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Fantasy Characters: Roar of Dawn

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Yahhah

The Wandering Storyteller
Roleplay Availability
Roleplay Type(s)
CHARACTER SHEET

Name:

Age:

Gender:

Occupation:

Race

Appearance

Human Avatar(If Applicable)

Affiliation

Race Information

Personality

Family

Background

CS Guide

Name: Pretty Straightforward. What name was your character named at birth? Do they have any nicknames? Or titles?

Age: Straightforward, how long has your character been alive, if your character is a long lived magic being give the human equivalent of their name.

Gender: Doesn’t need an explanation.

Occupation: Does your character have a job? Are they a teacher, or perhaps a G.A.M.E Officer? Or maybe they’re still a student.

Race: What kind of creature is your character. The types of playable races in this RP aren’t all that limited, pretty much anything goes, with a few exceptions for practicality.

Appearance: What does your character look like. If you’re playing a shapeshifter give their base, or true form here. For example if your character has a human Avatar than this would be where their true form goes. A picture or description is fine.

Human Avatar: To make things easier most beings who are extremely far off from the human condition. Dragons, Unicorns, Merfolk etc. Can take on a sort of human disguise. Beings with a human avatar are registered so as to avoid malpractice, it is illegal for a creature to have a human Avatar without being registered, that doesn’t mean everyone obeys the law, but it’s risky because G.A.M.E carries devices that can pick up on a disguise.(Think of it as a sort of Glamour).

Affiliation: Is your character affiliated with a group? A few examples of groups that your character could be affiliated with are the Guardians Against Magical Entities(G.A.M.E), The Roar of Dawn(R.O.D). Perhaps they are affiliated with Vaneerth.

Race Information: For a few races this is pretty simple. Simply state what your race is like, how they’re treated in society, and they’re abilities. Really anything that goes with your race is put here. The first person to make a character of a certain race has creative liberty on that race’s history, and abilities.(So long as they aren’t overpowered).

Personality: What does your character act like? What do they like? What do they dislike? Do they have any habits?

Family: What is your character’s family life like? Does they’re family have a rich history, perhaps they have connections to the Demon Lord from back in his old reign, or perhaps they’re family is simple and doesn’t keep up with such things.

Bckground: Character’s backstory, doesn’t need to be long. Just enough to explain your character’s circumstances and general affects on society.

(On multiple characters: There isn’t really a character limit in this RP so long as no one bites off more than they can chew. You can make as many characters as you’d like, but I’d say at least one character needs to either be young enough to join R.O.D, or have some reason to be important to the plot).

Ex Character Sheet

Name: Valkor Ironheart

Age: 18

Gender: Male

Occupation: Student, De Facto Leader and founder of R.O.D

Race: Dragon

Appearance: 1060212-red-dragon-wallpapers-2005x1317-ipad.jpg

Human Avatar(If Applicable): 6879355d92d2e9998b62a4cdc2870b7d.jpg

Affiliation: Roar of Dawn(R.O.D)

Race Information: Dragons are an ancient and Noble Race, they used to be the sworn enemy of all humankind. Having multiple ferocious conflicts with them in the past, they are extremely long lived though not truly immortal with the oldest recorded dragons being 900 years old, they never stop growing with the older dragons being absolutely gigantic, their skin is said to be stronger than steel, their fiery breath can cook a man in moments, and they can cover great distances on their wings. In recent time dragons have gone on decline, with only a few of the oldest and noblest of families still holding on. Those old battles are still fresh in the mind of humankind, with dragons being watched very closely, another scar on their race is how many dragons were put to use by Vaneerth in his old crusades. Even after all these years they keep to their old and noble ideals, raising their children to believe themselves better than the other races. Another factor of the dragon’s near extinction is the fact that Dragon eggs can take more than a hundred years to hatch, for a long time there has been a system in place put into place by the Government and carried out by G.A.M.E called Population Control, specifically to keep dragon population low and to hopefully wipe them out for good.

