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Futuristic 【DEADꗈOASIS】

Saturnity

Senior Member
NOTE: Before posting your character sheet, please read the rules thread located here:


?DEAD?OASIS? - The Rulebook




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This is what your character's information will be plugged into:








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General Information







Name:


Alexy Maximov Ageykin



Nickname/Alias: "The Russian"


Age: 21


Date of Birth: 09/11/2376


Place of Birth: Nizhny Novgorod, Russia, emigrated at age 12 with family.


Ethnicity: White, Eastern European


Gender: Male


Sexuality: Straight, bordering on asexual


Status: Single


Occupation: Bomb Maker and Saboteur for GRID, seller of narcotics, officially unemployed.


Local Street Address:


447 Malcolm Lane, Apartment number 86






Physical Profile







Appearance:

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Alexy is a roughly skinned man who is generally unkempt in nature, skipping showers and shaves in order to focus on his work and his intense philosophical readings and debates. He can be seen, on most occasions, with a noticeable amount of stubble and a thin film of grime on his metallic hands from the long hours he spends tinkering on everything GRID might need, from bombs to weapon modifications and even bugs to be placed for surveillance.



His arms were both blown off in an accident early in his career as a maker of explosives, as a result he has two prosthetic arms, each one clearly showing their age as he hardly has the funds to have them fixed professionally. Instead he works on them himself, replacing old parts with hand crafted ones, or with whatever workable refuse comes his way. At the fuse point where metal and flesh meet, a network of scars and burn marks run up the interior of his elbows and his biceps.



His style is dark, meaning black and grey. His usual look is a pair of dark jeans and a black military jacket with dark work boots. He has no tattoos and no other scarring or deformities aside from the aforementioned scarring along the interior of his arms.



Height: 5'11"


Weight: 172 lbs


Eye Color: Green


Hair Color: Dark Brown


Birthmarks/Scars/Tattoos: Scarring along the interior of his elbows and the inner biceps of both arms.


Other Notable Characteristics: Two prosthetic arms that fuse into his body at the upper forearm, right before the elbow joint.








Mental Profile







Likes:Tinkering with electronics and other mechanical devices, succeeding at whatever his current mission is, various psychedelic substances.


Goals:To bring down the tyrannical and oppressive forces in the world and to establish an anarcho-capitalist state with severe limits on government involvement and power.


Psionic:No


Dislikes:The government and any attached members, especially any kind of administrator or bureaucrat, extremely loud places, and anyone who disagrees with his core principles.


Fears:Being found out before he can succeed at bringing down the system and flying in airplanes/helicopters.


Mental Overview:


Alexy is a person who has long since lost his empathy for humans as it's been consumed by his desire for justice and an establishment of a government that is for the people and by the people. He will not hesitate to build a bomb to be used in a terrorist attack on civilians if that's what he believes is the proper course of action in order to get closer to his goals. He is a very meticulous person in terms of how he treats his feelings and his course of action, and this is reflected in the mechanical and logical processes that he deals with when hacking a computer, building a bomb, or creating some kind of weapon modification.



While he proclaims that he is willing to die for his cause, there is an element of cowardice in his personality which is reflected in the hands off, long distance, "press 1 for detonation" way in which he goes about handling conflict. He prefers the role of a strategist and a saboteur than that of a soldier running and gunning.



His mind works in an extremely logical fashion, with little room for emotions to get in the way. This leads to him being distant from people. Sure, he can maintain friendships and partnerships and share words and laughs over drinks, but he always maintains his distance, viewing relationships as a necessary task that exists only to serve his own interests.



His work is grounded in, what he believes, to be a moral high ground and he goes to great lengths to justify his behavior to both others and to himself. He reads the philosophies of those who align with his position and uses their arguments to prop up his guilt ridden psyche that, deep down, contains a measure of self hatred for the lives he has taken.









Background Check







Family and Associations: He has no close friends, only business contacts and allies in GRID. His mother Lidya lives on the other side of town, completely ignorant of his sins in the pursuit of his goals. His brother Nikolai lives in another city, several hours away by car.


