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Fandom Fate/No Order Character Sheets

I'm not giving out spoilers.
Most likely not. His ritual sacrifices have to be willing sacrifices or else the ritual will not work. Any character deaths will happen in ooc before ic, right?
 
I'm not giving out spoilers.
Most likely not. His ritual sacrifices have to be willing sacrifices or else the ritual will not work. Any character deaths will happen in ooc before ic, right?
Hopefully NO characters die
Although I still think the little girl needs to learn that its kill or be killed
 
I think Sophia will understand. She misses her father. Sophia will be in an life or death situation when she subconsciously summons her Servant
 
This took way longer than I thought, but code is fun so I made it work, yay!
I want to play a more flavor role, so I'd be taking the job as support; think another Solomon except not out to kill everyone.
Hi DANI!
BlightGiver BlightGiver Just tell me if I need to change stuff and when I can jump it XD





Alexandria Bartholomew Rehema


__anubis_original_drawn_by_houtengeki__b681961f55ad4bb550c17c0d5cdaf453.jpg



no slide
Basic info


Age: 25 -0O0- Gender: Female

Height: 191 cm -0O0- Weight: 73

Role: Technical Support
Personality: Not you're Average Magus

Alexandria is... confusing. Normally, she's one of the warmest people in the room, kind, gentle, indulgent even, but on the flip side she has a mischievous streak miles wide. More often than not, the smile she wore hid some more sinister plot... but the furthest she ever goes are practical jokes: mere inconveniences ranging from materializing something like a Roman Cushion to throwing her voice to confuse those she speaks to. With a smile, she can brighten a room and with a few short words she could inspire laughter, though more often than not, it's her own mirth that fills her ears. She's in love with the idea of humor, forcing the world in the perspective of a comedy; something light, cheerful, and most of all, entertaining.

She's a kind woman to an extent, thinking of others when she could and always aiming for an end that would please everyone if possible. She is, however more willing to accept the reality that not everything is bright and beautiful, she she has resolved to try her hardest to find some light in every situation. She very much enjoys the feeling of freedom, of wandering aimlessly through wide open spaces and that little habit gets her into trouble at times. She's capable enough to get herself out though; as one who willingly flirts with mischief, she knows how to escape as well as ensnare whenever fate decides to play.

She is intelligent, though it's never immediately apparent as she often speaks of dreams and ideals rather than cold hard facts. She knows a great many things and loves learning just as much as she loves life, though she rarely uses such a thing to claim the pretense of superiority. She's been rather secretive as of late when it comes to sharing her knowledge, though this is a rather normal trait for most magi. Regarding more mundane things however, she is more that willing to tell the all who would lend and ear the wonders of the new age and often bemoans the fact that her unique upbringing prevented her from enjoying such marvels earlier.

In combat, though she actively avoids such situations, she's all but impossible to predict; quickly changing strategies and leveraging her extensive knowledge to bring the opponent to heel. She can end most battles after a few lines, though strangely enough she only goes for the kill when there is absolutely no other option.

History: it's a long one

The last heir to the dwindling line of Rehema, keepers of the once proud Library of Alexandria, Lexa was always an inquisitive child. She would devour knowledge like one would expect from an alchemist of Atlas and retain it with perfect clarity thanks to the Family's Sorcery trait. She had a more mundane childhood than most, most of her time spent with her nose in some tome, browsing scrolls, or perusing research and records instead of playing around. Well, she was allowed to experiment whenever she wished, though she didn't take to that as quickly as a child normally would. She was content then, you see, and the tomes and books and scrolls and papers were enough to fill her mind with things she didn't know but desperately wanted to. As a Magus Family, they were always odd, being content to simply safeguard and collate the knowledge of magecraft rather than undertake research of their own to further the path towards the Root... Well that wasn't right. In time she learned how to used magecraft, with all the power and control her family was blessed with despite her place in Atlas, but they didn't work to go back to the Root, but rather to surpass it. Her family line was one who sought the infinite pathways of the future into and evermore infinite end rather that return to the unobtainable beginning.

