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Fandom Final Fantasy: Forgotten Lights | Characters

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[div class=background][div class=slider][div class="Tabs tab01"]basic[/div][div class="Tabs tab02"]personality[/div][div class="Tabs tab03"]history[/div][div class="Tabs tab04"]Extra[/div][/div][div class=centerimage][/div][div class=contentwrap][div class="scrollbox page01"][div class=title]requisite[/div]
[div class=title]name[/div][div class=text] Venturis dela Rose[/div]

[div class=title]aliases[/div][div class=text] 'Ventus', 'Rose'[/div]

[div class=title]age[/div][div class=text] 20[/div]

[div class=title]gender[/div][div class=text] Male[/div]

[div class=title]sexuality[/div][div class=text] Homosexual[/div]

[div class=title]class[/div][div class=text] Dancer[/div]

[div class=title]appearance[/div]
[div class=title]height[/div][div class=text] 5' 10"[/div]

[div class=title]weight[/div][div class=text] 156lbs.[/div]

[div class=title]hair color[/div][div class=text] Black[/div]

[div class=title]eye colour[/div][div class=text] Rosy Brown[/div]

[div class=title]capabilities[/div]
[div class=title]Fortune Telling[/div][div class=text] [/div]

[div class=title]Spell Casting[/div][div class=text] [/div]

[div class=title]Enduring Hits[/div][div class=text] [/div][/div][div class="scrollbox page02"][div class=title]likes[/div][div class=text] Flowers, Forests, Small Animals, Fortune Telling, Dancing[/div]

[div class=title]dislikes[/div][div class=text] Dishonesty, Betrayal, Shaming others due to differences, Trampling on Flowers, Large Animals[/div]

[div class=title]quirks/habits[/div]
[div class=text] -Tends to be alone when given the chance
-Likes to sing by himself
-Takes a sniff of his roses that are growing out of him[/div]

[div class=text] Ventus is a calm individual that tends to look at all the sides of a situation. He believes that no one is truly guilty for being evil, an action tends to have good intentions by the person who done it. Due to living inside a forest, he developed an emotional connection to his surroundings. His emotions show in his flowers. When he's sad, they become blue. When he's happy, they turn a dark red and stand tall.[/div][/div][div class="scrollbox page03"]
[div class=title]biography[/div][div class=text] Ventus was born and raised in the Phantom Forest, by a group of faeries. He was a human baby that was left behind by his human mother. He was cursed to grow flowers out of his body, due to his father making a deal with a faerie and not finishing it properly. The group of faeries took him in and raised him as if he was a normal faerie. The queen of the faeries, whose name was Lamia, gave the child a blessing to never fall to darkness and to always have a pure heart.

When he grew older, he went out and explored the outer world within the small forest. He encountered a tavern, he entered it as he was greeted by a flurry of thrown items towards his way. He was shamed by the patrons of the tavern, judged by his unusual appearance. He was disheartened by this, it seems people don't accept what is 'foreign' to them. He proceeds to travel to other villages and towns. The children would go to him and ask for a rose from his body, he would gladly give one and entertain them with some tricks.

By the time he returned to his home, Shiva had come to visit. The faeries explained to Ventus about her, he took a big bow whenever he encounters her. At first, Shiva was confused on why a cursed mortal was living with a group of faeries. Lamia explained his situation to her, the goddess took pity on him. She granted him a blessing, she gave him eyes that could see the future. He thanked her deeply as he saw what was about to happen. He saw a large fire raining down from the heavens as the earth trembled and quaked with fear. Ventus proceeded to look at Shiva, she smiled slyly, it was as if she knew. She returned to where she was, as Ventus was scared with what will happen to the world in the near future.[/div]
[/div][div class="scrollbox page04"][div class=title]trivia[/div][div class=text] - He coughs up flower petals when he is sick. His blood smells like the fragrance of a thousand roses.
- Has a small journal that he keeps with him, he writes about every thought and encounter that he had in his life, from his first day on the outer world to his first encounter with an actual Cactuar in the wild.
- His favorite pie is the Whiteberry pie, he pairs it with a good cup of Red Lion tea. He bakes it for himself on his spare time. [/div]

[div class=title]abilities[/div][div class=text] [div class=title]Tempting Tango[/div] - With a sway of the hips, it can charm a person and be persuaded by the charmer.

[div class=title]Witch Hunt[/div] - With a haunting spin, a person's ability in magic will be reduced to nothing as fear envelops them.

[div class=title]Heaven Frolick[/div] - A dance that clouds the mind of a group, it reduces their focus in casting spells.

