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Fandom Dusk||Percy Jackson||CS

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Maree

Salty human
Appearance: (realistic, description, or realistic art)

Name:
Nicknames:

Age:
(15+)
Gender:
Birthday:
Child Of:
Sexuality:

Quotes:
(optional)
Height:
Scars/Tattoos:

Personality:
(1 paragraph or bullet list)

Likes: (3+)
Dislikes: (3+)
Strengths: (3+)
Wekanesses: (3+)

History:
Ability(s):
Limitation(s):
Weapon(s):
Fears/Phobias:
Other:


First Cohort Centurion/Senator - Desdemona Bloom
Second Cohort Centurion/Senator > Praetor - Kaden Swift
Fourth Cohort Legionnaire - Stefan Hazelwood
Fifth Cohort Legionnaire - Marcin Lyall Cygnus Stein
Fifth Cohort Legionnaire - Javin Daniels
 
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[div class=stitle]23:20
[div class=writing] THURSDAY, 4TH MARCH
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@SwiftKaden Kaden.Swift
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[div class=info]86
posts
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[div class=info]15.6k
followers
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[div class=info]174
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[div class=block style="background-color: grey;"]name
Kaden Swift.
[div class=block style="background-color: grey;"]nickname[/div] Kade.
[div class=block style="background-color: grey;"]age[/div] 18.
[div class=block style="background-color: grey;"]d.o.b[/div] June 4.
[div class=block style="background-color: grey;"]zodiac[/div] Gemini.
[div class=block style="background-color: grey;"]p.o.b[/div] Los Angelas, California.
[div class=block style="background-color: grey;"]gender[/div] Male.
[div class=block style="background-color: grey;"]orientation[/div] Bisexual.
[div class=block style="background-color: grey;"]Godly Parent[/div] Apollo (roman).
[div class=block style="background-color: grey;"]face claim[/div] Cody Christian.

[div class=block style="background-color: grey;"]hair[/div] Brown.
[div class=block style="background-color: grey;"]eyes[/div] Hazel.
[div class=block style="background-color: grey;"]body figure[/div] Muscular.
[div class=block style="background-color: grey;"]height[/div] 6'.
[div class=block style="background-color: grey;"]weight[/div] 185.
[div class=block style="background-color: grey;"]tattoos[/div] SPQR Symbol on his left arm with 5 lines, and some nice finger tats
[div class=block style="background-color: grey;"]Weapons[/div] Imperial Gold Bow that turns into a bracelet around his wrist.

[/div][/div][/div][/div] [div class="tabsContent tabsContent02"]
[div class=snap]KadeSwift
[div class=chat]
1hr ago
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[div class=block style="background-color: grey;"]Ranking[/div] Praetor
[div class=block style="background-color: grey;"]Fears[/div] heights
[div class=block style="background-color: grey;"]Abilities[/div]
Precognition(Limited and Random).
limited control over sound waves.
Limited Photokinesis (ability to control light)
can heal people by singing a hymn (Vitakinesis).
can cause rhyme based curses.
expert archer, skilled musician.
[div class=block style="background-color: grey;"]n. traits[/div]
quick to trust.
brash.
easily distracted.
hand to hand combat.
[div class=block style="background-color: grey;"]p. traits[/div]
Archery.
protective.
quick thinker.
Creative.
[div class=block style="background-color: grey;"]likes[/div] Dogs, Italian food, ice cream.
[div class=block style="background-color: grey;"]dislikes[/div] Seafood, Cats, Ignorance.

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[div class=spotify][ Kaden. ]
[div class=info1] playlist by name here.
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breezeblocks
alt-j
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hatefuck
cruel youth
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bury a friend
billie eilish
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if i believe you
the 1957
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Giant
Rag'n'bone Man
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way down we go
kaleo
coded by nymphadora. ©


[div class=block style="background-color: grey;"]history
Kaden lived most of his life in sunny Los Angelas California, unknowing of his roman godly heritage or any of the dangers the lurked around the corner, and just beyond the mist. While he was raised by a single mother there was never any worry that there wouldn’t be food on the table or money for his school lunches. Life was good. Although things got tough for a while when they moved to Boston to live with his grandparents after budget cuts cause Kaden’s mom to lose her job. With a little bit of help from his grandparents, they were able to get back on their feet, and things leveled out. During an extended family vacation in Berkley, California, to visit some of his family that remained there and to watch his cousin graduate college, Kaden became lost in the city stranded, his mother had taken his phone claiming he needed to stay in touch with his family, not with his friends back in Boston. He wandered for hours trying to find his way home but was no luck. Eventually, he stumbled into the woods and discovered the Wolf House, although unknown to him at the time. There he met Lupa and trained under her for sometime before passing her test, and being instructed to find Camp Jupiter. Kaden spent a year as a probatio, before being excepted into the Second Cohort and finding his people among them. It took him four years to move through the rank and become centurion/Senator of the Second Cohort, and he had never been more proud in himself for accomplishing a goal that could have easily been anyone else. But his five years there came to a very abrupt stop at the camp as they found themselves under siege of a long thought imprisoned titan. Most of Kaden’s cohort was wiped out, but he used his new found skills he had been honing to not only fight but to help and save those who fought alongside him. But he couldn’t save everyone. His abilities failed him when he tried to save one of the Praetors, no matter what he did his powers did nothing. And they lost he Praetor, but not before they raised him to the rank of Praetor, asking him to make Astraeus pay for what he did to the camp. To win whatever war this started and to protect those who made it out.

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I have attached the history and personality here because sometimes it loads into the coding correctly and other times not.
History

Kaden lived most of his life in sunny Los Angelas California, unknowing of his roman godly heritage or any of the dangers the lurked around the corner, and just beyond the mist. While he was raised by a single mother there was never any worry that there wouldn’t be food on the table or money for his school lunches. Life was good. Although things got tough for a while when they moved to Boston to live with his grandparents after budget cuts cause Kaden’s mom to lose her job. With a little bit of help from his grandparents, they were able to get back on their feet, and things leveled out.
During an extended family vacation in Berkley, California, to visit some of his family that remained there and to watch his cousin graduate college, Kaden became lost in the city stranded, his mother had taken his phone claiming he needed to stay in touch with his family, not with his friends back in Boston. He wandered for hours trying to find his way home but was no luck. Eventually, he stumbled into the woods and discovered the Wolf House, although unknown to him at the time. There he met Lupa and trained under her for sometime before passing her test, and being instructed to find Camp Jupiter. Kaden spent a year as a probatio, before being excepted into the Second Cohort and finding his people among them. It took him four years to move through the rank and become centurion/Senator of the Second Cohort, and he had never been more proud in himself for accomplishing a goal that could have easily been anyone else.
But his five years there came to a very abrupt stop at the camp as they found themselves under siege of a long thought imprisoned titan. Most of Kaden’s cohort was wiped out, but he used his new found skills he had been honing to not only fight but to help and save those who fought alongside him. But he couldn’t save everyone. His abilities failed him when he tried to save one of the Praetors, no matter what he did his powers did nothing. And they lost he Praetor, but not before they raised him to the rank of Praetor, asking him to make Astraeus pay for what he did to the camp. To win whatever war this started and to protect those who made it out.
Personality
Kaden was sort of a social butterfly growing up, never had any problems making new friends at school, or on the playground when he and his mom would go there. Which helped when they ended up moving. While the intensity of his comfort taking to strangers has diminished he is still the one guy who will stick up for you regardless of his connection to you. You could be mean, horrible and nasty to him five minutes before, and he will be by your side if the tables were turned. If anything could be described as his fatal flaw, it would be that. But Kaden’s time at Camp Jupiter had shaped him into a harder person, while much of his personality remained the same he found a dark side in him that came out in extreme circumstances.
Power/Abilities
Kaden inherited a number of powers from his father:
  1. Precognition(Limited and Random), on very rare occasions Kaden has experienced very limited flashes of the future lasting almost as long as a blink, and nothing of importance.
  2. limited control over sound waves and music, while this sounds like a cool power, Kaden hasn't quite figured out how it works. Not sure how you are supposed to control something you can't see. One of the things he has learned how to do is clap and cause a thunderous boom. Startling but relatively ineffective. He has learned to be able to render his step silent which has always been a plus, especially when sneaking around.
  3. Limited Photokinesis (ability to control light). The most he has ever been able to do is make a dim a light or make it brighter, nothing more.
  4. Can heal people by singing a hymn (Vitakinesis). Usually, his "hymn" is just a song he heard on the radio or a soft humming tune.
  5. can cause rhyme based curses, a fun little trick that can render even the worst bully silent for a short time.
  6. Kaden is an expert archer, a natural talent that presented itself the first time he picked up a bow.
  7. Kaden has always been able to pick up an instrument and learn it relatively quick, the violin being his instrument of choice.
 
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Minerva Steel
“The first step toward success is taken when you refuse to be a captive of the environment in which you first find yourself"
[class=tabs] line-height: 1; margin: 20px auto; text-align: center; width: 100%; color: black; display: inline-block; font-family: 'Times New Roman'; [/class] [class=tab] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 45%; [/class] [class name=tab state=hover] background-color: grey; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} Basics) (show tabsContentInformation) if (eq ${currentTab} Persona) (show tabsContentPersonality) if (eq ${currentTab} Powers) (show tabsContentAbout) if (eq ${currentTab} History) (show tabsContentOthers) [/script] [div class=tabs][div class=tab style="border: 1px solid black; margin: auto"]Basics
[div class=tab style="border: 1px solid black; margin-left: 10px; margin-top: auto; margin-bottom: auto; margin-right: auto"]Persona[/div][div class=tab style="border: 1px solid black; margin-left: auto; margin-top: 10px; margin-bottom: auto; margin-right: auto""]Powers[/div][div class=tab style="border: 1px solid black; margin-left: 10px; margin-top: 10px; margin-bottom: auto; margin-right: auto"]History[/div][/div]
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basic information:
Name: Minerva Steel
Nickname: Minnie
Age: Seventeen
Gender: Female
Birthday: 24th June
Child of: Poseidon
Sexuality: Bisexual
Height: 5'3"

likes: Old movies, Swimming, Reading, Astronomy, Daisies, Candies shaped like stars, cocktails that taste like candy, working out, Gymnastics, Lakes.

dislikes: Wet socks, Fully white rooms e.g. Hospitals, Sand, Cucumber, Rats, ”moist”, the idea of suffocating, frogs, Caramels, Sticky textures, The ocean.

Fears/Phobias: Claustrophobia, Suffocation

Quotes:
☆ "Welcome to the real world. It sucks. You're gonna love it."
☾ “Hey, Jr. If you’re looking for the pony rides they are back there”
☆ "But who wants an easy life? It's boring"
☾ "If I could run across the beach into my own arms, I would."
[/div] [div class="tabsContent tabsContentPersonality" style="display: none;"]
persona:
personality:
Playful, Confident, Resourceful, Blunt, Flirtatious, Quick-tempered

Minerva prides herself on her inventiveness and creativity as well as her unique perspective and vigorous intellect. She loves patterns and spotting discrepancies between statements could be described as one of her hobbies which makes it a bad idea to lie to her. This also makes it kind of ironic as her words should always be taken with a grain of salt. It's not that she is lying, only that she has a habit of sharing thoughts not fully developed. She is also unafraid to stand up and speak her mind whenever she feels like something needs to be said.

Strengths
Flexibility:
This stems from practising gymnastics all her life. She can bend into all sorts of positions which comes in handy for many things. It also reduces the risk of injury because her muscles are more pliable. It also improves her athletic performance because she isn't as restricted by her body.
Stamina:
One of her most useful strengths is her ability to last through prolonged physical or mental effort. She has gained this through gruelling training and lots of hard work on her part. But it has come easier to her than most due to her always having a very active lifestyle.
Quick thinker:
Minnie has always excelled in high-pressure situations. She doesn't get choked up instead she gives herself a quick moment before coming up with ideas that can get rid of the problem. Though it was mainly used to get her out of tough situations.
Creative:
This is another part of her that stems directly from her grandmother and her time spent with her. Her grandmother is an amazingly talented painter whose works have been displayed in the most prestigious art galleries. When visiting her grandmother they would often sit down with some paints and mess around with a canvas.

