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Fandom Fate/Grand Order-ish CS


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GREETINGS FROM BEYOND THE SALT MINES!
Here you will post your Masters that might never ever get Summer Arturia, and the Servants that will be fed with mass amounts of Saint Quartz and Tickets!
Master Profile:
Name:
Age:
Gender:
Country of Origin:
Affiliations prior to Chaldea: (Freelance, Mage's Association, Atlas Institute, Moon Cell)
Available Magic: (This is Fate, all forms of magic and voodoo are allowed.)
Appearance:
Short Background:
Alignment: (Chaotic-Neutral for example)
Others: (Put something of note here, please!)


Servant Profile:
True Name:
Noble Phantasm: (Every. Detail. The Rank, the effect, the lore, and how it works.)
Appearance:
Lore:
Pantheon or Era (If based on a historical fogure): (Greek, Irish, Buddhist, Shinto) or (B.C.E., C.E. Year)
Active Skills:
Passive Skills:
Stats;
-Strength
-Endurance
-Luck
-Divinity
-Magic

-Agility
Others:
GOOD LUCK!
 
True Name: Iskandar


Noble Phantasm:

Ionioi Hetairoi

The trump card of the King of Conquerors, it summons a Reality Marble that embodies Alexander the Great's dreams and philosophies as a king and the bond formed with his subjects, his life sublimated as a Noble Phantasm.[6] Like how Saber's Excalibur can be called the physical actualization of her ideals as a king, Ionioi Hetairoi is the actualization of Alexander's commanding abilities and his kingship. It is an irregular Reality Marble compared to those used by others. Normally, only a magus or something beyond normal reality like Demons are capable of materializing the environment inside their minds, and as Alexander is neither, reproducing it alone is impossible for him. It comes about through the combined efforts of his personal guard who all shared his dreams and pledged allegiance to him after many victories and defeats, even after death and becoming Heroic Spirits on their own as well. They and their king recreate the land in which they once marched and shared many joys and sorrows, as it is imprinted upon the heart of each soldier, allowing them to bring about a sand-filled expanse roaring with hot and dry desert winds under the scorching sun and cloudless, clear skies without anything to obscure the everlasting horizon. This Noble Phantasm drags the enemies into a terrain that has no obstacles on the desert battlefield. It also maximizes the Charisma of the King of Conquerors Iskandar.[2]


Once fully materialized, the heavily armed cavalry of soldiers slowly appears as mirage-like images and completely manifests as a diverse fighting force with the fierceness of a true army. The entire fighting force is fully composed of a peerless array of famed and legendary warriors only heard reverently in legends, all of whom personally fought with Alexander on the battlefield. They swept across continents during life, and no matter what they faced, enemy or fortress, it was powerless before them. As a leader who only desired to become stronger and more magnificent, live more fully, and become a man more real than any other, he inspired them enough to leave upon them an impression of never-ending loyalty that not even death can conquer. They are able to break the rules of space and time to fight once more at the side of their king, and like him, they wager everything that they are on the king's dream. They are his greatest treasure within treasures that make up his right to rule, and more than mere followers and soldiers, they are his true friends. They display the violence that reveals Alexander's method of tyrannical kingship without restraint, and he only takes pride in it. Their thunderous cries and their spirit could split oceans, and even someone as proud and haughty as Gilgamesh is left silent upon seeing such a radiant army.


The members that make up his army include the Lord of War, the Maharaorajah, the founders of many dynasties, and even his horse, the legendary charger Bucephalus. The Fate/Zero Drama CD introduced an illustration with a number of unique designs that were also given specific details upon Ionioi Hetairoi's deployment in the anime adaptation. It is unknown if someone like Waver Velvet, who pledged his eternal allegiance to Alexander during the Fourth Holy Grail War, will join its ranks after his death, or if it is limited only to those who pledged their allegiance during Alexander's lifetime.[7] The nature of the Reality Marble is not something like simply summoning the soldiers as familiars, but rather the EX Rank of the ability comes from the fact that it is the consecutive summoning of multiple independent Servants.


