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Fandom Fate/No Order Character Sheets

BlightGiver

Professional Brick Thrower
Sections in bold only need to be filled out for servant characters; disregard them if you're playing as a master.

Appearance (Feel free to use images or descriptions)

Full Name:

Servant Class:

Gender:

Personality:

Backstory:

Basic history of Servant (when they were a normal human)

Skills: Maximum of 3 for servants, 2 for masters.

Noble Phantasm (You can use the ones from the series; or make up one if you're creating a servant OC)
 
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Availble Classes:

Berserker (and her Master)- BlightGiver

Saber- CatJones

Archer- Midoria, Master-Dragonruby

Lancer(and her Master)- TelisOldFeld

Caster-

Assassin- Kratoury Kratoury , master- Syvvaris

Rider (and Master)- Sunrahunter.
Shielder- AJustKnight

Ruler-

Avenger- CatJones
 
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Full Name: Artoria Pendragon (Alter)

Servant Class: Saber

Gender: Female, though she was believed to be a male in their lifetime.

Personality: A different aspect of the King of Knights devoted to cruelty, greatly unlike the case of the normal Artoria. She is referred to as Saber Alter.A behavior without futility, a cold-hearted personality that makes Artoria seem like a different person, but if one is to carefully come into contact with her, they might notice that what lies at the basis is still the same. She despises weakness of those around her.

Backstory: While alive, Artoria did not fall into the path of evil even once, but she too had doubts, inner conflicts, hatred towards herself and grief towards her surroundings.

This figure is something that raised such issues to the surface by means of a curse and caused her "policy" to go inverse.

Because a section of her character's attributes has been inverted, the basis of Artoria Alter's character speak words and display deeds like those of a "tyrant's", which is the exact opposite of her usual character, but there is no change in her goals and ideals themselves, and it seems she shows a bit of her original self as her feelings towards the people who are close to her have been left behind and intact, although barely. The usual Artoria persisted in being chaste for the sake of her ideals, but this Artoria approves tyrannical rule for the sake of her ideals. After taking in by the hatred of the curse, Artoria Alter comes to the realization that the duty of a hero is to be hated and ostracized, that a hero's only duty is to cut down foes using all their strength. She believes that she was prepared for such an outcome upon drawing Caliburn, and decides to entrust her blade to All the World's Evils. While she still takes her duty as king seriously, believing it is her obligation to those whose lives were lost because of her. The end was concluded long ago, after all her prayers and glory vanished on thehill in Camlann.

Having been violated by the curse of the Holy Grail, this is a side of the King of Knights, a tyrant that persisted in being heartless. Maybe, the "ideal king" that King Arthur pursued was something like this after all.

Basic history of Servant: Arthur was the first born son of King Uther Pendragon and heir to the throne. However these were very troubled times and Merlin, a wise magician, advised that the baby Arthur should be raised in a secret place and that none should know his true identity.

As Merlin feared, when King Uther died there was great conflict over who should be the next king. Merlin used his magic to set a sword in a stone. Written on the sword, in letters of gold, were these words: "Whoso pulleth out this sword of this stone is the rightwise born king of all England." Of course all the contenders for the throne took their turn at trying to draw the sword, but none could succeed. Arthur, quite by chance, withdrew the sword for another to use in a tournament. Following this he became King.

He gathered Knights around him and fought back against the Saxons who, since the Romans left Britain, were slowly but surely taking the country over. After many great battles and a huge victory at Mount Badon the Saxons' advance was halted.

Arthur's base was at a place called Camelot. Here he built a strong castle. His knights met at a Round Table. They carried out acts of chivalry such as rescuing damsels in distress and fought against strange beasts. They also searched for a lost treasure, which they believed would cure all ills - this was the 'Quest for the Holy Grail'.

Under the guidance of Merlin, Arthur had obtained a magical sword from The Lady Of The Lake. This sword was called 'Excalibur" and with this weapon he vanquished many foes.

Queen Guinevere, Arthur's beautiful wife brought romance to the story while his equally beautiful half sister Morgan le Fay added a dark side.

Unfortunately, as peace settled over the country things turned sour within the court of Camelot and civil war broke out. In the final battle at Camlan both Arthur and Mordred, Arthur's traitorous nephew, were mortally wounded.

Skills:
Mana Burst: Releases Mana through Excalibur Morgan to deal extra magical damage

Charisma: Increases the natural abilities of the servants around her.

Noble Phantasm: The Sword of Promised Victory

Rank:A++
Type: Anti-Fortress
Excalibur Morgan.
The sword of black aurora.
Because she is wielding the holy sword to her heart's content, without controlling her own magical energy, the particles of magical energy ended up becoming not light, but a darkness that swallows light.
Such condition is similar to the breath of the demonic dragon Vortigern, which manifested to protect the Isle of Britain.
 

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Full Name: Minamoto no Raikou

Servant Class: Berserker

Gender: Female, though was a male during life

Personality: Perceiving the big picture, people mistake her as one that majorly values peace, though that's not the case during battle and strategy. However, she tends to care a lot for those she comes to like, almost to an uncomfortable degree. Anyone falling in this category will experience high levels of devotion and protection; almost maternal in nature. (This extends to Sakata Kintoki, and Dr. Romani and Da Vinci at Chaldea, and her master currently.)

Backstory: Having once been the leader of Yorimitsu Big Four, Raikou is a cool headed warrior (mostly) that served to protect the Imperial City of her era. Sakata Kintoki being one of her closer acquaintances, her personality shifts majorly when word of him is brought up. Having a demonic nature due to being a child of Gozu Tennou, few have come to accept her for this. Up to now, this category only extends to Kintoki, her master and multiple faculty of Chaldea. Her existence is known mostly in legend, Ushi Gozen (changed his name to this), the child of Gozu Tennou being imprisoned until reaching an older age, whereupon he built a demonic country around himself. The Yorimitsu's leader, had been dispatched with his comrades to take down the bastard demon spawn.

Kintoki, however, had it set in his mind to save Ushi Gozen from extermination, attempting negotiation whilst off mission. Negotiations broke down unfortunately, and Ushi Gozen had no choice but to attempt destruction of the Yorimitsu; plans fell through and Ushi Gozen fled to the bottom of the Asakusa River.


(Present) Raikou had been chosen by her master unintentionally; his original aim was for a more physically intimidating Berserker, such as Heracles or Darius III. To his surprise, a beautiful woman appeared from the ritual instead. Immediately, she went into a frenzy, thanking her master for being summoned and letting her see his time period. The master still has disdain for Raikou, despite her attempts to appeal to his better nature. Dr. Romani and Da Vinci have recently become the center of her affection as well, thanks to all the help they have provided to her master, both with his physicality and battling prowess (despite the fact they do this for all mages at Chaldea).

Basic history of Servant (when they were a normal human): Despite the legend, Minamoto no Raikou's human life was rather different. Similar to legend, he was orphaned at a temple originally. However, at age 15, Raikou was sent to the capital where he took up military training, steadily earning a name for himself among the ranks. Yet, the demonic origin of Raikou was a reality, one which he had at first attempted to detach from himself; all in the hopes of becoming an important historical figure. Ushi Gozen was Raikou's demonic nature; the two split after Raikou went into deep meditation and had faced off against the beast. This resulted in the Ushi Gozen manifesting as the demonic Gozu Tennou, which Raikou would have to "kill herself and the Big Four" to stop.

Kintoki, however, pondered the fate of the beast, ultimately coming to the conclusion that since Ushi Gozen was very much a part of Raikou; if it died, Raikou himself would perish, too. Kintoki had no choice but to start protecting it during the middle of the fight, unable to let such a fate happen to his substitute parent. He understoodthat the true way of defeating the beast was to "kill while keeping it alive"; in other words, Ushi Gozen would be put back into Raikou, where it was no more than just part of his nature.

Skills:
Mad Enhancement:
Her fighting prowess and strength have a minor, but noticeable, boost, at the slight cost of some reasoning.
Personal Shield: Cares too much for her master and will stop to protect him whenever his life is immediately in danger.

Noble Phantasm: Ox-King Storm Call- The Inescapable Net of Heaven
Rank:
B++
Type: Anti Army
She summons the Gozu Tennous messenger, the ox, and has it sweep across enemy camps. Weapons manifested during the noble phantasm are modeled after the souls of the Big Four.
 

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Full Name: Mysterious Heroine X (A.K.A. A-X, Altria Pendragon)

Servant Class: Assassin

Gender: Female

Personality: She is very spontaneous, and admittedly random. She displays aggressiveness and complete "Carnage" against Saber-classes, but she is quite shy around other people.

Backstory: Bearing the code name "A-X", X was a stranger who came from the "mysterious dimension" called the Servant Universe. Seeking to accomplish her "true, dearest wish" to "defeat all Sabers", she brandished Secret-Calibur and left her home town, leaving behind an "expression full of bitterness."
Even before arriving at Chaldea, she managed to save an ancient royal dynasty from a crisis, settle the internal strife of the "Mankind Integration Union", and rout invaders from another universe, but such actions were trivial enough for her to not even remember accomplishing them. She will continue to brandish her sword until her goal is completed, and can still be seen "dashing across the sea of stars" even today. No matter what, she also plans to cut down the "Golden Great Emperor Cosmo Gilgamesh.
X has revealed to none that her true identity is actually Altria Pendragon. While she believes that her "perfect disguise" has tricked everyone, it is asked that others keep the fact quiet to keep from spoiling it and also for the sake of X's own honor.

Basic history of Servant (when they were a normal human): Historically, X is the exact same person as Arthur Pendragon, who was summoned as an existence in a mysterious place called "The Servant Universe."

Skills:
-Fire Support Arrival: Dun Stallion, X's spaceship, provides back-up for her during any type of battle.
-Instinct/Star of Saber: Allows X to act based on feeling alone. Low in rank, but rockets to rank A when against Sabers. It grants Invincibility for a short time.
-Galactic Meteor Sword: X's main sword that is guaranteed to destroy Sabers. It increases her offense against Sabers.


Noble Phantasm:
-Secret-Calibur: Sword of Unsigned Victory: The holy swords that boast tremendous power against Sabers. They don't shoot beams, but are clad in beams. After activating it, each time she swings them, they make a neat low-register 'vroooom vroooom' noise. ... "Hey I feel like I've heard this before somewhere." Normally, dual-wielding swords of opposing attributes would cause a tremendous power suspension in both of them, so certainly this is proof of Heroine X being out of the ordinary. She even looks like she is the strongest when mixing light and darkness
 
Full Name: Tokugawa Ieyasu

Servant Class: Avenger

Gender: Female, though was considered a man in life. This was actually a rather common fact among Japanese warlords.