This was much more apparent in her considering her strange Dual Origin. To Consume would validate her hunger for knowledge but to Evolve was something that went against all sensibilities of Magi, to advance to the future rather than towards the Root of all things. This made her indispensable at Atlas, that even if her prowess with the Rooms and Calculations were at par with the majority, her creativity as well as tenacity brought her far into the Art of Creating World Killers. She could grasp what normal magic could not, and to combine the ingenuity of man with the power of the gods was something that Atlas strived for since completing their computer.

Even as a child she consumed everything they could give her; the method to create Pseudo-Spiritons was simple to her, the workings of Ether and how the Counter Force would actively avoided was committed to memory, the Black God was successfully recreated despite it still being sealed into the caverns of the World, and even the Great Curtain Pillar was analyzed with the full consent of the Successor of Mercury. She climbed the ranks quickly, as she was expected to because of her strangeness, her brokenness as a Magus, but they did not give her a Sealing Designation; One did not challenge a World Ender, especially when they were content to tinker away in the Caverns of the World. She dove into long forgotten magics, from the useless to the obscure, from the impossible to the most effortless. She didn't need to know when or where she would use a particular miracle, or if she would ever need it in the far flung future, but endlessly she dove into knowledge for the joy of filling herself with their wonders. She accumulated it for the sake of accumulating it, and even as her repertoire broadened, her knowledge was elevated. Concepts were fused, unified, before being undone or discarded. Things deemed inseparable were torn apart to its barest bones before those were practiced and observed. She would evolve magic, analyzing, lumping them together, utilizing the infinite permutations hidden within each combination to increase knowledge and thus increase in joy.

For learning was always fun, no matter what she knowledge she gained.

And then, suddenly, Atlas had nothing left to teach her. Of course Atlas was in the business of Prediction and Prevention, but they thought; they didn't know. They Predicted, but they didn't record. The infinity of combination was still there, and it would always be there, but Atlas itself had nothing more to add. It was like being able to mix every paint on a palate, but in doing so nothing was left in the tube. Atlas, her home for all her life, suddenly turned into a prison that was to hold her for eternity, for no one would let loose a World Ender. For that's what she had become; when there was the Black Barrel, the Sealed Order of Knights, The Pillar that Holds the Other Side, she had become the Forbidden Grimoire; that which knew.

So she ran away, to escape the cave and go out into the world, as one of the famous philosophers would say. She was free for a time but Atlas, arrogant titan as it was, denied her this. They held the world, it was but a simple matter to retrieve her, but like the being of legend, it allowed for a labor, a task to be accomplished in exchange for freedom.

She entered a Fake War under a false observer, and there she learned much in regards to the servants and how they work. True, the honor of the victor went to another but she had gotten what she had needed, and that was enough. She had her freedom, and though her servant was defeated, they parted on good terms, both of them more than satisfied. With the help of a select few, they were able to perfect the Ritual after a more secret attempt but this time they had confirmed the hypothesis; the Grail they had created was not enough to punch a hole into the Root. Of course that lead to more questions, but such was her life now that she was free, she could attend to such frivolities in her own time.

She decided to enter Chaldea on a whim; given how horribly run their replica was and the disaster surrounding the organisation, she decided to give them a helping hand.

As A Magus: Short description of course

Keepers of Alexandria:
Lexa is proficient in basic magecraft and frighteningly with most known magecraft not classified as Sealing Designation. This is due to her family's unique Sorcery Trait, Keepers of Alexandria, which allows those who possess the trait to act as conduits to the Library of Alexandria. In short this allows those who possess the trait to perform any known magical ritual regardless of length, though this only provides the holder with the knowledge of the particular spell. If for example, a certain spell requires the death of the caster, this Trait by no means circumvents that requirement, therefore a spell used in this way still requires the costs of the original spell to be payed.

