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    Artwork by thelivingmachine02




The Mysterious Miss Do-well

  • Alias: Shantae Baskerville (Civilian Identity); The Mysterious Miss Do-well (Vigilante Alter Ego)


    Age: 27


    Gender: Female


    Sexuality: Heterosexual


    Nationality: Indian Subcontinent Native


    Species: Human


    Faction
    : Vampiric Council


    LikesDislikes
    Imported chocolatesIndian food cooked by British chefs (tastes horrible more times than not)
    Her husband (especially her husband)People with prejudice
    Easy missionsHard missions
    Art auctionsWet socks (just... no)


 
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Alice Horowitz​


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General:

Name: Alice Horowitz

Alias: Thunderous Silence

Gender: Female

Age: ~750 years old.

Sexuality: Has not been stated.

Nationality: Unknown. Most likely from some part of Scandinavia.

Species: Vampire

Faction: The Franklin Collective

Physicality and overall appearance:

Hair style: The back is kept in a ponytail with her bangs running along the side of her face. The rest of her hair is hidden by her hat.

Hair color: White as snow.

Eye color: Has been shown to alternate between orange and blue.

Height: 6 feet 7 inches

Weight: 220 lbs

Scars: None

Tattoos: None

Body type: Alice is remarkably muscular, as can be gleamed at by her weight. Well defined arms and abdominal muscles as well powerful leg muscles. Saying her body-type is like an hourglass wouldn't fit, but neither would any other word. Perhaps 'muscular hourglass'.

Clothing: A tricorne cap with a feather at the side, with a set of attire that hints at the remnants of her taste in regal clothing. A blackened cotton coat with bits of leather padding, gloves made of tough leather with various straps along the long sleeves of them keeping them in place on her arm. An exotic looking cravat, held in place by a gold medallion, is wrapped around her neck and leads down to the buttoned shirt and vest underneath her heavy coat. Simple black trousers with a pair of long heavy boots with are secured with a mixture of straps and laces.

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Personal Information:
Likes:
-Rifles. Much more kick to a rifle than a pistol.

-The night. Unlike her partner, she's not a fan of treading dangerous places during the day. Their enemies may be weakened, but so are they.

-REDACTED.

-REDACTED.

ADDENDUM TO FILE:

I'm asking you all to stop trying to ask what she likes and her hobbies are in these interviews you insist on having with her. You're just irritating her and she's already broken three steel doors when its been brought up. You boys who keep track of all this stuff are going to have her tear down the whole facility if you don't stop and I won't help you when it does. Honestly.

(Oliver.)

Dislikes:
-Being interviewed. Perhaps that should be the most important to note.

-Dogs. They always try to bite her and are just an overall nuisance.

-The smog and pollution.

Goals: So far, her only known goals is pure revenge. Achieving it and being done with it all.

Deepest Fears: Not getting the chance to enact her revenge. All those years wasted for nothing.

Personality: It's hard to discuss what someone is like when they never speak. No voice to match them to, nothing to put the face to. A neutral expression, a rigid posture. Unreadable and precise. What little can be gleamed at is from her actions on and off a mission. Her posture when sitting down, having to correct from sitting in a more 'casual' style than how she did years ago. The placement of her shots so that her victims can die as quickly as possible, even how she loads her weapons gives off a strange notion of regality.

Biography:
The small Kingdom of Horowitz is not very well know. Nestled deep within what we may consider Sweden, it was a small but somewhat success kingdom. Small towns buried deep within the forests with the large castle in the center of the great maze of trees. Unknown to most of the world then, and most likely never to be found today. Alice was one such member of the royal family of the small kingdom, specifically the Princess. Her and her younger sister, Joan, were the two daughters of the family with the two being practically inseparable. They were almost never apart from one another, even as they got older. Well, that was until they began to reach adulthood. The desire of power and control would eat away at them, and turn them into fierce competitors.

One of them was slated to become the next Queen of the small kingdom. Schooling at a young age was a jumbled mess of various subjects, all relating to that very fact. Proper table etiquette in the morning, fencing in the afternoon, economics over the course of a few months and even military strategy. From the start they were taught what they needed to know, but there could only be one Queen of this small, hidden land. One queen, two sisters, and Alice was slated to become that Queen due to her age. Her younger sister left in her shadow.

Something had to give. Once the two had reached their mid-twenties the final nail in the coffin of their friendship was struck as their father passed with their mother soon behind him. One of them was going to need to take the throne, and Alice was to be given the crown within the coming weeks. Preparations had to be done, rehearsal of the Oath she was to say when she took the throne officially. Food for the grand feast in her honor. Yet during all of this Joan was never seen. She had disappeared into the night one evening and hadn't returned. Search parties yielding nothing and it was believed she drowned herself in the nearby lake. Perhaps it would have been better if that had been what had happened. Alice wouldn't be stuck in an era where she didn't belong if it had been.

The night of the official seating came, and with it fire and chaos. Right as the Oath was said, the kingdom seemed to crumble before her very eyes. The towns were set ablaze and a group of monsters that couldn't die were causing havoc. Her people ran from the burning towns to the castle for protection, but either never made it or were denied entry. The large wooden doors were shut and her people left to die a violent death. The fire had spread to the trees, a great ring of flame encircling the grant castle as the beasts started to siege it. Windows shattered, nobles violently slaughtered and eaten and her sister was the cause. In her arrogance she felt that if she couldn't have the throne then it would burn. Turned into a vampire, she had managed to amass a small group the ruin what she felt rightfully belonged to her.

Alice had no where to go, trapped within her own bedchambers and awaiting her inevitable demise. Only it never came. Her sister had decided to add to her torment, turning Alice into a vampire herself and leaving her within the burning inferno. Despair gave way to anger, and thoughts of revenge. The horrible fate of her becoming a monster was a two-sided coin. A chance to exact retribution was given to her, and she would seize it. An oath of silence was taken, and wouldn't be broken until her urge for revenge had been sated.

The few knights that survived the night desperately tried to find a Queen that was long gone. All considered her to have died that night. She fled into the forests, never to be seen again by her own people.

She's never spoken of those centuries between then and now. Claims it was nothing more than traveling and training. Hiding and waiting. So much waiting. Stories began to attach themselves to her. Hunters looking for her never found her or never came back. Her trail would randomly go cold and sightings would disappear in one part of Europe only to start again in an entirely different side of the world. She was following a trail herself. One that wound up leading her deep within the swamps of Louisiana. A new title was given to her. 'The Ghost of Baton Rouge'. Anyone who entered deep into the swamps never came back. The bodies that were recovered always came back with a single bullet hole through the eyes. A musket ball lodged within the victims skull with perfect accuracy. But that couldn't be right. It was 1850, no one would still use such a rifle.

Rumors are she'd been there since the Revolutionary War, seemingly waiting for something or someone to appear. Or perhaps she'd given up and wished to be alone until her target came to her. Out of the countless members of the Collective and Conglomerate sent to those swamps to find and exterminate her only one ever made it out. 1878, Oliver was tasked to her extermination.

How he managed to defeat her in combat is a mystery they've never spoken of. In fact, everything about that day is shrouded in mystery. He didn't exterminate her but brought her back to the Collective as a potential partner.

Her services in exchange for finding her sister.

The loud crack of her rifle being her voice.
Abilities/Skills/Equipment:

Strengths:
Superb accuracy. She was able to accurately strike a person between the eyes consistently that were out of the outdated rifle's range. Now with a proper modern rifle, her lethality has only grown large. It doesn't matter how far you run, the thunderous crack will follow.

Literal strength. Alice was fairly strong before being converted to a vampire. She can carry an elephant gun and fire the cumbersome rifle without batting an eye and seems to have only gotten stronger with age. If a vampire is as strong as three men, it's save to say she's certainly stronger than three vampires. It's unknown if its luck that gave her that strength or age.

Rifle handling. A carbine, or a full rifle..it's all the same. It needs two hands and that's all that matters to Alice. If Oliver was a pistol enthusiast, it's safe to say she'd be the rifle enthusiast. She's experimented with the various guns offered by the Collective and is quite skilled with most.

Weaknesses:
Standard vampire weaknesses, to be expected really.

Her distrust of others. She isn't one to take orders or suggestions. She believes her methods are correct, and even Oliver can't compromise with her at times.

Her voice, or lack thereof. Oliver and her communicate with a strange form of sign language that no one can quite figure out. Useful for secrecy and a noisy battlefield, but useless if one was looking away from the other.

Skillsets:
Ricohet: Having over a hundred years of experience with rifles has lead to her learning just how to expertly ricochet a bullet from a surface or multiple surfaces to strike someone. It took decades to learn this, and its proven to been quite handy. She doesn't need to see you to kill you. Quite thrilling.


Equipment:
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A wonderful bolt action rifle, with bullets loaded with smokeless powder. Clip fed. The bolt has been modified for Alice's strength, actually making the rifle harder to cycle for anyone else. Early usage of bolt-action rifles proved difficult for her as she would at times accidentally rip the whole mechanism straight from the rifle. A few changes here and there, and a new bolt have lead to the rifle now being fit for use. She even carries the bayonet on it for a bit of amusement.

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While Oliver has a pistol, Alice went with a rifle. Nearly 50 pounds in weight and with two barrels instead of one it's a rifle certainly too ridiculously large for anyone but her. It's loud, packs and punch, and certainly brings a smile to her face when she uses it. Werewolves be warned.

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Originally one of Oliver's weapons. A pistol with a longer barrel and detachable stock. A fairly popular thing is to sell pistols as convenient carbines, which is precisely what this is. Loaded with only silver-coated bullets, it's a back up weapon when things begin to go sour. Or the rare occasion she's stuck in a close quarters encounter.

Powers:

WIP

 




The Mysterious Miss Do-well

  • Alias: Shantae Baskerville (Civilian Identity); The Mysterious Miss Do-well (Vigilante Alter Ego)


    Age: 27


    Gender: Female


    Sexuality: Heterosexual


    Nationality: Indian Subcontinent Native


    Species: Human


    Faction
    : Vampiric Council


    LikesDislikes
    Imported chocolatesIndian food cooked by British chefs (tastes horrible more times than not)
    Her husband (especially her husband)People with prejudice
    Easy missionsHard missions
    Art auctionsWet socks (just... no)


Accepted, also man your character is a damn giant.
 



Vee Vangelis

  • Alias: Captain V; Luft Meister

    Age: 34

    Gender: Male

    Sexuality: Bisexual

    Nationality: German

    Species: Human

    Faction: The Collective

    LikesDislikes
    - A battle of wits - a round of chess, a debate, a game of manipulation. He much prefers to cross minds than cross blades.Demons - Obviously.
    The sciences - He has keen interest in unraveling the mysteries of existence, particularly those pertaining to the origin of life and the creation of technologyStupidty - Nothing irks him more than willful ignorance
    Coffee - his worship of the drink is the closest he'll ever come to following a religionFear - Fear is a product of ignorance. Ignorance is born from lack. Lack is the bane of humanity.
    A mystery - Loves bring it to the lightA mystery - Hates being shrouded in it's darkness


 
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[div class="quote quoteTop"]I'm starting to think that maybe [/div]
[div class="quote quoteMid"] I'm a better ghost [/div]
[div class="quote quoteBot"] then I was a human being [/div]
[/div][div class=flex][div class=image][div class=imageInside]1523848422900.png[/div][div class=imageShadow][/div][/div][div class=contentHolder][div class=contentShadow][/div][div class=content][div class=name]William Knight
Detective
[/div][div class=tabs][div class=tab]General[/div][div class=tab]Persona[/div][div class=tab]Physique[/div][div class=tab]Abilities[/div][/div][div class=tabContentHolder]
[div class="tabContent basicContent"][div class="tabShadow basicShadow"][/div][div class=scroll]
Name:
William Knight
Aliases:
"Detective Knight"
Knight
Will
Faction:
The Conglomerate
Age:
27
Gender:
Male
Race:
Ghost/Aiding Spirit
Nationality:
American (Texan)
[/div][/div]
[div class="tabContent personaContent"][div class="tabShadow personaShadow"][/div][div class=scroll]
Sexuality:
 Heterosexual

Personality:
 William Knight, dead man walking, the ghost without a home, and a dignified super-sleuth is overly ambitious and as his superiors would say "a general pain in the ass". He's always taking risks, following his gut, "living" in the moment kind of guy. He's a true gentleman in most cases and is usually self-controlled. He can come across as cold or unfeeling at times, but he is genuinely honest sometimes too honest and loyal to the few that he trusts. As a detective he is extremely observant and isn't quick to act unless he has all the facts. On the other hand, Knight will do anything to get information depending on the case and isn't above flirting, cheating, or stealing his way to the truth.

Background:
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The thing about being dead is that you don't really remember much about how you lived. Will woke up one day in a cemetery, his body mauled beyond recognition and the only clue he had to who he was, was a locket that said 'William'. If that was really his name or not he didn't know, but it's the one he took. He was left alone for years, no one could see him, talk to him, it was slowly driving him insane. Until he met a wolf. A very specific wolf in fact. A detective who understood Will's plight and took the young ghost under his wing. The two worked side by side for years, bringing all sorts of criminals to justice. They were the batman and robin of the supernatural world.

That is until William's memories began to come back. With the flashes of the past mingling in his brain, he sought them out relentlessly and it was that craving to know who he was that got his partner killed. The man died in his arms (metaphorically) and no matter how hard William tried he couldn't heal him. Nothing could heal him. And the act of doing so almost pushed him over the edge. William Knight now walks a very a very fine line between ghost and demon. A line he isn't sure he won't be able to avoid crossing forever.

