Prizzy Kriyze
Multiple Stab Wounds
This is only a list of the required parts of your character sheets. How you wish to code or display them is up to you, but make sure you touch on all the following parts. Before posting your character in the Character Sheet section it should be sent to me in a DM for review, where we can discuss what kind of powers your aspect might grant you and what you'd like to achieve in the roleplay.
[Appearance]
(Image and description. Over time, as your powers quickly mature, your appearance will start changing to fit the tone. What once was human will soon look fantastical.)
[Name]
[Profession]
(The carriers of Soul are all exceptional individuals, and their standings reflect that. Typically, they are drawn to positions of power or violence, but exceptions exist. They are Corporate Directors, Politicians, Gang Leaders, Secret Agents, Religious Leaders, Celebrities, Socialites, Special Forces Commanders, Judges, etc. This part of the CS deserves extra thought, as the nature of both your character and your eventual powers should thematically inspire what profession they've been in.)
[Age]
(A carrier of Soul is no less than 20 years old, but there is no upper cap. Consider, however, that if they're past the age of 30 to 40, people around them might have noticed that they don't seem to age.)
[Personality]
(Take creative freedoms, but consider that your character is likely to feel superior to others, or to feel disconnected with the rest of mankind.)
[Biography]
(The history of any carrier is as varied as any human's, but clearly shaped by the presence of Soul in their lives.)
[Ambition]
(Regardless of what the Soul has made of your psyche and mortal form, you are a human at heart - a human with friends, family, and dreams. What is your character's deepest ambition?)
[Aspect]
(A theme of powers that your character embodies either through history or symbolism. It should be a single word with a wide meaning to allow for as wide a range of interesting powers as possible. Keep in mind that abilities that have definite qualities (i.e. "always works", "always hits", or are otherwise difficult to write against) are discouraged unless particularly interesting. Remember that all carriers of Soul grow in physical might and speed over time, and that they're all capable of sensing other carriers as long as they aren't supernaturally disguised or hidden.)
[Artifact]
(Leave empty, for now.)
[Appearance]
(Image and description. Over time, as your powers quickly mature, your appearance will start changing to fit the tone. What once was human will soon look fantastical.)
[Name]
[Profession]
(The carriers of Soul are all exceptional individuals, and their standings reflect that. Typically, they are drawn to positions of power or violence, but exceptions exist. They are Corporate Directors, Politicians, Gang Leaders, Secret Agents, Religious Leaders, Celebrities, Socialites, Special Forces Commanders, Judges, etc. This part of the CS deserves extra thought, as the nature of both your character and your eventual powers should thematically inspire what profession they've been in.)
[Age]
(A carrier of Soul is no less than 20 years old, but there is no upper cap. Consider, however, that if they're past the age of 30 to 40, people around them might have noticed that they don't seem to age.)
[Personality]
(Take creative freedoms, but consider that your character is likely to feel superior to others, or to feel disconnected with the rest of mankind.)
[Biography]
(The history of any carrier is as varied as any human's, but clearly shaped by the presence of Soul in their lives.)
[Ambition]
(Regardless of what the Soul has made of your psyche and mortal form, you are a human at heart - a human with friends, family, and dreams. What is your character's deepest ambition?)
[Aspect]
(A theme of powers that your character embodies either through history or symbolism. It should be a single word with a wide meaning to allow for as wide a range of interesting powers as possible. Keep in mind that abilities that have definite qualities (i.e. "always works", "always hits", or are otherwise difficult to write against) are discouraged unless particularly interesting. Remember that all carriers of Soul grow in physical might and speed over time, and that they're all capable of sensing other carriers as long as they aren't supernaturally disguised or hidden.)
[Artifact]
(Leave empty, for now.)