Weaknesses
ADHD:
Attention Deficit Hyperactivity Disorder. For Minnie, hers was always quite intense growing up causing her to be diagnosed quite early in life. They tried all sorts of things to treat it but nothing ever worked. Specifically, she has the Predominantly Hyperactive subgroup of ADHD so she can be quite well... Hyperactive.
Dyslexia:
Minerva has always had difficulty reading and often got frustrated with 'letters jumping around the page'. Luckily for her, this was also caught early on but no matter how hard she tried she never did well with reading.
Most ranged weapons - Bows:
she tried archery once and it didn't go well. She shot the instructor when she was aiming in front of her and he was right beside her. Never again.
Competitive:
Minnie loves competitions and gets very into them. Sometimes a bit too into them as if someone challenges her she will destroy them
Fear of Saltwater:
[/div] [div class="tabsContent tabsContentAbout" style="display: none;"]
Abilities:
Water Manipulation:
The user can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.
Healing Water: The user can heal themselves or others by using water by absorbing water molecules and transfer medicament into the body at a molecular level or having water molecules to repair and regenerate damaged cells and molecules.

Limitations
Experience: Minnie is limited to her own experience. She can't just go out and make a giant tidal wave without practising first. When used against certain beings (like other sea deities) who have a superior will over water and can wrest control from the weaker one.
Location:
If she is in an area where there is no water or the water is not abundant she cannot use her powers. She also cannot control Saltwater well, due to her fear of it.
Exhaustion: :
Minerva can quickly become tired after controlling large bodies of water. This causes her to need to rest for a while shortly afterwards.
Temperature:
If she has turned ice to water and the temperature is at freezing point it takes lots of energy and focus in order to keep it liquid.

Weapon(s): Twin daggers made of half Celestial bronze and half Adamantine. When not in use they are disguised as two rings.
[/div] [div class="tabsContent tabsContentOthers" style="display: none;"]
Herstory: Minnie had an interesting childhood. Unlike most children of the gods, she was raised by two parents, David and Mary. Well, she was raised by a mother and a stepfather, who didn’t know he was a stepfather. Her mother had an affair while on holiday. She had met a strong fisherman who was Posideon in disguise and just couldn’t help herself.

When she returned home to her husband she never thought of the fisherman That was until she fell pregnant with his baby. He came to her again and explained to her what he was and the danger that their child would be in. So they came up with a plan. Mary would pretend that the baby was her stepfathers. Then she and David would move to the beach where the strong smell of the sea would disguise Minnie’s true nature.

Everything was fine for a long while. Minerva was born and she looked just like her mother. So her David had no reason to doubt her story. They lived happily in a little beach house. From the moment she could walk she was enrolled in things like gymnastics and swimming lessons. As she aged she went to a nearby school and had plenty of friends. Her childhood was the definition of normal.

Then things took a turn for the worst. It happened a few months after her eighth birthday. Minnie had just got home from one of her gymnastic’s performance and had graduated to a more advanced class. So they decided to go down to the beach to celebrate. It was a hot day but there weren’t many people around. Her mother lay in the shallows soaking up some sun while she and David played in the waves. She looked back to her mum to yell something to her but she was gone. She found this strange but shrugged it off assuming she had gone inside to grab something.

So they continued to enjoy the water until she spotted something weird. There was someone floating on their stomach a little ways away from them. So they did what anyone would do and swam closer to check on them. As they got closer they noticed that the water around the person was red, too red. When her stepfather flipped the person over she felt a wave of nausea hit her. It was her mother but her eyes were wide open and lifeless. She threw up in the water when she saw her stomach which had been torn open.

Her stepfather took a step towards her but then he was gone too. Something pulled him under the waves. Minnie dived under the waves in an attempt to see what was going on. When she spotted David there was a large shadow behind him. She couldn’t make out what it was with the salt water burning her eyes and blurring her vision. But she could see enough to tell the water was turning red as they thing shook her father around like a ragdoll.

She tried to swim towards him but a wave hit her hard. The water pulled her away from him almost like she was caught in a riptide. When she surfaced she was on a different beach. One with kids in orange camp shirts who approached her. They were obviously used to terrified kids stumbling into their camp. She appreciated the fact that they didn’t ask any questions and just took her to their infirmary. Where she proceeded to throw up all over a cute guy with dark hair. He didn’t seem to mind too much as he just wrapped her in a towel and asked her to wait there. She was relieved to have a moment to breathe. That was until she noticed two rings on her fingers that hadn't been their earlier. This filled her with more questions.

Things did get better for Minerva. She found a new home at the camp which was called Camp Halfblood. They explained everything to her and why the event on the beach occurred. Although they couldn’t tell her what creature did it as she didn’t see it properly. She couldn’t bring herself to come to terms with her parent's death. Instead, she threw herself into training. She wanted to become a fierce warrior in order to prevent what happened to her from happening to others. She was claimed by her real father which made her feel a lot less alone in the world. She even started attending a nearby school while staying at the camp full time.
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codedbycrucialstar | click boxes and hidden scrolls
 
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Appearance:

573334

Name:

Marcin Lyall Cygnus Stein

“Yes I have four names get over it already!”

Nicknames:

Frankenstein

“Well, everyone calls me Frankenstien… can’t tell you why.”

Age: 17

Gender: Male

Birthday: October 22nd


573339



Child Of: Mors

Rank:
5th cohort legionare

Sexuality:

Bisexual

“…”

Height:

6 foot 3.

Scars/Tattoos:

He possesses a Camp Jupiter tattoo on his left forearm with three stripes.



573340


Personality:

-Shy

-Quiet

-Always seems to be lost in thought

-Easily Irritated

-Snappy

-Tempermental

Likes: (3+)

1.) Quiet

2.) Resurrecting things

3.) Reading

Dislikes: (3+)

1.) Being disrupted

2.) His nickname

3.) Being made fun of

Strengths: (3+)

1.)Quick thinker when it comes to battle situations.

2.)Able to predict opponents moves easily.

3.)Short ranged weapons and throwing knives.

Wekanesses: (3+)

1.)Marcin is a bit of a loner so he does not have many friends. This can cause trouble on the battlefield as many will not come to his aid.

2.) He is a bit of a klutz when it comes to long ranged weapons.

3.)Sometimes he is unable to use his powers at all.

History:

Marcin Stein had been in and out of foster homes for over 10 years before he was chased into camp Jupiter by a manticore. He had a very troublesome childhood as the only things that ever kept him company were resurrected rats and roadkill that he would find and bring inside secretly. He always felt sorry for animals that he would find, and was somehow able to bring them back to life… with a few exceptions of course. Marcin soon became fascinated with his new ability but was never praised for it, not even at Camp Jupiter. There, those around him didn’t seem to appreciate the beauty of death and how it worked. He began to gain the nickname: Frankenstein that had been started by the 1st cohort and whoever thought it was funny at the time. Marcin since has kept to himself, and has continued to practice his craft in secret. For maybe if he can give life, he can also take it away.

Ability(s):



573336



Ressurection:
He can bring back those who have passed on. (within a 15 minute time barrier)
Limitations:
-The deceased cannot have been dead for more than 15 minutes
- While bringing back a bird or other small land creatures may only require a moment to catch his breath, resurrecting a human will cause him to collapse and pass out.
-He cannot resurrect monsters or aquatic creatures.
Weapon(s):

573338

An imperial gold dagger with a ravens head hilt.

Fears/Phobias:

Death.

Other:

N/A
 
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Ebner Finley
0b3bcf8b663cf604ad0d9e8c2679054e.jpg
— Age: 16
— Gender: male
— Birthday: august 22nd
— Child Of: hades
— Sexuality: pansexual

— Quotes:
"You look like death."
"You have a bone to pick with me?"


— Height: 5'10"
Scars/Tattoos: pale white scars down the length of his left forearm

— Personality:
➤Positive—playful, humorous, friendly, loyal, lighthearted
➤Negative—stubborn, impulsive, carefree, insensitive

— Likes: bad puns, knives, sushi
— Dislikes: deep water, mornings, carrots
— Strengths: close-range combat, durable, high stamina
— Weaknesses: long-range combat, non-strategic, impulsive

— History:
Ebner was born in Rochester, Minnesota. His mother, Adele Finley, was an archeologist. When she met Hades she was in Egypt, searching for tombs deep underground. During one of her breaks she met a fellow archeologist who called himself Howard and managed to charm him with her passion about her craft, and her knowledge of how different civilizations buried their dead. In only a few days Adele fell for him. What she failed to tell him, however, was that she was already married. The letters and postcards sent back to her husband in Minnesota never spoke of the affair. Adele spent all the time she could with Howard, and never had any intention of breaking off her romance with either of them.

At least until it all blew up in her face. Adele was already pregnant when she returned home. Her husband divorced her and left a week later. He refused any contact with her, and eventually, when she wouldn't leave him alone, filed a restraining order. Adele, the life she imagined crumbling all around her, sought out Howard. She planned her next expedition around the area they met and sent letters to his last known address, but he never answered. When she finally was able to return to Egypt, Ebner was two. By then, Adele's mental state was fragile. She ignored the advisement against bringing her son, ignored the catacombs she used to love, and instead she used her time to search for Howard, lugging Ebner along behind her. At one point, she turned off her phone. No matter where she looked and who she asked, Adele couldn't find a trace of Howard. And when she finally turned back on her phone, she found that she'd been fired.

Adele spiraled. Eventually, she convinced herself that it would be better for both of them if they went to sleep. Permanently. She took Ebner to see the ocean, and then she tried to drown him in it. She held his arms so tight her nails left scars. It took several police men to wrangle her off him. Ebner was rushed to a hospital, and then released into the custody of the United States once they discovered his origin. He never found out what happened to his mother. Neither were the Egyptian officials ever able to explain the bones sticking through the ground in a ring around where Ebner was almost killed.

Officially, Ebner was handed off to foster care as soon as he stepped off the plane and was lost in the system. Unofficially, a satyr posing as his case worker escorted him to Camp Half-Blood. Fifteen hours after arriving, the symbol of Hades appeared over his head. Ebner has lived at camp year-round for eleven years.


— Ability(s):
●Necromancy
—The power to raise and control the dead to fight for him. At the moment, he can only control three undead at a time. Any more and they won't obey him, follow his commands, or be convinced not to turn on him. He can't raise undead Romans (even their dead are stubborn), Egyptians (too tightly held by their death god), or those with Norse roots. Regular dead mortals with no faith though, are fair game.
—The ability to sense the dead and when a living person is near death.
—The power to curse a living soul, preventing them from leaving their body in death. Does not work on people or creatures with godly blood.


●Osteokinesis
—The power to telekinetically manipulate bones. When he's nervous/scared bones sprout out of the ground around him.

●Umbrakinesis
—The power to shadow travel. The more people he travels with, the shorter the distance he can travel. As shadow-traveling uses all of his stamina, he uses it very rarely, and would only break it out in an absolute emergency. If he doesn't pass out from the effort he would be useless in combat.
—The power to absorb and redirect darkness. Works best at night or in low-lighting. He can redirect the darkness he absorbs to temporarily blind his opponent. Not effective on children of Ares, Apollo, and other light-dealing/dark-dealing demigods.


Weapon(s):
Bonecutter—A celestial bronze, double-edge spear.
Celestial bronze dagger he keeps strapped to his left ankle, hidden beneath his pant leg.

Fears/Phobias: Aquaphobia, he can't swim.
Other: N/A
 
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“Sunlight paints their skin, dips their fingers in gold. Apollo’s children are the warmth of a new day, their hands create exquisite worlds within their art, their lips enchanting with words; poetic, lyrical, melodic.”
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Alina Soleil

Nicknames: Li, Lina
Age: 18
Gender: Female
Birthday: February 21st
Child Of: Apollo
Sexuality: Pansexual

Height: 5’7”
Weight: 134lbs
Scars/Tattoos: None

“Glowing skin is always in.”

Personality:
As clichiè as it sounds Alina can be described as a literal ray of sunshine. She is an outgoing young woman who always seems to have a smile on her face and bright eyes. Alina is a lover of the arts, from music, to painting, and theatre she loves them all. A little on the shy side it takes some time for Alina to warm up to others. Once she is used to you a different part of her comes to light. She’s affectionate and at times invades others personal space without realizing it. Alina is a loyal person who would do anything for those that she cares about. She’s someone who loves to laugh and entertain. Alina has a talent when it comes to cheering others up. Alina is someone who doesn’t take criticism well. She can be described as a perfectionist.

Likes: Sunbathing, The arts, Writing, Dogs, Singing, Tea, Honeysuckle

Dislikes: Cold weather, Bitter foods, Cats, Rain, Doing nothing, Judgemental people

Strengths:
Athletic - Alina has a vast history in sports ranging from cheerleading to basketball. Because of this she has a great amount of muscle and stamina.

Ranged Weapons - As a daughter of Apollo Alina is an expert archer. She is also talented when handling other ranged weapons.