[/div][/div]
[div class="tabContent physiqueContent"][div class="tabShadow physiqueShadow"][/div][div class=scroll]
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That human appearance tho
Hair Color
Black
Eye Color
Pure white (Previously brown)
Height
6'0"
Weight
190lbs He's weightless? Do Ghosts even weigh?
Skin Color
Deathly Pale around the face and shadowed black for the rest of his skin color. Previously tan
Body Type
Tall with a slender frame, yet looks to have the appearance of muscle even though he has no real physical body
Clothing
He wears a long tench coat made of shadow and sometimes you can see the suit underneath
Likes
+Coffee When he was alive
+Bringing monsters to justice
+Helping
+Cheesecake Again, got to be alive for that
+Finding the truth
Dislikes
-Entitled people
-Demons
-Feeling helpless
-Sitting still
Deepest Fears
Becoming what he hates
Falling in love
Isolation
Wasting Away
Being forgotten

[/div][/div]
[div class="tabContent extraContent"][div class="tabShadow extraShadow"][/div][div class=scroll]

Strengths
As a ghost his ability to ease-drop is unparalleled. He's also very good at forced possession which he doesn't like doing because it's a very demon thing to do. As a ghost he also has a natural healing ability which is super helpful.
Weaknesses
Talking to normal people, being seen, loyalty, not being able to connect with the living
Skillset
He has a very particular set of skills...mostly has to do with being a ghost and the ability to manipulate the world around him without most people noticing.
Equipment
None really, what good does equipment do when you're dead?
Powers/Abilites
Walk through walls, move objects, healing, possession

[/div][/div]
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[div class="quote quoteTop"]I'm starting to think that maybe [/div]
[div class="quote quoteMid"] I'm a better ghost [/div]
[div class="quote quoteBot"] then I was a human being [/div]
[/div][div class=flex][div class=image][div class=imageInside]View attachment 427316[/div][div class=imageShadow][/div][/div][div class=contentHolder][div class=contentShadow][/div][div class=content][div class=name]William Knight
Detective
[/div][div class=tabs][div class=tab]General[/div][div class=tab]Persona[/div][div class=tab]Physique[/div][div class=tab]Abilities[/div][/div][div class=tabContentHolder]
[div class="tabContent basicContent"][div class="tabShadow basicShadow"][/div][div class=scroll]
Name:
William Knight
Aliases:
"Detective Knight"
Knight
Will
Faction:
The Conglomerate
Age:
27
Gender:
Male
Race:
Ghost/Aiding Spirit
Nationality:
American (Texan)
[/div][/div]
[div class="tabContent personaContent"][div class="tabShadow personaShadow"][/div][div class=scroll]
Sexuality:
 Heterosexual

Personality:
 William Knight, dead man walking, the ghost without a home, and a dignified super-sleuth is overly ambitious and as his superiors would say "a general pain in the ass". He's always taking risks, following his gut, "living" in the moment kind of guy. He's a true gentleman in most cases and is usually self-controlled. He can come across as cold or unfeeling at times, but he is genuinely honest sometimes too honest and loyal to the few that he trusts. As a detective he is extremely observant and isn't quick to act unless he has all the facts. On the other hand, Knight will do anything to get information depending on the case and isn't above flirting, cheating, or stealing his way to the truth.

Background:
The thing about being dead is that you don't really remember much about how you lived. Will woke up one day in a cemetery, his body mauled beyond recognition and the only clue he had to who he was, was a locket that said 'William'. If that was really his name or not he didn't know, but it's the one he took. He was left alone for years, no one could see him, talk to him, it was slowly driving him insane. Until he met a wolf. A very specific wolf in fact. A detective who understood Will's plight and took the young ghost under his wing. The two worked side by side for years, bringing all sorts of criminals to justice. They were the batman and robin of the supernatural world.

That is until William's memories began to come back. With the flashes of the past mingling in his brain, he sought them out relentlessly and it was that craving to know who he was that got his partner killed. The man died in his arms (metaphorically) and no matter how hard William tried he couldn't heal him. Nothing could heal him. And the act of doing so almost pushed him over the edge. William Knight now walks a very a very fine line between ghost and demon. A line he isn't sure he won't be able to avoid crossing forever.

[/div][/div]
[div class="tabContent physiqueContent"][div class="tabShadow physiqueShadow"][/div][div class=scroll]
That human appearance tho
Hair Color
Black
Eye Color
Pure white (Previously brown)
Height
6'0"
Weight
190lbs He's weightless? Do Ghosts even weigh?
Skin Color
Deathly Pale around the face and shadowed black for the rest of his skin color. Previously tan
Body Type
Tall with a slender frame, yet looks to have the appearance of muscle even though he has no real physical body
Clothing
He wears a long tench coat made of shadow and sometimes you can see the suit underneath
Likes
+Coffee When he was alive
+Bringing monsters to justice
+Helping
+Cheesecake Again, got to be alive for that
+Finding the truth
Dislikes
-Entitled people
-Demons
-Feeling helpless
-Sitting still
Deepest Fears
Becoming what he hates
Falling in love
Isolation
Wasting Away
Being forgotten

[/div][/div]
[div class="tabContent abilitiesContent"][div class="tabShadow albilitiesShadow"][/div][div class=scroll]

Strengths
As a ghost his ability to ease-drop is unparalleled. He's also very good at forced possession which he doesn't like doing because it's a very demon thing to do. As a ghost he also has a natural healing ability which is super helpful.
Weaknesses
Talking to normal people, being seen, loyalty, not being able to connect with the living
Skillset
He has a very particular set of skills...mostly has to do with being a ghost and the ability to manipulate the world around him without most people noticing.
Equipment
None really, what good does equipment do when you're dead?
Powers/Abilites
Walk through walls, move objects, healing, possession

[/div][/div]
[/div][/div][/div][/div][/div]
Just gonna quote this so I can read the rest.

Accepted, you damn bbcode god. Wew.
 
Name: Victor Gaul
Alias: The Stormer
Age: 25
Gender: male
Sexuality: Straight/ace
Nationality: Scottish/German mix with Eastern European
Species: Former Thrall
Faction: The Corrupted Rose



-Physical Characteristics-
hunter__by_revlis999-dc91ck6.jpg

Hair Style-
Hair Color- Dirty Blonde
Eye Color- Golden
Skin Color- Caucasian on the pale side
Height- 5'11
weight- 160 lbs
Scars-
Many covering his body but most have faded to a point where they are difficult to see or notice
without actively looking for them.
Tattoos-
Two skulls, one on each shoulder blade
Body Type-
Fit and wiry with good upper body strength particularly in the forearms. Retains strength from time spent as
Vampiric Thrall, doesn't enjoy sun however even if it doesn't kill him
Clothing-
Pictured above for the most part along with casual time period accurate clothing

-Personal Information-

Likes-
Straightforward things, sports for the most part, meat, a challenge, the feeling of tearing down a foe through brute force
Dislikes-
Spies, schemers, pastries, rodents, the oceans
Goal(s)-
To defend the weak against the dark creatures of the world and kill some vampires.
Your Deepest Fears-
Being weak, immobilization, drowning
Personality-
A man of many words and many actions, Gaul is a shock trooper for the order of The Corrupted Rose. Tested in conflicts around the world, confident in his strength and adaptable in battle, Gaul
needs no guidance when it comes to violence. Outside of combat, Gaul suffers from an identity crisis, flashbacks, insomnia and a near overwhelming urge to serve, as his
time as a Thrall damaged his mind and ripped apart his individuality. In short hes a tough talkative guy who's confident in his physical abilities but not his mental ones which control him
and torment him night and day. His determination however allows him to push through, taking it all in stride and still accomplishing his goals.

Background: The son of a German merchant and a Scottish shepherd's daughter, Gaul was born in a small cottage in the countryside.
He spent his early life, his first ten years in that cottage, being taught about the world by his grandfather until tragedy struck, "tragedy" being vampires. Killing his grandfather and removing his freewill
Gaul was made into a servant/bloodbag until sixteen. At this point his lord placed him in the ranks of his battle thralls, giving him minor combat training and experience, allowing him to rise to a position of influence. Lacking any sort of freewill however kept Gaul in a place of servitude until he was nineteen. Days before his birthday, his master on the run from Corrupted Rose mercenaries, Gaul's connection was severed, he was free at last. However he was free in a completely foreign country, that being Turkey. Somehow managing to join up with the mercenaries, Gaul was trained for a time as they hunted his former master, until finally they lost his scent. He had escaped.
Gaul never forgets this, he keeps it on his mind constantly, being one of his main drives in life. His drive and lust for revenge has often times saved him from otherwise fatal situations,
but has at other times placed him in weirdly uncomfortable situations. Gaul has spent the last couple years however serving a small sect of the Corrupted Rose, it's objectives unknown to all but it's most senior members.

-Abilities/Skills/Equipment-
Strengths-
Has the physical prowess of the undead and the stamina to boot.
Obeys orders quite well.
Determined and steadfast.
Confident in his abilities.
Trained by members of The Corrupted Rose and his former Vampire Lord.
Can handle melee weapons with ease.
Understands combat and how to succeed in it.
Decent with guns as he's had to use them a lot in his career.

Weaknesses-
Suffers from flashbacks and seizures.
The sun aggravates him.
Not great at swimming.
Hates rodents.
Not very smart, not stupid but not intelligent either.

Skillset

Equipment- Owns a blessed axe and mace
Carries vial of holy water with him
attachment.php

Thistle- a custom made revolver given to Gaul in Germany, holds twelve rounds.
latest

Nikita Type 52, carbinated rifle developed by The Corrupted Rose's backers, holds twenty rounds.
Powers/Abilites-
incredible strength
Will of iron
Hardened teeth
 
Last edited:
Sgt. Gooding and Professor Laquado


  • 330d31ac225a4efbaf15990a612c655c.jpg
    Name: Joseph Socrates Gooding

    Alias: Old Boy/Bat, The Sergeant

    Age: 122

    Gender: Male

    Sexuality: Heterosexual

    Nationality: American

    Species: Vampire

    Faction: The Conglomerate

    Hair Style: Military Standard Buzz Cut

    Hair Color: Burnt Brown

    Eye Color: Pale Green, easily considered silver in certain lights

    Skin Color: Pale

    Height: 5 ft 6 in

    Weight: 186 pounds

    Scars: Besides a rather notable gash scar along his lip from a brawl while he was human, Sergeant Gooding is surprisingly clear of most signs of physical trauma given his record. Apparently his most egregious wounds were suffered after his transformation, and many simply healed due to his physiology.

    Tattoos: None

    Body Type: The Sarge is practically the definition of stocky, shorter than the average man yet teeming with muscle even as a creature of the night.

    Clothing: The odd thing about the Sarge's apparel is the number of sources he's acquired it from. Initially he simply wore his Revolutionary military uniform, but there were enough gaps in it to keep him from slaying in the day. Then during a mission he ended up slaying the leader of a traveling circus who had been using his occupation to keep mobile and in victims easily in crowds. Gooding had liked his fashion sense and nicked his more covering apparel and simply mixed that with his uniform. After that he was tasked with helping exterminate a coven of cultists led by a fanatical Demon-Possessed man, who just so happened to have a ceremonial metal mask that the Old Boy had taken a liking to. By now his old uniform is obscured by most of the new stuff he's added on, but his attire is now fully protective against sunlight on all fronts.

    Likes:
    • Trophies: The Sergeant makes a point to take some kind of memento from every single foe he's ever fallen, whether it be a piece of clothing or weapon or even a misshapen Molar. Some would say its out of respect for the combatants he's faced, but Gooding would say its just a reminder of how fun it was to kill them.
    • Edged Weapons: Times be damned, Old Boy remembered when the scariest thing any man could think of often involved some deranged bastard charging full force with a particularly sharp implement. But the War vet has been alive long enough to watch his preferred up close and personal method get replaced with all these nifty guns and whatnot. Well screw em! He's killed dozens of terrifying beasts and spooks without having to use a gun and he'll be damned sure to kill another hundred before he lays a finger on any firearm. Even his crossbow gets on his nerves sometimes for just how far away he can be while killing some poor sonuva bitch.
    • Hunting: Back during the war the Sergeant gained an appreciation for killing, enjoyed the simplicities of the battlefield. Liked how all forms of people could put down their backstabbing and disgusting tactics and just start murdering each other in the simplistic ways that founding fathers intended. But it was only after being turned that he learned the value in those tactics he once considered tools of cowardice. Back when he used to only go on night missions, it was necessary for her to become more stealthy like. Going from the proud lion to a sneaky rat with surprising ease. Despite his views on guns, Old Boy was able to accept the change in tactics against creatures off the night with open arms. Because let's face it, there just ain't enough time in our busy world to give every werewolf or Acolyte the pleasure of a good ass kicking. He'd definitely prefer it, but snooping around and taking an enemy by surprise was just as fulfilling in another manner.

    Dislikes

    • Guns( Longer the range the worst): As indicated by his love of all things sharp, Sgt. Gooding is immediately unimpressed with anyone who could wield a gun and consider themselves a true warrior. No propriety in the art of murder! When ya kill your enemy, you want to look 'em in the eye just so they die knowing who it was who cut them to bits! Or as best as you can when surrounded on all sides by other idealistic chumps looking to die the same way as pisscake numero uno. Going by the trend of the farther the worst, Old Boy hates snipers with a fiery passion. If a gun's a coward's weapon, then hiding about a mile off with a high powered rifle and simply picking off enemies with the full comfort of distance on your side makes you lesser than the average street mugger in the eyes of this Old Bat.
    • Type O blood: Something about the rarity of this particular brand of crimson delight just runs Mr. Gooding the wrong way. It's something he's always had trouble justifying, as it sustains him the same as any other blood, but the Sergeant will simply refuse Type O blood unless he's on the precise verge of death by starvation.
    • Professor Laquado

    Goal(s): Ah phooey, only big talkers worry about something like goals. Sgt. Gooding was blessed with the ability to serve his country by kicking the occult's ass and that's all he needs to worry about. Stuff like finding out how to turn human or worrying about adjusting to the changing world are just a bunch of philosophical nonsense that peddlers use to sell worthless self help guides. The only thing that this Old Boy needs to worry about is staying American and eventually dying for his country.

    Your Deepest Fear(s): For several decades now Sgt. Gooding has been plagued by this consistent nightmare that one night he'll wake up and find that his most prized machete had transformed into a gun. He and the monsters he uses it to butcher may know that such a thing has not come to pass, but the horror of the possibility is enough to keep him awake through some nights.

    Personality: Sgt. Gooding is probably the most stereotypical American soldier to ever walk the earth. One could easily imagine him playing a banjo out in the West American swamps with a loaded shotgun at his side. That is to say he's as old school as they come. He's actually quite the optimist, seeing every new situation as an opportunity to serve his country, it allowed him to adapt to the whole Vampire thing quicker than it would most. Of course, his hatred for guns coupled with their growing popularity amongst other Beast Slayers has seen him growing increasingly more dismissive of those he may have once considered comrades. If it weren't for his own stubbornness he may have been the top agent in the Conglomerate, but his refusal to use guns coupled with the fact that he just couldn't maximize efficiency with a large portion of his compatriots left him stagnant as a glorified exterminator for quite a number of years. He had no qualms with this, his goal was to serve his country and as long as he could continue wiping out any potential paranormal threats then he was complacent. He's a simple guy, Vampire curse or not he wasn't gonna go complaining like a petulant child because his own faults kept holding him back. Faults are what kept him human, faults are what keeps any and everyone human, and he refused to try changing his beliefs for something as menial as a title.

    Background: Joseph Gooding was never what one could call a Scholar, if he couldn't solve his problems that he couldn't solve with brute force or martial prowess then they weren't problems which he considered important. As a rambunctious kid growing up in America he would often get into fights and brawls while his parents struggled to convince him of the benefits of an education. Lil' Joe knew that there was a place in the world for the thinkers, but he also knew from the get go that he wasn't one. So instead off wasting his parents time and money he left, set out into the wilderness to find something that required a more physical approach. He didn't get far before being caught by his Uncle, who had set up a hunting lodge outside of his hometown after being casted out from the rest of the family. Now Uncle Gooding had tried to teach Joseph the rejuvenating effects of a good hunt, but Joseph found another alternative he damned well couldn't pass up.

