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LostHaven

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Roleplay Type(s)
Masters:

Name:
Age:
Gender:
Alignment:
Personality:
Background:
Skills:
Magecraft Proficiency:
Circuit Quality:
Circuit Quantity:
Command Spell:


Servants:

True Name:
Class:
Gender:
Apparent Age:

Alignment:
Personality:
Origin:
(Which Legend/Country they are from)
Catalyst:

Parameters:
Str -
End -
Agil -
Mana -
Luck -
NP -

Skills:
(Normal, nonmagical skills. Like being a god at Hearthstone.)
Class Skills:
Personal Skills:
Noble Phantasms:


Feel free to PM your servant sheets if you're a fun killing little shit unwilling to give away your servant identity.

Shielder - Takumi98 Takumi98
Master of Shielder - Kyrenka Kyrenka

Saver - Gundam Watcher 27 Gundam Watcher 27
Master of Saver - Gundam Watcher 27 Gundam Watcher 27

Foreigner - Crow Crow
Master of Foreigner - Thepotatogod Thepotatogod

Alter-Ego - Xcelgamer Xcelgamer
Master of Alter-Ego - Aelia Aeldyne Aelia Aeldyne

Gunner - QuirkyAngel QuirkyAngel
Master of Gunner - ChazGhost ChazGhost

Avenger - Midrick Midrick
Master of Avenger - Aelia Aeldyne Aelia Aeldyne

Gatekeeper - Prince_ Prince_
Master of Gatekeeper - LadyOfStars LadyOfStars
 
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"It would be wise to not underestimate me. I have centuries of knowledge and experience at my disposal."

  • True Name:
    Count Alessandro di Cagliostro
    The King in Yellow (shared)

    Class:
    Foreigner

    Gender:
    Female (debateable)

    Apparent Age:
    13 - 15 (physical)
    17, specifically forever (claimed)

    Alignment:
    Chaotic Evil

    Personality:
    Cagliostro is not a woman of sound mind. She is insane, a lunatic. She will do anything for the pursuit of knowledge, metaphorically twisting her mind inside out is not out of the question. Still, she sees her Master as a formidable person. After all, you have to hand it to someone with the original copy of The King in Yellow. It couldn't have been easy to find.
    Her insanity does not cripple her ability. She knows how to be cunning, how to manipulate and decieve. She is two-faced and very sadistic, enjoying the suffering of others. She believes that she should be the true victor, and breaks down into a rage when defeated.
    The Throne of Heroes had intepreted Cagliostro's personality as having more just aspects, as such, more positive mannerisms like genuine sympathy and encouragement might arise.

    Origin:
    Italy (Host)
    Carcosa, which is in space or something (Parasite)

    Catalyst:
    The original copy of the play The King in Yellow.


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"What do you mean 'what's the big idea'? I'm just a normal, 17 year old beauty~."
 
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~ MASTER OF AVENGER ~


    • Name : Alkaid Sahar Yildiz
    • Age : 35
    • Gender : Female
    • Alignment : True Neutral
    • Appearance :
    bach-do-black.jpg


LostHaven LostHaven Midrick Midrick
 

  • True Name: Hi-No-Kagatsuchi
    Class: Saver
    Gender: Female
    Apparent Age: 15
    Kotori_ratatoskr.png
    Alignment: Neutral
    Personality: Saver has what one would call self induced PTSD caused by her own doing. Kagatsuchi is somewhat shy of other people, and tends to keep to herself. Whenever she or someone she cares about is in trouble, she will do what she can to help them. She has a dual Persona that is brave, hot headed, and not afraid to fight head on, but that is normally when she is fighting for her own life.
    Origin: Japan
    Catalyst: A burned out piece of wood and a piece of metal.
 
Servant Gunner
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True Name: Abraham Van Helsing

Class: Gunner

Gender: Male

Apparent Age: 26

Alignment: Somewhere between Neutral, Neutral and Neutral, Evil. Though...one might be able argue he's chaotic good (?) as well. Abraham, at least, believes himself to be Neutral Good because his motivations aren't selfish.

Personality: The stories about Abraham Van Helsing make him out to be a hero--the killer of the "evil" Dracula and a hater of vampires. Most depict him as detesting bloodsuckers and the undead. Those depictions couldn't be further from the truth. Abraham Van Helsing didn't chase after vampires because he hated them. He chased after vampires because of a morbid fascination with them. He wanted to steal their secrets, their powers, for the "betterment" of mankind. His dream was to see humans evolve into what he believes to be the greater species. So that sickness, illness, and old age no longer posed a problem for the humans that walked the earth. So that death no longer had to be feared. With the powers that vampires possessed, how many lives could be saved?

Abraham is, above all else, a man of science, progress, and a supporter of humankind. He is a doctor, after all. Despite being ordained, and working as an executioner for the Holy Church, one can't really call him seriously devout in the Catholic/Christian sense. Yes he believes that God exists. However, in his mind, it is humans that will have to save themselves with the gifts God gave them. He believes that learning, knowledge, and the powers that Dead Apostles possess will ultimately prove to be human's salvation. Will usher them into a new, better future, if they they could harness it for themselves. Therefore, Abraham Van Helsing heavily researched vampires, dead apostles, etc. He took up any and all executioner missions that involved dead apostles and the undead. From there, he disected their corpses (after he killed them) and studied. With each Dead Apostle he hunted, he got one step closer to learning their secrets. The older they were, the more knowledge they possessed, and the more pleasure he got from hunting them.

But he doesn't hate them.

If anything, he has a bit of a crush on Carmilla who he stalks hunts whenever they're fortunate enough to be summoned to the same Grail War. He also doesn't understand why Vlad doesn't like his vampire NP and holds no animosity towards the man despite having been on opposite sides in their lifetime. If there's anything he'd hold animosity towards, it's the church for ultimately betraying, excommunicating, and killing him when they discovered his research. He doesn't like their backwards way of thinking and can't respect someone unwilling to get their hands dirty. Otherwise, most find him a fairly reasonable guy. Reason, logic, science, and his medicine is his calling, after all. He's not prone to bias, regardless of who his master is, and is always open to learning. As a doctor, he usually opts to save lives rather than not...unless they're the enemy. Then it depends on the pros and cons of helping an enemy. While Abraham's nature is to save lives (especially human) where he can, he's also clinical, doesn't bat an eyelash towards blood, and has seen enough dead bodies to not be too affected by death.

