DarknessSama17
A star can't shine without darkness
Hello guys. Can anyone tell me if my character sheet is confusing? I think the stat chart might be. Any feedback is welcomed!
Appearance: pic/description
Name:
Family branch:
Nickname:
Species:
Age:
Alliance:
Personality:
Background(add reason for your allegiance):
Rank:
(Knights - Officer, Master, Divine, or Holy)
(Blackknife - Apprentice, lieutenant, general)
(Dracula's followers - Premature, Mature, Royal guard)
(Darkness Tamer - one star, two Star, three star)
*NOTE* EACH CLASS CAN receive EXTRA POINTS DEPENDING ON FAMILY TRAITS, RACE AND GEAR. GET WITH ME AND WE CAN discuss.
Lifeforce pool - how much life force do to have. Do you have the average for your rank? Are do you have abnormally high reserves.
Mana control - are you good at using lifeforce to create mana. Do you use too little? Too much? Or just the right amount. Some techniques could have dire consequences if the right amount isn't used.
Durability - how much damage can you sustain before your exoskeleton breaks? *note* when an exoskeleton shatters it takes more life force to reconstruct. Remember: premature vympiri cannot use mana
Speed - how fast are you?
Reflexes - how fast can you react to incoming attacks?
Strength - how much damage can you do?
Attack speed - how fast are your attacks?
Defense - how well can you guard, and counter attack
Above are the basic attributes. Bellow are attributes that can be added thanks to gear
Awareness - this added along with defense. how good are your instincts? Can you predict where your opponent will attack from even if you cannot see them?
Stealth - how sneaky are you? Can you erase your presence and move as a shadow?
Counter attack precision - counter attacks can be difficult to pull off. What are the chances of you landing a solid blow?
Counter attack damage - if you land a counter attack, how much will it hurt the opponent?
Agility - are you agile? How well can you dance around your opponent and utilze your environment?
Each of the above can be affected by gear as well as family traits. see family tree for additional info
(Add any Stats that may be boosted due to accessories)
Craft/craft trait
Craft most skilled in:
(Holy Knights may be Masters in four crafts. Divine Knights may master three. Master Knights may master one of while having some skill in one other.)
Put your craft and add description.
(Choose craft techniques according to your rank and family.)
Name
Effects
How much mana is needed
Armor, weapons and gadgets
armor: (put what kind of armor and additional stats)
Weapons: add any necessary info
Items: tools and other things that will help on adventures.
Progression
Each rank will start at different levels and be giving starter points for their attributes
Officer knights
- lvl five starting points will be 20. These are basically foot soldiers. Even the strongest of them can be dispatched almost easily. It is when the are in groups do they lose a threat.
Master Knights/Apprentice/premature vympiri
- lvl 15 start at 30 points. These Knights are a tab more skilled. They can be four times faster than sound, some can even get near light speed. They are strong enough to shatter large slabs of dyleam, which is for times harder than diamonds. And their punch could as much force as four rockets. They can survive a lightning bolt or two. This rank is reached by at lvl 15 and having four attributes reach over 7
Divine Knight/one star/lieutenant/mature vympiri - Royal guard follower
- lvl 35 starting with 50 points. They are incrediblly powerful. They can tank a few barrages of nukes, move three times faster than light and destroy a continent almost with ease. This rank is reached at lvl 35 and having four stats reach over 16
Holy Knight/two - three star/general/Royal guard
- lvl 50 starting with 60 ponits. These are the strongest Knights in the Order. They can survive and exploding moon, then cam destroy a moon and can move up to four times faster than light. This rank is acquired at lvl 50 and by having 5 stats reach over 24.
How it works
Points can be earned by leveling up. How do you level up? Simple.
Complete assignments and win battles. Every victory gives you XP which you continue to gain until you reach the limit. See above.
once you lvl up you will gain a single point. (Special assignments may grant attribute points without having to lvl up.)
The highest a attribute can go is thirty-one.
Let me break it down
1-6 highest is faster than a rocket car
7-15 sound barrier to four times faster than sound to near light speed.
16-24 highest can move up to three times faster than light.
25-31 up to four and half times faster than light.
1-6 highest is strong enough to punch through metal
7-15 highest is strong enough to rival three large rockets
16-24 highest is strong enough to rival six nukes
25-31 highest is strong enough to destroy a moon
1-6 highestcan tank a few grenade blast
7-15 highest can tank several rockets
16-24 highest can tank a few barrage of nukes
25-31 highest can tank one or two moon busting attack.