    Now some would say going into the military as young as he did was putting the rest of his life on the line, but Joseph was never one to care about gambling as long as the game was thrilling. And though he felt awkward wielding a musket, it was shocking how much better a rifle could be made by sticking a large knife on the end. He served in the Revolutionary war with gusto, never caring much about the larger stakes or the suffering that both sides endured, all he could bother to care about was that every British soldier he killed was another tiny victory for the colonies. He was a monster in battle, despite his ratio of musket to bayonet kills being grossly disproportionate. Although his simple minded approach to combat never allowed him to rise through the ranks quickly like his contemporaries, his sheer knack for outlasting the opposition earned him titles amongst his fellow soldiers. It was a slow process, but eventually he was on his way to becoming a full Fledged Sergeant of the newly independent land of America. Or at least, he would've been had the Vamp not gotten to him.

    Near the end of the war Gooding and another company of soldiers had been tasked with corpse clearing after a much larger battle they hadn't had the pleasure of partaking in. What they didn't know was that they were removing the food source of a particularly feral creature which had been only one of the many which had been using the war as an excuse to gorge themselves.

    It just so happened that this particular creature was unwilling to wait for the next battle in order to sate it's thirst. That night, it had crept among the corpsmen, and was convinced that the sleeping, soon to be Sergeant would be easy pickings.

    It was wrong... so very very wrong.

    They'd all called him paranoid for keeping his bayonet close in the night, said he was crazy for waiting till every other soldier near him was sound asleep before slumbering, and laughed when he insisted that a true soldier was ready to kill 24/7 sleep be damned. Well who was laughing now!?! Certainly not the monster he'd gored the second he realized what was happening. Though a struggle to be sure, Gooding was the one who survived the fight in the nearby woods. Bleeding and wounded sure, but as long as he was the one who came out on top what were a couple grievous wounds? He should've probably bled to death that night had the change not taken place.

    Joseph Gooding was officially considered MIA for the next twenty years, with no trace of him being found by his fellow soldiers. In fact, it was only when the Conglomerate had been created had its first agents picked up his trail. Convinced that he was one of the beasts from legends, Gooding had spent the next twenty years trying to continue serving his country by using his newfound abilities to take the lives of any and all beats, men or otherwise who sought to sully the free will of the American people. Gooding was actually one of the Conglomerate's first big cases, having tracked his Patriotic path of destruction right to the old vet. Upon realizing how much loyalty he held for his country, there was no doubt who he'd be fighting on behalf of from that point on. Now able to serve his country once more, everything seemed to be going Gooding. That was until he ran into Laquado.

    Strengths:
    • Vampire physiology: Now Gooding is an old bat, nowhere near the ancients of legend but he's been around long enough to work and train with what he's got. Coupled with the fact that he was a fearsome soldier before his transformation and the commendable strength and speed he employs in combat should be expected.
    • Blade Master: As a stalwart advocate of the old days of cutting things up, Gooding is exceptionally talented at close quarters Swordplay. From a pocket knife to a machete to a fancy cutlass, in the Sergeant's hands they go from dangerous to downright lethal.
    • Adaptable Combatant: Though not one for coming up with tactics himself, Gooding is extremely aware of patterns in enemy fighting styles and will quickly move to develop counters on the fly. As such, its very difficult to fight him long term without employing a variety of damage capabilities.

    Weaknesses:
    • Long Range: Given his refusal to use full-fledged firearms, any enemy with a gun will have range advantage over Gooding. Mid rang he still has his crossbow and can throw a blade with practiced ease, but anything longer than that he will need to close the distance before he can do anything.
    • Stubborn to a Fault: It may just be his old nature, but Gooding is exceptionally difficult to handle when he's certain of something. Whether it be a specific tactic in battle or whether or how views a specific person, he's extremely hard to change his viewpoints. In fact, the only method by which it is known to get him to move past his stubborn nature is from specific orders by the heads of the Conglomerate. And even then, the few things about himself that he will change on their behalf will be done begrudgingly and half-heartedly.
    • Vampire Weaknesses: Though his Vampiric form gives him far more physical power than his human body could output, he's now burdened with the same weaknesses as any other Bloodsucker. From Religious signs to the ever present hounding of the sun, any trained hunter should know what to try.

    Skillset:
    • Blade throwing: While this usually pertains to knives, and time has certainly fleshed out the Sergeant's ability to launch blades, he's become well versed in throwing almost anything as long as its sharp. Probably to make up for his complete disproval of guns, Gooding's become quite adept at throwing sharp implements both small and large.
    • Swordplay: Despite having no formal training, the sheer amount of time that Gooding's spent wielding blades has culminated in him being able to hold his own against better trained opponents.
    • Hunting: Something he's worked on greatly during his time in the Conglomerate, when convinced that a good hunt is necessary Gooding can make quite the surprisingly stealthy stalker. His ability to track down opponents is only heightened by his vampiric senses.

    Equipment:
    • The R.R.C (Repurposed Repeater Crossbow): Pretty much the only definitive ranged weapon you will ever see Gooding wield, the R.R.C was initially a crossbow recommended for him by his superiors after seeing his blatant refusal to use guns. Gooding was still unsatisfied, and had the weapon modified until he could finally wield it with some measure of pride. However, due to its modifications one could be hard pressed to call it a proper crossbow any more. The R.R.C actually rapidly fires metal stakes when used, however due to the wait of the stakes its range is far poorer than any other crossbow. However, its is this lack of range that Gooding specifically enjoys about the weapon, as he takes quite a bit of satisfaction of filling an opponent with an unrelenting stream of sharp metal from close by. It can only be properly utilized at shotgun range, can be loaded with either regular or silver stakes, and when unloaded can be folded up for easier transport.
    • The Six Skinners: When working, Gooding keeps a minimum of Six Machetes on him, each light yet sinisterly sharp. He calls them his skinners, and although there is no record of him actually skinning a beast with them, the serrated edges of each blade would definitely be able to do work upon a carcass.
    • The Seventeen Surprises: In keeping with his blade motif, Gooding has seventeen small throwing knives hidden on his person. Though they would make a poor excuse for a conventional weapon due to their size, Gooding's blade throwing skills make them a danger all on their own.
    • Final Flayer: A cross shaped dagger Gooding carries with him more on principle than anything else. Its actually a trophy he took from a Cultist he slew when hunting another vampire years ago. Though he has none of the faith to make it viable against his fellow creatures of the knight, it is a sharp blade and he refuses to let it go unutilized.

    Powers/Abilites

    Vampiric Sense: Similar to his physical powers, Gooding has acquired superhuman senses due to his transformation. With enhanced sight and hearing he's able to hunt more efficiently, though any experienced Vampire killer knows how to turn such a thing against him.

    Quick Recovery: Gooding recovers from battles far faster than he has any right to. Provided he can get away from conflict, he can recover from even the most lethal of wounds within two hours.

    Crimson Fuel: As should be stated for most monsters, consuming blood enhances Gooding's abilities momentarily. Everything from the strength to his healing is far more viable when he's recently fed.
 
Last edited:
Sgt. Gooding and Professor Laquado


  • Name: Joseph Socrates Gooding

    Alias: Old Boy/Bat, The Sergeant

    Age: 122

    Gender: Male

    Sexuality: Heterosexual

    Nationality: American

    Species: Vampire

    Faction: The Conglomerate

    Hair Style: Military Standard Buzz Cut

    Hair Color: Burnt Brown

    Eye Color: Pale Green, easily considered silver in certain lights

    Skin Color: Pale

    Height: 5 ft 6 in

    Weight: 186 pounds

    Scars: Besides a rather notable gash scar along his lip from a brawl while he was human, Sergeant Gooding is surprisingly clear of most signs of physical trauma given his record. Apparently his most egregious wounds were suffered after his transformation, and many simply healed due to his physiology.

    Tattoos: None

    Body Type: The Sarge is practically the definition of stocky, shorter than the average man yet teeming with muscle even as a creature of the night.

    Clothing: The odd thing about the Sarge's apparel is the number of sources he's acquired it from. Initially he simply wore his Revolutionary military uniform, but there were enough gaps in it to keep him from slaying in the day. Then during a mission he ended up slaying the leader of a traveling circus who had been using his occupation to keep mobile and in victims easily in crowds. Gooding had liked his fashion sense and nicked his more covering apparel and simply mixed that with his uniform. After that he was tasked with helping exterminate a coven of cultists led by a fanatical Demon-Possessed man, who just so happened to have a ceremonial metal mask that the Old Boy had taken a liking to. By now his old uniform is obscured by most of the new stuff he's added on, but his attire is now fully protective against sunlight on all fronts.

    Likes:
    • Trophies: The Sergeant makes a point to take some kind of memento from every single foe he's ever fallen, whether it be a piece of clothing or weapon or even a misshapen Molar. Some would say its out of respect for the combatants he's faced, but Gooding would say its just a reminder of how fun it was to kill them.
    • Edged Weapons: Times be damned, Old Boy remembered when the scariest thing any man could think of often involved some deranged bastard charging full force with a particularly sharp implement. But the War vet has been alive long enough to watch his preferred up close and personal method get replaced with all these nifty guns and whatnot. Well screw em! He's killed dozens of terrifying beasts and spooks without having to use a gun and he'll be damned sure to kill another hundred before he lays a finger on any firearm. Even his crossbow gets on his nerves sometimes for just how far away he can be while killing some poor sonuva bitch.
    • Hunting: Back during the war the Sergeant gained an appreciation for killing, enjoyed the simplicities of the battlefield. Liked how all forms of people could put down their backstabbing and disgusting tactics and just start murdering each other in the simplistic ways that founding fathers intended. But it was only after being turned that he learned the value in those tactics he once considered tools of cowardice. Back when he used to only go on night missions, it was necessary for her to become more stealthy like. Going from the proud lion to a sneaky rat with surprising ease. Despite his views on guns, Old Boy was able to accept the change in tactics against creatures off the night with open arms. Because let's face it, there just ain't enough time in our busy world to give every werewolf or Acolyte the pleasure of a good ass kicking. He'd definitely prefer it, but snooping around and taking an enemy by surprise was just as fulfilling in another manner.

    Dislikes

    • Guns( Longer the range the worst): As indicated by his love of all things sharp, Sgt. Gooding is immediately unimpressed with anyone who could wield a gun and consider themselves a true warrior. No propriety in the art of murder! When ya kill your enemy, you want to look 'em in the eye just so they die knowing who it was who cut them to bits! Or as best as you can when surrounded on all sides by other idealistic chumps looking to die the same way as pisscake numero uno. Going by the trend of the farther the worst, Old Boy hates snipers with a fiery passion. If a gun's a coward's weapon, then hiding about a mile off with a high powered rifle and simply picking off enemies with the full comfort of distance on your side makes you lesser than the average street mugger in the eyes of this Old Bat.
    • Type O blood: Something about the rarity of this particular brand of crimson delight just runs Mr. Gooding the wrong way. It's something he's always had trouble justifying, as it sustains him the same as any other blood, but the Sergeant will simply refuse Type O blood unless he's on the precise verge of death by starvation.
    • Professor Laquado

    Goal(s): Ah phooey, only big talkers worry about something like goals. Sgt. Gooding was blessed with the ability to serve his country by kicking the occult's ass and that's all he needs to worry about. Stuff like finding out how to turn human or worrying about adjusting to the changing world are just a bunch of philosophical nonsense that peddlers use to sell worthless self help guides. The only thing that this Old Boy needs to worry about is staying American and eventually dying for his country.

    Your Deepest Fear(s): For several decades now Sgt. Gooding has been plagued by this consistent nightmare that one night he'll wake up and find that his most prized machete had transformed into a gun. He and the monsters he uses it to butcher may know that such a thing has not come to pass, but the horror of the possibility is enough to keep him awake through some nights.

    Personality: Sgt. Gooding is probably the most stereotypical American soldier to ever walk the earth. One could easily imagine him playing a banjo out in the West American swamps with a loaded shotgun at his side. That is to say he's as old school as they come. He's actually quite the optimist, seeing every new situation as an opportunity to serve his country, it allowed him to adapt to the whole Vampire thing quicker than it would most. Of course, his hatred for guns coupled with their growing popularity amongst other Beast Slayers has seen him growing increasingly more dismissive of those he may have once considered comrades. If it weren't for his own stubbornness he may have been the top agent in the Conglomerate, but his refusal to use guns coupled with the fact that he just couldn't maximize efficiency with a large portion of his compatriots left him stagnant as a glorified exterminator for quite a number of years. He had no qualms with this, his goal was to serve his country and as long as he could continue wiping out any potential paranormal threats then he was complacent. He's a simple guy, Vampire curse or not he wasn't gonna go complaining like a petulant child because his own faults kept holding him back. Faults are what kept him human, faults are what keeps any and everyone human, and he refused to try changing his beliefs for something as menial as a title.

    Background: Joseph Gooding was never what one could call a Scholar, if he couldn't solve his problems that he couldn't solve with brute force or martial prowess then they weren't problems which he considered important. As a rambunctious kid growing up in America he would often get into fights and brawls while his parents struggled to convince him of the benefits of an education. Lil' Joe knew that there was a place in the world for the thinkers, but he also knew from the get go that he wasn't one. So instead off wasting his parents time and money he left, set out into the wilderness to find something that required a more physical approach. He didn't get far before being caught by his Uncle, who had set up a hunting lodge outside of his hometown after being casted out from the rest of the family. Now Uncle Gooding had tried to teach Joseph the rejuvenating effects of a good hunt, but Joseph found another alternative he damned well couldn't pass up.

    Now some would say going into the military as young as he did was putting the rest of his life on the line, but Joseph was never one to care about gambling as long as the game was thrilling. And though he felt awkward wielding a musket, it was shocking how much better a rifle could be made by sticking a large knife on the end. He served in the Revolutionary war with gusto, never caring much about the larger stakes or the suffering that both sides endured, all he could bother to care about was that every British soldier he killed was another tiny victory for the colonies. He was a monster in battle, despite his ratio of musket to bayonet kills being grossly disproportionate. Although his simple minded approach to combat never allowed him to rise through the ranks quickly like his contemporaries, his sheer knack for outlasting the opposition earned him titles amongst his fellow soldiers. It was a slow process, but eventually he was on his way to becoming a full Fledged Sergeant of the newly independent land of America. Or at least, he would've been had the Vamp not gotten to him.

    Near the end of the war Gooding and another company of soldiers had been tasked with corpse clearing after a much larger battle they hadn't had the pleasure of partaking in. What they didn't know was that they were removing the food source of a particularly feral creature which had been only one of the many which had been using the war as an excuse to gorge themselves.

    It just so happened that this particular creature was unwilling to wait for the next battle in order to sate it's thirst. That night, it had crept among the corpsmen, and was convinced that the sleeping, soon to be Sergeant would be easy pickings.

    It was wrong... so very very wrong.

    They'd all called him paranoid for keeping his bayonet close in the night, said he was crazy for waiting till every other soldier near him was sound asleep before slumbering, and laughed when he insisted that a true soldier was ready to kill 24/7 sleep be damned. Well who was laughing now!?! Certainly not the monster he'd gored the second he realized what was happening. Though a struggle to be sure, Gooding was the one who survived the fight in the nearby woods. Bleeding and wounded sure, but as long as he was the one who came out on top what were a couple grievous wounds? He should've probably bled to death that night had the change not taken place.