Abraham doesn't hold grudges. He generally listens to his master...unless he feels they are being stupid...in which case, he'd have little problem's pointing it out. If their logics don't match, Abraham can become willful and stubborn, possibly even act independently, but he won't actively betray his master...unless his sanity is compromised when he turns himself into a vampire (either through the force of command spells or necessity). His personality as a vampire is many more times selfish, sadistic, and brutal...as it likes seeing blood.

Origin: Netherlands is where he's from...but the action he is most known for is in Romania...and I think his story is probably most popular in Britain(?).

Catalyst: Anything vampire related, though the more specific the better. A copy of Bram Stoker's novel 'Dracula' works very well.

History (Since I'm changing things up a bit~): Abraham Van Helsing grew up in a wealthy, yet religious household where he was one day expected to take on priest robes. However, his love had always been for medicine and the sciences. Medicine mostly as he liked the idea of saving others. The ill. The sickly. The streets of Amsterdam, Netherland were full of people who suffered from the lack of knowledge and medicine available. He studied hard in his youth to please his parents, but also to further his own ambitions and curiosity. His interest in vampires started when he first saw a True Ancestor bring a dead child back to life as a Dead Apostle while going to the market one day. It was that sight that changed Abraham's life. Most would be scared. Most in his time period might've screamed 'devil' or 'black sorcery'. However, in Abraham's eyes, he saw a goddess come down to bring salvation to the dying.

Vampirism became the ultimate cure in his mind--to reach the door of the True Ancestors for humanity was his goal.

Fast forward a couple of years and Abraham Van Helsing became an Executioner for the Holy Church. It was the sort of thing his parents would've been proud of. However, to Abraham, it was an opportunity to further his research. It was in the Holy Church that Abraham Van Helsing first became known as a Vampire Hunter, since he dealt with mostly Dead Apostles and even Dead Apostle Ancestors. He became quite famous for it (within the Holy Church) and it was his lead that ultimately led to the creation of the Burial Agency. Some would argue he was the original founder, though when rumors of his heresy came about, opinions took a different turn.

Abraham Van Helsing first heard the rumors of Vlad Tepes III from the church. They called him a horrible monster. A vampire that drank human blood, impaled bodies, and defiled God. A lot of people did in fact. Vlad the Impaler aka Count Dracula who kidnapped/killed people for their blood. Therefore, Abraham Van Helsing took up the mission to assassinate Vlad Tepes III. Abraham joined as a mercenary for the Turkish army which the king had been fighting against, snuck into the man's castle...and found out Vlad wasn't a dead apostle after all. However, a job was still a job. It woudn't be until later that Abraham found out everything had been set up by the church. Both the deflamation of the hero Vlad and Abraham's killing of him. Use a heretic to get rid of heretic. Then, once his use was done, he was excommunicated upon the discovery of his vampiric interests (as well as his origin bullets which he used to 'save' lives) and ultimately killed by his fellow church inquisitors.

The stories however paint him as a hero and a holy man who slayed 'Dracula', so he just goes with it.

Parameters:
Str -
C
End - B
Agil - B
Mana - B
Luck - C
NP - EX

Skills: He's a polymath who's studied in various subjects and disciplines, though he's best known for Medical Knowledge/Skills, Sciences, Spirtual Studies, Magecraft, Vampire Knowledge, Philosophy, martial arts, and gunmanship. As a doctor, he is familiar with various illnesses and dealing with patients. Hands are skilled enough to perform surgical procedure even under less than ideal conditions. As a priest ordained, he doesn't have any problems standing in front of crowds and teaching is a skill he is surprisingly good at. He's also a pretty good cook.

Class Skills:

Guns Mastery (Rank A) -
A skill of his class, Abraham can pick up anything that can be classified as a gun/firearm and use it as if he'd known it all his life. From sniper rifles to machine guns to water pistols.

Double Summon (Rank B) - Let's him be summoned as Caster in addition to his Gunner Class. His guns can fire both magic and magecraft. He has access to all the holy spells, rituals, and sacraments in learned in life that let him deal with spirits, demons, and the undead. With the elemental affinity of fire, wind, and hallow, his level of magecraft mastery had let him fight on par with dead apostle ancestors when he was alive. When he turns himself into a vampire, he gains access to Vampiric Magic/True Magic.

Item Creation (Rank A) - Abraham can create items effective against vampires. From Anti-Vampire weapons to vampire detectors to simple vampire protection charms, so long as it is created for the purpose of hunting and defeating a vampire, Abraham can make it. He can even create a cure for vampirism (though it only works on vampires/dead apostles that used to be human). As a doctor combining science and magic, Abraham's array of create-able items extends to medicine as well. Healing potions, stimulants that enhance physical parameters, drugs that cure poison/other status effects, etc are some of the few he's able to to create. The Professor of Science and Medicine: A Genius Beyond his Time skill raises the rank of his Item Creation.

Territory Creation: The Van Helsing Vampire Hunter Hideout (Rank B) - Abraham creates the Van Helsing Vampire Hunter Hideout. It's a workshop where he creates most his items. However, he mainly returns to his workshop to rest, think, and strategize his next steps. Mana recovery rate is heightened in his territory. In addition, allies gain boost in parameters (+) while enemies become weakened (-). The location of this territory is hard to pinpoint because it comes with Presence Concealment (Rank B) and can move depending on the location of his next hunt. Those inside this territory cannot be seen or detected by other Servants unless they have a skill that lets them sense it.

Madness Enhancement (Rank EX) - Locked unless he turns himself into a vampire. When he gains this his bloodlust and sadism goes up. Should he not acquire enough blood to satisfy his apetite, there's a high chance he'll go feral...possibly even attack his master out of hunger. All of his parameters go up by 1 Rank due to the level if his enhancement.

Personal Skills:

Professor of Science and Medicine: A Genius beyond his time (Rank B) - A skill given to him due to his relative brilliance in life, Abraham picks up new knowledge very quickly - especially if it deals with either science or medicine. Just teaching/reading once is enough. His knowledge of science and medicine actually surpasses that of the modern human because this skill, letting him easily acclimate to knowledge of the current era and improve it.

Eye of the Mind (True) (Rank B) - From deducing the identity of vampires to diagnosing illnesses, Abraham has various experiences solving mysteries and sharpening his observational skills especially when it comes to vampires. Whether it's a dead apostle, a dead apostle ancestor, or a true ancestor he can usually sense them coming regardless of any presence concealment used. Experience in the battlefield has sharpened his senses such that even spirits, monsters, and other supernatural creatures are within his radar. He can usually sense attacks from them coming. He can also 'feel' if something is of the supernatural nature or that something isn't quite right.

Slayer of Vampires (Rank A) - Gives him an advantage when fighting against vampires or anything based on the concept of vampires.

