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Fandom Fate/Noble Souls: Apocrypha Zero CS

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Before doing the CS, there are some things to note which are very important when it comes to the Servants:

-Each Servant that was summoned under each class will have Class Skills that will benefit them when it comes to battles, though how effective they are may depend on the strength of the Servants themselves.
  • Saber, Lancer, Archer and Rider have Magic Resistance, giving them protection against any form of magical attacks.
  • Saber and Rider have Riding, allowing them to drive vehicles or the like, except dragons.
  • Archer has Independent Action, allowing them to freely do as they will without a Master. How long they can stay depends on the Servant; the weaker ones will fade as quickly as three days while stronger ones can remain only up to a year.
  • Caster has Item Construction, which can allow them to create tools for any need provided that they gather the appropriate materials, and Territory Creation, which can create a special terrain to their advantage.
  • Assassin has Presence Concealment, allowing them to hide their presence and be undetectable to even the strongest Servants.
  • Berserker has Mad Enhancement, increasing their parameters and physical strength in exchange of hindering their mental capacities and/or sense of thought. In some cases, it also affects and/or seals away some of their Noble Phantasms.
  • Ruler has God's Resolution, a symbol of their privilege to oversee the Recreation Gem War in the form of Command Spells that they can use to order Servants even as they're not Masters, and True Name Discernment, which allows them to automatically know the identity, stats and Noble Phantasms of Servants upon encounter.
-A Servant's strength are measured by ranks. There are six parameters to consider which are reflected in the CS.
  • Strength: Physical might in terms of power.
  • Endurance: How much punishment they can withstand.
  • Agility: Quickness and speed of reaction.
  • Magical Power (MP): The amount of prana needed to stay active and use their Noble Phantasms.
  • Luck: The likely chance to survive.
  • Noble Phantasm (NP): The overall effectiveness of their NP kit.
The Ranks that measured the stats of a Servant are as followed;
  • A - Excellent
  • B - Above Average
  • C - Average
  • D - Below Average
  • E - Poor AF
-Aside from the Class Skills, Servants has their own Personal Skills which are the abilities that they had in life which are different than their Noble Phantasms. They have only three of them and you have two options; referring to this list to select the appropriate skills or make up your own in conjunction with your choice of Servant. However, in doing the latter, each of them must be consistent or at least relatable to the Servant.

-All Servants can turn to their Spirit Forms which can turn them invisible while they're not fighting.

Now with those in mind, feel free to do whatever it is you want with the CS so long as all of the sections are present. We will start once everyone has their CSes up and accepted. Without further ado...



LET'S HIT IT! WHO YOU REPRESENT?!



Master CS

Name: (If part of the Red Faction (Yggdmillennia), their naming convention must be as follows: "First Name" "Family-turned-Middle Name" Yggdmillennia)
Faction:
Age:
Gender:
Appearance:
Magical Specialty: (What kind of magecraft they're capable of.)
Command Spell Appearance: (Usually appears on the back of one of their hands and its appearance varies from Master to Master. They appear to be symbols. More info on the Lore Page.)
Personality:
Bio:
Others:

Servant CS

Class: (Naming convention must be ""Class" of "Color of Faction"")
Faction:
True Name:
Appearance:
Source: (Of which series your Servant comes from)
Alignment: (Refers to their mentality as a Servant. Please refer to the DnD Alignment chart about which can fit your Servant.)
Personality:
Bio:
Personal Skills: (Up to three and they're different from Noble Phantasms)
Noble Phantasms: (The bread and butter of Servants. They are the weapons and powers that symbolizes their character. It can range from physical weaponry, support items or anything that is "conceptually" related to the Servant. They are different from Personal Skills. They can carry up to 4.)
Stats: (Must be ranked)
  • Strength:
  • Endurance:
  • Agility:
  • Magical Power (MP):
  • Luck:
  • Noble Phantasm (NP):
Other:


CAST LIST

rulergold.png

RULER
-Heroic Spirit of Arbitration-

Master: Reid Richards
Servant: Lena Paxton/Tsukasa Kadoya/Kamen Rider Decade
Played by: Topless Topless



Yggdmillennia
-Red Faction-




rvyxgvv.png

SABER OF RED
-Heroic Spirit of the Sword-

Master: Adam P. Yggdmillenia
Servant: Vergil Alter
Played by: Thepotatogod Thepotatogod

31487e3278907721c100ca130d921f95.jpg

ARCHER OF RED
-Heroic Spirit of the Bow-

Master: Billy Joe Johansson-Swanson Yggdmillennia
Servant: Stella
Played by: Thepotatogod Thepotatogod

uft0bdd.png

LANCER OF RED
-Heroic Spirit of the Lance-

Master: Johanna Schröder Yggdmillennia
Servant: Edward Elric
Played By: Kirie98 Kirie98

riderbackgold.png

RIDER OF RED
-Heroic Spirit of the Mount-

Master: -
Servant: Monkey D. Luffy
Played by: Funnier President Funnier President

thhipvg.png

CASTER OF RED
-Heroic Spirit of Sorcery-

Master: Elias A. Yggdmillenia
Servant: Harrow
Played By: LostHaven LostHaven

assassinbackgold.png

ASSASSIN OF RED
-Heroic Spirit of Assassination-

Master: Lectur M. Yggdmillenia
Servant: Itachi Uchiha
Played by: Kloudy Kloudy

berserkerbackgold.png

BERSERKER OF RED
-Heroic Spirit of Rage-

Master: Preston Yorvak Yggdmillennia
Servant: Demi-Fiend
Played by: Gaius Danius Griinia Gaius Danius Griinia


Mages Association
-Blue Faction-




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SABER OF BLUE
-Heroic Spirit of the Sword-

Master: Jane Watson
Servant: Rin Okumura
Played by: Orihara Orihara

31487e3278907721c100ca130d921f95.jpg

ARCHER OF BLUE
-Heroic Spirit of the Bow-

Master: Sousuke Yakou
Servant: Origami Tobiichi
Played by: Severia Severia

uft0bdd.png

LANCER OF BLUE
-Heroic Spirit of the Lance-

Master: Kent Berkeley
Servant: Son Goku
Played by: ZackStop ZackStop

riderbackgold.png

RIDER OF BLUE
-Heroic Spirit of the Mount-

Master: Stlassyaterra "Stlassy" Vullata
Servant: Ben Tennyson
Played by: Crow Crow

thhipvg.png

CASTER OF BLUE
-Heroic Spirit of Sorcery-

Master: Laura Fletcher
Servant: Mewtwo
Played by: Gundam Watcher 27 Gundam Watcher 27

assassinbackgold.png

ASSASSIN OF BLUE
-Heroic Spirit of Assassination-

Master: Lucinda “Lucy” Holloway
Servant: Koro-Sensei
Played by: QuirkyAngel QuirkyAngel

berserkerbackgold.png

BERSERKER OF BLUE
-Heroic Spirit of Rage-

Master: Noah Darke
Servant: Anakin Skywalker/Darth Vader
Played by: VynnyBoy VynnyBoy

 
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  • f1e51cbf72fcd1f623d82fdafdbdf3ba2ed62c5d.png

    Name: Augustus Pennyworth, “Adam P. Yggdmillenia”
    Faction: Red
    Age: 60
    Gender: Male
    Magical Specialty: Flowing and Transferring of Power ~ Jewel Alchemy
    -The Pennyworths specialize in storing and manipulating mana into inanimate objects, particularly within the volatile fragility of precious gemstones, which Augustus has plenty in stock back in Faithful Hills. Unlike his descendants in the form of the original F/NS’ Kyria’s primitive gemstone magic bombs, Augustus’ form of Jewel Magecraft is more advanced, allowing him to essentially change the shape of the gemstone he holds into practically anything no bigger nor thicker than a kilometer, though he usually must be touching the gem in order to change its shape.

    Essentially, he’s more of an Earth Magecraft specialist than anything. Capable of manipulating the rock and stones around him to create various constructs and with the help of alchemy, transmute them into gemstones.

    His Flowing and Transferring of Power Magecraft allows him to keep a youthful look, despite being mostly retired for over 20 years now. A trait shared by Beatrice and Kyria.

    Command Spell Appearance:
    Augustus_Pennyworth_Command_Seal_Prototype.png


    Personality:
    In his youth, Augustus was one might call a model Magus. One earnestly seeking out the knowledge held within the Akasha and loyal to the Mages Association until he gained a family of his own, forcing himself to retire from his duties in order to focus on his newfound family. Since then, he’s mellowed out. While somewhat stern and strict, he’s also pretty lenient and overall considerate of those around him. Not wanting to be too much of neither good nor bad to his family to the point that he’s viewed as cold due to how strict his curriculum was when teaching his Children about Magecraft.

    Augustus speaks eloquently, rarely using colloquialisms unless speaking to common folk, in which he attempts to match their vocabulary with a tinge of a british accent. Though he despises swearing, Augustus’ temper would get the better of him at times. He tends to look down at non-mages, subconsciously speaking in a sarcastic tone when he finds out about it, but tries not to.

    Bio:
    The Current Head of the Pennyworth family of Mages who had lived peacefully in the outskirts of Faithful Hills, subtly helping the citizens there with the use of their Jewel Alchemy. One by one, his children moved away to live in other parts of the country as soon as they were married, leaving him to live alone with his youngest daughter, Beatrice Pennyworth. It was lonely living in a mansion in the woods alone, but with his daughter, things were as lively as they can get.

    When attending an event at Faithful Hills, Augustus was present the moment Beatrice fell in love with a drifter who stayed for a few years, going by the name Mack Davids. Wanting his daughter to be as happy as she could be, Augustus was supportive of his daughter’s love until he realized that Mack didn’t have any mage’s blood in him after their child had been born. Knowing that as per the mage’s association’s will, Mack must be driven out of his home along with his Granddaughter, forbidding him to teach her about The Pennyworth's legacy.

    One fateful night in 2012, Augustus called upon Mack to his study one day in order to make an attempt on his life. During the conversation he had with him, Augustus found himself unable to commit to his plan, and realized that his daughter’s happiness is more important than those who dare dictate what those with magic powers can and cannot do. Thus, Augustus decided to confess the truth of his actions, telling him to take his granddaughter, Kyria and move away as far away from the Pennyworths as he could, not wanting him and his granddaughter to get caught up with what’s about to happen next. Mack was confused, not understanding why he should run when Augustus trusts him this much, believing that he will protect him.

    Seeing his stubbornness, Augustus told twisted tales about the Pennyworths. Telling him that Beatrice once suffered in order to master magecraft and that the town feared them because of what they can do with magic, hence why they’re living in the woods in the first place. Ostracized and mocked when she was young and in school…Augustus asked him if the man wanted his daughter to share the same fate, hence why the existence of magic was kept secret. Although in reality, the Pennyworths are actually treated simply as reclusive nobles that kept to themselves since long ago. With fear in his eyes, Mack left with their child at the stroke of midnight, never to be seen nor heard of again.

    Augustus left the house the next morning in search of Beatrice's older siblings, leaving her alone in the mansion with their maids and butlers, instructing them to keep watch on his daughter. What he found was that his sons were murdered by the Association for having the same relationship as Beatrice did; Non Mages, who moved away from Faithful Hills in an attempt to avoid the Mages Association. Thus, he made it his life’s mission to protect those who sought the same. Taking Mages of all walks of life under his wing, Augustus founded Yggdmillennia under the alias ‘Adam P.', declaring their independence from the Mages Association before establishing a base of operations in Detroit where he plans to use his vast amount of gemstones to fund his mission to claim the Recreation Gem for the purposes of Yggdmillennia and bring about a new age of Modern Magic.

    Others:
    Old Ass Man.

    __lavenza_persona_and_1_more_drawn_by_no_aei__649dc285bab065c541e866774a9bcf6d.png

    Name: Beatrice Pennyworth, “Eve P. Yggdmillennia”
    Faction: Red
    Age: 31
    Gender: Female
    Magical Specialty: Flowing and Transferring of Power ~ Jewel Alchemy
    -The Pennyworths specialize in storing and manipulating mana into inanimate objects, particularly within the volatile fragility of precious gemstones, which they had plenty in stock back in Faithful Hills. Unlike her daughter’s primitive gemstone magic bombs, she shares the same Magical Specialization as her father, Augustus, but to a weaker extent, only able to create constructs up to 5 meters in size. She’s also capable of enhancing simple weapons as well and, unlike her father, she seems to be able to store and compress various items inside her gemstones(no bigger nor heavier than a car in size).

    Her Flowing and Transferring of Power Magecraft allows her to keep a youthful look, making it seem like she’s still a teenager. A trait shared halfway by Kyria.

    Personality:
    Unlike the calm, collected and eloquent individual we meet in Fate Noble Souls, Beatrice back in the day was more reserved due to the fact that her Mother perished after she was born, leading to her Father wanting to raise her as a normal girl with a bit of Magecraft to the side. Though this led to her loving Magecraft in of itself.

    Beatrice was a tad standoffish when in the presence of others, only managing to face this fear after meeting her future husband, Mack Davids. After which she felt joy like she never felt before. She became more cheerful, more outgoing.

    After learning of her siblings’ fates at the hand of the Mages’ Association, Beatrice held deep resentment over the Association she once looked up to, seeing them as no more than radicals willing to go to extreme lengths to bury the existence of something wonderful. She’s determined to see her Father’s work through, but is her heart willing to kill those who oppose her…?

    Bio:
    Beatrice Pennyworth is the sole remaining heiress to the Pennyworth name, growing up in a mansion deep in the woods on Faithful Hills with her brothers and sisters, living a somewhat normal life, being the only Pennyworth allowed to mingle on the town and go to school like a normal person would, all the while keeping the traditions of Magecraft a secret.

    One day, she met a curious man from out of town. A Man curious enough to try and research the occult. Beatrice indulged in his curiosity until his questions became less about the strange occurrences on the town and instead were about her. It’s safe to say that they fell in love and years later, got married and had a child. Much like her brothers and sisters. Though strangely enough, it seems that less and less of her siblings attended her wedding. Her Father noticed this too, but never brought it up.

    One night in 2012, she overheard her father’s discussions with Mack, realizing that the Mages Association may be behind the disappearances of her siblings. So she decided to follow her Father hours after he left, wanting to know the truth of what happened to them. She found out that they were murdered for sharing knowledge of Magecraft to non mages, hours after her father left what should be her big brother’s home. She returned home the very same day, arriving home to talk to her Father.

    When realizing that Beatrice knows what happened to her siblings, Augustus had no choice but to let her in on his plans to enact Operation “Yggdmillennia”. They plan to try and claim the Recreation Gem for themselves in order to remove the Mages’ Association from the equation, and allow Mages to mingle with Non Mages and bring about a new age of Modern Magic.

    To Augustus’ Adam, Beatrice was Eve; she was his partner in crime. The Second in Command. Thus we begin our story in Detroit to enact a Greater Holy Grail War with her being one of Augustus' field Generals as to protect his true role in the War as Saber's Master.

    Others:
    Beatrice insisted on using the name Eve when joining her Father’s Mission as Yggdmillennia, much to her Father’s dismay.

    Due to lack of suitable art, just squint and see her dress as red.

 
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  • f1e51cbf72fcd1f623d82fdafdbdf3ba2ed62c5d.png

    Name: Augustus Pennyworth, “Adam P. Yggdmillenia”
    Faction: Red
    Age: 60
    Gender: Male
    Magical Specialty: Flowing and Transferring of Power ~ Jewel Alchemy
    -The Pennyworths specialize in storing and manipulating mana into inanimate objects, particularly within the volatile fragility of precious gemstones, which Augustus has plenty in stock back in Faithful Hills. Unlike his descendants in the form of the original F/NS’ Kyria’s primitive gemstone magic bombs, Augustus’ form of Jewel Magecraft is more advanced, allowing him to essentially change the shape of the gemstone he holds into practically anything no bigger nor thicker than a kilometer, though he usually must be touching the gem in order to change its shape.

    Essentially, he’s more of an Earth Magecraft specialist than anything. Capable of manipulating the rock and stones around him to create various constructs and with the help of alchemy, transmute them into gemstones.

    His Flowing and Transferring of Power Magecraft allows him to keep a youthful look, despite being mostly retired for over 20 years now. A trait shared by Beatrice and Kyria.

    Personality:
    In his youth, Augustus was one might call a model Magus. One earnestly seeking out the knowledge held within the Akasha and loyal to the Mages Association until he gained a family of his own, forcing himself to retire from his duties in order to focus on his newfound family. Since then, he’s mellowed out. While somewhat stern and strict, he’s also pretty lenient and overall considerate of those around him. Not wanting to be too much of neither good nor bad to his family to the point that he’s viewed as cold due to how strict his curriculum was when teaching his Children about Magecraft.

    Augustus speaks eloquently, rarely using colloquialisms unless speaking to common folk, in which he attempts to match their vocabulary with a tinge of a british accent. Though he despises swearing, Augustus’ temper would get the better of him at times. He tends to look down at non-mages, subconsciously speaking in a sarcastic tone when he finds out about it, but tries not to.

