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camp olympia
a prophecy. four demigods. an alarmingly dangerous quest.
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the prophecy

darkness will lead a group of four,
on a quest through the woods surrounded by dangerous lore.
by the week's end, olympus will fall,
unless a sacred item is returned to death's hall.

the one maintaining harmony holds the key,
to ultimately setting a hero free.
a terrible fate will come to he who has healed,
unless you see through the clouds for all to be revealed.

a fight takes place without a single sword,
and everything around has yet to be explored.
when the sky rains fire, the messenger will fail,
and the world will be consumed by a monster's wail.
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the camp
camp olympia was built years ago, to provide a home to demigods, and to offer up training so that they may learn to control their powers and protect themselves from the mythological evils out there in the world that are very much real.

demigods arrive at all ages, and the camp even has helpers to find demigods and to help guide them to camp, for the moment a demigod turns twelve, it's as if their location is broadcast to all the greek monsters out there. but in camp olympia, demigods are safe.

well, until the time comes that they'll have to go on a quest.

quests are common in camp olympia. a demigod's duty is to help the gods and goddesses, and to ensure that the people of the world remain safe, and normally a prophecy is issued before each quest.

but never has a quest had more than three members.

now, for one to have four? even the gods find it alarming, especially considering the lines of the prophecy. time is of the essence, because prophecies have never been wrong. and if this is to all become true, then four demigods have merely seven days to retrieve an item that was taken from a god, and unless this is done, they will all witness the fall of olympus.

and with it, the rise of many evils.
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child of erebos.
the demigod child of erebos, the god of darkness and mist, is also considered the leader of the group, based on the first line of the prophecy. the truth, however, is that he's never been on a quest, despite being at the camp the longest. this isn't for lack of trying. he mainly had a hard time learning how to control his powers, since they were highly dependent on his emotions for the longest time. he's gotten a little better with his control recently, but he still has his moments. the child of erebos has received, from his godly parent, powers of shadow travel and fog generation.
role status : taken by erised erised

child of harmonia
the demigod child of harmonia, the goddess of harmony and concord, is considered to be the group's mediator. she has always believed that peaceful discussions were the best way to solve a problem, and on a quest, harmony among everyone is important, if they're to make it back alive and successful. as of late, however, she feels like she might go against all she believes in since she's not the most talented fighter in the camp, and she's sick of everyone treating her like she's useless. the child of harmonia has received, from her godly parent, powers of accord manipulation and peace inducement.
role status : taken by thirteen thirteen

child of asclepius
the demigod child of asclepius, the god of healing and medicine, is kind of like the medic of the group. with a natural inclination toward healing, he puts himself at risk to ensure that everyone else is safe and tended to. he's happy to lend a hand wherever he can, though since he's the newest to the camp, having joined only a month ago, he's still trying to get acquainted with everyone. and, admittedly, not everyone is a fan of him because he's known to be a little cocky, and he has a checkered past. the child of asclepius has received, from his godly parent, powers of healing and energy transference.
role status : taken by constellation constellation

child of iris
the demigod child of iris, the goddess of the rainbow and messenger of the gods, is known as the group's navigator. she's good with reading maps, as using some choice methods to find out which are the safest routes to use. this is mainly because she's made it by on her own for very long. she's opinionated and fiercely loyal, but something she hasn't told anyone is that she's struggling to tell the difference between visions and reality, and she's afraid that it's slowly going to drive her crazy. the child of iris has received, from her godly parent, powers of subliminal messaging and scrying.
role status : taken by christy christy
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