    Joseph Gooding was officially considered MIA for the next twenty years, with no trace of him being found by his fellow soldiers. In fact, it was only when the Conglomerate had been created had its first agents picked up his trail. Convinced that he was one of the beasts from legends, Gooding had spent the next twenty years trying to continue serving his country by using his newfound abilities to take the lives of any and all beats, men or otherwise who sought to sully the free will of the American people. Gooding was actually one of the Conglomerate's first big cases, having tracked his Patriotic path of destruction right to the old vet. Upon realizing how much loyalty he held for his country, there was no doubt who he'd be fighting on behalf of from that point on. Now able to serve his country once more, everything seemed to be going Gooding. That was until he ran into Laquado.

    Strengths:
    • Vampire physiology: Now Gooding is an old bat, nowhere near the ancients of legend but he's been around long enough to work and train with what he's got. Coupled with the fact that he was a fearsome soldier before his transformation and the commendable strength and speed he employs in combat should be expected.
    • Blade Master: As a stalwart advocate of the old days of cutting things up, Gooding is exceptionally talented at close quarters Swordplay. From a pocket knife to a machete to a fancy cutlass, in the Sergeant's hands they go from dangerous to downright lethal.
    • Adaptable Combatant: Though not one for coming up with tactics himself, Gooding is extremely aware of patterns in enemy fighting styles and will quickly move to develop counters on the fly. As such, its very difficult to fight him long term without employing a variety of damage capabilities.

    Weaknesses:
    • Long Range: Given his refusal to use full-fledged firearms, any enemy with a gun will have range advantage over Gooding. Mid rang he still has his crossbow and can throw a blade with practiced ease, but anything longer than that he will need to close the distance before he can do anything.
    • Stubborn to a Fault: It may just be his old nature, but Gooding is exceptionally difficult to handle when he's certain of something. Whether it be a specific tactic in battle or whether or how views a specific person, he's extremely hard to change his viewpoints. In fact, the only method by which it is known to get him to move past his stubborn nature is from specific orders by the heads of the Conglomerate. And even then, the few things about himself that he will change on their behalf will be done begrudgingly and half-heartedly.
    • Vampire Weaknesses: Though his Vampiric form gives him far more physical power than his human body could output, he's now burdened with the same weaknesses as any other Bloodsucker. From Religious signs to the ever present hounding of the sun, any trained hunter should know what to try.

    Skillset:
    • Blade throwing: While this usually pertains to knives, and time has certainly fleshed out the Sergeant's ability to launch blades, he's become well versed in throwing almost anything as long as its sharp. Probably to make up for his complete disproval of guns, Gooding's become quite adept at throwing sharp implements both small and large.
    • Swordplay: Despite having no formal training, the sheer amount of time that Gooding's spent wielding blades has culminated in him being able to hold his own against better trained opponents.
    • Hunting: Something he's worked on greatly during his time in the Conglomerate, when convinced that a good hunt is necessary Gooding can make quite the surprisingly stealthy stalker. His ability to track down opponents is only heightened by his vampiric senses.

    Equipment:
    • The R.R.C (Repurposed Repeater Crossbow): Pretty much the only definitive ranged weapon you will ever see Gooding wield, the R.R.C was initially a crossbow recommended for him by his superiors after seeing his blatant refusal to use guns. Gooding was still unsatisfied, and had the weapon modified until he could finally wield it with some measure of pride. However, due to its modifications one could be hard pressed to call it a proper crossbow any more. The R.R.C actually rapidly fires metal stakes when used, however due to the wait of the stakes its range is far poorer than any other crossbow. However, its is this lack of range that Gooding specifically enjoys about the weapon, as he takes quite a bit of satisfaction of filling an opponent with an unrelenting stream of sharp metal from close by. It can only be properly utilized at shotgun range, can be loaded with either regular or silver stakes, and when unloaded can be folded up for easier transport.
    • The Six Skinners: When working, Gooding keeps a minimum of Six Machetes on him, each light yet sinisterly sharp. He calls them his skinners, and although there is no record of him actually skinning a beast with them, the serrated edges of each blade would definitely be able to do work upon a carcass.
    • The Seventeen Surprises: In keeping with his blade motif, Gooding has seventeen small throwing knives hidden on his person. Though they would make a poor excuse for a conventional weapon due to their size, Gooding's blade throwing skills make them a danger all on their own.
    • Final Flayer: A cross shaped dagger Gooding carries with him more on principle than anything else. Its actually a trophy he took from a Cultist he slew when hunting another vampire years ago. Though he has none of the faith to make it viable against his fellow creatures of the knight, it is a sharp blade and he refuses to let it go unutilized.

    Powers/Abilites

    Vampiric Sense: Similar to his physical powers, Gooding has acquired superhuman senses due to his transformation. With enhanced sight and hearing he's able to hunt more efficiently, though any experienced Vampire killer knows how to turn such a thing against him.

    Quick Recovery: Gooding recovers from battles far faster than he has any right to. Provided he can get away from conflict, he can recover from even the most lethal of wounds within two hours.

    Crimson Fuel: As should be stated for most monsters, consuming blood enhances Gooding's abilities momentarily. Everything from the strength to his healing is far more viable when he's recently fed.
Accepted, love the C.S's!
 
General-


Name: Varynium Silverborn

Alias: Bringer of Light

Age: 37

Gender: Male

Sexuality: Heterosexual

Nationality: Unknown

Species: Human

Faction: The Franklin Collective



-Physical Characteristics-


Hair Style: Wind-swept

Hair Color: Silverish Gray

Eye Color: Honey Brown

Skin Color: Brown

Height: 6'0

Weight: 230

Scars: Large scar over his right eye, and a small scar on down his lips

Tattoos: "Deliver Us From Evil" in cursive on the left-side of his chest

Body Type: Stocky

Clothing

-Personal Information-

Likes
  • Walking
  • Music
  • Art

Dislikes
  • Law breakers
  • Perverse actions
Goal
  • Dispense justice

Your Deepest Fear
  • The Dark

Personality
Varynium is a very dutiful and upright individual. He is well-mannered and has little tolerance for anything that might obstruct his job as a law enforcer. Varynium isn't easily frightened as he witnessed many a horror growing up. More often then not, has been known to get a bit brash and violent from time-to-time, but this would only prove his dedication to his work; that or is occasional short-temper.

Background
Varynium grew up in Harkenwell, an isolated village made up of scrap metals located in the Bleeding Hallows near The Apparition Mountains. Varynium was born to the town's religious fanatic and was named after a mythical rare-metal of the same name. His father would often rave, mindlessly about the righteousness of The Pure and their crusade against evil. This would cause the townsfolks to ostracize his father and himself. Varynium usually had to work in mechanic shops as a boy, seeing that his father had no interesting of feeding them. Even though young children were still cheap labor, they were still given enough to purchase some food.

Years had passed and nothing has changed other than his father becoming more parnoid, depressed, and fearful. Of what? Nobody knew, nor did they care. Varynium believed he was sub-cumming to the damned spirits of the Bleeding Hollows, but he wasn't actually sure. His father would cradle himself with a marble-like cross necklace in his palms reciting prayers of old. Everything was as it was until the Harkenwell Incident happened, in which the inside of the makeshift village was compromised by a creature akin to a Lycanthrope. As while everyone fled into the darkness of the Bleeding Hollows, Varynium manage to escape with his father's cross and some matches before running off into the darkness. There he could hear whispers and the rustling of leaves, from above and from below. Something was hunting him. With his matches, he lit his way through the forest little by little making his way through the Apparition Mountains and into the Cretin Chasm.

Once there, Varynium finds himself in a decrepit enormous maze of obscure rock formations. And all of them had burrows in them. It was as if he had ventured into a whole different realm. He heard more noises, like like thin legs tip-toeing amongst the gravel. Varynium couldn't see around him, but he knew the light, for what little of it there was, was protecting him from something. No one in Harkenwell had ventured out into the Bleeding Hollows ever. The still young Varynium was beyond scared. He shook with every small step, but he only has very few matches left. Before he knew it, Varynium had made it to the center, where there was large lake of black ooze with a giant pillar that stretched to the peak of the mountain. And before he knew it a great millipede as dark as the night itself came out of the ooze and coiled around the giant pillar. It'smany legs were like tentacles and its mandibles and antenae were like crooked horns but the one feature that Varynium would never, could never forget, was its sideways eye that looked down on him, unblinking. That oppressive eye. It was as if it was reading Varynium yet it, he didn't know what it was looking for. The full weight of Varyniums fear had flooded him and he kneels before this evil being, his eyes over-flowing with tears. He was breathless, motionless. He wanted to hide from the eye, but there was nowhere to hid. None at all. Varynium was like a deer in an open field surrounded by many a hunter. This being spoke to Varyium's very soul in primeval tongues. Varynium couldn't understand the words. He had never heard them before, yet this being was allowing him to understand. Allowing him to know just enough to have a conversation.

This being introduced itself as Xygeth, a self-proclaimed god of all thing that crawls and infests; and even claims that it is the reason the Apparition Mountains are surrounded in eternal darkness and even claims that one day, he and his children will be free from entrapment in the Bleeding Hollows and feast upon everything that lives and breathes. It asked why had Varynium stumbled into his domain. And Varynium answered him truthfully about what had happened to Harkenwell. Xygeth told him this "lycanthrope" that attacked Harkenwell was a Wendigo, a man who has been consumed by greed and the need to surive above all else, now turned victim to nature's wickedry and cursed to devour any flesh it can get its hands on. Those were the creatures that had chased Varynium into the Cretin Chasm. But one thing Varynium noticed was that Xygeth didn't mention how it became entrapped but he was fearful of asking. He was more fearful about what would happen to him next. As far as he knew, he is the only human thats come to the Chasm in years. So to the grubs that live in the Chasm, he was mere food. And it didn't help that he could hear them still moving about, almost seemingly closer and noticed he was running out of light. Varynium scurried to light another match and when he did, the flames had accidentally touched his father's talisman and an immensly bright light shone. He heared the noise vanish and an unholy scream from Xygeth. Varynium didn't know what else to do as he too was blinded by this light, but what he did know was that it was keeping all the grubs at bay. So Varynium ran out of the Cretin Chasm and back into the Bleeding Hollows. Varynium could hear distant snarling and the screaming. The Wendigos were being kept at bay too. A wave of relief had filled Varynium until he notices the light from the talisman were dimming and yet, he didn't know were he was going. Where else was there go? He didn't know anywhere else within the Bleeding Hollows. That was until he was hearing loud noises. It didn't sound anything human or the like. It was just noise and as he neared it it got louder and louder to the point where his ears could burst any moment. Varynium wanted to turn back, but he knew there was nowhere else to go, so he continued further until he could see a large wall of what looked like liquid bronze that stretched round as faras his eyes could see. The noise was boisterous and senseless but what little light that came from the talisman parted the wall like water and Varynium quickly ran through it and went on running. From there, he was free as the darkness faded away and the light became ever so apparent. The light from the cross went finally diminished, but it was all fine with Varynium.

Ever since his escape from the Bleeding Hollows he's been with The Franklin Collective for the better of 20 years. First as a weapons tweaker, thanks to his many years as a mechanic made fine improvements to many of the Collective's inventions. And for the remainder as a hunter. Ever since Harkenwell, he felt that such evils needed to be detained from the world as much as possible, less it takes another hold on humanity.


-Abilities/Skills/Equipment-
Strengths
  • Adept Hand-to-hand Combatant- His years in the force provided Varynium ample knowledge on how to defend himself
  • Adept Marksman - His years in the force provided Varynium ample knowledge on how to use a firearm effectively
Weaknesses
  • Poor timing - Varynium doesn't have the best reactions in the world. He's either too early do to his brashness or waits too long. This has almost gotten him killed several times.
Skillset
  • Adept Mechanic
Equipment

Engraved Hand-cannon
latest


Sawed-off 12 gauge Shotgun

640

Varynium's Talisman
david-deyong-sterling-silver-white-opal-cross-necklace-p651-693_image.jpg

Powers/Abilites
  • High Endurance - Thanks to his years as a hunter for The Collective, Varynium's body has been well prepared to take on almost any threat.
  • Fast Runner - Varynium is a natural-born runner and is arguably the fastest human in the Collective.
 
Last edited:
Name: Victor Gaul
Alias: The Stormer
Age: 25
Gender: male
Sexuality: Straight/ace
Nationality: Scottish/German mix with Eastern European
Species: Former Thrall
Faction: The Corrupted Rose



-Physical Characteristics-
hunter__by_revlis999-dc91ck6.jpg

Hair Style-
Hair Color- Dirty Blonde
Eye Color- Golden
Skin Color- Caucasian on the pale side
Height- 5'11
weight- 160 lbs
Scars-
Many covering his body but most have faded to a point where they are difficult to see or notice
without actively looking for them.
Tattoos-
Two skulls, one on each shoulder blade
Body Type-
Fit and wiry with good upper body strength particularly in the forearms. Retains strength from time spent as
Vampiric Thrall, doesn't enjoy sun however even if it doesn't kill him
Clothing-
Pictured above for the most part along with casual time period accurate clothing

-Personal Information-

Likes-
Straightforward things, sports for the most part, meat, a challenge, the feeling of tearing down a foe through brute force
Dislikes-
Spies, schemers, pastries, rodents, the oceans
Goal(s)-
To defend the weak against the dark creatures of the world and kill some vampires.
Your Deepest Fears-
Being weak, immobilization, drowning
Personality-
A man of many words and many actions, Gaul is a shock trooper for the order of The Corrupted Rose. Tested in conflicts around the world, confident in his strength and adaptable in battle, Gaul
needs no guidance when it comes to violence. Outside of combat, Gaul suffers from an identity crisis, flashbacks, insomnia and a near overwhelming urge to serve, as his
time as a Thrall damaged his mind and ripped apart his individuality. In short hes a tough talkative guy who's confident in his physical abilities but not his mental ones which control him
and torment him night and day. His determination however allows him to push through, taking it all in stride and still accomplishing his goals.

Background: The son of a German merchant and a Scottish shepherd's daughter, Gaul was born in a small cottage in the countryside.
He spent his early life, his first ten years in that cottage, being taught about the world by his grandfather until tragedy struck, "tragedy" being vampires. Killing his grandfather and removing his freewill
Gaul was made into a servant/bloodbag until sixteen. At this point his lord placed him in the ranks of his battle thralls, giving him minor combat training and experience, allowing him to rise to a position of influence. Lacking any sort of freewill however kept Gaul in a place of servitude until he was nineteen. Days before his birthday, his master on the run from Corrupted Rose mercenaries, Gaul's connection was severed, he was free at last. However he was free in a completely foreign country, that being Turkey. Somehow managing to join up with the mercenaries, Gaul was trained for a time as they hunted his former master, until finally they lost his scent. He had escaped.
Gaul never forgets this, he keeps it on his mind constantly, being one of his main drives in life. His drive and lust for revenge has often times saved him from otherwise fatal situations,
but has at other times placed him in weirdly uncomfortable situations. Gaul has spent the last couple years however serving a small sect of the Corrupted Rose, it's objectives unknown to all but it's most senior members.