Observant - Alina has a skill of noticing things that most people don’t. She’s excellent when it comes to reading people and situations.

Wekanesses: (3+)
Hand to hand combat - While she has been trained to fight Alina prefers to use her weapons. Because of this she is not that skilled in hand to hand fighting.

Sensitive - Alina is someone who doesn’t take criticism well. This usually leads to her doubting herself and making mistakes at the worst times.

Darkness - Alina has a terrible fear of the dark. When surrounded by complete darkness she feels as if she’s suffocating and gets the chills.

“Look at the bright side!”

History:
Alina was born in Marseille, France. A place known for its sunshine. She grew up in a single parent home with her mother, a well known poet and artist. Alina grew up in a loving and carefree house hold. Her mother being the laid back type, she was someone who loved spending time with her daughter and letting her express herself. The topic of her father was never that important to her, of course she’d asked and her mother had been completely honest.

The two of them had met in an art galary and had hit it off right away. It was not love that they had between them but they cared for one another or rather that’s what her mother thought before he up and left. Alina had no desire to meet the man that had abandoned them but little did she know that she’d have too.

Like many demigod children when her powers emerged the monsters arrived. Alina’s mother ended up getting hurt trying to protect her, luckily a centaur who’d been disguised as a family friend helped them. From then on Alina was introduced to a whole new world. In the beginning in was difficult for her to adjust as she wanted nothing to do with her father and anything relating to him. Eventually Alina was able to open up and accept that part of herself, gaining friends and family along the way.

Ability(s):
Vitakinesis - By singing a hymn to her father Alina is able to heal wounds. How fast the wounds heal depends on the type. For example, a small cute or stabs is easy for her to handle without any drawback. However, life-threatening wounds take more time and energy, it can be fatal as well. She can’t heal any diseases or missing limbs.

Audiokinesis - Alina has the ability to manipulate music and sounds ways. With this ability Alina can make a sharp whistling sound that causes an intense ear ache to those who ear it.

Rhyming Curse - Alina can curse others to only speak in rhyming couplets. The time length of the curse depends on how much powers she puts into it. The longest her curse has last is about a week.

Minor Photokineses - Alina can only turn herself invisible. She can stay invisible for about fifteen minutes before it become too much and she has to return to normal.

The Arts - Alina is a skilled musician and artist. No matter the intrustment or art form Alina excels in it. Though she prefers singing and writing poetry.

Weapon(s):
Sonic Arrows - Given to her and her siblings as a gift from their father. These arrow make a loud screeching sound when they are shot and when they land they unleash a loud blast

Xiphos & Shield - Made from Celestial Bronze

Fears/Phobias:
Nyctophobia - Ever since she was a child Alina has been scared of the dark, but not just any darkness. Alina is terrified of complete darkness, the type where one can’t see their hand in front of her face.

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Nira Glass




  • Name: Nira Glass
    Gender Female
    Age: Looks 23 . If Nira aged she would be 39.
    Birthday: April 5th
    Child of: Apollo
    Sexuality: Homosexual

    Personality: Ever since Nira became a huntress she is down right rude to males until they prove their worth to her. When it comes to females though, even if they had never met before, she will be very friendly. In her huntress family she is a motherly figure and comes off as such. She will always take in those who need help (as long as they're female. It will take a lot for her to put a male under her care) and care for them like like they are her own children. Even though she is like a mother figure to her friends she has strong leadership skills and her people will look to her to lead when Artemis isn't there.

    Likes: Hunting, playing instruments, being in nature
    Dislikes: Males, stubborn people, city life, those who look down on her and her people
    Strengths: Her archery skills, leadership because she is Apollos daughter she has excellent accuracy and is known for her healing remedies.
    Weaknesses: Doesn't like to take orders from men unless they have proven their worth. This can cause delays in collaborations. Closed spaces and hand to hand combat.

    Fears/Phobias: Failing her fellow hunters, Claustrophobia

 
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If you don't chill out, you're going to pop a vein.
Damian Westerian
Basic

Name: Damian Westerian

Nicknames: N/A

Age: 18

Gender: Male

Birthday: July 24

Child Of: Boreas

Sexuality: Asexual

Physiological/Psychological

Height: 5'10

Scars/Tattoos: He has a nasty gash from a werewolf's claws on his back

Personality: Straightforward, Blunt, Observant, Respectful, Quick-Witted, Lazy

Damian is a straightforward person. What you see is what you get. He hides no secrets, and withholds no information. He is very honest, too honest, and comes off as a little insensitive. He doesn't seem to mind the opinion of others. People say he's a bad person? Then let them think that way. He finds it a waste of energy to even try to change their opinions. On that note, he seems to be a pretty lazy person, always claiming that he only wants to do things that aren't a waste of his energy since he claims that he has a low energy reservoir, though no one doubts this excuse since he rarely gets a good night's sleep. He respects authority but his tone when speaking to them is usually casual, if not his normal one. He has a habit of yawning every now and then, probably from the lack of sleep.

Although he does not seem like it, he is a sharp kid, able to deduce a lie from the liar's face and tone of voice. Because of his condition and paranoia, he is often stressed. However, he had reached the point where he just seems relaxed when there's incoming room towards him.

Likes: Winter, Cold Climates, The Truth, Heights, Windy Days, Rain

Dislikes: His Insomnia, Hot Climates, Lycanthropes, Liars, Betrayals, Nightmares

Strengths:
  • Strategic - In every situation, Damian is already drafting his plan of attack. He always takes his surroundings and needs to know what's to his advantage and what's to his disadvantage. He plans escape routes whenever he enters an unfamiliar area. He does all of this with the most passive look on his face. Even in normal situations, he is always planning but he rarely has to use any of his plans in conversations.
  • Power Control - Damian has an excellent grasp on his powers and uses them to his full advantage. Because of his relative frequent use of them, he doesn't easily get tired from their usage and knows how to use them in combat well.
  • Reaction Speed - Damian has an excellent reaction speed despite looking so lazy all the time. This combined with being observant makes him a pretty damn good fighter.
Weaknesses:
  • Paranoid - Lack of sleep can sometimes do that to you. And when you sleep, you dream of nightmares. Plus you lost a guardian to strangers. Damian slowly became more and more paranoid, so much so that he became very suspicious of people. He trusts his campmates, he does, but he sometimes doubts them. He tries not to but it's hard to keep your head straight when your mind keeps telling you that you're in constant danger.
  • Sleepy - Damian is almost always in a constant state of sleepiness and alertness. It is very taxing on his body when it won't relax. That's why he seems to be tired all the time. In the rare times that he feels like he can relax, he often falls asleep at these times. One should be careful to keep him awake at all times if it's too dangerous and his body decides to crash.
  • Follower - Damian was never the type to take the lead nor does he think he can. Most of his strategies center around himself and he can rarely make strategies for anyone else. He can give suggestions but will never willingly take the lead.
Backstory


Backstory:
Damian's birth was completely accidental. It was one of the rare times when Boreas descended to the mortal plane to check on the humans of Quebec, enjoying what little free time he had for now. It was winter at that time and his daughter, Khione, was doing an excellent job in actually keeping the climate cool for the week. While he was strolling around, he had met Anne Westerian, a beautiful model who was, at that time, heavily intoxicated after a drink out with friends. Boreas decided to help the poor girl out and before he knew it, he was seduced and had a child with her. Anne was just as shocked as Boreas as she never planned for any of this to happen. She apologized profusely to the man, thinking that he was just that, a man. Boreas easily forgave her and admitted his own mistake, but also apologized for having to leave her despite the heavy burden he placed on her. Anne made a deal with Boreas - that she would take care of the child as repentance for her sin.

And so Damian was born. While it was accidental, Anne loved him greatly. She was making enough money with her modelling job despite the fact that she has already given birth since she still had a beautiful figure even after that. When he was just a baby, Boreas appeared once more and had a serious talk with Anne and explained to her just exactly what he was. Anne surprisingly took it well as she claimed to have 'felt something odd' when she was with him. Then Boreas continued to explain that Damian had a high chance of inheriting some of his power, just like how Khione and the brothers had. After the talk, he had disappeared once more to tend to his daily duties.

When Damian reached the age of nine, his mother was diagnosed with a rare terminal illness that would most likely kill her. He was very affected by this as he only had her as his family since he never knew who his father was. He started to help out around town to get pocket change in hopes that it would help his mother; little by little, he began to earn. As two years passed by, it became apparent that Anne would most likely die. And so Anne did what she thought was best, she told Damian everything - from how he was born to who his father was. Of course, he was originally baffled by this, thinking that it was the failed medicine taking a toll on her. But then Anne mentioned a camp where he would be taken care of and she made him promise to go there. Anne had died when he was 12 years of age.

And so, before anyone could come for him, Damian made his way to get to this camp she was talking about. She had left him money to complete the trip there but, of course, he encountered many problems. Monsters were out for his blood but those, he had managed to avoid. Bursts of power had allowed him to at least be a bit more protected and he just had to run. Oh no, his problem was actually the humans that surround him. After all, this was a child who had money. Vulnerable. He could not count how many times people tried to con him but he was a smart kid.

A satyr came to him halfway through his travel. Harv, he said his name was, and he was the guide to Camp Half-Blood. Damian was suspicious at first but relented when Harv seemed to he very knowledgeable about said camp. Harv told him that he was a pain to track but at least they were together now. Comforting. He hasn't had an ally in quite a while aside from the very few good samaritans. So they made their way to the camp with Harv taking care of protection.

Harv didn't make it. Damian couldn't remember what happened, or rather he had suppressed his memories about it.

Nevertheless, he trekked on to the camp his mother was talking about. And then he entered Camp Half-Blood. It was a good thing he had a cabin to live in. Apparently it apparently relatively new and it wasn't as big as the others. But he highly enjoyed the camp and was pretty much ecstatic when he was properly claimed by Boreas and was given a Imperial Gold sabre. Ever since then, he's been training in Camp Half-Blood and learning more about demigods and his father.

In one of the quests he went in, he had a run-in with the lycanthropes. There were only two of them but neither Damian nor his two other companions had anything to harm them. They booked it out of there but the lycanthropes tracked them down every time they escaped. They had stumbled into one of the cooking shops where there were silverware which they then used to injure the lycanthropes. They retreated but they were badly injured. This caused Damian to always carry around a silver knife.
Combat

Ability:
Aerokinesis
- He has some power over the wind, allowing him to use it to levitate/fly. However he's still practicing when it comes to using with fine tuning as he can only summon large bursts of wind.

Cryokinesis - His only offensive magic. He has control over snow and ice, just like his father, and is able to create mini-snowstorms in exchange for his energy. He can create ice objects by freezing the air around him and send waves of ice shards towards an enemy - though as stated, this would sap his energy. Though he has trouble freezing things that generate heat, considering that... well, they are generating heat. If he touches the object long enough, it will begin to freeze. Perhaps even give another human frostbite, but he isn't too sure about it as he never tried it.

French Fluency - Because of his father being based in Quebec, he has also gained the ability to understand French without a problem. He is also able to speak it.

Limitation:
  • Heat - While his ice does not melt as easily as normal ice, it can still be melted with enough time. And if he tries to freeze something that generates heat, it would take a lot more energy.
  • Energy - While he has trained himself to keep up his stamina whenever he uses these, there will still be a time where he crashes and burns.
  • Combat - His aerokinetic abilities aren't very combat oriented
  • Moisture - He can't freeze water when water doesn't exist so if the area isn't humid, he would have a harder time generating any snow or ice.
Weapon(s):
Imperial Gold Sabre: A gift from his father when he entered camp along with being claimed. It is made of Imperial Gold which greatly helps in his expeditions. In its dormant form, it is a necklace with a smaller version of it as its centerpiece. When he takes it off, it turns into the full-sized and deadlier version. When he loses it, it magically comes back around his neck. He still hasn't figured out how that happens.

After a certain run-in with some lycanthropes, Damian began to carry around a silver dagger that is hidden on his back, underneath his jacket. He had asked the those in the Hephaestus cabin to make it for him, a special request so to speak.