    Bio:
    The Current Head of the Pennyworth family of Mages who had lived peacefully in the outskirts of Faithful Hills, subtly helping the citizens there with the use of their Jewel Alchemy. One by one, his children moved away to live in other parts of the country as soon as they were married, leaving him to live alone with his youngest daughter, Beatrice Pennyworth. It was lonely living in a mansion in the woods alone, but with his daughter, things were as lively as they can get.

    When attending an event at Faithful Hills, Augustus was present the moment Beatrice fell in love with a drifter who stayed for a few years, going by the name Mack Davids. Wanting his daughter to be as happy as she could be, Augustus was supportive of his daughter’s love until he realized that Mack didn’t have any mage’s blood in him after their child had been born. Knowing that as per the mage’s association’s will, Mack must be driven out of his home along with his Granddaughter, forbidding him to teach her about The Pennyworth's legacy.

    One fateful night in 2012, Augustus called upon Mack to his study one day in order to make an attempt on his life. During the conversation he had with him, Augustus found himself unable to commit to his plan, and realized that his daughter’s happiness is more important than those who dare dictate what those with magic powers can and cannot do. Thus, Augustus decided to confess the truth of his actions, telling him to take his granddaughter, Kyria and move away as far away from the Pennyworths as he could, not wanting him and his granddaughter to get caught up with what’s about to happen next. Mack was confused, not understanding why he should run when Augustus trusts him this much, believing that he will protect him.

    Seeing his stubbornness, Augustus told twisted tales about the Pennyworths. Telling him that Beatrice once suffered in order to master magecraft and that the town feared them because of what they can do with magic, hence why they’re living in the woods in the first place. Ostracized and mocked when she was young and in school…Augustus asked him if the man wanted his daughter to share the same fate, hence why the existence of magic was kept secret. Although in reality, the Pennyworths are actually treated simply as reclusive nobles that kept to themselves since long ago. With fear in his eyes, Mack left with their child at the stroke of midnight, never to be seen nor heard of again.

    Augustus left the house the next morning in search of Beatrice's older siblings, leaving her alone in the mansion with their maids and butlers, instructing them to keep watch on his daughter. What he found was that his sons were murdered by the Association for having the same relationship as Beatrice did; Non Mages, who moved away from Faithful Hills in an attempt to avoid the Mages Association. Thus, he made it his life’s mission to protect those who sought the same. Taking Mages of all walks of life under his wing, Augustus founded Yggdmillennia under the alias ‘Adam P.', declaring their independence from the Mages Association before establishing a base of operations in Detroit where he plans to use his vast amount of gemstones to fund his mission to claim the Recreation Gem for the purposes of Yggdmillennia and bring about a new age of Modern Magic.

    Others:
    Old Ass Man.

    Yumeno.png

    Name: Beatrice Pennyworth, “Eve P. Yggdmillennia”
    Faction: Red
    Age: 21
    Gender: Female
    Magical Specialty: Flowing and Transferring of Power ~ Jewel Alchemy
    -The Pennyworths specialize in storing and manipulating mana into inanimate objects, particularly within the volatile fragility of precious gemstones, which they had plenty in stock back in Faithful Hills. Unlike her daughter’s primitive gemstone magic bombs, she shares the same Magical Specialization as her father, Augustus, but to a weaker extent, only able to create constructs up to 5 meters in size. She’s also capable of enhancing simple weapons as well and, unlike her father, she seems to be able to store and compress various items inside her gemstones(no bigger nor heavier than a car in size).

    Her Flowing and Transferring of Power Magecraft allows her to keep a youthful look, making it seem like she’s still a teenager. A trait shared halfway by Kyria.

    Command Spell Appearance:
    Augustus_Pennyworth_Command_Seal_Prototype.png


    Personality:
    Unlike the calm, collected and eloquent individual we meet in Fate Noble Souls, Beatrice back in the day was more reserved due to the fact that her Mother perished after she was born, leading to her Father wanting to raise her as a normal girl with a bit of Magecraft to the side. Though this led to her loving Magecraft in of itself.

    Beatrice was a tad standoffish when in the presence of others, only managing to face this fear after meeting her future husband, Mack Davids. After which she felt joy like she never felt before. She became more cheerful, more outgoing.

    After learning of her siblings’ fates at the hand of the Mages’ Association, Beatrice held deep resentment over the Association she once looked up to, seeing them as no more than radicals willing to go to extreme lengths to bury the existence of something wonderful. She’s determined to see her Father’s work through, but is her heart willing to kill those who oppose her…?

    Bio:
    Beatrice Pennyworth is the sole remaining heiress to the Pennyworth name, growing up in a mansion deep in the woods on Faithful Hills with her brothers and sisters, living a somewhat normal life, being the only Pennyworth allowed to mingle on the town and go to school like a normal person would, all the while keeping the traditions of Magecraft a secret.

    One day, she met a curious man from out of town. A Man curious enough to try and research the occult. Beatrice indulged in his curiosity until his questions became less about the strange occurrences on the town and instead were about her. It’s safe to say that they fell in love and years later, got married and had a child. Much like her brothers and sisters. Though strangely enough, it seems that less and less of her siblings attended her wedding. Her Father noticed this too, but never brought it up.

    One night in 2012, she overheard her father’s discussions with Mack, realizing that the Mages Association may be behind the disappearances of her siblings. So she decided to follow her Father hours after he left, wanting to know the truth of what happened to them. She found out that they were murdered for sharing knowledge of Magecraft to non mages, hours after her father left what should be her big brother’s home. She returned home the very same day, arriving home to talk to her Father.

    When realizing that Beatrice knows what happened to her siblings, Augustus had no choice but to let her in on his plans to enact Operation “Yggdmillennia”. They plan to try and claim the Recreation Gem for themselves in order to remove the Mages’ Association from the equation, and allow Mages to mingle with Non Mages and bring about a new age of Modern Magic.

    To Augustus’ Adam, Beatrice was Eve; she was his partner in crime. The Second in Command. Thus we begin our story in Detroit to enact a Greater Holy Grail War with her being the Master of one of the Servants needed for the Ritual.

    Others:
    Beatrice insisted on using the name Eve when joining her Father’s Mission as Yggdmillennia, much to her Father’s dismay.
Accepted
 
And yet, the 'thing' could not have been 'her'.
  • 1671963309344.pngName: 'Evangeline'

    Alias/es: ' Elias A. Yggdmillenia

    Age: 14

    Species: Homunculus

    Gender: Genderless

    Alignment: True Neutral

    Personality: Though by no means naive, Elias is no expert on the workings of the world either. Curiosity unbound, insensitivity born of ignorance, they are both far too mature for their age and yet still a complete child at heart. After gaining a new 'life', they seek incessantly to learn of the world that he once had no interest in, be it its joys, or its countless tragedies. Though by no means obligated to remain active in the war, Elias seems to participate if only out of what faint sense of responsibility they felt for the death of their creator, to see an end to their 'legacy'.

    They have a bizarre relationship with the Caster of Lohk, seeing them as some sort of guardian, and at times possibly even an elder sibling.



Of harrowed stars - Of hallowed chains - Speak.
A shattered being bound by void and will; The Inquisitor Eternal arises, hallowed by the Void, preaching a gospel of iron and flame.
The Chains of Harrow

1671715561087.png


"From brooding gulfs are we beheld by that which bears no name

Its heralds are the stars it fells, the sky and earth aflame

Corporeal laws are unwrit, as suns and love retreat

To cosmic madness, laws submit, though stalwart minds entreat

In luminous space, blackened stars, they gaze, accuse, deny

Roiling, moaning this realm of ours in madness, lost shall die

Carrion hordes trill their profane accord with eldritch plans

To cosmic forms from tangent planes, we end as we began


Through endless faces, countless forms, a multitude unfolds."

  • 1671715229802.pngTrue Name: 'Harrow'

    Alias/es: Caster of Red

    Age: Undetermined

    Gender: Presumably male

    Source: Warframe

    Alternate Class/es: Archer, Foreigner

    Alignment: Neutral Evil

    Personality: The Preacher Most Sinister, Harrow is as solemn and dogmatic as he is enigmatic. He is silent, but stands in an upright and cold manner, often making strange and seemingly ritualistic gestures in place of verbal communication. It is unclear if he is entirely mute, or simply abstains from verbal speech. Seemingly as part of his traditions, he is extremely loyal to his Master, and will dutifully carry out any orders given without second thought.

 
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  • Johanna Schröder Yggdmillennia

    Faction: Red Faction

    Age: 26


    Gender: Female

    b27d17d49781ae8846592c4f83898038.png

    Magical Specialty: Fleshcrafting. A mix of Johanna's earlier training in Biomancy and the knowledge she has gained from studying Necromancy. With it, she has a broad spectrum of techniques she can perform, ranging from healing, shapeshifting, and even turning parts of her body into biological weapons. Her additional training in studying Necromancy allows her to manipulate dead flesh, either creating undead familiars or manipulating severed limbs. She has the capability of 'stitching' a limb onto herself if she lost one. Her primary combat-usage of this craft is to either create a bone-blade from her hands or a 'gun/crossbow' that fires hardened, bolt-shaped nails at her opponents.

    Command Spell Appearance: A red eye-shaped tattoo on her right hand, two lines with hair lash-like protrusions separated apart with a single dot in the middle.

    Personality: Johanna is a cold, aloof person. After all she's been through, her mind is single-handedly focused on her ultimate goal of bringing back her sister, the one she felt should've lived. She wouldn't even care if she died in the process, so long as her sister came back in full form. All she ever wanted was to feel some kind of love from her parents, and if her dying to bring her sister back brings at least some kind of acknowledgment of Johanna's skill, she would die relieved.

    Her life is plain and devoid of any personality. Her belongings are sparse and few, save for any ingredients or artifacts that she can use in her magecraft and the pursuit of her goal. Despite not being social, Johanna isn't incapable of speaking to others, preferring only to do so on her own whim, whether it be they have the information she finds valuable or as part of 'daily' life such as going to the store. Outside of that, however, small talk is something she cares little for.

    She'll do whatever it takes to win, and that means taking methods that others may find despicable. She has no qualms about graverobbing or digging up corpses to use. The only line she seems to draws is at murder itself, and even then it is only because doing so would draw unnecessary suspicion. If given the opportunity, she'll most likely kill someone if their body or soul is of valuable use to her, or if she believes there is no other out.

    Above all, Johanna believes that her parents and her sister would be proud of what she has accomplished over the years of her life, and more so if she brings the latter back to life. It is this perverted belief of love that drives her to do what she does.

    Bio: Get ready, there's quite a bit to divulge into here...
    Johanna Schröder was born to the wrong family. The Schröder's were a lineage of Magus who had a specialization in Biomancy, and were quite respected for it, so much so that they had a reputation for saving those even on the brink of death no matter the severity of the wound from a straight shot to the head, or even being severed in two. When Johanna was born, so was her twin sister. Angela. From the moment she was born, Johanna was fated to be forgotten and uncared for, as Angela's talent for magecraft was found almost as soon as she came into the world. As they grew up, their parents pampered and focused on Angela's well-being, the girl by the young age of 7 already being a prodigy and picking up not just the basics of magecraft, but techniques of biomancy as well. After all, she was going to be the successor of their family, and the one to take their unique magecraft to the next level. All the while, Johanna was given the minimum amount of attention, just enough to be cared for as she served as the 'backup' in case something terrible happened to Angela.

    Even if her parents didn't teach her, Johanna's sister Angela was more than happy to. Her sister loved her more than anything else, even her own innate curiosity for magecraft and the world did not match her affection for Johanna. When their parents were out or occupied with their work, the two played around the house or the forest in their backyard constantly, running amok with their dog Gunter. When not playing, they studied magecraft, with Johanna being equally as curious as Angela even if she was not seen as the 'genius child'. Even if the love of their parents was one-sided for one child, the love shared between both siblings was unbreakable. Still, even if her sister's love was genuine and unshakable, a massive void was created out of a desire to be acknowledged, to be loved or even thought of in some way by her parents was formed.

    One day, while playing with Gunter in the woods, Johanna stumbled upon a mysterious shack in the woods. Thinking it to be abandoned, the young girl naturally thought she and her sister could use it as a hideout, and so walked up to it. However, upon attempting to break through the door, it suddenly opened up to reveal an old man living within. The girl, shocked, but not scared, asked the man why was he living in the woods all alone. Whatever reason the man had, he chose to entertain her question, answering that he had chosen to do so there, where he'd be all alone to continue his work. Always curious, Johanna sought to know what kind of work he did and soon learned that the man's craft was in Necromancy. Intrigued and believing that if she learned a new craft, Johanna managed to beg the man into teaching her some of his magecraft, so long as she brought him food and money.

    For weeks after, whenever Angela was being taught by her parents, Johanna snuck away to meet the old man in the woods, learning how to resurrect dead tissue and even the corpses of small animals. It was one thing for her to see cuts being instantly healed, but to see a severed finger moving as though it had a mind of its own? She felt like she had finally found it. Something that could make her stand out from Angela. She just needed a way to show them just what she learned.

    That way came when Gunter died of natural causes. No amount of Biomancy could keep their old dog from dying. Not when his body, but his soul was withering away. But Necromancy... necromancy was different. If Johanna could bring Gunter back to life, then surely her parents would love her, right?

    One night, when her parents were out on work, Johanna gathered all the necessary ingredients and preparation to begin the resurrection of Gunter. After digging up his grave, she began her work, implanting the necessary herbs and fluids inside of his body, before beginning the resurrection process. Everything seemed to go well at first. Everything was done in the right methodology after all. But when that... thing stood up, Johanna's enthusiasm turned to fear...

    That thing was not her dog.

    Had she done something wrong? Did she forget something? Did she make a small, crucial mistake somewhere during the process? Whatever it was, she did not have time to reflect on it, as the creature pounced on her, and began to maul her body. Johanna would've died there, had it not been for Angela arriving with a makeshift club out of a table leg, batting the creature's skull, and pulling Johanna away back to their room. Her sister's already advanced knowledge of Biomancy being the saving grace for her. But the threat was not over, and soon the creature began to attempt to breach their room The unnaturally strong thing would soon be able to break through their door and kill both of them. Making a quick, hard decision, Angela told her sister to stay put, and that she'd go out to find help, or call their parents. After all, their room wasn't too far, and it had a phone in there. If she could just call them to come help, their parents would definitely save them. Despite Johanna's fears, Angela reassured her sister, and after one last hug, left the room.

    It was dead silent for what seemed like hours afterward. Her parents soon arrived to a terrible scene: the sight of a rabid, canine creature feeding off their most prized offspring in their bedroom. After putting down the creature and discovering Johanna's failed attempt, they only reacted naturally. Furious and filled with anger, they disowned Johanna, and kicked her out of her home, leaving the girl to fend for herself or die. Filled with guilt and failure, the scarred girl turned to the only other person she had left in her life and visited the old man in the woods.

    Ever since then, she made it her life goal to bring her sister back to life. She wanted to be loved by her parents, no matter what. She wanted to do it right this time. Several years later, hunted by the Mage's Association and closer than ever to her goal, she has joined and become part of Yggdmillennia, both for protection and for a chance to win the Holy Grail or Recreation Gem, whichever one that helps her achieve the one thing she wants most.

    TLDR: Twin daughter yearning for attention in her family but her super-talented sister got all the love. Ended up screwing up her life by trying to impress her parents resurrecting a dead dog that ended up killing her talented sister. Exiled from her family and still wants to be loved.

    Others: Johanna's body is currently a mish-mash. Most of her original body is being prepped for the eventual resurrection of her sister.
 
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"I'm the Man.... who will be KING OF THE PIRATES!!!!!!!"
RIDER OF RED

81vBFjtTDKL._AC_UF350,350_QL50_.jpg


MONKEY D. LUFFY

Source:
AAAABa4UAEx4vGcwwHQGJ4rLB3zaYiVdZZ7lgSdgv8OAWEb34BGXEFbNumHPKAupfLMmOiOD-DIsXy5DRklM_Qk9xwIape-S7O0u67l4BYO9Ghj-.png


Alignment: The very embodiment of Chaotic Good

Bio: Monkey D. Luffy/History

Stats:

STR: B
AGI: B
END: A
MAN: C
LCK: A+++

Class Skills:

Riding (D+): Despite being summoned under the class Rider, he possesses a low rank in this skill. This skill gains a plus if the ridden object in question is a "ship" of some kind.

Personal Skills:


Battle Continuation (A+): Rider has faced down enemies much, much stronger then him, with powers far beyond his rubber body. From being impaled on a hook to being scarred by magma to being pumped fill with enough poison to kill any other being, none of these have slowed him down. Rider will fight to the bitter end with a large smile upon his face as he does so.

Charisma (A): Described as a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. A rare talent, and an ability inherent to Servants of the Saver class. Even with his intellegience being... somewhat lacking, Rider is powerful even with mere words. Perhaps this is boosted by the mysterious "Will of D"?