-Abilities/Skills/Equipment-
Strengths-
Has the physical prowess of the undead and the stamina to boot.
Obeys orders quite well.
Determined and steadfast.
Confident in his abilities.
Trained by members of The Corrupted Rose and his former Vampire Lord.
Can handle melee weapons with ease.
Understands combat and how to succeed in it.
Decent with guns as he's had to use them a lot in his career.

Weaknesses-
Suffers from flashbacks and seizures.
The sun aggravates him.
Not great at swimming.
Hates rodents.
Not very smart, not stupid but not intelligent either.

Skillset

Equipment- Owns a blessed axe and mace
Carries vial of holy water with him
attachment.php

Thistle- a custom made revolver given to Gaul in Germany, holds twelve rounds.
latest

Nikita Type 52, carbinated rifle developed by The Corrupted Rose's backers, holds twenty rounds.
Powers/Abilites-
incredible strength
Will of iron
Hardened teeth
Oh, I think I forgot to accept you. Accepted, sorry for my terrible GMing.
 


Screenshot_20180503-213051_50.jpg
-General-


Name: Julian Hosh

Alias: Doctor Hosh

Age: 29

Gender: Male

Sexuality: Doesn't care for relationships, they interfere with work

Nationality: Scottish

Species: Human

Faction: The Corrupted Rose



-Physical Characteristics-

Height: 6'2"

Weight: 205 lbs

Body Type: Slim fit

Clothing: Decorated plague doctor

-Personal Information-

Likes: Experimenting
-The anomalous
-Hunters
-Children


Dislikes: Religions
-Those who stop his work
-The Pure & The Conglomerate
- Those who harm children


Goal(s) : To fully study the anomalous beings and replicate one to release upon the church

Your Deepest Fear(s): Eldritch Gods.
Losing his children


Personality: Mostly emotionless and insane. Sweeter and more gentle around children.


Background: An old orphanage caretaker from Edinburgh, Scotland. While the children got sick from the many diseases, Julian's mental state deteriorated. They were like his own young, and they all began dying one by one. To hopefully find a way to save 'his' children, he decided to begin studying in the anomalous to see if there was a curse or illness that could have been behind what was happening to the children. Alas, it was all for not. After the last orphan died, he had gone mad. He constantly thought "why would God abandon us?" To spite the people who believed in the gods that let his orphans die, he began looking for a way to bring these unholy beings to life. "Your god is dead..."

Julian's research had made a lot of progress, he's made anomalous beings that almost stay alive. But the further his work went, the further the old Julian went. His mind started deteriorating from the new world he's surrounded himself in. He's forgotten what made him happy, helping those who needed it the most. That life was behind him now, he only wanted to make everyone feel the pain he did when everything he loved was taken from him. In defiance, he took up an old artifact he had, a shield depicting an old god who had been outlawed to worship by the church, the goddess M̴͚̹͚̄̍͂̌͠ï̴̢̢̭͎̠̳̀͌͛a̴̱̞͚̪̯̍̒̂̉͝͝l̵̞̘͎̗̣̈́̍̍̽͝a̴͇̥͖̘͔̙̳͝. "... and it was I who killed him."

-Abilities/Skills/Equipment: Doctor's equipment
-Various poisons in liquid and gas form
-High endurance
-Shield of a forbidden god


Strengths: Holy/unholy
-Poison


Weaknesses: (Extremely weak) Psychological attacks.

Skillset: Potion/Poison making
-Communication with children

The Shadow Realm The Shadow Realm
 
Last edited:

-General-


Name: Julian Hosh

Alias: Doctor Hosh

Age: 29

Gender: Male

Sexuality: Doesn't care for relationships, they interfere with work

Nationality: Scottish

Species: Human

Faction: The Corrupted Rose



-Physical Characteristics-

Height: 6'2"

Weight: 205 lbs

Body Type: Slim fit

Clothing: Decorated plague doctor

-Personal Information-

Likes: Experimenting
-The anomalous
-Hunters
-Children


Dislikes: Religions
-Those who stop his work
-The Pure & The Conglomerate
- Those who harm children


Goal(s) : To fully study the anomalous beings and replicate one to release upon the church

Your Deepest Fear(s): Eldritch Gods.
Losing his children


Personality: Mostly emotionless and insane. Sweeter and more gentle around children.


Background: An old orphanage caretaker from Edinburgh, Scotland. While the children got sick from the many diseases, Julian's mental state deteriorated. They were like his own young, and they all began dying one by one. To hopefully find a way to save 'his' children, he decided to begin studying in the anomalous to see if there was a curse or illness that could have been behind what was happening to the children. Alas, it was all for not. After the last orphan died, he had gone mad. He constantly thought "why would God abandon us?" To spite the people who believed in the gods that let his orphans die, he began looking for a way to bring these unholy beings to life. "Your god is dead..."

Julian's research had made a lot of progress, he's made anomalous beings that almost stay alive. But the further his work went, the further the old Julian went. His mind started deteriorating from the new world he's surrounded himself in. He's forgotten what made him happy, helping those who needed it the most. That life was behind him now, he only wanted to make everyone feel the pain he did when everything he loved was taken from him. In defiance, he took up an old artifact he had, a shield depicting an old god who had been outlawed to worship by the church, the goddess M̴͚̹͚̄̍͂̌͠ï̴̢̢̭͎̠̳̀͌͛a̴̱̞͚̪̯̍̒̂̉͝͝l̵̞̘͎̗̣̈́̍̍̽͝a̴͇̥͖̘͔̙̳͝. "... and it was I who killed him."

-Abilities/Skills/Equipment: Doctor's equipment
-Various poisons in liquid and gas form
-High endurance
-Shield of a forbidden god


Strengths: Holy/unholy
-Poison


Weaknesses: (Extremely weak) Psychological attacks.

Skillset: Potion/Poison making
-Communication with children

The Shadow Realm The Shadow Realm
Accepted!
 
General-


Name: Varynium Silverborn

Alias: Bringer of Light

Age: 37

Gender: Male

Sexuality: Heterosexual

Nationality: Unknown

Species: Human

Faction: The Franklin Collective



-Physical Characteristics-


Hair Style: Wind-swept

Hair Color: Silverish Gray

Eye Color: Honey Brown

Skin Color: Brown

Height: 6'0

Weight: 230

Scars: Large scar over his right eye, and a small scar on down his lips

Tattoos: "Deliver Us From Evil" in cursive on the left-side of his chest

Body Type: Stocky

Clothing

-Personal Information-

Likes
  • Walking
  • Music
  • Art

Dislikes
  • Law breakers
  • Perverse actions
Goal
  • Dispense justice

Your Deepest Fear
  • The Dark

Personality
Varynium is a very dutiful and upright individual. He is well-mannered and has little tolerance for anything that might obstruct his job as a law enforcer. Varynium isn't easily frightened as he witnessed many a horror growing up. More often then not, has been known to get a bit brash and violent from time-to-time, but this would only prove his dedication to his work; that or is occasional short-temper.

Background
Varynium grew up in Harkenwell, an isolated village made up of scrap metals located in the Bleeding Hallows near The Apparition Mountains. Varynium was born to the town's religious fanatic and was named after a mythical rare-metal of the same name. His father would often rave, mindlessly about the righteousness of The Pure and their crusade against evil. This would cause the townsfolks to ostracize his father and himself. Varynium usually had to work in mechanic shops as a boy, seeing that his father had no interesting of feeding them. Even though young children were still cheap labor, they were still given enough to purchase some food.

Years had passed and nothing has changed other than his father becoming more parnoid, depressed, and fearful. Of what? Nobody knew, nor did they care. Varynium believed he was sub-cumming to the damned spirits of the Bleeding Hollows, but he wasn't actually sure. His father would cradle himself with a marble-like cross necklace in his palms reciting prayers of old. Everything was as it was until the Harkenwell Incident happened, in which the inside of the makeshift village was compromised by a creature akin to a Lycanthrope. As while everyone fled into the darkness of the Bleeding Hollows, Varynium manage to escape with his father's cross and some matches before running off into the darkness. There he could hear whispers and the rustling of leaves, from above and from below. Something was hunting him. With his matches, he lit his way through the forest little by little making his way through the Apparition Mountains and into the Cretin Chasm.

Once there, Varynium finds himself in a decrepit enormous maze of obscure rock formations. And all of them had burrows in them. It was as if he had ventured into a whole different realm. He heard more noises, like like thin legs tip-toeing amongst the gravel. Varynium couldn't see around him, but he knew the light, for what little of it there was, was protecting him from something. No one in Harkenwell had ventured out into the Bleeding Hollows ever. The still young Varynium was beyond scared. He shook with every small step, but he only has very few matches left. Before he knew it, Varynium had made it to the center, where there was large lake of black ooze with a giant pillar that stretched to the peak of the mountain. And before he knew it a great millipede as dark as the night itself came out of the ooze and coiled around the giant pillar. It'smany legs were like tentacles and its mandibles and antenae were like crooked horns but the one feature that Varynium would never, could never forget, was its sideways eye that looked down on him, unblinking. That oppressive eye. It was as if it was reading Varynium yet it, he didn't know what it was looking for. The full weight of Varyniums fear had flooded him and he kneels before this evil being, his eyes over-flowing with tears. He was breathless, motionless. He wanted to hide from the eye, but there was nowhere to hid. None at all. Varynium was like a deer in an open field surrounded by many a hunter. This being spoke to Varyium's very soul in primeval tongues. Varynium couldn't understand the words. He had never heard them before, yet this being was allowing him to understand. Allowing him to know just enough to have a conversation.

This being introduced itself as Xygeth, a self-proclaimed god of all thing that crawls and infests; and even claims that it is the reason the Apparition Mountains are surrounded in eternal darkness and even claims that one day, he and his children will be free from entrapment in the Bleeding Hollows and feast upon everything that lives and breathes. It asked why had Varynium stumbled into his domain. And Varynium answered him truthfully about what had happened to Harkenwell. Xygeth told him this "lycanthrope" that attacked Harkenwell was a Wendigo, a man who has been consumed by greed and the need to surive above all else, now turned victim to nature's wickedry and cursed to devour any flesh it can get its hands on. Those were the creatures that had chased Varynium into the Cretin Chasm. But one thing Varynium noticed was that Xygeth didn't mention how it became entrapped but he was fearful of asking. He was more fearful about what would happen to him next. As far as he knew, he is the only human thats come to the Chasm in years. So to the grubs that live in the Chasm, he was mere food. And it didn't help that he could hear them still moving about, almost seemingly closer and noticed he was running out of light. Varynium scurried to light another match and when he did, the flames had accidentally touched his father's talisman and an immensly bright light shone. He heared the noise vanish and an unholy scream from Xygeth. Varynium didn't know what else to do as he too was blinded by this light, but what he did know was that it was keeping all the grubs at bay. So Varynium ran out of the Cretin Chasm and back into the Bleeding Hollows. Varynium could hear distant snarling and the screaming. The Wendigos were being kept at bay too. A wave of relief had filled Varynium until he notices the light from the talisman were dimming and yet, he didn't know were he was going. Where else was there go? He didn't know anywhere else within the Bleeding Hollows. That was until he was hearing loud noises. It didn't sound anything human or the like. It was just noise and as he neared it it got louder and louder to the point where his ears could burst any moment. Varynium wanted to turn back, but he knew there was nowhere else to go, so he continued further until he could see a large wall of what looked like liquid bronze that stretched round as faras his eyes could see. The noise was boisterous and senseless but what little light that came from the talisman parted the wall like water and Varynium quickly ran through it and went on running. From there, he was free as the darkness faded away and the light became ever so apparent. The light from the cross went finally diminished, but it was all fine with Varynium.

Ever since his escape from the Bleeding Hollows he's been with The Franklin Collective for the better of 20 years. First as a weapons tweaker, thanks to his many years as a mechanic made fine improvements to many of the Collective's inventions. And for the remainder as a hunter. Ever since Harkenwell, he felt that such evils needed to be detained from the world as much as possible, less it takes another hold on humanity.


-Abilities/Skills/Equipment-
Strengths
  • Adept Hand-to-hand Combatant- His years in the force provided Varynium ample knowledge on how to defend himself
  • Adept Marksman - His years in the force provided Varynium ample knowledge on how to use a firearm effectively
Weaknesses
  • Poor timing - Varynium doesn't have the best reactions in the world. He's either too early do to his brashness or waits too long. This has almost gotten him killed several times.
Skillset
  • Adept Mechanic
Equipment

Engraved Hand-cannon
latest


Sawed-off 12 gauge Shotgun

640

Varynium's Talisman
david-deyong-sterling-silver-white-opal-cross-necklace-p651-693_image.jpg

Powers/Abilites
  • High Endurance - Thanks to his years as a hunter for The Collective, Varynium's body has been well prepared to take on almost any threat.
  • Fast Runner - Varynium is a natural-born runner and is arguably the fastest human in the Collective.
Accepted!
 
ALCIDE ERMENEGILDO DE GASPERI
BASICS
Name: Alcide "Gil" Ermenegildo De Gasperi

Alias: Cebereus

Age: 628


Gender: Male


Height: 5’10”


Hair Color: Pure white with blue tones


Eye Color: Yellow ocher

Race: Human Experiment

Faction: The Pure


Defining Features: His body is a map of old battle scars, burns and gouges. One impressive scar starts in the dip between his shoulder and neck on the left side and runs vertically down to his waist. A birth mark lays above his left hip on his side.
Prussia.600.1660264.jpg
DOSSIER





Weapons of Choice: A Kriss. An ancient blade that was once an heirloom to his family - now, he wields it as it was originally intended to be used. He also carries an Mosin-Nagant 7.62. rifle on his back, just in case range is a problem. Since he doesn't use a scope, because of its tendency to give away his position his effective range is about 500-600 yards.


Alternate Weapons: The dagger that completes thepairing with his Kriss. While the Kriss has not been altered since its completion many centuries ago, the Dagger was reforged by the Vatican. Special grooves along the blade connect to a hollow compartment at the base of the hilt; vials of holy water, oil or blood can be inserted into this compartment. A tiny mechanism is triggered when a point on the hilt is pressed, which breaks the vials and thus coats the blade with a continuous drip of blessed material. It is said that Gil's strongest fighting style is when he uses both blades simultaneously. It is ALSO said that if he reaches for the dagger, it's best to keep out of striking range... better yet, just leave to watch from somewhere far away.


Gil has a collection of small fighting blades which he switches out regularly.


Other Equipment: Stock of blessed/holy items (vials, a single rosary string, herbs, a copy of the word, small candles), matches, a rather selective first aid kit, a short knife-saw and a small pack of dried food. Variant Ammo like Explosive and Poison and two extra ammo pouches.