[div class=title]Magical Masque[/div] - It creates a barrier between the group and the opponents, making sure that no spells or charms can get through or affect them.[/div]

[div class=title]That's all![/div][div class=text]
a6f.gif
[/div][/div][/div][div class=loadpage][div class=greeting]The Prophet[/div][div class=enter]click me[/div][/div][/div]
code by RI.a



Requisite
Name - Venturis dela Rose

Aliases - 'Ventus', 'Rose'

Age - 20

Gender - Male

Sexuality - Homosexual

Class - Dancer

Appearance

Height - 5' 10"

Weight -156lbs.

Hair Color-Black

Eye Color - Rosy Brown

Personality

Ventus is a calm individual that tends to look at all the sides of a situation. He believes that no one is truly guilty for being evil, an action tends to have good intentions by the person who done it. Due to living inside a forest, he developed an emotional connection to his surroundings. His emotions show in his flowers. When he's sad, they become blue. When he's happy, they turn a dark red and stand tall.

Biography

Ventus was born and raised in the Phantom Forest, by a group of faeries. He was a human baby that was left behind by his human mother. He was cursed to grow flowers out of his body, due to his father making a deal with a faerie and not finishing it properly. The group of faeries took him in and raised him as if he was a normal faerie. The queen of the faeries, whose name was Lamia, gave the child a blessing to never fall to darkness and to always have a pure heart.

When he grew older, he went out and explored the outer world within the small forest. He encountered a tavern, he entered it as he was greeted by a flurry of thrown items towards his way. He was shamed by the patrons of the tavern, judged by his unusual appearance. He was disheartened by this, it seems people don't accept what is 'foreign' to them. He proceeds to travel to other villages and towns. The children would go to him and ask for a rose from his body, he would gladly give one and entertain them with some tricks.

By the time he returned to his home, Shiva had come to visit. The faeries explained to Ventus about her, he took a big bow whenever he encounters her. At first, Shiva was confused on why a cursed mortal was living with a group of faeries. Lamia explained his situation to her, the goddess took pity on him. She granted him a blessing, she gave him eyes that could see the future. He thanked her deeply as he saw what was about to happen. He saw a large fire raining down from the heavens as the earth trembled and quaked with fear. Ventus proceeded to look at Shiva, she smiled slyly, it was as if she knew. She returned to where she was, as Ventus was scared with what will happen to the world in the near future.

Abilities

Tempting Tango - With a sway of the hips, it can charm a person and be persuaded by the charmer.

Witch Hunt - With a haunting spin, a person's ability in magic will be reduced to nothing as fear envelops them.

Heaven Frolick - A dance that clouds the mind of a group, it reduces their focus in casting spells.

Magical Masque - It creates a barrier between the group and the opponents, making sure that no spells or charms can get through or affect them.
 
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Name: Sicarius Highwind

Age: 22

Gender: Male

Appearance:
tumblr_n092poSCGE1sdmvmso1_500.gif


Class: Dragoon

Personality: Sicarius is proud of who he is and his legacy as a Dragoon. He has great interest in just about anything dragon related. Sicarius in general has very strong emotions and is effective in channeling them. His love, trust, loyalty, and friendship as opposed to being acquainted is hard to earn or garner. When that is achieved, they also incur his protectiveness and ensuring their well being is apart of his pride. In other words, those emotions burn bright and strong within him. However, his emotions such as hatred and sadness so easily become rage then eventually wrath. That is his inner darkness of that he does his best to manage but is unable to stifle on his own. That aside Sicarius is also very brave and open minded individual especially being he grew up around dragons and dragon slayers.

Background: Sicarius comes from the legendary clan of Dragoons known as the Highwind Clan. Sicarius grew up in the region of Demarys known as Dravania, in the Highwind territory Deist. From a young age he was surrounded by fellow Dragoons, dragon kin, and dragons. Naturally, Sicarius was raised to be a dragoon taught the ways of dragon skills, dragon taming, spearmanship, and the other talents of Dragoons. This was only a mere start for the young Dragoon.

Sicarius to gain more experience and seeking to become a better Dragoon traversed all of Dravania. He learned and improve his skills and abilities in his travels. Across his travels he came across many things that would also further enhance his interest in all things dragoon and dragon. That interest is accompanied by the drive to become a legendary Dragoon. He even once caught a glimpse of the mighty Bahamut himself, since then he has wished to prove himself worthy of summoning the Dragon King.

Skills:
  • Sicarius’ primary skill is spearmanship, as Dragoons mainly wield lances or polearms. He can use the spear as not just melee weapon but a deadly accurate projectile. Sicarius used everything weapon and body as well as has no qualms melding in headbutts and shoulder charges in his fighting style.
  • Sicarius is able to use a sword bust is vastly less skilled and less effective with one. He can probably defeat the average swordsman but mostly because his unorthodox and resourceful fighting style. He’d most often be using it to parry or deliver killing blows.
Abilities:

Jump - The signature ability of Dragoons is the ability to jump to extreme heights and leap extreme distances. He can also glide and have long hang times in the air. His strikes from his jumps are always his most powerful attacks.