Conqueror's Haki, Will of the Supreme Ruler (B+): Haoshoku Haki is a rare form of Haki that allows the user to exert their own willpower over others. It is said that whoever possesses this type of Haki has the qualities of a king and are known as Supreme Rulers. With it, Rider is able to overwhelm weaker-willed people. The weaker the will, the easier it is to weaken them in a critical moment. If using against those with animal traits or "unhuman" ones, a plus modifier is added, doubling the strength of the Haki.

Noble Phantasms:

Gomu-Gomu no Mi ~ Rubber Body (C+++): Rider gained this Noble Phantasm after eating a Devil Fruit, the Gomu-Gomu no mi. Compared to other abilities such as becoming fire itself or a Mile-long Dragon, this particular Paramedic fruit is rather disappointing compared to the highly-sought Logias or Mythical Zoans, giving its fruit a body of Rubber. And yet, Rider has pushed it to unbelivable lengths, and practically only seems to be limited by his imagination. A constantly active effect that leaves it users body with all the property of Rubber.

Rider has also discovered what he coins Gears- with Gear 2 increasing his Speed stat to A++ alongside turning his strength to A, while Gear 3 Increases his strength to A++, Endurance to A+, and lowers speed by one rank. The fruit also lets the user take less damage from blunt-force attacks but is slightly weaker to sharper ones like swords slashes. It also provides total nullification to any lighting attacks or those that are "canceled out" by rubber.

One of the most worrying properties of it however, is how Devil Fruits appear elsewhere after their user has been killed. If Rider were to fall and not attain the Holy Grail, the Fruit would respawn in the closest fruit, in which anyone can eat and gain the properties of Rubber. This effect applies to all Devil Fruit users among the Straw Hat Crew, with there being four. Unless somehow erased from the world, the Fruits will continue to persist.

The Thousand Sunny ~ Those To Take Him To Raftel (A++)

I can't use a sword. I can't cook. I can't navigate. I can't lie. I can't dig for cool old stuff. I can't heal anyone. I can't build. I can't even sing.

Looks like you're pretty worthless then. What can you do?

Not "you". What we can do.

Every Rider has their chariot. Their automobile. Their dragon. For him? He carries the ship that will take him to the One Piece, to becoming the King of the Pirates, to fulfilling his dream. The Thousand Sunny

But what's a ship without its crew?

main_pc.png


Rider possesses a Reality Marble, formed from the inner world created by both him, and those he cherished more than any treasure. Inside dwells his crew alongside their ship. Rider can also summon his crewmates into the world- with a catch. While summoning one would grant them the power they would have as a servant, summoning two would leave each with half the power- a division of sorts. The following servants reside within Rider's reality marble.

-"Pirate Hunter" Roronoa Zoro, Class Saber

-"Cat Burglar" Nami, Class Lancer

-"Sniper King" Usopp, Class Archer

-"Black Leg" Sanji, Class Berserker

-"Pet of the Straw Hats" Tony Tony Chopper, Class Caster

-"Demon Child" Nico Robin, Class Assassin

-"Cyborg Franky" Cutty Flam, Class Rider

-"Humming Swordsman" Brook, Class Saber

When killed in the real world, the crewmates of Rider automatically return to the Thousand Sunny to heal. Only when killed inside of the Reality Marble do their deaths become permenant. Rider can also summon the Thousand Sunny into the real world- but the only crewmate that can come along is Franky.


Master of Saber

28f4506682d351fa3d70a813973ca292.jpg


Name: [REDACTED] [REDACTED] [REDACTED] Yggdmillennia

Faction: Red Faction

Age: ?? ~ LOCKED

Magical Speciality: ??? ~ LOCKED

Command Seal Appearance: Similar to Nikhil Kapoor in the future, an Elephant.

Personality: ??? ~ LOCKED

Bio: ??? ~ LOCKED

 
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  • Johanna Schröder Yggdmillennia

    Faction: Red Faction

    Age: 26


    Gender: Female

    View attachment 1051421

    Magical Specialty: Fleshcrafting. A mix of Johanna's earlier training in Biomancy and the knowledge she has gained from studying Necromancy. With it, she has a broad spectrum of techniques she can perform, ranging from healing, shapeshifting, and even turning parts of her body into biological weapons. Her additional training in studying Necromancy allows her to manipulate dead flesh, either creating undead familiars or manipulating severed limbs. She has the capability of 'stitching' a limb onto herself if she lost one. Her primary combat-usage of this craft is to either create a bone-blade from her hands or a 'gun/crossbow' that fires hardened, bolt-shaped nails at her opponents.

    Command Spell Appearance: A red eye-shaped tattoo on her right hand, two lines with hair lash-like protrusions separated apart with a single dot in the middle.

    Personality: Johanna is a cold, aloof person. After all she's been through, her mind is single-handedly focused on her ultimate goal of bringing back her sister, the one she felt should've lived. She wouldn't even care if she died in the process, so long as her sister came back in full form. All she ever wanted was to feel some kind of love from her parents, and if her dying to bring her sister back brings at least some kind of acknowledgment of Johanna's skill, she would die relieved.

    Her life is plain and devoid of any personality. Her belongings are sparse and few, save for any ingredients or artifacts that she can use in her magecraft and the pursuit of her goal. Despite not being social, Johanna isn't incapable of speaking to others, preferring only to do so on her own whim, whether it be they have the information she finds valuable or as part of 'daily' life such as going to the store. Outside of that, however, small talk is something she cares little for.

    She'll do whatever it takes to win, and that means taking methods that others may find despicable. She has no qualms about graverobbing or digging up corpses to use. The only line she seems to draws is at murder itself, and even then it is only because doing so would draw unnecessary suspicion. If given the opportunity, she'll most likely kill someone if their body or soul is of valuable use to her, or if she believes there is no other out.

    Above all, Johanna believes that her parents and her sister would be proud of what she has accomplished over the years of her life, and more so if she brings the latter back to life. It is this perverted belief of love that drives her to do what she does.

    Bio: Get ready, there's quite a bit to divulge into here...
    Johanna Schröder was born to the wrong family. The Schröder's were a lineage of Magus who had a specialization in Biomancy, and were quite respected for it, so much so that they had a reputation for saving those even on the brink of death no matter the severity of the wound from a straight shot to the head, or even being severed in two. When Johanna was born, so was her twin sister. Angela. From the moment she was born, Johanna was fated to be forgotten and uncared for, as Angela's talent for magecraft was found almost as soon as she came into the world. As they grew up, their parents pampered and focused on Angela's well-being, the girl by the young age of 7 already being a prodigy and picking up not just the basics of magecraft, but techniques of biomancy as well. After all, she was going to be the successor of their family, and the one to take their unique magecraft to the next level. All the while, Johanna was given the minimum amount of attention, just enough to be cared for as she served as the 'backup' in case something terrible happened to Angela.

    Even if her parents didn't teach her, Johanna's sister Angela was more than happy to. Her sister loved her more than anything else, even her own innate curiosity for magecraft and the world did not match her affection for Johanna. When their parents were out or occupied with their work, the two played around the house or the forest in their backyard constantly, running amok with their dog Gunter. When not playing, they studied magecraft, with Johanna being equally as curious as Angela even if she was not seen as the 'genius child'. Even if the love of their parents was one-sided for one child, the love shared between both siblings was unbreakable. Still, even if her sister's love was genuine and unshakable, a massive void was created out of a desire to be acknowledged, to be loved or even thought of in some way by her parents was formed.

    One day, while playing with Gunter in the woods, Johanna stumbled upon a mysterious shack in the woods. Thinking it to be abandoned, the young girl naturally thought she and her sister could use it as a hideout, and so walked up to it. However, upon attempting to break through the door, it suddenly opened up to reveal an old man living within. The girl, shocked, but not scared, asked the man why was he living in the woods all alone. Whatever reason the man had, he chose to entertain her question, answering that he had chosen to do so there, where he'd be all alone to continue his work. Always curious, Johanna sought to know what kind of work he did and soon learned that the man's craft was in Necromancy. Intrigued and believing that if she learned a new craft, Johanna managed to beg the man into teaching her some of his magecraft, so long as she brought him food and money.

    For weeks after, whenever Angela was being taught by her parents, Johanna snuck away to meet the old man in the woods, learning how to resurrect dead tissue and even the corpses of small animals. It was one thing for her to see cuts being instantly healed, but to see a severed finger moving as though it had a mind of its own? She felt like she had finally found it. Something that could make her stand out from Angela. She just needed a way to show them just what she learned.

    That way came when Gunter died of natural causes. No amount of Biomancy could keep their old dog from dying. Not when his body, but his soul was withering away. But Necromancy... necromancy was different. If Johanna could bring Gunter back to life, then surely her parents would love her, right?

    One night, when her parents were out on work, Johanna gathered all the necessary ingredients and preparation to begin the resurrection of Gunter. After digging up his grave, she began her work, implanting the necessary herbs and fluids inside of his body, before beginning the resurrection process. Everything seemed to go well at first. Everything was done in the right methodology after all. But when that... thing stood up, Johanna's enthusiasm turned to fear...

    That thing was not her dog.

    Had she done something wrong? Did she forget something? Did she make a small, crucial mistake somewhere during the process? Whatever it was, she did not have time to reflect on it, as the creature pounced on her, and began to maul her body. Johanna would've died there, had it not been for Angela arriving with a makeshift club out of a table leg, batting the creature's skull, and pulling Johanna away back to their room. Her sister's already advanced knowledge of Biomancy being the saving grace for her. But the threat was not over, and soon the creature began to attempt to breach their room The unnaturally strong thing would soon be able to break through their door and kill both of them. Making a quick, hard decision, Angela told her sister to stay put, and that she'd go out to find help, or call their parents. After all, their room wasn't too far, and it had a phone in there. If she could just call them to come help, their parents would definitely save them. Despite Johanna's fears, Angela reassured her sister, and after one last hug, left the room.

    It was dead silent for what seemed like hours afterward. Her parents soon arrived to a terrible scene: the sight of a rabid, canine creature feeding off their most prized offspring in their bedroom. After putting down the creature and discovering Johanna's failed attempt, they only reacted naturally. Furious and filled with anger, they disowned Johanna, and kicked her out of her home, leaving the girl to fend for herself or die. Filled with guilt and failure, the scarred girl turned to the only other person she had left in her life and visited the old man in the woods.

    Ever since then, she made it her life goal to bring her sister back to life. She wanted to be loved by her parents, no matter what. She wanted to do it right this time. Several years later, hunted by the Mage's Association and closer than ever to her goal, she has joined and become part of Yggdmillennia, both for protection and for a chance to win the Holy Grail or Recreation Gem, whichever one that helps her achieve the one thing she wants most.

    TLDR: Twin daughter yearning for attention in her family but her super-talented sister got all the love. Ended up screwing up her life by trying to impress her parents resurrecting a dead dog that ended up killing her talented sister. Exiled from her family and still wants to be loved.

    Others: Johanna's body is currently a mish-mash. Most of her original body is being prepped for the eventual resurrection of her sister.
Accepted
 

Class:
Caster of Blue

Faction:
Mages Association

True Name:
Mewtwo
Mewtwo_M01.0.0.jpeg


Alignment:
Chaotic Neutral

Personality:
Mewtwo is a standoff individual who has a heavy dislike for humans. Mewtwo cares little for their conflicts, but whenever anyone attempts to mess with him, he takes up arms to fight anyone who challenges his might. Mewtwo also has a firm belief that he is the strongest being in existence, only being matched by Mew in terms of power.

While he may be a cold hearted individual to humans, he has a compassionate side towards pokemon. He even has cloned pokemon he personally cares for. He even has given his own trust to a few people who had proven themselves to not be wicked like the humans he met in the past.

His one fear, if anything, is to be subjugated as a slave by a human. He doesn't wish to serve anyone.


Bio:
Mewtwo was created in a lab from the use of DNA that belonged to Mew. Through various technological equipment and the work of a certain doctor, Mewtwo was born. Mewtwo, having gain consciousness, turned on the scientists and destroyed the research facility, before he met the leader of Team Rocket. He was taken in by Giovanni and was trained to further his mastery over his powers, only to later turn on Giovanni and escape.

Years later, he invited several pokemon trainers to an island he created to fight and capture their pokemon to make clones. This soon caused a great battle that ended with one human sacrificing himself to end the fight.

After he left with the other clone pokemon, he found a island to settle down in, but the past had caught up with him, and another fight for his own freedom had taken place, with Mewtwo ending up victorious.

After this event, Mewtwo's whereabouts became unknown....


Personal Skills:

Mana Burst (A) - Mewtwo can utilize his own mana to unleash energy blasts from his own hands.

Psychokinetic (A) - Mewtwo possesses Psychic powers which are on par with a Servant's powers. These powers include levitation, Telekinesis, Mind Manipulation, and Telepathy. Mind Manipulation only affects non-servant entities, and only if he has the target's identity in his mind.

The Ultimate Lifeform (A)
As a science experiment that resulted in what was supposed to be the Ultimate Pokémon, Mewtwo's servant abilities are higher than they should have been for a Caster. His personal skills are also high ranked due to their uniqueness. This adds Magic Resistance (A ++) and Independent Action (A).

Noble Phantasms:
Mega Evolution
Rank A
Type Anti-Self
f3b90b20e4c4fd1da26879d67df5dfd8--mega-mewtwo-pokemon-fan.jpg
Mewtwo's own power is amplified through the bond between him and his master, through a tight bond of trust and friendship. This raises his stats by 1 full rank (++) to Mewtwo's Strength, Agility, and Magic Power.

Stats:
Strength: B
Endurance: B
Agility: B
Magical Power (MP): B
Luck: B
 
Last edited:
Laura Fletcher

Faction:
Mages Association

Age:
18
Gender:
Female

20220823_074414.jpg
Magical Specialty:
Enhancement (Others)
The ability to touch a person and draw out their inner potential. This usually enhances one's own combat skill, and never has been used on herself.
Its a rare type of magic that is Inherited by a mage once every 1,000 years.

Command Spell Appearance:
A orb that has a line cutting through the center.

Personality:
Laura is a clumsy girl who makes mistakes from time to time and hates direct confrontations. She is scared to be hit by anyone and crys when she does get hurt. She wants to change her ways though, which was why she came to the grail war in the first place (Although it was by complete accident)

Bio:
Laura is a single child of the Fletcher family, who have always beforehand had the ability to null other mage's powers. Laura however, when born, was discovered to have the opposite effect that her family had. Having been raised normally, yet somewhat an outcast from her own parents, she had tried to find a way to become more liked by her own family. One day, she was on a bus when someone dropped a letter. Laura picked the letter up and was soon kidnapped and brought to the mages association, and now she's part of the war, regardless of whether she wished to or not.​
 
Work in Progress

Class:
Caster of Blue

Faction:
Mages Association

True Name:
Mewtwo
View attachment 1051727


Alignment:
Chaotic Neutral

Personality:
Mewtwo is a standoff individual who has a heavy dislike for humans. Mewtwo cares little for their conflicts, but whenever anyone attempts to mess with him, he takes up arms to fight anyone who challenges his might. Mewtwo also has a firm belief that he is the strongest being in existence, only being matched by Mew in terms of power.

While he may be a cold hearted individual to humans, he has a compassionate side towards pokemon. He even has cloned pokemon he personally cares for. He even has given his own trust to a few people who had proven themselves to not be wicked like the humans he met in the past.

His one fear, if anything, is to be subjugated as a slave by a human. He doesn't wish to serve anyone.


Bio:
Mewtwo was created in a lab from the use of DNA that belonged to Mew. Through various technological equipment and the work of a certain doctor, Mewtwo was born. Mewtwo, having gain consciousness, turned on the scientists and destroyed the research facility, before he met the leader of Team Rocket. He was taken in by Giovanni and was trained to further his mastery over his powers, only to later turn on Giovanni and escape.

Years later, he invited several pokemon trainers to an island he created to fight and capture their pokemon to make clones. This soon caused a great battle that ended with one human sacrificing himself to end the fight.

After he left with the other clone pokemon, he found a island to settle down in, but the past had caught up with him, and another fight for his own freedom had taken place, with Mewtwo ending up victorious.

After this event, Mewtwo's whereabouts became unknown....


Personal Skills:

Mana Burst (A) - Mewtwo can utilize his own mana to unleash energy blasts from his own hands.

Psychokinetic (A) - Mewtwo possesses Psychic powers which are on par with a Servant's powers. These powers include levitation, Telekinesis, Mind Manipulation, and Telepathy. Mind Manipulation only affects non-servant entities, and only if he has the target's identity in his mind.

The Ultimate Lifeform (A)
As a science experiment that resulted in what was supposed to be the Ultimate Pokémon, Mewtwo's servant abilities are higher than they should have been for a Caster. His personal skills are also high ranked due to their uniqueness. This adds Magic Resistance (A ++) and Independent Action (A).

Noble Phantasms:
Mega Evolution
Rank A
Type Anti-Self
View attachment 1051729
Mewtwo's own power is amplified through the bond between him and his master, through a tight bond of trust and friendship. This raises his stats by 1 full rank (++) to Mewtwo's Strength, Agility, and Magic Power.

