Archer
King of Heroes
――――A den which exists in the world.
――――The infamous Seventh Labyrinth of Alcatraz, which devours all those who enter it.
Dangers, clamoring on every level.
Phantasmal Beasts, Chimaeras, and Automatons.
Lethal Traps and Barriers.
A limitless number of them.
In the past, there were explorers that challenged this place which was not small, but there was not a person who returned, not a single one.
They weren't just powerless humans.
Even Mages who had been dispatched from the Mages Association could not conquer it.
And now,
At the bottom most level of this labyrinth, someone has installed and activated a Holy Grail.
4 Servants have been automatically summoned.
From Myths, Legends, Traditions, and History.
They were existences which were handed down by people――――Heroic Spirits who manifest themselves provided with an unseen and even grander power.
These four Servants are permitted to commit all acts.
Against an enemy, they could kill each other.
In a common struggle, they could also help each other.
The 4 Servants would all be heading to just one spot.
In other words, the bottom-most level.
In the deepest, center-most room, where the Holy Grail has been installed.
In order to “destroy” or “obtain” the Holy Grail.
-The engraving/rules that were laid out for the canon Fate/Labyrinth grail war.
Now then this holy grail war is one that has quite a different setting from the traditional ones detailed in Fate/Stay Night and Fate/Zero. It is centered in a labyrinth full of monsters and traps, with a holy grail at the bottom. It becomes less of a battle royale and more of a race to the prize sort of war. The number of servants allotted was four, but this number can of course be extended.
The dungeon itself has little extrapolation regarding its innards and levels, and I will be providing those details quite extensively. Right now I am merely fishing for interest, and hope to gain at least four servants and masters as explained above.
――――The infamous Seventh Labyrinth of Alcatraz, which devours all those who enter it.
Dangers, clamoring on every level.
Phantasmal Beasts, Chimaeras, and Automatons.
Lethal Traps and Barriers.
A limitless number of them.
In the past, there were explorers that challenged this place which was not small, but there was not a person who returned, not a single one.
They weren't just powerless humans.
Even Mages who had been dispatched from the Mages Association could not conquer it.
And now,
At the bottom most level of this labyrinth, someone has installed and activated a Holy Grail.
4 Servants have been automatically summoned.
From Myths, Legends, Traditions, and History.
They were existences which were handed down by people――――Heroic Spirits who manifest themselves provided with an unseen and even grander power.
These four Servants are permitted to commit all acts.
Against an enemy, they could kill each other.
In a common struggle, they could also help each other.
The 4 Servants would all be heading to just one spot.
In other words, the bottom-most level.
In the deepest, center-most room, where the Holy Grail has been installed.
In order to “destroy” or “obtain” the Holy Grail.
-The engraving/rules that were laid out for the canon Fate/Labyrinth grail war.
Now then this holy grail war is one that has quite a different setting from the traditional ones detailed in Fate/Stay Night and Fate/Zero. It is centered in a labyrinth full of monsters and traps, with a holy grail at the bottom. It becomes less of a battle royale and more of a race to the prize sort of war. The number of servants allotted was four, but this number can of course be extended.
The dungeon itself has little extrapolation regarding its innards and levels, and I will be providing those details quite extensively. Right now I am merely fishing for interest, and hope to gain at least four servants and masters as explained above.