returning home with a bruise or two and smelling of booze. She would often try to read the stars on how much bruises and cuts she would have to patch up as her brothers always whinnied up to her for comfort after a long day of gambling.
Then there was her brother's depts. Occasionally each night, she would find her brothers, more often that not, looking for any spare bills or coins around her dresser. As a result, she would often travel to her academy with no food except her long-gone breakfast. It was only until she finally graduated, that she took off on a pilgrimage away from the musty and smoky streets of the slums into the cities beyond.
Theme Song:
none.
Other: none.
Relationships: none.
 
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"Inspired by the fear of being average."
[/div]
» BASIC INFORMATION;

Name: Nadine Achul
Nickname: None
Age: 27
Gender: Female
Sexuality: Pansexual
Role: Voodooist

Height/Weight: 5’9”/130 lbs
Body Type: Lithe / Hourglass
Eye Color: Blue
Hair Color: Black
Tattoos/Piercings/etc.: Earlobe piercings, Family markings



»MAGIC;

Main Magic: As a voodoo priestess Nadine’s magic gives her a number of skills that deal with the “dark” arts.

  • Voodoo Spellcraft - Nadine has an extensive knowledge of Voodoo rituals and spells, her brand of spells do not allow her to simpy wave her hand or a hand to make something happen, instead she needs certain objects in order to complete her spells. The same applies for her rituals, especially rituals that are meant to summon a Loa.
  • Shadow Magic - With this ability Nadine can manipulate her shadow, and only her shadow, she can use shadows to cover herself in darkness to become invisible and as a form of travel. Nadine can create shields from her shadow or pull others into it.
  • Voodoo Potioncraft - Potions or "Green Magic" , Nadine can create a variety of different potions with the right ingredients. From luck to love, she can achieve many things with the help of her potions.
  • Voodoo Doll Creation - Nadine create voodoo dolls of other beings to utilize in whatever way the she deems necessary. In order to create the voodoo dolls, she must have a some type of dna from the intended target.
  • Divination - With the use of a variety of objects, such as cards, bones, or shells, Nadine can see the future. Though the future is never clear and requires sometimes confusing interpretations.
Minor Magic: Necromancy - Nadine has the ability to communicate with the deceased, she does this to speak with her ancestors mostly, with this she can ask for guidance from spirits or to simply communicate or honor them. Of course she can speak to non family members as well but she doesn't unless she has too or for the right price.

Primary Enhanced Weapon: It is not so much as a weapon but rather an amulet known as a gris-gris, it helps her ward off spirits with evil intentions toward herself and gives her a small boost of luck

Secondary Normal Weapon: Nadine possesses a dark looking dagger that has a handle made from some type of bone, whether human or animal is hard to tell. The dagger itself if not magical but when Nadine draws enough blood with it, her magical abilities heighten

»PERSONALITY;

Personality: To many Nadine is a enigma. She has an old time charm about her with the ways that she speaks and carries herself. To the outside world Nadine is a elegant woman and wise. She carries herself with confidence, with her pack straight and head held high. Nadine is someone who commands respect with her very presence. She doesn’t tolerate disrespect in the slightest. There are those who find her intimidating. Her penchant for cold glares and cutting words have cowed many in her lifetime. Nadine has a motherly side to her which gives her an disarming image. She’s someone who has no problem with giving advice or lending a listening ear.

Nadine is compassionate to some degree. While she’ll help someone in need it always comes with a price, though she may be more lenient towards certain individuals. She’s somewhat of a free-spirit as well. Nadine cares little for the opinions of others and tends to do as she wishes. She’s a strong-willed woman who doesn’t back down from a challenge. Instead she faces them head on.

Nadine has excellent control over her emotions. She’s good at hiding how she feels as well as manipulating others. Her ire is something to be avoided. Nadine is a vengeful woman. She’s not short-tempered at all. Instead the witch is impatient, making her revenge often carefully thought out and well planned.
Strengths: Observant, Strong-willed, Charming
Weaknesses: Vengeful, Manipulative, Cold

»BACKGROUND;

Background: Nadine comes from a family of well-known voodooists. Her family has a reputation for being cold and dangerous individuals, Nadine is no different. She spent her childhood learning the ways of her family. She, along with her siblings, were taught with an iron fist. They were raised to see one another as competition, obstacles to overcome in order to become the best. For a long time Nadine was just like the rest of her family, cruel and frigid.

Things changed when an unknown aunt decided to return from her travels. She introduced Nadine to kindness and affection, something the girl secretly longed for. Despite the disapproval of her parents Nadine continued to spend time with her aunt, it was under her that she truly thrived and made her realize that their ways was not always about pain or suffering. Nadine was able to break away from her parents once she reached the required age. Sadly her aunt died shortly after from an attack on the both of them.

Instead of going back Nadine became a nomad, traveling like her aunt had done. Nadine learned all sorts of things on her travels. She returned only recently however. But had made quite the name for herself. There are those who look down on her, rumors that she and her family are avid followers and close with the dark one.

