DogInTheBox
Lord Puppy of Kibbleton
The only thing you need to know about making characters, is that you can only start as a Tier 1 class if you are using an Original Character. If you are playing as a canon character, you must fit the class that they have when they first meet you, so yes, canon characters can have Tier 2 classes.
Original Character:
Name:
Nickname (Optional):
Gender (Psychological):
Sex (Biological):
Sexuality:
Age:
Height:
Weight:
Appearance (Can be anime or realistic): If you don't have one, you can use this. Kamui Customizer
Class:
Weapon: (These are purely cosmetic)
Race: (Human, Manakete, Risen, Taguel
Asset: (Pick a stat, this will increase it by 1)
Flaw: (Pick a stat, this will decrease it by 1)
Stats: (These may only go up to 20)
Level - (1)
HP - (10)
Luck - (2)
Skill - (2)
Magic - (2)
Strength - (2)
Speed - (2)
Defense - (2)
Resistance - (2)
A little explanation about stats and the dice:
Strength adds X amount of value to the end result, where X is the amount of strength the player has.
Speed determines dodging and double hitting, you may only double hit if your speed is at least 5 higher than your enemy. Your dodge rate is your Speed (X) multiplied by 3 subtracted by your enemy's speed.
Luck determines your critical hit rate, it is X multiplied by 2 where X is the amount of luck you have.
Defense reduces incoming damage by X amount of value from the end result of your opponent's dice roll. X is the amount of defense the player has.
Resistance is the same as defense except it reduces damage from magic attacks.
Magic is the same as strength except it is for mages.
HP is self explanatory, get to zero and your character is dead.
Each time you level up, all your stats go up by one.
All of the above stats are your base stats. You must update your stats after each battle.
Canon Character:
Name:
Nickname (If they have one)
Gender (Psychological)
Sex (Biological)
Sexuality:
Appearance:
Class:
Race:
Weapon: (These are purely cosmetic)
Race: (Human, Manakete, Risen, Taguel
Stats: (These may only go up to 20)
Level - (1)
HP - (10)
Luck - (2)
Skill - (2)
Magic - (2)
Strength - (2)
Speed - (2)
Defense - (2)
Resistance - (2)
A little explanation about stats and the dice:
Strength adds X amount of value to the end result, where X is the amount of strength the player has.
Speed determines dodging and double hitting, you may only double hit if your speed is at least 5 higher than your enemy. Your dodge rate is your Speed (X) multiplied by 3 subtracted by your enemy's speed.
Luck determines your critical hit rate, it is X multiplied by 2 where X is the amount of luck you have.
Defense reduces incoming damage by X amount of value from the end result of your opponent's dice roll. X is the amount of defense the player has.
Resistance is the same as defense except it reduces damage from magic attacks.
Magic is the same as strength except it is for mages.
HP is self explanatory, get to zero and your character is dead.
Each time you level up, all your stats go up by one.
All of the above stats are your base stats. You must update your stats after each battle.