Personality: Tokugawa is immensely loyal, never breaking an oath to a friend and winning over others loyalty with her extreme charisma. She is a master strategist and applies strategy to every interaction and decision. She can make a life altering decision in the span of ten breaths and commit to it with all her heart. She can accurately discern when to be bold and when to be careful, when to be kind and when to be harsh. She keeps her emotions and responses in check, though against certain enemies, fellow Japanese or anyone of the Hideyoshi family she is far more aggressive.


Backstory: A variation of the great Shogun of Japan. Meant to be summoned as the Ruler class, she was cursed by the grail to summon as the Avenger class and seek revenge for those who have died in needless war from weak and corrupt governments. Unlike the real life version of the shogun, this version is far more willing to execute an enemy. Her current master refuses to show themselves, sending Tokugawa to fight without them.

Basic history of Servant: One of the most significant figures in Japanese history, Ieyasu was a warrior, statesman and founder of the Tokugawa dynasty of shoguns.

Tokugawa Ieyasu was born Matsudaira Takechiyo in 1542, son of the lord of the province of Mikawa. At the time of his birth, Japan was convulsed by civil war, with violent feuds between territorial lords which had lasted for nearly a century.

When he was four Ieyasu was sent as a hostage to secure an alliance between his clan and the neighbouring Imagawa clan. He was raised at their court and given the education suitable for a nobleman.

In 1567 Ieyasu, whose father's death had left him as leader of the Matsudaira, allied with Oda Nobunaga, a powerful neighbour. It was at this time that he changed his name from Matsudaira to Tokugawa, which was the name of the area from which his family originated. He also changed his personal name to Ieyasu, so he was now known as Tokugawa Ieyasu.

Ieyasu spent the next decade-and-a-half campaigning with Nobunaga while expanding his own influence and wealth. He had by now gained a considerable military reputation.

When Nobunaga was assassinated in 1582, Ieyasu acquired more territory, and allied with Nobunaga's successor, Toyotomi Hideyoshi. Hideyoshi sent Ieyasu to govern lands in the east of Japan, attempting to contain his growing independence. Ieyasu made his headquarters at the small port of Edo (where Tokyo now stands). When Hideyoshi died campaigning in Korea, Ieyasu became one of the guardians of his young son. The leading military figures in Japan now began to scheme against each other and civil war again broke out. Another of the advisers appointed by Hideyoshi was Ishisa Mitsunari, and it was he who formed the Western Army against Ieyasu .

In 1600 Ieyasu defeated the Western Army in the decisive battle of Sekigahara, thereby achieving supremacy in Japan. In 1603 Emperor Go-Yōzei, ruler only in name, gave Ieyasu the historic title of shogun (military governor) to confirm his pre-eminence. Japan was now united under Ieyasu's control. He worked hard to restore stability to Japan and encouraged foreign trade, which included the exchange of gifts with James I of England and other European rulers. It was only later, under Ieyasu's successors, that Japan effectively isolated itself from foreign contact.

Ieyasu died on 17 April 1616. He was later deified and his mausoleum at Nikko became one of the most important shrines in Japan.


Skills:

Inspiring Presence – Tokugawa's presence itself is powerful, causing allied servants to gain an extra source of mana and allowing them to use their own skills and Noble Phantasms more frequently. Enemy servants have a harder time using their own mana and Noble Phantasms.



True Unified Ruler of Japan – Tokugawa led a nation to unification, and since Tokugawa had no intention to conquer outside of Japan, this skill allows her to do more damage to enemy servants that are from Japan's history.




Noble Phantasm:

Name: The Golden Standard of Tokugawa

Rank : C+

Type: Support



Effect: Placing the Tokugawa flag standard into the ground, this Noble Phantasm paralyzes the enemy while increasing the defense of allied servants and power up allied Noble Phantasms. If the flag is removed or damaged by anyone besides Tokugawa, it causes a reverse effect, weakening allied servants and paralyzing Tokugawa.



All who stand under this banner will feel the rumbling in their hearts as they fill with the pride of serving the true Lord of Japan! Strike now, for the Tokugawa Shogunate!”
 

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NOTE: The CS is different than the proposed format, but all required information and more is found within.
True Name: Aleister Crowley
Aliases: Caster of 666, Beast 666,
Class: Caster
Gender: Male
Height: 170cm
Weight: 67kg
Alignment: Chaotic Neutral

Background: Aleister Crowley is one of the most famous (or infamous,) occultists in history and the founder of Thelema, a religion based on a single, fundamental law: “Do what thou wilt shall be the whole of the law. Love is the law, love under will.” There is much evidence in that Crowley was a Satanist, up to and including calling himself ‘the Beast 666’.

Crowley was born into a fundamentally Christian family, however, from an early age, he rejected these views, instead seeking a group that would allow him some modicum of freedom. After studying at the University of Cambridge, Crowley joined the Hermetic Order of the Golden Dawn, bringing him into the world of magic. He became fascinated with the practice and began traveling the world to study the magic of different cultures. These travels eventually lead him to meet with Rose Edith Kelly, who he subsequently fell in love with and married.

It was on their honeymoon, in Cairo, Egypt, that Aleister Crowley’s life changed forever. His wife became possessed by a higher being, who instructed him to go to the nearby temple for one hour every day for three days and write down what he heard. He did as he was told, and for three days Aleister was contacted by a being calling itself Aiwass, whose words formed the Liber AL vel Legis, or Book of the Law, which would become the basis of Thelema. Later in life, Crowley would reveal that Aiwass was actually Satan himself.

Crowley became a prophet of Thelema, spreading his religion wherever he went. Crowley was not, at his core, a good man, or even a very nice one. He was debaucherous and hedonistic, though even to the day he died he swore he continued to follow Thelema.

He joined many magical orders in his life, such as the Hermetic Order of the Golden Dawn and the Ordo Templi Orientis. These orders, in turn, had their views, practices, and even gods absorbed into Thelema, turning the religion into a giant, often confusing mishmash of numerous pantheons, such as the Greek Gods, the Egyptian Gods, and even some Biblical figures, such as the Whore of Babylon. Despite the wild and loose nature of it, it gained massive traction due to its basic principle: that everyone who follows it seek out and follow their own true path in life, their True Will. This has caused it to still be followed even to this day and the Thelema remains a player on the magical world's stage and one of the groups opposing the Magi Association.

Likes: Himself, Lord Satan, people who follow their own will, ideals and principles above the law and others' principles
Dislikes: Dishonest people, oppression
Talents: All kinds of gambling, partying hard

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Parameters:
Strength: E
Endurance: E
Agility: C
Mana: A
Luck: A
Noble Phantasm: A+

Class Skills:

Territory Creation: A
The creation of a territory advantageous to oneself as a magus, for mana and resource gathering, security purposes, and construction of defenses. At this rank, creation of a "temple" vasty superior to a "workshop" is possible.

Item Construction: B
The ability to craft magic items. At a rank of B, Caster of 666 can make a large variety of items, ranging from weapons to amulets.

Personal Skills:

Magick: EX
One of the founding concepts of Thelema, magick is broadly defined as actions that bring about change in the world in accordance to one's will. It, of course, includes magecraft but also covers mundane actions as well. At a rank of EX, Caster of 666 has complete mastery over all forms of magic utilized in Thelema, including Witchcraft, Alchemy, Astronomy, Hermetic Magecraft, and Kabbalistic Magecraft as well as other types. Furthermore, he can learn other forms of magecraft from observation and incorporate them into his paradigm.

Noble Phantasms:

Liber AL vel Legis: The Book of the Law
Type
: Anti-Army
Rank: A+

The Book of the Law, the holy scriptures given to Caster of 666 by Aiwass, an aspect of Satan. This book forms the basis of Thelema, the religious order Caster created while he was alive, and it has been printed and reprinted countless times. The particular tome he has as a Noble Phantasm is the original copy of the book, with all of its knowledge unaltered.

Much like Prelati’s Spellbook, held by Gilles de Rais, Liber AL allows its user to use magecraft that would be impossible for even entire groups of mages to accomplish. Unlike Prelati’s Spellbook, the book covers a vast array of knowledge, comparable to an entire library’s worth of magic. Summoning, divining the future, witchcraft, transmutation, reinforcement, projection, alchemy, astronomy, hermetic arts, kabbalistic arts, golemancy, curses, all of this and more exist within its pages, and by simply reciting the proper incantations, Caster of 666 can unleash them on the world.

Interestingly, at the very back of the book, there are a large number of blank pages. These pages are utilized with Caster of 666’s Magick skill: by writing down the type of magecraft he has witnessed in this book, it is adopted into Thelema, causing these pages to fill with all the necessary knowledge to use that type of magecraft.

These functions, however, are penultimate. Speaking the Noble Phantasm's True Name to activate it will allow Caster to summon his ultimate familiar, Aiwass. Aiwass is a powerful demonic entity comparable in power to a strong Servant, however, maintaining Aiwass is literally impossible for Caster to do on his own and can only be accomplished when utilizing additional mana sources or his territory.
 
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True Name: Matoaka
Aliases: Rebecca
Class: Archer
Gender: Female
Height: 5'4
Weight: 110
Alignment: Neutral Good

Appearance:
Often mistaken for a teenager, Matoaka is a young woman of 21. With dusky tan skin, medium length light pink hair, and red eyes; she is described as beautiful in “feature, countenance, and proportion” by her European admirers. She has a slim hourglass figure and stands at only 5'4. She is summoned wearing female versions of traditional Powhatan male clothing. A small war-shirt covering her chest and a swimsuit like breech-cloth serving as a kind of bikini bottom. She has red tribal tattoos on the front and inner sides of her thighs. Hanging from the breech-cloth on her hips rest leather containers. Inside are; on her left hip a powerful jewel wrapped in leather hide, and on her right various other magical items to include a smoking pipe. She often cloaks herself with tan and red shawl; adorned with blue beads and a dream catcher.
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Matoaka Theme Song: Vale of a Thousand Rivers by Antti Martikainen

Personality:
Living up to her historically famous nickname; /~~~~~~~~/, vivacious and mischievous are the best words to describe the princess like girl. As a child Matoaka's bright and cheerful personality made her the "Favored Daughter" to both her actual flesh and blood father, and to several spiritual beings. Beloved by many nature spirits due to her unusually strong connection to spiritual magics; she spent the majority of her life serving as a bridge between the living and the spiritual worlds, settling disputes between both sides. Her naturally happy nature is misleading and most would be surprised to learn her life was one of tragedies, dark magics, and cruel training. Powhatan Shamans and the Catholic Church's Executioners trained her throughout her short lived life to fight the demons and magical beasts that stalked North America at the time. Still possessing a childish curiosity, and uncommonly intelligent, she loves learning and experiencing new things. What would take an average person months of dedicated study to become fluent in a foreign language would only take her weeks to learn with moderate effort and a sacrifice of slightly less playtime with the neighborhood children.