Breath - He can let loose elemental breaths to attack his enemies or heal his allies.

Lancet - Allows him to drain mana and the life force of his opponent, that in turn flows into him restoring and healing himself.

Dragon Summoning/Taming - As a Dragoon he can tame as well as summon dragon and dragon kin. These would be for use as mounts or support. In order for him to summon a dragon they must be tamed. Tamed is not synonymous with subjugation however. When tamed, a spirit link is formed between he and the dragon. It allows him to send mana and heal each other back and forth through taking some of the wounds upon themselves.

Dragon Slayer Attribute - Him bring a dragoon makes him able to wound Dragons and dragon kin much easier than those without the attribute.

Equipment:
  • Spear, forged in dragon fire specifically for use by a Dragoon. The spear is imbued with the dragon slayer attribute.
  • Scailmail, forges from dragon scales it’s really effective in climate control as well as against knives and arrows.
Extra Info:
  • The existence of Dragoons is odd because they both Dragon and Dragon Slayers.
  • Will develop further over the course of the RP
 
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Name:
Varian Amberstar

Age:
21

Gender:
Male

Sexuality:
Bisexual

Appearance:
581140
Class:
Spellblade

Personality:
Varian is an extremely friendly person who tries to see the good in everyone, even when they aren't. Though this can be perceived as stupidity or naivety, Varian is anything but, boasting a rather large intellect. This large intellect can come as a surprise to a lot of people due to his overly optimistic attitude, but rest assured, his minds in the game when it counts. This intellect is specifically tailored towards magic and ancient history, the latter being his preferred area of expertise.

Varian is almost always happy, never feeling anxiety at the thought of interacting with people and will often ask them lots of questions about themselves. This somewhat translates over to when he's fighting, his happy persona becoming slightly more cocky and valiant though this also makes him quite reckless. He is however fiercely loyal to his friends and will do anything to help them and trust them unconditionally.

Likes:
- Sugary foods
- Bright colours
- people
- History
- Magic
- Cute things

Dislikes:
- People being sad
- Loud noises


- His friends getting hurt


Background:
Varian was raised to be a protector and servant for a boy named Calbian Wintermoon. Being the same age, the boys grew up together and became best friends, eventually doing everything together. Calbian was always interested in magic and aspired to become a black mage when he was older so naturally, he would spend a portion of every day practising whilst Varian watched. Eventually, Calbian began teaching Varian magic and to his surprise, found his friend to be a quick study, and helped him work the magic into his swordsmanship. This only served as a way to strengthen the bond between the two, and a small but adorably innocent romance was formed between them.

Now both 16, Varian and Calbian had left their home so that Calbian could learn under a renowned mage. One night they had set up camp only to be attacked by hooded figures, and as skilled as the two teens were, they were no match for the six men who had jumped them. The last thing Varian remembered from that night was Calbian being carried off whilst he lost consciousness after being beaten bloody. If it had not been for a group of travelling merchants finding him, Varian may well have died then or there, but they had been kind enough to heal him and help him get back on his feet.

Varian spent the next few months with the merchants giving them protection in return for the kindness they had shown him. The teen proceeded to spend the following years travelling the world and helping people out where he could, whether it was helping farmers harvest crops, or killing monsters which were harassing townsfolk, all the while keeping his eyes and ears peeled for any information that may lead him to his best friend.

Abilities:
Black magic - Is able to cast black magic spells.

White magic - Is able to cast Silence and Holy

Elemental Sword - is able to give his sword an elemental attack (fire, ice, thunder, poison) these effects are more powerful when more mana is put into them.

Extra Info:
Sword:
581190
 
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[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes.// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
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Age: 23
Gender: Female
Class: Machinist
[div class="Line"][/div] Personality: Orpha is a loud, boisterous, and outgoing woman, but is often said to have her heart in the right place. As per the previous attributes, she's friendly and an avid conversationalist, though, she'll often shove her nose into other people's businesses when it doesn't concern her, and sometimes she'll pry too much into private matters. She has a passion for anything that involves mechanics, machinery, and weapons - the gods help anyone who ask her about airships or how a particular weapon works, as it's difficult to bring her out of such a passionate lecture on how fixing up a weapon and watching it do its job is probably more beautiful than a nest of Chocobo hatchlings.

Orpha is as stubborn as a Chocobo; if she wants something done her way, she'll make it known, and she'll try her damndest to get everyone onboard to follow her lead. She can be headstrong at the best of times, and often will be the prime motivator for herself and the people around her if things aren't rolling in their favour. With these Orpha at times can get agitated at some things though, especially with her mechanical hand, which she often has to tend to and keep working on as a result. Losing her hand still haunts her to this day, and often times she finds it hard to talk about it, but she puts on a brave face.