Lexa has a wealth of information available to her, though she more often than not uses Memory Partition, Thought Acceleration, Reinforcement, Elemental Magic, Alchemy, and Hypnosis. Other more specialized spells don't see the light of day until an experiment calls for it or a Weapon to be fabricated.

She possesses great skill in most of the Miracles of High Honor: Time Vamprism, Words of Babel, Creation of Mysic Eyes, Seeds of Knighthood, Runes and Words, Imbuing of Self even the Nobility of the Blue, but to use any of these outside Atlas will grant her a Sealing Designation for fear that the Clock would have to release all those they have already captured. The last one is just so that Barty doesn't try and start a fight again. After successfully gaining one of the contracts, she's given free reign to use her entire arsenal though for some reason she chooses not to.








 
Last edited:
This took way longer than I thought, but code is fun so I made it work, yay!
I want to play a more flavor role, so I'd be taking the job as support; think another Solomon except not out to kill everyone.
Hi DANI!
BlightGiver BlightGiver Just tell me if I need to change stuff and when I can jump it XD





Alexandria Bartholomew Rehema


__anubis_original_drawn_by_houtengeki__b681961f55ad4bb550c17c0d5cdaf453.jpg



no slide
Personality: Not you're Average Magus

Alexandria is... confusing. Normally, she's one of the warmest people in the room, kind, gentle, indulgent even, but on the flip side she has a mischievous streak miles wide. More often than not, the smile she wore hid some more sinister plot... but the furthest she ever goes are practical jokes: mere inconveniences ranging from materializing something like a Roman Cushion to throwing her voice to confuse those she speaks to. With a smile, she can brighten a room and with a few short words she could inspire laughter, though more often than not, it's her own mirth that fills her ears. She's in love with the idea of humor, forcing the world in the perspective of a comedy; something light, cheerful, and most of all, entertaining.

She's a kind woman to an extent, thinking of others when she could and always aiming for an end that would please everyone if possible. She is, however more willing to accept the reality that not everything is bright and beautiful, she she has resolved to try her hardest to find some light in every situation. She very much enjoys the feeling of freedom, of wandering aimlessly through wide open spaces and that little habit gets her into trouble at times. She's capable enough to get herself out though; as one who willingly flirts with mischief, she knows how to escape as well as ensnare whenever fate decides to play.

She is intelligent, though it's never immediately apparent as she often speaks of dreams and ideals rather than cold hard facts. She knows a great many things and loves learning just as much as she loves life, though she rarely uses such a thing to claim the pretense of superiority. She's been rather secretive as of late when it comes to sharing her knowledge, though this is a rather normal trait for most magi. Regarding more mundane things however, she is more that willing to tell the all who would lend and ear the wonders of the new age and often bemoans the fact that her unique upbringing prevented her from enjoying such marvels earlier.

In combat, though she actively avoids such situations, she's all but impossible to predict; quickly changing strategies and leveraging her extensive knowledge to bring the opponent to heel. She can end most battles after a few lines, though strangely enough she only goes for the kill when there is absolutely no other option.

History: it's a long one

The last heir to the dwindling line of Rehema, keepers of the once proud Library of Alexandria, Lexa was always an inquisitive child. She would devour knowledge like one would expect from an alchemist of Atlas and retain it with perfect clarity thanks to the Family's Sorcery trait. She had a more mundane childhood than most, most of her time spent with her nose in some tome, browsing scrolls, or perusing research and records instead of playing around. Well, she was allowed to experiment whenever she wished, though she didn't take to that as quickly as a child normally would. She was content then, you see, and the tomes and books and scrolls and papers were enough to fill her mind with things she didn't know but desperately wanted to. As a Magus Family, they were always odd, being content to simply safeguard and collate the knowledge of magecraft rather than undertake research of their own to further the path towards the Root... Well that wasn't right. In time she learned how to used magecraft, with all the power and control her family was blessed with despite her place in Atlas, but they didn't work to go back to the Root, but rather to surpass it. Her family line was one who sought the infinite pathways of the future into and evermore infinite end rather that return to the unobtainable beginning.