Excommunicated (Rank C) - A skill he gained from being excommunicated from the church in life. The authority of gods no longer really has a hold on him. Any advantage the divinity skill gives is nullified when facing him.

Vampirism (Rank EX) - Locked until he turns himself into a vampire. Abraham heals, replenishes his mana, and gains power depending on the quality of blood he's fed. Human/Normie blood is...ok. Better than animal blood and does its job well enough. Mage blood is better (+). Phantasmal Beast Blood is even better (++). God's blood is wowza (+++). When he drinks from the target, he sometimes acquires their feelings, memories, and abilities as well...though the last one is rare.

Morph (Rank C) - Locked until Abraham turns himself into a vampire. He can transform into any regular animal in the world that isn't human or phantasmal.

Noble Phantasms:

Mina and Quincy (Rank C, Anti Unit)
- Black keys in the shape of a pair of guns he named after his friends. One of the older ones. Bullet wounds made from his sacrament cannot be healed until the Noble Phantasm is destroyed. It's highly effective against spirits, demons, and vampires. Abraham can make an infinite amount of bullets since his weapon is a conceptual one rather than a real one. It's a Noble Phantasm after all.

Resurrection Origin Bullet: Vampire (Rank EX, Anti-Unit Buff ) - The accumulation of all his vampire research in life as well as his desire for humanity. A bullet created form his Origin in life (Vampire). If fired upon a corpse, it calls the original soul back from the dead and brings it to life as a vampire under his control. If fired upon a living being, whose soul is still attached to their body, they gain vampiric traits (with all its strength and weaknesses), without being under his control since they still have a soul of their own untouched by his powers. Servants hit by this bullet gain the 'vampire' attribute. The amount of power is gained from that attribute is different for every individual and the effects of his bullet remain only until after he dies. If he gets his wish from the grail, the effect remains permanently and humanity enters a new stage of evolution.

The Shot that Killed Dracula (Rank B/EX Against Vampires, Anti Fortress) - All of the lore involving his slaying of 'Dracula' gathered into a single big, laser beam shot. It's a big powerful, destructive blast by its own right (B-rank Anti-fortress), but its man selling point is that it turns any vampire (be it dead apostle, dead apostle ancestor, or true ancestor) to ash upon contact. More accurate to say that it erases the the existence of any vampire concept itself from the world (essentially becoming an EX when facing vampire...so if you if you belong to that category, be sure to dodge)

I Become What I Hunt (Rank EX, Anti Unit Self) - This is really just his Resurrection Origin Bullet NP fired upon himself, but since it gives him access to new abilities (Madness Enhancement EX, Vampirism EX, and Morph C), I guess it deserves a slot of its own. He gains the attribute 'vampire' and his personality shifts with the madness enhancement. He can fly. Regenerates. Gets telepathic/telekinetic powers. Gets access to Vampiric Magic/True Magic. If he becomes a vampire be sure to keep him fed on a semi-regular basis otherwise his own master might find themselves on the other end of his fangs. World records of previous wars say he doesn't have a good tract record in this regard and a Master that doesn't keep him well fed/pleased is many times more likely to get betrayed...though a command spell will usually keep him in check (assuming he doesn't scheme against them). He'll be weaker during the day and stronger during the night. Since he's a Servant in addition to being a vampire, sunlight won't kill him...but he does get headaches.

Alternate Reality Bullet: Count Dracula's Castle (Rank A, Reality Marble) - Count Dracula isn't real, but Abraham wishes he were. If hit by this bullet, it will send the target to a reality marble castle where the only means of escape is to defeat Count Dracula Vlad Alter before it kills you.

Shi.Wuxia.600.2843324.jpg
Name: Ren Wuxia

Age: 18

Gender: Female

Alignment: Lawful Neutral.

Personality: Ren isn't particularly complicated. She generally just does what she's told from those she considers to be superior to herself. She likes order. Things are simple when when everything and everyone has a proper place. When the line is followed, safety is ensured and nothing can go wrong. The group remains secure. Ren is the cautious sort. A perfectionist who finds comfort in tradition and doesn't really like stepping outside her comfort zone. The only reason she's joined the 6th Grail War is that it would look good on her resume when she applies as an Enforcer for the Magus Association. However, even though cautious, Ren isn't a coward either. She will fight for what she believes in when there's something worth believing in. Ren respects those with strong ideals and conviction, though she sees Gunner's vision for the future as simply making a mess of things.

All humans becoming vampires? Absurd.

Personally, she doesn't care as much about the grail war as she doesn't doesn't have an especially strong wish, but she's fascinated by Gunner's conviction and wants to see how far he's willing to go. She also wants to do her family proud, admires Gunner's talent as a magus, and wants to learn from him. She figures the Grail War would be a good experience. If worse comes to worst she could always use a command spell to change his wish anyway.

She likes peaches and night strolls.

Background: Ren is half Japanese, half Chinese. Her ancestor was supposedly a Vampire, at least according to Abraham Van Helsing who could tell right away from looking at her, though Ren clearly isn't one. No fangs, no bloodlust, no avoiding the sunlight. Any vampiric blood was is probably heavily diluted now anyway. She's just a regular young magus trying to live a semi-decent normal life. One of the top students of the Red Lotus School of Magecraft, her goal is to eventually join the Magus Association in London as an Enforcer. As the only daughter of Zhang Wuxia (a mage) and Hana Wuxia (not a mage), she was eventually given the Wuxia family crest after graduating from the Red Lotus School of Magecraft. It was also around that time that command spells started appearing on her hand...then house Ansiel announced a 6th Grail War?

Definitely something suspicious going on.

Her parents were worried, but Ren assured them that she would be alright and that she would come back alive after doing the Wuxia family proud. So she traveled to xxx country. She didn't even pick a catalyst. She just drew a summoning circle, poured as much mana as she could into the spell, and hoped for the best.


Skills: She's a skilled spear and whip user, athletic (for a human), studies well, plays a mean game of poker (because she has a pretty solid poker face), and is quite skilled in calligraphy, tea ceremony, and proficient in both chinese and japanese martial arts. Blood magecraft is her specialty, she can speak three languages fluently (English, Japanese, and Chinese), and she knows how to sew.