Stats:
Strength: B
Endurance: B
Agility: B
Magical Power (MP): B
Luck: B
Laura Fletcher

Faction:
Mages Association

Age:
18
Gender:
Female

View attachment 1051733
Magical Specialty:
Enhancement (Others)
The ability to touch a person and draw out their inner potential. This usually enhances one's own combat skill, and never has been used on herself.
Its a rare type of magic that is Inherited by a mage once every 1,000 years.

Command Spell Appearance:
A orb that has a line cutting through the center.

Personality:
Laura is a clumsy girl who makes mistakes from time to time and hates direct confrontations. She is scared to be hit by anyone and crys when she does get hurt. She wants to change her ways though, which was why she came to the grail war in the first place (Although it was by complete accident)

Bio:
Laura is a single child of the Fletcher family, who have always beforehand had the ability to null other mage's powers. Laura however, when born, was discovered to have the opposite effect that her family had. Having been raised normally, yet somewhat an outcast from her own parents, she had tried to find a way to become more liked by her own family. One day, she was on a bus when someone dropped a letter. Laura picked the letter up and was soon kidnapped and brought to the mages association, and now she's part of the war, regardless of whether she wished to or not.​
Accepted
 

  • fposter,small,wall_texture,product,750x1000.u3 (1) (5).png
    d36ea538faf87ac06457b23c6b096f0b.jpgName: Kent Berkeley
    Faction: Blue Faction
    Age: 27
    Magical Specialty: Mage Bullets- Magical Energies that are stored in the metal casings of his bullets, capable of several unique effects.
    • Flashbullet- Essentially a continuous flash of light lasting 2-3 seconds
    • Tracebullet- A projectile that can follow a target for a short time, continuously being propelled with a stream of magical energy, appearing as a light blue
    • Speedbullet- A bullet that can travel several times faster than a normal handgun's. Appears as a Cyan/green projectile with a stream of energy tailing behind.
    • Guardbullet- A projectile that fires out only a foot past the gun before stopping and creating a yellow/orange barrier in front of the gun.
    • Blastbullet- A bullet that explodes into a fiery blaze on impact and comes out red.

    Command Spell Appearance​

    Personality: Kent is aloof and reserved, often time's staying in his own head, and for good reason. Due to his profession, he has little trust for people he doesn't know, and the ones he does know are far from trustworthy people. Being in that environment has take a toll on his social life and so he spends most of his time alone. Despite this, he is not always a calm, collected person, and has a tendency to get flustered in areas he has little experience in. He is however very efficient in things he has practiced and honed, and can find his way out of a sticky situation. He can find a solution with skill and intuition, and by meticulously studying every angle of a premeditative plan. His study in magic is just the same, taking many years to punch through every wall he could find to near mastery. Kent is extremely hard working when it comes to the things he strives for, but wastes no time on what he doesn't. There's not a day that goes by that he regrets doing different so long that he's alive and well.

    Bio: When Kent was a boy, his house was hit by an arsonist, killing his mother and father. He was young, but he remembered this face of his parents killer.
    He was put in a boarding school for young mages to grow up and be a part of the mage's association, but the memory of what happened to prevented
    him from being happy and conforming to their rules. So when he became 14 some years later, he left, running away to what was left of his childhood.

    Kent managed to find a secret basement on the property containing all the magic research his father had been working on, but that wasn't enough for
    the boy, he had to further it, reinvent it into something that would suit his needs. In doing so, Kent created the first Mage Bullets, and with two custom
    made handguns, he would enact his revenge on the one that took his happy life away from him, and along the way, become one of the most illusive
    mercenary and armed robber Detroit has ever known.

    Others:
    • He has yet to find his parents killer, but he has a hunch that the culprit was a mage.
    • He has a red motorcycle he uses to get around.
    • Kent lives in a small apartment on the top floor, room 205, but owns 206 as well, for gun storage which he always keeps locked.
    • A nice old lady lives under him, but despite being over barring, Mrs. Myrtle stays out of Kent's business.
 
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Assassin of Red




Master CS

Name:
Lectur Manesford / Lectur M. Yggdmillenia
Faction: Yggdmillennia
Age: 27
Gender: Male
Magical Specialty:
  • Sacrificial Empowerment: Lectur has discovered and employed the use of a taboo magecraft involving the use of captive hostages to be used as sacrifices. With these hosts, he can channel their mana into himself as a conduit for a variety of effects and spells. This magecraft may also be used to empower one's servant. The higher the quality of sacrifice, the better the results.
  • Host Charging: Lectur bolsters his physical abilities, including rapid regeneration, to fight on par with rank C servant stats. He must sacrifice on average one host per minute to maintain this state.
  • Perversion Of Life & Death: The highest taboo of this banned magecraft, Lectur can survive a lethal blow by discharging enough magical energy from his living hosts. This kills the hosts, but saves Lectur from his untimely fate at the expense of his sense of self. Repeated use of this spell deteriorates the mind until the user is rendered anywhere between a raving lunatic to a comatose vegetable.
  • Blood Magic: Lectur's preffered skillset; he has the power to manipulate his own blood and the blood of those he marks. When it comes to marked targets, distance becomes irrelevant so long as the talisman remains attached.
Command Spell Appearance:
182830.png

Personality: Lectur is essentially evil at his core. He is selfish, malicious, sadistic, hateful and irredeemably narcissistic. He believes he is the greatest magus alive and that none can compare to his magnificent talents. This tends to lead to the underestimation of his foes and the overestimation of his own abilities - something he often gets away with due to the nature of his magecraft. He has the capacity for calculated strategy and calm decision-making, but is often too blinded by his own goals and ideals to see the bigger picture. While his intelligence is notable, his ego leaves him particularly open to antagonisation.

History: The Manesford family are actually of respectable noble descent and adhere to the rules of the Mages Association with dignified zeal. Lectur is the bastard child of an otherwise popular and venerated magus family, cast out for his incessant need to prove his own genius and power. At the age of 19 he was banned from study by both his family and the Association upon his discovery of dangerous taboo magecraft. Instead of heeding these warnings, Lectur stole the scriptures and disappeared into hiding for years to come.

It eventually turned out that Lectur had joined a notorious gang known as Ballas Roadhogs for reasons he never eluded to. He travelled under the guise of selling drugs to the afflicted, but secretly made habit of abducting those he knew to be vulnerable or otherwise unmissed should they disappear. With these captives he practiced his latest obsession: Sacrificial Empowerment. He trialed the magecraft for several years before he was eventually found out by the Mages Association, who then sent magus to dispatch him.

Several years following Yggdmillenia's alliance with the Ballas Roadhogs and Lectur had gotten a taste for mage blood. He found they made much better sacrifices and he could even benefit from the magical circuits they provided. He continued to allow the Association to send glorified hitmen after him until one in particular was nearly able to finish their mission. Shaken but not discouraged by this, Lectur went into hiding once more. He continued to experiment until he finally reached what he believed to be mastery over his forbidden arts. Returning to the world at large, Lectur joined Yggdmillenia via his previous connections to serve as 'extra muscle' for the upcoming war.

In reality, his bid was for further power and to test his new toys in the ultimate sandbox - The Holy Grail War.

Others:
Lectur has implanted the magical circuits of magus' he has slain all over his body to better adapt to the large volumes of mana entering his body.
At present day, over 30 missing person cases can be attributed to Lectur, with 6 including mages from the Mage Association.
He has a fear of snakes.

e1a16d5539c18b506ce050d9b262e925.jpg


Servant CS

Class:
Assassin of Red
Faction: Yggdmillennia
True Name: Itachi Uchiha
Source: Narutoverse
Alignment: Lawful Neutral
History: See Here
Skills:
  • Presence Concealment (Anbu Elite) B: Assassin joined the Anbu, an elite unit of shinobi, at age 11 and excelled above all others rapidly. His skills in stealth and subterfuge are hard to match by normal means, even by the particularly perceptive.
  • Magecraft / Magic (Ninjutsu) B+: Assassin is skilled at performing a large variety of magical spells known as ninjutsu to different effects. While these effects vary, almost all must be completed with a combination of hand signs and concentration. Assassin is particularly skilled at this and can perform the hand signs faster than the human eye can react.
  • Psychic (Genjutsu) A++: Assassin's speciality is in the art of illusions, otherwise known as genjutsu. His talent is so great that most are unaware they have been tricked, or cannot notice the change between reality and falsity. Assassin often uses this to act out fights with foes to avoid any real bloodshed, instead showing them the futility of the challenge.
  • Battle Continuation (Pure Reincarnation) A-: After Assassin's death, he was later near-perfectly revived from the Pure Land through taboo ritual sacrifice. This grants him almost full use of his powers in life and a body that will continue to function despite heavy damage. In addition to Assassin's already tenacious will in life, this allows him to persevere through grievous injury or prana deprivation with little worry. This also grants Assassin Independent Action (Clan Killer) B.
Noble Phantasms:
  • Mystic Eyes / Mind's Eye (True) (Sharingan) A: The unique dojutsu of the Uchiha clan, Assassin constantly uses the basic version of this ability at minimal cost to see the flow of energy, predict movement and facilitate his genjutsu - to the extent that he can turn illusions back on their casters. So long as no physical components are necessary, the Sharingan may also be used to copy observed magecraft/magic - or any kind of physical movement assuming Assassin is capable of it. At a larger cost, Assassin can cast Izanami to make one relive a particular moment over and over.
  • Mystic Eyes of Death / Marble Phantasm (Mangekyo Sharingan) A++: The more powerful variant of the Uchiha dojutsu, Assassin can amplify his techniques (Skills/Other NPs gain ++) and unlock three 'ultimate' abilities. The first of these is Tsukuyomi; where a target can be forced with eye contact to experience a lifetime in a single moment. Amaterasu can also be used through eye contact; igniting anything within view with a black fire that burns all. Assassin may finally cast Izanagi to temporarily rewrite reality within his personal space - allowing him to cheat death among other things for an incredible prana cost.
  • Conceptual Weapon (Itachi's Susanoo) A+: Through the Sharingan, Assassin can manifest durable bones or arms around himself for offensive or defensive purposes. A full manifestation creates a 10ft ethereal warrior around Assassin, complete with energy swords and Yasaka Magatama. Assassin can also summon the Sword of Totsuka, a ghostly blade that seals those it strikes in the gourd at its hilt, as well as the Yata Mirror shield that may reflect incoming attacks. All Susanoo manifestations benefit from strength, endurance and magical power rank A.
Stats:
  • Strength: C
  • Endurance: C-
  • Agility: A+
  • Magical Power (MP): B
  • Luck: D-
  • Noble Phantasm (NP): A++
Other:
Overuse of the Sharingan abilities can cause bleeding from the eyes.
Instead of chants, Assassin may use hand signs for magecraft.
Assassin can also be summoned in the classes of Saber, Caster and Archer.

1200px-Mangekyou_Sharingan_Kakashi.svg.png

 
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Team Assassin of Blue
Master CS
anime-goth-girl-2.jpg
Name: Lucinda “Lucy” Holloway

Faction: Blue Faction

Age: 22

Gender: Female

Magical Specialty: Her elemental affinity is imaginary numbers and she specializes in Gate Magecraft, which, in a nut-shell, mainly consists of portals and pocket dimensions. In addition to the portals assisting her in travel, Lucy has trained to use the “gates” she makes both offensively and defensively. The gates are essentially entrances to her imaginary space. She can place them anywhere within her line of sight, link them, move them, open them, and close them at will. However, once locked in place, they are immovable and remain there until she closes them. At her current proficiency, she can maintain and manipulate 6 gates at a time.

Within her imaginary space, she stores various weapons and mystic codes which she can summon to utilize in battle.

Her favored mystic code, Sybil, assists her with the calculation of spells and lets her quickly fire pre-set spells as well.

Her jacket has been enchanted with a degree of magical and elemental resistance.

Her collar, with the heart gemstone, monitors her health. If her health drops bellow a certain threshold, the stone will crack and the stored 'gate' will automatically warp her to the person who possess the matching pair.

Command Spell Appearance:
250

(But it's blue )

Personality: Cold and business-like, Lucy has no opinion one way or another about the Magus Association or the Yggdmillenia Family. She’s only here to do her job–assassinate. Quiet and introverted, she doesn’t really speak unless she feels it’s necessary. When she does, her words usually come off a bit blunt and sharp, sometimes even sarcastic depending on the situation. Winning the war isn’t important to her. She has no wish even if she did win the Recreation Gem. Her task, as a mercenary hired by the Magus Association, is simply to eliminate the Yggdmillenia Family so that’s what she intends to do.

A practical person, she sees magic as a tool to accomplish her goals and no longer has any desire to reach the Root like the majority of her former peers. Besides using a variety of guns (which most mages look down on) she's a black belt in Taekwondo. Mercenaries have to be equipped for the job, after all. She claims to work best alone, but can work with others if the situation calls for it.

While she generally portrays an aloof persona, she does have a sense of right and wrong. She’s respectful of the elderly (that aren’t dirtbags). She’ll offer her seat on the bus if she sees a pregnant lady standing. While her training in the Death Brigade Mercenary group taught her to hide her emotions, it didn’t remove them.

Bio: Long story short, once herald as a young genius from a prominent magus family, a young 16 year old Lucy found herself accused of academic dishonesty, her research plagiarized, and her name smeared. She ultimately dropped out of the Clocktower and joined an unaffiliated, mercenary group that call themselves the Death Brigade. Trained in the art of assassination, her nickname 'Spider' started to spread in the underworld of the magus society as she took on one job after another, leaving a trail of corpses in her wake. Eventually, the Association would come to notice her work and hire her to quietly eliminate the Yggdmillenia Family.

Not much else is known about her history beyond the following facts:
  • Prior to dropping out of the Clocktower, she'd been researching the conversion of 'Imaginary Numbers' to 'Real Numbers' and vice versa as a student of the Department of Creation.
  • Having cut ties with her family, she is no longer eligible for her family's Magical Crest. Her younger sister is now the heir.
  • The Holloways are spiritualists, with most members possessing an affinity for the hollow element.
  • The Spider's first target was a certain former professor of the Clocktower's Department of Creation (only a select few people know this).
  • She seems to have a close relationship with the current leader of the Death Brigade, a man who goes by the name of Noctis.

Others:
Songs that tell the sequence of her life story:











Servant CS
latest
Class: Assassin of Blue

Faction: Blue

True Name: Ryushi Korogane (Koro-sensei)

Source: Assassination Classroom (Manga)

Alignment: Neutral good.

Personality: A kind and compassionate goofball, Koro-sensei can switch from being silly to serious in seconds. He's a little perverted and can get petty over little things, but has a good head on his shoulders, minus a few lose screws of course. Despite knowing that he's a ticking time bomb and not wanting to endanger the planet, Koro wanted to die on his own terms - so he decides to teach a bunch of kids how to kill him, keeping his promise to a lady he'd been fond of.

He likes boobs. He likes children. He seems to love being a teacher and is incredibly protective of those he considers to be his students.

He has a dark past as a cold-hearted, emotionless assassin that occasionally rears its head (especially when he's angry), but is a good person deep down.

Bio: Growing up in the slums, Koro sensei grew up in a harsh environment where people often betrayed each other and became an assassin to survive. Long story short, he was a world-level assassin that was betrayed by his student and experimented on. After encountering the former teacher of Class E, he decides to become a teacher. Making a deal with the government, he threatens to destroy the earth unless he can teach Class E. During that time, they are allowed to kill him, while he promises not to kill them.

For in-depth info:

Class Skills:
Presence Concealment (B) --In the past, Korogane was herald the greatest assassin (in his world) so his presence concealment skill would be higher if not for the experimentation that left him unable to hide his true feelings (the color of his skin changes with his feelings). Originally A, it dropped to B due to [Alien Octopus Body].

Personal Skills:
Alien Octopus Body (Rank A)- An accumulation of hundreds of experimentations that have resulted in what can only described as an 'alien octopus', he obtains the following alterations:
  • pro: highly flexible body with stretchable tentacles, once a month protective molt, sticky hydrophobic mucus, high speed/reflexes, high processing speed, super regeneration, super digestive system, enhanced adaptability, enhanced senses, protective coloring.
  • con: outlandish appearance that makes it harder to blend in/not be noticed , weakness to water, squishy appendages that lessen impact he is capable of producing, inability to hide his emotions,.

Teacher of Assassins (Rank B) - As a teacher of assassination, he has encyclopedic knowledge of all assassination techniques and he can pass them down to those who he considers and who accept the role of his student. Once they accept, the student is considered an 'Assassin' and gains the [Prescence Concealment] skill which starts at Rank E and can rise to the same rank as the teacher. In addition, due to the competitive spirit he has when it comes to other Assassins as well as his pride as a teacher, Koro-sensei receives a stat boost proportional to the number and grade of all 'Assassins' in his presence.


