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Futuristic F.E.A.R: Ties that Bind [OPEN]

Specialist

Senior Member
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NOTICE: This RP takes place combining the primary events of 1 and 2 as well as both expansion packs with a centric focus on the Vivendi timeline, as well as a few major twists. Must have knowledge of F.E.A.R (Extraction Point and Perseus Mandate) and F.E.A.R 2: Project Origin. Characters can die if common sense isn't used. I'm also aware present timeline conflictions, but hey, gotta keep the story interesting somehow.


*THINGS TO NOTE!*

-Alma can dick with people. Hallucinations, paranormal phantoms capable of physical attack, flinging objects/people across the room, electrical interference and structural alterations to the environment to individually separate faction members can all be done at a moment's notice. Killing is generally not permitted unless requested by the player.

-Paxton is generally not malicious but can serve to intimidate or disrupt operations of those in the area, most notably by issuing orders to his battalion of Replicas.

-People who leave will have their characters locked in stasis (meaning that Alma or Fettel's player can possess them as that character in order to kill them off.

-Characters that end up dying can be replaced as a reinforcement until one faction remains victorious. (WIP, gonna need help on this guys)

-Just so I can have a leg in the storyline as well, [the majority of actions I would like to see shape out under your guy's awesome creativity], I will be commanding Foxtrot Company located at Command Post Sigma. The rest of the events with the exception of location captures, destruction/area sabotage and influence of player-character actions will be handled by you lovelies! Think of this as like a Rimworld-like experience, except I'm not a total douche like Randy Random. Be sure to tag me when you perform one of these vital actions!

We good? Aight. Storytime!



November 29th, 2025. The city of Fairport was the witness to unspeakable horrors within the course of several days. Paxton Fettel underwent a synchronicity event with his dead mother, Alma Wade, and entered a psychotic rampage in which he murdered countless facility staff and gained control of the Replica Forces, hellbent on using his new armada to force entry into Armacham's Origin Facility and reunite with his mother. Sent to stop him was The Pointman, an elite member of the First Encounter Assault Recon unit of the United States Army. He was tasked with heading into the previously scrubbed Origin Facility and eliminating Fettel. This would prove to come at a cost out of his control, as while the Pointman did indeed succeed in killing his estranged brother, the facility director Harlan Wade released Alma from The Vault, killing him and forcing the Pointman to trigger a nuclear detonation by destroying the facility reactors. With the Pointman escaping to the surface, the facility detonated. The Pointman's fate remains unknown, with the brooding supernatural forces now released into the city of Farpoint. Several factions are vying for control of the city, and there are numerous factors to influencing the fate of the world through the coming war. This is where you come in, and your actions will ultimately influence the outcome of Fairport and the rest of the world.


-Strategic locations-



Wade Elementary School/Paragon Facility: Commissioned and developed by Armacham to train future 'gifted' children into Harbinger candidates (later Abominations), this schoolhouse would serve as an excellent Forward Operations Base to any of the factions that can capture it. Just be aware that you won't be the only creature to roam the halls of the abandoned school.

Armacham HQ: The creme de la creme (?) of what keeps the wheels of corruption turning, the main facility of Armacham Technologies Corporation houses many floors, lots of supplies, and an underground facility. Bringing this building down via capture or destruction, along with Site Bravo, will push the ATC out of control.

Armacham's Secondary HQ (Site Bravo): ATC Forces will start here, with the main and foremost objective being to recapture the primary HQ and eliminate the hostile factions occupying the city

Stillwater Island: Helicopter transport is needed to get to the hidden Replica cloning facility. Those that can get there either have the option of destroying it or creating Variant VII Replica forces for an edge in battle. Either option will hinder or benefit another faction.

Command Post Sigma: The only CP left standing, this Post harbors an 'Impaired' NPC Replica faction; registered being either under Paxton nor Alma's direct control. Having been activated into a neutral state by the combined psionic emissions of Paxton, Micheal Beckett, and Alma, this Replica faction can be assumed under control of any faction that gets to the Commander, assuming they're not shot dead under the ensuing gunfight. This would be a wise choice, as aerial transport to Stillwater will take some time to acquire.