They are all Master-less Servants, but they each have the Rank E- equivalent of the "Independent Action" Skill, meaning that they cannot leave the Reality Marble under normal circumstances and can only remain materialized for "thirty turns." They lack Skills and Class designations due to being summoned through Rider's ability, making it unnecessary to assign them anything based on the rules of the Holy Grail War, and, due to the limit of Rider's abilities, their Noble Phantasms cannot be materialized. There are also some Heroic Spirits that are stronger than the summoner himself, as while his deeds were great, it is not a testament of his personal martial prowess. Aside from the several people who are stronger than Rider himself, there are also those summoned that has greater military power than Rider and there are those who has Charisma equivalent to Rank B for being the kings of their own countries. They come to Rider's aid regardless because during his lifetime, Iskandar is not a hero who made particular deeds of arms as an individual, but is a hero who fought by commanding armies.[2] The army numbers in the tens of thousands, allowing them to easily overwhelm the less than one hundred Assassins without the bulk of them having to act.[8]


The generated land is Alexander's preferred battlefield due to the wide plains allowing him to best display his numerical superiority and his preference of facing enemies directly. He generally leads the army at the front of the vanguard while atop Bucephalus, but he can also freely use Gordius Wheel within the confines of the Reality Marble if he wishes. Their battlefield, sublimed into eternity, can be actualized anywhere, and if he were to again set forth in tyranny, all of his servants would hasten to him no matter his location. He believes that equipped with weapons from the Gate of Babylon, it would become the most powerful army capable of easily conquering the modern world. Tens of thousands of soldiers paired up with unlimited Noble Phantasms would produce a most ideal result.[8] Its strength is great enough that simply thinking about it can cause even Saber to tremble, and she is uncertain of her victory against it even after going all out with Excalibur. Rider is prepared to face any threat that may come against them, whether it is an Anti-Unit attack directed at destroying only him at the head of the army, or something large like an Anti-Army or Anti-Fortress attack, and overcome it so that they can easily trample the enemy before they can launch the next attack. He can freely organize the positions of those that enter Ionioi Hetairoi, grouping them to keep allies safe and align enemies directly before his army.[5] He can also choose where to deposit them after releasing it, though only within one hundred meters.


It is within the boundaries of ordinary space to summon a single soldier into the normal world without them being crushed by its corrective impulses. This allows Rider to summon Bucephalus without needing to deploy the Reality Marble, and if he needs to communicate with the outside after it has been deployed, he can send a single soldier, such as Mithrenes, outside of it briefly to receive and relay messages. It takes a great deal of energy to maintain it, and like most Reality Marbles, it can only be utilized for a few minutes at a time. Both the activation cost and the summoning of the Servants are taxing, but he claims that it wouldn't cost as much if most of the army isn't brought out. Due to Waver Velvet being unable to provide enough mana for its maintenance, he has to rely on his own reserves. Using it two nights in a row brings him to the point where he is forced to take spiritual form to conserve as much energy as possible, and even after receiving boosts in energy from three Command Spells, he still can only use it one more time. Once activated, it is maintained by the collective magical energy of the entire army, which means that it will not remain stable if a large portion of the army is destroyed in a single attack.



Appearance:
Iskandar4.png

Lore: Known by many names, Alexander, Iskandar, and Alexandros, he was the young prince of the small kingdom of Macedonia in the 4th Century BC, said to have been the son of Zeus in many stories despite absence of clear evidence. He was known as a "peerless pretty boy" who was noticed by many sages, such as Aristotle, as a prodigy. During this period of his life, he spent much of his time training as a soldier, studying philosophy and political sciences, and reading great legends. While he bloomed with many talents, he approved of every and all possibilities, able to be called the "personification of possibilities" itself. He possessed a close friend, an "amazing man" who truly began to show his talents after Alexander's death, who would often drag him around rambunctiously in a manner to his later encounter with Taiga Fujimura, expanding Alexander's horizons thanks to his actions. Though considered beautiful, his self-recognition in being the child of Zeus granted him strength, reducing his boyish looks over time. He later encountered the Gordian Knot, cleaving the rope with his sword and taking the divine bulls offered to Zeus by King Gordius as his own for use with his chariot.