This was much more apparent in her considering her strange Dual Origin. To Consume would validate her hunger for knowledge but to Evolve was something that went against all sensibilities of Magi, to advance to the future rather than towards the Root of all things. This made her indispensable at Atlas, that even if her prowess with the Rooms and Calculations were at par with the majority, her creativity as well as tenacity brought her far into the Art of Creating World Killers. She could grasp what normal magic could not, and to combine the ingenuity of man with the power of the gods was something that Atlas strived for since completing their computer.

Even as a child she consumed everything they could give her; the method to create Pseudo-Spiritons was simple to her, the workings of Ether and how the Counter Force would actively avoided was committed to memory, the Black God was successfully recreated despite it still being sealed into the caverns of the World, and even the Great Curtain Pillar was analyzed with the full consent of the Successor of Mercury. She climbed the ranks quickly, as she was expected to because of her strangeness, her brokenness as a Magus, but they did not give her a Sealing Designation; One did not challenge a World Ender, especially when they were content to tinker away in the Caverns of the World. She dove into long forgotten magics, from the useless to the obscure, from the impossible to the most effortless. She didn't need to know when or where she would use a particular miracle, or if she would ever need it in the far flung future, but endlessly she dove into knowledge for the joy of filling herself with their wonders. She accumulated it for the sake of accumulating it, and even as her repertoire broadened, her knowledge was elevated. Concepts were fused, unified, before being undone or discarded. Things deemed inseparable were torn apart to its barest bones before those were practiced and observed. She would evolve magic, analyzing, lumping them together, utilizing the infinite permutations hidden within each combination to increase knowledge and thus increase in joy.

For learning was always fun, no matter what she knowledge she gained.

And then, suddenly, Atlas had nothing left to teach her. Of course Atlas was in the business of Prediction and Prevention, but they thought; they didn't know. They Predicted, but they didn't record. The infinity of combination was still there, and it would always be there, but Atlas itself had nothing more to add. It was like being able to mix every paint on a palate, but in doing so nothing was left in the tube. Atlas, her home for all her life, suddenly turned into a prison that was to hold her for eternity, for no one would let loose a World Ender. For that's what she had become; when there was the Black Barrel, the Sealed Order of Knights, The Pillar that Holds the Other Side, she had become the Forbidden Grimoire; that which knew.

So she ran away, to escape the cave and go out into the world, as one of the famous philosophers would say. She was free for a time but Atlas, arrogant titan as it was, denied her this. They held the world, it was but a simple matter to retrieve her, but like the being of legend, it allowed for a labor, a task to be accomplished in exchange for freedom.

She entered a Fake War under a false observer, and there she learned much in regards to the servants and how they work. True, the honor of the victor went to another but she had gotten what she had needed, and that was enough. She had her freedom, and though her servant was defeated, they parted on good terms, both of them more than satisfied. With the help of a select few, they were able to perfect the Ritual after a more secret attempt but this time they had confirmed the hypothesis; the Grail they had created was not enough to punch a hole into the Root. Of course that lead to more questions, but such was her life now that she was free, she could attend to such frivolities in her own time.

She decided to enter Chaldea on a whim; given how horribly run their replica was and the disaster surrounding the organisation, she decided to give them a helping hand.

As A Magus: Short description of course

Keepers of Alexandria:
Lexa is proficient in basic magecraft and frighteningly with most known magecraft not classified as Sealing Designation. This is due to her family's unique Sorcery Trait, Keepers of Alexandria, which allows those who possess the trait to act as conduits to the Library of Alexandria. In short this allows those who possess the trait to perform any known magical ritual regardless of length, though this only provides the holder with the knowledge of the particular spell. If for example, a certain spell requires the death of the caster, this Trait by no means circumvents that requirement, therefore a spell used in this way still requires the costs of the original spell to be payed.