Auburn District: This destroyed and evacuated district was once home to the lowest class of citizenry before the evacuation, with many living in poverty and unsanitary conditions. This section is quite expansive and is home to the Southside Wastewater Treatment Planet, Auburn Memorial Hospital, and the Old Underground Metro Complex.

Southside Water Treatment Plant: This will be the location is which the F.E.A.R Team is inserted into the city. Destruction/Enemy capture of this location will push F.E.A.R forces and SFOD-D presence out of Fairport.

Auburn Memorial Hospital: This Memorial Hospital can serve as an improvised outpost and an excellent place to regroup and treat the injured. Left shortly following the Origin Facility's destruction, it still contains a huge cache of supplies.

Warehouse: This location will be where Paxton is initially located, with his battalion of Replica Forces having secured and locked down the area. As it stands, this area is a crucial source of weapons, ammo, vehicles and additional supplies not found anywhere else within Fairport.


Old Underground Metro Area: This area still has functioning trains and boasts a massive network of underground tunnels linking to various parts of the city (all locations but Stillwater Island, Wade Elementary and the two Armacham facilities are accessible. Additionally, taking the control room offline will disable all trains in the Metro, making it a hinderance (or a benefit if you're just that malicious) for factions.



(Character format will follow as such. [Character Name/Faction/Location], centered and bolded. Posting turns can be discussed to determine order.)






-Event Characters-


Paxton Fettel (Will be responsible for commanding Replica (Gen VI) NPC's!):

Alma Wade (Will be responsible for commanding/creating Paranormal NPC's/Events!):

'The Senator' (You will be responsible for ordering the Nightcrawler forces):

'TOC': Also known as Tactical Operations Command, this dispatcher will be responsible for commanding the F.E.A.R teams via instructions sent to their Commanders.



-Main characters-


F.E.A.R: As a Special Forces member of the Elite F.E.A.R Unit, you are responsible for the subsequent destruction of all Nightcrawler, ATC, Replica, and Paranormal presences threatening Fairport. Your mission will be the hardest and most difficult to accomplish, but that is why you were picked.



-Team Iota-

-Captain:

-Lieutenant Commander:

-Containment Specialist:

-Cheif Medical Officer:

-Forensic Analyst:

-CQB Specialist:

-Combat Engineer:

-Radio Operator:



-Team Omega-

-Captain:

-Lieutenant Commander:

-Containment Specialist:

-Cheif Medical Officer:

-Designated Marksman

-AT Specialist:

-Scout/Sniper:

-Radio Operator:


ATC Black Ops: You will start at Facility Omnicron, a backup underground bunker for the event of strategic redeployment in case the main HQ becomes overrun. Your objective is to detonate the Armacham HQ and the cloning facility on Stillwater Island. Eliminate all traces of Replica, Nightcrawler and F.E.A.R operatives.

-Commander (0/1):

-Lieutenant Commander: (0/2):

-Sergeants: (0/5):

-Corporal: (0/7):

-Private/Recruits: (0/10):



Nightcrawlers: You are the hush-hush PMC organization that is feared by ATC and F.E.A.R, able to wipe the floor with Replica soldiers before they ever realize you're there. You do not use names; codenames must be maintained at all times to ensure nothing gets leaked. You are containing (or) neutralizing Paxton Fettel, eliminating the ATC, and potentially F.E.A.R as you make your way to Stillwater Island to regain production of the Replicas, then with your new armies, assume control of the Armacham HQ and drive ATC out of Farpoint, by any means.



-Alpha Team-

-Alpha Lead (0/1):

-Alpha-One:

-Alpha-Two:

-Alpha-Three:

-Alpha-Four:

-Alpha-Five:


-Bravo Team-


-Bravo Lead (0/1):

-Bravo-One:

-Bravo-Two:

-Bravo-Three:

-Bravo-Four:

-Bravo-Five:



Theta Team:

-Theta Lead (0/1):

-Theta-One:

-Theta-Two:

-Theta-Three:

-Theta-Four:

-Theta-Five:
 
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