Personal History:


(Please write important aspects of your character's history in at least three full paragraphs or more.)









Repertoire







Traits:




3


Status:








Strengths:


1. A strong strategist with the ability to out-think the opponent



2. An accurate shooter with the ability to nail targets



3. Very good with most mechanical and electronic systems



Weaknesses:


1. Not an imposing physical presence



2. Lacks a cool head for heated combat situations



3. A poor hand to hand combatant



Acheivements:


Nothing official, but his hand has been behind several illicit acts of sabotage and electronic warfare.



Skills:








Psionic Abilities








Inventory:








Might: 2




Fortitude: 2


Control: 4


Sense: 4


Fortune

Vitality (HP):




Fatigue (SP):


Energy (TP):


Melee Damage (base):


Ranged Damage (base):

-Combat - Firearm Accuracy




-Non Combat - Mechanical Whiz Kid





-None






-A toolkit with numerous tools for his trade including screwdrivers, a soldering gun and a lock pick set




-Flash light



-Balaclava face mask



-Laptop (hacking purposes)




 
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General Information







Name: Auna Hyo-min Stark


Nickname/Alias:


Age: 28


Date of Birth: 10.04.2379


Place of Birth: Town formerly known as Quincy, CA


Ethnicity: Bi-racial [Asian & Caucasian – Inherited mostly Asian characteristics from her mother.]


Gender: Female


Sexuality: Heterosexual


Status: Single


Occupation: Miscellaneous work, parts scrapper


Local Street Address: 319 Purdy Ln [2 bedroom, 1 bathroom]






Physical Profile







Appearance: At first glance one would assume that Auna was purely of Asian descent; however, those with a more discerning eye will notice a few Caucasian characteristics, such as her nose having a more “western” look. Her build is petite and lean. Her hands and fingers are small and delicate, perfect for manipulating small objects and for fine detail work.


In a large crowd she doesn’t stand out, thanks to her dark colored wardrobe. She often wears a hood to shroud her facial features - mainly to hide her bad eye and scars. Behind the scars and utilitarian clothing, though, she’s quite stunning and feminine. Her skin is quite pale, almost ivory even, despite her ethnic background.





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Height: 5’2”


Weight: 113 lbs.


Eye Color: Auna’s right eye is grey and cloudy due to loss of sight from an injury several years ago. Her left eye, however, has near perfect vision and captures even the dimmest light within its rich, dark chocolate iris.


Hair Color: Coal black with a few strands of random white hair.


Birthmarks/Scars/Tattoos: Three irregular scars on the right-side of her face that start from the temple, down the cheek and end at the top of the side of her chin.


Other Notable Characteristics: Approaching 30 years old, Auna has started to develop fine wrinkles. For the most part, the wrinkles are hardly noticeable. When she smiles though, fine lines form along each side of her mouth, accentuating her grin, and at the outside corners of her eyes.






Mental Profile




Likes: Conversation, Exploration & Travel, Crafting, Day dreaming


Goals: Joining the cause to find and end the source of corruption in the government – whether that be with NLEx or “The Grid,” Auna has yet to decide.


Psionic: Yes [To be discovered]


Dislikes: Hunger, Extremely cold weather, Secrets, The unknown


Fears: Dying alone – not in a literal sense, but that no one will notice her passing. Her second biggest fear is falling from a significant height, like a cliff or tall building.


Mental Overview:


During her moments of strength, Auna is steadfast and independent, capable of surviving in the world alone. Years have gone by without the bat of an eye. Day in and day out she’d do what she could to earn a living with a little extra to save. She’s kept to herself over the years, too, and so has had little more than acquaintances to share impersonal conversation. Unfortunately, because of this, a seed of depression has grown inside of her.



For, roughly, the past year, Auna has been questioning her place in the world, as most adults do at some point in life. She’s never ran from what has happened in her life, but she’s also never pursued any answers or resolutions.



She appears as strong as a rock on the outside, contrary to how she feels on the inside. Furthermore, Auna has developed a tendency to observe and closely examine everything, especially people, before coming to any conclusions or divulging much information about herself.



