Grey
Dialectical Hermeticist
"Sans Arcanists uses the latest in bonework technology in order to improve the standard of living for soldiers, survivors, and disadvantaged people the world over. Using a proprietary neural interface offering the best reaction time and strongest security, Sans Arcanists augmentations don't just give you your life back - they make it better.
Sans Arcanists - Because loss doesn't have to be the end."
- Billboard, Downtown Califresco.
Califresco was founded a little over two centuries ago, straddling the Nightvale Sound at the edge of the Eastern Sea. Established by a Magus named Malachi Gardiner - who styled himself as King Gardiner - it was inducted into the Federal Union of Imeria within ten years when Malachi's null-born son Lawrence sold his father out to the Ordinary Rule Party then controlling the nascent FUI.
.
Young Lawrence was fascinated by technology and the promise it held for the ordinary man. While his police force - at the time not Federally subsidized - were notably hard on Magus residents, he still invited some pioneers in the fields of Manatech and engineering into the city.
Shortly before Lawrence's death by heart failure (he always stubbornly resisted offers of magical healing), Union Spire was completed and began powering the city. Governorship passed, by democratic vote, to Micheala Walsh. The Gardiners have not since held office, but the family is still a vital part of the city, having invested in many local businesses and donating to public works projects.
The city has still gone from strength to strength. It is currently the beating heart of the augmentation business, and the old munitions factories remain in business in spite of a trend for artisan-crafted manatechnical firearms. However, the docklands have fallen into disrepair and criminality - the shipwrights are silent and empty, the steel mills under rust, warehouses fallow. Slums spread around the edges of the city, and most neighbourhoods under the cloud level are considered little better.
You are in the Magical Crimes Unit, and you're not liked. The one department in CPD with jurisdiction over Magi in a way that can threaten executives, you suffer from funding cuts, obstructive bureaucracy, and threats from above. You've been assigned here as punishment or out of misguided zeal Now all that remains to be seen is if you can make it work for you.
Six players - five detectives with one being de-facto department head, one player as consulting Magus (making the tech, analysis, and hacker rolled into one depending on your choice).
Can run with a minimum of four players.
Sans Arcanists - Because loss doesn't have to be the end."
- Billboard, Downtown Califresco.
Califresco was founded a little over two centuries ago, straddling the Nightvale Sound at the edge of the Eastern Sea. Established by a Magus named Malachi Gardiner - who styled himself as King Gardiner - it was inducted into the Federal Union of Imeria within ten years when Malachi's null-born son Lawrence sold his father out to the Ordinary Rule Party then controlling the nascent FUI.
.
Young Lawrence was fascinated by technology and the promise it held for the ordinary man. While his police force - at the time not Federally subsidized - were notably hard on Magus residents, he still invited some pioneers in the fields of Manatech and engineering into the city.
Shortly before Lawrence's death by heart failure (he always stubbornly resisted offers of magical healing), Union Spire was completed and began powering the city. Governorship passed, by democratic vote, to Micheala Walsh. The Gardiners have not since held office, but the family is still a vital part of the city, having invested in many local businesses and donating to public works projects.
The city has still gone from strength to strength. It is currently the beating heart of the augmentation business, and the old munitions factories remain in business in spite of a trend for artisan-crafted manatechnical firearms. However, the docklands have fallen into disrepair and criminality - the shipwrights are silent and empty, the steel mills under rust, warehouses fallow. Slums spread around the edges of the city, and most neighbourhoods under the cloud level are considered little better.
You are in the Magical Crimes Unit, and you're not liked. The one department in CPD with jurisdiction over Magi in a way that can threaten executives, you suffer from funding cuts, obstructive bureaucracy, and threats from above. You've been assigned here as punishment or out of misguided zeal Now all that remains to be seen is if you can make it work for you.
Six players - five detectives with one being de-facto department head, one player as consulting Magus (making the tech, analysis, and hacker rolled into one depending on your choice).
Can run with a minimum of four players.