Appearance:
  • Black, short hair.
  • Dark brown eyes.
  • Stands at 5'8, weights 140lbs.
[div class="Line"][/div] Background: Born in Demarys, Orpha has lived here with her father, mother, and younger brother Perseus, or 'Percy', for the majority of her life. Orpha's love of technology grew from a young age, what with living in the Kingdom of Technology itself, but also with living with her father, who had a knack for inventing. Most days, she would spend time with her father creating new inventions for the most mundane of tasks, many that most found strange and entirely useless. But the two bonded over such creating and brainstorming together, to the point they both had a strong relationship with one another. Much of what she learned and would use later on in life would be thanks to her father.

With the rise of technology under Queen Anna Felith Lilixia, Orpha found herself joining the movement for more progressive technology. Her expectations for what it would be like fell utterly short; it felt stunted, uninspired, and it certainly didn't help that Orpha had found herself working in a factory mass producing products instead of working on the so-called 'vision of the future' and the greatness that would propel Demarys forward. She found herself missing the company of her father, who still remained at home with his inventions, and continued on with her work at this factory.

At seventeen, having worked in the factory for at least two years, her life was thrown into complete disarray. What had started as a normal day ended in a complete nightmare. Whilst working, she had gotten herself involved in an accident that completely crushed her right hand, and rendered it completely useless. Even the best medical procedures and healing processes couldn't fix the mess of Orpha's hand, which had to be removed. It was a crushing blow to her; the once bubbly and outgoing girl became secluded, hopeless. Her hands had been everything to her; in her work, in her projects, and now she considered herself nothing more than a cripple, a throwaway of society. What was worse was that the factory was forced to lay her off and replace her with another worker, meaning she was without a stable job for the better part of a year.

Her father found himself working on a new project, one he wouldn't reveal to Orpha for months. By the time he was finished, he finally revealed it to Orpha; her own mechanical hand. It took several prototypes and a lot of testing, but he was sure it would fit and work for her. It never did compare to her real hand, but it was something she would be able to work with again. For five years, she had refused to get rid of it, or remodel it in any shape or form, hence its breaking down and its seizing up every so often. But it remained a precious part of her that she could never bear to get rid of.

Fast forward to the current day. Seeing as her time in the factory never worked out, she set up her own shop, creating and selling weaponry and other items she created. Several of them are prototypes, new releases, and more, and she often spends her days in Demarys hammering away at some insane invention. Though, she finds her work sends her to other kingdoms; such as materials, or even to sell weapons and items further afield.
[div class="Line"][/div] Abilities/Equipment:
Weapon: A prototype flintlock pistol which she affectionately calls Sprocket.
Sprocket.jpg

Abilities:
Analyze - allows Orpha to view enemy stats to maket he next best course of action in battle.
Tools - allows Orpha to make use of her crazy inventions to use in battle. One notable tool, is the Hand Bomb, which she can use to inflict dangerous status effects on enemies, or use them for regular damage. Another tool she has is the Noiseblaster, a device used to create waves of noises intended to confuse the enemy. Rather loud, too, people find. (Note: more may be added as the RP progresses. Maybe.)
[div class="Line"][/div] Extra Info:
  • Originally, Orpha's dominant hand was her right, but in the period before she acquired her mechanical hand, she learned to use her left for most tasks. She has never returned to using her right for everything.
  • She dreams of being on the team that will work on the prototypes for the first airships, but she doubts it'll ever happen, what with the speed it's going at.
  • Has a fondness of alcoholic beverages; such include Tonberry Tonic, Rum of Ramuh, and Shiva's Kiss (a particularly sweet but potent drink).
[div class="Line"][/div]
[/div]
Code by @AgWordSmith
[/div]
 
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Ignacious Salisaan, the Earthbound Blade

tumblr_pr04hl9D5a1vmdi2d_540.gif


"Breathe your last."

The Turncoat Sword Saint

Persona

Usually seen as the strong and silent, Ignacious usually lets his blade talk for him. Quiet and collected he stands, saying nothing, while doing something. Although, rest assured, he isn't the standard edgelord with a sob story that can wring out tears out of others. He simply prefers to value the ambiance that the world can offer. Especially now, in a darkened reality, he would prefer to spend time taking a breather, and taking in whatever piecemeal peace can be offered.

Under pressure, his resolve is unyielding; he perseveres, even past his limits for causes and beliefs he values. Sometimes though, he overextends and will act independently if he sees opportunity. It may be construed as a selfish vice, but by virtue of his motives and reasons keep his head straight. He does not hold the vain idea of eternal peace or salvation for all, as he believes that the world is beyond that, even if all is right. Instead, he opts for something simple, for he only wishes to be able to spend a single day in silence.