Class Info: Tier 1
Class: Lord
Promotes to: Great Lord
Weapon(s): Sword, Axe or Lance
Unit Type: Leader
Class: Myrmidon
Promotes to: Sword Master, Assassin or Rogue
Weapon(s): Sword
Unit Type: Infantry
Class: Thief
Promotes to: Assassin, Rogue or Trickster
Weapon(s): Sword
Unit Type: Infantry
Class: Barbarian
Promotes to: Berserker, Warrior or Dread Fighter
Weapon(s): Axe
Unit Type: Infantry
Class: Fighter
Promotes to: Warrior, Hero or Dread Fighter
Weapon(s): Axe
Unit Type: Infantry
Class: Mercenary
Promotes to: Hero, Ranger or Vanguard
Weapon(s): Sword
Unit Type: Infantry
Class: Archer
Promotes to: Ranger, Sniper or Vanguard
Weapon(s): Bow
Unit Type: Infantry
Class: Soldier
Promotes to: Sentinel, General or Silver Knight
Weapon(s): Lance
Unit Type: Infantry
Class: Knight
Promotes to: General, Great Knight or Paladin
Weapon(s): Lance
Unit Type: Armored Infantry
Class: Cavalier
Promotes to: Great Knight, Paladin or Dark Knight
Weapon(s): Sword and Lance
Unit Type: Cavalry
Class: Mage
Promotes to: Sage, Mage Knight or Archsage
Weapon(s): Anima
Unit Type: Magic User
Class: Priest
Promotes to: Bishop, War Monk or Archsage
Weapon(s): Light
Unit Type: Magic User
Class: Cleric
Promotes to: Bishop, Valkyrie or War Monk
Weapon(s): Staff
Unit Type: Magic User
Class: Troubadour
Promotes to: Valkyrie, Mage Knight or Guardian
Weapon(s): Staff
Unit Type: Magic User
Class: Shaman
Promotes to: Druid, Summoner or Sorcerer
Weapon(s): Dark
Unit Type: Magic User
Class: Pegasus Knight
Promotes to: Falcon Knight, Dark Flier or Seraph Knight
Weapon(s): Lance
Unit Type: Flying Cavalry
Class: Wyvern Rider
Promotes to: Wyvern Lord, Wyvern Knight or Griffon Rider
Weapon(s): Lance
Unit Type: Flying Cavalry
Class: Dancer
Promotes to: N/A
Weapon(s): Sword
Unit Type: Other
Class: Bard
Promotes to: N/A
Weapon(s): Anima
Unit Type: Other
Class: Manakete
Promotes to: Earth Manakete, Air Manakete or Water Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Class Info: Tier 2
Class: Great Lord
Promotes from: Lord
Weapon(s): Sword, Axe, Lance and/or Bows
Unit Type: Leader
Class: Sword Master
Promotes from: Myrmidon
Weapon(s): *Sword*
Unit Type: Infantry
Class: Assassin
Promotes from: Myrmidon or Thief
Weapon(s): Sword and Bow
Unit Type: Infantry
Class: Rogue
Promotes from: Myrmidon or Thief
Weapon(s): Sword
Unit Type: Infantry
Class: Trickster
Promotes from: Thief
Weapon(s): Sword and Staff
Unit Type: Magic Infantry
Class: Berserker
Promotes from: Barbarian
Weapon(s): *Axe*
Unit Type: Infantry
Class: Warrior
Promotes from: Barbarian or Fighter
Weapon(s): Axe and Bow
Unit Type: Infantry
Class: Hero
Promotes from: Fighter or Mercenary
Weapon(s): *Sword* and Axe
Unit Type: Infantry
Class: Ranger
Promotes from: Mercenary or Archer
Weapon(s): Sword and Bow
Unit Type: Cavalry
Class: Sniper
Promotes from: Archer
Weapon(s): *Bow*
Unit Type: Infantry
Class: Dread Fighter
Promotes from: Barbarian or Fighter
Weapon(s): *Axe* and Anima
Unit Type: Infantry
Class: Vanguard
Promotes from: Mercenary or Archer
Weapon(s): Sword, Axe and Bow
Unit Type: Infantry
Class: Sentinel
Promotes from: Soldier
Weapon(s): *Lance*
Unit Type: Infantry
Class: General
Promotes from: Soldier or Knight
Weapon(s): Lance and Axe
Unit Type: Armored Infantry
Class: Great Knight
Promotes from: Knight or Cavalier
Weapon(s): Sword, Axe and Lance
Unit Type: Armored Cavalry
Class: Paladin
Promotes from: Knight or Cavalier
Weapon(s): Sword, Axe and Lance
Unit Type: Cavalry
Class: Silver Knight
Promotes from: Soldier
Weapon(s): Lance and Bow
Unit Type: Cavalry
Class: Dark Knight
Promotes from: Cavalier
Weapon(s): *Sword* and Dark Tomes
Unit Type: Magic Cavalry
Class Info: Tier 2 Part 2
Class: Sage
Promotes from: Mage or Priest
Weapon(s): *Anima* and Light
Unit Type: Magic User
Class: Bishop
Promotes from: Priest or Cleric
Weapon(s): *Light* and *Staff*
Unit Type: Magic User
Class: War Monk
Promotes from: Priest or Cleric