Magecraft Proficiency: Ren is a Blood Mage that specializes in the manipulation of blood. She can enhance the circulation of her own blood as a form of body enhancement/reinforcement, harden it into weapons, make it move like it were alive, perform blood scrying, blood glamours, blood wards, blood purification, blood runes, and various other blood related spells. If manages to get a hold of her opponent's blood, she can perform various nasty curses from body manipulation to causing the blood to freeze or boil, killing the target and or causing excruciating pain. She can even make them see illusions with their blood or drive them insane. When she fights she'll typically try to draw the opponent's blood...and the more blood stained the battlefield, the better for her to manipulate. Blood is also used in number of rituals, which she memorize, but those type of spells usually take a while to perform. The Wuxia family crest, which she inherited, contains the cumulative knowledge of various blood related spells her family has researched. Her Elemental Affinity is Ether, Water, and Fire.

The main weapon she wields is a red spear of hardened blood.

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Though she also has in her possession a Mystic Bullwhip that's been enchanted to change length depending on the will of the user...a gift from her teacher when she'd been selected for the Grail War and a jar magical leeches which she uses to store and draw different types of blood.

Circuit Quality: B

Circuit Quantity: 45

Command Spell:

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Avenger

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"Know that before you die, traitor, your men will be slaughtered while the women and children will be consigned to a life of servitude. Your legacy will be one of failure and cowardice, it will only be spoken of in the annals of mine, and you will be remembered soley for the fact that you were crushed by me. If only you would've known the error in crossing me you poor, unfortunate fool."

True Name:
Brian Boru


Class:
Avenger class servant


Gender:
Male

Appearance:
20200607_213427.jpg

Apparent Age:
24


Alignment:
Chaotic Neutral


Personality:
Brian in the form of Avenger is almost always hankering to spill the blood of whoever he identifies as an enemy, and in his mind everyone is an enemy. Avenger Brian's skewed perception of the world is a result of his enemies realization of him as being the culmination of their fears materialized during his life, limitless ambition combined with uncompromising will power. His enemies in the Hiberno-Gaelic kingdoms and the resisting Uí Néill kings and nobles wished for others to see him as warmongering butcher, and their wish translated into a fraction of his personality and psyche given form, the side given to anger, hate, and resentment without the check of his compassion, sympathy, and forgiveness.

Although traces of the more level headed and intelligent side of his personality slumber beneath the wrath, Avenger almost always simmers with barely contained anger and belligerence.


Origin:
Ireland

Catalyst:
Pyre Ashes from Dublin

Bio:
Born the youngest of 12 sons, Brian came from a minor line of kings, His father, Cennétig mac Lorcàin had taken power from the other members of the moderately powerful Dál gCais clan. Cennètig was considered one of the most successful of the new kings and Brian being highly unlikely to inherit any position of worth was sent to a monastery to study latin and history at a young age. Brian's life would be changed when he learned of his father's death when he was 10 years old, he left the monastery to return to Killaloe, his place of birth. Brian would be changed in an event that horrified and scarred him for life.

Two years after his father's death, whilst he and his brother Mathgamain tended to a herd of cattle, they saw smoke on the horizon and heard screams originating from a fort of the Dál gCais, after the pair had rushed to the adjacent town, they found their mother, as well as their brothers slain, leaving them as the sole surviving members of their line of the Dál gCais.

Brian's grief would fuel his hatred for the Norse contingent in Ireland and he used this newfound source of motivation to train and shape himself as a warrior, his brother Mathgamain was older and therefore the title of king was passed to him, Brian and Mathgamain would follow in the footsteps of their father and conducted river-borne raids against the Norse and rival kings using the river Shannon into Meath and Connacht, the raids sharpened Mathgamain's skill as a commander as well as Brian's growing reputation as a warrior.

Mathgamain claimed the Rock of Cashel and solidified his rule as the high king of Munster at age 19, Brian being 17 fully supported his brother and effectively took over from the Eóganachta, the hereditary rulers of Munster. Previous assassinations and internal strife had weakened the Eóganachta to the point of irrelevance. The Eóganachta never recognized the rule of the highly militaristic Dál gCais, and were even opposed throughout most of his rule by Màel Maud mac Brain of the Eóganachta.

Brian was Mathgamain's chief enforcer in Munster, and often personally led troops against any threats to the people of Munster. His popularity among the loyal citizens to the Dál gCais and the downtrodden soared, as well as his infamy among the enemies of his brother as well as himself. Mathgamain had made a tenuous peace with Vikings, an act that enraged Brian, who still hungered for revenge after the death of his and Mathgamain's family. A heated argument broke out between the brothers, something practically unheard of. Brian left with a contingent of 15 commoners and nobles that shared his hatred for the Norse and waged a guerilla war on the Vikings of Limerick. Brian's war with his companions was successful, and they were feared by many for their refusal of taking prisoners as well as their unrivaled skill in battle.

Brian was finally recalled by Mathgamain after he been inspired by Brian's courage. He had rallied kings from across Munster, as well as his rival Máel Maud to expunge the Vikings form Munster once and for all, Brian led the vanguard of the ambush that saw the Viking army badly mauled, the Vikings were routed and the Irish army responded to years of raids and killing by the Vikings in turn. They sacked Limerick, killed every man of fighting age, and enslaved whoever was left.

The united Gaelic front did not last long, and then two clans began their struggle for ownership of Munster again, Mathgamain was captured by a remaining Norsemen, Donnubán. After delivering Mathgamain to Máel Maud for clemency, Maud murdered Mathgamain effortlessly and burned his body, Mathgamain was 26.

Brian was devastated by this news and was unseen for days after learning of his brothers death and subsequent burning, the ultimate insult to injury, when Brian finally emerged from his isolation he rallied the war banners, and attacked those responsible for the last of his family's death. Brian started with the king of Limerick, Ivar, he systematically dismantled his meager forces and executed him, Ivar's death was a message to the others, that Brian was coming for them next.

Brian routed the forces of Máel Maud, after capturing him, Brian burned him alive in Cashel, thus ending the Eóganachta's viability as a contender for control of Munster. He then turned his wrathful gaze to Donnubán, after another decisive victory he slew the last of Ivar's sons and successor's sending the Vikings in a frenzied dash for the coast to escape him, Donnubán and Imar, the govenor of Limerick fled the city after they stopped there for shelter and supplies. The Vikings hid in a monastery on Scattery Island at the edge of the coast, they believed Brian would not commit sacrilege and attack holy ground, their belief was misplaced. Brian landed with his forces and personally fought, slaughtering the Vikings to a man, and desecrating the monastery they had fled. He ordered the men to leave the corpses of the Vikings to rot, citing that they didn't even deserve to be cast into flames.