Lexa has a wealth of information available to her, though she more often than not uses Memory Partition, Thought Acceleration, Reinforcement, Elemental Magic, Alchemy, and Hypnosis. Other more specialized spells don't see the light of day until an experiment calls for it or a Weapon to be fabricated.

She possesses great skill in most of the Miracles of High Honor: Time Vamprism, Words of Babel, Creation of Mysic Eyes, Seeds of Knighthood, Runes and Words, Imbuing of Self even the Nobility of the Blue, but to use any of these outside Atlas will grant her a Sealing Designation for fear that the Clock would have to release all those they have already captured. The last one is just so that Barty doesn't try and start a fight again. After successfully gaining one of the contracts, she's given free reign to use her entire arsenal though for some reason she chooses not to.








Welp
The Flash couldn't screw up this timeline any more than it already is...
*Hugs BearBearBear BearBearBear *
I am happy you're here Mama
People don't like me...
 
You do have the freakin Akashic Record in your brain
I probably didn't vent you
*Pulls the hood of her BearBearBear BearBearBear hoodie up*
Though why the color scheme change
Going with the darker colors for a reason, Mama?
I'm planning a Waver Arc in the False War, though if everything goes as planned the aftermath should be just as fun.
We should take this to OOC, we're in the character pages, love~
 
Full Name: Mordred Pendragon (Alter), the Shield of the People.

mordred alter.jpg

Servant Class: Shielder

Gender: Female, though like her father, she was thought to be male in life.

Backstory: Having only been recently summoned a month before this new Singularity, they are still fairly new to Cheldea. They have spent the majority of this time with their master, rarely leaving her room, due to her extremely shy and introverted personality. Her Master is still capable of supplying her with Mana, though the process to regenerate it takes longer in this format.

Personality: Mordred's personality is varied from her original self. Where her Saber Self is brash, barbaric, and eager for battle, this iteration is more calm and down-to-earth. Her time as a guardian has left her calmer in mind and soul, more willing to take the time to talk things out rather then resort to violent means and skill of arms. However, she suffers from several hot-button topics, such as her father, the fate of his kingdom and her personal honor, that can spur her into a bout of rage. Her skills with the sword never diminished, and she still fights like a berserker on the battlefield. To restore her honor, she places the needs of others above her own. She still seeks penitence for her actions against her father.

Basic history of Servant: Mordred was conceived between Artoria and her sister, Morgan La Fey, through unorthodox circumstances. Artoria, normally female, was a pseudo-male at the time due to Merlin's magecraft, so Morgan enchanted her with a spell to extract sperm from her. Morgan developed it within her own ovary, and made the child into a homunculus clone of Artoria. Due to her status as a homunculus, she was given a much faster growth period than a regular human being, and her life span was far shorter. She was raised in secret and told to hide her status and obey the king until the time was right

Told that it is her right to inherit the throne, Morgan bid her to one day defeat the King of Knights and take "his" place. She did bare that same obsession as her mother, but before all that was her adoration for King Arthur. She felt ashamed of her twisted birth, unconsciously acting jealous of normal people, and, with the special innocence that children possess, she worshipped the "perfect king." Given a helmet she was told never to remove in front of others, she was eventually sent to Camelot under Morgan's recommendation, and through a presentation of her own superb swordsmanship, became one of the Knights of the Round Table. She was given her sword despite her unknown origins because of her abilities and straightforward mental chivalry.

She protected the way of the knights much like that which could only be found in picture books, working hard daily in being the ideal knight, all while hiding her dislike of others. In the end, even that innocence was shattered by Morgan, who revealed the secrets of her birth. She learned of her parentage and was told that the King didn't know either. Morgan tried to instill that the King would never accept such a filthy child, but she was, while shocked, wrapped in joy. While not a proper human being, sharing the same blood as the King, being the "son" of a superior king, she was proud of the fact that she was not human. She felt that in name, reality, mind, and body that she was fit to be the true successor of the King of Knights.

