• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Dreamers- Cs

Main
Here
OOC
Here
Lore
Here
Other
Here

Name:
Age: (age minimum 16, cap is 32.)
Gender:
Type: (Adept , Mystic, Base Human)
Height: (Adepts tend to be on the taller side due to Accelerated growth during puberty.)
Weight: (Adepts tend to he on the heavier side due to denser bones and muscles.)
Eyes: (Mystics tend to have more exotic colors, No one knows why.)
Hair: (Mystics tend to have more exotic colors, No one knows why.)

(Appearance-erase and replace with image, no realistic pictures.)
History: (Your time growing up with the Nogha, does not need to be long, just more than a single sentence and none of that TBR stuff.)
Personality: (Go nuts…preferably not literally.)
Occupation (what did you do within the Nogha before becoming a Pathfinder.)

Equipment: (Items, weapons, armor, miscellaneous.)
Abilities: (Special powers only, if a normal human list your ability as “uncontaminated”. The powers of Regeneration, Superhuman Speed, And telepathy are claimed ahead of time by two NPC’s and my Pc. please keep the plot in mind no godmodding.)
Weaknesses: (Everyone has them but its not like a glowing green rock that removes your power. For example Strong man Tom can lift 2000lbs pretty easily…but if the floor beneath him cannot carry such weight well…gravity is a bitch.)​
 
Name: Gilliam Kotor
Age: 29yrs
Gender: Male
Type: Adept
Height: 6ft 3in
Weight: 225lbs
Eyes: Dark brown
Hair: Dark Brown

457745A6-A0C5-4A02-917A-B7BBC3D65AD1.jpeg
History: Gilliam was born the son of a third-generation hunter and became the fourth in his family line to follow in those footsteps. He has served as a food bringer and scout for the Nogha from the age of 11 onwards becoming well known as an expert in tracking and felling beasts as well as general surveillance of the local area, skills he has been called to teach to younger hunters. While his mother passed long before he could remember her his father's recent death seems to have taken a notable toll as he spends most of his time alone. this is partly why he was selected to be one of the pathfinders for this explorational mission, well that and his unique ability to take point without much risk, or at least without as much as the average person

Personality: Gilliam has always been a little bit too relaxed about everything around him. Even as a child his eternally chill demeanor was usually fine but a bit unnerving in certain situations such as when he was told his father died and responded with “he was cool, really sucks that he’s gone.” Many find his emotional detachment to be rooted in some kind of existential crisis, even if he doesn’t carry himself like he is facing one.
Occupation Hunter & Watcher

Equipment: Blackwood Bow- A standard bow made out of dried, naturally treated black colored wood that grows in the Mojave.

X14 Bulk Mastiff Fang Arrows- arrows crafted from limbs of the Blackwood Tree and tipped with the teeth or spines of a Bulk mastiff.

Kotor Dagger- A dagger made of hardened Antler with bleeding grooves carved into either side of it and the crossed horn symbol of the Kotor hunting family of the Nogha.

Abilities: Regeneration- Gilliam can heal from serious injury at a rate far beyond a normal human. Broken bones will knit themselves back together in a matter of minutes, a broken knuckle taking about two minutes to heal fully whereas a snapped femur can take up to 45 minutes to fully heal. Lacerations and penetrating flesh wounds can heal right before the eyes of witnesses in a few moments, with even a degloved hand being able to fully repair in 2-3 minutes. Even if his brain or heart is destroyed he will be able to rebuild the missing or damaged organ in just under ten minutes.

Weaknesses:
Fire- The number one weakness of Gilliam is Fire. The way his body regenerates is by cranking out massive amounts of stem cells and fat cells. The stem cells consume the fat cells for the energy they need to rapidly shift into whatever cells they need to be to rebuild the structure of the body that needs repair. Because of this his wounds are highly flammable when he is in the process of healing. If he is set on fire his body will produce fuel for the fire nonstop. sadly for him his rapidly healing nerve endings prevent the pain and damage from being enough to knock him unconscious, meaning he will not only burn for a longer period but he will be awake and feel it all.

Frost- Subzero temperatures prevent Gilliam from being able to move and produce the needed stem cells to regenerate. The colder it is the slower he heals with it seeming to stop all together at -70f.

Obstruction- Gilliam's healing factor cannot push out obstructions like arrows or bullets, this must be done manually by him or an ally. If the wound is obstructed lethally such as an arrow through the skull, he will remain incapacitated and potentially dead until the obstruction is removed at which point he can start healing again.

Starvation- Regeneration burns calories pretty quickly and he always seems hungry afterwards. Due to this he is known in Nogha for his ability to eat like a anime character.