Fears/Phobias:
  • Losing those he cares about
  • Not being able to fully control his powers and accidentally hurt someone
  • Non-humid areas (his paranoia spikes up when he can't use his powers)
Extra

Quotes:
  • "I've achieved the point of stress where I only feel calm and chill."
  • "When you enter an area, make sure you know every and all exits."
  • "Please, I haven't slept in two days. Let me sleep for five more minutes."
Extra:
  • Damian radiates an aura of coldness much like his other half-siblings. Being close to him would equate to standing in a freezer. People tend to keep their distance because of this.
Relations:
 
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“A whisper as they pass, a mischievous laugh, the barely there echo of their winged feet, and the lightening of your pockets as they make use of their sticky fingers. Cunning, swift, and precise, these demigods share their father’s quick-wits and fast feet.”
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Javin Daniels

Nicknames: J, JD
Age: 17
Gender: Male
Birthday: January 23rd
Child Of: Mercury
Rank: Legionnaire
Cohort: Fifth
Sexuality: Demisexual


Height: 5’11”
Weight: 160lbs
Scars/Tattoos: Variery of scars from his childhood | SPQR with 6 lines | Tattoo of a Caduceus

“Can’t help doing sneaky things.”


Personality: Mischievous and cunning by nature, Javin is someone who’s intentions are never really clear when dealing with others. There are times when people believe that they’ve finally come to know him only for him to reveal a whole new side of himself. Javin is someone who loves a good prank, whether it’s pulled on him or on someone else it doesn’t matter.

Javin is a carefree person for the most part. He isn’t one who cares about how others think of him, in fact he’s great at letting things roll off his back. Being told what to do or forced to do something isn’t his style. In fact it makes him even more rebellious. He does however know when to follow the leader, even though me might complain along the way. Javin is a lover of money and making money. He has a really eye for that sort of thing. Luck seems to always been on his side when it comes to the dough.

Likes: Traveling, Being active, Pranks, Coffee, Friendly competition

Dislikes: Boredom, Cats, Losing, Bossy people

Strengths:
Physically Fit, Cunning, Stealthy

Wekanesses: (3+)
Rebellious, Stubborn, Impatient

History:
Javin grew up with a rather strict household, which is surprising given his penchant for pranks and his sticky fingers. Javin’s mother worked as a banker and her husband was a house husband. With a younger brother and sister Javin was always sort of looked over, not that he minded. It only meant that he wouldn’t be nagged for doing what he wanted. Javin was a rebellious child who would often get into trouble for things like pulling pranks and conning people. His mother tried to put a stop to it but failed many times. As he got older he got worse but was able to hide his deeds much better, his mother and Dave believed that he’d gotten better.

Things changed when he turned eleven and his mother decided that it was time for him to learn about his father. Instead of telling him she brought him to a building where he was judged and thought to be worthy. After reaching the camp Javin was taken back, he couldn’t believe his eyes. Though after a while Javin threw himself in head first and under their guidance he thrived, becoming a strong warrior in the process.

Javin found a new home and family, each year he returned to make new memories with his kin and friends that he’d gained. When the camp was attacked Javin was ready to defend his camp like all the rest and while he survived he lost friends and family. Javin isn't sure but he has yet to come across any of his half-siblings.

“Let’s race.”

Ability(s):
Enhanced Theft Abilities - Javin can pick pocket and steal from the most observant individuals without being noticed.

Clauditiskinesis - Javin can sense the internal structure and mechanisms of any lock he touch, and is able to make it unlock, even telekinetically. He can identify is a lock is cursed and has traps in place.

Enhanced Speed - Javin is extremely fast and at max speed he becomes a blur to the eyes.

Limitation(s):
Cursed Locks - Javin cannot pick a lock if it is curse, he can only identify the type curse.

Max Speed - When running at his top speed it’s hard for Javin to make sudden turns. His speed will decrease as a result.

Weapon(s):
Gladius & Bipennis made from imperial gold

Shield made from imperial gold


Fears/Phobias:
Loss of Autonomy - Javin has a fear of becoming permanently paralyzed.


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Allison (Ally) Hunt, Huntress of Artemis
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Name: Allison Hunt
Nicknames: Ally

Age: Looks 16
Gender: Female
Birthday: December 21st
Child Of: Demeter
Sexuality: Asexual

Height: 5' 2"
Scars/Tattoos: Has the same crescent moon w/ star that Nira does but on her right shoulder.

Personality:
  • Stubborn and doesn't listen to anyone who doesn't have some form of authority.
  • Doesn't like to talk to males
  • Loyal to her friends
  • Has an intense dislike towards the Romans. (this comes from an intense rivalry she had)

Likes: The hunt, archery, plants
Dislikes: Men, deserts, men, Romans.
Strengths: ranged combat, speed, green thumb with plants
Weaknesses: Her dislike of men and Romans makes it really hard for her to work with them, close combat, landscapes that have low amounts of foliage (can't really use her powers)

History: (WIP) Allison grew up during a time of distress and war. Being born and raised in Germany right before World War 2 wasn't exactly ideal for anyone. The country was in distress and so was its people. Due to this her and her family lived in poverty for the first part of her life. It wasn't until she turned 10 that they moved to the States. At this time Germany was beginning to go in an even worse direction and her family didn't want any part of it. Things got better but not by much. When she turned 14 the monsters started showing up. At this point her father had gotten drafted in the war and she almost never saw him. It was through a letter that he told her who her mother really was and attached was an address to Camp-Half blood. Allison didn't want to leave her younger sister but to protect her she had to.

Allison lived at camp Half-Blood for two years before joining the Hunt. Her father had died in the war and her sister had disappeared. She had kept to herself she didn't have many friends. So when she joined the Hunt she didn't have anything holding her back. The hunters gave her a new kind of family and gave her something to really live for. Hunting with Artemis and the other Hunters gave her such a rush and she got to learn many knew things. She never had to worry about food or shelter and her new family would never die.

Ability(s):
  • Chlorokinesis: Can summon, control and manipulate plants and vegetation.
    • Her emotions can effect her control
      • i.e when happy flowers bloom, when sad plants will wilt, when angry plants can lash out
  • Green Speak: Telepathically communicates with plants.
  • Accuracy: Will almost always hit her mark when using a ranged weapons. (From being a Huntress)
  • Enhanced Speed (From being a Huntress)
Limitation(s):
  • If in a desert like environment she cant summon new plants
  • In an environment that has limited plants/vegetation can still summon plants but only a limited amount.
  • If she is weak/tired she can't use her Chlorokinesis.
Weapon(s): Celestial bronze sword, Silver bow and arrows (all from being a huntress)
Fears/Phobias: Fear of flying.
Other: Speaks German.

Rebecca (Becca) Kane, Huntress of Artemis (NPC)
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Desdemona Bloom
“If your actions inspire others to dream more, learn more, do more and become more, you are a leader."
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basic information:

Name: Desdemona Bloom
Nicknames: Mona, Clover

Age: Sixteen
Gender: Female
Birthday: September 26th
Child Of: Fortuna
Rank: Senator and Centurion of the first cohort
Sexuality: Hetrosexual

Height: 5’7”
Scars/Tattoos: SPQR, Five lines, and Her mothers symbol the Cornucopia.
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persona:
Strong-willed, Cold, Loyal, Distrustful, Steadfast, Strict, Opinionated, Wise.

Likes: Knife throwing, Routine, Bees, Clovers, Good listeners, Hot chocolate, Berries, Clouds, The Ocean, Combat.

Dislikes: Small talk, Milk, Emotions, Weak-willed people, Troublemakers, Tea, Crybabies, Peas, Honey, Spiders.

Strengths:
Combat, Stealth, Knife throwing, Brave, Teamwork, Inteligent.

Weaknesses: Larger weapons, Cocky, Slow to trust, Stubborn.

Fears/Phobias:
Survivors Guilt/Being alone:
The idea of being the only one to survive a battle or the only hero to return from a quest alive terrifies her.
Arachnophobia - Spiders
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Abilities:

Luck:
The ability to be lucky. Is notably luckier than other individuals, good things happen more often. Random chances often tilt to her favour.
Tychokinesis
Manipulates the probability of an event happening. Using this they can cause and prevent both good and bad luck, within other people.

Limitations

Control:
She has literally no control over her luck power, so what happens is just random. Because of this, there is always a possibility that it might not work. Or work in a way that isn't ideal.
Emotions:
If she's too caught up in her emotions then it's unlikely for her to be able to focus enough energy to be able to use the power. It can also cause her to accidentally cast bad luck when trying to cast good.
Experience:
The number of times this ability can be used within a short period of time depends on the users experience which in her case is not very much. The Romans were a lot more focused on honing natural abilities like swordplay rather than power based abilities. It also takes a lot of energy to effectively put in practice. The less likely an event is to happen the easier she tires out which means having to rest longer before doing it again.

Weapon(s): A set of Imperial gold throwing knives that are kept strapped to her thigh.
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Herstory:

Desdemona lived the life of a true Roman. Her father, Derek had attended camp before her as a legacy of Mars. He was brave but also appreciated the finer things in life. Her father never did tell her how he met her mother. Only that she was a lovely woman but it was just a one-off thing. Then a few months later she gifted him the light of his life, her.

Because he was a retired legionnaire she grew up in new Rome. Being surrounded by other demigods as she grew up was an amazing thing. She never felt out of place because everyone was like her. Since Derek was a well-known hero it was obvious from the start that she would follow in his footsteps. From the moment she could hold a pen she was being taught to fight. Preparing her for the world of horrors she was bound to face if she was to follow in his footsteps.

Desdemona certainly made her dad proud. She was taken in by the first cohort, who only took in the best. Then she was only on probatio for a few days after joining as she quickly proved herself. During rebuilding, there was an accident and the roof started to cave in. They were told to evacuate but someone had gotten stuck. Unable to get them out of the crumbling building she shielded her fellow camper with her body. The luck powers kicking in and protecting the two of them.

She had been with the legion for five years and a Centurion for three. Now everything she knew was destroyed. Forced from her home into a strange place with even stranger people. This wasn't how things were supposed to go. It wasn't meant to end like this.
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codedbycrucialstar | click boxes and hidden scrolls
 
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Nickname: Ellie, El
Age: 17
Gender: Female
Birthday: June 21st
Child Of: Janus
Rank: Praetor, former Centurion of the Fourth Cohort
Sexuality: Heterosexual

Quotes:
"There is always a choice."
"We will not falter. The only way is forward."


Height: 5'6"
Scars/Tattoos: SPQR tattoo with six lines.

Personality:
➤Positive—Decisive, Stubborn, Proud, Free-spirited, Strong-willed
➤Negative—Self-Critical, Impatient, Closed-off, Selfish

Likes: order, history books, war games, bitter foods
Dislikes: chaos, failure, cruelty, blackberries
Strengths: Strategy, Teamwork, Speed, Empathetic
Weaknesses: Physical Strength, Sacrificing, Long Range

Elise Wellington
288e26d187cedbdd3164ae9ab98da0b8.jpg














History: Elise was born to Samantha Wellington in Grover Beach, California. When she met Janus she was an established author working from home. One of her books on Roman emperor Titus Falvivs caught the attention of the roman god, and he sought her out at a book signing. Their relationship was brief, as Janus, being the god of beginning and endings, saw the end of their relationship long before Samantha experienced the beginning.

When Elise was ten, she became lost during a bad rainstorm and stumbled upon the Wolf House, where she was taken in by Lupa and trained to become a demigod worthy of joining Camp Jupiter. From there, she spent a year as a probatio before she was chosen to join the Fourth Cohort. After three years, she rose to Centurion, and the year after that, she proved herself worthy of becoming a Praetor. Elise spent two years as leader of her legion before the titan of dusk appeared and razed the camp to the ground. If not for all the lives hanging on her shoulders, Elise would have stayed behind and fought the titan until her last breath.


Ability(s):
The ability to see through lies and deception.

●Doorway Creation
—The power to create a doorway, dependent on a choice made by another person. In order to activate this power, she has to ask another demigod to make a difficult choice, and this choice influences where the doorway will lead once opened. As this power is unpredictable and almost impossible to control, she only uses it in emergencies.

Weapon(s):
Starburst—A pair of imperial gold sickles. When not in use, they collapse into a pair of gold rings around her thumbs.

Fears/Phobias: Atychiphobia, the fear of failure/letting people down.
Asthenophobia, the fear of weakness.

Other: N/A
 
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I got this


Child Of Athena

Armina Lehmann

Age: 15

Gender: Female

Birthday: October 26, 2002

Sexuality: Demisexual

Height: 5’3”

Scars/Tattoos: Small cuts and scratches from her time training can be seen on her arm and legs. They appear more often than not and it isn’t uncommon to see her with a new mark, and band aid as well.

Personality:
Being a daughter of Athena, Armina embodies a few of her mother’s traits compared to her siblings. She’s a fast learner, and tends not to make mistakes a second time if she can avoid it. She’s skillful with her weapons and quick to make a remark. Other than that, she tends to resemble a daughter of Ares than Athena. She’s more hot headed and temperamental than her siblings, and can be quick to judge others. She can be brash and is very competitive. She’s more of a fighter, and while capable creating excellent strategies, she tends to forget them in the heat of the moment causing her to lose focus at times at what’s important.