Personality: Valkor is quite humble for a dragon, he is a generally friendly guy who acts almost completely undragonlike. He’s aware and mature, he acts quite intimidating to new people who join R.O.D to try and garner respect. He knows just how bad the Demon Lord is and is haunted by the fact that he may very well be powerless to stop Vaneerth and it is a constant fear of his that he’s leading the people of R.O.D to their collective demise. If he can help it he tries to do things himself and unfortunately this can lead to him overestimating himself, he’s not afraid to ask for help but he’ll always try to handle something himself first if at all possible.

Family: The Ironheart’s were once one of the most powerful and influential dragon families in history, unfortunately like many of the dragon families of old it has all but died out. With the oldest living member being Valkor’s grandfather who raised him alone.

Background: Valkor has had abnormal life, at first his life was completely normal, but once he reached ten years of age his parents disappeared, the disappearance was kept silence but Valkor’s grandfather knew what had taken place. He waited until Valkor was 13 to tell him their fate. The boy was left depressed after that, and he stayed that way for a long time, it was that same year he started school, because his Grandfather thought it would be a poor thing for him to be away from people his own age, so Valkor was registered for a human avatar and he headed off to school. He was fifteen when Vaneerth began to resurface and it didn’t take long for him to set up R.O.D, which he started recruiting for at the time. He’s kept it silent as he knows how these meetings would be received if G.A.M.E caught wind of it, and now he waits running R.O.D, and trying to prepare its members for the inevitable, that one day Vaneerth will appear in Lakewood and it might be up to them to put a stop to him once and for all.
 
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"Could someone please run my…ur…umm…Never mind…"

Asteraceae Djinn

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Age:

"A millennia or two, Give or take a couple hundred years, but I don't look a day over 19!"

Her apparent age is 19, although she is much older. She herself has lost track of her own true age, but her lamp can be dated back between 1,500 and 2,000 years.

Nickname:

Asteraceae much prefers to be called Aster. Some call her Genie, but she hates it.

Gender: Female

Species: Genie
Genies seem to be somewhat rare, due to their nature of being cursed into their mystical forms. As such, those who realize they even exist tend to look at them as nothing more than tools. In the modern day most genies rarely see the outside of their lamps, or at least for more than a few brief moments. Many of the known lamps in the world reside in private collections.

Occupation: Aster is currently working as a part time barista, just to make enough to afford a modest apartment.

Affiliation:
“Until recently I didn’t get out much.. Oh well I guess!”
Due to her long stints within the confines of her lamp, and her almost human appearance, Aster has remained entirely neutral in the conflicts of men and the fantastic. Most humans tend to treat her fair, mostly due to the fact that an everyday citizen has a herd time distinguishing her from other humans. Asters’s relationship with other races can be a bit more dicey. Many other non human races, especially those considered to be of a certain pedigree, tend to look at her as nothing more than a servant.

Appearance:

Aster stands at around 5'3 with a petite frame. Her hair is a hue of lavender and is fairly short, coming just past her eyes. Aster's eyes are light purple in color, but the change to an emerald green when she is using magic.

During the past decade or so Aster has vastly updated her clothing style. Most of the time the girl can be seen sporting a black hoodie with a blue or green tank top underneath. To complement her jacket and tank top Aster also dons a pink or, on occasion, blue skirt of moderate length.

Personality:

Asteraceae Djinn is kinda of an oddball. Aster loves to cause trouble. Not the kind of horrible life ending trouble other mystical creatures like, but just fun mischievous pranks. You know, like turning people red or startling folks with small, non threatening, explosions. When she's not dumping water in people Aster tries her best to keep things light and fun. Did you know trying to get a bunch of angsty monsters to laugh is no easy task, well it's not, just ask Aster. Aster really loves helping out whenever she can. Maybe it's just cause she's a genie, but Aster genuinely tries her best to help, even if she can be a bit misguided at times. Her good will has landed the poor girl in more than her fair share of bad situations.