Relationships: (leave blank for now)
[/div]
codedbycrucialstar | hidden scrolls, hover over photo
 
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NOTHING
NOTHING
renesmee vaisseau
NOTHING
private message
add as friend
invite to group
report user
block user
the blood mage
  • basic information
    NAME: Renesmee Vaisseau

    NICKNAME: Ren

    AGE: 24

    GENDER: Female

    SEXUALITY: Bisexual

    HEIGHT/WEIGHT: 5' 6" / 140 lbs

    BODY TYPE/BUILD: Mesomorph/Muscular

    EYE COLOR: One blue, one black and red

    HAIR COLOR: Platinum blonde/nearly white

    TATTOOS/PIERCINGS/ETC.: Several ear piercings, a split tongue, and a belly button piercing
    empty
NOTHING
crimson tabs
BASE CODE BY SUGARVINE.
 
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1565260429751.jpeg

Name: alstromere
Nickname: alstro
Age: 25
Gender: female
Sexuality: undead?
Role: necomacer

Height/Weight: 5’10 50kg
Body Type: slim muscular
Eye Color: black
Hair Color: black
Tattoos/Piercings/etc.: n/a
Appearance: (unrealistic preferred, but keep it 3D)

Main Magic: raise dead, create undead, necrotic beam. Finger of death, inflict wounds (basically a reverse healing spell for undead) inflict major wounds
Minor Magic: necrotic field: small Shield of necrotic energies not the most effective as it only stops living matter
Secondary Normal Weapon: short sword

Personality: alstromere is incredibly odd she is rather curious about almost everything as much like a small child thanks to her sheltered upbringing she knows little of the world and wishes to explore it, this is hampered by her crippling fear of the living seeing them as strange unearthlry creatures that should be observed at a distance although her curiosity will often out do her fear meaning she will eventually approach people... covered head to to in fabrics so she doesn’t touch the wierd living people
Strengths: undead see her as one of them, incredible skilled necromancer
Weaknesses: crippling fear of being touched by living beings, socially inept, easily distracted by simple things, naive
Likes: (opt.)
Dislikes: (opt.

Background: alstromere was actually kidnapped by a necomacer at a young age, after her father almost killed said necromancer, the reason for kidnapping her was odious, turn her into a weapon to kill her true father in a sweet act of poetic justice, as such alstromere grew up around undead her entire life thinking them to be normal and confining herself to her studies of the undead, the necromancer has done one thing right, been a good father, since love is the strongest loyalty, and of course alstromere saw the necomacer as her true father, that was until he was killed in a freak accident 5 years ago leaving the poor girl alone to wonder the horrific world of the living knowing nothing of it and just wanting her “father” back...
Theme Song: (opt.)
Other: (opt.)
Relationships: (leave blank for now)
 
Name: Glennie Opperman
Nickname: Glen
Age: 23
Gender: Male
Sexuality: Bisexual
Role: Mystic

Height/Weight: 6'6, 150 lbs
Body Type: Very Thin, gangly
Eye Color: Brown
Hair Color: Brown
Tattoos/Piercings/etc.: He has full sleeves of tattoos, mostly dark things, skull and crows and the like. His right ear is pierced twice up high.
Appearance: The picture is pretty accurate, but his hair is a bit wavier.
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Main Magic:
Dream Magic- Glen can control people's dreams, deciding what one person dreams at a time. He can also make people (up to five at a time) think they're dreaming when they're not, making the world feel unreal and strange. Either of these powers put him in a dreamlike state himself, completely unable to see (or defend himself from) what's around him.
White Magic- He can make one other person at a time feel happiness, love, and joy. This stops any fighting spirit. In order to do this, he thinks of happy memories and sends the happiness the other person's way. As a side effect, the memory never has the same happiness and for a few days after he's tired and unhappy.
Minor Magic:
He controls all his own dreams at night completely.
He can replay unused happy memories at any time to bring back the happy feelings, though it takes intense concentration.
Primary Enhanced Weapon: He has a magical blanket, impervious to rips or tears, he can throw over people and make them fall asleep.
Secondary Normal Weapon: He carries a pair of six-inch throwing knives he is adept at using.