She’s a capable fighter, having a natural affinity with weapons and sparring, and it's not unusual to see her training for the next opponent whether they be a demigod or monster. Because of this, she hopes to become a Hunter of Artemis in her future, but is held back by the permanence of their vow. She’s very loyal to those closest to her, and tends to be wary of outsiders, but is willing to give them a chance.

Based on first impressions, she has a strong confidence in her fighting skills, potential and intelligence, even though she tends to get ahead of herself more often than not. She’s not quick to work with her peers and prefers to work by herself. Her self-reliance tends to land her in trouble and more often than not tends to work against her favor.

Despite this, she’s naturally protective of others. While competitive and forceful, she’s generally open to others and at least willing to give them an opportunity. She has strong relationships with her friends and siblings, and would do anything to protect them.


Likes:
- Weapons training and maintenance
- Learning about various self defense techniques
- Taking the occasional walk around the lake
- Trying out new foods
- Pegasi classes
- Capture the flag
- Secretly, romance novels

Dislikes:
- Having to sit still for long periods of time
- Losing
- Being bed bound
- Having nothing to do
- Water

Strengths:
Fighting Skills: As stated earlier, she’s a promising fighter with an affinity towards short range weapons. She’s a up close and personal fighter whose quick to think of her feet and is useful as support. At times, she can be seen using guns, but these tend to be rare moments as she’s not the best at accuracy. She’s quick to pick up new skills, though she doesn’t spend much time focusing on perfecting them. But given a weapon, she can manage to defend herself capably. Armina is also trained in intermediate self defense, and enjoys learning about various styles of fighting as well as reading as much as she can about them.

Intelligence: Armina is intelligent, but more often than not focuses on things that interest her personally. While she doesn’t have the patience for traditional school subjects, she’s quick to pick up on new skills and concepts. She’s a quick thinker and adaptable and generally is at ease with her surroundings. She may create strategies, but she’s capable of changing them at a moment’s notices preferring not to rely on them.

Protective: Armina at times has a tendency to be protective of others, especially those younger or perceived weaker than her. She’s good with the younger children at camp and helps to push them into whatever they need to survive though she can get a bit overzealous. She has a very strong sense of family with those closest to her and will defend them at all costs.

Wekanesses:
Independant: Armina’s independence is a double edged sword. While she’s a capable opponent, she doesn’t like to rely on others. Because of this and her aspiration to become a Hunter of Artemis, she tends to but heads quickly. She’s not really a team player, often forming her own plans without voicing them leading her to either fail or using others as stepping stones.

Arrogance/Pride: She’s very prideful with her skills as a demigod. Because of this, she tends to get in over her head at times and is too often stubborn to admit a wrongdoing.

Overconfidence: Armina knows she’s a strong fighter in the making and because of this she tends to overestimate her skills.

History:
Not much is to be said of her history, other than she’s spent most of her life at CHB. She doesn’t have a lot of interaction with the mortal world other than the trips they take to the city. A satyr brought her to camp shortly after 5th birthday after the sudden passing of her father on the request of her mother. Other than that, Armina hasn’t spoken or seen much of her mother after her father’s death.

Her father died suddenly due an encounter with a monster, and with the injuries sustained from the attack, Armina lost her right arm. She doesn’t have any other family, except for her siblings as her father was more a scholar and prefered to isolate himself to his studies.

With an Hephaestus cabin made prosthetic for her left arm, she began her life as a year rounder at camp. Which allowed her to begin her training early.

Ability(s):
- Armina has an excellent memory. She’s capable of remembering entire conversations and chapters in books.

- Multi-Focus - she’s able to consciously focus on multiple people as well as her environment at once. This allows her to be hyper aware of almost everything around her even when she’s fighting.

- Enhanced Wisdom - While the use of this particular ability is rare to happen to her, it allows her to momentarily grant her the a deeper understanding or realization of the available knowledge to her and the people around her. This then allows her to make the best calculated and logical decisions at that time.

Limitation(s):
Her powers are activated on her ability to focus. Coupled with her personality and the lack of usual level-headedness often found in her siblings, she doesn’t use her powers as often as other demigods.

Her concentration has to be that a single minded focus, similar to tunnel vision. Her concentration can be broken by loud, unexpected sounds or pain. Thus, causing her to lose whatever concentration she had and whatever power she was about to use.

Being a demigod, she isn’t a stranger to the occasional injury. The prosthetic on her left arm at times causes her to have fits of phantom pain at times. While not debilitating, it can be uncomfortable and at times leaves her unable to use her arm for a short while until it passes.

Weapon(s):
- A celestial bronze sword as her primary weapon.
- A celestial bronze dagger

*These are the weapons she carries around most of the time.

Fears/Phobias:
Armina’s main fear is being unable to protect herself and her loved ones. Her father’s death is something that still terrifies her, and though she won’t admit it her push to train herself to be better is an effort to not let another person she loves die horrifically.

She’s also terrified of large bodies of water. She doesn’t enjoy swimming and while an adequate swimmer, she refuses to swim in places such as lakes or beaches as she tries to avoid any sea monsters that might attack her while vulnerable.

Other:
She’s has a bionic prosthetic for her arm which is made from celestial gold. It’s often refitted by courtesy of the Hephaestus cabin. She has a deep understanding of the maintenance required for her arm, but goes regularly for a check up. Because of this, it isn’t uncommon to see her a member of Cabin 9.



 
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I wasn't serious when I said I didn't want to die yet damn it.
Leona Charter
Basic

latest
Name: Leona Hayley Charter

Nicknames: Leo

Age: 19

Gender: Female

Birthday: November 2

Child Of: Jupiter

Rank: Ex-Praetor, now the living dead

Cohort: 5th Cohort

Sexuality: Pansexual

Physiological/Psychological

Height: 5'9

Scars/Tattoos: She has a gaping hole around an inch and a half in diameter where the metal pole had pierced her in. It is located on her abdomen area. Aside from that, she has a multitude of scars that were collected from various quests but nothing too absurd. She has an SPQR tattoo on her left wrist with ten lines.

Personality: Confident, Cynical, Fatalistic, Vengeful, Ambiverted

Leona has been known to be rather foul-mouthed though she means no harms with her words. While she may insert an insulting joke or two matched with swear words, Leona does all of this in lighthearted fun because that's how she grew up. However, when the going gets tough, she knows how to be serious and polite. Due to the amount of time that she has accumulated in training, she is rather confident of herself and her abilities. While she is still relatively cheerful, Leona has become rather cynical. She's well aware of the circumstances of why she had survived despite the fact that she did not want it in the first place. This has resulted in her fatalistic tendencies where she simply doesn't care too much of her own well-being as she knows she would die as soon as Mors comes back.

Likes: Warmth, Peace, Friends, War Games, Thunderstorms, Baking

Dislikes: Not being dead yet, Bland Food, Nightmares, Memories of the massacre

Strengths:
  • Fighter - Leona has been well known for her fighting prowess and instinct in the battlefield. Utilizing both sword and lightning in a terrifying combination, Leona unleashed upon the battlefield is a force to be reckoned with. And she's the type to fight until her dying breath unless ordered otherwise.
  • Observant - Part of being a fighter is predicting how your opponent will react. Leona has studied body movement to know what will happen and react accordingly. She has adapted this to non-combative situations so that she will be able to aid when someone is in distress. She's been known to take soldiers off the battlefield when she sees them getting too tired to be able to proceed even though they might not realize it.
  • Weapon Expertise - Leona is a quick learner. When you give her a weapon and teach her the basics, you can expect her to train with it until she knows how to properly wield it for maximum efficiency.
Weaknesses:
  • Lack of Self-Preservation - Learning that she cannot die, not when Mors is incapacitated, Leona has become more reckless in her actions. Her fighting became more aggressive and less strategic. While she still does try to avoid getting hit or stabbed, Leona has absolutely no qualms when she has to risk getting stabbed to win the fight.
  • Secretive - Leona doesn't tell anyone of her own problems or problems that she thinks she can solve herself so as to not burden anyone else. She will hide wounds if she thinks that she can handle it alone. With her tendency of simply not caring, Leona has come to the point where you would have to approach her to see if she's in need of any medication and assistance.
  • PTSD - The war had adverse effects on Leona. Especially when you were the only survivor among so many dead, and the fact that she was left behind, Leona seemed to have garnered PTSD. Nightmares come more frequently to her. Reminders of it leads her to an agitated state or would make her draw into herself. This is her most vulnerable state and it can trigger any time considering that the war was still going on.
Backstory


Backstory: Leona had led a normal life at first. Never knowing her father, Leona clung to her mother for the entirety of their time together. They were close, very close. Her mother never talked about her father so Leona had brushed it off as nothing. She understood from a young age that even if she didn't have a father, they would be absolutely fine. Her mother worked tirelessly as the owner of a rather famous bakery. Her love for baking came from here. However, when she was nine, her mother met a terrible accident. Leona couldn't remember if it was a car accident or she was mugged inside the car but she did remember that child services were coming for her. They took her to a temporary home where they would return the next day for her.

They did not find Leona the next day.

The girl had escaped and found herself being guided by a group of wolves (she couldn't remember if it was just a figment of her imagination of Lupa's doing). She reached the Wolf House. Despite being young, Lupa trained her all the same. Her natural fighting instincts had impressed Lupa and after a few months of training and passing her test, she was ordered to go to Camp Jupiter. She had no problem in finding the Camp Jupiter where she spent a year as a probatio as per normal and placed in the Fifth Cohort. Leona was relentless as she worked her way up to the ranks - leadership quality present, she was assigned as the Centurion of the Fifth cohort by fourteen. But she had not stopped there as she once more rose through the ranks and became a praetor by sixteen.

Astraeus had come knocking at their doorstep and everyone was unprepared for a titan. They had certainly tried their best to push the titan back but the sheer power that he contained simply could not be defeated. The issuance of a retreat was given. They can lose their land but not their people. Leona could not accurately tell you exactly what had happened but she can give you the gist of it. She had been hit and sent flying into rubble. A metal pole was jutting out of her abdomen, bleeding out. One of the centurions - Kaden - had attempted to help her but she knew she was doomed. Giving over her praetorship to him, she watched him leave with the remainder of the camp. As a last hoorah and to cover the tracks of her legion, she mustered all the energy she could and created a lightning storm sufficient enough to distract Astreaus before promptly passing out.

Death did not come for her.

Waking up to pain and cold, Leona had found herself still very much alive. She pried herself out of the pole and collapsed onto the ground, pain coursing through her body. Leona knew she was supposed to be dead. No one could survive that. She knew no one could survive that. But here she was, breathing. In pain but alive. Leona began to stagger around the ruined camp. No one else was alive. She could only assume that whoever survived had already left and was halfway to Camp Half-Blood. She had considered just staying there and maybe death would come for her. But the mere thought of her legion still being out there drove her to stand.