She went without having the slightest feelings of rebellion, spurred on by the truth, and approached the King with delight. Raised without a father, the King was the very form of a godlike "father" to her, but Artoria rejected her very clearly. She said that, while Mordred is certainly born from her and her sister's plotting, that she will not recognize Mordred as her "son" or give her the throne. Mordred believed that it was all due to the King's hatred for Morgan, that it would be impossible for her "son" to be accepted. Thinking that was the reason her title was the weakest, believing that no matter how hard she tried, even if she excelled over everyone, that the King would forever view her as a dirtied child from the moment she was born from Morgan, her great love for the king up until then made her hatred burn.

Resulting from that, the distrust of the Round Table towards the King spread, and the reigns of power in Camelot were seized once the King departed for the Rome expedition. Mordred became the leader of the rebellion, representing the national discontent towards Arthur. After the King finally returned from a long and tiresome battle, Mordred raged, claiming that she hated the King and that only she was fit for the throne. The truth of the matter was that she only wanted to be accepted by Artoria and wanted to be called "son" by her. The conflict eventually lead towards a final fight, the Battle of Camlann, where both armies were dying in heated battle. The few knights that stayed with the King soon died off, leaving only the two of them standing.

The two faced each other on a hill of swords in the middle of a blazing battlefield, where Mordred pointed out that the country had ended and that the victor no longer mattered because everything was gone. Blaming the situation on the King for not giving her the crown, she asked if the King hated the "son of Morgan" that much. Artoria emotionlessly replied, "Not once did I despise you. There was only one reason I would not give you the throne. You didn't have the capacity of a King." Mordred charged forward while driven on by passion, and was eventually defeated in single combat, collapsing while still pierced by the holy spear Rhongomyniad. Freed of the mask forced upon her, with a face identical to her "father", she said "....Father", all while reaching out to touch the King with blood-soaked hands at least once, but was not even granted that wish as she fell. Due to being bound by a strong curse, Mordred still swung her sword after her death, leaving a fatal wound on Artoria who later died of her wounds.

This version lies is the alternate possibility of this battle, with Mordred appearing as the victor of the battle against her father but never ascended to the throne. In this iteration, Mordred was overcome with the remorse and pain of losing not only her father, but her hero, choosing to become a knight in the vain hope of regaining her honor and proving that she could be king. As she roamed the English countryside, slowly mastering the Knightly Virtues, she came across the burial mound of an ancient Norman King, one of the first kings of the land. It had been ransacked, with its apparent looters dead within, only an oddly placed shield telling the story of what had occurred within. On the back of the shield was inscribed : “To whomever shall carry this shield, be pure of heart and virtue, lest you shall forfeit your very soul.”

Mordred hesitate to take the shield, knowing full well the futility of her early life. Pushing those memories back, she lifted the shield, and claimed its power for her own, swearing a new oath then and there. To defend the people of England from tyrants, corruption and the dangers of pride.

Her legend truly deviated here, as she became the Knight of the People, defeating corrupt lords and monsters that plagued the countryside. The magical shield elongated her short life, letting her live for years longer then she was meant to, as well as aging her like a normal human. Her death wouldn't come until the Viking Invasions of England, where she single handed fought off a large raiding party, at the cost of her own life.

Her legend was lost to all but the Grail.

Class Skills:

Magic Resistance B: Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.

Riding C: Riding is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding

Personal Skills:
Instinct B: Instinct
is the ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms.

Self-Field Defense A: is a Class Skill of the Shielder class. A power displayed when protecting allies or an allied camp. Mordred is not included in the defense, instead using the skill to allow her to defend others more accurately.

Transient Wall of Fate A: A skill denoting the constantly twisting strands of fate. Allows for a wall of light that blocks most enemy attacks while allowing allied attacks to slip through.