Starting with succeeding the throne of Macedonia in Greece at the age of twenty, his conquest quickly subdued the neighboring countries and became the leader of Corinth. His eventually eyed his ambitions towards the straits, seeking to extend his reign into Persia. Sweeping through from the far west with his army, none underestimated it, rumors of its might spreading through countries long before the army's arrival. As his army's great morale overwhelmed even the most devoted of warriors, they were even more shocked when he spared them, told them of his goal, and returned dominion of the lands to the nobles. He exclaimed to them that: "My goal is the end of the world. My destination is the furthest border of the East. I want to behold Oceanus with my own two eyes. I want leave my footprints at the beach beside that endless sea.” Though they thought his words folly, many were rekindled to the dreams of their youth, setting off after Alexander to join his conquest. During the conquest of Persia, Alexander came to view Darius III and his Athanaton Ten Thousand as a worthy rival, blocking Alexander's path numerous times. The name Iskandar was given to him by the Arabs and the Persians. Due to Darius' immense height, after finally conquering the Persian Empire, Alexander required the footstool of Darius' throne to be swapped with a table to properly sit on it despite his own great height. This played a part in history recording Alexander as being short.


After Persia and with a goal of the most extreme eastern edge of Asia, they marched through Egypt and through western India during the "great eastern campaigns." Marching without end, they crossed boiling deserts, passed over chilling, snow-capped mountains, and forded billowing rivers. They fought savage beasts and fought for their lives through numerous unknown foreign tribes displaying alien weapons and battle strategies. Although an innumerable number of soldiers died, they kept their great morale to the end, holding proud smiles and listening to the sounds of the ocean they sought in their hearts, despite never reaching it. In the end, he brought about the largest empire in history to date and became the "great king who built the era known as the Hellenistic civilization." He reached the success of a great hero in just ten years after beginning his conquest, but soon died after living only a period of thirty years. His dying words, "Leave everything to the strongest." ended up splitting it apart instead. His campaign to the East went as far as India. There, his troops and generals complained of fatigue, and so he turned back to Babylon, where he suddenly passed away. Following his death, the empire split into four warring factions the “quickly disappeared into the sands of time”





Pantheon or Era: 4the century BC


Active Skills:


Charisma A


Military tactics B


Lightning Conqueror EX


Passive Skills:


Magic Resistance D


Riding A+


Divinity C+


Stats;


-Strength B


-Endurance A


-Luck A+


-Divinity C


-Magic C


-Agility D
 
Name: Ezra Xavier
Age: 19
Gender: Male
Country of Origin: New Zealand
Affiliations prior to Chaldea: Freelance

Available Magic:
Alchemy: Owing to his paternal line of Alchemists. Ezra can mold, shape, combine, separate and manipulate magical elements and compounds. He is capable of making things such as replacement organs, sentient liquid metal and potent elixirs which can heal grave injuries. In a pinch, he can transmute objects into different objects as long as they are of equal value to the original object. It can be used to turn wood into gold or water to wine. However, Ezra prefers using it to mold objects into weapons. One of his favorite applications of Transmutation is turning loose bits of metal into bullets for his guns. When paired with his skill with Witchcraft, Ezra can make cursed weapons.
Witchcraft: Shirakko passed on her knowledge and understanding to Ezra, as he was the only one who had any talent for it. Witch is a practice of magic that encompasses many different types of activities including astrology, divination, spell casting and spirit communication. It includes the practices of many cultures, nations and religions as well as many books and writings from ancient times. While Ezra is good at traditional uses of Witchcraft like turning things into toads or flying on brooms. He prefers the use of hexes and curses. Combining these with his alchemic abilities allows him to imbue his weapons with deadly and powerful magic.
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Ezra's Origin is the Mark of Death. Anything made and marked using his blood gains the power to kill anything that possesses the ability to die. This is why his blades and more prominently his bullets can kill Phantasmal Beasts and Dead Apostles. Entities created by the Grail can be injured but not killed, they aren't technically alive. Of course, he cannot just bleed on a knife to make it an instrument of instant death. It is a time consuming process to create these weapons. Ezra lies and tells people that his blades and projectile weapons are made using a special recipe. While one can make weapons that can kill most things with just the recipes alone. It is the addition of Ezra's Origin that makes them Death incarnate.

