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Fantasy Fantasy harem affair: characters.

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OOC
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Other
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NeonFlow

The one who made Aerth
Supporter
Roleplay Availability
Roleplay Type(s)
This is where characters shall be posted for everyone to read, please do not post your CS here unless I have told you in a PM you have been accepted.
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Name:
Age:
Gender:
Appearance: (please provide a description and a picture if able, height, notable features etc)
Notable gear: (clothes, weapons, instruments, what your person has on them at most times.)
Any skills at all:
Any flaws at all:
Power:

Background check:
(A bit of backstory, what trope you aim to hit, this will be subject to change once each player has been decided but the general gist will be you serve the protag and will join the party that helps them defeat evil)

Protag or interest?: (this is so we can keep track on the off chance we have more then one protag)
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(People I know I have given the ok Spoiled Bread Spoiled Bread koala koala LyannaM LyannaM Neuro Vampire Neuro Vampire )
 
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The thunder cracked like god himself had slammed the door
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Name: Raydin Cloud-eye
Age: 24
Gender: male
Appearance: standing at a whopping average of 5ft9 Raydin has a decent physique, his piercing blue eye almost a pale white . If he isn't drunk. His black hair stands on end when he is electrically charged but usually falls in a mess. Raydin has no scars (below his neck)
A feat he is proud of considering the dangers he has faced.
Notable gear: a machete like sword, caltraps, three boomerangs.
Steel boots, a mixture of leather and iron armour, simple robes, pants shirts, usually blue or darker colours, metal mask, Has a lucky purple bandana,

Any skills at all: projectile weapons, thrown or aimed. (more suited to thrown) Raydin is quite agile which helps his stealthy endeavours.
Magic,
Raydin is somewhat of a legend for his varying control of magic.
Music, be it singing or instruments Raydin has a certain knack for rhythm.
Close quarters combat, Raydin is adept at fighting hand to hand but usually has a weapon he can flow a electric current into.

Any flaws at all:
Only has his vision in his right eye, the left eye was damaged caused by a "accident"
Raydin is selfish for his own pleasure, be that his own comfort or stroking his own ego Ray can often find himself distracted or lost.
Ray has a love of drink, food, drugs and women. Which usually dictates alot of his actions.
Cursed by a wizard, sometimes can see spirits. From a time long gone or yet to pass other times it's hallucinations.
The type to do as he likes when he likes.
Being human he has a weakness to the elements, sharp objects etc.
Has a need to sleep eat and breathe.
while able to use his power to stimulate his muscles and reflexes to superhuman levels (a fair bit above average) ray can feel fatigue and physical stress.
Gambling/rambling (also rambo'ing it)
Skill with a sword, Raydin would have been murdered years ago if not for his magic. Relying on the easy way has left Raydins natural plain dexterity for swordplay lacking. Usually relying on magic or a boomerang
(with a current through it)

Power: Lightning/thunder
Be it conjuring lightning to throw or direct at a target to using electromagnetic forces to make sure his weapons are accurate. Moving somewhat as fast as lightning, Raydin is a natural genius of magic and combat from the esteemed cloud eye clan.

Background check:
Second son to the clan leader of the Cloud-eye Raydin was naturally able to conjure and control lightning. The cloud eye clan, famous for producing skilled warriors for hire soon had a twelve year old Raydin defeating bandits, monsters and the like. As the child became older however it became clear he was growing to powerful to quickly, the clan elder, even Raydin's father were unable to match his raw potential. With tension growing between his family, at age fourteen Raydin left the comfort of his home with only the clothes on his back. That is the humble beginnings to the legendary tale of Raydin cloudeye.