A masterful Shamanic mage and respected hunter of demonic creatures, she however regrets never learning "normal girl things." Matoaka is a terrible cook, singer, and a walking disaster when it comes to basic chores, despite her honest efforts. During her free time she plays with children or smokes her pipe while studying something that has caught her interest. She despises bathing in cold water and a quick way to her heart is giving her access to a modern bathroom with a large tub. Mischievous, she will often play pranks on people she likes when bored. She greatly enjoys her legacy as a "princess" and actively tries to imitate her “fellow” European princess counterparts.

Hidden by her happy nature is a logical mind and grim determination. Matoaka is no stranger to violence. She has witnessed and fought against the cruelty of man, nature, and magic. Her strongest magics require living sacrifices and while she refuses to use innocent humans, she will (guilty) use animals, and in the most direr of situations an enemy. She prefers tricking her foes and killing from afar; but is willing to kill with her bare hands or Black Keys in close combat. Despite her view on the necessity of violence and sacrifice; she is inherently kind. She will sacrifice herself before others even if they are strangers that will never thank her.

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Background:
Matoaka's life was predestined the moment she was pulled from her mother's womb. Incredible magical circuits, visits by several spiritual beings, and dozens of prophecies by Powhatan Shamans determined her life would be used for the magical defense of her people. The moment she could walk she was taken by the Shamans and trained in the magical arts of spiritual summoning, totem magic, healing, and curses. At eight years old she began her duties as a Shaman; healing the sick, communing with the spirits, and placing minor curses on those that broke tribal law. At 10 she had her famed meeting with the adventurer John Smith, saving his life from a ritual meant to increase her own magical abilities. The two became fast friends despite they're age difference, Matoaka coming to she him as an older brother. Becoming interested in the new settlers to the land, Matoaka visited the new settlement of Jamestown often; bringing with her food, friendship, and her own magical abilities.

Seeing magic quite often in his travels but having little knowledge of it John Smith gave Matoaka several "trinkets" that he had acquired (or stolen) throughout his travels. The most powerful being the lost Greek Fire. Having been captured by a Greek magus on one of his adventures, he had stolen a small jar containing the magical liquid. Drinking it had let him breath out the undying flames, saving him several times on various occasions. Letting the small girl that had saved his life have the last of the liquid was partly done in jest. Seeing the small happy child run around breathing flames into the air had been funny.

The Church soon took notice of the magically gifted tribal girl. Matoaka would often come back to Jamestown with the head of some rare deadly magical beast to show off to her newly found older brother. Seeing her use in protecting the arriving settlers and possible help in understanding the New World's magic, they offered her the training and tools of an Executioner. Never passing up a chance to learn something new Matoaka took to the harsh training with zeal. Successful combining her Tribe's shamanic magic with the Catholic Church's Executioner abilities; she was instrumental in the cleansing of several ancient monsters, witches, and demons that had haunted her tribe and stalked the East Coast for generations. Her efforts helped pave the way for further colonization of the North American East Coast and earned her great admiration from the Church.

Unfortunately the Tribes and new colonists could not co-exist in peace despite Matoaka's efforts. Fights over land, food, magic and cultural differences were too numerous to overcome. Soon seen as a betrayer to her own people for her friendly interact with the settlers; she was ostracized, married off, and then sent to the outskirts of her Tribes territory.

At age 17 she was tricked and captured by Captain Samuel Argall; held for ransom for the release of English prisoners held by her father along with stolen weapons. While imprisoned she was treated as a captured "princess" by the colonists and was protected by the Church. The "Apostle of Virginia" Alexander Whitaker taught her more of Christianity and the finer details of western civilization. Converting and baptizing, she married an Englishman named John Rolfe and had her only child Thomas Rolfe. Her father released the captives for her freedom but not the weapons. Disappointed in her father for valuing her "less than old swords, pieces, or axes" she berated him during a meeting between the two sides; saying that she preferred to live with the English, "who loved her."

The fame of Matoaka quickly spread to the Old World; her actions for the Church and strange magics made her a subject of interest to both the highest levels in the Catholic Church and Mage's Association. Requested to meet the King of England, and Bishop of London; they're traveled paid for by the Virginia Company of London (a joint mage/church run organization) the new Rolfe family sailed to London. The family lived in the New World for one year, Matoaka socializing with the highest levels of England's Court, Catholic Church, and the Mage's Association.

Seen as a symbol of unity and peace between both the New and Old Worlds, and the magical communities; she enjoyed greatly both her position and treatment, as well as the status of what she represented. Her position did not garner her only friends however, as both members of the Church and the Magus Association viewed her as a danger, potentially capable of selling the secrets of one organization to the other, as well as an upstart "savage" who would spit in the name of the tradition that they had upheld for so long. Similarly, the monsters she had hunted saw her as a hated enemy, and the Dead Apostles sought her end as well. While Matoaka had allies, she too had many enemies, and in the end it's not known, even to her, who finally took her life in the end.

Poisoned or perhaps cursed by some unknown assailant; she left for America after receiving no help and only false pity from the members of the Church and Mage's Association. Abandoned to her fate by those she believed were friends and allies; she desperately hoped to find a cure among the ancient magics of her homeland. However, she fell deathly ill before even leaving the waters of London on the River Thanes. Slowly perishing; Matoaka would die at the young age of 21; buried in a now lost grave somewhere in Gravesend. Leaving behind a husband that would remarry and a two year old son who would grow up without his mother or father.

Parameters:
Strength: D
Endurance: D
Agility: B
Magical Energy: B
Luck: C
Noble Phantasm: B

Combat Skills:
Greek Fire C: A fairly strong attack; while the actual heat of the flames are not magical, they are "undying" with a temperature of 1,000 °C. The flames will continue to burn long as Matoaka is within 672 feet of them, and do not burn herself. The flames are breathed from her like a flamethrower with a range of 50ft. She can only utilize the Greek Fire twice a day. The magical energy for the flames is not supplied by Matoaka, but instead the flame itself has a small amount of unending "fuel of mana" that exists within it's core, inside of her. She knows of no way to manipulate or add too this fuel safely.

Hunter of Okeus's Children A:
Matoaka is an expert hunter of the evil creatures that lurk in the dark places of the world. This skill includes the abilities of C rank Clairvoyance; allowing Matoaka the capability to keep track of fast-moving objects within a range of four kilometers even in the dark. Additionally any phantasmal beast, spirit or abomination that she views as evil are more effected by her attacks. (This does include Servants) Example C rank attacks becomes B- rank attacks. This ability is only available to Matoaka when summoned as a Archer.

Sacrificial Magic B:
A Skill to weave magic through the use of the life force of living flesh and blood creatures. Matoaka can sacrifice any living creature and gain their Od which can be used in various ways. This Skill would be far stronger and more efficient if she was summoned as a Caster; regardless her strong history of tribal magic gives her access to this magic. Using this magic requires a large supply of stored Of from living creatures. She gathers this energy with /~~~~~/... by /~~~~~/...

Sacrificial Spell:
If summoned as a Caster she would have access to several more spells.

The Black Drink B rank: (Cost 2200 Od) A black liquid created by a large amalgamation of sacrificed souls. It has strong healing (both physical and spiritual), magical, and strengthening abilities. Five ounces are created in a pale white shell cup; the liquid tastes of foul blood and all of it must be drunk for the effects to work. The dark drink can heal any non-magical illness/sickness or poison. It strengths the body's healing abilities to unnatural levels; fixing broken bones in minutes or re-growing lost limbs in hours. The body reshapes it's self to “ideal performance” curing minor disabilities such as bad eye sight or asthma. Magical poisons and harmful effects are also cured instantly if they are B rank or lower. Higher levels are lessened in their intensity.

It is pure liquefied Od and is of immense value to any magus. Greatly increasing life span, health, and the magical capabilities of any who drink it. A Servant who drank the liquid would have their END and Magical Energy increase by one letter; and could stay fixed in the world corporeally for 22 years without a master or other source of magical energy.

Personal Skills:
Animal Dialogue D:
Communication of intention with animals that do not speak a 'language of words'. The majority of Matoaka's best memories from childhood involve her playing in the forests of North America. Playing with the animals and her tribe's strong connect to nature let's her understand and communicate with them on a level few humans have enjoyed. With the help of snacks she can get most animals to perform simple tasks for her.

New World Princess of Loveliness A:
Representing one's charismatic nature in regards not to leadership, but the ability to charm the people around oneself. Presented to the Old World as a princess, and winning the hearts of many different people in several different societies; Matoaka greatly enjoys living up to her given title and often gets what she wants if she asks cutely enough. Few beings; human, magus, or Servant would see her as any sort of real threat. Servants of a Good Alignment hesitate when going against her wishes; after all what savage would hurt the feelings of a princess? This is especially effective on Servants with a history of protecting/serving/or being themselves royalty, regardless of their alignment Servants of this background are effected by this Skill.

Combat Capabilities:
A careful and methodical hunter, Matoaka is used to fighting enemies much stronger than herself. Her most used method of attack are Black Keys fired from her bow. They are able to call forth the original laws of nature, denying things such as a vampire's ability to heal. The Black Keys she uses are notably stronger than normal ones, and are used for quick and accurate attacks that cost less magical energy than Noble Phantasms. Their accuracy is spot-on, and their power is great enough to bring down an average unprepared Servant, with several small barrages, released in quick succession.

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Close combat is her weakness and she will try to avoid it when possible. Basic Bajiquan techniques taught to her by the Church's Executioners are her only skills and experience with close range combat. Bajiquan is a Chinese martial art that features explosive, short-range power and is famous for its elbow and shoulder strikes. It is a style that takes the shortest route to the opponent without showing any initial movement to damage the inside of the body instead of the outside. Effective for disabling normal humans or even defeating another Servant in hand-to-hand combat when taken by surprise. However against another Servant skilled in unarmed combat or wielding a weapon they are proficient with, its purpose lies in keeping her alive long enough to escape. If escaping is impossible she will utilize her Black Keys in addition to her Bajiquan, for confusing and unexpected harassing strikes in attempted to disable her attacker. As a last resort she will utilize her Greek Fire as a surprise attack and means of escape.

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Matoaka's standard tactics are to test her attacks effectiveness on an enemy from a distance. She fires her Black Keys first; if effective she will continue her attack with them. If they are not she will retreat or fire her Noble Phantasms depending on what she believes is the best decision tactically. If her Noble Phantasms are ineffective as well, she will retreat and discuss the situation with her Master.