Appearance:
images

Short Background: The Xavier Family have been geniuses in the field of Alchemy for generations. It was the Xavier Family who created the Whip of Alchemy, which was used to kill the Dead Apostle Potiki when he attempted world domination in 2011. It was the Xavier Family who created the Living Mercury that was utilized to deal with the Christchurch Werewolf rampage of 1904. Although many don't believe it, in 1968 it was the Xavier Family who managed to stumble upon Healing Elixir that trumped most modern Healing Magecraft at the time. The Xavier Family isn't well acknowledged because they dislike unnecessary attention and the Clocktower hates New Zealand. Ezra was born when his mother, a Japanese Witch named Shirakko Takamaki fled from Japan because of her gifts. Having been blessed with a knack for Witchcraft. Everyone wanted to use Shirakko's power for themselves. Ending up in Hamilton, Shirakko was saved by Ezra's father, Mason. The two fell in love, which was where Ezra and his five elder sisters came from. Having been born with both of his parents talents, Ezra had a peaceful childhood. His family loved him, he could hone his Magecraft in peace, life was good for Ezra. Until he saw how badly the Chaldea security organization was looking for applicants that even the Xavier Family were getting offers. His sister Erika decided to go as a way to further herself towards becoming a nurse, while his other sister Monika left to join their technician staff. This was when the Xavier siblings decided to part ways. Ezra himself decided to go to Chaldea because it was a JOB that could let him support himself.

Alignment: Chaotic Good
Others:
.Ezra uses blades and bullets because he doesn't really have battle-based magecraft. One of his two major skills is focused around creating while the other almost always needs a bit of time to have a decent effect. As a result of this drawback, he trained his body to become both strong and lithe. This way, he could survive a lot longer than he would have without proper training.
.Ezra's Mystic Code is a handgun that he made using a combination of Alchemy and Witchcraft. It was a job that dragged on for three days. Ezra imbued each individual piece of the gun with intricate and deadly hexes. Assembling it, Ezra completed it by marking with his own blood. The combination of his Origin and Cursed Magecraft allowed him to create a weapon that many envy.
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Master Profile:Ezekiel au Balkus
Age: 24
Gender: Male
Country of Origin: Lithuania
Affiliations prior to Chaldea: Freelance
Available Magic:
Ezekiel possesses terrible circuits, with around 10 that output 30 Od maximum and 10 minimum.
Formalcraft
Despite the vagueness of it all, Ezekiel has grown akin to it and sees himself proficient with it as his knowledge grows over time. He's practiced everything from animal sacrifices to the gods to the tell the future, to basic rituals based off of the Inuit and Algonquian folklore.
Appearance:
c38e842151d4a2b4cb1cadc4e02cb2cf.jpg

Personality:
Ezekiel is caring and nice, pretty basic overall. He's not special in anyway and doesn't consider himself anything special besides a normal person. He's a man of comedy and humor in the wrong places and is somewhat oblivious to timing and when to say things. He's not blunt nor is he overbearing, he understands his place in the world and is content with how that is, he has no drive to accomplish more than what he has set out for himself. Some might call that weak or puny, but he calls it; "Knowing your limits".

He's an underachiever and often takes himself for granted which leads him to have an incredibly low self-esteem for things he has failed at in the past. Socially he's incredibly good at holding people together and encouraging a group to get things done, he's slow at making friends and creating a relationship with others', he can't read people as well as some might but is quick to catch on to when somebody isn't feeling well or not in the best of moods. Ezekiel is intelligent in a Machiavellian type style, not of the manipulative or cunning way, but of him willing to do whatever it takes to achieve a goal that is in his reach, no more, no less.

Short Background:
Ezekiel was born in a quiet small town in Lithuania, his family never accomplished anything significant nor were they exceptional with magecraft. He was given proper education in the form of a small class that was held everyday of the week and he enjoyed it for the most part, but he was always envious of another class in the small town, a class that taught children magecraft and since Ezekiel was as inept to magic as he was fighting, there wasn't much to teach him without pushing him to his limits thus they never really let him participate in the class. He's desperately attempted to use magecraft but his circuits couldn't handle it, he had tried to use sorcery at one point but even then it was of no avail.

It's been a long time since that time and not much has changed, he still can't handle magecraft and has moved onto acting as if he was a normal person. Well, that was until he heard of an organization by the name of Chaldea, an organization that's hiring! The pamphlet he was given detailed that it would be; "A great learning experience" and that; "There is nothing like it", without anything to do with the free time he was given with after graduating college he decided to act upon his gut and went ahead and applied for the job.