After Brian was declared the king of Munster, he turned his attention to the neighboring province of Leinster, he led naval and ground forces in conquests of the surrounding lands, slowly creeping to consolidate his influence and power in newly gained locations, he finally claimed Lennister after killing a combined force of 4,000 Norsemen and Leinstermen. Brian in his new position realized he couldn't simply kill everyone one of his rival's instead he opted to grant mercy and took the newly combined forces of Munster and Leinster into the province of Meath to complete his control of the newly secured territory. Brian would finally achieve his first goal, the previous high king, Máel Sechnaill mac Domnaill, surrender his title to Brian solidifying his power as the high king of Ireland. After his surrender, Brian was finally able to claim the northern half of the island, and proceeded to campaign throughout the island.

Brian's personal life was basically nonexistant and he never married, adopting Mathgamain's son Cian and taking on a Foster child by the name of Kerthialfad. He was aware of this emptiness and often lamented that he wished things might have been different, that he could've settled down and lived a normal life. Brian taught them the ways of warfare much the same as he had learned but always instructed them to keep in touch with their humanity, he wished to save the two from the emotional ennui of being motivated purely by goals, he believed the unification of Ireland would end the unceasing squabbling of the clans as well as the periodic wars that ravaged it.

Brian was almost 60 by the time another rebellion started in Leinster, his prowess had only grown with age and he led his armies as well as his adopted sons, but Brian truly faced a challenge, Sigtrygg Silkbeard, the king of Dublin was instructed to enlist the aid of the Norse to combat Brian and the Irish, Brian was informed of a fleet of Vikings under the mercenary Bródir by his brother Óspak, who joined Brian's army with the men who remained loyal to him after Bródir tried to kill Óspak to take unitary control of the mercenaries.

Brian led the charge, but was cut off from his troops after pushing too far into center of the Viking formation, Kerthfialfad killed 100 men single handedly while the small Vanguard attacked on all sides, the Irish army surged to help Brian and his guard break out, but it was not to be, Brian was the last to fall. Weapons stuck out of his body like he was a pincushion, but the bodies stacked around him were proof of the heavy cost the vanguard exacted on the Norse. Bródir dishonorably struck down Brian, but not before Brian maimed him to the point where he couldn't retreat with the rest of the Vikings back to sea. Brian was found on his knees, head bowed, and surrounded by corpses of the Norse.

Bródir was executed viciously by Brian's allies via forced disembowelment, Brian's information was recorded in the throne of heroes, but his duplicate state of a butcher and monster were recorded as a separate entity that was devoid of the emotion of his standard counterpart.


Parameters:
Strength: EX
Endurance: B+
Agility: D
Mana: EX
Luck: C
Noble Phantasm: A++


Skills:
Brian is gifted athletically and can pick up on most physical activities rather quickly, he is an experienced navigator after having to match the heavily wooded areas of Ireland. Brian also speaks Latin and is a veritable student in history, knowing a good bit more than most servants even with their own knowledge that is provided to them by the grail.


Class Skills:
Avenger (A):
The skill of the Avenger Class, Brian can draw on the hatred of whoever is near him to boost his mana regeneration, as well as be empowered by the feelings of vengeance or resentment of a master or servant.

Oblivion Correction (A):
Brian will never forget the pain and anger that he lived through and let define him in his life, thanks to his state as a heroic spirit he remembers these moments as if they happened yesterday and results in his attacks being empowered by the intense emotions he feels.

Self replenishment (EX):
Brian's mana constantly regenerates until his thirst for revenge is quenched, his mana is constantly surging at an astronomical rate, seeing as he seeks revenge against fate itself.


Personal Skills:
Independent Action (A):
Brian is capable of functioning for extended periods of time without the mana of a master, his skills as an avenger allow him to operate for even greater lengths of time than servants with this skill.

Roar of Fear (B):
Brian Unleashes a rage filled bellow that shocks and inspires terror in even the most steadfast servant or master, greatly lowering the defenses of his enemies.

Berserk (EX):
Brian lets go of his control and attacks in a blind rage, becoming immune to mental interference and becoming extremely damaging.


Noble Phantasms:
Revenge Seeker (Rank A, Anti-Army):
Brian's thirst for vengeance and retribution that he carried throughout his life. Takes the form of a battleaxe he carries in his right hand, The noble phantasm's power and activation are dependent on the intensity of the hatred he absorbs, fire begin's to emanate from the axe as it is empowered by his own and the hate from entities around him. After the noble phantasm has reached critical mass he can expend the accumulated energy in a radial explosion that incinerates anything in its path.

Blood Punisher (Rank A, Anti-Army):
The butcher and usurper that Brian's enemies saw him as, Brian's second axe carries the same affect as Revenge Seeker, except Blood Punisher feeds on despair, Blood Punisher's power is usually fed by dueling with another servant, unlike Rage breaker, when Blood Punisher is activated it creates a gravity well that will cause any object in the radius to be drawn into the epicenter of gravity well and crushed until the effect wares off.

Crimson King (Rank EX, Anti Unit Self):
The view of Brian's illegitimacy as the High king of Ireland due to his seizure of the throne through force, Brian's parameters all gain a ++ status and he temporarily severs the mana link between any servant and master in the area, After the affects of Crimson King ware off, all of Brian's parameters gain - status, Crimson King consumes incredible amounts of mana, and requires time to be used again.

"Póg mo thóin!!!"
(Kiss my ass in Irish)​
 
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  • Name: Lucas Remmington
    Age: 23
    Gender: Male
    Alignment: Lawful Good
    Appearance:
    1591888595102.png
 
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Garm, Gatekeeper


  • True Name: Garmr
    Servant Class: Gatekeeper
    Gender: Male
    Apparent Age: ???
    Catalyst: Iron chains, frozen in ice.
    Origin: Scandinavia

    Personality: Garm simple being. Whilst he does have some refined tastes, most specifically in music, he's not the kind of person to question orders, nor will he have some sort of master plan. He enjoys the simple things in life, while he does get to experience the world, such as food.

    Likes:
    • Opera
    • Circular and or spherical objects
    • Cars.
    Dislikes:
    • Perversions against the natural order (Undead)
    • Being called a ‘dog’.