Backed by that goal, he fights to ensure that he may find that peace and quiet. He does not know how long he will have to swing his sword or how many lives he will have to take, but he will fight to the end to ensure that his dream becomes reality.

Lore
Born as the grandson of the village chief, he was able to become a page of a strong warrior who defended his village from monster raids. He swung his sword carelessly, as if it was without consequence. After all, he was the scion of the village, and was the protege of a great knight. His pride showed no limit, and he went on his way high and mighty, as he never saw a true challenge. Though in arrogance, it pushed him to become even better. Perhaps out of fear that he'll be bested one day, by someone on the outside.

When he turned 19, he had to confront with one of the raiding tribes who constantly attempted to sack his home. It was a usual occasion, after all, why else would he be set up to undergo this training? However, the stars were misaligned that day. For you see, it was revealed to be that his own father happened to be the one soliciting all the raids upon his village. His father did so because he wanted to claim the role of village chief for himself. The best way to do so, he thought, was by getting the elder killed during one of these raids. When he confronted his son about it, talking about how great things will be with him in power, and asking for his assistance, Ignacious slew him on the spot.

He threw his father's corpse out in the open, for all to see. Enraged, he witnessed how one's hubris can lead a person to take such unthinkable actions. He had wasted his childhood learning how to defend this village! Upon learning that it was his own father who had created the threat of which he had to confront on his own demoralized him. He thought himself only a cog in the world's machine, and wanted nothing to do with this village anymore.

However, he could not convince the crowd that this was the case. After all, it was the same crowd he spent time and again using them like target practice. If anything, this gave them motive and the resolve to exile him entirely. Pushed out by an angry mob, he remains on the run for 3 years. Other villages were alerted of his deeds, although he could easily evade their grasp. However, there are hunting parties, small, albeit strong, out for his head. One such pursuer would be his own master, who intends to at least hear him out before rendering his own judgement.

The simple renegade is spending his time wandering around. Wherever he may find shelter, and wherever he may find solace, he will find it eventually.

Trivia:
  • Usually sleeps with his sword in his arms, as it reassures him that he may fight back if ambushed.
  • Even though he is classed as a sword saint, he would be sorely underleveled. He is akin to Donnel from Fire Emblem, seeing that he has a lot of potential.
  • He wishes to one day become a musician in order to "add to the nature's sound."
 
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Name: Es
Rufure.%28Male%29.%28Fire.Emblem%29.600.2365373.jpg

Age: 17

Gender: Male

Appearance: A young man whose physique is hidden underneath his flowing garb. He's never seen without his book, whether it's in his hands or orbiting around him.

Class: Summoner

Personality: Studious and stoic, Es is quite mature for his age. The rigors of a life spent within the academic spires of the Luciella Royal Academy have left him withdrawn and introspective, as a result he finds it hard to connect with most people. It seems that he's most at peace while communing with spirits or training, but other wise doesn't seem to have any hobbies. And while his grades and rankings within the academy are at the very zenith, Es's nature has left him incredibly isolated from his peers - the only reason that loneliness doesn't sting as much as it should is because he's simply never considered his situation as anything out of the norm.

Es is fiercely independent when it comes to exploration and combat as a result of his capabilities as a Summoner. And, having never truly worked with others before, teamwork is something that he has failed to grasp until now. Regardless, if someone needs protecting or an opportunity to charge in comes, Es is among the first to act - quietly and decisively. As far as ambitions go, it seems that he only wants to reach a state of 'completion', whatever that means. It's something that the young man cannot put into words, but instinctually pursues.

Background: An orphan with no title nor lineage to speak of, Es earned his spot within the Luciella Royal Academy through natural ability and a strong work ethic. While some may cite him as a success story, he regards himself as no different from his peers - whether that's obliviousness or modesty remains to be seen. His talents lay with the summoning arts and even when alone, the young man had always felt certain presences calling out to him. Within the ivory tower of academia, Es came to realize that his progress was hampered by the restrictive curriculum that he had quickly surpassed on his own.

And so, the young man decided to set out for field experience. He also seeks to entreat entities of power to expand his horizons and utility as a Summoner. If that means he'll have to take up odd jobs or save a village or two on the pursuit to 'completion', that's simply another bump in the road for him. And if destiny has another path in store for him, then he'll dash down it so long as his desires line up with fate.

Abilities:
Summon Magic
  • Evocation: Conjures a smaller, phantasmal version of the entity that can be commanded.
  • Trance: Briefly fuses with the entity for greater power and allows the use of their ultimate abilities in exchange for cancelling out the transformation.
Black Magic:
  • Ruin: Non-elemental basic magic.
  • Bio: Poison magic.
Summons:
  • Carbuncle: Specializes in Reflect and other supportive White Magic.