Being as fun and bubbly (as she thinks she is) Aster is not without flaw. The genie is pretty stubborn, no, very stubborn. If it's not Aster's way it's the highway. Quite literally, she one teleported a man to a highway after a slight disagreement. Speaking of disagreements, trying to argue with Aster is like talking to a wall. If she says she's right then she'll right, especially if she's wrong.

Basically Aster is a well intentioned girl that has a bit of a mean streak and always speaks her mind.
Abilities:

"Being a Genie has it's perks if, I do say so myself."

Spell casting-

As a genie Aster as general magic abilities. She can easily cast a variety of spells ranging from elimental up to conjuring small items.

Wish granting-

Being able to grant others wishes is easily Aster's most powerful form of magic. Granting wishes draws from similar sources of magic as casting a spell, but differs in strength. Granting a wish is vastly more powerful than any spell Aster can cast on her own.

Ghost physiology-

Technically speaking Aster is very similar to ghosts and spirits. She can easily fade into a puff of smoke or disband her physical form. Despite having qualities of a ghost Aster actually has a definite physical form like that of a human being.

Likes:
+Humor
+The outdoors
+Meeting new people
+Pranks
+Cats

Dislikes:
-Cramped spaces
-Greedy people
-Overly serious people
-Scorpions

Skills:

Being able to control her physicality Aster can pop in and out of situations at will

She is also fairly cunning, able to come up with interesting solutions to problems.

Flaws:

"Hmph…Flaws, what flaws!!"

Being a genie Aster has very specific and harsh limitations. First of all, and possibly worst of all, the more magic she uses the less time Aster can spend out of her lamp. Basically the more often Aster casts spells of her own free will the quicker she'll return to her lamp.

Also Aster's wishes are limited in power. In order to grant a wish she must first enter into a contract of sorts with the person whom is asking for a wish. Aster can not grant a wish that undermines another's free will. Aster may also not grant a wish that can kill another. Aster also has basically no Power over the dead, although her magic can slightly affect the undead. One last drawback has to do with the wishes themselves. After she has fulfilled three wish contracts Aster must return to her lamp to allow her mama to recharge.


Background:

"Oh, Well I'm not that interesting, but if you want to talk about me let's get crackin."

Asteraceae Djinn doesn't remember a whole lot about how she ended up in her lamp, but she does know it's been a very long time since she was first shoved into the blasted thing. Two thousand years give or take. Over the last two millennia Aster has seen a lot. Well not a ton, but enough to know that the world is full of greedy and selfish people. Aster has had five masters, if you can actually say the mastered anything. All the first four of them did was stumble upon her lamp by mistake.

Her first master, a man in his early sixties whose name escapes Aster, seemed nice enough. Of course he only wished for two things; one a ton of cash and two youth. Aster did her best, seeing as this was her first outing and all, but she ended up making him a bit too young. The geezer was displeased and wished her back into the lamp. Number two, a little girl named Sarah, was super nice and wished for a puppy, a pony, and then a farm for her family. Aster happily obliged and granted all three wishes, then she was sucked back into the lamp after her work was done. Numbers three wasn't very memorable. Something about a huge ship. Aster still ended up back in her lamp in the end.

Number four was a Mr.Smith, British if she remembered right. Mr.smith was by far the most cruel of her masters. All he wanted was wealth and power. Aster, of course, Granted his wish. She did not like his mean and grumpy nature, but he had promises her freedom would be his final wish. Mr. Smith waited twenty years before asking Aster for his second wish. Smith wanted one thing, the girl of his dreams. Aster tried her hardest, but couldn't give the man what he wanted. Aster could not give someone feelings the didn't have. Mr. Smith was furious, and Aster tried her best to explain that her magic couldn't control others. Mr. Smith didn't listen and he asked for his third, and final, wish. Mr. Smith wished Aster couldn't ask for her freedom any longer. With that Aster had been betrayed and forced back into her lamp. The poor kind genie wouldn't see the outside world for another century.