Noble Phantasm:
Name: Animikii Amonute
Rank: B
Type: Anti-Unit
Description: The East - Daybreak and illumination. Spirit and strength.
A bow made from a hollow sycamore tree that was stuck by lightning from a Thunderbird. The soul of the phantasmal beast now resides in the bow. Matoaka found it after defeating a water spirit that was poisoning water used by the Jamestown settlers. It looks rather ordinary, and despite being made from wood, it is far stronger than steel. It can easily block the blade of the sharpest non-magical sword. Only the highest class of magical weapons could scratch it.

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Matoaka Battle Theme: Escaping the Tribals by Antti Martikainen

Matoaka can shoot her Black Keys from the bow in addition to firing feathers from the Thunderbird. The feathers take the form of arrows made of crackling blue light; they are a B- rank Anti-Unit attack. When fired they appear as lightning itself and impact with a thunderous boom that can shatter windows. The drawing and firing of the "arrow" is a slower process when compared to other heroic spirits firing from a bow. It takes Matoaka at minimum five seconds to fire a single feather.

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She can turn the feathers into a B++ rank Anti-Army attack called Amonute's Arrow. This is done by manifesting a piece of the Thunderbird's soul into an “arrow.” When launching this strike, the crackling arrow made of blue light turns into lightning in the shape of the Thunderbird. It is incredibly bright and the size of an average semi truck. The Thunderbird shaped lightning has the ability to turn mid-flight allowing it the ability to follow and track a target. Every time it turns it flaps it's "wings" causing a thunderous boom which can be heard for miles. The Thunderbird "exists" in the world until it hits a target or is interrupted by some other means. On impact a dazzlingly bright explosion occurs, destroying everything within 170 feet. Leaving behind a crater of super heated molted earth.

The intense lightning damages Matoaka's arms and is taxing on her body. It can only be fired one time per day, and after the attack her STR lowers to E for 24 hours. It also requires time to prepare, 15 seconds. While she is preparing the attack she cannot move and lightning surges around her brightly, striking anything within 10 feet. While controlling and condescending the wild energy of the Thunderbird she chants:

"Great Animikii, lend me your righteous rage to strike this evil back down. May the colors of the wind guide your savage fury. Wings steady as the beating drum, a shining light between two worlds! Your voice descending from the heavens, shouting out the glory of God! I give this strength to Him!! Amonute's Arrow!!!"

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Secret Noble Phantasm:
Name: ?
Rank: ?
Type: ?
Description: The Center - Life and death, the beginning and the end.

A palm sized transparent crystal with a blood-red streak running through the center from top to bottom...
 

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Full Name: Lucas Cross

Gender: Male

Personality: With a sharp wit, a stubborn streak a mile long, and a willingness to get his hands dirty, Lucas would be a much more dangerous man if he wasn't quite so rash. Raised in an enviroment where he has been distinctly noted as inferior to many of his peers, Lucas is bitter about the divide in respect given to older families compared to his own. He seeks to prove himself, and is willing to go through unconventional means to do so. While he seeks the respect and attention of his peers, the divide also means that he has set himself apart from them, and does his best to win on his own terms, rather than those set by others. Normally perceptive and patient, and someone who prefers to go into a situation well prepared, it is remarkably easy to get a rise out of the man, and very often he makes rash decisions that quickly get him into trouble, especially when it comes to his pride.

Backstory: The Cross family is a relatively new family to the moonlit world of the maguses, having been around for a handful of generations and producing only the most mediocore of members to the Clocktower Association. In a place where one's blood was a determination of not just status, but actual strength and power, the Crosses were rather low on the totempole, a fact that Lucas felt distinctly during his time as a student within the Clocktower.

It was during his time there that Lucas grew to be the person he is today, hating the treatment pushed upon him by not only his fellow students, but even teachers. He was often in conflict with at least one other person, and quickly grew a reputation as a bit of a hothead, eventually finding pride in his status as an 'underdog', finding great satisfaction in wiping the smiles off the faces of his peers when he triumphed over them, though he'd lose more often than not.

When he found that he had been selected as a Master candidate for Chaldea, he lept immediately upon the proposal, eager for another chance to prove himself, and potentially at a place where even the mundane were to be treated with respect with such a gathering of diverse talent and skill. Of course, even in Chaldea, the powerful ruled, as those with influence and power were primarily in the spotlight, while people like Lucas were sidelined as back-up if necessary... At least, for a while.

Magecraft: The Cross family is an ambitious one, but one that also knows its boundaries. While magecraft is capable of many great and terrible things, it requires lifetimes of dedicated effort put into it, and the willingness to go beyond simple human morality. The goals of ancient and powerful families is often to obtain True Magic, however that is not the place of the Crosses. Theirs is not the goal and desire to reach the Akashic Record, a new family like theirs has little hope in finding such a place, and so instead they set their eyes on much more manageable efforts. Their first goal will be to decipher the secrets of human immortality, making the biological body timeless. After all, modern science is capable of explaining many things, and every day mundane man grows closer to such a secret all by itself. Many families, weighed down by tradition, scorn the modern world, but the Crosses were more than willing to embrace it, attempting to apply such knowledge to their magecraft in order to make up for their flaws. Mastery of the human body would the first step in their path through the moonlit world. The applications of their studies has great utility and use in combat, and as such the Cross family has found itself in the role of Enforcers for the Mage's Association. While Lucas often scorns Enforcers as 'lapdogs of the Association', he nonetheless believed his future would be among them, until he joined Chaldea.

Healing: To seek immortality means simply one thing. Not dying. The ability to heal wounds falls rather neatly into that category, and the family's research into mastery of the human body meshes well with this. Lucas is capable of treating injuries, healing them with a touch. Moderate wounds that are life threatening can be healed with moderate effort and focus, taking time spanning minutes. Much more serious injuries, such as missing limbs or more serious organ damage can only be treated rather than outright healed, taking Lucas' entire focus to simply stabilize them and hopefully get the victim to better care.

Reinforcement: Another logical step in the Cross' efforts to master the human body, the ability to augment one's own physical capabilities with magic has become a well practiced one. Lucas is capable of augmenting his own body in strength, toughness, and agility to superhuman levels without even the need for an aria, though he still pales in comparison to even the weakest of servants.

Railgun: Hardly a complex ability, this spawned from the Cross' family efforts to apply more mundane scientific theories to their magecrafts for a quick and simple offensive tool. One of the first abilities mastered by the Cross family, it's since been a reliable tool. Lucas generates an electromagnetic field and uses it to propel a metallic object at incredible speeds. This of course only works with metallic objects, however it is not very efficient on its own as the amount of power required is massive for all but the smallest of projectiles, unless one wishes to simply 'throw' an object away with magnetism. Even then, great amounts of focus must be put into this as a 'barrel' must be created in order to aim and guide the projectile, otherwise it might as well be shot off in a random direction.

Blood Blade: The use of blood in magecraft is well documented, as most bodily fluids are filled with the magical energy of its owner. Its power is not a matter of simple arithmetic either, as magecraft derives as much strength from the power behind a spell as well as the implication. Holy relics are used by the Church, catalysts in the summoning of Servants, salt and silver ward away monsters, and so forth. The belief and legend behind certain practices and relics lends a strength all its own, and the use of blood as a reagent is a quick and cheap way for the Crosses to get a bit of extra power from their rituals. Being such a common practice, it is not a surprise that they began to use it in other ways, and have since mastered its use as a weapon. By drawing upon his blood, Lucas can summon weapons or otherwise attack with his vitae. This blood, already charged with magic, replicates at a nearly cancerous pace to keep Lucas from bleeding out, and forms incredibly sharp blades and can be even used to block, though it dissipates quickly, fading into a red mist moments after use. It has an almost acidic affect, burning through clothing and singing flesh, though it is not strong enough to bite through armor. If an opponent is cut, Lucas' blood cells quickly replicate and spread out, seeking to clog veins and arteries, though this effect is slow and requires numerous cuts. It is a rather effective 'death by a million stings' against most living things, however.

Skills:
Martial Arts: Hand-to-hand combat is often taught to maguses within the Clocktower, a combination of various schools of fighting distilled into a form easily taught to many. While many maguses hardly took such practices seriously, only going as far as their curriculum required of them, Lucas loved such classes as they were one of the few skills taught within the Clocktower that relied not on inbred magic ability, but skills that anyone could develop. Lucas himself gained a reputation as a great fighter, if only because he spent so much time on it, and found great satisfaction in putting down otherwise haughty maguses.

Mundane Crafts: As a family that embraces the mundane, it is only natural for Lucas to be decently educated in the functions of computers and other such tools. The fact that the Crosses remain as one of the poorer families around also makes this a bit of a necessity... Lucas has been forced to craft bits and pieces required in his projects, and has become a bit of a handyman in the process. This skill is a catchall for things from computer hardware, to carpentry and basic machining, though Lucas' skill in such matters barely breach what could be call an amateur level. He is still more than capable of fixing most household appliances, however, and has even taken to whittling on occasion.

Mystic Codes:
Gun Bracer: A simple bracer that covers his forearm from his wrist all the way up to his elbow, this accessory is crafted from simple steel with a set of tubes that are mounted atop. While certainly not pretty, nor extremely complex, this mystic code serves to augment and amplify electricity created in order to better use Lucas' Railgun magecraft, and with barrels built into the bracer, reduce the amount of focus required. With these, nearly all it takes is a simple incantation and Lucas can fire nearly as fast as he can load it. The boy has taken to using steel ball bearings as ammunition, and the barrels are designed to fit them.
 

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Full Name: Skorl Eisenhart

Gender: Male

Personality: Overly cautious in battle, preferring to rationalize things as fighting progresses without overextending. Normally, a cheery guy; tending to admire strength, especially when it it physically apparent. Comes off as condescending to people of similar height and size as himself; anyone much taller or shorter gets the friendly side immediately.

Master of Minamoto no Yorimitsu (Raikou).

Backstory: Having been born into a non-mage Canadian family, Skorl originally had no magical prowess whatsoever; exactly like the past generations of his bloodline. This is caused by the fact his family became aware of magic and mages only 2 generations prior. Needless to say, this sort of hampered Skorl's early life, with his relatives becoming obsessed at the thought of gaining Magic "superpowers". His parents were no different; aiming to make sure they could find some way to have their children gain the ability of manipulating mana. The Eisenhart family spared no expense with their near addictive goals; experiments were performed like clockwork on those willing to achieve power.

Skorl's older brother followed this trend additionally; their parents had no qualms (they even encouraged it) when their eldest son came to them for consent in experimentation. Beginning to specialize in magic conduit transferring, Skorl's brother was supposed to have donated circuits implanted into his body. Unfortunately, his non-magic body could barely hold out and perished; left with only one remaining child, Skorl's parents turned to him immediately and forcibly performed another transfer surgery after doing more research on circuits. It was painful, but ultimately successful; their last son now had the potential of becoming a full fledged mage.