Strengths: Because of the Pure's experiments on him during his childhood, his healing factor has speed up allowing him to survive wounds that would be fatal to most but just inconviences for him. He was once bisected and simply connected his halfs and kept on fighting. This comes in hand because it allows him to shield his allies from danger using his own body. Along with his healing factor his reflexes have also been boosted allowing him to react to situations in combat faster than the average human. Also because of his healing factor he has stopped ageing and is older than some vampires & Wolves. This has caused him to compose hundreds of tactics and countermeasures due to his age and experience.

Weaknesses: Gil is completey incapable of using magic, he is completely cut off from it. Because of his detest to traditional learning, Gil is completely clueless in areas of science or math making him unable to create potions or items without a guide or recipe to follow. Gil still requires food and water for his healing factor to activate, the more serious the injury the more his body works to fix it. As stated above, after being bissected he needed to consume over 15,000 calories for his body to not devour itself. If his body is further damaged while recovering he risks misalignment of his bones and foreign objects like bullets and debris have to be removed first continue healing. Even with such regenerative powers he is still vulnerable to attacks like petrification.


Skills:

Ephesians 6:10


-

"Finally, be strong in the Lord and in his mighty power."


Gil's insuppressible strength is of both body and will; he fights as though possessed by God's own strength. Due to his harsh childhood, training from Sacerdos Millius Mark Alcrombe III and the Pure's experiments, his mental state and capacity were well suited to combat operations behind enemy lines. He was calm under pressure, adaptive, and somewhat critical. This training and conditioning also put penalties on some of his social capabilities and mental stability. He was adept with a variety of weapons, from small arms to large rifles. His training suggested some emphasis in melee combat, and particularly in bladed weapons. Gil also showed great endurance and perseverance, before becoming too exhausted to continue fighting.






Joshua 1:9

-

"Have I not commanded you? Be strong and courageous. Do not be frightened, and do not be dismayed, for the Lord your God is with you wherever you go.”


Even unintentionally, Gil manages to inspire those fighting alongside him. His unwavering belief in Good overcoming Evil can stir even the faintest of hearts.
This allows him to rally retreating soilders to push forward and keep fighting despite the odds.




Matthew 14:29

:

"He said, “Come.” So Peter got out of the boat and walked on the water and came to Jesus."


Gil is a servant of the Lord, and thus a servant of the Vatican. His admirable loyalty and efforts have helped him raise in rank (in some eyes, prematurely), but his work ethic is far beyond standard. He is most known throughout the hunting world by the name Cerberus. He is also known for killing a demon before turning sixteen.



Ecclesiastes 9:7

:

"Go then, eat your bread in happiness and drink your wine with a cheerful heart; for God has already approved your works."


A man of his energy, vitality and strength requires a great deal food. And he will not turn away a decent glass of wine or brew.


PERSONAL
Personality:

On duty and off duty: Alcide is a man whom separates work from play. In battle, he's been able to stash away the parts of him which make him a decent man, The battleground does not require sympathy for the wicked and it is well known that Gil's fighting competence is nay on par with the best. An unspoken vendetta lives within Gil. He harbors great hatred for all daemon and eradicates them with something akin to vicious glee at any opportunity. The fire of a warrior burns brightly in him; likewise, Gil's been ruthlessly molded to the church's will. He obeys his orders without question, gives no qualms if his life is put at stake and makes no fuss if a task is menial/below his station.


Luckily, he is not a mindless brute. His sizzling intellect devours manuscripts and books as though they're a means to calm restless, energetic spirit. However, he detests typical teachings (or the methods used to teach them, maybe) and is barely educated past middle school level in basic math and science. Demonology, history or literature? He's all over it. The former is a particularly strong interest of his, not unusual given his past and capabilities. He has a mind for tactics and economics, but prefers to let others work out the finer details unless he's mid-battle.


Gil looks after those around him like a Shepherd would his flock. Fair, protective and even genteel, there's no doubt that Gil enjoys company but finds it difficult to connect beyond basic acquaintanceship. His rapid rise in ranks has left him somewhat awkward at social functions, for all that his master tried to smack sense into him. Blame his obsession with training and fighting; his high rank and relative youth puts him oddly between the stage of teacher and student. Not that he's a total loss: he can dance, carry on small conversation and recite old, funny stories like most. Sometimes, he'll even give in and play an instrument when begged long enough. He'll open up over a good ale or vintage. More so when bribed with some of his favorite foods. His appetite is as tremendous as his fighting prowess - he'll eat five meals a day if he can.


Gil is especially gentle and kind around children, whom may crawl all over him without worry of reprimand. They remind him of a past he can only see in glimpses now. He yearns to overcome a growing demon living inside him, something born of fear, hate and sheer loneliness. He seeks peace and solitude when his duties are fulfilled; meditation has grounded him in recent years.
Though when needed he willingly uses the demon inside of him. while under this influence, he frequently breaks out into manic laughter when killing his enemies; he also emits a crimson aura, and keeps the blood of his enemies on his sword. He also speculated that, in addition to his training under Milious Mark, he may have had this maniacal relish for killing in his very blood. Gil has learned to tap into this persona when his normal, peaceful personality isn't enough to subdue an enemy and he needs to unleash his more violent personality to defeat such enemies.

Likes: Reading, Wirting poetry, Wine, A good conversation, playing with children, meeting new people
Dislikes: Liars, Betrayal, Daemons,
Goals: Discover his past & cleanse the world of evil

History:

- 526 AR ;


'

Panic and pitfall have befallen us




Devastation and destruction


'


Perhaps it wasn't the significant clustering of Umbra and the continuous certainty of a Demon Beast outbreak that doomed Cirio Mendi, but the preparation for its destruction. The Vatican had been monitoring the seaside village for years. Twelve years passed and nothing out of the ordinary occurred - the village was peaceful between the occasional sighting of lesser daemons. Those dispatched by the Church all reported that while Umbra presence was very high, little changed from year to year. So, the watch lessened, the vice grip of fear loosened and the villagers felt relief. They were all refugees, those of Cirio Mendi. Brought together over the past century after their homes were forced out or devastated by daemons. This place, they thought, would be safe despite the Vatican's wariness.


And for a lack of better description, on a dim and foggy winter morning, all Hell broke loose.


Sacerdos Millius Mark Alcrombe III, first son of the esteemed Viscount Alcrombe II and one of the greatest fighters of the time, was the first to reach Cirio Mendi after the word of an attack was heard. He arrived in time to watch red flames touch the sky and black smoke spread across the horizon: the village was all but razed to the ground. Reinforcements arrived, but there was no hope of saving the village. It was gone. Man, woman, child - all presumed to have perished by the hands of a single, but brutal daemon. A Greater Daemon, possibly Level C, but even now the Vatican won't say whether it appeared on its own or not. When Alcrombe emerged from the battle, he was short a hand... but he was carrying a limp, nearly-dead child. The child, scarcely six years old, clung to a long parcel wrapped in burnt silk. He didn't wake until eight days afterward, surprising everyone but Alcrombe, whom had stayed at the boy's side each day for several hours. Many had believed smoke inhalation or his injuries would send him to join the rest of Cirio Mendi in heaven. Lo and behold, he woke and Alcrombe soberly relayed the news of Cirio Mendi's destruction to the child.


The boy spoke only once before falling unconscious again. After, Alcrombe reportedly sent a notice to the Vatican. He would be returning to headquarters, but he wouldn't be returning alone.


'


A time to kill and a time to heal; A time to tear down and a time to build up.

'



EXTRA


At the unprecedented age of nine, Alcide Ermenegildo De Gasperi began his training with the Dark Chapter. "Reborn" as an Afflicta, he was also renamed after his guardianship was finalized. His youth should have been a detriment, as no one believed a boy so young could manage the Indocto training - at first. As the ward of the very man who'd saved his life, Alcide's capabilities were not wanting. Before entering Alcide into the Pure, Sacerdos Alcombre looked after the boy. Personally overseeing the boy's treatment, Alcrombe devised a training regiment for him that later led to Alcide's acceptance into the Pure. Most regard Sacerdos Alcombre as a man of strict devotion and discipline. Alcide regards him as both a master, mentor and eventually, a father. The kind of man he would do anything to gain the approval of.









It was no small feat for Alcide to climb to his current status. In fact, there are numerous whispers that his rise in power was either too hasty or part of some underlying plans made by higher ups at the Vatican. Whispers, however, can't be taken too seriously without proof. Alcide bears all the marks of a man who's earned his station, if not quite the air. He's the product of the Vatican's will; a trained dog who'll follow command without hesitation for his beloved masters. He spent two years as an Indocto; Alcide excelled at close combat and in no time was being given more and more difficult training to do. If anything, his instructors hoped to let his mind catch up to his body in maturity, but at thirteen years old Alcide rose in rank to a Milites.









Bold, powerful and still in his teens, Alcide commanded attention wherever he went. Whatever was asked of him, he did. His effectiveness went hand in hand with his ruthlessness and willingness on the field. With his mentor checking in occasionally, Alcide was eager to push forward with all aspects of his training. At minimum, he strived to cover the basics of the three fields outside of Ensis. His interest in daemonology was not unusual, except that he appeared particularly keen in learning the ins and outs of the dark creatures the Pure fought against. His instincts on the battlefield were sharpened with each new incident; every successful battle was like a whetstone over a blade's edge. Most literal, in Alcide's case, as he fought with a pair of ancient swords - the only remnants of his family.









Alcide grew and his story grew alongside him. When he became a Regimen member of the Pure just after he turned eighteen, no one questioned the promotion. His strength had yet to peak, but the shift in responsibilities revealed new parts of Alcide still maturing. As a leader, as a man and as a loyal subject to the Vatican's will, he had to face parts of him which were weak and further utilize the parts which were already strong. Within a few years, his capabilities as a team member appeared to find balance, but all too soon they changed once again. Alcide, or "Gil" as he was often called, took the greatest challenges headlong, often leaving his teammates behind with orders to handle the lesser threats. It wasn't something discouraged, but there were those that frowned upon Gil's gluttony for battle. Effective, but overeager, Gil's adoptive father was called in to confront him after a particularly... gruesome... run in with a level 4 lesser daemon. Gil had been too consumed in his battle and when two of his team members came in to assist, one was slashed, left nearly for dead and the daemon escaped.









The incident was resolved when, despite warnings not to work alone on missions any longer, Gil killed the daemon. Single-handed. He barely survived, but when he emerged from the ruin of a deserted hotel alive and the daemon dead... who could deny that he'd nearly sacrificed himself to prevent the level 4 from seeking revenge on his hospitalized teammate? However, Gil did not celebrate or boast or anything of the sort. In fact, he spent nearly a week in silent prayer, stopping only to sleep and sometimes eat. He begged God for forgiveness. His personal vendetta had taken his fiery, youthful eagerness beyond his control and he'd gone against the will of his father. He'd failed to uphold a promise to protect someone his own ignorance had nearly gotten killed. He felt his success made it seem as though, as long as he could win the day against the Evil, he was above orders, the Pure, the Vatican - even God. That, he pledged to an audience of older members of the Pure, Vatican and his team members, had never been his intention. Repentance, he swore, had been the cause of his impertinent and dangerous actions. His words carried, his teammate survived and four years later, Gil once again was promoted.









Gil's diligence, strength and willpower delivered him into the eyes of the Vatican once more. He had reached the same level of his mentor, albeit in only half the time. Though his thirst for combat has remained, its changed in some ways. By learning new methods of focus and restraint, Gil's effectiveness has risen enormously alongside its swiftness. His partners sometimes note that Gil's drive edges on obsession, but as he now pays mind to tactics and group efforts there's been no reason to report anything amiss. At 28, Gil buried his second father, albeit he feels blessed that old age, not daemons, were responsible for Alcrombe's passing. He made a vow that day and worked hard to uphold it, but scarcely two years later... Gil came face to face with a scene torn straight out of his childhood nightmares.









Little but rumors are spoken of that day. Gil was made a Venator afterward and has borne the newfound title as well as he could.
 
Last edited:
Hello!

Since I can't PM, here's a super draft version of a character I had in mind.

I'd also be remiss if I didn't mention or thank Miracleist Miracleist who's BBcode was sublime. :)

[Redacted]
 
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Irma Grace Beauregard
9e1595c40ca5c76f49880dbeb29ea335.jpg
coded by Roleplay Skittle

  • Statistics

    Name: Catherine Irma Larendon

    Alias: Irma Grace Beauregard, Little Light, Demon Eye

    Age: 27

    Gender: Female

    Sexuality: Hetero

    Nationality: American (Louisianan)

    Species: Human

    Faction: Vampiric Council

    Physical Characteristics

    Hair Style: Varies though she typically wears it in a tight bun at her neck in the back, her bangs long and allowed to hang freely in the front.
    Her hair is layered shorter in the front and longer in the back. Her bangs are cut at her jawline and the longest part of her hair reaches the bottom of her upper back. She has thick, smooth, and straight hair.

    Hair Color: Blonde

    Eye Color: Left eye blue, right eye a dull yellow shade but gets brighter the more control Botis gains.

    Skin Color: Caucasian. She maintains a healthy skin tone though it is evident that she doesn’t spend much time in the sun.

    Height: 5’3”

    Weight: 120 lbs

    Scars: She has restraint marks around her ankles, wrists, and neck along with fracture marks around her right eye.

    Tattoos: None

    Body Type: Athletic though not incredibly toned, she has long legs and a short torso with an hourglass figure and average sized breasts.

    Clothing: Relatively reserved. She’d rather go unnoticed so doesn’t wear anything too revealing or extravagant. She prefers to keep her scars covered so she typically only wears clothing that covers her neck, wrists, and of course ankles.

    She tends to always wear something that hides her face at least slightly, whether it be a hat and stylish veil, dark glasses, or an eyepatch.

    She wears minimal jewelry, only wearing the silver cross that her mentor gave her and the only thing she has left of her family, a ring that was her mother’s.

    Personal Information

    Likes
    • The Smell of pencil shavings
      Lemons
      Rhythmic tapping (like a clock)
      Ducks

    Dislikes
    • Grease (Or anything with a similar consistency)
      Downpours
      Tobacco
      Wool

    Goals
    • Finding the man with the silver tooth.
      Finding a way to expel Botis from her eye.

    Your Deepest Fear
    • Botis someday tiring of their deal and taking full control.

    Personality
    Irma could be considered shy. She prefers that others not get close enough to really know her but at the same time she has a need to get close enough to really know others and because of this she can be seen as inquisitive. If she does open up and tell someone about her eye and what happened to her it is either on a quid pro quo basis or it is because she has come to trust them enough that she thinks they should know.

    While she does often come off as curious, she isn’t overly enthusiastic about it and retains a casual and almost indifferent air while at the same time still appearing interested.

    She is generally level headed and can stay calm in the face of a storm but certain things can trigger memories that can catch her off guard and when possible she tries to avoid them.

    When her memories are triggered she loses her calm and can appear rather skittish and during more severe episodes, fearful to the point of hallucinations and violence. Her more extreme moments are usually caused by Botis allowing her fear to be fed by his own interference.
 
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a
Hello!

Since I can't PM, here's a super draft version of a character I had in mind.