Weapon(s): Axe and Staff
Unit Type: Magic Infantry
Class: Valkyrie
Promotes from: Troubadour or Cleric
Weapon(s): *Staff* and Light
Unit Type: Magic Cavalry
Class: Mage Knight
Promotes from: Mage or Troubadour
Weapon(s): Sword and Anima
Unit Type: Magic Cavalry
Class: Guardian
Promotes from: Troubadour
Weapon(s): Staff and *Anima*
Unit Type: Magic Cavalry
Class: Archsage
Promotes from: Sage or Priest
Weapon(s): Anima, Light and Dark
Unit Type: Magic User
Class: Druid
Promotes from: Shaman
Weapon(s): *Dark* and Anima
Unit Type: Magic User
Class: Summoner
Promotes from: Shaman
Weapon(s): *Dark* and Staff
Unit Type: Magic User
Class: Sorcerer
Promotes from: Shaman
Weapon(s): Dark and Light
Unit Type: Magic User
Class: Falcon Knight
Promotes from: Pegasus Knight
Weapon(s): *Lance* and Sword
Unit Type: Flying Cavalry
Class: Dark Flier
Promotes from: Pegasus Knight
Weapon(s): Lance and Dark
Unit Type: Magic Flying Cavalry
Class: Seraph Knight
Promotes from: Pegasus Knight
Weapon(s): Lance and *Light*
Unit Type: Magic Flying Cavalry.
Class: Wyvern Lord
Promotes from: Wyvern Rider
Weapon(s): Lance and Sword
Unit Type: Flying Cavalry
Class: Wyvern Knight
Promotes from: Wyvern Rider
Weapon(s): *Lance*
Unit Type: Flying Cavalry
Class: Griffon Rider
Promotes from: Wyvern Rider
Weapon(s): Lance and *Axe*
Unit Type: Flying Cavalry
Class: Earth Manakete
Promotes from: Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Notes: Manaketes that have an armored scaly look. Higher defense stat.
Class: Air Manakete
Promotes from: Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Notes: Manaketes with a larger wing span. High speed stat.
Class: Water Manakete
Promotes from: Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Notes: Manaketes that looks aquatic. High resist stat.
THIS CLASS TREE DOES NOT BELONG TO ME
Fire Emblem Class List/Tree Ideas - Fire Emblem: Awakening Message Board for 3DS - GameFAQs
Original Character:
Name:
Nickname (Optional):
Gender (Psychological):
Sex (Biological):
Sexuality:
Age:
Height:
Weight:
Appearance (Can be anime or realistic): If you don't have one, you can use this. Kamui Customizer
Class:
Weapon: (These are purely cosmetic)
Race: (Human, Manakete, Risen, Taguel
Asset: (Pick a stat, this will increase it by 1)
Flaw: (Pick a stat, this will decrease it by 1)
Stats: (These may only go up to 20)
Level - (1)
HP - (10)
Luck - (2)
Skill - (2)
Magic - (2)
Strength - (2)
Speed - (2)
Defense - (2)
Resistance - (2)
A little explanation about stats and the dice:
Strength adds X amount of value to the end result, where X is the amount of strength the player has.
Speed determines dodging and double hitting, you may only double hit if your speed is at least 5 higher than your enemy. Your dodge rate is your Speed (X) multiplied by 3 subtracted by your enemy's speed.
Luck determines your critical hit rate, it is X multiplied by 2 where X is the amount of luck you have.
Defense reduces incoming damage by X amount of value from the end result of your opponent's dice roll. X is the amount of defense the player has.
Resistance is the same as defense except it reduces damage from magic attacks.
Magic is the same as strength except it is for mages.
HP is self explanatory, get to zero and your character is dead.
Each time you level up, all your stats go up by one.
All of the above stats are your base stats. You must update your stats after each battle.
Canon Character:
Name:
Nickname (If they have one)
Gender (Psychological)
Sex (Biological)
Sexuality:
Appearance:
Class:
Race:
Weapon: (These are purely cosmetic)
Race: (Human, Manakete, Risen, Taguel
Stats: (These may only go up to 20)
Level - (1)
HP - (10)
Luck - (2)
Skill - (2)
Magic - (2)
Strength - (2)
Speed - (2)
Defense - (2)
Resistance - (2)
A little explanation about stats and the dice:
Strength adds X amount of value to the end result, where X is the amount of strength the player has.