But he was against it; all of this was not what Skorl wanted. Yes, he too, wanted to have power of a sort, but not to the extent of his family, or through unnatural means. (Picture someone wanting to become their own boss, to gauge Skorl's mentality). There was no way for him to undo the damage though, so Skorl had little choice but to learn the arts of magic and spells. Chaldea only picked him up during a mass search of Master candidates and found him to be above average enough to become one. It might've also had something to do with the absurd amounts of magical circuits in his head affecting the color and length of his hair.

Magic: Not enough time or opportunity has passed for Skorl to become very adept in magic practice; he's only managed to focus on a couple areas that served him the best.

Reinforcement: Not to great extents, mostly just being able to make his strikes moderately stronger, and slightly reduce the impact of incoming attacks.

Crystals: Considering these to be only tools, Skorl only has tactical crystals in his arsenal. Smoke bombs, emps, and concussion crystals.

Skills:

Mana Flow: The longer Skorl lets his hair grow, the more mana his body can take in and manipulate; this effectively increases his own spells and is useful for his servant.

Likeness: More of a mental trait than a skill; Skorl has literally no mental trouble fighting when paired up with someone that thinks the same way as him, in any given situation.

Servant History: Skorl's many attempts at summoning a Servant led to his unexpected summoning of Raikou. She was not who he originally intended, since she seemed to be nothing but a beautiful woman, albeit a very tall one. However, his Servant immediately took a liking to her new Master and continues to be very clingy to him; except for when Skorl is not around and she has the chance to be very clingy with someone else she likes. Skorl has found Raikou's rather intimate personality to be hassle, but mostly disregards it as her Berserker traits. (Although, he could do without her sleeping in the room right next to his; he worries, she's planning something.)

However, Skorl has grown somewhat comfortable with his more appealing, and less intimidating, Berserker Servant; whether it be because he admires her height and strength, or her looks, anyone else cannot say.
 

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Full Name: Jun Hyuga

Gender: Male

Personality: Jun Hyuga is a warmer person than he was before he came to Chaldea. Having let go of most of his hatred, he has become more lighthearted. While he hasn't lost some of his seriousness or coldness. He will crack more jokes and goof around. Knowing the dangers of a Holy Grail War, Jun wishes to dissuade the next generation from ever participating. When in combat, Jun is a witty genius who will pick apart the best way to kill you, then do it. However if angered to a certain point, he will use his magic to utterly destroy his opponents.

Backstory:
Jun Hyuga is the child of Karen and Noriuske Hyuga. The two of them were skilled mages in service to the Mages Association. Karen was an enforcer while Norisuke served as a instructor. Jun was the result of their love. From his father gained the Water affinity that ran in Hyuga family which made them famous as gentle and caring healers. While his mothers bloodline of warriors and enforcers gave them great control over magical energy. However, a mage from a prominent family wished for Karen to become his lover. When she refused, he got mad. When a man gets a mad as he does, he makes plans. First he planted evidence to make Noriuske look bad, culminating in his removal from the Clocktower. Then he sent men to kidnap Karen. With everyones attention on the scandal with Noriuske, Karen was vulnerable. A ten year old Jun managed to chase after his mother, using whatever magecraft he could muster to try and save her. He was beaten thoroughly and the trail went cold. When Norisuke tried to make a move to get his wife back, he was killed. It seemed that this mage had allies in high places.The sleazy mage, fed up with the meddling of Karens family, tried to kill Jun. He failed when Karen took the blow meant for Jun. With both his parents dead, Jun lost himself in a void of his own despair.

Jun was then taken in by Master Fang. Master Fang would train Jun to fight, to use his power properly. Under his tutelage, Jun became an expert combatant, assassin and spellcaster. It was here that Jun discovered his own personal element, Wind. Jun found this funny, as Wind was an element of freedom. It was if some creator god had seen his anguish at being trapped in his own misery and gave him the element representing the one thing he didn't feel. Targeting those involved in the conspiracy that took his family, Jun became known as the "Blade of Judgement". This name caught on after the corruption of each victim was discovered. He made sure that no one ever saw him or his actions. Mages soon became fearful that this faceless demon would kill them at any moment. Master Fang served as a father figure for ten years, Jun became very close to him. If not for Master Fang, Jun would have become an empty shell, a merciless killing machine. Master Fangs parenting ensured that parts of Jun still remained cheerful and whimsical. One day a strange red mark appeared on Juns hand. Consulting with Master Fang, Jun decided to search for its meaning.

This was what led Jun to what was known as the "Overseer Holy Grail War" which had been set up by a dubious group of mages. They supposedly sought to make the Holy Grail War more fair and balanced. As a Master of this Grail War, Jun was partnered with the Saber Class Servant. At first they found it hard to come to an agreement. Saber thought he wasn't using her correctly, Jun thought she was giving the enemy too much info about them by fighting. However, after battling the Archer Servant, they came to an understanding. Fighting their way to the top, Team Saber were on their way to the Grail. Upon reaching the Holy Grail which had been his one goal throughout this war. Jun realized how repulsive and disgusting it was. Using his remaining command seals, he had Saber destroy it completely. Leaving London, Jun looked for purpose. He trained his magecraft to keep himself sane. Eventually he was contacted by the Mages of Chaldea. There he summoned another Saber, who seemed to be loved by the darkness. Now he hopes to find himself again, to figure out who Jun Hyuga is supposed to be...

Magic:

Weather Control: This is the ultimate form of Jun's mastery of Water and Wind. Jun can conjure tornados, create rainstorms and gather together large clusters of thunderclouds. Having spent an entire year training himself, Jun can now levitate off of the ground without expending too much energy. Flying drains less mana than it did before, allowing him continuous flight for long periods of time. Jun's ability to freeze things over has evolved into a power that causes powerful blizzards and snowstorms. While Jun hasn't the right talents to control lightning, he can still direct lightning storms at his opponents.

Hyuga Spirit Healing: Through use of Hyuga Spirit Water, Jun can heal most injuries. It is an art that has been passed down the Hyuga family for centuries. It is a magecraft that requires great patience and focus to utilize. Hyuga Spirit Healing can heal small things like cuts and bruises all the way to collapsed lungs or wrecked spines. Any water may be converted to Hyuga Spirit Water if Jun has enough time to thoroughly purify it.

Reinforcement: Having sunk more time into this practice. Jun has figured out how to strengthen his body to the point of smashing through walls with minimum effort. Reinforcing his entire body, Jun can leap up buildings, punch holes into cliffs and even clear short distances in a matter of moments. He learned that by reinforcing his ENTIRE body, although draining, he could fight and act much more effectively.

Skills: Maximum of 3 for servants, 2 for masters.
Jun is a trained fighter and assassin. Training under Master Fang has made him capable of utilizing multiple fighting styles. He is a brawler, can beat down thugs like a beast and can rush past enemy defences to lay down some quick hits. He is quite a capable weapon user, if he doesn't have something on hand. Jun can turn things on the street into deadly weapons. Fitting with his wild personality he also learned how to dance-fight, an effective AND stylish way of fighting. Jun also possesses somewhat high intelligence. He understands patterns and can find things quite easily. He also knows a lot of stories about Heroes, loving them when he was young. Jun is also skilled in playing instruments, keeping most of them in his magic bag. Needless to say, Jun is skilled in hiding from his foes. Having taken a year to refine ALL of his skills since winning the Grail War. Jun has become a deadly, if not empty killing machine.
 
BlightGiver BlightGiver please look this over, and tell me if I'm missing anything

Appearance
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A Knight adorned in black, and red armor crafted from the best metals he appears strong as he wields two lances and battles on horseback. His steed is covered in the same armor that he wears. Underneath the head piece is a man of dark complexion, and blonde hair.

Full Name: Gaia Luster Drake

Servant Class: Rider

Gender: Male

Personality:
Rider has a low tolerance for buffoonery. He takes almost everything seriously. War stole nearly everything from this soldier. It is rare to see him to joking around. Only those truly close to him may see his softer side. He is chivalrous, and kind to his many steeds. He loves animals, and is very knowledgeable about many of them. While he was alive he did everything for everyone, even giving up his own life. He feels foolish for some of the things he's done. His wish is for no more wars to take place during any time, so he may experience a "normal life", and be a father instead of a weapon.

Backstory:
There are many tales of Gaia, but his is the most "accepted" telling of his tale. Ever since Gaia was young he was trained to be a soldier. In his youth he learned the code of chivalry, and the basics of magic. He was able to break any horse. His talents earned the respect of nobles, which rescued the man from poverty. As a knight he trained other soldiers, and taught them how to ride, and joust. He fought along his fellow soldiers, always the one leading the charge. He was the swiftness knight, and the most daring, choosing to wield two sharp lances. which could pierce any armor. Dubbed the Dark Knight by enemy nations from how ruthless he can be on the battlefield. His existence caused other countries to ally against his country, and try to kill him, they would fail, and give up. Tensions remained high in endless battles. He would come out of most battles unscathed.

One tale of Gaia tells of how he tamed a dragon. There was a dragon that terrorized his homeland, burning people, and crops to ash. Most knights were terrified by the demonic beast. Gaia was enraged by the news he sought out to fight the dragon to avenge his family. He injured the dragon, and then mounted it. The dragon tried to kill Gaia, but was unable to. He held onto the dragon by its neck with his lance, choking the dragon, until it passed out. While it was unconscious he bounded the dragon with chains until the dragon was trained. With his new steed he was untouchable. His might single handily ended the wars, and a time of peace came. Loved by his nation, and hated by the others. He temporarily abandoned his armor, and studied. During the time of peace he was able to study the magics of chaos, and rituals.

Five years went by and tensions were high between the nations. A white dragon attacked a nation, and Lord Gaia's nation was accused of causing the attack. As a sign of good faith Gaia revealed himself to everybody, and assured them he wasn't the one who was causing the attacks, and said he would stop it from happening. When he found the dragon he could not believe the size of the beast. He couldn't beat it. The dragon was too strong, and for the first time in his life, he had to retreat. He would later go back to fight, and lose again, and again, until he had an idea. He would use his magic to summon a greater hero to slay the dragon. The man would commit the ultimate sin to save the world. He made a transmutation circle out of his own dragon's blood, he said the forbidden chant, afterwards he made the ultimate sacrifice, burning himself, and his original steed alive as a ritual sacrifice. The 3 creatures souls fused, and from the fire a new hero was born, Black Luster Soldier, Envoy of Chaos, and the Master of Dragons. Once the world was rid of dragons he disappeared, no longer wishing to be part of the world.

Skills:
Any animal, beast, or dragon he touches becomes instantly tamed, and will listen to Gaia's any command via mental link, without fail. He is able to empathize, and understand the feelings of animals. While on horseback he is faster than the wind.