At Chaldea, Ezekiel was given basic lessons on a method of magecraft called Formalcraft, something he wasn't never told nor taught. He's only been given a few day's worth of lessons but he's mastered it quite well, despite how lengthy it might be, Ezekiel considers it the only thing he's good at magecraft-wise.
Alignment: Neutral Evil
Other:
Ezekiel works as a freelance photographer, taking pictures for organizations and events
 
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Servant Profile:
True Name: Artoria Pendragon
Noble Phantasm:
Invisible Air: Barrier of the Wind King : When Artoria manifests as a Saber, this Noble Phantasm was something that conceals her sword, but when she manifests as a Lancer (including the Altered version), Invisible Air is treated as nothing more than a “Wind Noble Phantasm”. Used together with the Mana Burst Skill, it brings about the reinforcement of her Agility and a super-jump boost effect. Using all the stockpiled wind at once to fire a long range, area of effect attack (Strike Air) that mows down the enemies is still possible. Differing from Saber's version of Strike Air that is more of a piercing type, Lancer's version will mow people down. She primarily uses this Noble Phantasm to augment her attack power.
Rhongomyniad: The Lance that Shines to the Ends of the World is the Holy Lance of King Arthur. Also known as Ron, it is regarded in the same light as the Holy Lance Longinus that pierced the Messiah around the 1st Century AD. An anchor of storm that fastens the planet together. A Divine Construct armament. Rhongomyniad is regarded as the "spear of the end", the light of destruction coming down from the heavens.

King Arthur used it in her final battle to kill Mordred. It is said that no matter the toughness of Mordred's armor, it amounted to nothing before the lance as it pierced her chest. King Arthur also used this lance against Vortigern in his Dragon form, and the spiral light of the lance pierced through the heart of the dragon

It is actually not meant to be used as a weapon to strike down external invaders. It is only the shadow of its true form, said to be a tower that fastens the outer layer of the World onto the planet. The Holy Lance Rhongomyniad makes that tower, a “pillar of light”, as its main body, existing to ensure the World's stability.

Originally, this Holy Lance is a "pillar of light" that fastens together the two sides of the World itself: the outer layer of the World (reality) and the Reverse Side of the World (illusion). It has been said that, in the unlikely event that this is undone, reality will be torn off from the surface of the World to reveal the Reverse Side of the World, re-enacting the Age of Gods. Being the "king" that stood at the final moments of illusion and the Age of Gods, King Arthur possesses this Holy Lance that conceals such a tremendous power.

Bedivere states that none of the Knights of the Round Table ever questioned the lance's nature, and so, they never learned of its significance or power, meaning that only King Arthur and Merlin among them were ever aware of what it is.


Its original power is restricted according to the Thirteen Restraints, and yet, it is the pillar of the Farthest Ends, shining to extol the brilliance of the planet────Because of the existence of the Thirteen Restraints that are supposedly endowed with the same processes of the “holy sword of the planet that saves the world”, it is barely in a state where it can take up a form as a Noble Phantasm. In order to perform the release of its True Name, there is a need to lift at least half of a total of Thirteen Restraints. By releasing the True Name without fulfilling this requirement, the Holy Lance will emit a fragment of the power of the light that shines in the far away. When releasing its complete True Name invocation, its Rank and classification changes from A++ Anti-fortress(Normal Excaliber's rank) to EX anti-calamity similarly to Excaliber proto.
Appearance:
Lancer's appearance is similar to those of Artoria, but with more mature features. Due to being a grown up version, Lancer's figure is tall and curvaceous, clad in silver and blue armor, a cloak, and a helmet carved to resemble a lion's face with mane. She tied her hair in a bun, but her hair is notably longer than her younger counterpart. In her later ascensions, she wears a gold crown and removes her armor. Unlike the soulless Goddess Rhongomyniad, Lancer's emerald eyes are full of life, having never lost her heart like the Divine Spirit.

There are various opinions about her physique or body weight when Artoria is a Lancer. Having lost her growth suspension caused by the holy sword, she grew to a physical age suitable for a king. She became an existence closer to a Divine Spirit’s because she is using the Holy Lance, but given that her usage period of the lance was merely about a decade, her mental/spiritual make-up has not changed in a big way. Her body, however, has changed significantly.
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Lore:
Lancer's True Name is Artoria Pendragon, also known as King Arthur, the legendary King of Knights who governed over Britain. An “if” King Arthur who, after emerging as a king, made the Holy Lance his main armament instead of the holy sword and reigned over Britain.