Stats without Shield of Legends (With Shield)

Strength: B+ (A+)
Endurance: A (EX)
Agility: B (A)
Luck: D (C)
Mana: B (A)
Noble Phantasm: A (EX)


Noble Phantasm:
Clarent: Radiant and Brilliant Royal Sword
is Mordred's sword, originally stored away by King Arthur in the armory of Camelot Described as "more dazzling than any silver", it is an ornate, sparkling white silver sword adorned with splendid decorations, acting as a symbol of kingship denoting the right of succession of the throne. It is a treasured sword that has worth equal to, if not, exceeding Caliburn, that amplifies the authority of the king, the "king’s royal aura." It thus raises the owner's physical parameters by one rank and grants and raises the rank of the Skill Charisma.

It is normally a B-rank sword bestowed during the succession of kingship, but Mordred stole it without acknowledgment. She obtained it by breaking into the vaults of Camelot upon temporarily claiming the throne during her rebellion after inciting the incidents that drove her father to lead an expedition after the traitorous Lancelot. Due to this action, she was never acknowledged as a king, so the rank of the sword is lowered by one rank to C and does not grant her any of the normal bonuses while she wields it. She still came to favor utilizing it due to it being a "sword that symbolizes royalty" and can still utilize its ability of "amplification". As an application of Mana Burst, she is able to drive her excessive hatred into the sword and amplify it to utilize Clarent Blood Arthur.

After truly ascending the throne after her fathers death, the sword recognized her as the new monarch, and gave her its full power. Without the sword, her rule would never have lasted as long as it did.
Clarent.png

Type: Anti-Unit
Rank: B
Range: 1
Maximum number of targets: 1

Shield of Legends: A Shield Born To England's Greatest Heroes. The Shield of William the Conqueror, designed to enhance the power of those who wield it, as shown in her stats, it increases them, just as correctly used Clarent would. Unlike Clarent, this shield allows any one to take up the mantle as a defender of the people, so long as they are pure in intent. It is made out of dragonone ivory, with bits of unicorn horn and chimera blood woven into its form. As it is, the shield is wicked in its own desires. To allow others to fall in battle is the shields greatest fear, causing magical harm to its wielder should that happen. After Mordred's death, the shield disappeared for all time, supposedly thrown into the ocean and lost forever.
Inscribed on the back of the shield: “To whomever shall carry this shield, be pure of heart and virtue, lest you shall forfeit your very soul.”
Shield.png

Noble Phantasm Attack: Clarent England

Upon raising the sword, she releases the blood radiance upon the enemy as a flash of light, a surging wave with the simple purpose of destruction. It releases a straight line of crimson lightning from the tip of her sword, destroying all in its path. This attack is the sword and wielders understanding of the necessity to defeat the enemies of the kingdom.

Type: Anti-Army
Rank A+
Range 1-50 meters
Number of Targets: 800 People.

Noble Phantasm Attack: The Glory of Lost Ages

Also inscribed on the back of the shield: “In time of dire need, allow the shield to drink deeply of the blood of life.” In combat, allows for a short period of invulnerability at the cost of Mordred's life essence. Grants invincibility to nearby servants for a few moments, and steals a large amount of health from Mordred.

Type: Anti-Unit
Rank: A+
Range: 5-10 Meters
Number of Targets: 30
Duration of Invulnerability: 6 Seconds.
 
0789fa8c39c8534d811338bbb56cb5a2-1-1.jpg
Full Name: Anastazia "Ana" Shushnikov

Age: 24

Gender: Female

Personality: Ana is an observer, always watching people for the slighest of things. She doesn't way in much on much, not one for debate or argument, just getting things done. She is secretive of her past, even with her Servant on some things. She has warmed up to Mordred, however, and is very light-hearted, more prone to smiling in her presence.

Backstory:
Having been born in Warsaw, she grew up more sheltered. She was purely focused on her magic and her studies, so that way she could be sent to Chaldea. When she had turned 16, she had been brought Chaldea, and trained to be able to handle the singularities. During one of these trainings, some equipment had caught fire, leaving her left arm scarred horribly. While healing magic stopped most of the damage, her arm remained physically damaged, but still fully functional, save for her hand, which could barely form a fist.