Hypersonic Combat (Rank A) - This skill grants the user the ability to perform hypersonic combat techniques, such as moving so fast that it appears that there are multiple of the user performing separate actions simultaneously, rocketing at the target like hypersonic pinballs, hypersonic punch/thrust, whipping tentacles at hypersonic speed, etc. These techniques supplement power with speed rather than strength and take into account the user's Agility stat when it comes to offensive attacks.

Noble Phantasms:
Absolute Defense Form (Self Buff, Rank A+++) -- Assassin shrinks his body in a small sphere roughly the size of baseball with a crystallized membrane around himself that makes impervious to any damage for 24 hours. During this time, he is immobile. His entire story revolves around him being an unkillable teacher, with his name 'koro-sensei' literally meaning 'unkillable teacher', and this NP is a culmination of that. Within his form, he rejects any concept of 'damage' or 'harm'. In addition, his mana and hp recovery rate increases while in this form.

335


Lunar Field Exercise: Operation Swiss Cheese (Anti-Unit, Rank A)-- Assassin didn't actually blow up the moon in his series, but people think he did and that's the important part. If caught in this NP, it sends the target into a reality marble that reflects the surface of the moon where Assassin was experimented on...10 minutes before it explodes. The explosion can be stopped if the target can find the source of the explosion and kill it within a 10-minute time frame. Whether the explosion occurs or the source is killed, the marble fades on its own.

vid-na-dalekoe-solncze-i-planetu-neptun-s-ego-sputnika-triton-475x356.jpg



Anti-Matter Bomb, The Explosion That Will Destroy The Earth. (Rank E-A, Anti-Planet)--Assassin blows up, doing damage of the "planetary" scale with only a 1% chance of being strong enough to take the Earth with him (No, he can't actually destroy the earth, but still BIG aoe). He can't activate this NP by choice and he wouldn't even if he could, so only a command spell can force him to explode and die. All three command spells for more power (he dies either way). No ranks is given because no master that's summoned have ever risked the 1% chance and used it.

Stats:
  • Strength: C
  • Endurance: B
  • Agility: A++
  • Magical Power (MP): C
  • Luck: D
  • Noble Phantasm (NP): A
Other:


KORO-SENSEI LIST OF WEAKNESSES
  1. When he tries to act cool, his weaknesses show.[6]
  2. He is surprisingly quick to panic.[7]
  3. He is petty.[8]
  4. His punches are soft.
  5. Boobs (natural weakness).
  6. He is subservient to his superiors at work.
  7. He has no patience for wire puzzles.
  8. He gets motion sickness.
  9. He can't sleep on a pillow other than his own.
  10. He worries about appearances.
  11. He can't handle hot food.
  12. Getting wet makes him swell up (natural weakness).[9]
  13. Juicy gossip.[10]
  14. Hackneyed plot developments make him cry.
  15. He gets taken in by rumors.
  16. He uses up stamina after molting, slowing him down (natural weakness).
  17. He uses up stamina after regeneration, slowing him down (natural weakness).
  18. His body goes rigid when bathed in a special beam of light (natural weakness).
  19. When he returns to normal after a serious situation, he gets embarrassed.
  20. He can only draw simple pictures.
  21. Heat fatigue.
  22. He is strict about poolside manner.
  23. He can't swim (natural weakness).
  24. He likes to gossip.
  25. He is weak against the occult.
  26. If he can't gather people, he feels worthless.
  27. Tone-deafness.
  28. He sucks at hiding.
  29. He gets carried away by official positions.
  30. His heart (natural weakness).
  31. Not related, but acts like a doting parent.
  32. Gets insurance to avoid getting hurt.
  33. He doesn't really know what "your own football" means.
  34. He sucks at reporting.
  35. He suffers from road rage.
  36. Restructuring (natural weakness).
  37. He doesn’t have much brute strength, so if all of his tentacles are grabbed at once, he would be unable to escape (Natural weakness).
  38. Unintentionally adding insult to injury.
  39. Completely oblivious to the mood in moments of high tension.
  40. Class 3-E students: Arguably Korosensei's greatest weakness. Although students of 3-E class are subtly aware of this, only three students ever made actual attempts to exploit this factor: Karma Akabane, Nagisa Shiota (using himself as bait), and Ryoma Terasaka (using Nagisa as a suicide bomber the first time, second when he was unknowingly manipulated by Shiro into nearly drowning his classmates, but has redeemed himself since). Exploiting this weakness means one has no qualms of discarding lives of his/her classmates, and even their own; Yanagisawa has demonstrated these qualities.
 
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  • 5cad9f6f6d66f28e5333ae712235977d.png


    Name:
    Stlassyaterra "Stlassy" Vullata

    Faction:
    Mages Association

    Age:
    34

    Gender:
    Female

    Appearance:
    Stlassy is a sophisticated lady of petite stature and youthful appearance, hardly hitting the 140cm ranges. To blend in, she has decided to buy clothes fitting of Detroit.

    Magical Specialty:
    Bestial Magic - Capable of partially, or even fully, transforming into a wide array of beasts for combat and other purposes. These forms are greatly enhanced in some way, so something like a partial rabbit transformation on the feet could potentially par with a motorcycle in speed, and a partial iguana transformation on the tail could smack a truck away with a single whip. She claims that she is channeling the properties of ancient Viking berserkers.

    Command Spell Appearance:
    Ben_10_command_spell.png


    Personality:
    Ms Vullata is a business-minded lass who prefers professional relationships over more personal ones. Despite acting cold, she actually does care for others, especially those younger than her. She prefers to get the job done herself, and isn't a fan of getting help.

    Bio:
    Ms Vullata was formerly a student and currently a teacher at the Clock Tower Academy, rightfully earning the rank of Professor. Her main field of study is the relation of old heroes, religion and relics with modern magics, as was her father before her. Considered a cold old hag by many, she isn't really the most approachable of teachers. One day, she was called by the higher-ups who recognized her abilities and wanted to partake in a Grail War in Detroit. Curious about Grail Wars as a whole, she decided to partake, but there was a little something off about this one...

    Others:
    Wields two replicas of the very weapon that Proto-Indo-European Weather Deity - the one that Thor, Zeus and Indra are said to have come from. Obviously it doesn't have all that power, not even close, but it is a false artifact that allows her to not only generate and wield fire, frost and lightning magic, but also grasp these elements as if they are tangible. It is a weapon that will be returned to her no matter how far it may be. This replicas assumes the form of dual-wielded stone axes. By itself, it would be brittle, but its strange properties have made it stronger than metal.

    She has a car and motorbike. And she has a Driver's license in America in case she has things to do in America. Like this thing.​

 
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And yet, the 'thing' could not have been 'her'.
  • View attachment 1052017Name: 'Evangeline'

    Alias/es: ' Elias A. Yggdmillenia

    Age: 14

    Species: Homunculus

    Gender: Genderless

    Alignment: True Neutral

    Personality: Though by no means naive, Elias is no expert on the workings of the world either. Curiosity unbound, insensitivity born of ignorance, they are both far too mature for their age and yet still a complete child at heart. After gaining a new 'life', they seek incessantly to learn of the world that he once had no interest in, be it its joys, or its countless tragedies. Though by no means obligated to remain active in the war, Elias seems to participate if only out of what faint sense of responsibility they felt for the death of their creator, to see an end to their 'legacy'.

    They have a bizarre relationship with the Caster of Lohk, seeing them as some sort of guardian, and at times possibly even an elder sibling.



Of harrowed stars - Of hallowed chains - Speak.
A shattered being bound by void and will; The Inquisitor Eternal arises, hallowed by the Void, preaching a gospel of iron and flame.
The Chains of Harrow

View attachment 1051381


"From brooding gulfs are we beheld by that which bears no name

Its heralds are the stars it fells, the sky and earth aflame

Corporeal laws are unwrit, as suns and love retreat

To cosmic madness, laws submit, though stalwart minds entreat

In luminous space, blackened stars, they gaze, accuse, deny

Roiling, moaning this realm of ours in madness, lost shall die

Carrion hordes trill their profane accord with eldritch plans

To cosmic forms from tangent planes, we end as we began


Through endless faces, countless forms, a multitude unfolds."

  • View attachment 1051380True Name: 'Harrow'

    Alias/es: Caster of Red

    Age: Undetermined

    Gender: Presumably male

    Source: Warframe

    Alternate Class/es: Archer, Foreigner

    Alignment: Neutral Evil

    Personality: The Preacher Most Sinister, Harrow is as solemn and dogmatic as he is enigmatic. He is silent, but stands in an upright and cold manner, often making strange and seemingly ritualistic gestures in place of verbal communication. It is unclear if he is entirely mute, or simply abstains from verbal speech. Seemingly as part of his traditions, he is extremely loyal to his Master, and will dutifully carry out any orders given without second thought.


Accepted
 



  • d283e2a87baaf324b655ad04588b7a7d.jpg

    "Aw geez, my girlfriend's at it again."

    Name: Reid Richards

    Faction: Neutral

    Age: 20

    Gender: Male

    Magical Specialty: Formulation Magic - A very unusual form of magecraft that involves applying mathematical equations and formulas onto objects and then using numbers to alter the properties of the affected objects. He can also apply these formulas on himself in varying degrees.

    Command Spell Appearance:
    61b222cc0b8870c9062a33a42bbfd4a8.jpg


    Personality: Before he became a math teacher living in a rather mundane life until the events of Fate/Noble Souls, Reid was something special. He was a simple college student who had an outrageous dream; to become a hero of justice. Just one problem; he is very socially awkward. While being an overall academic and athletic ace, especially when it came to mathematics and the like which soon became the basis of his unique magecraft, he has a problem in socializing with other people, having a tendency to stutter too fast and shivering nervously. This alone made him be seen as quite weird, but a few people would note that he is a very nice guy when you get to know him more and earn his trust. That doesn't mean he is safe from being a frequent bullying target though...unless you plan on doing harm to his girlfriend, Lena Paxton.

    He will instantly drop any pretense of his social awkwardness and pick up a very ruthless attitude that his girlfriend would not approve. Reid is very devoted to his girlfriend to the point of declaring himself to be her knight in shining armor. This sort of devotion will be challenged when it came down to the Recreation Gem War, when his girlfriend becomes host to a very particular dimension traveller.

    Bio: Reid was born to rather normal parents who are actual comic book geeks that ran a hobby shop. He was named after the Marvel superhero and leader of the Fantastic Four, Reed Richards, also known as Mr. Fantastic. As a child, he grew up reading a lot of comics, which inspired his dream of becoming a hero of justice. He used to be a very brave, if somewhat obnoxious boy, but as the years went on, his confidence had reduced exponentially which in turn lead to him into becoming the socially awkward college student he used to be. However, his dream continued on.

    Reid was noted to be a very gifted student from his elementary years. At the same time during a camping field trip, he got lost in the woods and encountered an old woman who introduced him to the world of magecraft. Reid got hooked and had begun to diligently study it, culminating into making his own form of magecraft which was never seen before, and at a very young age to boot. Though, this unique form of magecraft has yet to be perfected and recognized by the Mages Association. He was then found about a few hours later, but by the time the rescuers came, the old woman had vanished.

    It was also within these years that he met Lena Paxton, who turned out to be as socially awkward as he is, though with a different reason and much less than him. The two became inseparable as if destiny has made them to be each other. By the time they've reached their senior highschool year, they became a couple and have stayed since then.

    Others: His parents are appropriately named Benjamin Richards and Susanna Richards. They run a hobby shop called "ComicVine".

    In college, he was nicknamed "Morty" by some upper peers because of his social awkwardness. Some also nicknamed him "Scott Pilgrim" or "Millhouse", though that's only coming from the more middle of his peers.

    CV:
    -JP: Natsuki Hanae
    -EN: Justin Roiland
 
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Class: Berserker of Blue
Faction: Blue Faction
True Name: Anakin Skywalker
Appearance: 1672719521059.png
Source: Star Wars
Alignment: Lawful Evil
Personality: Anakin Skywalker was once a hero; not anymore. Now, he is a being of perpetual self-loathing and torment, resigned to a life he feels he has no choice in anymore. For Vader, the empire and the Dark Side are all he has left now. And so he commits himself to them utterly. Vader is burning rage and passion, unrelenting in his goals, but still capable of some base cunning. This cunning can manifest in unexpected ways.
Bio: Anakin Skywalker, once a slave on Tatooine, grew to become one of the galaxy's greatest heroes - and villains. Overcome by a fear of losing his loved ones, Anakin Skywalker would steadily be seduced to the Dark Side of the Force until he succumbed entirely to it, becoming the apprentice of the Dark Lord, Darth Sidious. It was this act, ironically, which would seal the fate of his beloved wife, and overcome with rage and grief, Darth Vader arose, now forsaking his former life to become a servant of evil - trapped by his own choices.
Personal Skills:
  • Madness Enchantment: A+ - Anakin is a man consumed by hatred and the power of the Dark Side so thoroughly he has been swallowed by Darth Vader. So for him, it is only natural this hatred would manifest into a suitable rank of Madness Enchantment.
  • Dark Side of the Force: A - This skill manifests as an ability to manipulate the world around him through his own will. As a natural force user, Vader has no problem controlling the force, using it to sense anything that could be perceived as a threat, or grabbing them with the force and crushing the life from their veins. In a radius of roughly two miles, if an attack is made against Vader, he can sense and react to it, making him extremely difficult to even harm. Vader can use the force to stop any attack made against him, as long as it is a physical object such as a rock, stone, or even a gas. Things such as magic, however, are much harder to counter.
  • Battle Continuation(Hatred): B- - Vader suffered enormous wounds at Mufastar, losing both his legs and one arm before being burned alive. But he survived, on the cusp of death yet alive, kept so by his burning hatred. As long as Vader feels his burning hate, he will not stop coming for his foes. Nothing they attack him with will slow him down. This even extends to mental attacks, as his own hatred can impede them, though those of a high enough rank may be able to break through his hatred and possibly cool it.
  • Instinct: C - Vader is a natural warrior, but his tactical mind has been tempered by the Madness Enchantment. For this Servant, this Skill cannot be activated except for defensive purposes.
Noble Phantasms:
  • Darth Vader: A+ - Darth Vader is the title of the Sith Lord that had once been Anakin Skywalker. It is the pure embodiment of his self-loathing and sorrow at having seemingly lost everything. It is ultimately that same hatred and burning passion that keeps him going. The suit that encases Anakin's body grants a bonus to almost all of his stats, but it also decreases his agility. However, it also has another ability; it renders Anakin functionally unstoppable. No matter what is thrown at him, Anakin will continue onward, unrelenting and uncontrollable, like the pain he brought upon himself. The suit is capable of self-repair to keep Anakin fighting, though it does seal some of his abilities, particularly parts of Dark Side of the Force. It is both a blessing and a curse.
  • Sith Blade: C - The Sith Order wielded red lightsabers, forged by themselves as the embodiment of their hatred. Vader is no different. Vader can conjure up red lightsabers and wield them with all the skills he possessed in life. These weapons are able to deflect magical attacks and cut through almost any object. It will take tremendous force to overcome them.
  • Mufastar: A - The site of the destruction of Anakin Skywalker and the birth of Darth Vader. This Noble Phantasm manifests throughout Berserker's body, infusing it with burning magma and fire. When properly activated, Vader can wield this magma as a weapon, expelling it from his body and manipulating it as he would anything else through the Force. Though it causes him excruciating pain to do so, this is kept in check by the suit of Darth Vader, which works tirelessly to repair any damage done by Mufastar. If Vader uses this enough, however, it may overwhelm his suit. Anakin would not mind this.

Stats: (Must be ranked)
  • Strength: B+
  • Endurance: A
  • Agility: C-
  • Magical Power (MP): A+
  • Luck: C-
  • Noble Phantasm (NP): A+
Other:

Pretty much done, but might work out the NPs a little later.
 
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  • Q46dB2O.png
    Name: Sousuke Yakou
    Faction: Mages Association
    Age: 29
    Gender: Male
    Appearance:
    Sousuke is a typical Asian with black hair and black eyes, until an event that changed his origin and affinity also turned his eyes golden. He stands 5'11'' and is often seen in a black business suit with the red tie and grey shirt. The act of removing that suit during a fight means he is about to get serious.
    Magical Specialty:
    - Catoptromancy

    Years ago, after coming in contact with the Mystic Code that could be considered a Noble Phantasm "Yata-no-Kagami" (mirror of Yata) in one of ancient ruins in his homeland, Sousuke had his origin changed to Reflection and elemental affinity changed to Mirror. This turns him into a lackluster magus when it comes to traditional magics of great five elements that most magi practice. In exchange, he gains a set of unique magecraft based on his newly obtained origin and affinity.

