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(D&D) War Torn Earth

akumashioni

I'd rather die than go to heaven
The humans have become greedy, setting their eyes upon the dwarven mountain mines in the south. The dwarves told the humans to go to hell and war broke out. The neutral states have summoned a band of ambassadors to put an end to the war. You and your friends must journey forth into the hall of the mountain King, or the white chapel of the Archpriest, and convince them to cease their assault. If they refuse, you are to cripple a side and allow the other to win. Choose wisely, and make haste, this war is tearing apart the lands.
 

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