Thirst- Similarly to the metabolic cost of regeneration, Gilliams regeneration can quickly deplete his bodies water content.

Blunt trauma- While he can heal and avoid death, Gilliam cant train his organs and can still be knocked unconscious by a sufficient blow to his head or even a well placed and powerful liver shot.​
 
Last edited:
Name: Yuel Marshall
Age: 22
Gender: female
Type: Mystic
Height: 5'5
Weight: 130 lbs
Eyes: Turquoise
Hair: White
y.jpg

History: The daughter of a couple of farmer, and the granddaughter of one of the first Mystic born in Nogha. Yuel and a few other kids used to gather around the campfire made by her grandfather and listened to his fiery tales. From thrilling stories about the first few years of Nogha expansion to fantastical tales of the golden age of mankind. Now that same man had already gone senile but his ambition had been passed to Yuel. So when the elders announced the project she immediately volunteered, even though her parents are against it.
Personality: Yuel is a reserved and highly curious individual, the things she values the most would probably be family and knowledge. She likes to share with others and can be rather reckless when it comes to helping other people.
Occupation: Yuel handles the tribe's livestocks as a shepherd, spending a lot of her time playing her flute while watching the sheeps on the grazing field. She also has a second job to make blocks of ice. A simple yet appreciated use of her power, in the morning she would freeze some water and people can take as much as they need.

Equipment:
- Obsidian Knife: a knife with its blade carved out of obsidian. Very sharp, yet brittle. Yuel carries two of this.
- Shepherd Crook: a regular but reliable wooden staff with crooked end, she also sharpened the other end in case she needs to spear something.
- Sling: Most of the time is used as a belt.
- flute: a wooden flute.

Abilities: Ice Manipulation - Yuel can conjure and control ice.

Weaknesses:
- Dry area: Yuel's power mostly work by gathering moisture and freeze them to make ice seemingly out of thin air, but if the humidity in the surrounding is not sufficient to fuel her power then she needs to expend more energy to reach further and pull harder all of those moisture.
 



Ki'Ashya Calvillo-Holmes

Rainbow-head.jpg


'Kia, Ashy, Skittles, Notti Girl, Shades'

23 yo | 5'2" | 120lbs | Pink Eyes | Rainbow Hair | Tan Skin
She/Her(s) | Mystic - Light Manipulator | Entertainer/Spy



~Personality:

+ | Watchful - She likes to know her surroundings and situations she gets into. Its hard for her to be surprised; she does not scare easily and is quite logical in high-tension situations. Being so perceptive keeps her quite even keel and rarely does she freak out.​
+ | Energetic - The girl is a spark plug that seems to never sit still for long. She loves her friends and is constantly trying to get them up and dance, sing, play or anything physical really; Kia is always up and ready to go in an instant. She is a physical girl and loves a challenge esp. ones that challenge her agility and athleticism.​
+ | Creative - yes, what else would you expect from a girl that has a rainbowy head that changes styles on a whim. She draws, paints, sculpts, anything really to keep her hands busy. Not loathe to admit it, she is quite talented and is always collecting things for later art projects.​
- | Adrenaline Junkie - what better way to have fun. Full tilt, full hamm, all in for it. The girl is more often than not trying to get a high whether via drug use or her favourite athletic and agile tricks or stunts.​
- | Mouthy - too much energy leads to talking too much and sometimes a lack of filter. She is small but can have attitude of a girl twice her size.​
- | Quiet Time - for as energetic and talkative as she is, there are the times she randomly pulls away from others and broods by herself with her sketchbook. No real reason she gives, but most accept that for all her vivacious and bright personality, sometimes she just needs to tone it down and recharge with some me time.​

~History:

Kia and her family basically split into two groups: the talented dancing, singing and acrobatic entertainers, and, the drug-dealing bad news type. The girl has lived in both worlds for so long that she is used to the contrasting styles of the flamboyant and colourful characters on her dad's side and the badass and rough characters on her mom's side.​
Even though solidly built, the girl was still quite small compared to her relatives; all her siblings and cousins were 6 foot or well over 6 foot tall. She was definitely more bubbly, bouncy entertainer than big, brute enforcer and so she was more of an acrobatic Daddy's girl unlike her brother and sister who fit the mold of Mama's born badass bruisers. Despite their dissimilarities, she and her siblings were close and so included the younger Kia and worked with her as a lookout spy and shadowy type to scout for them during their criminal activities.​
It was a no brainer to ask Kia to join as a Pathfinder. Not only did she have applicable skills as a team oriented scout and spy, but she also knows how to maintain morale and keep bonds between others strong. That and she is a walking, talking, glowing, colour-shifting night light for the others as well. And so with both her proud parents blessing, she would make her way out into the unknown world for her tribe.​