    Moral Alignment: True Neutral
 
Jackel dijin, has a twin sister, he's older by  a few minutes


Name: Shinchaku Seikatsu (Formerly Noah Fox)

Age: 35

Gender: Male

Alignment: Lawful Evil

Personality:
Methodical
Cold
Selfish
Independent
Brutally honest
Cruel

Background:
Originally hailing from the States, and having been born into a prestigious, ancient magus family, Shinchaku studied necromancy as all his predecessors had done. The Fox family was famed for their devotion to the dark art and their massive collection of corpses is what made them famous. Despite his initial interest in necromancy, Seikatsu wasn’t as in love with it as his kin seemed to be. He saw it simply as a tool, while they seemed to adore the dead and loved being able to manipulate them. Although he was only 15 he knew he desired something that was more refined than hacking up the bodies of the deceased and reusing them. His search for that certain magecraft led him to Onmyodo. The ancient art was entirely new to him and unlike anything he’d encountered before in his youth. He wasted no time in securing passage to Japan and beginning his search for a mentor. When he departed he had to do so with a bodyguard to protect him and the family crest he had been given a year prior.
Initially his family believed his interest in outside magic was silly and a few still do hold this belief. At first no one would take him on as an apprentice and very few wanted to be associated with a necromancer, but after he proved his skill and adopted their culture, Shinchaku was able to find a master who he had to swear his loyalty to. It was a small price to pay in his eyes, and the man gave him a new name to symbolize his new path in life. After dedicating years of his life to his new practice, Shinchaku’s new capabilities earned him the respect of his family and friends. While he was happy with his new magecraft focus, Shinchaku wanted to be able to perform larger scale spells with grander results, something akin to the way magic was done in the ancient tale. He has summoned a servant and plans to fight at Ruler’s behest to achieve his ultimate goal.

Skills:
Calligraphy
Knowledge of the human body
Multilingual

Magecraft Proficiency:
Onmyoudou (A+) Shikigami (A+) Necromancy (B)

Circuit Quality: A

Circuit Quantity: 50

Command Spell:
Fate Zero - Archer Command Seal Tote Bag by ideoinc | Redbubble
 
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~ MASTER OF ALTER-EGO ~


    • True Name : WEISS SCHWARTZ (Emiya Shirou/Azraël)
    • Class : Saber (Counter-Guardian)
    • Gender : Male
    • Apparent age : 70
    Old Man Shirou.jpg


LostHaven LostHaven Xcelgamer Xcelgamer
 
Ryuga Tohsaka
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  • "I'm just the average not average mage. Call me whatever you want, but I'm someone who has expectations to live up to."

    Name:
    Ryuga Tohsaka

    Age:
    Apparently in his 20's, actually 85.

    Gender:
    Male

    Alignment:
    Himself. He has no view or preference to good or evil. He only has a single goal to achieve. He is currently part of the group that Summoned the seven Extra servants.
 
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True Name: Mina Harker, Baba Yaga, Cleopatra, The Morrigan
Class: Alter-Ego
Gender: Female
Apparent Age: 22 - 35, depending on who is in control of the body at the time

Alignment: Chaotic Good, Chaotic Neutral, Chaotic Evil
Personality: Alter-Ego is very much all over the place with four different people at the same time, usually since Mina or Cleopatra is in control, she is very calculative thinking preferring not to actively start fighting until she knows as much information as possible. This way of thinking makes her somewhat unresponsive to her Master when being told to fight unless using their Command Spell on her as Mina though she is somewhat humble in how she speaks to people even if she accidentally insults them by talking in such a scientific manner. As Cleopatra she straight up drops the humbleness as she knows that she is the goddess Isis in human form so drops such formalities and outright says stuff to insult others. Once she becomes The Morrigan while she drops the calculating strategy, instead she becomes much more of a schemer happy to mess with her opponents before properly killing them, this leads to somewhat of an issue during her fights where she'll lose sight of the objective and just want to toy with her opponents forever this easily distracts her. Finally onto Baba Yaga who is a full on madwoman flinging magic and potions in any direction not caring for those who she hits. Something they all have in common is that they are near impossible to anger so Alter-Ego as a whole is very hard to piss off and make lose their cool
Origin: England, Russia, Egypt, Ireland
Catalyst: Mina's Original notes, a Mortar and Pestle, Fangs of an Asp or 10 Feathers of 10 different Ravens


Parameters:
Str -
E
End - D
Agil - C
Mana - A+
Luck - C
NP - EX


Skills:
Multi-Linguist - Alter can speak, read and write in multiple languages those being:
  • English
  • Irish
  • Russian
  • Runic
  • Greek
  • Egyptian
  • Ethiopian
  • Arabic
  • Hebrew
  • Parthian
  • Latin
  • Syriac
  • Media
She is also able to quickly pick up on any languages she doesn't already know

Potion Making - She is very skilled in creating nearly any type of potions

Class Skills:
Hommunculus - B
The body all four spirits are fighting over is a Hommunculus, which is why all four are able to be in it all at once

Item Creation - C
While in any form she can create items most of the experience comes from Baba Yagas potion making and not from all of them

Magic Resistance - EX
This reflects that Cleopatra was seen as the goddess of Magic, Isis as well as the Morrigan being a goddess herself

Swapping - D
Due to the conflicting nature between each of the spirits inside the body, they are able to swap inbetween each other, however since they aren't all on the same page they sometimes struggle between who is in control, Cleopatra and Mina are on the same page so they can switch more easily than the other two
Personal Skills:

Divinity - B
This is a dual reasoning again as Cleopatra was worshiped as a goddess, as well as The Morrigan being an actual goddess, so naturally she would have this

Egyptian Magecraft -B
Cleopatra was seen as the goddess of magic, as such this reincarnation while not the full power, certainly has a lot of magic to draw from

Vampirism - A
Alter gains power depending on the quality of blood she's fed. Human/Normie blood is...ok. Better than animal blood. Mage blood is better. Phantasmal Beast Blood is even better (+). God's blood is wowza (++)

Godly Magic - A
Being part goddess of magic, Alter is able to use very powerful magic not limited to just one style but multiple different style

Noble Phantasms:

The Hut of Baba Yaga - (Rank B, Anti-Unit & Anti-Unit Self)

A seemingly normally little hut, this is a specialized Anti-Unit as she is temporarily given the Rider skill just for the hut. The hut follows Baba from a distance only coming into a fight when she calls for it to come closer, when in close range to both other spirits and Masters it draws in any excess mana and fills itself using it to create a variety of potions both of varying elements and the ability to heal. although if someone attacks it, it will run away losing both the potions and support for Baba

Bride of Dracula - (Rank EX, Anti-Unit Self)
Mina gives into the blood she was force fed, going full vampire gaining the attribute 'True Vampire' she is weaker during the day, stronger at night. She gains the ability to regenerate transform into a dire bat, dire wolf, her Vampirisim Skill bumps up to EX, gains telepathic and telekinetic abilities, as a True Vampire she can see, hear and smell through her Master's senses and her Master can do it with her as well although it does take practice. Her need for blood is doubled and while she keeps her senses enough to not scheme to bleed people dry she will usually ask her Master or friends to donate so she doesn't go mad

The Nile River (Rank A, Reality Marble)
Cleopatra was the Queen of Egypt and their entire lively hood was based around the flooding of The Nile River, once within the Reality Marble all her Parameters and skills are given '++' modifiers to them making her even more powerful than she was. In addition to this everyone else due to her whims and them not being used to the desert everyone has their Parameters drop by one. When first arriving everyone bar Cleopatra and her Master will arrive in the actual River, while her and her Master will be in her palace so that they can recover before having to start fighting again

The Fated Army of Morrigan (Rank EX, Anti-Army)
The Morrigan is a goddess of War, Death & Fate, as such to her she is in control of this Holy Grail War (She isn't really just feels like it). Due to this her Noble Phantasm is very interesting when using it she creates lower powered copies, which is two ranks lower in everything then the original. These clones don't have any free will of their own, like puppets they are controlled by The Morrigan each of them can use only a single NP of the originals before disintegrating and anything NP summonable is locked away from them.
 