Speed determines dodging and double hitting, you may only double hit if your speed is at least 5 higher than your enemy. Your dodge rate is your Speed (X) multiplied by 3 subtracted by your enemy's speed.
Luck determines your critical hit rate, it is X multiplied by 2 where X is the amount of luck you have.
Defense reduces incoming damage by X amount of value from the end result of your opponent's dice roll. X is the amount of defense the player has.
Resistance is the same as defense except it reduces damage from magic attacks.
Magic is the same as strength except it is for mages.
HP is self explanatory, get to zero and your character is dead.
Each time you level up, all your stats go up by one.
All of the above stats are your base stats. You must update your stats after each battle.
Class Info: Tier 1
Class: Lord
Promotes to: Great Lord
Weapon(s): Sword, Axe or Lance
Unit Type: Leader
Class: Myrmidon
Promotes to: Sword Master, Assassin or Rogue
Weapon(s): Sword
Unit Type: Infantry
Class: Thief
Promotes to: Assassin, Rogue or Trickster
Weapon(s): Sword
Unit Type: Infantry
Class: Barbarian
Promotes to: Berserker, Warrior or Dread Fighter
Weapon(s): Axe
Unit Type: Infantry
Class: Fighter
Promotes to: Warrior, Hero or Dread Fighter
Weapon(s): Axe
Unit Type: Infantry
Class: Mercenary
Promotes to: Hero, Ranger or Vanguard
Weapon(s): Sword
Unit Type: Infantry
Class: Archer
Promotes to: Ranger, Sniper or Vanguard
Weapon(s): Bow
Unit Type: Infantry
Class: Soldier
Promotes to: Sentinel, General or Silver Knight
Weapon(s): Lance
Unit Type: Infantry
Class: Knight
Promotes to: General, Great Knight or Paladin
Weapon(s): Lance
Unit Type: Armored Infantry
Class: Cavalier
Promotes to: Great Knight, Paladin or Dark Knight
Weapon(s): Sword and Lance
Unit Type: Cavalry
Class: Mage
Promotes to: Sage, Mage Knight or Archsage
Weapon(s): Anima
Unit Type: Magic User
Class: Priest
Promotes to: Bishop, War Monk or Archsage
Weapon(s): Light
Unit Type: Magic User
Class: Cleric
Promotes to: Bishop, Valkyrie or War Monk
Weapon(s): Staff
Unit Type: Magic User
Class: Troubadour
Promotes to: Valkyrie, Mage Knight or Guardian
Weapon(s): Staff
Unit Type: Magic User
Class: Shaman
Promotes to: Druid, Summoner or Sorcerer
Weapon(s): Dark
Unit Type: Magic User
Class: Pegasus Knight
Promotes to: Falcon Knight, Dark Flier or Seraph Knight
Weapon(s): Lance
Unit Type: Flying Cavalry
Class: Wyvern Rider
Promotes to: Wyvern Lord, Wyvern Knight or Griffon Rider
Weapon(s): Lance
Unit Type: Flying Cavalry
Class: Dancer
Promotes to: N/A
Weapon(s): Sword
Unit Type: Other
Class: Bard
Promotes to: N/A
Weapon(s): Anima
Unit Type: Other
Class: Manakete
Promotes to: Earth Manakete, Air Manakete or Water Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Class Info: Tier 2
Class: Great Lord
Promotes from: Lord
Weapon(s): Sword, Axe, Lance and/or Bows
Unit Type: Leader
Class: Sword Master
Promotes from: Myrmidon
Weapon(s): *Sword*
Unit Type: Infantry
Class: Assassin
Promotes from: Myrmidon or Thief
Weapon(s): Sword and Bow
Unit Type: Infantry
Class: Rogue
Promotes from: Myrmidon or Thief
Weapon(s): Sword
Unit Type: Infantry
Class: Trickster
Promotes from: Thief
Weapon(s): Sword and Staff
Unit Type: Magic Infantry
Class: Berserker
Promotes from: Barbarian
Weapon(s): *Axe*
Unit Type: Infantry
Class: Warrior
Promotes from: Barbarian or Fighter