Abilities:
Light Manipulation:​
Ki'Ashya had discovered her Mystic ability when she was still very young. Her aunties Kola and Miri were expert Mystics as well and helped her hone her abilities. Kola was her artistic aunt on her dad's side and taught her how to focus her creative energy to holograms and light shows. Miri was her shadowy aunt on her mom's side and taught her how to focus her negative energy and use her invisibility to elevate her stealth and how to weaponize her light focus into laser beams.​
Weaknesses:​
-Breath Control - She may only remain invisible for as long as she can hold her breath. The more tired/winded she is, the harder it is for her to maintain invisibility.​
-Limited Motion - Her holograms are very realistic, but she cannot be running around while she creates them and must stand in one place while she maintains them.​
-Stunted Range - Her holograms and light shows must be within 50ft of her. Her light attacks are strong however they extend out at a max of 150ft.​

~Equipment:
Weapons:​
  • Treacherous - Mama's Ironwood bow.
  • Quiver of Arrows - stone, bone and poison tips
  • Bardi and Billie - twin spike-ended tonfa
  • Wickedest Man - Daddy's metal bladed knife (hidden)
Personal Items:​
  • Spy-glass
  • Whistle
  • Pipe n' weed
  • Sunglasses
  • Mirror (hidden)

 
Name: Gherydine Malenthra (Gear-ah-Dean)
Age: 31yrs
Gender: Female
Type: Adept
Height: 6ft 1in
Weight: 212lbs
Eyes: Pale Blue
Hair: Jet black

E9E2CD54-3286-47E0-98D3-708185D93B9C.jpeg
History: Gherydine was born with an adept mutation that seemed to mark her as cursed when she was a small child. Her skin was a sickly shade of blueish grey that caused she was dead until she wailed. This was considered unnerving enough that she and her father took up a dwelling far enough from the main nogha camp to be unseen by most, the exception being the scouts and hunters, or possibly those with the bravery to journey beyond the safety of the canyon camps. Raised from a young age to be self sufficient by her father Gherydine Would slowly become more and more potent and deadly as the years passed. A few years ago her father Burin, who regularly returned to the camp to bring extra resources from his hunts, stopped coming back and Gherydine has been spotted hunting by herself under the cover of night. Occasionally one can find a pelt wrapped around cut meat and separated bone near the stream where the water is gathered, a package very similar to what Burin used to bring.

Personality: Gherydine is a primal woman, though admittedly skittish. She is not fond of others having been raised to view herself as different from the rest of the tribe. When she is around other people she tends to be quiet and keep her distance, on rare occasions where she does speak it is short and blunt.

Equipment:
Shaped Skull Helmet- the skull of a Juvenile Bluffhorner (Mutant cow.) shaped through binding and chiseling to look similar to a horned human skull. The inside was layered with sticky sap and thick leather to make it comfortable and a tight fit. The mandibles of the jaw were broken in several places and knitted together with sinew made cord to form a strap she can tie together with ease to keep it on her head in combat.

Spike Sword- a sword made by her father out of the spikes of dozens of bulk mastiffs, shaped and sharped before being carefully stuck together like a puzzle around a long bone, then sealed and treated. It is effectively a bone sword with a razor sharp outer layer of black tooth like enamel hard enough to chip stone. While the blade isnt as hard as steel, it is much sharper, can retain its edge better, and is lighter.

Woven Bone mail- Interlocking armored scales made out of small digits such as animal finger and hand bones. While it likely couldn’t stop the penetrating power of an arrow it offers resistance to beasts claws and other slashing attacks.

Abilities:
Essence consumption- Gherydine’s ability is to absorb memories, experiences, and knowledge from eating the flesh or drinking the blood of a living creature or at least one thats been dead less than an hour. This absorbed Essence seems to never leave her and she retains all that she absorbs permanently. However the first few minutes after consuming essences Gherydine will briefly become notably stronger, faster, and tougher than normal. luckily she seems to be immune to the side effects of ingesting poisoned, spoiled, irradiated, or otherwise tainted flesh and blood.

Weaknesses:
Piercing damage- Attacks that stab through her armor will still damage Gherydine like normal even if she is in her Essence charged state.

Nourished By Essence- Gherydine must consume some of the Essence of a being each day the same way a normal human must eat food. She could eat until her stomach is all the way full of fruits and dried meats but it will give her no nutritional value and she will likely regurgitate it later. Only “still living” food will do. the effects of starvation seem to hit her faster than normal as only three days without essence will put her in life threatening danger.​
 

Users who are viewing this thread

Back
Top