Currently, her mind is in a fragile state, unsure of herself and the world.










Background Check




Family and Associations:


Ahn, Min-Young / Mother – Deceased



Stark, Mason Alexander / Father - Deceased



Personal History:


Auna is the child of Min-Young Ahn, a Korean immigrant and owner of a small restaurant, and Mason Stark, an officer in the Public Defense Force. Right around when the economy hit its peak, Auna was born. Her parents couldn’t be happier after the birth of their first child, even despite the plummeting economy.



Min-Young worked all day and into the night trying to keep the restaurant afloat. Her father, Mason, enlisted into the PDF and worked his way through the ranks. Auna’s mother lost the restaurant after a year, placing a heavy strain on their finances, but her father managed to keep a roof over everyone’s head with the income from the PDF.



Eighteen years went by. Finally, her family was about to have a better life ahead of them. Her father was promoted to Captain, which meant an exponential increase in salary. That night they threw a big party to celebrate. It wasn’t until very early in the morning that their guests went back to their homes. Just as the three of them were going to their beds, there was a rap at the door. Without a second thought, thinking maybe a party guest had forgotten something, Auna’s father opened the door.



The only thing Auna remembers after that is waking up in a hospital with a broken left arm, bruised ribs and the inability to see out of her right eye.










Repertoire





Traits:




Might: 1


Fortitude: 3


Control: 4


Sense: 5


Fortune: 2






Status:


(The GM will complete this portion of the sheet. Your character's stats are calculated using Trait values and other information.)


Vitality (HP):


Fatigue (SP):


Energy (TP):


Melee Damage (base):


Ranged Damage (base):






Strengths:


Observant



Agile



Creative



Weaknesses:


Untrusting



Indecisive



Often lost in thought



Acheivements:


(Optional)



Skills:

- Crafting









Psionic Abilities:

- Telekinesis









Inventory:

- Flip lighter


- Small canteen



- Black cotton bandana



- Bottle of ibuprofen









 
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General Information

Name: Kristoffer Kuwabara Mäkeläinen (Fake: Spöke Overklig Lögn)


(First, Middle, Last)



Nickname/Alias: Kummitus (Phantom)


(optional)



Age: 34


(XX)



Date of Birth: 12/21/2374


(MM/DD/YYYY)



Place of Birth: Espoo, Finland


(City, Nation)



Ethnicity: European/Asian


Gender: Male


Sexuality: Bisexual


Status: Widowed


(Single/Married/Divorced/Widowed)



Occupation: Tretin dealer


Local Street Address: 333 Wonderview Ave Apt 237


(Make one up)


Physical Profile

Appearance:

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Kummitus has albinism, providing him a very light skin, hair and eyes. Despite his original appearance having Asian characteristics inherited from his father, after facial surgery most of his Japanese features were removed to make recognizement harder. His body is fairly muscular, but less than it used to be, as "Kumi" doesn't get involved in as many dangereous activites and parkour as before. His arms and legs are full of scars from falling while doing acrobatics, besides scars all over his body gained from CQC combat.



Kristoffer is frequently seen with a cigarette, or, more rarely, a cigar, in his mouth. His obsession with cowboy and detectives gave him the habit of wearing trench coats and cowboy boots. He also wears a golden aviator sunglass most of the time (except while fighting and doing another activities that could make the sunglasses fall off his head) to protect his eyes from light, and a leather bullet belt across his chest along with a leather belt and holster around his waist.



Height: 6'3"ft


(Feet and Inches)



Weight: 165 lbs


(Pounds)



Eye Color: Gray


Hair Color: Light blonde


Birthmarks/Scars/Tattoos: Bioshock-esque chain tattoo on the back of neck, dragon tattoo on the back (like this) and stab scar on right shoulder, besides less visible ones across his entire body.


Other Notable Characteristics: Has black bionic arms with red engravings starting from his elbows.





Mental Profile


Likes: Smoking, spaghetti westerns, noir movies, whiskey, meditating, nighttime.


(At least three)



Goals: Getting revenge against Marcellus and living a comfortable life while pretending to be dead.