Trope: sarcastic/lewd-foward flirt./drunken master/random/cocky
Protag or interest?: interest
 
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Odinel Renier

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    Name:
    Age
    Gender:
    Race:

    Appearance:

    Odinel Renier
    230 (appears 23)
    Male
    Half-ice dragon

    Odinel stands at 5'11" and has a lean yet muscular build. While he doesn't appear large, he is physically strong due to training and his lineage. The male's hair is a snow white that often reflects the light, similar to an ocean. His eyes are a light gray that often appear stormy or cloudy, depending on his mood. Milky white skin covers his body and silvery blue scales may sometimes appear when he gets too hot, irritated, or triggered. In addition, he sports black attire and a white cloak he discovered during one of his treasure hunts. There is also a crescent moon birthmark on his left peck

 
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Aria Ferrin
575861

Overview

Name: Aria Ferrin

Age: 666 (looks 20ish)

Race: vampire

Gender: female

Appearance:
Standing at 5'2. Aria looks like a normal human until you either touch her or look at the massive coffin she drags around. She likes her hoodies and has a lot of it stashed somewhere in her house. Yeah, she own a house.

Skills
- Brawler: She learned to use her immense strength effectively in combat. Yes, hit the enemy until they don't move anymore.
- Sleep expert: What is your longest sleep record? 48 hours? A week? Aria has a record of sleeping for 600 years, take that!
- Bloodhunter: This is just vampire instinct. Aria can track blood through smell. Heal that wound first if you want to sneak past her.

Flaw:
- Sleep expert: Don't forget to wake her up or she might sleep for another X centuries.
- Undead: no need to breath, no body heat, slightly allergic to sunlight, and holy attack is super effective against her.

Powers
- Vampirism - Corpus supremancy: One of the developmental route that allows a vampire to develop their own body as weapon. Aria gained overwhelming strength and extraordinary regeneration ability. These abilities use blood as fuel though so drink a lot of it! Eight glasses per day for a healthy life, I mean, a healthy unlife!
- Blood magic: A branch of magic that allows the caster to manipulate their own blood.

Notable gear:
- She always wears clothes that cover most of her skin. Even though sunlight doesn't burn her to death. She's still a bit allergic to it. H-huh? Obligatory beach episode?? Of course she will wears deep sea diving suit then!
- She carries around a 100kg metal coffin that acts as a weapon, shield and portable bed. It's made from metal alloy with high magic resist, protecting anyone inside from almost all kind of magic attack. For some reason sleeping inside a coffin has been a trend among the graveborn vampires for the past six centuries.

Backstory:
In the past, she was called The Crimson Queen due to her ruthless blood hunting as she amass more and more power. The Aria now cringed whenever she's reminded of that time since she considered that past self as 'blinded by power'.

She's now an upstanding citizen though! She pay her tax and only drink chicken blood. That 600 years sleeping seems to be some kind of meditation that allows her to find her true self, at least that's what bishop Ezekiel said when they discuss this with each other. The church even gave her a coffin as her portable bed, how considerate!

[Blank][Blank][Blank]

Protag or interest?: Interest

 
Name: Sicarius Knightwalker

Age: 18

Gender: Male

Race: Human

Appearance:
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Notable gear: Sicarius typically goes into battle with a sword, shield, and upper body armor although he can wield all manner of knightly weaponry. Sicarius is able imbue his Anti Magic onto his armaments in order to use them as conduits for his power.

Any skills at all: Chivalry

Any flaws at all:
  • He cannot wield magic weaponry
  • He cannot cast magic
  • When using Anti Magic he cannot be helped by Magic.
  • His Anti Magic defenses aren’t automatic or passive but rather something he has to actively direct.
Power: Anti Magic

Background check: The Knightwalker are a bloodline of cursed magic knights. They were cursed by power long ago to fall victim to a curse before reaching fruition. Whether it was Lycanthropy, Vampirism, demonic possession, berserker rage, sensory deprivation, or something else. The variety in curses stopped one Knightwalker from solving the problem for the rest. Each Knightwalker must overcome adversity to turn their curse into a gift or be destroyed by it. It’s not pessimism the Knightwalker view their fate but acceptance. Sicarius is no exception to this fate.