A Heroic Spirit of a “different possibility” from the normal Artoria. Although she has a human form, it is possible to say that she is no longer a Human Heroic Spirit. This version of her is a Heaven Heroic Spirit that personally returned her Holy Lance at Camlann Hill, returning it to the earth.

While in the middle of reigning in the Holy City, the great enterprise called the Incineration of the Human Order is looming, so the “King of Knights” acted in order to save what’s most important, mankind; while she possesses the same appearance as “Goddess Rhongomyniad”, Artoria is essentially a different person.

Pantheon or Era: 5th or 6th century AD
Active Skills:
Mana burst A: King Arthur uses this Skill mainly for defense and high-speed movement. Executing large-scale body reinforcement through Mana Burst is only possible with King Arthur’s immense magical power. While he/she herself possessed average physical strength, he/she managed to defeat countless enemies by strengthening all of his/her actions with his/her excessive magical energy.

Blessings from the ends of the world A: Artoria, who possesses the Holy Lance that exists as an anchor to the planet, is receiving divine protection from the Farthest Ends itself. Other than Mana and Luck, all parameters temporarily rank up during battle.

Charisma B: Having B Rank in this Skill is sufficient to lead a nation as its King/Queen. The morale of military forces he or she commands is extremely high.
Passive Skills:
Magic Resistence B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.

Riding A: All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.

Divinity B: the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. While technically she has no divine blood, the holy lance has altered her spiritual composition to this level.
Stats:
-Strength: B
-Endurance:A
-Luck: C
-Agility: A
-Magic: A
-NP: A++
Others: Swings from Rhongomyniad likely count as A rank attacks similarly to Vasavi Shakti considering the statement about Mordred. While she technically has no divinity in F/GO that makes no sense so I put it on here.
 
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Terrace Gresham
iRlf8va.jpg


  • Age: 25
    Gender: Female
    Country of Origin: USA, Dansver, MA
    Affiliations prior to Chaldea: Mage's Association(Clocktower)
    Alignment: True Neutral
    Height: 5'6"
    Weight: 154lbs

 
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True Name: Odysseus
Noble Phantasm:
Anti Unit
Range 1-100
A bow that requires great strength to control, given to Odysseus by a man who gained it from Eurytus- a man arrogant enough to challenge Apollo to an Archery Duel before he was obliterated by the god of the Sun.. This bow requires a minimum of B Rank Strength to pull. It is the same bow that Odysseus strung to prove his identity, and the same bow of which he shot through twelve ax heads to prove his might.

This bow, when activated, has a particularly strange trait- it's arrow is fired in a piercing burst, not exploding- instead becoming a force to be reckoned with by having one of the strongest piercing forces among all Servants. It doesn't explode, instead hitting with enough force to punch through a barrier- able to break up to three petals of Aias' "Rho Aias". This Noble Phantasm isn't often used by Odysseus, as he finds the bow to actually be distasteful- a strange concept for an Archer Class.
Anti-Self (One)
A blessed cloak given to Odysseus by Athena, it seals the majority of his noble Phantasms away, and makes him seem like an older man, who isn't capable of being a Servant- at all. It hides his stats from all, including his master, and makes him seem like a human- one within his fifties. This outfits him with modern clothing of a poorer man. A unique trait of this, is that he cannot use Eurytus - Perfection by Twelve, until he has cast aside the cloak, and revealed his full identity.
Appearance:
Avenger.jpeg
Lore:
Ten years after the fall of Troy, the victorious Greek hero Odysseus has still not returned to his native Ithaca. A band of rowdy suitors, believing Odysseus to be dead, has overrun his palace, courting his faithful -- though weakening -- wife, Penelope, and going through his stock of food. With permission from Zeus, the goddess Athena, Odysseus' greatest immortal ally, appears in disguise and urges Odysseus' son Telemachus to seek news of his father at Pylos and Sparta. However, the suitors, led by Antinous, plan to ambush him upon his return.