(At least one)



Psionic: Yes


(Yes or No)



Dislikes: Hot weather, walking in open areas with no cover for him to hide behind in case of emergencies, being asked too many questions.


(At least three)



Fears: Having to face his son after what he did to him, having his true identity discovered and overly closed spaces, which make him anxious and might even induce a panic attack.


(At least one)



Mental Overview: Kristoffer is a calm person, but ever since he cheated death he is constantly paranoid. Meditation manages to keep him away from the thoughts of having his true persona discovered, but this paranoia makes him afraid of building intimacy with anybody. In spite of his criminal life, Kris is almost the exact opposite of an unfair person, and denies to hunt any of his innocent targets, only being rarely corrupted by the temptation of greed depending on the bounty value. After losing his parents, wife, identity, and his own son in a certain way, Kummitus is uncaring about whether he lives or dies, only wishing for revenge on Marcellus' revenge.


Kris built the habit of usually whispering "Kuwabara, kuwabara" whenever he is preparing to shoot a sniper rifle in his time as a bounty hunter. Besides being his middle name, it's also an expression supertitiously used in Japanese culture to ward off lightining, and he used to say it as a way to prevent the railgun's electromagnetism from having a problem and potentially harming him. He continued saying this even after he lost his railgun rifle, as he already had grown attached to the quirk. Besides this, he also has the custom of spinning pistols and hand cannons around, sometimes doing a few stunts with it.






Background Check


Family and Associations:


Father: Ichiro Kuwabara (Deceased)



Mother: Hanne Mäkeläinen (Deceased)



Wife: Jacqueline Poe (Deceased)



Son: Charles Mäkeläinen Poe (Unknown)



Best friend: Dylan Welles (Alive)



Boss: Jack Welles (Alive)



Personal History: Kristoffer was born in the outskirts of Espoo, the second biggest city in Finland, in a solitary shack facing the sea. His father, Ichiro Kuwabara, was a retired Japanese soldier who met his mother, Hanne Mäkeläinen, while serving on Finland. After retiring, he moved there, marrying with Hanne and building a small but quaint shack close to the beach, which made her move away from the farm she previously lived in, with her family. After 2 months, Hanne got pregnant, and Kristoffer was born close to 2374's Christmas. Even though both of his parents had normal health, Kris was born with albinism, similar to his maternal grandmother. Besides this, he was born with a malformation due to drug usage by his mother while she was pregnant, and he missed his right arm from the elbow joint below.


Kristoffer's childhood basically consisted of eating fish his dad, now a fisherman, fished, watching some movies his parents could buy to him, mainly spaghetti westerns and noir films, and practicing parkour with the few other kids who lived relatively close by, despite his missing arm. After managing to save a lot of money from fishing and taking care of the small farm next to their house, Ichiro and Hanne could afford a simple bionic arm to their kid when he turned 15, with a rather skeletal design and steel blue paint which was almost completely peeled off a month later.



When he was 17, Kris left his house and moved to Canada, as he was accepted to a great college due to his great grades in public school. Arriving in Montreal, he got involved with drugs and robbery, and met a Franco-Canadian girl at college, named Jacqueline Poe. Kris and her started dating, and the next year they had a son: Charles. A few days before the birth of his son, Kristoffer received the news of the death of his father, due to brain complications caused by a grenade shrapnel stuck to this head from his job in the army, and immediately travelled to his home upon knowing his mother was with depression. After arriving, Hanne died a mere two days later, because of her depression. Devasted, Kris went back to Montreal, and started working as a bounty hunter.



His career as a bounty hunter was very successful, making a lot of money when he wasn't even 20 yet, affording him nanomachines to diminish the effect of sunlight on his skin, Deus Ex HR-esque shades embedded in the skin close to his eyes which had a HUD and obviously protected his eyes from light, and two new prothestic arms of white colour with silver engravings, replacing his old bionic arm and natural one. His condition gave him the alias of "White Demon" to his gang's members and enemies, and his techniques basically consisted of climbing points with visibility to snipe his targets down with his railgun rifle, ocasionally getting into close-quarters combat if enemies approached him.