He also wields a shield, and sword while not on horse / dragonback.

Strength: A
Endurance: B
Agility: B
Mana: C
Luck: D
N.P. A+

Noble Phantasm (You can use the ones from the series; or make up one if you're creating a servant OC)
Dragon Master - He may summon any dragon he has slain in history.
Curse of Dragon
Curse of Dragonfire
Red-Eyes Black Dragon
Blue-Eyes White Dragon

(The steed is the default mount. Curse of Dragon can be useful with AoE, anti-army attacks, but needs to be ridden for maximum effect.
Red-Eyes is a ferocious dragon, who is quite strong, but not as much DEF, or Speed as Curse of Dragon.

Blue-Eyes White Dragon can only be summoned under certain conditions, such as ritualistic sacrifice. It most likely will not appear in the roleplay, because it's not in Gaia's nature to perform the anymore rituals, something like that would only be done by a Caster class.)
 
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S O P H I E | B L A N C H E




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Basics

Age : 9 ⬛ Gender : Female ⬛ Role : Master

Height : 4'1" ⬛ Weight : 78 lbs.⬛ Hair : Dark Brown ⬛ Eyes : Baby Blue




Theme








Personality

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Sophie is a happy child whose glass always seems to be overflowing no matter the circumstances. While there have been plenty of things that have happened that should have dissuaded her optimism, she still often smiles and tends to be rather happy. And this extends beyond herself to others around her. If someone is a little sad, that she can see or knows about, she tries to do her best to cheer them up and insist everything's going to be okay, no matter what. Because of her kindness and concern for others, Sophie has always made friends of others easily and enjoys being around other people. She is most happy when those around her are happy. That being said, if everyone around her is unhappy or upset, it's a lot harder on the little girl to keep a smile on her face but she always does her best for the sake of others. Sophie also tends to trust others too easily and too quickly before getting to know their character and who they are. Everyone earns her trust until proven otherwise and by that point, unfortunately, she's often already gotten herself hurt.

While she is mature for her age in the care she shows for others, she depends on others too much in the sense that without other people around, Sophie will get very depressed. She's afraid of being left alone, likely because of the disappearance of her father. To be utterly alone is probably the girl's biggest fear and one of the only things that could break the child's spirit. Her naivety of the world often leaves her open for getting hurt, because she always expects everything to be okay. When it is not, she doesn't understand it all that well and starts to fall to pieces because she was never prepared for another outcome. Her optimism borders desperation at times when it crosses the line between healthy and pure denial. For the most part however, despite everything, Sophie trucks on through the painful things as long as she has a pleasant future in mind.

She'd do anything for those she cares about even if it hurts her (or kills her) because it's easier to be hurt than to be alone.

Sophie always has lots of energy coursing through her body and gets excited easily. She's always ready to do things and always wants to have fun. This much can usually be expected from a child, but she knows when she has to be serious and settle down. Despite her age, she can often pick up on the feelings of those around her and that which is not directly said but often implied. She's very compassionate and empathetic to others problems and always wants to help those that need it.


History

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For a long time, it was just Sophie and her father.
The man was young, younger than most fathers. Apparently her mother and father had been sweethearts in their college years and Sophie came of that love. Her mother however had never been in the picture and despite how often her father spoke of her mother to her often with a sparkle in his eyes and wistfulness in his voice, he never told Sophie why she wasn't around anymore and for some reason, Sophie knew she probably shouldn't ask or rather that she never needed to.


Sophie always came first to her father. He loved his daughter more than just about anything and always made sure she was taken care of. Even his job, his dream to be a writer, came second to his little girl. The man often kept to himself and didn't have many friends so it often amazed him how easily Sophie made friends of strangers in a matter of a few sentences. They did almost everything together and the two were happy no matter what problems were thrown their way. Ever since she could walk and talk, her father had been teaching her how to manipulate the earth with what he called magic. The man could create golems made from the dirt and soil and could even give them personalities of their own. The Blanche family's speciality had always been golem creation for numerous generations. While they could do other things with the earth, that was what they were best at. Sophie was a natural and she took to it easily. By the time she was seven, she was getting closer to being on her father's level. Everyday they'd practice together and every day she would improve.

Sophie never expected life without him.

It happened one day after school. She was waiting for him to pick her up like he always did in the recent days so they could go pick up dinner and maybe do something else or practice magic. When an hour passed, she was only curious. When two passed, she became worried. When four hours passed, Sophie was running home, tears in her eyes as she panicked, the sun setting over the horizon. She came home to an empty house as dusk settled outside. The lights were off and there was no sign of her father. His wallet and keys were missing along with the car, meaning he had went to work. But he never came home.
Sophie ran through the house calling out for him and when there was no answer, she ran to the field behind the neighborhood where they practiced magic and then started the impossible trek to his place of work. When it was clear there was no way she would make it, she curled up on a bench and cried until an old woman found her and called the police.


After that, searches were made for what felt like months but nothing came up, or nothing that was told to Sophie. Family came into her life that she'd never met before on her father's side. They never showed any love for the girl and never seemed to mourn the loss of her father either. She moved into her aunt's house where she tried to adjust.
The only thing that seemed to interest the family about Sophie was her natural gift to the family's magical specialty. They forced her to train seriously and while it was a lot less fun and only reminded her of the gap her father left when he disappeared, she would only tell herself that she couldn't wait to show him how good she'd gotten when he would come back one day.


They became puppeteers to the puppet known as "Sophie Blanche" and she always did what they told her, never questioning why or denying their requests, even if deep inside all of it made her unhappy. Still she tries to smile and look at the bright side, even if recently, they've been ever more insistent on her training and talking about something she didn't understand: "The Holy Grail War".



Magic Profile

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Elements : Earth & Ether

Servant : Rider





~



WIP









 
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Full Name: Johnathan Eric White a.k.a. “Smokey”

Gender: Male
Age: 26

Personality: Studying and practicing magic was never work for John, but a hobby. One of the few hobbies that John visibly shows intelligence, competence and effort towards. He holds a carefree, playful and charming aura around him, whether in a casual or formal setting. A socialite to the core, he often comes across to women as flirtatious and or annoying depending on whether they are attracted to him or not. Although lackadaisical at the mundane of chores and duties, once you peak his interest he has a rather obnoxious energy about him, especially if you mention one of his well-versed interests.

Interest: Magic, Philosphy of Life, Tai Chi, Aikido, Martial Arts, Anime, Movies, Music, Drugs, Psychology, Emma Stone, Vape, Parkour, Pokemon, and partying.

Backstory: John is a decendant of a renown family of empaths from Amsterdam, Netherland. Throughout his childhood he was an energetic kidthat loved to study, but he mellowed out when he hit puberty. It became a chore to get him to do anything he didn’t want to do that wasn’t a half assed effort, and when they were able too he complained the entire time dramatically. John was a stubborn child but still excelled in areas where he and an invested interest with such as Tai Chi and magic. So his parents put up with the expected flaw of a teenager, as long as he was still excelling in his schoolwork.

With his parents indulgin John in some of his bad habits, when he went to college those bad habits gave way for him to enjoy what Amsterdam is known for, partying and drugs. Though he did not falter in his studies, especially after figuring out how to cheat being high and/or drunk with his magic, John graduated and earned a degree in Liberal Arts and Philosophy. When John returned to his parents house, they were surprised to see him grow into a free-spirited lazy mooch. Eventually their surprised turned into resentment and they gave John an Ultimatum. He could find a job and move out or be forced out of the house. It was shortly afterwards that he received a letter from Chaldea to come and work there.

Shortly after being indoctrinated with Chaldea, he became known as Smokey due to the wondorous things he can do with cigarette and vape smoke. Along with one of his many talents of making O rings with smoke, he also has a knack at some how procuring some of the more obscure of items.






Skills:
Martial Arts: Since he was a teenager he had his head up in the clouds, searching for some meaning of life while he studied magic, science and mathematic. At somepoint he was introduced to Tai Chi and seemed a lot like his style, though in reality and small fad started in his school of Tai Chi as it was an alternative to Yoga and John really enjoyed it that he continued it relentlessly. Though in college he also began to study another type of martial arts of Aikido as it seemed to compliment Tai Chi and his personal image of himself.

Parkour: Though he has extreme bouts of laziness, when parkour came a fad he jumped literally into it. It seemed like a way run off some steam, express his ideas of freedom and elegance. Though he is no way the best, he does get a joy of jumping around the buildings of Amsterdam while he is slightly buzzed.



Magic:
Transferance - John’s family has been known to produce a high number of Empath’s and John continued the trend of his heritage. Through Transferance he has developed three different uses that can vary in different ways. Whether it be taking it from a person or object and giving or passing it through to himself or vice versa.
  1. Transferance of Kinetic Force - He can take kinetic energy and pass it through his body fairly harmlessly and out one of his limbs. I.E. can stop a punch and have the force transfer through his body into his feet to transfer the force into the ground. Though a downside a force too great to transfer can still harm him as it flows through his body.
  2. Transferance of Mind State - John developed this while in college. He can expell his mental state, whether it be panic, drunkeness, or drowsiness into a person or creature he can physically touch or into a medium such as smoke or liquid. Said smoke or liquid if inhaled and or consumed would cause the state expelled. I.e. After indulging in alcohol he can take a hit of vape and expell his drunken state into a cloud of smoke that if inhaled by another can cause the same symptoms of being drunk. Though John will still feel the hang over the next day.
  3. Transferance of Body State - Much like the mind state, John can tranfer physical ailments and injuries into another living person. However, the exchange takes far longer than the other types of tranferance and the person and user have to be in an embrace. I.e. If John has a cut on his hand, he can embrace another person and close the wound and restore function to his hand over the course of several minutes, but the other person would have a would on their hand and or vice versa.

Smoke Magic - In conjunction with the use of smoke, vapor or other gas John is able to add a wide variety of mind altering, and sometimes physically harmful side effects to the gasses he inhale and then exhales. Effects may include, but are not limiting to: nausia, hallucenogenic, laughing, knock-out, paralytic and/or numbing.

Reinforcement - John capable of augmenting his own body in strength, toughness and agility to superhuman levels, though is still far weaker than the weakest of servants.

Mystic Codes:
Empath’s Amulet - An diamond shaped amulet with a prismatic gem set in the center. John wear’s this amulet around his neck and the color of the gem changes with John’s current state of mind and body. He is also able to set it to see the general state of someone he is touching state of mind and body.
Black: Poisons, toxins or other substances have entered the body, and affecting it adversely (Such as alcohol or other drugs)
Blue: Mental illness or imbalances due to medicines, traumas and other non-physical impairments.
Red: Physical impairments, injuries or pain, runs on the orange (Least) to dark red (Death immenent) color scale.
 