She summoned Shielder a month before the Singularity popped up, and spent most of that time trying to get to know her new ally and friend. While she very well could have left to stop her from stealing for her, she chose not to for awhile. But eventually she was coaxed out to at least walk around with her.

Skills: Besides basic Magecraft, Ana is known for a few tricks of hers.

Elemental Conjuration- The Shushnikov's are well known for their specialty in the elements, and Ana took to being able to conjure things of the elements, mainly ice. She can create weapons of ice that she can than use. However there are many drawbacks to this. The weapons are limited to weapons up close, and take time to create, the longer the weapon, the more time it takes. An average polearm takes about twenty seconds. She cannot throw her weapons, as the dissipate to water when leaving her hand.

Healing magic- an interesting choice for mages, that seldom choose to follow. She is proficient with healing magic, which allows her to heal her allies, and in rare occasions, Servants.
 
LoneSniper87 LoneSniper87 Accepted; feel free to post. But keep in mind that since everyone who was here first rayshifted a while ago, your character won't be going along for the next mission until they come back. Until then, you'll be able to talk with people at Chaldea, or even meet up with Da Vinci to help with reconnaissance with players out in the field.

Couple rules (only saying these since we had a problem player before you came): No god modding/being too overpowered in posts (like just being able to kill everything and win all fights without a scratch), no disrespecting people ooc, and don't try and majorly devolve the story. For that last one, an accurate example would be that problem player's posts. One post had their character just split from the group, attack a random creature that literally just came out of nowhere, and then try and go somewhere far away without anyone else.

Hopefully, I'm not coming off as strict or overbearing here. ^^'
 
BlightGiver BlightGiver no it's perfectly understandable, I did my best to balance my character, so we hopefully shouldn't have any problems! But if something does come up, just DM me, I'll be sure to try and adjust!
 
WIP

"Behold, the first hero-king of the Tuatha De Danann. I will lead you to victory."


Appearance: to be uploaded

Full Name: Nuada Airgetlam

Servant Class: Ruler

Gender: Male

Personality: Nuada is a stern but honorbound ruler. He will never attack anyone unless provoked or unless he challenges them. He is more than willing to stand down if the situation calls for it, as was shown when he let the hero Lugh take the thrown from him willingly. Indeed any time he has been summoned he has been far less concerned with winning a grail war and more concerned about fighting others. That being said he is a shrewd strategist and has brought victory time and again to those who have been under his command.

Backstory:
(I'll type this up once I'm actually at my computer)

Skills:

Claiomh Solas: Nuada can summon legendary blade of light. By summoning it he can use it to cut through even magical attacks. He can make the sword up to 3 meters long and despite being made of light will act as if it's a solid weapon. In his Noble Phantasm the sword turns into a solid blade roughly 5 feet long and loses any magical properties.

Rally:
Being a ruler, Nuada is adept at calling others to his cause and inspiring them. Those under this effect will continue fighting at top strength regardless of how severe their wounds may be.

Dagda Protection:
Gives the used enhanced perception, allowing for faster than normal reactions.

Noble Phantasm: Plains of Mag Tuired

Type: Anti-Personnel.

Nuada has access to a pocket dimension that is a single large grassy plain. He may challenge someone to single combat and have both himself and the person he challenges transported to this plane. Here the laws of the universe are different.
1. No magic may be used of any kind by the combatants or their masters. Any magical effects immediately end upon entering the plains.
2. Servants may exist here without their masters.
3. Combatants are allowed a single weapon. The plane may provide them with a weapon of their choice should they be unable to produce one.
4. Fights are to the death or until one side submits. If one side submits the winning side may choose to spare them. If they do not then the souls of those slain on the battlefield will return to kill the loser.
5. All of these rules apply to everyone in the plains. Even Nuada.
 
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