acsgon
New Member
I've heard about balancing abilities in freeform roleplay. However, it seems most articles focus on PvP - that is, combat between two or more players' characters.
Not much for a player character fighting NPCs as part of a quest. Or finding creative solutions to puzzles. Or for buffing your allies on the mission. Are there any guides on how to figure out abilities for such situations?
In fact, there appears to be little help on how to create and design abilities in general. Plenty of rules such as "no time travel, no autohitting", but not on actually coming up with the powers.
I've looked to video games before, but many of them rely on video game traits to limit them or work at all. Such as cooldowns, or the fact that video games are designed around those abilities. It's unlikely for the world of a freeform group roleplay to be designed around a particular character's abilities.
Not much for a player character fighting NPCs as part of a quest. Or finding creative solutions to puzzles. Or for buffing your allies on the mission. Are there any guides on how to figure out abilities for such situations?
In fact, there appears to be little help on how to create and design abilities in general. Plenty of rules such as "no time travel, no autohitting", but not on actually coming up with the powers.
I've looked to video games before, but many of them rely on video game traits to limit them or work at all. Such as cooldowns, or the fact that video games are designed around those abilities. It's unlikely for the world of a freeform group roleplay to be designed around a particular character's abilities.