I'd also be remiss if I didn't mention or thank Miracleist Miracleist who's BBcode was sublime. :)



Kamila

  • Alias: Kamila to her colleagues and acquaintances, Kamilka to her close friends, and the Golem of Prague to everyone else.

    Age: Appears to be in her early twenties.

    Gender: Clearly feminine in appearance and voice.

    Sexuality: Uncertain, as Kamila has precious little, if any, in the way of romantic experience.

    Nationality: Nominally, Kamila is Czech, although she pays little heed to her nationality.

    Species: Arcane construct (Golem).

    Faction: The Corrupted Rose

    LikesDislikes
    Books, the older the betterWastefulness
    Clear directions, a purpose, a mission if you willWizards, witches, warlocks, and their ilk
    Dependable friends and foesArrogance
    Order and the routines that she has createdUnnecessary cruelty

Accepted!
ALCIDE ERMENEGILDO DE GASPERI
BASICS
Name: Alcide "Gil" Ermenegildo De Gasperi

Alias: Cebereus

Age: 628


Gender: Male


Height: 5’10”


Hair Color: Pure white with blue tones


Eye Color: Yellow ocher

Race: Human Experiment

Faction: The Pure

Defining Features: His body is a map of old battle scars, burns and gouges. One impressive scar starts in the dip between his shoulder and neck on the left side and runs vertically down to his waist. A birth mark lays above his left hip on his side.
Prussia.600.1660264.jpg
DOSSIER





Weapons of Choice: A Kriss. An ancient blade that was once an heirloom to his family - now, he wields it as it was originally intended to be used. He also carries an Mosin-Nagant 7.62. rifle on his back, just in case range is a problem. Since he doesn't use a scope, because of its tendency to give away his position his effective range is about 500-600 yards.


Alternate Weapons: The dagger that completes thepairing with his Kriss. While the Kriss has not been altered since its completion many centuries ago, the Dagger was reforged by the Vatican. Special grooves along the blade connect to a hollow compartment at the base of the hilt; vials of holy water, oil or blood can be inserted into this compartment. A tiny mechanism is triggered when a point on the hilt is pressed, which breaks the vials and thus coats the blade with a continuous drip of blessed material. It is said that Gil's strongest fighting style is when he uses both blades simultaneously. It is ALSO said that if he reaches for the dagger, it's best to keep out of striking range... better yet, just leave to watch from somewhere far away.


Gil has a collection of small fighting blades which he switches out regularly.


Other Equipment: Stock of blessed/holy items (vials, a single rosary string, herbs, a copy of the word, small candles), matches, a rather selective first aid kit, a short knife-saw and a small pack of dried food. Variant Ammo like Explosive and Poison and two extra ammo pouches.

Strengths: Because of the Pure's experiments on him during his childhood, his healing factor has speed up allowing him to survive wounds that would be fatal to most but just inconviences for him. He was once bisected and simply connected his halfs and kept on fighting. This comes in hand because it allows him to shield his allies from danger using his own body. Along with his healing factor his reflexes have also been boosted allowing him to react to situations in combat faster than the average human. Also because of his healing factor he has stopped ageing and is older than some vampires & Wolves. This has caused him to compose hundreds of tactics and countermeasures due to his age and experience.

Weaknesses: Gil is completey incapable of using magic, he is completely cut off from it. Because of his detest to traditional learning, Gil is completely clueless in areas of science or math making him unable to create potions or items without a guide or recipe to follow. Gil still requires food and water for his healing factor to activate, the more serious the injury the more his body works to fix it. As stated above, after being bissected he needed to consume over 15,000 calories for his body to not devour itself. If his body is further damaged while recovering he risks misalignment of his bones and foreign objects like bullets and debris have to be removed first continue healing. Even with such regenerative powers he is still vulnerable to attacks like petrification.


Skills:

Ephesians 6:10

-

"Finally, be strong in the Lord and in his mighty power."


Gil's insuppressible strength is of both body and will; he fights as though possessed by God's own strength. Due to his harsh childhood, training from Sacerdos Millius Mark Alcrombe III and the Pure's experiments, his mental state and capacity were well suited to combat operations behind enemy lines. He was calm under pressure, adaptive, and somewhat critical. This training and conditioning also put penalties on some of his social capabilities and mental stability. He was adept with a variety of weapons, from small arms to large rifles. His training suggested some emphasis in melee combat, and particularly in bladed weapons. Gil also showed great endurance and perseverance, before becoming too exhausted to continue fighting.






Joshua 1:9

-

"Have I not commanded you? Be strong and courageous. Do not be frightened, and do not be dismayed, for the Lord your God is with you wherever you go.”


Even unintentionally, Gil manages to inspire those fighting alongside him. His unwavering belief in Good overcoming Evil can stir even the faintest of hearts.
This allows him to rally retreating soilders to push forward and keep fighting despite the odds.





Matthew 14:29

:

"He said, “Come.” So Peter got out of the boat and walked on the water and came to Jesus."


Gil is a servant of the Lord, and thus a servant of the Vatican. His admirable loyalty and efforts have helped him raise in rank (in some eyes, prematurely), but his work ethic is far beyond standard. He is most known throughout the hunting world by the name Cerberus. He is also known for killing a demon before turning sixteen.



Ecclesiastes 9:7

:

"Go then, eat your bread in happiness and drink your wine with a cheerful heart; for God has already approved your works."


A man of his energy, vitality and strength requires a great deal food. And he will not turn away a decent glass of wine or brew.

PERSONAL
Personality:

On duty and off duty: Alcide is a man whom separates work from play. In battle, he's been able to stash away the parts of him which make him a decent man, The battleground does not require sympathy for the wicked and it is well known that Gil's fighting competence is nay on par with the best. An unspoken vendetta lives within Gil. He harbors great hatred for all daemon and eradicates them with something akin to vicious glee at any opportunity. The fire of a warrior burns brightly in him; likewise, Gil's been ruthlessly molded to the church's will. He obeys his orders without question, gives no qualms if his life is put at stake and makes no fuss if a task is menial/below his station.


Luckily, he is not a mindless brute. His sizzling intellect devours manuscripts and books as though they're a means to calm restless, energetic spirit. However, he detests typical teachings (or the methods used to teach them, maybe) and is barely educated past middle school level in basic math and science. Demonology, history or literature? He's all over it. The former is a particularly strong interest of his, not unusual given his past and capabilities. He has a mind for tactics and economics, but prefers to let others work out the finer details unless he's mid-battle.


Gil looks after those around him like a Shepherd would his flock. Fair, protective and even genteel, there's no doubt that Gil enjoys company but finds it difficult to connect beyond basic acquaintanceship. His rapid rise in ranks has left him somewhat awkward at social functions, for all that his master tried to smack sense into him. Blame his obsession with training and fighting; his high rank and relative youth puts him oddly between the stage of teacher and student. Not that he's a total loss: he can dance, carry on small conversation and recite old, funny stories like most. Sometimes, he'll even give in and play an instrument when begged long enough. He'll open up over a good ale or vintage. More so when bribed with some of his favorite foods. His appetite is as tremendous as his fighting prowess - he'll eat five meals a day if he can.


Gil is especially gentle and kind around children, whom may crawl all over him without worry of reprimand. They remind him of a past he can only see in glimpses now. He yearns to overcome a growing demon living inside him, something born of fear, hate and sheer loneliness. He seeks peace and solitude when his duties are fulfilled; meditation has grounded him in recent years.
Though when needed he willingly uses the demon inside of him. while under this influence, he frequently breaks out into manic laughter when killing his enemies; he also emits a crimson aura, and keeps the blood of his enemies on his sword. He also speculated that, in addition to his training under Milious Mark, he may have had this maniacal relish for killing in his very blood. Gil has learned to tap into this persona when his normal, peaceful personality isn't enough to subdue an enemy and he needs to unleash his more violent personality to defeat such enemies.


Likes: Reading, Wirting poetry, Wine, A good conversation, playing with children, meeting new people
Dislikes: Liars, Betrayal, Daemons,
Goals: Discover his past & cleanse the world of evil


History:

- 526 AR ;


'

Panic and pitfall have befallen us




Devastation and destruction

'


Perhaps it wasn't the significant clustering of Umbra and the continuous certainty of a Demon Beast outbreak that doomed Cirio Mendi, but the preparation for its destruction. The Vatican had been monitoring the seaside village for years. Twelve years passed and nothing out of the ordinary occurred - the village was peaceful between the occasional sighting of lesser daemons. Those dispatched by the Church all reported that while Umbra presence was very high, little changed from year to year. So, the watch lessened, the vice grip of fear loosened and the villagers felt relief. They were all refugees, those of Cirio Mendi. Brought together over the past century after their homes were forced out or devastated by daemons. This place, they thought, would be safe despite the Vatican's wariness.


And for a lack of better description, on a dim and foggy winter morning, all Hell broke loose.


Sacerdos Millius Mark Alcrombe III, first son of the esteemed Viscount Alcrombe II and one of the greatest fighters of the time, was the first to reach Cirio Mendi after the word of an attack was heard. He arrived in time to watch red flames touch the sky and black smoke spread across the horizon: the village was all but razed to the ground. Reinforcements arrived, but there was no hope of saving the village. It was gone. Man, woman, child - all presumed to have perished by the hands of a single, but brutal daemon. A Greater Daemon, possibly Level C, but even now the Vatican won't say whether it appeared on its own or not. When Alcrombe emerged from the battle, he was short a hand... but he was carrying a limp, nearly-dead child. The child, scarcely six years old, clung to a long parcel wrapped in burnt silk. He didn't wake until eight days afterward, surprising everyone but Alcrombe, whom had stayed at the boy's side each day for several hours. Many had believed smoke inhalation or his injuries would send him to join the rest of Cirio Mendi in heaven. Lo and behold, he woke and Alcrombe soberly relayed the news of Cirio Mendi's destruction to the child.


The boy spoke only once before falling unconscious again. After, Alcrombe reportedly sent a notice to the Vatican. He would be returning to headquarters, but he wouldn't be returning alone.


'

A time to kill and a time to heal; A time to tear down and a time to build up.

'



EXTRA


At the unprecedented age of nine, Alcide Ermenegildo De Gasperi began his training with the Dark Chapter. "Reborn" as an Afflicta, he was also renamed after his guardianship was finalized. His youth should have been a detriment, as no one believed a boy so young could manage the Indocto training - at first. As the ward of the very man who'd saved his life, Alcide's capabilities were not wanting. Before entering Alcide into the Pure, Sacerdos Alcombre looked after the boy. Personally overseeing the boy's treatment, Alcrombe devised a training regiment for him that later led to Alcide's acceptance into the Pure. Most regard Sacerdos Alcombre as a man of strict devotion and discipline. Alcide regards him as both a master, mentor and eventually, a father. The kind of man he would do anything to gain the approval of.









It was no small feat for Alcide to climb to his current status. In fact, there are numerous whispers that his rise in power was either too hasty or part of some underlying plans made by higher ups at the Vatican. Whispers, however, can't be taken too seriously without proof. Alcide bears all the marks of a man who's earned his station, if not quite the air. He's the product of the Vatican's will; a trained dog who'll follow command without hesitation for his beloved masters. He spent two years as an Indocto; Alcide excelled at close combat and in no time was being given more and more difficult training to do. If anything, his instructors hoped to let his mind catch up to his body in maturity, but at thirteen years old Alcide rose in rank to a Milites.









Bold, powerful and still in his teens, Alcide commanded attention wherever he went. Whatever was asked of him, he did. His effectiveness went hand in hand with his ruthlessness and willingness on the field. With his mentor checking in occasionally, Alcide was eager to push forward with all aspects of his training. At minimum, he strived to cover the basics of the three fields outside of Ensis. His interest in daemonology was not unusual, except that he appeared particularly keen in learning the ins and outs of the dark creatures the Pure fought against. His instincts on the battlefield were sharpened with each new incident; every successful battle was like a whetstone over a blade's edge. Most literal, in Alcide's case, as he fought with a pair of ancient swords - the only remnants of his family.









Alcide grew and his story grew alongside him. When he became a Regimen member of the Pure just after he turned eighteen, no one questioned the promotion. His strength had yet to peak, but the shift in responsibilities revealed new parts of Alcide still maturing. As a leader, as a man and as a loyal subject to the Vatican's will, he had to face parts of him which were weak and further utilize the parts which were already strong. Within a few years, his capabilities as a team member appeared to find balance, but all too soon they changed once again. Alcide, or "Gil" as he was often called, took the greatest challenges headlong, often leaving his teammates behind with orders to handle the lesser threats. It wasn't something discouraged, but there were those that frowned upon Gil's gluttony for battle. Effective, but overeager, Gil's adoptive father was called in to confront him after a particularly... gruesome... run in with a level 4 lesser daemon. Gil had been too consumed in his battle and when two of his team members came in to assist, one was slashed, left nearly for dead and the daemon escaped.









The incident was resolved when, despite warnings not to work alone on missions any longer, Gil killed the daemon. Single-handed. He barely survived, but when he emerged from the ruin of a deserted hotel alive and the daemon dead... who could deny that he'd nearly sacrificed himself to prevent the level 4 from seeking revenge on his hospitalized teammate? However, Gil did not celebrate or boast or anything of the sort. In fact, he spent nearly a week in silent prayer, stopping only to sleep and sometimes eat. He begged God for forgiveness. His personal vendetta had taken his fiery, youthful eagerness beyond his control and he'd gone against the will of his father. He'd failed to uphold a promise to protect someone his own ignorance had nearly gotten killed. He felt his success made it seem as though, as long as he could win the day against the Evil, he was above orders, the Pure, the Vatican - even God. That, he pledged to an audience of older members of the Pure, Vatican and his team members, had never been his intention. Repentance, he swore, had been the cause of his impertinent and dangerous actions. His words carried, his teammate survived and four years later, Gil once again was promoted.









Gil's diligence, strength and willpower delivered him into the eyes of the Vatican once more. He had reached the same level of his mentor, albeit in only half the time. Though his thirst for combat has remained, its changed in some ways. By learning new methods of focus and restraint, Gil's effectiveness has risen enormously alongside its swiftness. His partners sometimes note that Gil's drive edges on obsession, but as he now pays mind to tactics and group efforts there's been no reason to report anything amiss. At 28, Gil buried his second father, albeit he feels blessed that old age, not daemons, were responsible for Alcrombe's passing. He made a vow that day and worked hard to uphold it, but scarcely two years later... Gil came face to face with a scene torn straight out of his childhood nightmares.









Little but rumors are spoken of that day. Gil was made a Venator afterward and has borne the newfound title as well as he could.
Accepted, glad that you balanced out the healing factor!
 


KAZIMIERTZ SVANTE VLADIMIRA


9d04601740bd682a8544822dfdb13927.jpg
dis.jpg



-General-


Name: Kasimir Vaughn

Real Name: Kazimiertz Svante Vladimira

Alias: K or Kei, although his closest friends call him Ka.