    - Catoptric Projection: Sousuke has an ability to project a floating magic mirror that can reflect ranged attacks and certain magics to some extent. Due to high amount of focus needed, he can only create 3-4 mirrors near himself or 1-2 of them at distant locations at a time.
    - Catoptric Channel: By using 2 or more existing mirrors or any other object with enough reflective surface, Sousuke can establish a communication channel where people from both sides can see and hear from the other. He can also use it as a scrying device, only allow one side to observe thing. To set it up, he has to personally touch the mirror he wants to use to turn it into a viable target for this magecraft. Also, such act will leave a faint magical trace that can be perceived by those with enough experience or advanced sense.
    - Catoptric Guise: Sousuke can disguise himself as another individual. While using this magecraft, he also develops a personality and aura of the target. Combining with how characteristics like appearance or voice are perfectly replicated, it takes an expert among expert to figure his disguise out. To use this magecraft, Sousuke needs an experience of seeing and hearing the target, and something like a photo or voice recording won't be enough. Also he cannot use any of the target's magecrafts or supernatural abilities.
    - Mirror World: Sousuke can materialize and project his inner world onto reality. It contains landscape and atmosphere that mirrors the one in the real world, but with no living things present, and with any damage done to it not affecting the real world. In this world, he can project more mirrors from Catoptric Projection, up to a few dozens at a time. Also, mirrors projected by himself can be used for Catoptric Channel, as opposed to how it requires an existing mirror outside of this world. Being something similar to a Reality Marble, its magical consumption is outrageous and keeping this world up for just an hour will make him unable to do it again for a few days.

    - Runes
    With how underdeveloped Sousuke's Magic Circuit is thanks to the conflict with his family and how he lacks a talent and affinity to use conventional magecrafts, an art of Runes which doesn't rely on one's Magic Circuit has become his main interest after moving to the Clock Tower. Currently, he uses several strength and speed enhancing runes on his body and can achieve insane close combat on par with average Servants. Also, healing rune is another of his specialty thanks to how often he has gotten himself hurt and his inability to use even low level healing magic. Offensive runes are something he had practiced, but showed no interest in continue using. The exception being Finn Shot (Gandr) that he still keep practicing as his only ranged attack.

    Command Spells:
    K1TpUT3.png

    Personality:
    Thanks to his family and their twisted teaching, young Sousuke constantly thirsted for violence and competition. He generally acted arrogant and disrespectful just to cause a fight where he could be aggressive and despicable all he wanted. This didn't change even after he left the Yakou and start attending normal high school, making him a perfect leader of local delinquent gangs.

    After entering the western world of magi, Sousuke became much more matured and disciplined. Instead of the air of raw violence and ruthless, he now emits an unsettling, mysterious aura thanks to his constant smile that make it hard to discern his real thoughts and emotions. While interacting with fellow magi outside of battle, he often seems relaxed and sociable. However, those who had faced him as an opponent will immediately recall his sadistic and ruthless fighting style driven by endless desire to fight strong opponents, something that he could suppress but never got rid of. After all, the main reason he accepted to join this Recreation Gem War was not the miraculous prize nor was "that man" who directly asked him to join, but because of this supposedly powerful existence called "Servants" and a handful of strong magi that could serve as his opponent.

    When it comes to his job, Sousuke is one of the most professional and successful Enforcers. Any name given to him by the Association is already guaranteed to be eliminated, or captured in case of Sealing Designee. He is also highly strong-willed and hard working. During his early time at the Clock Tower, he never gave up on practicing conventional magecrafts despite never getting better due to having incompatible affinity, to the point of being looked down upon and discriminated. Nowadays, even as one of the most renowned combat magi in the Association, he still keep training without missing a single day.

    Bio:
    Yakou are a family of houjutsu practitioners isolating themselves on Mt. Kuchinawa just outside of Tokyo. Despite being an eldest son, Sousuke despised a lot of his family's traditions, namely upholding their special bloodline through incest, or the Black Chest that allow them to use traditional Japanese magecraft by storing a Divine Body inside their own family member. In fact, he couldn't care less about this bullshit world of magic that his family kept drilling into his head. With a bit of external help, he eventually escaped from his family and started living as an ordinary high schooler in Tokyo.

    During one of his school trip to Mie prefecture, Sousuke visited an ancient shrine and accidentally discovered a secret passage that lead him to an otherworldly ruin. There, he ran into what seemed like an ordinary mirror but somehow resonating with him. The moment he touched it out of curiosity, there was a blinding light and the next thing he knew he woke up in the hospital as the survivor of the earthquake. The young man tried to continue living his ordinary life, but he soon accidentally met an individual who introduced himself as a magus from the Mages Association, some kind of big shot actually.

    Taking interest in the name Yakou, the man tried to approach and befriend Sousuke, but being violent as he was, the young man started a fight. Since he hadn't learnt or inherited any magic from his family, there was no way a self-taught martial art could match any kind of magecraft. That said, the magus also stopped using magic the moment he noticed that his opponent couldn't use any. This earned him some respect from Sousuke and allowed both of them to talk things out. Since the world of magic from the western side interested him, and he was promised that there would be strong opponents to fight, Sousuke left Japan for the Clock Tower soon after he graduated from high school.

    Years later, Sousuke had officially become an Enforcer of Mages Association, as well as their first choice in dealing with unwanted but potentially strong enemy. His unique magecraft and unorthodox close combat had proven to be useful against magi, and the man himself had no short of strong opponents to fight, like he always wanted. In fact, it's had become an unspoken rule in the Association to assign the hardest task with the most risk to him. Therefore, the moment they need personnel to join Recreation Gem War, his name was immediately brought up.

    Others:
    - Japanese animes and games are among his most favorite hobbies. The most notable reason is that he doesn't need a subtitle or translation and can enjoy the original materials at their highest quality.
    - It's totally not my intention when I was cooking up his magical specialty, but after I finished no matter how I look at him this is literally a male Bazett with more bloodlust. Also his Mirror World is totally not a rip-off UBW
 
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Assassin of Red




Master CS

Name: Lectur Manesford / Lectur M. Yggdmillenia
Faction: Yggdmillennia
Age: 27
Gender: Male
Magical Specialty:
  • Sacrificial Empowerment: Lectur has discovered and employed the use of a taboo magecraft involving the use of captive hostages to be used as sacrifices. With these hosts, he can channel their mana into himself as a conduit for a variety of effects and spells. This magecraft may also be used to empower one's servant. The higher the quality of sacrifice, the better the results.
  • Host Charging: Lectur bolsters his physical abilities, including rapid regeneration, to fight on par with rank C servant stats. He must sacrifice on average one host per minute to maintain this state.
  • Perversion Of Life & Death: The highest taboo of this banned magecraft, Lectur can survive a lethal blow by discharging enough magical energy from his living hosts. This kills the hosts, but saves Lectur from his untimely fate at the expense of his sense of self. Repeated use of this spell deteriorates the mind until the user is rendered anywhere between a raving lunatic to a comatose vegetable.
  • Blood Magic: Lectur's preffered skillset; he has the power to manipulate his own blood and the blood of those he marks. When it comes to marked targets, distance becomes irrelevant so long as the talisman remains attached.
Command Spell Appearance: (Usually appears on the back of one of their hands and its appearance varies from Master to Master. They appear to be symbols. More info on the Lore Page.)

Personality: Lectur is essentially evil at his core. He is selfish, malicious, sadistic, hateful and irredeemably narcissistic. He believes he is the greatest magus alive and that none can compare to his magnificent talents. This tends to lead to the underestimation of his foes and the overestimation of his own abilities - something he often gets away with due to the nature of his magecraft. He has the capacity for calculated strategy and calm decision-making, but is often too blinded by his own goals and ideals to see the bigger picture. While his intelligence is notable, his ego leaves him particularly open to antagonisation.
Bio: The Manesford family are actually of respectable noble descent and adhere to the rules of the Mages Association with dignified zeal. Lectur is the bastard child of an otherwise popular and venerated magus family, cast out for his incessant need to prove his own genius and power. At the age of 19 he was banned from study by both his family and the Association upon his discovery of dangerous taboo magecraft. Instead of heeding these warnings, Lectur stole the scriptures and disappeared into hiding for years to come.

It eventually turned out that Lectur had joined a notorious gang known as Ballas Roadhogs for reasons he never eluded to. He travelled under the guise of selling drugs to the afflicted, but secretly made habit of abducting those he knew to be vulnerable or otherwise unmissed should they disappear. With these captives he practiced his latest obsession: Sacrificial Empowerment. He trialed the magecraft for several years before he was eventually found out by the Mages Association, who then sent magus to dispatch him.

Several years following Yggdmillenia's alliance with the Ballas Roadhogs and Lectur had gotten a taste for mage blood. He found they made much better sacrifices and he could even benefit from the magical circuits they provided. He continued to allow the Association to send glorified hitmen after him until one in particular was nearly able to finish their mission. Shaken but not discouraged by this, Lectur went into hiding once more. He continued to experiment until he finally reached what he believed to be mastery over his forbidden arts. Returning to the world at large, Lectur joined Yggdmillenia via his previous connections to serve as 'extra muscle' for the upcoming war.

In reality, his bid was for further power and to test his new toys in the ultimate sandbox - The Holy Grail War.

Others:
He has a fear of snakes.



Servant CS

Class: Assassin of Red
Faction: Yggdmillennia
True Name: Itachi Uchiha
Source: Narutoverse
Alignment: Lawful Neutral
Bio: See Here
Skills:
  • Presence Concealment (Anbu Elite) B: Assassin joined the Anbu, an elite unit of shinobi, at age 11 and excelled above all others rapidly. His skills in stealth and subterfuge are hard to match by normal means, even by the particularly perceptive.
  • Magecraft / Magic (Ninjutsu) B+: Assassin is skilled at performing a large variety of magical spells known as ninjutsu to different effects. While these effects vary, almost all must be completed with a combination of hand signs and concentration. Assassin is particularly skilled at this and can perform the hand signs faster than the human eye can react.
  • Psychic (Genjutsu) A++: Assassin's speciality is in the art of illusions, otherwise known as genjutsu. His talent is so great that most are unaware they have been tricked, or cannot notice the change between reality and falsity. Assassin often uses this to act out fights with foes to avoid any real bloodshed, instead showing them the futility of the challenge.
  • Battle Continuation (Pure Reincarnation) A-: After Assassin's death, he was later near-perfectly revived from the Pure Land through taboo ritual sacrifice. This grants him almost full use of his powers in life and a body that will continue to function despite heavy damage. In addition to Assassin's already tenacious will in life, this allows him to persevere through grievous injury or prana deprivation with little worry. This also grants Assassin Independent Action (B).
Noble Phantasms:
  • Mystic Eyes / Mind's Eye (True) (Sharingan) A: The unique dojutsu of the Uchiha clan, Assassin constantly uses the basic version of this ability at minimal cost to see the flow of energy, predict movement and facilitate his genjutsu - to the extent that he can turn illusions back on their casters. So long as no physical components are necessary, the Sharingan may also be used to copy observed magecraft/magic - or any kind of physical movement assuming Assassin is capable of it. At a larger cost, Assassin can cast Izanami to make one relive a particular moment over and over.
  • Mystic Eyes of Death / Marble Phantasm (Mangekyo Sharingan) A++: The more powerful variant of the Uchiha dojutsu, Assassin can amplify his techniques and unlock three 'ultimate' abilities. The first of these is Tsukuyomi; where a target can be forced with eye contact to experience a lifetime in a single moment. Amaterasu can also be used through eye contact; igniting anything within view with a black fire that burns all. Assassin may finally cast Izanagi to temporarily rewrite reality within his personal space - allowing him to cheat death among other things for an incredible prana cost.
  • Conceptual Weapon (Itachi's Susanoo) A+: Through the Sharingan, Assassin can manifest durable bones or arms around himself for offensive or defensive purposes. A full manifestation creates a 10ft ethereal warrior around Assassin, complete with energy swords and Yasaka Magatama. Assassin can also summon the Sword of Totsuka, a ghostly blade that seals those it strikes in the gourd at its hilt, as well as the Yata Mirror shield that may reflect incoming attacks. All Susanoo manifestations benefit from strength, endurance and magical power rank A.
Stats:
  • Strength: C
  • Endurance: C-
  • Agility: A+
  • Magical Power (MP): B
  • Luck: D-
  • Noble Phantasm (NP): A++
Other:
Overuse of the Sharingan abilities can cause bleeding from the eyes.
Assassin can also be summoned in the classes of Saber, Caster and Archer.

Accepted
 

  • View attachment 1051723Name: Kent Berkeley
    Faction: Blue Faction
    Age: 27
    Magical Specialty: Mage Bullets- Magical Energies that are stored in the metal casings of his bullets, capable of several unique effects.
    • Flashbullet- Essentially a continuous flash of light lasting 2-3 seconds
    • Tracebullet- A projectile that can follow a target for a short time, continuously being propelled with a stream of magical energy, appearing as a light blue
    • Speedbullet- A bullet that can travel several times faster than a normal handgun's. Appears as a Cyan/green projectile with a stream of energy tailing behind.
    • Guardbullet- A projectile that fires out only a foot past the gun before stopping and creating a yellow/orange barrier in front of the gun.
    • Blastbullet- A bullet that explodes into a fiery blaze on impact and comes out red.

    Command Spell Appearance​

    Personality: Kent is aloof and reserved, often time's staying in his own head, and for good reason. Due to his profession, he has little trust for people he doesn't know, and the ones he does know are far from trustworthy people. Being in that environment has take a toll on his social life and so he spends most of his time alone. Despite this, he is not always a calm, collected person, and has a tendency to get flustered in areas he has little experience in. He is however very efficient in things he has practiced and honed, and can find his way out of a sticky situation. He can find a solution with skill and intuition, and by meticulously studying every angle of a premeditative plan. His study in magic is just the same, taking many years to punch through every wall he could find to near mastery. Kent is extremely hard working when it comes to the things he strives for, but wastes no time on what he doesn't. There's not a day that goes by that he regrets doing different so long that he's alive and well.

    Bio: When Kent was a boy, his house was hit by an arsonist, killing his mother and father. He was young, but he remembered this face of his parents killer.
    He was put in a boarding school for young mages to grow up and be a part of the mage's association, but the memory of what happened to prevented
    him from being happy and conforming to their rules. So when he became 14 some years later, he left, running away to what was left of his childhood.

    Kent managed to find a secret basement on the property containing all the magic research his father had been working on, but that wasn't enough for
    the boy, he had to further it, reinvent it into something that would suit his needs. In doing so, Kent created the first Mage Bullets, and with two custom
    made handguns, he would enact his revenge on the one that took his happy life away from him, and along the way, become one of the most illusive
    mercenary and armed robber Detroit has ever known.

    Others:
    • He has yet to find his parents killer, but he has a hunch that the culprit was a mage.
    • He has a red motorcycle he uses to get around.
    • Kent lives in a small apartment on the top floor, room 205, but owns 206 as well, for gun storage which he always keeps locked.
    • A nice old lady lives under him, but despite being over barring, Mrs. Myrtle stays out of Kent's business.
Accepted
 
Team Assassin of Blue
Master CS
anime-goth-girl-2.jpg
Name: Lucinda “Lucy” Holloway

Faction: Blue Faction

Age: 22

Gender: Female

Magical Specialty: Her elemental affinity is imaginary numbers and she specializes in Gate Magecraft, which, in a nut-shell, mainly consists of portals and pocket dimensions. In addition to the portals assisting her in travel, Lucy has trained to use the “gates” she makes both offensively and defensively. The gates are essentially entrances to her imaginary space. She can place them anywhere within her line of sight, link them, move them, open them, and close them at will. However, once locked in place, they are immovable and remain there until she closes them. At her current proficiency, she can maintain and manipulate 6 gates at a time.

Within her imaginary space, she stores various weapons and mystic codes which she can summon to utilize in battle.

Her favored mystic code, Sybil, assists her with the calculation of spells and lets her quickly fire pre-set spells as well.

Command Spell Appearance:
250

(But it's blue )

Personality: Cold and business-like, Lucy has no opinion one way or another about the Magus Association or the Yggdmillenia Family. She’s only here to do her job–assassinate. Quiet and introverted, she doesn’t really speak unless she feels it’s necessary. When she does, her words usually come off a bit blunt and sharp, sometimes even sarcastic depending on the situation. Winning the war isn’t important to her. She has no wish even if she did win the Recreation Gem. Her task, as a mercenary hired by the Magus Association, is simply to eliminate the Yggdmillenia Family so that’s what she intends to do.

A practical person, she sees magic as a tool to accomplish her goals and no longer has any desire to reach the Root like the majority of her former peers. Besides using a variety of guns (which most mages look down on) she's a black belt in Taekwondo. Mercenaries have to be equipped for the job, after all. She claims to work best alone, but can work with others if the situation calls for it.

While she generally portrays an aloof persona, she does have a sense of right and wrong. She’s respectful of the elderly (that aren’t dirtbags). She’ll offer her seat on the bus if she sees a pregnant lady standing. While her training in the Death Brigade Mercenary group taught her to hide her emotions, it didn’t remove them.

Bio: Long story short, once herald as a young genius from a prominent magus family, a young 16 year old Lucy found herself accused of academic dishonesty, her research plagiarized, and her name smeared. She ultimately dropped out of the Clocktower and joined an unaffiliated, mercenary group that call themselves the Death Brigade. Trained in the art of assassination, her nickname 'Spider' started to spread in the underworld of the magus society as she took on one job after another, leaving a trail of corpses in her wake. Eventually, the Association would come to notice her work and hire her to quietly eliminate the Yggdmillenia Family.