As Telemachus tracks Odysseus' trail through stories from his old comrades-in-arms, Athena arranges for the release of Odysseus from the island of the beautiful goddess Calypso, whose prisoner and lover he has been for the last eight years. Odysseus sets sail on a makeshift raft, but the sea god Poseidon, whose wrath Odysseus incurred earlier in his adventures by blinding Poseidon's son, the Cyclops Polyphemus, conjures up a storm. With Athena's help, Odysseus reaches the Phaeacians. Their princess, Nausicaa, who has a crush on the handsome warrior, opens the palace to the stranger. Odysseus withholds his identity for as long as he can until finally, at the Phaeacians' request, he tells the story of his adventures.

Odysseus relates how, following the Trojan War, his men suffered more losses at the hands of the Kikones, then were nearly tempted to stay on the island of the drug-addled Lotus Eaters. Next, the Cyclops Polyphemus devoured many of Odysseus' men before an ingenious plan of Odysseus' allowed the rest to escape -- but not before Odysseus revealed his name to Polyphemus and thus started his personal war with Poseidon. The wind god Ailos then provided Odysseus with a bag of winds to aid his return home, but the crew greedily opened the bag and sent the ship to the land of the giant, man-eating Laistrygonians, where they again barely escaped.


On their next stop, the goddess Circe tricked Odysseus' men and turned them into pigs. With the help of the god Hermes, Odysseus defied her spell and metamorphosed the pigs back into men. They stayed on her island for a year in the lap of luxury, with Odysseus as her lover, before moving on and resisting the temptations of the seductive and dangerous Sirens, navigating between the sea monster Scylla and the whirlpools of Charybdis, and plumbing the depths of Hades to receive a prophecy from the blind seer Tiresias. Resting on the island of Helios, Odysseus' men disobeyed his orders not to touch the oxen. At sea, Zeus punished them and all but Odysseus died in a storm. It was then that Odysseus reached Calypso's island.

Odysseus finishes his story, and the Phaeacians hospitably give him gifts and ferry him home on a ship. Athena disguises Odysseus as a beggar and instructs him to seek out his old swineherd, Eumaeus; she will recall Telemachus from his own travels. With Athena's help, Telemachus avoids the suitors' ambush and reunites with his father, who reveals his identity only to his son and swineherd. He devises a plan to overthrow the suitors with their help.

In disguise as a beggar from the Cloak of Athena, Odysseus investigates his palace. The suitors and a few of his old servants generally treat him rudely as Odysseus sizes up the loyalty of Penelope and his other servants. Penelope, who notes the resemblance between the beggar and her presumably dead husband, proposes a contest: she will, at last, marry the suitor who can string Odysseus' great bow and shoot an arrow through a dozen axe heads.

Only Odysseus can pull off the feat. Bow in hand, he shoots and kills the suitor Antinous and reveals his identity. With Telemachus, Eumaeus, and his goatherd Philoitios at his side, Odysseus leads the massacre of the suitors, aided only at the end by Athena. Odysseus lovingly reunites with Penelope, his knowledge of their bed that he built the proof that overcomes her skepticism that he is an impostor. Outside of town, Odysseus visits his ailing father, Laertes, but an army of the suitors' relatives quickly finds them. With the encouragement of a disguised Athena, Laertes strikes down the ringleader, Antinous' father. Before the battle can progress any further, Athena, on command from Zeus, orders peace between the two sides.
Pantheon or Era: Greek Mythology
Magic Resistance - C
Only able to defy High Magecraft with assistance from the gods, and Moly, it transferred some of its power to him- but not enough to be a truly powerful Knight Class resistance.
Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.

Independent Action - A
If one has the gall to defy the gods- then you may be a reckless fool. But if you have the gall to curse them repeatedly, survive upon the Sea as Poseidon himself cursed you to die? More than a little impressive.
It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Bravery - A
One of the bravest heroes of Greek Mythology- yet not a foolish one.
Bravery is the ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Not usable under the effects of Mad Enhancement.

Presence Concealment - C
The tale of the Odyssey proves not only his intelligence, but his sly nature and ability to stick to the shadows.
Hides one's presence as a Servant. Suitable for spying. It is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack.

Eye of the Mind (True) - B
Tactician first, fighter last.
Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.

Expert of Many Specializations - B
Being the man of many Wiles assists grandly in this place, and it certainly will always.
Being the Wily Greek, Odysseus is able to do many professions- but most aren't perfect, and he practiced these over a lifetime.