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Full Name: Elizabeth Bathory

Servant Class: Lancer

Gender: Female

Appearance: Wearing a cyber-goth-loli dress, she has immoral devil horns (actually dragon horns), and the protruding fangs of a little devil (actually dragon fangs), and a lance that can double as a microphone stand. Her design doesn't seem to reflect her as a proper Heroic Spirit.

Personality: A sweet-type Servant who calls herself an idol. Noble, high-handed, cruel, merciless - she displays inhuman manners just like in legends. Since she was raised as nobility, she has no such a thing like common morality. An anti-hero of evil, but she herself is a young girl that dreams of love. Her timid nature is her own ruin: as a consequence of it, she helps her comrades and overlooks her enemies, and thus ends up displaying human goodness that places her on the borderline of "well, you could even call her a Heroic Spirit". "Could it be that you're actually a good person?" - she herself hates to be referred in such a manner. She may seem sadistic, but to her harming and causing pain to others is no different from breathing. To Elizabeth, inducing the suffering of humans (who are all lower level creatures than herself) is her duty. She is an incarnation of nobility, and seriously carries out her responsibility to rule and manage the masses. From this perspective she is very diligent and responsible towards her work. The problem is that to her, ruling and managing the masses means nothing more than their torture. She proclaims herself to be a idol but her demonic singing wins her few fans.

Backstory: A more veteran member of Cheldea, she and her master helped with some of the original singularities and took a long vacation to allow her to make herself famous in the world during their downtime. They have returned just minutes after the alarm was sounded, mostly by coincidence.

Basic history of Servant: A real person, born in 1560, died in 1614. She was born into the one of the noble families of Hungary, the Bathory family which uses the fang of a dragon as its crest.One of the models for the vampire Carmilla.A wicked woman who bathed in the living blood of more than 600 women in order to preserve her own beauty.

The Bathory house was the family who held the majority of the influence within Eastern Europe, and she increased that, possessing the blood of the house of Habsburg which made for a lineage that would make her a purebred noble. However, whether it is do to the consanguineous marriages within the Bathory line or the effect of their luxuriant living environment, the family contained many insane and cruel individuals. Among her close relatives were a homosexual and a pedophile; a Satanist is hardly worth mentioning.

Elizabeth is not an exception and became quite infamous. In what is now present-day Slovakia, in Čachtice Castle, which resided within her own dominion, she killed more than 600 women and, in order to preserve her beauty, bathed in the blood she wrung from them... She loved those repulsive blood baths. This woman who killed many members of her fiefdom, even at the very end of her life, did not consider this a crime. In those days, there was a trend among the nobility of Hungary to not even consider humans who weren't nobles as "humans" so there were no problems with her murders.

One day she let a maidservant comb the hair she was so proud of. But the comb got caught in her hair, and in a vehement rage, she stabbed the maidservant with a hairpin. The maidservant's blood happened to fall upon the back of her hand, and she noticed that the skin that blood touched was smoother than usual. From now on, to preserve my beauty, I will bathe in the lifeblood of women, she thought—and did so.

Collecting blood became part of her daily routine, and after she changed residences to Čachtice Castle, it reached the point where young women of marriage age were disappearing from the rural villages within her dominion. (Or maybe, everyone came to know what was going on and were sneaking the women out in secret.) She became distressed since she was no longer able to collect blood from the rural villages and so collected the daughters of minor nobles under the pretense of teaching them proper manners or inviting them to banquets. And those daughters, coming together for the banquet, dressed in fancy dresses, completely unaware of what would happen, were struck on the head.

In addition to having their blood drawn, they would have hot irons thrust into their mouths, their entire bodies stabbed with pins, and other kinds of tortures. She would make her servants rip off the skin of their own daughters so she could enjoy the anguished faces of both the parent and the child. On the other hand, in regards to torturing men, tales of her enjoying killing them would not be surprising.

To Elizabeth, killing the common people in droves was a daily life "without any unusual events." If there is anything that could be considered her misfortune, it is that there were no people to rebuke her abnormality, to teach her that her deeds were atrocities. Several years after she started taking blood, her cruel acts came to extend even to the daughters of the aristocracy and she finally received the indictment that her character deserved. The year was 1611. At the trial conducted in the actual person's absence, she was given a guilty verdict and imprisoned within one of the rooms of Čachtice Castle.

And the people completely sealed her, who was already feared as a demon, away. The people whisper. To see her figure is frightening. To hear her voice is frightening. Simply bringing to mind the memories which had lost her, the memories from which they had removed her, is frightening. The father who brought her into this world. Elizabeth's relatives. Her compatriots in aristocratic society, as if to hide their own feelings of guilt, concealed her prison with stone. The room that Elizabeth used in her final days... her prison in the basement of the castle contained nothing but a small slit to allow food to be passed to her. And, in that room without an exit or windows, that room which was plastered up from the outside, she continued to ask, "Why?"until her final moments.

Why? Why?" "I didn't do anything bad.”

—Elizabeth Báthory​

They say that her voice could be heard through the stone that imprisoned her, but it's is also said that due to the soldiers finding it annoying, the transom was sealed, and she could no longer be heard. After that, there was no one who saw her firsthand while she was alive. August 21, 1614, the soldiers noticed the smell of rotting food, confirming that her life had ended.

From thereon, she became the legend known as the Blood Countess


Skills: Maximum of 3 for servants, 2 for masters:

Skill One: Breath of the Dragon A :Her dragon breath is of the super-sonic element. As for the cause on how she became a demi-dragon, one can mention the crest of the Bathory House (a dragon's tooth).

Skill Two : Torture Techniques + is a Skill that represents one's possession of outstanding torture techniques. Plus modifiers are added when using torture tools to deal damage. Because it strengthens bloodshed and agony, further damage is continuously added after the ordinary damage. In the case of this Servant, the plus modifiers further increases when dealing damage towards women.

Skill Three: Charisma is a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. A rare talent, and an ability inherent to Servants of the Saber class. Denotes her coercion as a member of the ruling class. Because of a special tradition-modifier, her Charisma ranks up towards females. She has a side that is strangely fastidious towards men, and while she likes poking them through her tools, she rarely touches them directly.

Stats:
Strength: C
Endurance: D
Agility: E
Mana: A
Luck: B
Noble Phantasm: D

Noble Phantasm:
Báthory Erzsébet: Fresh Blood Demoness :
It is a Noble Phantasm that summons the castle wherein she reigned during her lifetime and uses it as a stage to make herself prominent.

The summoned castle is the Prison Castle Čachtice, a demonic castle where hundreds of young girls were tortured to death, and by being soaked in the fresh blood of girls that she used to fill her bloodbath, a bathtub of blood, she maintains an enormous magical power and charm power.

It is the worst and nastiest Noble Phantasm she has attained after becoming a Servant and having dreamed of becoming the ultimate idol. Utilizing her singing talents to contest for the top position of idol on the planet with the castle that has been remolded into a giant amplifier, they bring about a tune that is certainly something that can be called hell on earth. Her singing of the songs slips away from musical intervals to a destructive degree, unfolding a hellish stage.

Type: Anti-Unit

Rank: E+

Range: 3 ~ 60 meters.

Maximum number of targets: 1,000 people.



Wanna hear my singing voice?
I'll let you hear the greatest hit of the Servant World! It's the Finale!
Báthory Erzsébet!
Laaaaa!"
 

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S O P H I E | B L A N C H E




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Basics

Age : 9 ⬛ Gender : Female ⬛ Role : Master

Height : 4'1" ⬛ Weight : 78 lbs.⬛ Hair : Dark Brown ⬛ Eyes : Baby Blue




Theme








Personality

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Sophie is a happy child whose glass always seems to be overflowing no matter the circumstances. While there have been plenty of things that have happened that should have dissuaded her optimism, she still often smiles and tends to be rather happy. And this extends beyond herself to others around her. If someone is a little sad, that she can see or knows about, she tries to do her best to cheer them up and insist everything's going to be okay, no matter what. Because of her kindness and concern for others, Sophie has always made friends of others easily and enjoys being around other people. She is most happy when those around her are happy. That being said, if everyone around her is unhappy or upset, it's a lot harder on the little girl to keep a smile on her face but she always does her best for the sake of others. Sophie also tends to trust others too easily and too quickly before getting to know their character and who they are. Everyone earns her trust until proven otherwise and by that point, unfortunately, she's often already gotten herself hurt.

While she is mature for her age in the care she shows for others, she depends on others too much in the sense that without other people around, Sophie will get very depressed. She's afraid of being left alone, likely because of the disappearance of her father. To be utterly alone is probably the girl's biggest fear and one of the only things that could break the child's spirit. Her naivety of the world often leaves her open for getting hurt, because she always expects everything to be okay. When it is not, she doesn't understand it all that well and starts to fall to pieces because she was never prepared for another outcome. Her optimism borders desperation at times when it crosses the line between healthy and pure denial. For the most part however, despite everything, Sophie trucks on through the painful things as long as she has a pleasant future in mind.

She'd do anything for those she cares about even if it hurts her (or kills her) because it's easier to be hurt than to be alone.

Sophie always has lots of energy coursing through her body and gets excited easily. She's always ready to do things and always wants to have fun. This much can usually be expected from a child, but she knows when she has to be serious and settle down. Despite her age, she can often pick up on the feelings of those around her and that which is not directly said but often implied. She's very compassionate and empathetic to others problems and always wants to help those that need it.


History

Hinatsuru.Ai.600.2254064.jpg
For a long time, it was just Sophie and her father.
The man was young, younger than most fathers. Apparently her mother and father had been sweethearts in their college years and Sophie came of that love. Her mother however had never been in the picture and despite how often her father spoke of her mother to her often with a sparkle in his eyes and wistfulness in his voice, he never told Sophie why she wasn't around anymore and for some reason, Sophie knew she probably shouldn't ask or rather that she never needed to.


Sophie always came first to her father. He loved his daughter more than just about anything and always made sure she was taken care of. Even his job, his dream to be a writer, came second to his little girl. The man often kept to himself and didn't have many friends so it often amazed him how easily Sophie made friends of strangers in a matter of a few sentences. They did almost everything together and the two were happy no matter what problems were thrown their way. Ever since she could walk and talk, her father had been teaching her how to manipulate the earth with what he called magic. The man could create golems made from the dirt and soil and could even give them personalities of their own. The Blanche family's speciality had always been golem creation for numerous generations. While they could do other things with the earth, that was what they were best at. Sophie was a natural and she took to it easily. By the time she was seven, she was getting closer to being on her father's level. Everyday they'd practice together and every day she would improve.

Sophie never expected life without him.