Not much else is known about her history beyond the following facts:
  • Prior to dropping out of the Clocktower, she'd been researching the conversion of 'Imaginary Numbers' to 'Real Numbers' and vice versa as a student of the Department of Creation.
  • Having cut ties with her family, she is no longer eligible for her family's Magical Crest. Her younger sister is now the heir.
  • The Holloways are spiritualists, with most members possessing an affinity for the hollow element.
  • The Spider's first target was a certain former professor of the Clocktower's Department of Creation (only a select few people know this).
  • She seems to have a close relationship with the current leader of the Death Brigade, a man who goes by the name of Noctis.

Others:
Songs that tell the sequence of her life story:











Servant CS
latest
Class: Assassin of Blue

Faction: Blue

True Name: Ryushi Korogane (Koro-sensei)

Source: Assassination Classroom (Manga)

Alignment: Neutral good.

Personality: A kind and compassionate goofball, Koro-sensei can switch from being silly to serious in seconds. He's a little perverted and can get petty over little things, but has a good head on his shoulders, minus a few lose screws of course. Despite knowing that he's a ticking time bomb and not wanting to endanger the planet, Koro wanted to die on his own terms - so he decides to teach a bunch of kids how to kill him, keeping his promise to a lady he'd been fond of.

He likes boobs. He likes children. He seems to love being a teacher and is incredibly protective of those he considers to be his students.

He has a dark past as a cold-hearted, emotionless assassin that occasionally rears its head (especially when he's angry), but is a good person deep down.

Bio: Growing up in the slums, Koro sensei grew up in a harsh environment where people often betrayed each other and became an assassin to survive. Long story short, he was a world-level assassin that was betrayed by his student and experimented on. After encountering the former teacher of Class E, he decides to become a teacher. Making a deal with the government, he threatens to destroy the earth unless he can teach Class E. During that time, they are allowed to kill him, while he promises not to kill them.

For in-depth info:

Class Skills:
Presence Concealment (B) --In the past, Korogane was herald the greatest assassin (in his world) so his presence concealment skill would be higher if not for the experimentation that left him unable to hide his true feelings (the color of his skin changes with his feelings). Originally A, it dropped to B due to [Alien Octopus Body].

Personal Skills:
Alien Octopus Body (Rank A)- An accumulation of hundreds of experimentations that have resulted in what can only described as an 'alien octopus', he obtains the following alterations:
  • pro: highly flexible body with stretchable tentacles, once a month protective molt, sticky hydrophobic mucus, high speed/reflexes, high processing speed, super regeneration, super digestive system, enhanced adaptability, enhanced senses, protective coloring.
  • con: outlandish appearance that makes it harder to blend in/not be noticed , weakness to water, squishy appendages that lessen impact he is capable of producing, inability to hide his emotions,.

Teacher of Assassins (Rank B) - As a teacher of assassination, he has encyclopedic knowledge of all assassination techniques and he can pass them down to those who he considers and who accept the role of his student. Once they accept, the student is considered an 'Assassin' and gains the [Prescence Concealment] skill which starts at Rank E and can rise to the same rank as the teacher. In addition, due to the competitive spirit he has when it comes to other Assassins as well as his pride as a teacher, Koro-sensei receives a stat boost proportional to the number and grade of all 'Assassins' in his presence.


Hypersonic Combat (Rank A) - This skill grants the user the ability to perform hypersonic combat techniques, such as moving so fast that it appears that there are multiple of the user performing separate actions simultaneously, rocketing at the target like hypersonic pinballs, hypersonic punch/thrust, whipping tentacles at hypersonic speed, etc. These techniques supplement power with speed rather than strength and take into account the user's Agility stat when it comes to offensive attacks.

Noble Phantasms:
Absolute Defense Form (Self Buff, Rank A+++) -- Assassin shrinks his body in a small sphere roughly the size of baseball with a crystallized membrane around himself that makes impervious to any damage for 24 hours. During this time, he is immobile. His entire story revolves around him being an unkillable teacher, with his name 'koro-sensei' literally meaning 'unkillable teacher', and this NP is a culmination of that. Within his form, he rejects any concept of 'damage' or 'harm'.

335


Lunar Field Exercise: Operation Swiss Cheese (Anti-Unit, Rank A)-- Assassin didn't actually blow up the moon in his series, but people think he did and that's the important part. If caught in this NP, it sends the target into a reality marble that reflects the surface of the moon where Assassin was experimented on...10 minutes before it explodes. The explosion can be stopped if the target can find the source of the explosion and kill it within a 10-minute time frame. Whether the explosion occurs or the source is killed, the marble fades on its own.

vid-na-dalekoe-solncze-i-planetu-neptun-s-ego-sputnika-triton-475x356.jpg



Anti-Matter Bomb, The Explosion That Will Destroy The Earth. (Rank E-A, Anti-Planet)--Assassin blows up, doing damage of the "planetary" scale with only a 1% chance of being strong enough to take the Earth with him (No, he can't actually destroy the earth, but still BIG aoe). He can't activate this NP by choice and he wouldn't even if he could, so only a command spell can force him to explode and die. All three command spells for more power (he dies either way). No ranks is given because no master that's summoned have ever risked the 1% chance and used it.

Stats:
  • Strength: C
  • Endurance: B
  • Agility: A++
  • Magical Power (MP): C
  • Luck: D
  • Noble Phantasm (NP): A
Other:


KORO-SENSEI LIST OF WEAKNESSES
  1. When he tries to act cool, his weaknesses show.[6]
  2. He is surprisingly quick to panic.[7]
  3. He is petty.[8]
  4. His punches are soft.
  5. Boobs (natural weakness).
  6. He is subservient to his superiors at work.
  7. He has no patience for wire puzzles.
  8. He gets motion sickness.
  9. He can't sleep on a pillow other than his own.
  10. He worries about appearances.
  11. He can't handle hot food.
  12. Getting wet makes him swell up (natural weakness).[9]
  13. Juicy gossip.[10]
  14. Hackneyed plot developments make him cry.
  15. He gets taken in by rumors.
  16. He uses up stamina after molting, slowing him down (natural weakness).
  17. He uses up stamina after regeneration, slowing him down (natural weakness).
  18. His body goes rigid when bathed in a special beam of light (natural weakness).
  19. When he returns to normal after a serious situation, he gets embarrassed.
  20. He can only draw simple pictures.
  21. Heat fatigue.
  22. He is strict about poolside manner.
  23. He can't swim (natural weakness).
  24. He likes to gossip.
  25. He is weak against the occult.
  26. If he can't gather people, he feels worthless.
  27. Tone-deafness.
  28. He sucks at hiding.
  29. He gets carried away by official positions.
  30. His heart (natural weakness).
  31. Not related, but acts like a doting parent.
  32. Gets insurance to avoid getting hurt.
  33. He doesn't really know what "your own football" means.
  34. He sucks at reporting.
  35. He suffers from road rage.
  36. Restructuring (natural weakness).
  37. He doesn’t have much brute strength, so if all of his tentacles are grabbed at once, he would be unable to escape (Natural weakness).
  38. Unintentionally adding insult to injury.
  39. Completely oblivious to the mood in moments of high tension.
  40. Class 3-E students: Arguably Korosensei's greatest weakness. Although students of 3-E class are subtly aware of this, only three students ever made actual attempts to exploit this factor: Karma Akabane, Nagisa Shiota (using himself as bait), and Ryoma Terasaka (using Nagisa as a suicide bomber the first time, second when he was unknowingly manipulated by Shiro into nearly drowning his classmates, but has redeemed himself since). Exploiting this weakness means one has no qualms of discarding lives of his/her classmates, and even their own; Yanagisawa has demonstrated these qualities.

Accepted
 

  • Q46dB2O.png
    Name: Sousuke Yakou
    Faction: Mages Association
    Age: 29
    Gender: Male
    Appearance:
    Sousuke is a typical Asian with black hair and black eyes, until an event that changed his origin and affinity also turned his eyes golden. He stands 5'11'' and is often seen in a black business suit with the red tie and grey shirt. The act of removing that suit during a fight means he is about to get serious.
    Magical Specialty:
    - Catoptromancy

    Years ago, after coming in contact with the Mystic Code that could be considered a Noble Phantasm "Yata-no-Kagami" (mirror of Yata) in one of ancient ruins in his homeland, Sousuke had his origin changed to Reflection and elemental affinity changed to Mirror. This turns him into a lackluster magus when it comes to traditional magics of great five elements that most magi practice. In exchange, he gains a set of unique magecraft based on his newly obtained origin and affinity.

    - Catoptric Projection: Sousuke has an ability to project a floating magic mirror that can reflect ranged attacks and certain magics to some extent. Due to high amount of focus needed, he can only create 3-4 mirrors near himself or 1-2 of them at distant locations at a time.
    - Catoptric Channel: By using 2 or more existing mirrors or any other object with enough reflective surface, Sousuke can establish a communication channel where people from both sides can see and hear from the other. He can also use it as a scrying device, only allow one side to observe thing. To set it up, he has to personally touch the mirror he wants to use to turn it into a viable target for this magecraft. Also, such act will leave a faint magical trace that can be perceived by those with enough experience or advanced sense.
    - Catoptric Guise: Sousuke can disguise himself as another individual. While using this magecraft, he also develops a personality and aura of the target. Combining with how characteristics like appearance or voice are perfectly replicated, it takes an expert among expert to figure his disguise out. To use this magecraft, Sousuke needs an experience of seeing and hearing the target, and something like a photo or voice recording won't be enough. Also he cannot use any of the target's magecrafts or supernatural abilities.
    - Mirror World: Sousuke can materialize and project his inner world onto reality. It contains landscape and atmosphere that mirrors the one in the real world, but with no living things present, and with any damage done to it not affecting the real world. In this world, he can project more mirrors from Catoptric Projection, up to a few dozens at a time. Also, mirrors projected by himself can be used for Catoptric Channel, as opposed to how it requires an existing mirror outside of this world. Being something similar to a Reality Marble, its magical consumption is outrageous and keeping this world up for just an hour will make him unable to do it again for a few days.

    - Runes
    With how underdeveloped Sousuke's Magic Circuit is thanks to the conflict with his family and how he lacks a talent and affinity to use conventional magecrafts, an art of Runes which doesn't rely on one's Magic Circuit has become his main interest after moving to the Clock Tower. Currently, he uses several strength and speed enhancing runes on his body and can achieve insane close combat on par with average Servants. Also, healing rune is another of his specialty thanks to how often he has gotten himself hurt and his inability to use even low level healing magic. Offensive runes are something he had practiced, but showed no interest in continue using. The exception being Finn Shot (Gandr) that he still keep practicing as his only ranged attack.

    Command Spells:
    K1TpUT3.png

    Personality:
    Thanks to his family and their twisted teaching, young Sousuke constantly thirsted for violence and competition. He generally acted arrogant and disrespectful just to cause a fight where he could be aggressive and despicable all he wanted. This didn't change even after he left the Yakou and start attending normal high school, making him a perfect leader of local delinquent gangs.

    After entering the western world of magi, Sousuke became much more matured and disciplined. Instead of the air of raw violence and ruthless, he now emits an unsettling, mysterious aura thanks to his constant smile that make it hard to discern his real thoughts and emotions. While interacting with fellow magi outside of battle, he often seems relaxed and sociable. However, those who had faced him as an opponent will immediately recall his sadistic and ruthless fighting style driven by endless desire to fight strong opponents, something that he could suppress but never got rid of. After all, the main reason he accepted to join this Recreation Gem War was not the miraculous prize nor was "that man" who directly asked him to join, but because of this supposedly powerful existence called "Servants" and a handful of strong magi that could serve as his opponent.

    When it comes to his job, Sousuke is one of the most professional and successful Enforcers. Any name given to him by the Association is already guaranteed to be eliminated, or captured in case of Sealing Designee. He is also highly strong-willed and hard working. During his early time at the Clock Tower, he never gave up on practicing conventional magecrafts despite never getting better due to having incompatible affinity, to the point of being looked down upon and discriminated. Nowadays, even as one of the most renowned combat magi in the Association, he still keep training without missing a single day.

    Bio:
    Yakou are a family of houjutsu practitioners isolating themselves on Mt. Kuchinawa just outside of Tokyo. Despite being an eldest son, Sousuke despised a lot of his family's traditions, namely upholding their special bloodline through incest, or the Black Chest that allow them to use traditional Japanese magecraft by storing a Divine Body inside their own family member. In fact, he couldn't care less about this bullshit world of magic that his family kept drilling into his head. With a bit of external help, he eventually escaped from his family and started living as an ordinary high schooler in Tokyo.

    During one of his school trip to Mie prefecture, Sousuke visited an ancient shrine and accidentally discovered a secret passage that lead him to an otherworldly ruin. There, he ran into what seemed like an ordinary mirror but somehow resonating with him. The moment he touched it out of curiosity, there was a blinding light and the next thing he knew he woke up in the hospital as the survivor of the earthquake. The young man tried to continue living his ordinary life, but he soon accidentally met an individual who introduced himself as a magus from the Mages Association, some kind of big shot actually.

    Taking interest in the name Yakou, the man tried to approach and befriend Sousuke, but being violent as he was, the young man started a fight. Since he hadn't learnt or inherited any magic from his family, there was no where a self-taught martial art could match any kind of magecraft. That said, the magus also stopped using magic the moment he noticed that his opponent couldn't use any. This earned him some respect from Sousuke and allowed both of them to talk things out. Since the world of magic from the western side interested him, and he was promised that there would be strong opponents to fight, Sousuke left Japan for the Clock Tower soon after he graduated from high school.

    Years later, Sousuke had officially become an Enforcer of Mages Association, as well as their first choice in dealing with unwanted but potentially strong enemy. His unique magecraft and unorthodox close combat had proven to be useful against magi, and the man himself had no short of strong opponents to fight, like he always wanted. In fact, it's had become an unspoken rule in the Association to assign the hardest task with the most risk to him. Therefore, the moment they need personnel to join Recreation Gem War, his name was immediately brought up.

    Others:
    - Japanese animes and games are among his most favorite hobbies. The most notable reason is that he doesn't need a subtitle or translation and can enjoy the original materials at their highest quality.
    - It's totally not my intention when I was cooking up his magical specialty, but after I finished no matter how I look at him this is literally a male Bazett with more bloodlust. Also his Mirror World is totally not a rip-off of UBW
Accepted
 
Master CS

Name
: Preston Yorvak Yggdmillennia
Faction: Red
Age: 30
Gender: Male
Appearance:
1672072151510.png
Magical Specialty: Rune Magecraft is a comprehensive branch of thaumaturgy covering runic sigils both modern and ancient. Preston is well versed in using a variety of runes from different cultures. Although he has a preference for Norse runes due to their versatility and difficulty to study. While commonly relying on either runestones or writing implements to properly make use of them. Preston's understanding has reached a point where he is able to use replicas of three Primordial Runes with mana alone. These are the Eiwaz, Sigel and Ansuz runes.
Command Spell Appearance:
1672072422523.png

Personality:
Preston is a man who prides himself on his own intellect. He knows much about Thaumaturgy to the point where he could be described as a font of knowledge. Curious by nature and unabashed in his pursuit of understanding anything that catches his interest. Preston carries himself with the cold dignity one could expect from a magus. While he won't hesitate to act in ways one would deem outright evil. He has standards that he would never breach. Murdering magi for their work, poisoning his own magic crest and even crafting braindead homunculi to be used a living mana-batteries. Anything that can benefit him will within his completely reasonable standards will be done without hesitation. While confident in his near encyclopedic knowledge of magecraft. His treatment of the craft favors only the practical and never the lifestyle.

Bio:
Preston is the youngest child of the Yorvak Magi Family. Born on an island that nobody has ever heard of, in a village no-one cares about. His family was dedicated to the study of creating Chimera. Their ultimate goal was the creation of an artificial Phantasmal Beast. Prestons early childhood was spent taking apart various animals and putting them back together again with different pieces. While decent enough to warrant the minimum praise from his parents. Preston found the entire process boring. Chimera creation itself wasn't the issue, rather that he wasn't allowed to pursue anything beyond Chimera creation. So the only option he saw that made sense was to murder his parents. They had been sacrificing villagers to feed their chimera so nobody would miss them much. Then he fed his own sister to his favorite chimera, he needed the Magic Crest after all. Traveling the world alongside his patchwork abomination. Preston made a living killing magi and trading their crests to the Mages Association for resources. Soaking in every bit of thaumaturgical knowledge he could obtain. The years would pass with Preston knowing more and more. Eventually he obtained three Primordial Runes, a feat only accomplished by the legendary Touko Aozaki. Such a feat didn't satisfy him enough. So he stole enough knowledge from the Einzbern and Musik clans to learn the art of creating homunculi. This is what spurned the Association to place a Sealing Designation on him. When the Church came for him with an entire squad of Executors. Preston watched as his favorite Chimera, now a hybrid homunculi; tore them apart. Yggdmillenia offered Preston a place among their ranks. He joined because the prospect of a Holy Grail would give him even more resources to work with.