Sicarius proved to be prodigious in his squire day’s learning the ways of Knighthood. He was so much so that the other bloodlines of Magic Knights lamented his fate. Sicarius was knighted an normal knight in his early teens and that’s when things went down hill for him. Sicarius proved unable to cast magic. Magical weaponry and equipment rejected him, lost their power, and sometimes broke in his possession. Magical beings were unable and unwilling to contract or be tamed by him. It seemed Sicarius was cursed to not be able to use magic. Therefore Sicairus turned to improving his skills and talents of a Knight becoming more and more proficient in his skills.

It wasn’t until the day he joined the Magic Knights in battle against some evil was witches did he learn how to use it. He learned he could direct his curse to nullify magic but also when directing using his curse he couldn’t be helped by magic. Sicarius’ curse was Anti Magic effectively preventing him from ever being a true Magic Knight. Rather than despair at his fate Sicarius chose to do as his ancestors had done overcome. Sicarius accepted his berth as The Anti Magic Knight.

Protag or interest?: Interest
 
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Name:
Rosy Harding

Age:
18

Gender:
Female
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Appearance:
She has light, blue eyes, blushed cheeks, and short, light brown hair with bangs and a small, red and yellow clip on the left side of her face, but not holding the bangs and 2 braids at the bottom. Height is 5'1".
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Notable gear:
She carries a flying squirrel with her name Sandy. Her normal attire has very decorative shapes and patterns, almost tribal like. She wears an orange, blanket-like coat with yellow frills on top of her brown crop-top. She wears a layered orange skirt with yellow frills. She has a belt with a little pouch. She carries a green bag with a feather in the middle and yellow lining.

Power:
Has the ability to summon a special staff that contains great magical power. Problem is she has no idea how to use it.
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Skills of any sort:
Athletic
Dancing
Acrobatic
Hand to hand combat

Flaws of any sort:
Too Prideful
Childish
Squanders her money
Brags

Personality:
Rosey is very excitable, energetic, passionate and sometimes clumsy. She harbors a lot of pride and love for her family and repeatedly proclaims she's the best at everything even though she's not. Though the one thing she can brag about is her dancing and fighting skills. She's also stronger then she looks. Her pride can at times come off as being conceited. She's not always the smartest but her pure spirit makes up for it. She also has a large appetite and loves to eat chocolate. She can be childish and easily angered and loves to go out when it's nice and sunny. Despite her tomboyish nature, Rosey is actually very girly and self-conscious. She has a love for stuffed animals and loves to shop, although she tends to squander her money and usually doesn't have any when she really needs it. Deep down she can be sensitive, and she hates arguing with friends or seeing someone in pain above all else. Rosey also has a great sense of justice. She hates that innocent people get hurt for things they had nothing to do with.

Background Check:
Rosey comes from a rich, noble and eccentric family who are quite prideful. Other nobles don't tend to always like them but associate with them because of just how crazy rich they are and the connections they have. Rosey had a pretty great life growing up. Her parents were not very strict and didn't make her follow the social norms of a noble girl. She learns how to fight and protect herself and even took an interest in dancing. As tradition (in her family) at 16, she left home to make her own fortune and take on whatever the world had in store for her. Right now she travels around, with her pet squirrel Sandy, and makes her money through dancing and whatever odd jobs she can find. Mostly makes her money through dancing.

Protag or interest?:
Protag​
 
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Name: Airin Vortinen

Age: 25

Gender: Female

Appearance:
Airin stands at 5'7" (170cm), falling short of those around her. She possesses crimson eyes and jet black long hair that discerns her from the common folks. While she may seem intimidating to some, her choice of elegant attires would only reinforce her as a noble and distant woman. However, underneath her usually calm and composed demeanor, Airin conceals her emotions well. Overall, Airin tends to display a nonchalant visage and composure. This makes it quite difficult for most to decipher her thoughts.