Appearance: pic/description
Name:
Family branch:
Nickname:
Species:
Age:
Alliance:
Personality:
Background(add reason for your allegiance):
Rank:
(Knights - Officer, Master, Divine, or Holy)
(Blackknife - Apprentice, lieutenant, general)
(Dracula's followers - Premature, Mature, Royal guard)
(Darkness Tamer - one star, two Star, three star)
*NOTE* EACH CLASS CAN receive EXTRA POINTS DEPENDING ON FAMILY TRAITS, RACE AND GEAR. GET WITH ME AND WE CAN discuss.
Lifeforce pool - how much life force do to have. Do you have the average for your rank? Are do you have abnormally high reserves.
Mana control - are you good at using lifeforce to create mana. Do you use too little? Too much? Or just the right amount. Some techniques could have dire consequences if the right amount isn't used.
Durability - how much damage can you sustain before your exoskeleton breaks? *note* when an exoskeleton shatters it takes more life force to reconstruct. Remember: premature vympiri cannot use mana
Speed - how fast are you?
Reflexes - how fast can you react to incoming attacks?
Strength - how much damage can you do?
Attack speed - how fast are your attacks?
Defense - how well can you guard, and counter attack
Above are the basic attributes. Bellow are attributes that can be added thanks to gear
Awareness - this added along with defense. how good are your instincts? Can you predict where your opponent will attack from even if you cannot see them?
Stealth - how sneaky are you? Can you erase your presence and move as a shadow?
Counter attack precision - counter attacks can be difficult to pull off. What are the chances of you landing a solid blow?
Counter attack damage - if you land a counter attack, how much will it hurt the opponent?
Agility - are you agile? How well can you dance around your opponent and utilze your environment?
Each of the above can be affected by gear as well as family traits. see family tree for additional info
(Add any Stats that may be boosted due to accessories)
Craft/craft trait
Craft most skilled in:
(Holy Knights may be Masters in four crafts. Divine Knights may master three. Master Knights may master one of while having some skill in one other.)
Put your craft and add description.
(Choose craft techniques according to your rank and family.)
Name
Effects
How much mana is needed
Armor, weapons and gadgets
armor: (put what kind of armor and additional stats)
Weapons: add any necessary info
Items: tools and other things that will help on adventures.
Progression
Each rank will start at different levels and be giving starter points for their attributes
Officer knights
- lvl five starting points will be 20. These are basically foot soldiers. Even the strongest of them can be dispatched almost easily. It is when the are in groups do they lose a threat.
Master Knights/Apprentice/premature vympiri
- lvl 15 start at 30 points. These Knights are a tab more skilled. They can be four times faster than sound, some can even get near light speed. They are strong enough to shatter large slabs of dyleam, which is for times harder than diamonds. And their punch could as much force as four rockets. They can survive a lightning bolt or two. This rank is reached by at lvl 15 and having four attributes reach over 7
Divine Knight/one star/lieutenant/mature vympiri - Royal guard follower
- lvl 35 starting with 50 points. They are incrediblly powerful. They can tank a few barrages of nukes, move three times faster than light and destroy a continent almost with ease. This rank is reached at lvl 35 and having four stats reach over 16
Holy Knight/two - three star/general/Royal guard
- lvl 50 starting with 60 ponits. These are the strongest Knights in the Order. They can survive and exploding moon, then cam destroy a moon and can move up to four times faster than light. This rank is acquired at lvl 50 and by having 5 stats reach over 24.
How it works
Points can be earned by leveling up. How do you level up? Simple.
Complete assignments and win battles. Every victory gives you XP which you continue to gain until you reach the limit. See above.
once you lvl up you will gain a single point. (Special assignments may grant attribute points without having to lvl up.)
The highest a attribute can go is thirty-one.
Let me break it down
1-6 highest is faster than a rocket car
7-15 sound barrier to four times faster than sound to near light speed.
16-24 highest can move up to three times faster than light.
25-31 up to four and half times faster than light.
1-6 highest is strong enough to punch through metal
7-15 highest is strong enough to rival three large rockets
16-24 highest is strong enough to rival six nukes
25-31 highest is strong enough to destroy a moon
1-6 highestcan tank a few grenade blast
7-15 highest can tank several rockets
16-24 highest can tank a few barrage of nukes
25-31 highest can tank one or two moon busting attack.
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