She will get to Camp Half-Blood and aid them.
Combat

Ability:
  • Aerokinesis - Leona has the ability to control the winds. She had become powerful enough in this regard that she's been able to use them to push people back as well as lift herself and others in the process. The more weight she's trying to support, the harder it is so she tends to keep flying to only herself.
  • Atmokinesis - Using enough energy, Leona has the ability to create a lightning storm. However, this is extremely draining and would, most likely, put her out of commission for a good few hours if used to an extent. She's tried it only twice before - once during a quest and the other during Astreaus's attack and both had left her drained and unable to fight any longer.
  • Electrokinesis - She can generate static electricity and lightning bolts that she often uses in tandem with her fighting. Often seen blasting opponents that are too far to slash at or simply adding more effect to an attack by engraving lightning into her sword. She isn't foolish enough to use it continuously without break as it still takes her great energy to be able to control it but she could confidently say that she's, at the very least, adept in the usage of electrokinesis.
Limitation:
  • Atmokinesis - Leona has little experience with the usage of this particular power. So much so that she would avoid using it at all costs unless it's a last resort. This particular ability will leave her drained for hours, likely incapable of even doing basic functions aside from sleeping.
  • Aerokinesis - Carrying objects that are far heavier than herself puts a strain on her body and she prefers to fly alone. She has capped her limit to carrying two fully grown adults as well as herself. Any more and she would not be too capable of actually flying.
  • Energy - Despite her experience with it, continuous usage of her powers saps her energy. Strategic use for these is for the best.
Weapon(s):
  • Imperial Gold Gladius - Standard weaponry for Roman Demigod Legionnaires. Strapped to her waist.
  • Imperial Gold Shield - Magically imbued so that it would not easily break. It turns into a stylish golden bracer when deactivated and she usually keeps it on her left arm. It glows in the dark when in shield form, making it a source of light though minimal.
  • Double Headed Spear - Half-Imperial Gold, Half-Adamantine, this spear was given to her after a successful yet risky quest that had propelled her to advance through the ranks. It collapses into a bracelet on her right wrist.
  • Silver Hunting Knives - Two in total
Fears/Phobias:
  • Loud noises
  • Not dying even after Mors is released
  • Being left behind again
Extra

Quotes:
  • "Death is the sweetest reprieve of them all. So can you fucking give me that sweet reprieve already!"
  • "I'm gonna die anyway. Might as well go out with a blast."
  • "I've died and come back and I'm here to fuck shit up."
Relations:
 
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And, like I said before, he wouldn't be punished directly by the praetors, but by his cohort's centurion.
Appearance: (realistic, description, or realistic art)

tumblr_m0ben4cyv11qhlbuko1_500.jpeg


Name: Stefan Hazelwood
Nicknames: Stef, Eros, Lover Boy

Age: (15+) 19 years old
Gender: Male
Birthday: November 14th
Rank: Probatio
Child Of: Venus, the most beautiful woman in all the world
Percy_Jackson_-_Aphrodite.png



Sexuality:Bisexual

Quotes: (optional)
"Perfect just comes easy for me. I'm bringing sexy back."
Height: Five foot six
Scars/Tattoos: A dove on his left shoulder blade, "Perfect Isn't Easy" on right shoulder blade.

Personality: (1 paragraph or bullet list)
"Oh, dear, must we really have this little chat? Well, if I must. Fellow campers would call me arrogant, but I think they're all just jealous of the blessings Mother has given me. But, if they actually take the time to get to know me, they'd see that I'm not such a bad guy, even though I'd go for anyone I'd deem worthy." ;)

Likes: (3+)
Food, his own looks and the ladies as well and gentlemen, he also enjoys his modeling career, fashion shows, pageants (the only competition he enjoys)
Dislikes: (3+)
Getting turned down, losing at anything, starting a conversation and getting dirty
Strengths: (3+)
he's got a killer smile, He's a good friend to people that deserve it and he can get people out of a bind pretty easily...as long as he can control the Charmspeak
He's also an expert archer
Weaknesses: (3+)
1. Certain camp activities, specifically fighting. He's not a fighter
2. It's hard to keep get and keep his attention if he's deadlocked on a romantic target
3. He can't really control his Charmspeak yet. It's very sporadic.

History: Stefan grew up in Detroit with his father who also acted as his manager after getting discovered as a young child when his father took him out to an audition. Truthfully, he only got in by accidentally using Charmspeak without even realizing it. That was the first time he saw Venus, then disguised as one of his judges. She's the one who actually said yes, literally the only one. After a few more years and hundreds of first place trophies, crowns and sashes later, Stefan was exhausted and quite frankly bored to tears. He needed some decent competition. One night, after a drawn out argument with his father, Stefan decided to do one more show. Not surprisingly, he won...again. But something was off about the woman placing the sash on him. This woman seemed...familiar, and not just because of the whole modeling thing. The second her lips touched his cheek, Stefan could hear a baby crying and a woman's distraught sobbing. Deciding to ignore it for now, the boy took his winnings to his hotel room, leaving his dad and the woman alone together. The very next day, Stefan was woken up by one of his disgruntled competitors and taken to Camp Jupiter, where he's had his ass kicked pretty much every day because he refused to fight back.

Ability(s): Charmspeak - He's still working out the kinks, such as focusing his mind on using it and not just using it automatically. He's actually conned his way out of things from taking out the trpposed to allow him to control what a person says or does. He likes the fact that he's able to score a treat from someone else every now and then, but in some situations, he feels it's a curse. He saw it used on a friend once and the friend ended up killing himself later. Stefan cannot control multiple people at once and has to either keep eye contact with the one person he is controlling or has to be able to see them. Once he jumps from one person to the next, the first person is then free of Stefan's control. He has yet to get people to do major things like force them to use their own abilities, but Stefan has successfully avoided punishment by convincing his centurion that he was somewhere else. It's also extremely hard for Stefan to control those with a stronger will. His best bet in a battle out in the world (not against another camper, god, etc.) would be to not let his opponent realize that he's Charmspeaking.

Weapon(s): The sash Venus gave him actually transforms into a bow.

Fears/Phobias: Lightning, the dark, being alone.
 
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"I don't think I'm better than you, I know I am."
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» BASIC INFORMATION;
Name: Mikhail Petrov (Михаи́л Петро́в)
Nickname: Missha (Ми́ша), Shy.
Age: 17
Birthday: 7th May
Gender: Male
Sexuality: Bisexual
Phobias: Ochlophobia (Fear of crowds)
Child of: Hecate
Height: 5'10"
Tattoos: A small pentagram by his inner wrist.


»PERSONA;
Personality:
Positive
: Eccentric || Humorous || Genius || Logical || Caring.
Negative: Blunt || Cynical || Eccentric || Apathetic.
Likes: Coffee, Astronomy, Eating whipped cream straight from the can (this is a regular occurrence), Painting.
Dislikes: Sleeping, Loud People, Anyone who calls him "shy", Big crowds and busy places.
Strengths:
Logical
: Missha has always been more of a tactician than someone who uses strength. He’s quick and he can come up with the most efficient/brilliant ideas in a matter of seconds. He can scan an area and locate all of its points of strength and weaknesses for any situation. It allows for him to have an advantage where other people may not.
Affinity for Darkness: Where most people would be confused and even afraid, Missha excels in the dark – it’s where his abilities are at their highest peak, allowing him to take full control of the environment around him. It’s also where he feels most comfortable in general, not really caring so much for more brighter environments.
Creativity: Aside from being logical, Missha is also extremely creative. He loves to paint, read and write. If you ask him about it, you'll probably a couple of curse words and a broken heart thrown your way but deep down he can't deny his love for colour and meaningful words on paper despite his dyslexia often making it a challenge for him to do so.
Weaknesses:
Apathetic
: Missha’s apathetic nature comes as a weakness. His enthusiasm and interest is only peaked with selfish intentions. A lot of the time he finds it quite difficult to empathise with people given his rather closed-off childhood. If he tried his hardest he could but his apathetic nature even stops him from doing that as well.
Hand-to-Hand Combat: Missha’s strength lies in his abilities and none of those include hand-to-hand combat. When it comes to things like actual sporting and combat, it would be useless to have him there as his magic is much more his talent than anything else. He can, however, use logic to occasionally get him around this issue.
Arrogance/Prideful: Missha’s intelligence often brings out the worst in him. He can easily go from not knowing someone to calling them an imbecile in a matter of seconds. It’s one of his weaknesses that he’s been criticised for a lot and though he doesn’t care for others opinions on it, he tries not to let it show.

»POWERS;
Abilities:
Mystiokinesis:

Mystiokinesis/Reality Warping allows Missha to use and manipulate magic. The effectiveness and power of magic used depends on the strength of the magic user. Missha is an average user of magic – he hasn’t quite mastered the art of magic like his other siblings and can’t use some spells that other children of Hecate can. Using Mystiokinesis Missha can:
- Summon objects such as weapons (mostly smaller weapons like daggers), low level creatures (satyrs, nymphs, etc.) and occasionally people (but this requires a lot of the energy and is usually used in times of desperation).
- Transformation/Shape-shifting allows Missha to change the physical state of himself into another animal and when using the power of his staff, he can also transform others for a temporary time period (fifteen seconds to a minute).
Umbrakinesis:
Umbrakinesis allows Missha to mentally generate and manipulate darkness.
- Darkness formation allows Missha to surround his enemies in pitch-black clouds of dark space allowing him to temporarily blind them however this ability is limited against light manipulation users.
- Missha can create dark barriers. This creates a barrier between the user and the person who is attacking and is usually impenetrable unless the attacker is using high levels of energy/power to destroy the barrier.

Limitations:
Mystiokinesis:

Magic requires energy and takes it from everywhere, including Missha’s own energy. If he uses too much magic at once, it takes a toll on him causing him to become extremely tired and dizzy. If all of his energy is depleted, it leaves him unable to use his magic until it has recharged – leaving him vulnerable and defenceless to a lot of different attacks.
- Summoning magic is limited by temporal and space limitations. If the area of the place isn’t large enough Missha cannot summon what he needs to. Also, aside from objects, summoning of creatures and the occasional person is temporary. If Missha doesn’t concentrate enough, his summoning can backfire, causing a creature to be summoned that doesn’t listen to him which puts himself and everyone else in danger.
- Shapeshifting/Transformation is limited by technique and concentration. If Missha doesn’t put all of his concentration into shapeshifting/transformation magic then either he or the target will end up partially transformed and the time of this varies from a day to a couple of seconds. It is limited in its unpredictability.
Umbrakinesis:
Manipulating darkness also requires a lot of energy usage to do so. Like magic, darkness is consuming and drains the user quickly of a lot of energy – causing the user to feel faint, tired or dizzy which in turn makes them vulnerable in combat.
- Darkness formation is limited by light manipulation users. If a child of Apollo for example were to be nearby, then it would render darkness formation useless.
- Dark barriers are limited by time. Dark barriers consume a lot of energy and this usually makes dark barriers last anywhere between a minute to two minutes before the user starts to feel faint or dizzy or even pass out from extensive energy usage.

Weapon:
A celestial bronze staff which helps him wield his magic and a spell book full of all of Missha’s spells.

»HISTORY;
Mikhail's (Missha) history first began when Aleksandr and Katrina Petrov, two Russian immigrants, moved to London in the ’60s. They then shortly after had Missha’s father Vitaly in the ’70s. Both his grandparents and his father had quite humble lives – not having much to live off of when first moving the UK. Aleksandr and Katrina both worked at markets whilst Vitaly worked as a bus conductor. Missha was shortly born after Vitaly had a brief encounter with a woman he described as ‘magic’.

Missha initially had a more difficult time than the rest of his classmates growing up – his dyslexia proving it difficult for him to read and comprehend the English language than his other peers. His father often joked about it saying that his brain was “hard-wired for Russian”. However, this all changed when Missha turned age seven. Around this time his teachers began noticing the way he excelled in logic and problem-related areas, like mathematics and the sciences, making him a prodigy at a young age. His father then made the big decision of moving Missha from London to Santa Clara, California when he turned ten. This was so that the boy could take part in the research conducted by the University of Stanford into geniuses such as Missha himself.

At first, the research was easy. Viewing things the boy could do like: what he could solve and what he couldn’t, what intrigued him and what was in his realm of possibilities. However, things began to take a turn when the research began to get tougher – yelling on the researches part and more fear on Missha’s part when he didn’t get things right (an action which ingrained into Missha that being intelligent and being right made a person better). Missha spent a lot of his days in his fear and a constant desire building within him to stop and be free however he lived in constant fear of disappointing his father.

One morning, after a year of living in Santa Clara, Missha’s father received a phone call. The voice on the other end telling him that it was the University and that they were going to be sending someone for Missha to carpool with as they knew how busy his father was in the morning with work. After accepting the offer, Missha got into the car and waved his father goodbye. From there Missha was told about his identity and what may happen should he agree. Wanting to leave behind the life of misery he was already facing, he was taken to camp half-blood. His biggest regret to today is the way he left without giving his father closure.

