Amfleet
[yee-haws internally]
1940, 8 years after the beginning of the American Crisis. After years of confusion, the borders and governments of the erstwhile United States have begun to settle into place. Years of economic decline, disease, and rampant crime have seen the nation divided up among political extremists, usurpers seeking to create a renewed USA in their own image, and those who seek only to be left alone.
Memories of the old order have begun to fade. Few remember the shock of J Edgar Hoover’s assassination by an anarchist in 1932, and the terror of the subsequent crime wave. More vivid are the winters of starvation as the farm crisis and Stagflation of the mid-Thirties as drought and economic mismanagement plunged the nation into an even deeper economic depression than that seen in Europe. The Horse Flu that claimed 9% of the population has since burned out. The freshest wound is the one that actively drives divisions today- the American Succession Crisis, caused by the unexpected illness and death of President Roosevelt.
Though this house divided has seemingly little interest in foreign politics, they are increasingly difficult to avoid in this age of extremism. A nation that once could impose its will across a hemisphere is slowly becoming the plaything of the remaining great powers. Their interests will certainly be difficult to ignore, especially as the situation in Europe continues to deteriorate...
INTRO
Out of the ashes of Facepunch Forums, I have returned to finally write the obligatory alt-WW2 Nation RP of my dreams. This RP was originally conceived by Zillamaster55 whose compelling scenarios first dragged me into RP. For an example of how I write RP, see “The End of History?” an early 2000s Nation RP.
In the style of the classic Facepunch RP games, this game will be turn-based, with player turns covering 4 months of in-game time and (hopefully) posted every 2-3 weeks. 8 players will be admitted, and 8 nations available (see the Lore Masterpost below). Up to 2 players may create their own factions subject to my approval and will control insignificant amounts of territory at the very start of the game. Any unclaimed nations will be controlled by yours truly as NPCs.
WRITING TURNS
DM your turns to me either here or on Discord if that’s your thing. Turns are written in the form of command lines. You are allotted up to 8 commands per turn, plus the technology section which does not count towards your total. Please categorize your lines as follows:
Diplomacy: Your diplomatic interactions with other players and NPCs, including those not on the map e.g. Britain, Germany, etc. If you make a deal with another player try to make sure I have some way of knowing that the other player agreed since that saves me time I can spend writing.
Domestic: Your interactions with your government, populace, and economy. Pass laws, subsidize industries, explore for resources, etc.
Military: Your interactions with your military. During peacetime, recruit and train different branches, order equipment from industry. During war time, this will also include declarations of war and military operations.
Espionage: Any of the above actions that you do not want me to publish in the turn. I will deliver results to you as a private message. Gather intelligence, form secret alliances, commit assassinations and sabotage. If the outcome is something that would make headlines it will be published in the turn but not necessarily attributed to you unless you are caught.
Technology: A special section. Name three technologies that you think your nation/faction would benefit from advancing and I will select one. How advanced this technology will be is directly influenced by your nation’s industrial and knowledge base. Example:
-Encryption machine
-Television broadcasting
-Night fighter plane
OOC DISCUSSION
As the only “in character” interactions required will be turns you send directly to me, OOC can be conducted in the game thread or the Discord. Per the rules here I will post the Discord link when the game thread is posted. Feel free to conduct diplomacy in character with your fellow players in either location, or directly with me when you need to negotiate with an NPC nation.
CURRENT SLOTS TAKEN
1. Sobotnik Coalition of Free States
2. Malos United States (Federalists)
3. Fighting Monk Navajo-Hopi Confederation (custom faction)
4. joshuadim United Socialist Republics of America
5. mausedpotatos Second Confederate Republic
6. Pat Confederation of New England
7. RayPurchase Gulf Republic
8. Emperor Scorpious II Cascadia Rebellion (custom faction)
9. Rictus West Coast Protectorate
NATION LORE POST TO FOLLOW, THE GAME THREAD WILL OPEN TOMORROW!
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