It happened one day after school. She was waiting for him to pick her up like he always did in the recent days so they could go pick up dinner and maybe do something else or practice magic. When an hour passed, she was only curious. When two passed, she became worried. When four hours passed, Sophie was running home, tears in her eyes as she panicked, the sun setting over the horizon. She came home to an empty house as dusk settled outside. The lights were off and there was no sign of her father. His wallet and keys were missing along with the car, meaning he had went to work. But he never came home.
Sophie ran through the house calling out for him and when there was no answer, she ran to the field behind the neighborhood where they practiced magic and then started the impossible trek to his place of work. When it was clear there was no way she would make it, she curled up on a bench and cried until an old woman found her and called the police.


After that, searches were made for what felt like months but nothing came up, or nothing that was told to Sophie. Family came into her life that she'd never met before on her father's side. They never showed any love for the girl and never seemed to mourn the loss of her father either. She moved into her aunt's house where she tried to adjust.
The only thing that seemed to interest the family about Sophie was her natural gift to the family's magical specialty. They forced her to train seriously and while it was a lot less fun and only reminded her of the gap her father left when he disappeared, she would only tell herself that she couldn't wait to show him how good she'd gotten when he would come back one day.


They became puppeteers to the puppet known as "Sophie Blanche" and she always did what they told her, never questioning why or denying their requests, even if deep inside all of it made her unhappy. Still she tries to smile and look at the bright side, even if recently, they've been ever more insistent on her training and talking about something she didn't understand: "The Holy Grail War".



Magic Profile

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Elements : Earth & Ether

Servant : Rider





~



WIP










Oh god my heart... please don't die horribly like 90% of children in Fate.
 
Full Name: Barr Salim, Master of Lancer

Gender: Male

Appearance: Barr is 5'11”, with short black hair and a long, gaunt face. His eyes are an emerald green, contrasted by his dark olive skin. He is considered an unattractive man, with deep set eyes and a crooked smile. A thin scar runs down the length of the left side of his face and another one in the center of his neck, the injury causing his lack of a voice. His strongest feature is a strong, pointed jaw, offset by his crooked lips and hook nose. He is ghastly thin, eating only what is necessary to survive. He wears a simple black robe, concealing most of his body, and his head scarf covers the majority of his face and neck. Underneath his robe is a white t-shirt, jeans, and hiking boots. His only remarkable feature is his warm voice, for those few who have ever heard it in their minds

Personality: Barr is a near mute, using a combination of his telepathy, his hands to motion things out or speaking sign language to his servant. He is a kind young man, having faced many hardships in life and causing him to develop a peaceful and calm mentality. He is very slow to anger and typically remains on the edge of groups and conversations. When roused to action, he is always last to act, making sure others are safe and healthy. He refuses to leave an ally behind. However, during crisis' he has a tendency to choose Flight over fight. He can often be found with a book in his hands, and he possess many minor skills from years of self reliance. Such skills include: cooking, horseback riding, agriculture, iron working, demolition work (including driving heavy vehicles) and orienteering.

Backstory: Barr was born in 1982, to a loving father and mother. His first few years in life were gentle and joy filled, despite the rising turmoil of his homeland, Iraq. When Operation Desert Storm began in 1991, he lost both parents to an American airstrikes, and his voice. His first physical scar in life was a piece of shrapnel that embedded in the his neck, causing permanent damage to his larynx and paralyzing his vocal cords, with the damage worsened by improper medical procedures. He found himself quickly thrust into a world of violence and war. Forced by Iraq militants to take up arms against American oppressors, watching as more of his countrymen were cut down by the more sophisticated technology of American forces. The majority of the battles he was thrust into he fled the field. When the American operation was concluded, he found himself without a home or a country, as his cowardice had spread far and wide and he, like many other deserters, was reviled. Thus he chose to go abroad, seeking immigration in the United Kingdom, where he was able to quickly mete out a life for himself as an unskilled laborer. While there, he came into contact with a member of the clocktower who revealed a forgotten aspect of his family line. He was a mage of decent caliber, with good mana reserves, but no training in their use. None the less and against all odds, he found himself in the tutelage of the Mages Association. The mage had been on his trail since he had fled his homeland, on a mission from the Mages Association to recruit from lesser known mage families. He would discover that he had a penchant for Healing and telepathy. His time at the colocktower was short lived and fraught with the constant reminder that even in an environment where he had been invited, he was seen as an outsider. He left one night, never looking back and never returning. The seeming natural state of violence for the mages left a sour taste in his mouth. He found himself wondering a singular thought, 'Will there ever be a day man lets man live?'

After his short time at the Clocktower, he wandered for a few years until he was contacted by Cheldea. After hearing the ideals and goals of the organization, he chose to join, seeking to help heal the singularities throughout history and the masters who got hurt on those missions. He has been the master for Lancer for a short while, and is one of the few people who had ever been able to stomach her vocal performances. But the question forever lingered in the back of his mind, what would it take for blood to not be shed.

Skills:

Healing Magic: Barr is capable of advanced healing, such as treating lesser diseases like Rhinovirus and the flu. He is capable of healing most wounds, but can't regenerate organs or cure cancer.

Earth Elemental: MInor Telepathy. After coming in contact with some, he has the ability to implant thought into other peoples head, but can't hear their thoughts. Due to his lack of a voice, this is his formal mode of communication. This skill is limited by distance (roughly ten meters before it stops working) and the willingness of the other to hear his voice in their head. In other words, even non-mages can force him out their head.
 
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S O P H I E | B L A N C H E




Hinatsuru.Ai.600.2226665.jpg






Basics

Age : 9 ⬛ Gender : Female ⬛ Role : Master

Height : 4'1" ⬛ Weight : 78 lbs.⬛ Hair : Dark Brown ⬛ Eyes : Baby Blue




Theme








Personality

Hinatsuru.Ai.600.2248277.jpg
Sophie is a happy child whose glass always seems to be overflowing no matter the circumstances. While there have been plenty of things that have happened that should have dissuaded her optimism, she still often smiles and tends to be rather happy. And this extends beyond herself to others around her. If someone is a little sad, that she can see or knows about, she tries to do her best to cheer them up and insist everything's going to be okay, no matter what. Because of her kindness and concern for others, Sophie has always made friends of others easily and enjoys being around other people. She is most happy when those around her are happy. That being said, if everyone around her is unhappy or upset, it's a lot harder on the little girl to keep a smile on her face but she always does her best for the sake of others. Sophie also tends to trust others too easily and too quickly before getting to know their character and who they are. Everyone earns her trust until proven otherwise and by that point, unfortunately, she's often already gotten herself hurt.

While she is mature for her age in the care she shows for others, she depends on others too much in the sense that without other people around, Sophie will get very depressed. She's afraid of being left alone, likely because of the disappearance of her father. To be utterly alone is probably the girl's biggest fear and one of the only things that could break the child's spirit. Her naivety of the world often leaves her open for getting hurt, because she always expects everything to be okay. When it is not, she doesn't understand it all that well and starts to fall to pieces because she was never prepared for another outcome. Her optimism borders desperation at times when it crosses the line between healthy and pure denial. For the most part however, despite everything, Sophie trucks on through the painful things as long as she has a pleasant future in mind.

She'd do anything for those she cares about even if it hurts her (or kills her) because it's easier to be hurt than to be alone.

Sophie always has lots of energy coursing through her body and gets excited easily. She's always ready to do things and always wants to have fun. This much can usually be expected from a child, but she knows when she has to be serious and settle down. Despite her age, she can often pick up on the feelings of those around her and that which is not directly said but often implied. She's very compassionate and empathetic to others problems and always wants to help those that need it.


History

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For a long time, it was just Sophie and her father.
The man was young, younger than most fathers. Apparently her mother and father had been sweethearts in their college years and Sophie came of that love. Her mother however had never been in the picture and despite how often her father spoke of her mother to her often with a sparkle in his eyes and wistfulness in his voice, he never told Sophie why she wasn't around anymore and for some reason, Sophie knew she probably shouldn't ask or rather that she never needed to.


Sophie always came first to her father. He loved his daughter more than just about anything and always made sure she was taken care of. Even his job, his dream to be a writer, came second to his little girl. The man often kept to himself and didn't have many friends so it often amazed him how easily Sophie made friends of strangers in a matter of a few sentences. They did almost everything together and the two were happy no matter what problems were thrown their way. Ever since she could walk and talk, her father had been teaching her how to manipulate the earth with what he called magic. The man could create golems made from the dirt and soil and could even give them personalities of their own. The Blanche family's speciality had always been golem creation for numerous generations. While they could do other things with the earth, that was what they were best at. Sophie was a natural and she took to it easily. By the time she was seven, she was getting closer to being on her father's level. Everyday they'd practice together and every day she would improve.

Sophie never expected life without him.

It happened one day after school. She was waiting for him to pick her up like he always did in the recent days so they could go pick up dinner and maybe do something else or practice magic. When an hour passed, she was only curious. When two passed, she became worried. When four hours passed, Sophie was running home, tears in her eyes as she panicked, the sun setting over the horizon. She came home to an empty house as dusk settled outside. The lights were off and there was no sign of her father. His wallet and keys were missing along with the car, meaning he had went to work. But he never came home.
Sophie ran through the house calling out for him and when there was no answer, she ran to the field behind the neighborhood where they practiced magic and then started the impossible trek to his place of work. When it was clear there was no way she would make it, she curled up on a bench and cried until an old woman found her and called the police.


After that, searches were made for what felt like months but nothing came up, or nothing that was told to Sophie. Family came into her life that she'd never met before on her father's side. They never showed any love for the girl and never seemed to mourn the loss of her father either. She moved into her aunt's house where she tried to adjust.
The only thing that seemed to interest the family about Sophie was her natural gift to the family's magical specialty. They forced her to train seriously and while it was a lot less fun and only reminded her of the gap her father left when he disappeared, she would only tell herself that she couldn't wait to show him how good she'd gotten when he would come back one day.


They became puppeteers to the puppet known as "Sophie Blanche" and she always did what they told her, never questioning why or denying their requests, even if deep inside all of it made her unhappy. Still she tries to smile and look at the bright side, even if recently, they've been ever more insistent on her training and talking about something she didn't understand: "The Holy Grail War".



Magic Profile

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Elements : Earth & Ether

Servant : Rider





~



WIP











I'm reporting this. You shouldn't be allowed to jerk my heart around like this.
 
I'm reporting this. You shouldn't be allowed to jerk my heart around like this.
I think half of this group is gonna be focused on keeping Sophie safe and happy now... screw the history of the world, it'll fix itself.
 
I think half of this group is gonna be focused on keeping Sophie safe and happy now... screw the history of the world, it'll fix itself.
Honestly, only Saber shouldn't be super focused on her, and even then upholding the ideals of a knight and a king, she would still try and protect her. So, it should be the entire group, imo
 

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