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"At the end of the day, there only one person you should look out for. Yourself"
Name:
Charles Swift
Age: 35
Gender: Male
Alignment: Chaotic Evil
Personality: On the surface, Charles acts like a gentleman mixed with a car salesman. He is talkative but in a conversation he always lets others speak there mind and listens to them. He does acts polite, though a bit aloof at times... but you also get the underlining feeling he trying to trick you or trying to sell you on something no matter how he acts. Because he is. In truth, Charles is a greedy man always looking for a way to improve his wealth or gain more power. His interest in others is mainly that of what they can do for him and what he has to do for them to do it. Other than that he cares little for others and there lives.

With that mind, he is the mastermind of sorts, always playing a role as he plots his master plan to get what he wants. He listens to people, so he can figure out what makes them tick and how to use it against them later or how to use them for his plans. At the end of the day, while he isn't pure evil, he isn't a good man.

Background: There's a tale of a family of mages with bloodline stretching far back that existed in America. The Swift family was a large one. Not all of them were powerful mages but they didn't treat there weaker members badly and instead had them focus on other lines of work to further the family. In doing so the same family gains great wealth. Their future was looking bright. Then years ago it began going dark. For strange reasons, members of the family began meeting terrible accidents that resulted in their deaths. One by one the family tree withered until a young man named Charles Swift was left, the owner the family fortune.

Some investigators thought the young man was the cause of the death of the family but couldn't prove it in the end. What can be proven though is what Charles did with the money. He lived life to the fullest. Though with time the wealth and power he inherited it has not proven enough to entertain him forever. Now in the present, he has found a new way to gain power and wealth, as well as a group player in-game, just waiting to be manipulated...
Skills: Charles is a well educated and clever manipulator with a silver tongue. He skilled at smooth-talking people as well as planning ahead and plot others' downfall. Other than that he's a decent marksman and carries around a handgun.
Magecraft Proficiency: Water Magecraft (A)
Circuit Quality: A
Circuit Quantity: 18
Command Spell:
fate_series_command_seal_by_lanyo120_d4optup-fullview.png
 
tendoumaya1.png

Name: Mata Mendoza-Bilenal
Age: 35
Gender: Female
Alignment: Chaotic Good
Personality:

Mata can be described as a selfless good girl who seemed to gain the trust of the people. She is said to be kind and gentle, yet strong and hardworking. However, she isn't unable to break the law for the sake of protecting her family and their legacy, as well as those around her. Due to the fact that there are very little mages in the philippines, Mata was able to hone her power through the country's own criminals. Her enemies would see her as cold and ruthless on their encounters--like a machine who feared nothing just because she is blind. Intimidating in a way that makes her a young leader.

Background:
Mata is the second daughter of a branch of the Bilenal family who took off into the Philippines and laid low, not practicing magecraft except when they're the eldest child of the family. Being part british, Mata had been mostly taught in english manners as well as filipino ones. Being from a family known for its Mystic Eyes, the Bilenal family has a great deal of wealth, making sure Mata had a luxurious life as well as being immersed in the lifestyle of the countries natives. Thus, the Mendoza family of the Bilensal lived in a relatively rural area where Mata lived an earnest and humble life, only visiting the Bilenal family every other week and on vacations.

On her highschool years however, things turned for the worse. Her schoolmates, going through puberty, learnt of her heritage and grew jealous of Mata's growing beauty. In an attempt to embarass and humiliate her, however, they had accidentally accidentally awakened the girl to her magic bloodline, her eyes turning from brown to bright red and blue--from left to right, and a classroom was engulfed in both fire and ice...That day was also the day Mata had lost her sight due to her Mystic Eyes. Permanently blinded, Mata was forced to move back to the Bilenal family manor back at Manila in order to attempt to cure her vision, although as it stands, none of the filipino family knew of the Magecraft. And so, for the rest of her life, Mata began to teach herself how to see without needing her eyes. She learnt to visualize her surroundings by smelling, hearing and feeling. Eventually, after a few years, she could walk around without needing someone to act as her eyes. Years pass, and she had brought it upon herself finish her studies and get herself a job despite her ailment. Eventually, she is gifted with Mystic Eye contacts that allowed her to see.

Skills:
Extrasensory Vision(A) - Ever since Mata was blinded by her own Mystic Eyes, Mata had to learn how to use her other senses as a means to see. With heightened hearing and smell, she could practically see vague outlines on her blind vision. These outlines become targets for her Mystic Eyes. Mirrors are still a bit of a problem for her as she couldn't see anything from them.

Enhanced Senses(A) - Same as Extrasensory Vision, except when in use of the Artificial Mystic Eye contacts

Brail Reading - During her time as a blind girl, Mata could learn how to read brail.

Swordsmanship(B)/Fencing - Before Mata went blind, she was well versed in fencing as well as various sword techniques. However, this ability is crippled by the fact that she's blind.

Magecraft Proficiency: Psychic Magecraft ~ Mystic Eye - Freeze (B), Mystic Eye- Flame(B), Mystic Eyes - Bind(C), Artificial Mystic Eyes - Temporary/Heightened Vision(A)
Circuit Quality: A
Circuit Quantity: 15
Command Spell:

kamen_rider_kuuga_mighty_by_markolios_d9fyssh-pre.png
 
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Master of Gatekeeper
Jude_Status_(ToX2).jpg
Name: Ulysses Bourke
Age: 19
Gender: Male
Alignment: Neutral Good
Personality: Ulysses first and foremost is a curious young man. In fact one could say his current position as a mage is only due to his unruly curiosity. He is down to earth and wears his heart on his sleeve. Ulysses could be considered rather normal especially for the average mage. Due to his inquisitive nature he often notices things others don't, simply due to the fact that he concerns himself with things that have nothing to do with the current situation. He is optimistic, if a little self deprecating at times, usually looking on the bright side of things and always smiling. Despite his impulsive nature he is usually calm and composed making him almost weirdly level headed in even the most alien situations. His curiosity has a nasty habit of getting him into messy situation as well since he often pokes his nose where it doesn't belong making him friends and enemies alike.