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*Note*

I haven't read the books since I was in high school (I'm about to graduate college) so all my info comes from the Percy Jackson wikia so let me know if anything is wrong lmao



『 Pauline Dupont 』



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The Basics
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name: pauline dupont
nickname: none
age: 18
birthday: september 21
child of: pluto
gender: female
sexual orientation: heterosexual
rank/cohort: centurion of the third cohort

height: 5'8
weight: 120lbs
tattoos: pluto's symbol, SPQR with 6 lines
eye colour: brown
hair colour: blonde
faceclaim: suki waterhouse
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personality:
Pauline is not what you would expect of a child of Pluto. She is cheery and warm. She is confident, outgoing, and self assured, however she does not like to admit when she is wrong. She speaks before thinking sometimes, which can get her into trouble. She has an issue with holding grudges; for example, it took her nearly two weeks to forgive her mom for not telling her the truth sooner (and her mom is her best friend). She listens intently and wants to actually get to know the people she talks to. She is fast paced and likes to get to the point. She trusts her friends, but finds it difficult to forgive when they break that trust. She puts effort into things she cares about, but struggles to do so when something does not interest her. She thinks the truth is important, so lying is something that she only does when it is inconsequential or absolutely necessary.

likes:
the night sky, vintage clothes, music (except country), the wind, crisp fall days, bats

dislikes:
silence, isolation, bugs, being too hot/cold, mushrooms, being wrong

strengths:
-Fighting: Pauline may not be the strongest, but she knows how to use what she has to her benefit. Depending on the fault, she will find a way to compensate for it or spend extra time training for it in order to become a better fighter
-Commitment: When Pauline is dedicated to something, she puts in as much effort as she can. She always likes doing things to the best of her ability...well, as long as she is interested in that thing. Currently, she is working on strengthening and expanding her powers.
-Mental Strength: Due to Pauline's connection with the dead and her abilities involving fear, she has definitely endured a lot. She knows how to regulate her emotions and overcome her fears when she has to.

weaknesses:
-Grudges: Pauline can hold a nasty grudge that she won't let go of, even if it makes things easier or benefits her in some way. She would rather suffer.
-Fear of Weakness: She will refuse to ask for help, insisting she will figure it out or find a way around the problem. She takes failure and criticism especially hard and very personally. She is focused on the unattainable: perfection. This even translates into relationships. She is afraid to be vulnerable and tell someone how she is truly feeling.
-Physical Strength: While demigods are all incredibly strong by mortal standards, Pauline is not the strongest by demigod standards. She has to adapt her fighting to compensate for this, however that is not always helpful. Some enemies are just too physically strong to fight without the help of her powers.

abilities:
-Necromancy
~Sensitivity to death: can tell when someone is dying or when someone dies.
~Summoning the souls of the dead: with the proper materials (a hole filled with food or animal blood), she can summon the souls of the dead after chanting in Ancient Greek
~Power over ghosts: she can physically touch ghosts and manipulate them (such as making them silent)

-Phobikinesis
~She lets off an aura of fear and death when she is upset or nervous (this can cause plant life around her to wilt or even die)
~Knows other's fears and can use it against them
~Can use illusions to cause fear

-Umbrakinesis
~Like other children of Pluto, Pauline can Shadow Travel
~She can manipulates shadows and darkness from turning them into solid, near impenetrable, shields or surrounding herself or someone in complete darkness


limitations:
-Necromancy: Can only sense the death of someone if she is physically present with them. At the moment, she is unable to guarantee that the soul she is summoning will appear, she has gotten the intended soul's relatives accidentally before.
-Phobikinesis: The illusions only last for short periods of time, they are often weak for demigods and mortals that can see through the mist. She cannot tell the fears of gods or monsters. Her aura of fear and death makes other living beings very uncomfortable when they are near her, but she cannot control it when she gets upset or nervous (it is vaguely there when she is content)
-Umbrakinesis: Shadow Travel is incredibly taxing for Pauline, she cannot do it with other people and can only go short distances. While Hades shields can even withstand one of Zeus's thunderbolts, Pauline's can withstand weapons and some other attacks, she would not be able to block anything that was very powerful, especially if it came from something that produced light, but it may weaken its efficacy. These powers are weakened or ineffective on those that can produce light (ex: Apollo/Children of Apollo)

weapons:
-stygian iron sword
-imperial gold knife

fears/phobias:
-Losing her mother
-Being isolated
-Any kind of bug (especially spiders and centipedes)

history:
Pauline was born and raised in Manhattan, New York to a single mother, Giselle Dupont. Giselle was a professor of French Cinema. She was originally from France, but moved to New York when she was 12. Pauline was raised with the help of her grandparents, who would watch her while her mother taught. Because of this, she does speak French, but not to the level of someone who lived there. She would consider herself fluent, but she does not have a complex vocabulary. Like most demigods, she did not know her father growing up, but her mother was pretty open about it. She knew her mother met a man, who went by the name Peter, at a film festival. They immediately connected and had a whirlwind romance that resulted in Pauline. However, she did not know that when Giselle became pregnant, he told her the truth before he had to leave. He explained the danger that Pauline, and by association, she will face. Pluto had told her of Camp Jupiter and why it was important for Pauline to be sent there.

She did not know what she was until she was 12, when things began to get dangerous, so her mother sent her to camp. There were one too many close calls that forced her mother to make the painful decision to send her away. When Pauline learned the truth, things in her life began to make a lot more sense. She even knew her grandfather dying, despite seeming healthy to everyone else. She knew he died before they got the news. She has always had a connection with the dead, seeing ghosts and being able to communicate with them. She had always been pale and cold to the touch, not even tanning in the summer.

When she was going to school before camp, she was considered strange by the other kids at school, who almost seemed afraid of her. Once she was upset that she had done poorly on a spelling test because of her dyslexia and the classmate who had sat next to her had to go home because her aura had been affecting him the strongest, due to his proximity to her. The potted flower on her teacher's desk shriveled and died when she touched it.

Once she arrived at Camp Jupiter, she had learned that there was more to her powers than talking to the dead and making people uncomfortable. She focused on honing and discovering her powers. She feels that she has the potential to be stronger than she is at the moment and is working towards becoming the best version of herself that she can be. She still struggled being away from her mom, although she tries to keep in contact the best that she can. She knew being at Camp Jupiter is the best thing for her, but she still worries about her mother and grandmother who still live in Manhattan.

After everything was destroyed, Pauline started her trip to Camp Halfblood. She wants to find who else made it and to figure out what to do next.
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quotes:
"What's there to be afraid of?"
"I could just die"
"You're dead to me"
"Look on the bright side? Maybe if you want to go blind"


looks:​
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Lincoln Valentine Rose

|| Son of Eros ||

“Am I dirty minded? Nah. I just have a sexy imagination that makes ordinary conversations much more interesting.”

Nicknames:
Link ; "Sauve"

Age:

18
Sex:

Male
Birthday:

14th February
Sexuality:

Homosexual

Height:
6' 0"
Scars and Tattoos:

A small, vertical mark on his right forearm from a previous quest. The scar-line has been converted into a tattoo of a rose.

Personality:

Lincoln Rose is self-assured, self-confident, and self-possessed, exerting a tremendous charm and charisma that entices and enthrals. He is considered by campers to be a flirtatious, provocative and prideful manipulator of emotions, capable of enchanting those around him to achieve his ambitions. He possesses an irresistible joie de vivre, addicted to the excitement and to the danger inevitably and invariably involved in securing the adulation, affirmation and attention of others. Although familiar with the adrenaline-fuelled thrill of getting exactly what he desires from people, Lincoln rarely enforces his powers anymore. He is smart, cunning and deviously dextrous. Crossing Lincoln can have disastrous repercussions, particularly if there are secrets hidden beneath the surface. However, his opaque mask of pathological charm hides a deep-seated concern, a prickly thorn in his memory that he is powerless to remove.

Likes:

Flirting, laughing, archery, and succulents.

Dislikes:

Assumptions, exertion, false promises, and onions

Strengths:

Long-range combat, verbal manipulation, and cunning.

Weaknesses:

Close-range combat, over-confidence, and apathy.

Hamartia:

Hubris - A personality quality which represents excessive pride or over-confidence, although Lincoln buries it. He is fully aware of what happens to heroes who get ideas above their station.

History:

The course of true love never did run smooth. The life of Sabrina Rose was a circuitous and convoluted existence, a tiresome journey from orphanage that rewarded her dedication to furtherance with a thriving, but paradoxically unfulfilling, law firm. Fascinated with right and wrong, she spent her penurious youth striving to achieve the pinnacle of legal endeavour and, despite securing the extravagant trappings of modernity at an early stage in her professional career, Sabrina inherently felt that she was missing something.

That something - or someone - was Eros. The god of love noted that Sabrina, who was not without her own elegance and beauty, focused wholehearted on her vocation, rarely engaging in leisure. Swiftly, she became his latest obsession; and, she, victim to his authority over love, lust and desire, slowly returned his adoration. The frivolities and flippancies of romance, which were diametrically opposed to her classical worldview, overcame Sabrina. Eros brought her a new-found jouissance, a tempestuous yearning she had never experienced before. Their passionate affair ardently burned bright and fervid. But, shackled to his nature, Eros was fickle and vacillating, and it was not long before he focused his ministrations on another soul.

As Eros departed, he blessed Sabrina with a son: a child born of love to fill the void in her life.

Sabrina eternally hoped that Eros would return to her one day, and although he visited from time to time to check-in on Lincoln, Sabrina’s dream of a traditional family never transitioned from the ether into reality. Despite her abandonment, her love for Eros never faltered and she never learned to love anyone the same way.

Unlike many demigods, Lincoln had a privileged and envious upbringing. He was never attacked and he flourished in normal society under the compassionate, yet watchful, eye of his mother. On Lincoln's tenth birthday, however, his world was turned upside-down. Eros returned to Sabrina and revealed Lincoln's heritage. The son of Eros was beginning to develop his powers, talking his way out of lessons, out of homework, and out of trouble, and Eros feared that an inability to control his aura and his charmspeak would attract unwanted attention. Eros suggested he attend Camp Half-Blood immediately. Reluctant at first, not wanting to leave his mother alone, he soon moved to Long Island. He communicates frequently with his mother in England, visiting as often as he can, but sometimes wishes that Camp was just a little bit closer to home.


Abilities:
Passive:
Natural Desirability

The capacity to induce minor feelings of attraction in others. Although children of Eros initially mesmerise other demigods, and even some minor mythological figures, this capability is limited temporally; individuals develop acquired resistance to this magnetic allure based on the extent of their mental fortitude over time.

Romantic Omniscience:

The ability to detect and interpret emotional connections between different individuals, and recognise fabrications, exaggerations, or deceptions of love, lust, and desire.

Active:
Amokinesis

The power to control and manipulate emotions of love, lust, and desire, and coerce confessions of intimate feelings. Temporary manipulations, such as mental blockades or enforced obsession, can be brought about by charmspeaking: however, the greater the manipulation, the greater the energy cost necessitated. Major alterations require 'Arrows of Romance’.

Charmspeak

The power to control others with verbal cues. This power requires a high degree of mental acuity and can be time consuming. Those who are aware of this power, or display good mental fortitude, are more resilient to its effect.

Lincoln is resistant to charmspeak as a son of Eros, and a known practitioner.


Invisibility

The power to render one’s self unable to be seen. This power lasts for short periods and necessitates extraordinarily high energy costs.

Weapon:
αγκάθι

A celestial bronze bow with bronze-tipped arrows that collapses into a watch; turning the time-crown three full revolutions activates the uncloaking mechanism. Lincoln possesses four golden and four leaden 'Arrows of Romance', which he keeps safely hidden in his cabin.

Fears:

Lincoln's greatest fear is being alone. He knows firsthand the unfair nature of love. Watching his mother love and not be loved in equal measure hurts him dearly. He is also plagued by the memory of his first real romance, which he attempts to hide by conforming to the stereotypical personality shared by all children of Eros.
 
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Maximilian Herabore Fitzroy
|| Son of Zeus ||

"Smile a little! It would make the perfect shot!"

Nicknames:
Max ; Fitz

Age:
18
Gender:
Male

Birthday:
1st January

Sexuality:
Bisexual

Height:

6'2"

Scars and Tattoos:
A geometric eagle adorns his right wrist, covering a Camp Halfblood scar.

Personality:
Jovial, joyous and jocund, Fitz is an unlikely son of Zeus. He is carefree, light-hearted and untroubled, and loves to laugh thunderously. He represents the brighter aspects of Zeus’ personality, possessing a raw magnetism that demands attention. He is very rarely seen without his camera, and has taken to decorating his cabin with photos of Camp Halfblood.

Fitz is regarded by campers to be trustworthy, fair, just, merciful, and prudent, but he can also be extraordinarily unpredictable – nobody can ever guess the decisions he will make. Like his father, Fitz is notoriously flirtatious, but he would never knowingly break a heart. He also inherited his father’s predilection for vengeance, and can hold a grudge despite his illustrious smile.

Likes:
Photography, creativity, nature, sparring, and morning light.

Dislikes:
Loneliness, laziness, coffee, and peanuts.

Strengths:
Close-range combat, leadership, and strength.

Weaknesses:
Long-range combat, unpredictable, and impulsive.

History:

Maximilian Herabore Fitzroy was born in the City of Lights on New Year's Day, a bright and bubbling bundle of joy that gurgled and giggled through the worst storm that Paris had seen in several decades. The thunderstorm illuminated the skyline, and Hera, the Queen of Olympus, knew she had been betrayed by her husband once again.