One hundred years past and then came number five. Aster knew the second she came out of her lamp this one was much different than all the others. The lady who rubbed the lamp was sweet, caring, and selfless. Madame Obb was the nicest person Aster had ever come across. She knew just how to treat the down and out Genie. The wonderful lady taught Aster much more about magic, allowing her to cast spells. It took years, but eventually Madame Obb had all of her wishes granted. Nothing crazy, just simple mundane things like a bowl of soup. Aster had finally had a mother figure, but the final wish was on the horizon and Aster knew that that would be it. Being the kind woman she was Madame Obb gave the final wish to Aster. Aster wanted nothing more then her freedom, but thanks to Mr. Smith she couldn't ask for it. Not realizing this the Madame wished Aster could leave her lamp as she saw fit. Unfortunately this had an unforeseen consequence, Aster’s life and spirit were now permanently bonded to the lamp. She could come and go from it as she wanted, but her abilities and sustained physical presence would need to be periodically recharged. It took every fiber of her being to not cry at the women's generosity, but the genie was excited to flex her newfound freedoms.

Other: Aster can not say the word lamp. This has led to many an awkward situation.

When ever Aster is embarrassed or extremely frustrated her legs and skirt revert into w wispy ghost-like tail. This tail is colored Violet.

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Name
Vladimir von Stroheim (Nickname: Vlad)
572960
Age
27

Gender
Male

Occupation
Wanderer

Race
Human

Appearance
Vladimir has ash white short hair and his eyes were light brown, but when he obtained powers from a demon, they turned golden yellow, he is 1.77 cm tall (5.8 ft.). He is pretty fit and somewhat thin, he doesn't look threatening.

Affiliation
Wishes to join R.O.D.

Race Information
Human is the most typical race in this land, so Vladimir doesn't stand out a lot, but he has gotten in trouble more than one time just for his race.

Personality
Vladimir had to make a lot of dangerous travels, and he became a very careful person because of it, he doesn't trust people easily, but when he does, he makes a pretty good teammate due to his straightforward nature.
He is very proud of his family, and he used to get very mad when someone insulted them, but he has learned to be calm when he needs to be.
And lastly, Vladimir is a rather inquisitive guy, tends to ask lots of questions and enjoys discovering new things about himself and others.

Abilities
Due to a deal made with a demon, Vladimir:
-Can control fire (decently).
-Is able to cast harmful and inquisitive spells (poorly).
-Heals faster than a human.
-Has slightly enhanced senses.
-Is stronger and faster than the average human.
-Can be awake for a week without considerable harm.
Because of this great power, Vladimir's body sometimes collapses for as long as two days (This happens at least once every month).

Likes
+Learning new things
+Most animals
+Cooking

Dislikes
-Wet places like swamps
-Close-minded people
-Betrayers and liars

Flaws
Vladimir has trust issues, his powers are very limited in zones like swamps and rivers, a demon could identify him like a threat or a rival which he isn't yet.

Family
His father, Erich von Stroheim, was a G.A.M.E. officer, but died along his workmates in a mysterious way.
His mother, Anastasia Ivanov, lives in a remote village with Vladimir's little sister, Berlin. Vladimir doesn't know much about his family's past.

Background
Vladimir really admires his father and the G.A.M.E. When he was 17, a message got to his village, reporting about his father's death, this is when Vlad decided that he would go on a journey to discover what or who killed his father.
A short time after embarking on the trip, Vlad met a weakened demon, Jinn, this creature made an agreement with Vladimir; he would receive the last bit of power from the demon, but he shall kill the demon who put Jinn in such a pitiful state and whose power is inmense, Vaneerth.
Vladimir started feeling great might soon after, and wishes to master this cursed power.
On his journey Vlad discovered a lot of things, he tried to be part of a lot of groups and was betrayed sometimes, the others, he was the only survivor, protected only by his demonic strength.
 

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