Extra Info:
  • Has a soft spot for cactaurs and almost seems lethally curious about tonberries.
  • Refuses to remove his layered clothing unless unavoidably necessary.
  • Enjoys Flan and Bavarois as desserts.

 
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Name: Hera Poiema

Age: 27

Gender: Female

Class: White Wizard

Personality:
Hera loathes those which she considers filth. The grimy hands of panhandlers, diseased throes of the ill, and deceitful mouths of preachers are stains on her ideal world. So as a healer and devout follower of the divine, she has tasked herself with the purification of such grime. Whether it be through donations, potions, or revelations, the aging healer finds a way to absolve them of their crimes. She'll leap through hoops and over fires to complete her self-imposed mission.

Some may mistake this for kindness or some twisted form of empathy, but it is simply her narcissistic personality. Is there no greater demonstration of superiority than the saving of one's life? In their times of need and vulnerability, she cradles their lives in her hands like a mother to a newborn babe which is a good reflection on how she carries herself in day to day interactions. She speaks to others how one would speak to a child. A smooth, feminine voice with naturally soothing tendencies flows from her lips. There's a hint of condescending with a sickeningly sweet glaze in her tone.

Even when the situation takes a dire turn or when she's on one of her self-imposed missions, she tries not to break character. She acts like everything is a game. From the decaying undead to scaley dragons they are all considered "cute" obstacles in her path despite the severe difficulties they may cause her. To break character is to hurt her pride, and she has very strong pride. Perhaps this may get in the way of forming strong bonds, but it rarely gets in the way when the relationship is strictly professional. In fact, her calm, stable personality thrives when it comes to combat, keeping a clear mind during the heat of battle.

Background: wip

Abilities and Weapons:
During casual combat, Hera equips a Mythril Hammer; but when she needs to play a more supportive role, she equips her healing staff.
Extra Info
 
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Hi! I'm super excited to meet you, future-party! My name is



Fassad Baxter
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Name: Fassad Baxter

Aliases: Fahzzy, Cleft (at a pub he played at consistently for a year)

Age: 19

Gender: Male

Sexuality: Homosexual

Class: Bard

Height: 6'1"

Weight: 170lbs

Hair color: Light Brown

Eye Color: The world may never know

Likes: Cooking, Treasure, Small pastries, and Feeling needed

Dislikes: Being Alone, Not knowing what to do, Getting wet, Disapproval from peers, Wrinkles, Pollen, and Pineapples

Personality Overview/Tidbits:

  • If left alone, he will mindlessly, and obsessively rub out wrinkles and imperfections that have accumulated on his suit
  • Despite being a fox, his life of playing instruments has degraded his hearing
  • Though he has multiple suits packed with him, they all are the same color
  • If left to his own devices, he’ll always end up with someone else, so as not to feel alone
  • If shown any approval, even minor, his tail wags uncontrollably.
Fassad is a creature that absolutely thrives off social situations. His flashy, flamboyant demeanor, as well as his profession are all biproducts of this- he cannot be happy if others are in disapproval of him. This stems from a childhood of having next to no attention from his parents and being outshined by his many siblings. His happiness is deeply rooted in being around others who enjoy him, and enjoying them in return, and most situations leaving him alone leave him scrambling to tag along with someone else whom he knows. Though he refuses to show it around others, he is prone to crying quite easily if someone is unhappy with something he’s done, and only hides it until he is alone so that he won’t make anyone feel uncomfortable around him. Being told off, or messing up sticks in his mind like glue, and his extreme loyalty towards anyone who shows him approval goes hand-in-hand with it.

History (Vague for future development):
Fassad was born in a small, desert village that fares from far, far away. As a child, his household life was a chaotic mess- as he has no less than 8 sisters, and 5 brothers that he had to share a house with. Being the second eldest of them, his parents had minimal interaction with the later years of his life, or with anything, for that matter. Splitting attention between 14 children is quite hard to do evenly, and thus, all of the children had extremely widespread interests, due to picking up none from their parents because of the lack of interactions outside of meals they ate together. In order to try and garner attention from his parents, he taught himself to cook, so that he could have an excuse to be around his mother more, and play many instruments, so that he could entertain his siblings.
Though he left home years ago to take his talents somewhere more populated and profitable, his sense of how life should be never left, leading to him feeling extremely uncomfortable during rare moments where he is alone. Though he tells himself that he left home only for money, deep down, he knows that he’s doing it in an attempt to get love and attention that he had craved, and sparsely received, as a child.