Projectiles (Daggers) - A
Throwing daggers is, amusingly enough, his primary form of attack in direct combat- or using his sword. Why? After all, the bow isn't a very...proud weapon to use, only one that the sly would have the gall to use.
At this rank, the daggers have the same strength as a grenade going off, certainly able to slaughter any normal human, and count as a 'D' rank attack against a Servant.
Stats;
-Strength: B
-Endurance: C
-Luck: D
-Mana: C
-Agility: B

Others:
 
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Master Profile:

Name: Steven Stone
Age: 25
Gender: Male
Country of Origin: England
Affiliations prior to Chaldea: Freelance
Available Magic:
Healing Magecraft: Through focus and use of his Od, he can accelerate the healing of a person. Though it uses up a lot of his energy, it has kept him alive during many of his assignments.
Flash Air: Displacement magecraft that few practice, he has found a use for this magecraft in battle: avoiding and substituting directions of projectiles aimed at him. Another favored tactic is to attack in one directions while the space is shifted, allowing his bullets or projectiles to change trajectories.
Basic Magecraft: Reinforcement, Alteration, Gradation Air
Origin: Perseverence
Element: Ether
Circuit count: 17 Magic Circuits, all above average in quality.
Appearance:599759_1449769787576_195_300.jpg
Short Background: Born in England to a budding magus family, Steven lived a relatively easy life up to after university, being the second son of the family. While he did not get as thorough an education as his older brother did, that only let him perform experiments on his own with the basic magecrafts such as Reinforcement and Gradation Air. To support himself he decided to be a mercenary of sorts, putting to use his years of practice in magecraft. Though, he only took jobs which he thought he could take and didn't go against whatever moral compass he still had as a magus. After seeing Chaldea's Help Wanted sign, he decided to put his what skills he has to help the world through Chaldea.
Alignment: Neutral Good
Others: Despite his looks, Steven is a man who quite likes sweets.​
 
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(Work in Progress, will continue editing her over the course of the week until satisfied.)

Servant Profile:
True Name: Kitsune Kyubei

Noble Phantasm:

Using a snap of her fingers to bring forth an area much like her old forest home, her abilities are increased by double for each person who has the potential to be attracted to her, due to her alluring scent, that is trapped inside her Perfected Space. As well, she can summon up to 10 times the number of fire spheres as normal, once again based on the number of people trapped inside. However, as a side effect of this increase of power and ability, her rate in which she consumes her summoner's Mana is increased by 5x.

While normally hiding eight of her Nine tails, due to them being sealed away after her rebellion against Amaterasu, chanting her true name can unseal each of her tails in order, drastically increasing her abilities. And the rate at which she consumes the mana of her Master.

Appearance:
9c14f2ae81cd8c3266fd7189aa9e3fcd.jpg

Lore:
An unnamed Kitsune spirit who grew powerful enough to earn nine tails. Kitsune was sealed away and stripped of her power after participating and leading, in a rebellion against Heaven. Specifically fighting against Amaterasu, whom she viewed herself to be more attractive then. Beforehand, she lured men into a small glade deep in the forests of Japan, to help her "Worship" as she called it. It wasn't until during the Rebellion that she was finally caught, and sealed away.

Pantheon or Era (If based on a historical figure):
Japanese Shinto Buddhism. Unknown Year.

Skills:

Independent Action - A+ Rank: Kitsune has the ability to function solely without a Master, however, to use her Noble Phantasm at all, or more than one of her tails, she needs input from her Master.

Magic Resistance - B Rank: Kitsune is unable to be affected by spells that require less than three verses. As well, she is partially unaffected by spells with less than three verses that have been boosted by high-thaumaturgy or Greater Rituals.

Alluring Scent - A Rank: Due to reasons unknown, Kitsune has a naturally alluring scent to those who would normally be attracted to her, both men, and women. This scent grows stronger the more tails she has available. But never to the point of people being unable to control themselves.

Stats;
-Strength C- (A when all 9 tails are released)
-Endurance D+ (A+ when all 9 tails are released)
-Luck D (does not change as her tails are released)
-Divinity C (does not change as her tails are released)
-Magic D+ (A+ when all 9 tails are released)
-Agility D+ (A+ when all 9 tails are released)

Others: She sometimes wears a bell in her hair.
 
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