Notable gear:
+ White dress with black fur trims
+ Red ribbons (usually magically-enchanted for different purposes: marking a location, to tie someone up, or simply for fashion.
+ Satchel with sewing and tailoring tools

Any skills at all:
+ Tailoring: An expert at the arts of crafts and embroidery, Airin has a knack for the tender arts that most housewives have procured for themselves.
+ Bookworm: A studious person at heart, Airin loves a good read during idle times.
+ Art of Tea: Airin takes pride in her tea-brewing tasks and her concoction rewards those with patience and appreciation for a post-duty tea break session.
+ Vagabond: Airin has been travelling long before her induction into the general party. This gives her an expansive knowledge on the layout of the land, as well as an astute perception of most situations.
+ Crimson Eyes: Her deep-red eyes are often used to intimidate or persuade others, instead of resorting to violence. This comes hand-in-hand with her eloquent words and compromising demeanor.
+ Field Care: The sorceress is able to treat others, based on her medical knowledge.

Any flaws at all:
- Feeble strengths and reliant on magical abilities, Airin tend to use her magic to help her with heavy things.
- Prone to close quarter combat and any sort of melee engagements.
- Aloof to most situation, unless it is quite dire.
- Airin's tunnel vision tend to lower her peripheral situation awareness.
- While Airin is an advocate of personal liberties, she is prone to showing possessiveness over those who are close to her. Despite her calm and often soft reprimands, her red glares that are filled with contempt are often hard to ignore. Incredibly dangerous when jealousy is prompted.
- Tends to hold a grudge, and is less likely to forgive.
- Merciless when it comes to combat or any sort of confrontation. A semi-sadistic sociopath.

Powers:
+ Elementalis Vortina [Offensive]: Airin's knowledge in the arcane makes her a competent sorceress. She is well-versed with dark magic, and her aptitude for it make her a formidable mage against light magic. Formidable, but not especially effective to counter stronger opponents, as dictated by the laws of magical balances.

+ Lorena Vortina [Spellcrafts / Buffs]: Airin is able to utilize her magical skills to craft new spellcrafts or even enhance existing ones. This ability is used mostly to enchant her ally's weapon, their existing spells, or simply to facilitate creativity with one's ability as a mage. For example: Airin can set a sword with dark magic enchantments or curse to counter holy magic's protection.

+ Altera Vortina [Debuffs]: Illusion-based spells that are capable of instilling fear or madness within one's mind, heightening their senses to be more susceptible towards pressure and stress. It is far from complete mental manipulation,but a creeping spell of progressive assertion. This ability is usually the most effective with humans or other life forms with a weak will. This is useful for interrogation or dissuading someone.

Background check:
Airin grew up as a Vortinen - a family with a renowned textile business in the far-east. Little is known about her early life, aside from the tragic fate of her hometown. A dragon attack, a premeditated betrayal, and a young mind filled with despair - these things have served to propel the wrathful young girl forward.

Wandering throughout the land ever since, Airin would spend most of her time learning all she needed to learn about the arcane arts, as well as plotting her vengeance. It did not take long, and as time went on, the young sorceress began to track down her assailants. One by one, they would fall to her schemes. When all was accounted for, there was little joy to be found, no satisfaction.

Airin would spend the next few years roaming the world posing as a travelling scholar, in search of a purpose for herself, as well as to get away from her past. Picking up on numerous skills during her travel, Airin eventually settled down in the capital city as a tailor. Her family's legacy had survived, with her crafty hands being well-known among those within the neighborhood districts. While the dark mage had found joy initially, it had seemed improbable for her to simply disregard her arcanic ways of life.

Her life as a tailor went on for a year before tales of the adventures flooded the streets. Setting her sight on a local party that strove to vanquish the evils of the land. Driven purely by her curiosity, as well as her need to settle her own internal conflicts, Airin enlisted.

Protag or interest?: Potential Love Interest
 
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Name: Evelyn Avonn
"Did that work? Or...okay try again. Gotcha."



  • Age: 19
    Gender: Female
    Race: Human
 

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