Fassad's Theme

Battle Information

Abilities (Will be expanded as the story progresses):

  • Onward-Call: His battle-beginning tune, which temporarily- yet significantly- raises his party’s strength through a harsh, encouraging trumpet tune.
  • Encore: He plays a small, personalized theme for a specific party member, temporarily raising their evasion and attack capabilities.
  • Spine-Tingling Tune: He plays a confusing, unpredictable, and ear-blaring tune in order to confuse or throw off an enemy’s attacks temporarily.
  • Blood-Pumping Tune: He plays an extremely energetic, quick-tempo song to raise the party’s speed during its duration
  • Foreboding Tune: He plays a slightly spooky, yet still hopeful tune to tell the party to be more careful- slightly increases defense during its duration.
  • Ending Tune: His song signifies that the battle is coming to a close, with a very hopeful tone that somewhat raises the attack of the party during its duration.
  • Throw: He throws an instrument at an enemy. Effects are minimal-to-nonexistent.
Equipment:
  • 1 Guitar
  • 1 Trumpet
  • 3 Small boxes of homemade petite-cakes
  • 1 Wallet
(All art here was commissioned by, and is owned by me.)


 
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"Rejoice for the one and only Remilia Toller stands before you!"
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Name:
Remilia Toller

Title:
The Grand Blue Enchantress.(Self-given of course)

Age:
18

Gender:
Female.

Appearance:
Standing at a mere 5'2 ft and sporting a pair of green and short blonde hair it'd be easy to dismiss Remilia as an innocent girl who couldn't even hurt a fly, but looks can sometimes be deceiving. Her fashion sense is nearly none-existent, unless she's in the privacy of her room you'll never see Remilia showing off anything that isn't her signature blue mage attire. Apart from her outfit Remilia's other signature characteristic is her cocky smirk that screams "This is all going according to plan!" when, lets be honest here, that can be far from the truth sometimes.

Class:
Blue Mage
"Blue Mages focus on Blue Magic, a special subset of magic that uses attacks otherwise exclusive to enemies. Blue Mages often have a wide range of usefulness due to the varied spells they gain. Blue Mages usually learn Blue Magic by having enemies (or occasionally, another Blue Mage ally) use it on them."

Abilities:
Sharpened Knife:

"Those little tonberries can sure pack a punch, they almost slashed through my vest before I even got to properly learn this ability!"
Remilia enhances her cane with blue magic before dashing forward and stabbing a single foe with an invisible blade. (Single use only, must be re-cast in order to use it again)

Glower:

"Cyclops may be terrifying and all, but man was it a pain to scour through who knows how many abandoned mines before I even found one."
Ability that allows Remilia to channel a condensed stream of electricity through her eyes before striking a single foe with it.

100 needles:

"Had to fight a pack of cactuars before I got this ability, by the end of the encounter I myself looked like a cactus..."
When activated this ability will briefly cover Remilia in a green hued light before a total of 100 needles shoot off in every single direct. Needless to say, it's best for her teammates to take cover if she plans on using it.

And when everything else fails...

Self-destruct:

"...Yeeeah, I got this one from a Bomb and I am sure you can guess what it does. Definitely not my favorite ability..."
As the name implies, this ability will cover Remilia in an orange hued light before causing a powerful explosion around her. Sadly though Remilia is not immune to it and will immediately collapse after using it.

Skills:
Fishing:
Self-explanatory, as a direct result of being born in the port city of Nikeah fishing has always been one of Remilia's favorite hobbies and luckily it's a useful survival skill. For her though it's: "The perfect way to fight monsters from the deep blue!"

Personality:
Remilia's whole demeanor revolves around a single idea: Becoming a legend forever etched into history. She thinks greatly of herself and thus has developed a rather single-minded attitude which causes her to have a hard time when being ordered around or following someone else's plan. While initially she won't argue Remilia will still more than likely act by her own accord when the time comes. She's also very impulsive and usually prefers to act based on her instinct rather than through a carefully concocted strategy. She views other adventurers as competition and, unless the situation is dire, usually opts to roll without a party. In the rare occasion that she has to socialize Remilia, while very talkative, will be brutally blunt and never hold back her tongue no matter who she's talking to.
Despite all of this Remilia plans to reach her legendary status not through infamy, but as a true hero. You'll usually see her helping any civilian in need and embarking on hunts to defeat a monster that poses a threat to a town, only asking in return that those who she has aided remember her name (Though money is always nice). Despite viewing other adventurers as rivals she'll never hesitate to jump into battle if they are in need of assistance. Remilia embodies that innocence and excitement seen in many new adventurers and so she's very combat-reliable as no battle will ever be too small or too big for her. No matter who you stand against Remilia will always be right beside you with her cane in hand and a cocky grin on her face, though you might hear her boast quiet a bit if she's the one who deals the final blow.