Personality: Glen's mood depends entirely on what magic he has used recently. Generally, he's a bit of a grump, making dark sarcastic marks that he never laughs at, or refusing to talk at all as he works. But if you caught him after he's meditated on a happy moment, he's talkative and peppy. If you catch him after he's given away happiness, he's downright sour. He's quick to start fights and do dangerous things, but if it was a shorter session he can generally limit it to getting more tattoos.
Strengths: Artist, Giving, Focused
Weaknesses: Frightened, Argumentative, Past-Obsessed
Likes: Designing his own tattoos, creating elaborate and intensive dreams
Dislikes: Waking life, people expecting him to make them happy when it's unnecessary

Background: Glen had a happy childhood. His parents raised him well, so proud to have a mystic son. The had a lot of happy moments and taught Glen how to foster his magic despite not being mystics themselves. But it all fell apart one day when his mother got sick and died. His father, consumed with grief, stopped eating, drinking, and caring for Glen. Glen threw himself into his studies, focusing on things to help his father. In order to do that, he learned to stop nightmares and send happiness. He didn't realize till later that he was taking away his own happiness in exchange.
Theme Song: N/A
Other: N/A
Relationships:
 
Tujisaki.600.658729.jpg
Name: Ziz
Nickname: "Just Ziz"
Age: 28
Gender: Female
Sexuality: Bisexual
Role: Alchemist

Height: 4'08"
Weight: 55 lbs
Body Type: Extremely thin with long limbs, both to slightly abnormal degrees
Eye Color: Yellow
Hair Color: White

Main Magic: Ziz creates wings - Ziz has the ability to make feathery wings appear on anything she touches.
Orizuru - Create Wings
Renzuru - Create Wings from Wings
Senbazuru - Create Many Wings
Uchikake - Protect with Wings
Imoseyama - Create Wings on the enemy

Minor Magic: Ziz transmutes wings
Tsuru no Hitoke - Transmute Wings
Tsuru - Bird-like physiology (enhanced vision, hollow bones, large lungs, etc.)

Primary Enhanced Weapon: Featherblade - Creates wings in the shape of a blade, transmutes to steel.

Personality: Ziz is quite simpleminded, at most times acting much closer to a child than any functioning adult. Complicated things go right over her head, and boring things go right in one ear and out the other just as quick. On top of that, she's forgetful to the point of short-term memory loss. Just about the only thing Ziz is good at remembering is directions and places. She could run around getting lost for hours and still tell you the exact direction and distance to any place she's been.

She doesn't care deeply about anything. She's fine with abandoning everything to chase some new whim of hers. So while she can be friendly, it's hard to say if she really sees anyone as a friend, or if she even understands the concept of friends. How she thinks about things is very black or white; everything is either good or bad, and good and bad have nothing to do with right or wrong or any concepts of evil. If a murderer gives Ziz food, then they're a good person. If a saint insults her, then they're bad. This binary extends beyond people though. Ziz doesn't have any fear or hatred towards anything until she is able to discern if it is good or bad for herself.

Strengths: Quick-thinking and acting (mostly on instinct/whims), Sociable, Talkative
Weaknesses: Forgetful, Childish, Claustrophobic, Surprisingly less trusting than would appear, Refers to herself in the third person, Unclear motives
Likes: Flying, Animals, Fun
Dislikes: Sleeping on the ground, Caves, Water that isn't currently falling from the sky, Clothes, Crowds, Rules, Spicy Food

Background: Many years back, in the City of Bells, there was a girl by the name of Meteora who said she came from the sky. She was unright in the head of course, those who heard her say as much certainly thought so. She said that she needed to get back there. It was important, but she never said a reason why. She would beg and plead to any who might be able to show her a magic to reach that place in the sky she saw and no one else did. Though she was neither gifted nor talented, and that no skilled teacher would take her, she pursued every scrap that might bring her nearer her insane goal with a zealous devotion. Nothing in the failed magic she was taught here held any useful application, but somehow her warped mind was able to pick out tiny truths and make connections no sane person would think to. From the lessons of dozens of hacks and liars, Meteora wove together an unnatural magic that altered her very own soul. When the magic was done, she threw herself from the highest tower in the City of Bells. Had the magic not worked, she would have died against the ground as a human.

Instead Meteora died casting that magic, and the thing that spread its wings and filled the sky as it rose above the city was something else that merely inhabited the body she'd held before. The thing she turned herself into in order to grant her wish barely even remembers what that wish was, barely even knows how she came to be. Ziz doesn't care why she now flies through the sky, only that it's what she was born to do. She's simply wandered randomly from place to place with the winds and her whims only deciding where she lands in the years since. It was an odd sight for a cloud of wings to descend on a city only to deposit a lone girl whom would immediately ask for food, at least the first few times it happened, but it's become a sort of good omen to be the city or town where Ziz descends more recently. She may be unnatural and odd, but she is friendly and kind and more than repays the food she asks for with the help she offers with her strange magic. Usually this involves helping out with construction or moving something, but there are taller tales of Ziz saving a whole town from a landslide, or it might have been bandits, or maybe it was both at the same time. It's hard to know how much of a story that comes from those far-off towns can really be trusted. Why just this morning, someone said they saw Ziz flying in the direction of the capital. I guess that means the Queen is due for some good luck soon.

Theme Song:
Other: Ziz is a lot. A lot of what? Feathers mostly.
The unholy combination of magic that Meteora cast on herself was mostly Alchemy combined with stolen ideas from Dark Magic, Necromancy, and Mysticism. She forced her own soul to manifest physically so that she could carve into it a sigil. As for what sigil she wrote... wings, of course.
Relationships:
 
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