Maximilian's mother, Cameron Fitzroy, was an elegant and energetic young lady, studying meteorology at the University of Paris-Sorbonne, when she first met Zeus. Although she didn't recognise him immediately, she slowly came to realise who he was as Cameron was one of the few humans to see through the Mist. Zeus, enamoured with Cameron's beauty and brilliance, played the charming gentleman, a fellow aficionado of aerology, who captivated Cameron's imagination with demonstrations of turbulent tempests and blustery squalls.

Their love was thunderous, and after spending the spring with Zeus, their child was conceived. The storm that ravaged Paris the night Maximilian was born was manifested by Zeus to protect Cameron and Maximilian from his brothers and his wife, knowing that his son's life was an affront to the very law he had created. His brothers, aware that their own children would suffer if they pursued Zeus' newborn, resisted the urge to extract their revenge. Hera, however, was merciless and wrathful. In order to appease his wife, and prevent her fierce and infamous temper, he insisted that his son be named in her honour.

Maximilian was found the next morning with a peacock feather in his crib. Cameron, and Zeus, understood instantly that their policy of appeasement had been successful.

Growing up in Paris, Maximilian led a sheltered life. Protected by his mother, his father, and the favour of Hera, Maximilian evaded the foulest monster longer than most. Jovial like his father - on a good day - he discovered a passion for photography from a young age, and his mother would take him all around Paris to take pictures which they would develop themselves in their city apartment.


However, the son of Zeus could not be hidden forever. On his ninth birthday, Cameron Fitzroy was murdered by an Empousa. Maximilian was immediately rushed to Camp Halfblood by several satyrs.

Abilities

Passive:
Electrical Invulnerability
The innate ability to resist the effects of electricity, irrespective of voltage, by alteration of body conductivity.


Electroperception
The ability to detect the weak bioelectric fields generated by the neurological activity of living organisms, or the stronger electrical output generated by inanimate machinery, and the capacity to electrolocate sources. Detecting and locating living organisms is limited to a small radius due to the weakness of the electric field.


Active:
Electrokinesis

The ability to control static and dynamic electricity. Small electrical charges, generated primarily by frictional forces, can be imparted to objects, or delivered through conductive materials, including human tissue, without much strain; however, the manipulation of larger electrical forces, such as lightning bolts and thunder storms, necessitates a huge energy cost; the greater the electrical charge, the greater the energy input required.

Max can create a thunderstorm if required, however the energy input is so great that it would leave him incapacitated for a longer period of time. It is a 'last resort' ability.

Magnetokinesis
The ability to manipulate magnetic fields, and affect any material with magnetic properties including iron, nickel, cobalt and their alloys, naturally-occurring minerals such as lodestone. Only existing magnetic fields can be manipulated, and magnetokinesis is limited by both distance and mass; the greater the distance and the greater the mass, the poorer the magnetic effect.

Aerokinesis
The ability to control air and wind. Limited solely to the generation of small gusts, without the capacity for aerokinetic flight.


Weapons:

βροντή
A meteor hammer cast in celestial bronze that can be charged with electricity. When not required, the hammer collapses into a rust-coloured band.

αστραπή
A celestial bronze shield, embossed with a soaring eagle. When not required, the shield collapses into a signet ring.


Fear:
Max still has the occasional nightmare about his ninth birthday, and has a crippling fear of Empousae. He has never spoken about his mother nor the night she died to anyone.

Other:
Max has several photographs of Cameron Fitzroy in his cabin.
An enchanted camera which shrinks to the size of a coin.

 
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Name: Ford Moretti
Nicknames: none
Age: 21
Gender: Male
Birthday: March 10
Child Of: Neptune
Sexuality: Bisexual
Rank: Legionnaire of the Fourth Cohort

Quotes: “The sea, once it casts its spell, holds one in its net of wonder forever”.

Height: 6’

Scars/Tattoos: SPQR Symbol with 7 Lines

Personality: Ford is a very quiet person, although not entirely by nature. If he had been surrounded by people that accepted him and were in constant contact he would have continued to be the outgoing and lively person he was growing up. But now after years of being shunned and mistrusted, he has learned to keep his mouth shut. If in the chance he interacts with you, you’ll find that he is a very sarcastic individual, and aside from his sarcasm is very self-disciplined when it comes to training and very easy to get along with (if you overlook the sarcasm).

Likes: Beaches, Dogs, Combat, Cotton Candy
Dislikes: Arrogance, Ignorance, Apples, Cats

Strengths:​

  • Close Ranged Combat: Ford has taken his time at Camp Jupiter to seriously work on his combat capabilities. Spending hours and hours every day working on new and old techniques and learning how to adapt them to his trident which is his main fighting weapon. But he is able to adapt with swords and daggers.​
  • Multilingual: growing up in Italy meant that he was able to learn Italian as one of his first languages. Finding a passion for learning languages he continues to studied language when he can to camp Jupiter allowing him to gain conversation skills in multiple languages as well as advanced language skill in anything rooted in Latin.​
  • Eye for detail: because of ford’s slight isolation it has allowed him to take a step back and analyze a plan looking for any possible problem that may arise. While he may not be able to discern a solution on his own he is able to at least bring it to attention and get others to find a solution.​
Weaknesses: (3+)​

  • Loner: Neptune is not well regarded when it comes to godly parents and neither are his children, so a lot of Ford fellow demigods don’t really associate with him, choosing to stay clear and leave him alone. While many of them will work with him while fighting, he tends to have a hard time gain any sort of respect and making any sort of friend at camp. This means that even with a good idea that is logical. It will take time for someone to actually agree to it.​
  • Ford often talks and acts before he has put any thought into it. Which gets him a lot of really tricky situations, and very rarely gets him out of those tricky situations.​
  • Ford has a hard time getting over some of the mental trauma of his life growing up and it often impacts him at the worst time. He also has extreme paranoia when it comes to entering situations with very limited information. Causing him to overthink any battle plan he could possibly come up with.​
History:

Ford was born in Florence, Italy. His mother, Daniella, who was 20 and a bartender at the time had a one night stand with a handsome man a few years older than her, which 9 months later resulted in a beautiful baby boy. Ford spent much of his younger years unaware of the things his family was really a part of. The crimes they committed, etc. But it wasn’t long till those said crimes of the Moretti Family started to catch up to them. Forcing many of the women and children to flee. Thus Ford and his mom ended up in Sunny Los Angeles, a city with enough people for them to hide.
They decided to stay, Ford had made friends and together they had put down roots, thinking that they were safe. But things caught up to them. One night he woke to his mother telling him to hide. So he did, curled up like a ball in the back of his closet behind and under clothes for hours. Hoping his mother would come back and find him, at some point he fell asleep. A voice in his dream telling him to follow the wolves. Ford spent an hour trying to figure out what that meant when he woke to an empty house. Before seeing a wolf-related sign down the street. Which led to another wolf related symbol, and so on and so forth. He wandered for hours around Los Angeles following symbols and images of wolves until he found Lupa and her wolf house. Spending time training there before eventually making it to Camp Jupiter.
Ford spent a year as a probatio. Struggling to prove himself as a worthy member of the camp. But he eventually proved himself when he saved a few members of the camp from drowning after getting trapped in a forgotten bundle of ropes and nets. Just barely earning his title of Legionnaire among the fourth cohort.

Abilities and Limitations:
Cryokinesis: Control over Ice​
  • Limitation: he can only control frozen water, he can not unfreeze it or make water frozen​
Hydrokinesis: the ability to control water with the mind
This is the one power that Ford has the most control over. And can do the most with, also the one power he spent the most time training with since coming to Camp. He can control water, using it as a weapon on some occasions. He can walk on water, and create air bubbles underwater for others to breathe underwater. He can also do a number of other things that are more utility rather than actually useful, like staying dry.​

  • Limitation: Using water as a weapon, leaves him drained, and he has to be in the water. He cannot be on dry land and pull water from a lake or ocean nearby. There is a major aspect of his ability that requires him to stay focused. If they are underwater, and he is trying to give people air bubbles. He cannot be distracted or the bubble will (for lack of a better word) pop.​
Aerokinesis: Control over the weather,
He can currently only affect the weather around him in like a ten-foot sphere. And it has to be raining, or already be what he is trying to control.​

  • Limitation: You’re basically asking him to do something that will zap all of his energy. He can fight but will need to step back and conserve what little energy he has to defend himself. He cannot stop the rain or cause it to rain. But he can make it rain a little harder in that area. If it’s foggy he can make the fog thick enough to obscure them. Or dissipate enough to see.​
Aquatic Life Manipulation: Ford can control some of the marine life in the water. Mostly small fish, but with a little effort some of the more aggressive fish. He can also talk to them telepathically. He has to be able to see the animal in order for this to work. He can also send out a distress signal as a last-ditch effort if he is in dire situations.​

  • Limitation: He has to be in the water, and if he is trying to control them to attack, the animal would have to be willing to do that, if it would run faced with conflict it still would run. The bigger the animal the harder to control​
Weapon(s): Imperial Gold Trident that becomes a ring

Fears/Phobias: being found by members of his family’s enemies and he is Afraid of total darkness.

Other: currently has a broken leg that has him bed-bound in the infirmary at camp half-blood.​
 
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"Catch on fire and people will come for miles to see you burn."
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» BASIC INFORMATION
Name: Carter ‘Ruth’ Zigmond
Nickname: Zigz
Age: 17
Gender:
Female
Birthday: April 14th, 2002
Child Of: Hephaestus
Sexuality: Bisexual

Height: 5’9”
Scars/Tattoos: North star on her spine, to remind her she can always find her home within herself. It hasn’t helped so far.

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» PERSONALITY;

⚬ Blunt; she can tend to be a bit harsh with her honesty which some people don’t appreciate.
⚬ Hotheaded, has trouble grounding and controlling herself
⚬ When she cares about someone she puts her whole heart into them.
⚬ Witty, creative when it comes to throwing insults at people.

Likes:
⚬ Heat, warm weather, beaches
⚬ Hiking
⚬ Fire
⚬ Her tool belt
⚬ Camping
⚬ Animals
⚬ Building
Dislikes:
⚬ The cold
⚬ People in general
⚬ Getting wet
⚬ Mosquitos
⚬ Demeter kids

Strengths
⚬ Ranged Combat
⚬ Creating origami out of scrap metal
⚬ Accidentally lighting things on fire
⚬Fire eating as a party trick
⚬ Building

Weaknesses
⚬ Creating fire physically drains her to the point she passes out
⚬ She is easily enraged and loses control
⚬ She doesn’t trust others easily

» BIOGRAPHY;
Carter’s mother had an affair during a brief time that she and her stepfather were broken up. When they got back together Carter’s mother figured that it was more likely that the baby was her ex’s than the one night stand she had met in a casino one night. Unknown to Carter, she was the one nightstands baby, which was rather obvious when she was born with her bright red hair. Her step-father and mother both being from long lines of blondes. Her mother was given the ultimatum of him or Carter. And unfortunately for Carter, her mother picked the other man over her.

Carter has never known her parents, for this reason, forever passed around between foster homes. Because of her uncontrollable temper, she was considered a special case that not many would take on. Constantly moving around made it tough for her to find her own roots, and learned from the start she could only rely on herself.

There were a few times Carter had run away from foster homes temporarily, she would have an easy time surviving overnight in the woods. The first time she ran she was about 10 years old and it was the first cold night. Her foster parents never even tried to look for her, she was cold and was struggling to make a fire. She heard a voice whisper to her, giving it one more try, she felt a warmth and saw sparks come from her fingers. She almost thought it was a fluke, she must have finally hit the flint the right way. But instead trying the flint again, she dropped it, closing her eyes she thought about warmth. Opening them again a fire had started in front of her. The first time feeling at peace in herself, but it only lasted for a short time. She had no one to help her learn, and no one believed her, even when she tried to show them. She felt alone and tried to conceal it all away.

Carter accidentally stumbled across the camp when on the run from her foster home, she had heard screams from inside, just figuring that her foster parents were fighting again she quietly made her way into the house, passing by the kitchen she saw her foster parents lifeless bodies were torn apart and a creature standing above them she later learned was something called a Strix. She ran far and she ran fast, into the woods, turning around to make sure she wasn’t followed, she tripped over a branch and fell through the camp border.


» MISCELLANEOUS;
Weapon: Bow and Arrow
Fears: Water
Ability:
Pyrokinesis: User can create, shape and manipulate fire
Limitations:
⚬Only can purposefully create small balls of fire
⚬Isn’t able to consistently create fire
⚬Can be overpowered by water/ice
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codedbycrucialstar | hidden scrolls, hover over photo
 
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