Background:

"Aha! So you wish to know more about the legendary Grand Blue Enchantress do ya? Well, I don't blame ya, I tend to have that effect on people. Now now now, no need to get flustered and try to scurry away, I'll gladly tell you the origins of this rising legend! Ahem, our story begins in the town of Nikeah in a small yet comfy cottage where a young beautiful girl would spend countless hours of her childhood listening to her grandpa's stories about the adventures he partook in back in his youth. The name of this girl? Remilia Toller, and her grandpa, Aevar Toller, would become her biggest inspiration. Why her grandpa you may ask? Well, Remilia never knew who her parents were and was never truly interested in finding out because the only person that mattered to her was Aevar. When she turned 16 Remilia showed interest in joining the ranks of her town's Adventurers' Guild and upon noticing this Aevar was more than happy to encourage the up-and-coming hero to follow her dreams. He even introduced her to the world of Blue Magic and, despite his old age, was able to teach her the basics of this elegant practice. During her 17th birthday Aevar gifted her this dazzling attire and cane that you see before you, hope you aren't too jealous, and with that Remilia began her adventuring days by completely skipping Nikeah's Adventurer's Guild and setting off to the world. What? How am I supposed to make a name for myself in the world if I get anchored to working for the very town where I lived all of my life in? Though of course I still sometimes go back there to check on grandpa, I am sure you'll be happy to hear that he appears to be in good health. And thus we reach the conclusion of our tale, it may have been brief but that's because there's still much to be written on it...Though I guess I could bless you with the tales of my many feats across this hostile lan-Hey wait come back!"

Trivia:
-Sometimes, if you pay enough attention, you may hear Remilia in her room creating potential combat catchphrases and practicing the way she says them.
-She has an affinity for any sort of sea food, though the best plate she can prepare is burnt fish.
-She snores. Loudly.
 
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Lucoco Chocoberry
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Overview

Name: Lucoco Chocoberry

Age: 20

Gender: female

Appearance: Lucoco, or just Coco, stands at 2'5, or 2'9 if the ears are included. She wears the standard purple uniform of a mog knight topped with a leather vest. She carries her trusty saber and buckler as her main weapons.

Class: Mog knight

Personality: Too brave for her own good. That is what her mother usually say about Lucoco. Lucoco is stubborn once she made her mind on something. She can be rather too eager on helping other people. She thrives on praise and can be overconfident.

"Yes, yes! Relies more on me!"

Background: Demarys has the biggest moogle population among all the kingdom. The progressing technology is a fertile field which moogle can thrive easily with their natural ingenuity. The Chocoberry family is no different. They own one of the many workshops by moogle in the Mog Street.

Lucoco, though, don't have any interest in being a gadgeteer. Despite her family disapproval she picked up a sword and joined the order of the mog knight. She practiced everyday to prove that her choice is not wrong. Even though her peers already acknowledged her skill, her family has not. So, she set up on a journey to hone her skill even further, if she keep doing good deeds until she become a legend then they will have no choice but to acknowledge her right?

Abilities
Charge: Mog knights pack more power than they look. They can use their strength to lauch themself into a specified direction to attack with collision or close the gap. Their constitution has also been trained to withstand this ability.

Bounce: Having mastered charge, Lucoco can use her dexterous limbs to bounce off from solid surface and relaunch herself into another direction.

Flight: Lucoco can use her wings to fly, but only for a short duration.

Extra:
- Compared to their clotheless, short-eared, wood-dwelling counterpart, the city moogle insert less kupo into their sentence. They still put it into the sentence they want to emphasize though.
- the famous brand of moogle delivery service, Mognet, is taken from the moogle's ability to telepatichally broadcast their thought to another moogles in a wide area using the 'pom-pom' on their antennae, which is also called mognet. How creative!
 
  • Name: Isryin Morgight Wardott
    Age: 22
    Gender: Female
    Class: Pugilist

    Personality: A languid, unresponsive and reserved girl, interacting with Isryin barely feels like interacting with another human being. More like an emotionless doll. Stoic, cold and distant, Is' training has effectively left her numb, often unable to understand feelings themselves or even feel anything. Life is taken in stride as it comes and goes just like everyday. Most out of place situations and horrible sights that would leave one shaken or traumatized won't manage to get her to say an 'ah', and her responses are always very direct and only in response to being adressed first.

    Eventually, peeking beyond the first layer, one is presented with a hardworking, extremely loyal fighter, who will not hesitate to make a blow if she has the chance. Isryin is merciless against those that dare hurt her or those she might care about, even if they themselves can't know it for sure. With a morbid curiosity and sense of humor due to having been desensitized to such things, Is is very akin to a child at moments, with no idea of how far is too far, or what is considered right/wrong moral/immoral to do. Overall, her quiet and reserved nature makes it into a bigger of a shock once the swift assassin-like, indifferent demeanour is shown.
 
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