Age: 23

Gender: Male

Sexuality: Heterosexual

Nationality: Unknown (Possible nationalities include Czech and Romanian, judging from the real name)

Species: Dampyr (Vampire Half-Breed)

Faction: The Vampiric Council



-Physical Characteristics-



Hair Style: High Fade

Hair Color: Dark Brown

Eye Color: Dark Brown

Skin Color: White

Height: 5'7"

Weight: 130 lbs

Body Type: Light and Swift. Has a muscle mass of an average soldier.

Clothing:
Grey Fur Coat, with Formal Clothing underneath
dis one.jpg
1f16f3b7a941d5112ca762ef9022d8bc.jpg
31962547da5dd8473eda5ec7c8c03046.jpg




-Personal Information-

Likes:

Books (Philosophy and Novels)

Music

Art

Writing

Photography

Etiquette and Formality

Cleanliness (always likes to clean himself up after every segment of an adventure, would love to help others clean their clothes too)

Offering Help in Little Things



Dislikes:

Death without Honor

Failure

Shame

Disgrace

Ghosts


Goal(s):

-To bring back peace in their family
-Adventure and thrill
-To publish a novel
-To capture the best moments of the hunt in a photograph



Your Deepest Fear(s):

-Being possessed by a demon


Personality

Because of his friendliness, his cheerful and outgoing nature, Kei is easily mistaken for a naive man. Many even tend to call him spontaneous, when it comes to entertaining others. The truth is, Kei is awfully observant. Ever since he was a teenager, he'd often observe and study different principles and different lifestyles of different people. This led him to understand and respect all kinds of people, especially the immoral ones. He understands how the cruel try to justify their actions, and ultimately thinks he can bring them back to a life of true happiness. He values cultural relativism, and will very much observe you the moment you two meet. He finds joy in entertaining others and making them happy.

This is why most call him naive... and the others--those who know him enough--call him a master of lies. Beneath this cheerful man lies a dampyr of many skills, particularly lying and deceiving people. This, of course, he gained through his observations of the people around him. Lying is not something he takes pride in, but ultimately needs to use when needed. Underneath this spontaneous person, is a man of observation and rational decisions. Although people may think he's driven by emotion, Kei wouldn't think twice about putting a bullet in a child's head if it was the right thing to do.

Background (Minimum of 2+ paragraphs.)

Kazimiertz Svante Vladimira, son of Vladimira, house of Vladimira. He is born of a powerful vampiric family, the Vladmiras, who are known for being cunning and deceiving. They are feared in all kinds of business: war, trade, and even art. This is because of a powerful skill that the family has passed on for generations: the art of deception. Through philosophies, poetry, linguistics, and whatever tools they have, the Vladimiras are able to change the perception of a person's own reality. The most skilled in their family can change someone's core values and principles if they will it. They have been feared for generations.

Kazimiertz doesn't completely like the fact that their family is respected because of that. He often fears that some of his family members may go too far and abuse the power on innocent people. Nonetheless, he has been practicing the power as much as anyone has in the family.

In 1896, tragedy struck the family. Their sons and daughters, children, die in a very early age. Fathers and mothers lose their jobs. And some of the teenagers have committed suicide. The Vladimiras, from all over the world, have been struck with a curse. Nobody knows the cause, and nobody knows for how long. Now, the Vladimiras call to their most skilled children, including Kazimiertz, to find answers before it's too late. The sons have gone to fight the devils of the night, expecting answers in the blood-red hell. The daughters have gone to use their most precious power, in keeping this tragedy a secret from the world, in asking for help with the Vampiric Council, and looking for answers in the archives and libraries.

For Kaz, the answers to their family's questions... are calling from London.


-Abilities/Skills/Equipment-
Strengths
-Because of being a dampyr, he doesn't really have any vampiric power other than enhanced reflexes, strength (only has the strength of two men), vitality, agility(can run really fast but lesser than the average speed of a vampire), and stamina
-Because of being a dampyr, the sun doesn't actually weaken him, he has a reflection, he can cross running water, religious items don't weaken him, he can eat food and drinks, and he can survive without drinking any blood
-Can see clearly in the dark (but still lesser than any other vampire)
-Doesn't need to breathe
-Deception
-Observant and Quiet
-Peacekeeper
-Knowledgeable in the Hunt


Weaknesses
-Because of being a dampyr, he can die just as easily as any human, no need to cut his head off or anything
-There are times when he constantly coughs during the night, significantly weakening him in combat


Skillset
Extremely observant, a good shot, and has the knowledge and skills of a vampire. Only, it's lessened.


Equipment (If any)
A camera

3a6c986669f1c214331f903da4f6b3d1.jpg

Two Vladimiran Revolvers - extremely light but packs a punch
fd43560260ab06e8bde27cd8276cdef5.jpg


The Mara - a revolver thought to be made with the metals of hell itself. A Vladimiran artifact. Zipping through metal with booming velocity, The Mara turns her victims into a blood-red mess of burning meat and flesh. This is only to be used as a last resort, as it leaves the wielder with a terrible sprain.
3c4d414926f7651aea2c34410ca058e5.jpg

A Guitar - because why not
acoustic-guitars-top-2x1-lowres1024-0607.jpg

Powers/Abilities
None



 
Last edited:


KAZIMIERTZ SVANTE VLADIMIRA


-General-


Name: Kasimir Vaughn

Real Name: Kazimiertz Svante Vladimira

Alias: K or Kei, although his closest friends call him Ka.

Age: 23

Gender: Male

Sexuality: Heterosexual

Nationality: Unknown (Possible nationalities include Czech and Romanian, judging from the real name)

Species: Dampyr (Vampire Half-Breed)

Faction: The Vampiric Council



-Physical Characteristics-



Hair Style: High Fade

Hair Color: Dark Brown

Eye Color: Dark Brown

Skin Color: White

Height: 5'7"

Weight: 130 lbs

Body Type: Light and Swift. Has a muscle mass of an average soldier.

Clothing:
Grey Fur Coat, with Formal Clothing underneath
View attachment 448839
View attachment 448842
View attachment 448843




-Personal Information-

Likes:

Books (Philosophy and Novels)

Music

Art

Writing

Photography

Etiquette and Formality

Cleanliness (always likes to clean himself up after every segment of an adventure, would love to help others clean their clothes too)

Offering Help in Little Things



Dislikes:

Death without Honor

Failure

Shame

Disgrace

Ghosts


Goal(s):

-To bring back peace in their family
-Adventure and thrill
-To publish a novel
-To capture the best moments of the hunt in a photograph



Your Deepest Fear(s):

-Being possessed by a demon


Personality

Because of his friendliness, his cheerful and outgoing nature, Kei is easily mistaken for a naive man. Many even tend to call him spontaneous, when it comes to entertaining others. The truth is, Kei is awfully observant. Ever since he was a teenager, he'd often observe and study different principles and different lifestyles of different people. This led him to understand and respect all kinds of people, especially the immoral ones. He understands how the cruel try to justify their actions, and ultimately thinks he can bring them back to a life of true happiness. He values cultural relativism, and will very much observe you the moment you two meet. He finds joy in entertaining others and making them happy.

This is why most call him naive... and the others--those who know him enough--call him a master of lies. Beneath this cheerful man lies a dampyr of many skills, particularly lying and deceiving people. This, of course, he gained through his observations of the people around him. Lying is not something he takes pride in, but ultimately needs to use when needed. Underneath this spontaneous person, is a man of observation and rational decisions. Although people may think he's driven by emotion, Kei wouldn't think twice about putting a bullet in a child's head if it was the right thing to do.

Background (Minimum of 2+ paragraphs.)

Kazimiertz Svante Vladimira, son of Vladimira, house of Vladimira. He is born of a powerful vampiric family, the Vladmiras, who are known for being cunning and deceiving. They are feared in all kinds of business: war, trade, and even art. This is because of a powerful skill that the family has passed on for generations: the art of deception. Through philosophies, poetry, linguistics, and whatever tools they have, the Vladimiras are able to change the perception of a person's own reality. The most skilled in their family can change someone's core values and principles if they will it. They have been feared for generations.

Kazimiertz doesn't completely like the fact that their family is respected because of that. He often fears that some of his family members may go too far and abuse the power on innocent people. Nonetheless, he has been practicing the power as much as anyone has in the family.

In 1896, tragedy struck the family. Their sons and daughters, children, die in a very early age. Fathers and mothers lose their jobs. And some of the teenagers have committed suicide. The Vladimiras, from all over the world, have been struck with a curse. Nobody knows the cause, and nobody knows for how long. Now, the Vladimiras call to their most skilled children, including Kazimiertz, to find answers before it's too late. The sons have gone to fight the devils of the night, expecting answers in the blood-red hell. The daughters have gone to use their most precious power, in keeping this tragedy a secret from the world, in asking for help with the Vampiric Council, and looking for answers in the archives and libraries.

For Kaz, the answers to their family's questions... are calling from London.


-Abilities/Skills/Equipment-
Strengths
-Because of being a dampyr, he doesn't really have any vampiric power other than enhanced reflexes, strength (only has the strength of two men), vitality, agility(can run really fast but lesser than the average speed of a vampire), and stamina
-Because of being a dampyr, the sun doesn't actually weaken him, he has a reflection, he can cross running water, religious items don't weaken him, he can eat food and drinks, and he can survive without drinking any blood
-Can see clearly in the dark (but still lesser than any other vampire)
-Doesn't need to breathe
-Deception
-Observant and Quiet
-Peacekeeper
-Knowledgeable in the Hunt


Weaknesses
-Because of being a dampyr, he can die just as easily as any human, no need to cut his head off or anything
-There are times when he constantly coughs during the night, significantly weakening him in combat


Skillset
Extremely observant, a good shot, and has the knowledge and skills of a vampire. Only, it's lessened.


Equipment (If any)
A camera
View attachment 448862


Two Vladimiran Revolvers - extremely light but packs a punch
View attachment 448870


Alara - a revolver with the power of a sniper, zipping through metal with booming velocity, outrageous recoil (needs the strength of a vampire)
View attachment 448874
Powers/Abilities
None



I rather like your character, even moreso due to him not being that op. The only issue I see is the Alara, as you'd need to speak to Cerpin over it.
 


KAZIMIERTZ SVANTE VLADIMIRA


-General-


Name: Kasimir Vaughn

Real Name: Kazimiertz Svante Vladimira

Alias: K or Kei, although his closest friends call him Ka.

Age: 23

Gender: Male

Sexuality: Heterosexual

Nationality: Unknown (Possible nationalities include Czech and Romanian, judging from the real name)

Species: Dampyr (Vampire Half-Breed)

Faction: The Vampiric Council



-Physical Characteristics-



Hair Style: High Fade

Hair Color: Dark Brown

Eye Color: Dark Brown

Skin Color: White

Height: 5'7"

Weight: 130 lbs

Body Type: Light and Swift. Has a muscle mass of an average soldier.

Clothing:
Grey Fur Coat, with Formal Clothing underneath
View attachment 448839
View attachment 448842
View attachment 448843




-Personal Information-

Likes:

Books (Philosophy and Novels)

Music

Art

Writing

Photography

Etiquette and Formality

Cleanliness (always likes to clean himself up after every segment of an adventure, would love to help others clean their clothes too)

Offering Help in Little Things



Dislikes:

Death without Honor

Failure

Shame

Disgrace

Ghosts


Goal(s):

-To bring back peace in their family
-Adventure and thrill
-To publish a novel
-To capture the best moments of the hunt in a photograph



Your Deepest Fear(s):

-Being possessed by a demon


Personality

Because of his friendliness, his cheerful and outgoing nature, Kei is easily mistaken for a naive man. Many even tend to call him spontaneous, when it comes to entertaining others. The truth is, Kei is awfully observant. Ever since he was a teenager, he'd often observe and study different principles and different lifestyles of different people. This led him to understand and respect all kinds of people, especially the immoral ones. He understands how the cruel try to justify their actions, and ultimately thinks he can bring them back to a life of true happiness. He values cultural relativism, and will very much observe you the moment you two meet. He finds joy in entertaining others and making them happy.

This is why most call him naive... and the others--those who know him enough--call him a master of lies. Beneath this cheerful man lies a dampyr of many skills, particularly lying and deceiving people. This, of course, he gained through his observations of the people around him. Lying is not something he takes pride in, but ultimately needs to use when needed. Underneath this spontaneous person, is a man of observation and rational decisions. Although people may think he's driven by emotion, Kei wouldn't think twice about putting a bullet in a child's head if it was the right thing to do.

Background (Minimum of 2+ paragraphs.)

Kazimiertz Svante Vladimira, son of Vladimira, house of Vladimira. He is born of a powerful vampiric family, the Vladmiras, who are known for being cunning and deceiving. They are feared in all kinds of business: war, trade, and even art. This is because of a powerful skill that the family has passed on for generations: the art of deception. Through philosophies, poetry, linguistics, and whatever tools they have, the Vladimiras are able to change the perception of a person's own reality. The most skilled in their family can change someone's core values and principles if they will it. They have been feared for generations.

Kazimiertz doesn't completely like the fact that their family is respected because of that. He often fears that some of his family members may go too far and abuse the power on innocent people. Nonetheless, he has been practicing the power as much as anyone has in the family.

In 1896, tragedy struck the family. Their sons and daughters, children, die in a very early age. Fathers and mothers lose their jobs. And some of the teenagers have committed suicide. The Vladimiras, from all over the world, have been struck with a curse. Nobody knows the cause, and nobody knows for how long. Now, the Vladimiras call to their most skilled children, including Kazimiertz, to find answers before it's too late. The sons have gone to fight the devils of the night, expecting answers in the blood-red hell. The daughters have gone to use their most precious power, in keeping this tragedy a secret from the world, in asking for help with the Vampiric Council, and looking for answers in the archives and libraries.

For Kaz, the answers to their family's questions... are calling from London.


-Abilities/Skills/Equipment-
Strengths
-Because of being a dampyr, he doesn't really have any vampiric power other than enhanced reflexes, strength (only has the strength of two men), vitality, agility(can run really fast but lesser than the average speed of a vampire), and stamina
-Because of being a dampyr, the sun doesn't actually weaken him, he has a reflection, he can cross running water, religious items don't weaken him, he can eat food and drinks, and he can survive without drinking any blood
-Can see clearly in the dark (but still lesser than any other vampire)
-Doesn't need to breathe
-Deception
-Observant and Quiet
-Peacekeeper
-Knowledgeable in the Hunt


Weaknesses
-Because of being a dampyr, he can die just as easily as any human, no need to cut his head off or anything
-There are times when he constantly coughs during the night, significantly weakening him in combat


Skillset
Extremely observant, a good shot, and has the knowledge and skills of a vampire. Only, it's lessened.


Equipment (If any)
A camera

View attachment 448909

Two Vladimiran Revolvers - extremely light but packs a punch
View attachment 448870


The Mara - a revolver thought to be made with the metals of hell itself. A Vladimiran artifact. Zipping through metal with booming velocity, The Mara turns her victims into a blood-red mess of burning meat and flesh. This is only to be used as a last resort, as it leaves the wielder with a terrible sprain.
View attachment 448910

A Guitar - because why not
View attachment 448911

Powers/Abilities
None



Accepted!
 

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