White Demon's life, though, changing after killing the wife of the crime lord Marcellus Brown, 7 years ago. Three days after the woman's death, Kris and other bounty hunters from his gang were ambushed in a cemitery, with only Kristoffer making it out alive. After arriving home, he saw two dead fellow bounty hunters outside the front door, and Marcellus holding Jacqueline at gunpoint in the living room, along with other gangsters. Kris tried to draw his revolver and kill Brown, but two of the gangsters shot him, and his wife was killed. A third gangster proceeded to hit 9-year-old Charles' head with his rifle's stock, knocking him out. His father quickly got up and charged at the gangsters, but Marcellus had a short fist fight with him, and stabbed his right shoulder with a tantō, before throwing him on the ground. Marcellus Brown's gang then soaked the entire room in gasoline, throwing a lit match and leaving Kristoffer and his son to die. Kris managed to get up after a few minutes and pick his son up, carrying him to a safe area.



After the incident, Kris met with his best friend and one of the only members of his gang who weren't killed, Dylan Welles. Welles provided him a new name and identity, a Swedish man called Spöke, paid a facial surgery to remove his Japanese traces, and gave his arms a paint job, also modifying the details of the engravings. One of the dead corpses outside his house, which belonged to an European fairly similar to White Demon, would be used to fake his death. His hair was dyed to resemble Kristoffer' pigmentless one; Kris shades were removed as the GPS system could be used to locate him, and were broken and attached to the body's face; anti-solar radiation nanomachines were injected into him; the tattoos were reproduced on the same spots; and his arms from the elbow joint below were amputated, making it seem like looters stole the two cybernetic arms. Dylan sent the unconscious Charles to an orphanage, placed "Kris'" body at a position that made it seem like he managed to save his son but died afterwards, and paid an orphanage employee to say he found the boy laying there. "Spöke" moved to Four Corners, in the Western Industrial Federation, where he got a job with Dylan's brother and the only other person who knew his true identity, Jack, as a dealer of Tretin products, where he was now known as the Finnish word for phantom: Kummitus. Although he didn't want to get into complications like the one with Marcellus, Jack Weller had more ties to The Grid then Kumi wanted to, ending up getting him involved with the faction, and the constant management of Tretin mutated Kris, giving him mysterious telephatic abilities...






Repertoire


Traits:


(Your traits are what your combat and other capabilities are based on. You begin with 15 points to distribute among the five traits. For more information on how traits are used, please refer to the combat section of the thread.)




Might: 3


Fortitude: 2


Control: 5


Sense: 4


Fortune: 1




Status:


(The GM will complete this portion of the sheet. Your character's stats are calculated using Trait values and other information.)

Vitality (HP):

Fatigue (SP):


Energy (TP):


Melee Damage (base):


Ranged Damage (base):




Strengths:


- Patient



- Skillful in stealth



- Can keep a cool head in bad situations, except only for really extreme stressing occasions



(At least three)



Weaknesses:


- Light sensitivity (except while wearing sunglasses)



- Not willing to kill people if he finds out they've had a
very suffering past like he did


- Not good in close-quarters combat against long weapons



- Very closed spaces make him unable to fight properly due to anxiety



(At least three)



Achievements: Numerous successful bounty hunter jobs.


(Optional)



Skills:


(Choose any one Combat skill and any one Non-Combat skill. These can be just about anything you can think of such as Hacking or Explosives. All skills will start off at the lowest rank. Please note that some skills I will deem as restricted, meaning that they cannot be obtained by a character until certain conditions are met.)


- Acrobatics




Psionic Abilities:


(You choose one Psionic ability INSTEAD of a COMBAT skill. This ability will cover the entirety of a Psionic character's powers and will start at rank 1. A list of Psionic abilities may be found in the combat section of the thread.)

- Telepathy




Inventory:


(Players may choose up to four items their characters can carry with them. No weapons or armors are allowed at the start of the game. All items chosen must be realistic and able to be carried easily in a backpack, purse, wallet, or pocket.)

- Thermal goggles

- Gas mask


- Sunglasses



- Roll of bandage








 
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