Although he may appear stupid and reckless at times, he is simply naïve to the ways of the world. Ulysses is dedicated to the study of Magecraft and often shows his intelligence in lessons, able to grasp concepts and ideas where others can't. This intelligence even extends to the battlefield where he shows great tactical acumen though he rarely ever shows this side of him. While he can make sound decisions and strategies he is a pacifist at heart and regrets having to hurt others. He even shows fear of fighting and confrontation though he wont shy away from a fight when it comes to him. In essence he is an insightful and kindhearted young man who may seem rather unfit for a world of mages.

Background: The Bourkes can barely be called a mage family, their history passes just shy of two centuries and their lineage has produced only the most average of mages who have done nothing of importance or interest to the wider magical world. Ulysses is the latest mage in their family born in London. He lived a life far more similar to the oblivious magic-less people of the world than a genuine mage. He was taught magecraft by his family particularly his mother but more so out of traditional obligation than a desire to further their magical knowledge and development. It's not like the Bourke family has no ambition but as a young family their thaumaturgical theory is still in its infancy so developments are slow and lackluster. Even their magic crest, if it can even be called as such, is paltry in comparison to most families. Though it is actually impressive when one realizes the time it took to develop their crest as it is rather robust despite their short history. In fact their magical talent and main style of mystery reproduction would be incredibly impressive and respected if they had merely the same amount of time as the older families. In short the Bourke family has potential but barely any opportunities to show it off.

The magecraft he was taught was mostly for practical use. Such as spells for basic enhancement, transmutation, alchemy, and the standard mental interference in case of discovery. His circuit quality while not the greatest was still far above average for his family along with his quantity so his birth was something of a lucky break for his family. With his birth many in the family expects great things out of him claiming Ulysses is a "blessing from on high" for their family. Despite their excitement they weren't overbearing or strict like most notable mage families would be. It was more like they were in a state of almost constant proudness in Ulysses which made for a happy childhood. He spent most of his time studying with his family and going to school. This persisted into highschool where the only difference is that spent his time developing the family thaumaturgy in his free time. After highschool however he like many aspiring mages enrolled in the Clock Tower hoping to further his magecraft and families reputation. He studies the standard General Fundamentals Department of the Clock Tower, Modern Magecraft Theory under Lord El-Melloi II and Astrology as he ran into Olga Marie Animusphere, noticed she was from the Astrology Department then not knowing who she was proceeded to ask her all kinds of questions about the class. Annoyed, she curtly responded by saying if he wants to know so much then he can join the class. Not thinking it was anything but a kind provocation he then joined the class the following week much to her surprise and displeasure. He now spends his days studying in the clocktower enjoying his time as a student as best he can. Until recently...

Skills:
Mixed Martial Arts (A) - His Uncle was big on being able to defend oneself when Magecraft wasn't an option or simply not good enough. So he trained Ulysses in martial arts for years.

Strategy (B) - He has a particular talent for tactics and can command the direction of a battle decently.

Calm and Collected (C) - Few things break Ulysses composure and even those that do can still be analyzed despite his feelings. Suppressing emotions and calmly observing ones surroundings.

Charisma (D) - He's a young man with a heart of gold, naivete, dedication to his goals, and a smile. Many are often naturally drawn to such people.

Discernment of the Poor (C) - He's a good judge of character able to see through someone's actions to reach their intent.

Natural Insight (C) - Ulysses is quite observant able to take note of things others may pass over and use it to attain information.

Magecraft Proficiency: Bourke Family Barrier Magecraft (B), Reinforcement (C), Mental Interferecne (C), Counter Magic (B), Elemental Magecraft Earth and Wind (C), Formalcraft (D), Transmutation (C), Astromancy (E), Healing Magecraft (D), Enchantment (D)
Circuit Quality: C
Circuit Quantity: 38
Command Spell:
Command_Spell_Takeshi.png
 
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True Name: Salii
Class: Shielder
Gender: Male
Apparent Age: Appears about 20

Alignment: Lawful Good

Personality: A youth who gladly guarded the shield of Mars without much complaint, he took his duties as seriously as one could at the time. He's a bit laid back, enjoying the more simpler things in life that didn't fall into the category of upkeeping the Temple or watching over the Ancile. He enjoys flowers and relaxing when given the chance to, and is loyal to a fault, willing to put others before himself.

Origin: Roman Mythology
Catalyst: An archaic short sword from Rome


Parameters:
Str: B
End: C+
Agil: A-
Mana: D
Luck: C-
NP: B

Skills:
Dancing- He leaps and he does War dances for festivities and rituals. Also just for fun.

Fighting-Even when 'performing' as a warrior, he still has some fighting prowess even if it's nothing extraordinary.

Singing- He and his brethren performed hymns in their time. One hymn iis said to mention the smith who made the 11 copies of the Ancile.

Class Skills:

Magic Resistance C+: Cancel spells with a chant below two verses. Can't defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.

Riding C: Most vehicles and animals can be handled with above average skill. However, can't ride the likes of Monstrous Beasts.

Self-Field Defense B-: Exhibits damage reduction surpassing the defensive limit value. The higher the Rank, the more protective range spreads.

Personal Skills:

Alluring Nightingale C: Because he sings many hymns and such with his other Priests among the Salii, he's gained this skill as a Servant despite it's low rank.

Noble Phantasms:
Ancile: The Shield of Mars
Rank: B | Anti-Army

The Divine Shield of Mars, said to have fallen from the heavens to Rome during the reign of Numa Pompilius. 11 copies were made to confuse thieves that may attempt to steal it. When this Noble Phantasm is activated, it's brass face begins to glow and creates a 11 layered defensive shield of light against the most hardy of attacks.

Carmen Saliare: War Song
Rank: C | Anti-Unit (Self)
O Planter God, arise.
Everything indeed have I committed unto thee as the Opener.
Now art thou the Doorkeeper, thou art the Good Creator, the Good God of Beginnings.
Thou'lt come especially, thou the superior of these kings

Sing ye to the Father of the Gods, entreat the God of Gods.

When this Noble Phantasm is activated, his Strength, Luck, and Endurance Parameters are raised a level, while his Mana Parameter raises one letter and gains a (-).
 

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