Weapon(s): Axe and Bow
Unit Type: Infantry
Class: Hero
Promotes from: Fighter or Mercenary
Weapon(s): *Sword* and Axe
Unit Type: Infantry
Class: Ranger
Promotes from: Mercenary or Archer
Weapon(s): Sword and Bow
Unit Type: Cavalry
Class: Sniper
Promotes from: Archer
Weapon(s): *Bow*
Unit Type: Infantry
Class: Dread Fighter
Promotes from: Barbarian or Fighter
Weapon(s): *Axe* and Anima
Unit Type: Infantry
Class: Vanguard
Promotes from: Mercenary or Archer
Weapon(s): Sword, Axe and Bow
Unit Type: Infantry
Class: Sentinel
Promotes from: Soldier
Weapon(s): *Lance*
Unit Type: Infantry
Class: General
Promotes from: Soldier or Knight
Weapon(s): Lance and Axe
Unit Type: Armored Infantry
Class: Great Knight
Promotes from: Knight or Cavalier
Weapon(s): Sword, Axe and Lance
Unit Type: Armored Cavalry
Class: Paladin
Promotes from: Knight or Cavalier
Weapon(s): Sword, Axe and Lance
Unit Type: Cavalry
Class: Silver Knight
Promotes from: Soldier
Weapon(s): Lance and Bow
Unit Type: Cavalry
Class: Dark Knight
Promotes from: Cavalier
Weapon(s): *Sword* and Dark Tomes
Unit Type: Magic Cavalry
Class Info: Tier 2 Part 2
Class: Sage
Promotes from: Mage or Priest
Weapon(s): *Anima* and Light
Unit Type: Magic User
Class: Bishop
Promotes from: Priest or Cleric
Weapon(s): *Light* and *Staff*
Unit Type: Magic User
Class: War Monk
Promotes from: Priest or Cleric
Weapon(s): Axe and Staff
Unit Type: Magic Infantry
Class: Valkyrie
Promotes from: Troubadour or Cleric
Weapon(s): *Staff* and Light
Unit Type: Magic Cavalry
Class: Mage Knight
Promotes from: Mage or Troubadour
Weapon(s): Sword and Anima
Unit Type: Magic Cavalry
Class: Guardian
Promotes from: Troubadour
Weapon(s): Staff and *Anima*
Unit Type: Magic Cavalry
Class: Archsage
Promotes from: Sage or Priest
Weapon(s): Anima, Light and Dark
Unit Type: Magic User
Class: Druid
Promotes from: Shaman
Weapon(s): *Dark* and Anima
Unit Type: Magic User
Class: Summoner
Promotes from: Shaman
Weapon(s): *Dark* and Staff
Unit Type: Magic User
Class: Sorcerer
Promotes from: Shaman
Weapon(s): Dark and Light
Unit Type: Magic User
Class: Falcon Knight
Promotes from: Pegasus Knight
Weapon(s): *Lance* and Sword
Unit Type: Flying Cavalry
Class: Dark Flier
Promotes from: Pegasus Knight
Weapon(s): Lance and Dark
Unit Type: Magic Flying Cavalry
Class: Seraph Knight
Promotes from: Pegasus Knight
Weapon(s): Lance and *Light*
Unit Type: Magic Flying Cavalry.
Class: Wyvern Lord
Promotes from: Wyvern Rider
Weapon(s): Lance and Sword
Unit Type: Flying Cavalry
Class: Wyvern Knight
Promotes from: Wyvern Rider
Weapon(s): *Lance*
Unit Type: Flying Cavalry
Class: Griffon Rider
Promotes from: Wyvern Rider
Weapon(s): Lance and *Axe*
Unit Type: Flying Cavalry
Class: Earth Manakete
Promotes from: Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Notes: Manaketes that have an armored scaly look. Higher defense stat.
Class: Air Manakete
Promotes from: Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Notes: Manaketes with a larger wing span. High speed stat.
Class: Water Manakete
Promotes from: Manakete
Weapon(s): Dragon Stone
Unit Type: Other
Notes: Manaketes that looks aquatic. High resist stat.
THIS CLASS TREE DOES NOT BELONG TO ME
Fire Emblem Class List/Tree Ideas - Fire Emblem: Awakening Message Board for 3DS - GameFAQs
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