Others:

Servant CS

Class
: Berserker of Red
Faction: Yggdmillenia
True Name: Demi-Fiend
Appearance:
1672145232329.png
Source: Shin Megami Tensei
Alignment: Chaotic Neutral

Personality:
The Demi-Fiend is a silent protagonist and all of his decisions including his personality, are player chosen. One of his few character traits are his fearlessness and bravery, as he was shown to fight demons and gods, without any fear. He also possesses an extraordinarily high will, as the reason he holds is the most likely to be chosen by Kagutsuchi. He is a charismatic manipulator, given that he is capable of negotiating with demons to convince them of joining him. Depending on player choice, he can choose to follow a reason or become a demon. Like all the other Megami Tensei protagonists, he wants to gain as much magnetite and macca as possible, which is a sign of greed.

Bio:
The Demi-Fiend was once a normal high school student in Tokyo along with his friends Isamu Nitta and Chiaki Hayasaka. However, when they are summoned to an abandoned hospital by their teacher Yuko Takao, she tells the Demi-Fiend that an event called the Conception is about to take place. Initiated by a man named Hikawa, the Conception will cleanse and thus destroy the world in preparation for the creation of a new one. With nothing they can do, the high school students brace for the apocalypse.

While unconscious, the Demi-Fiend has a vision of a boy inserting a creature into his body. When he wakes up, he finds that his body has been infused with demonic power and thus he has been reborn as half human, half demon -- the Demi-Fiend. The insect-like creatures known as Magatama are what he can ingest to change his affinities and stats.

Over the course of the game, the Demi-Fiend recruits and fights demons in the new Tokyo called the Vortex World. He encounters his former friends and each becomes interested in creating their own vision of the new world to come. It is up to the player to decide which of these ideologies to join and thus take part in their creation. However, the Demi-Fiend may also choose to go against the ideologies presented and forge a different path.

Should the Demi-Fiend manage to kill every Fiend and claim their Candelabra, the Labyrinth of Amala will slowly open up to him. As he journeys into its depths, he discovers more truths about the Conception and the nature of the universe, learning that it is the fate of every world to constantly go through Conceptions, no matter how many lives it will claim, and that Hijiri is a human cursed eternally for committing an ultimate sin, cursed to be forever born into worlds that are about to undergo Conceptions, but never able to affect the outcome in any way. At some point he is warned by Metatron, YHVH's greatest angel and servant, not to go any deeper into the Labyrinth, in this path the Demi-Fiend ignores him. Eventually the Demi-Fiend faces Lucifer's right-hand man, Beelzebub, and just as he is about approach the elevator that will bring him to the depths of the Amala Labyrinth, Metatron appears and challenges him, saying that he cannot be allowed to progress further. Once both are defeated, the Demi-fiend can opt to make them his minions. When he makes it to the deepest part of the Amala Labyrinth, he is congratulated by the Blonde Old Man, who tells him that by coming here he has willingly discarded any humanity he has left, and thus will become a True Demon. The Old Man gives him power, and tells him to destroy Kagutsuchi.

The Demi-Fiend reawakens in the Shinjuku Medical Center morgue, like he did when he was first transformed into the Demi-Fiend. He discovers that the Old Man has unlocked new power within the first Magatama he was given, allowing him to learn a skill that allows his attacks to bypass almost all kinds of protection. He then climbs the Tower of Kagutsuchi, killing the Reason Bearers and his former friends. Once at the top, Kagutsuchi is outraged that he has willingly given himself to be a servant of Chaos, and the Demi-Fiend kills him. With Kagutsuchi's death, the Conception of worlds is no longer possible and YHVH has effectively lost his power to maintain the cycle of creation.The Blonde Boy and Old Man appear, telling the Demi-Fiend that his powers must be tested to see if he is strong enough to lead the legions of chaos against heaven, and assume their true demonic form as Lucifer.

Once defeated, Lucifer calls forth the demons of chaos, announcing that their hero has been born. The Demi-Fiend then leads an army of demons towards a dead Kagutsuchi, with the intent to defeat YHVH and his faction once and for all.


Class Skills:
.Mad Enhancement (A): Demi-Fiend possesses this skill at a high level due to his inherent rage towards the Great Will. Such rage provides a boost to his parameters at the cost of robbing him of his conversational abilities. Which doesn't really change much considering he doesn't talk a lot.

Avenger (A): Demi-Fiend is capable of transforming any and all hatred directed towards him into strength. This is especially true of negativity coming from Servants that are Law aligned.

Oblivion Correction (C): Humans are creatures that will forget that which is inconvenient. An Avenger never forgets, for to forget to to deny their very existence as hatred itself. Demi-Fiend's attacks have a change to do critical damage if he attacks from beyond the memory of his opponents. This ability drops to a C-Rank in the event of a Double Summon.

Self-Replenishment (Mana): When not utilizing any of his Noble Phantasms. Demi-Fiend is capable of passive mana replenishment. Said regeneration is fueled by his hatred towards the Great Will.


Personal Skills:
Double Summon: Demi-Fiend qualifies for both Berserker and Avenger Classes with the latter being the likeliest form to summon him in. Normally the Avenger class cannot be included in a Double Summon. However the Demi-Fiend seems to be the exception to this rule.

Crest of the Fiend (A): The markings tattooed across his body are the proof of his existence as an inhuman entity. This would receive a B rank under summons as a Berserker. However his Avenger traits raise that up a grade, proving once again the Demi-Fiends nature as a True Demon.

One More God Rejected (A): Known for his ruthless slaying of powerful entities such as Ahriman, Noah, Baal Avatar and finally Kagutsuchi. The Demi-Fiend gains parameter increases when battling divine beings or those connected to cycles of destruction and rebirth.

Noble Phantasms:
King of Chaos (A+): The title gained by the Demi-Fiend once he had mastered all 24 Magatama. These parasitic creatures were bonded to the body of the half-demon, each feeding him their power as he grew with every new battle. Some granted him great physical prowess, others devastating spells and even those few that gave him power over the mind. In the end his reward for his efforts was a host of demonic powers that earned him a reputation for being overpowered. The most notable of these is Pierce, which bypasses any physical resistance that is not outright immunity.

Masakados (A): A gift from Tokyo's guardian deity and the most powerful Magatama at his disposal. Not only does it provide a boost to all of his ability parameters sans luck. It also nullifies any attacks that would burn, freeze, shock, slash, pierce or bash. In addition it prevents his mind from being affected by outside sources.

Demon of Darkness, General of the Morning Star (A++): Personally selected by the Fallen Angel to lead the charge against the Great Will. The Demi-Fiend commands the legions of demons that comprise Lucifer's army. Although unable to summon them fully to aid him in combat. They were able to sneak part of themselves inside of his Saint Graph. This qualifies them as a part of his spiritual core. Which allows the Demi-Fiend to momentarily summon them one at a time to perform a certain action before they return to his core.

Stats:
  • Strength: A
  • Endurance: A
  • Agility: A
  • Magical Power (MP): A
  • Luck: D+
  • Noble Phantasm (NP): A+++
Other:
 
Last edited:
Master CS

Name
: Preston Yorvak Yggdmillennia
Faction: Red
Age: 30
Gender: Male
Appearance:
View attachment 1052239
Magical Specialty: Rune Magecraft is a comprehensive branch of thaumaturgy covering runic sigils both modern and ancient. Preston is well versed in using a variety of runes from different cultures. Although he has a preference for Norse runes due to their versatility and difficulty to study. While commonly relying on either runestones or writing implements to properly make use of them. Preston's understanding has reached a point where he is able to use replicas of three Primordial Runes with mana alone. These are the Eiwaz, Sigel and Ansuz runes.
Command Spell Appearance:
View attachment 1052240

Personality:
Preston is a man who prides himself on his own intellect. He knows much about Thaumaturgy to the point where he could be described as a font of knowledge. Curious by nature and unabashed in his pursuit of understanding anything that catches his interest. Preston carries himself with the cold dignity one could expect from a magus. While he won't hesitate to act in ways one would deem outright evil. He has standards that he would never breach. Murdering magi for their work, poisoning his own magic crest and even crafting braindead homunculi to be used a living mana-batteries. Anything that can benefit him will within his completely reasonable standards will be done without hesitation. While confident in his near encyclopedic knowledge of magecraft. His treatment of the craft favors only the practical and never the lifestyle.

Bio:
Preston is the youngest child of the Yorvak Magi Family. Born on an island that nobody has ever heard of, in a village no-one cares about. His family was dedicated to the study of creating Chimera. Their ultimate goal was the creation of an artificial Phantasmal Beast. Prestons early childhood was spent taking apart various animals and putting them back together again with different pieces. While decent enough to warrant the minimum praise from his parents. Preston found the entire process boring. Chimera creation itself wasn't the issue, rather that he wasn't allowed to pursue anything beyond Chimera creation. So the only option he saw that made sense was to murder his parents. They had been sacrificing villagers to feed their chimera so nobody would miss them much. Then he fed his own sister to his favorite chimera, he needed the Magic Crest after all. Traveling the world alongside his patchwork abomination. Preston made a living killing magi and trading their crests to the Mages Association for resources. Soaking in every bit of thaumaturgical knowledge he could obtain. The years would pass with Preston knowing more and more. Eventually he obtained three Primordial Runes, a feat only accomplished by the legendary Touko Aozaki. Such a feat didn't satisfy him enough. So he stole enough knowledge from the Einzbern and Musik clans to learn the art of creating homunculi. This is what spurned the Association to place a Sealing Designation on him. When the Church came for him with an entire squad of Executors. Preston watched as his favorite Chimera, now a hybrid homunculi; tore them apart. Yggdmillenia offered Preston a place among their ranks. He joined because the prospect of a Holy Grail would give him even more resources to work with.

Others:

Servant CS

Class
: Berserker of Red
Faction: Yggdmillenia
True Name: Demi-Fiend
Appearance:
View attachment 1052612
Source: Shin Megami Tensei
Alignment: Chaotic Neutral

Personality:
The Demi-Fiend is a silent protagonist and all of his decisions including his personality, are player chosen. One of his few character traits are his fearlessness and bravery, as he was shown to fight demons and gods, without any fear. He also possesses an extraordinarily high will, as the reason he holds is the most likely to be chosen by Kagutsuchi. He is a charismatic manipulator, given that he is capable of negotiating with demons to convince them of joining him. Depending on player choice, he can choose to follow a reason or become a demon. Like all the other Megami Tensei protagonists, he wants to gain as much magnetite and macca as possible, which is a sign of greed.

Bio:
The Demi-Fiend was once a normal high school student in Tokyo along with his friends Isamu Nitta and Chiaki Hayasaka. However, when they are summoned to an abandoned hospital by their teacher Yuko Takao, she tells the Demi-Fiend that an event called the Conception is about to take place. Initiated by a man named Hikawa, the Conception will cleanse and thus destroy the world in preparation for the creation of a new one. With nothing they can do, the high school students brace for the apocalypse.

While unconscious, the Demi-Fiend has a vision of a boy inserting a creature into his body. When he wakes up, he finds that his body has been infused with demonic power and thus he has been reborn as half human, half demon -- the Demi-Fiend. The insect-like creatures known as Magatama are what he can ingest to change his affinities and stats.

Over the course of the game, the Demi-Fiend recruits and fights demons in the new Tokyo called the Vortex World. He encounters his former friends and each becomes interested in creating their own vision of the new world to come. It is up to the player to decide which of these ideologies to join and thus take part in their creation. However, the Demi-Fiend may also choose to go against the ideologies presented and forge a different path.

Should the Demi-Fiend manage to kill every Fiend and claim their Candelabra, the Labyrinth of Amala will slowly open up to him. As he journeys into its depths, he discovers more truths about the Conception and the nature of the universe, learning that it is the fate of every world to constantly go through Conceptions, no matter how many lives it will claim, and that Hijiri is a human cursed eternally for committing an ultimate sin, cursed to be forever born into worlds that are about to undergo Conceptions, but never able to affect the outcome in any way. At some point he is warned by Metatron, YHVH's greatest angel and servant, not to go any deeper into the Labyrinth, in this path the Demi-Fiend ignores him. Eventually the Demi-Fiend faces Lucifer's right-hand man, Beelzebub, and just as he is about approach the elevator that will bring him to the depths of the Amala Labyrinth, Metatron appears and challenges him, saying that he cannot be allowed to progress further. Once both are defeated, the Demi-fiend can opt to make them his minions. When he makes it to the deepest part of the Amala Labyrinth, he is congratulated by the Blonde Old Man, who tells him that by coming here he has willingly discarded any humanity he has left, and thus will become a True Demon. The Old Man gives him power, and tells him to destroy Kagutsuchi.

The Demi-Fiend reawakens in the Shinjuku Medical Center morgue, like he did when he was first transformed into the Demi-Fiend. He discovers that the Old Man has unlocked new power within the first Magatama he was given, allowing him to learn a skill that allows his attacks to bypass almost all kinds of protection. He then climbs the Tower of Kagutsuchi, killing the Reason Bearers and his former friends. Once at the top, Kagutsuchi is outraged that he has willingly given himself to be a servant of Chaos, and the Demi-Fiend kills him. With Kagutsuchi's death, the Conception of worlds is no longer possible and YHVH has effectively lost his power to maintain the cycle of creation.The Blonde Boy and Old Man appear, telling the Demi-Fiend that his powers must be tested to see if he is strong enough to lead the legions of chaos against heaven, and assume their true demonic form as Lucifer.

Once defeated, Lucifer calls forth the demons of chaos, announcing that their hero has been born. The Demi-Fiend then leads an army of demons towards a dead Kagutsuchi, with the intent to defeat YHVH and his faction once and for all.


Class Skills:
.Mad Enhancement (EX): Demi-Fiend possesses this skill at the highest level due to his inherent rage towards the Great Will. Such rage provides a boost to his parameters at the cost of robbing him of his conversational abilities. Which doesn't really change much considering he doesn't talk a lot.

Avenger (A): Demi-Fiend is capable of transforming any and all hatred directed towards him into strength. This is especially true of negativity coming from Servants that are Law aligned.

Oblivion Correction (C): Humans are creatures that will forget that which is inconvenient. An Avenger never forgets, for to forget to to deny their very existence as hatred itself. Demi-Fiend's attacks have a change to do critical damage if he attacks from beyond the memory of his opponents. This ability drops to a C-Rank in the event of a Double Summon.

Self-Replenishment (Mana): When not utilizing any of his Noble Phantasms. Demi-Fiend is capable of passive mana replenishment. Said regeneration is fueled by his hatred towards the Great Will.


Personal Skills:
Double Summon: Demi-Fiend qualifies for both Berserker and Avenger Classes with the latter being the likeliest form to summon him in. Normally the Avenger class cannot be included in a Double Summon. However the Demi-Fiend seems to be the exception to this rule.

Crest of the Fiend (A): The markings tattooed across his body are the proof of his existence as an inhuman entity. This would receive a B rank under summons as a Berserker. However his Avenger traits raise that up a grade, proving once again the Demi-Fiends nature as a True Demon.

One More God Rejected (A): Known for his ruthless slaying of powerful entities such as Ahriman, Noah, Baal Avatar and finally Kagutsuchi. The Demi-Fiend gains parameter increases when battling divine beings or those connected to cycles of destruction and rebirth.

Noble Phantasms:
King of Chaos (A+): The title gained by the Demi-Fiend once he had mastered all 24 Magatama. These parasitic creatures were bonded to the body of the half-demon, each feeding him their power as he grew with every new battle. Some granted him great physical prowess, others devastating spells and even those few that gave him power over the mind. In the end his reward for his efforts was a host of demonic powers that earned him a reputation for being overpowered. The most notable of these is Pierce, which bypasses any physical resistance that is not outright immunity.

Masakados (A): A gift from Tokyo's guardian deity and the most powerful Magatama at his disposal. Not only does it provide a boost to all of his ability parameters sans luck. It also nullifies any attacks that would burn, freeze, shock, slash, pierce or bash. In addition it prevents his mind from being affected by outside sources.

Demon of Darkness, General of the Morning Star (A++): Personally selected by the Fallen Angel to lead the charge against the Great Will. The Demi-Fiend commands the legions of demons that comprise Lucifer's army. Although unable to summon them fully to aid him in combat. They were able to sneak part of themselves inside of his Saint Graph. This qualifies them as a part of his spiritual core. Which allows the Demi-Fiend to momentarily summon them one at a time to perform a certain action before they return to his core.

Stats:
  • Strength: A
  • Endurance: A
  • Agility: A
  • Magical Power (MP): A
  • Luck: D+
  • Noble Phantasm (NP): A+++
Other:

Accepted
 
Changed the Berserker Servant to someone more famous who I think works better. The Lord of the Sith has arrived.
 

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