Kaya
Perhaps short of a marble
[Andalites]
Andalites are about 7 ft tall. They possess a pair of legs similar to those of a horse, a pair of elongated arms ending in three fingers and four tentacle-like appendages that end in razor sharp bone blades protruding from their backs. Their preferred way of locomotion is quatrupedal, with their elongated second set of arms serving as front legs. Thanks to an unusually flexible spine and pelvis, they are able to stand up and walk on two legs and use their elongated arms much like a human does.
While the pair of eyes that's positioned similar to humans in their skull provide an averagely good sight, the flaps on their head serve to provide an extremely precise echolocation.
Highly intelligent, their race has outmatched every other known race in Bioengineering and Gene splicing. While not exactly aggressive or evil and actually being way behind the military expertise of humans they might appear amoral regarding their ways of driving their projects and sciences forward.
Their entire planet, Escafil, a small Mesoplanet with a climate similar to earth and one single continent covering about 40% of the planet's surface, is ruled by a queen, very much like a human monarchy. It is tradition for the queen's sons to command parts of the Andalite armies in times of war, however the enemy killing a prince is seen as a demonstration of their opponents power and equalty, immediately ending the war and labeling the former enemies as highly respected acquaintances.
[Races used for splicing]
[Splices]
[The Andalite Mothership]
A typical Andalite mothership, easy to recognize by the poor armament and the enormous dome taking up almost the entire surface of the ship.
Contained within the dome is an enormous garden, built to look like the vast meadows of the Andalite homeworld, as well as several buildings for all kinds of puposes.
The dome is made of Ramonium, a strong, flexible material best compared to the endurance of spider silk, making it exceptionally hard to puncture.
The heart of the ship is the Sinus, a biotechnological device working similiar to the Sinoatrial Node of a human heart, providing itself and the ship with energy through depolarisation. Once a year the Sinus shuts down for a week to recover and for general maintenance, to which the ship shuts down and keeps only the most important processes running. During this week the energy production is delegated to the secondary source, a row of hydrogen engines absorbing hydrogen from surrounding gas giants, cosmic clouds and the like.
Andalites are about 7 ft tall. They possess a pair of legs similar to those of a horse, a pair of elongated arms ending in three fingers and four tentacle-like appendages that end in razor sharp bone blades protruding from their backs. Their preferred way of locomotion is quatrupedal, with their elongated second set of arms serving as front legs. Thanks to an unusually flexible spine and pelvis, they are able to stand up and walk on two legs and use their elongated arms much like a human does.
While the pair of eyes that's positioned similar to humans in their skull provide an averagely good sight, the flaps on their head serve to provide an extremely precise echolocation.
Highly intelligent, their race has outmatched every other known race in Bioengineering and Gene splicing. While not exactly aggressive or evil and actually being way behind the military expertise of humans they might appear amoral regarding their ways of driving their projects and sciences forward.
Their entire planet, Escafil, a small Mesoplanet with a climate similar to earth and one single continent covering about 40% of the planet's surface, is ruled by a queen, very much like a human monarchy. It is tradition for the queen's sons to command parts of the Andalite armies in times of war, however the enemy killing a prince is seen as a demonstration of their opponents power and equalty, immediately ending the war and labeling the former enemies as highly respected acquaintances.
[Races used for splicing]
The Hork-Bajir are bipedal, have strong reptilian bodies with dark green-black leathery skin, and two hearts. They have snake-like necks with a sharp beak at the end of their heads, tyrannosaurus-like feet, three claw-tipped fingers and a thumb on each hand, and measure to a height of seven feet in adulthood. Their most notable feature is that they have huge, long blades all over their bodies: their elbows, wrists, feet, legs, head, and tail. Male and female Hork-Bajir are told apart by the number of blades on their heads; males have three blades while females have two.
The Hork-Bajir are a feral, wild race, not directly aggressive but possessing a natural hunting instinct and very territorial behavior. Their intelligence is equivalent to that of a human toddler. They cannot see well in the dark, but they do have an excellent sense of hearing and smell. Their blood appears to be a deep blue-green. They are swift and incredibly nimble, with a reaction time similar to that of a star-nosed mole (8ms). They possess a high tolerance to pain and are capable of healing quickly.
The Taxxons are a race of large insectoids resembling a massive centipede. The most prominent feature of their face is the large mouth with razor sharp serrated teeth directly in the center. Situated around sides of the mouth are four red jellylike eyes. Eight to ten feet long, they are closer to the height of a human when standing erect due to the lower portion needed for balance. They also have twelve upper appendages that end in lobsterlike pincers and twenty lower appendages.
The Taxxons possess an unceasing and irresistible instinct to constantly consume sustenance, especially meat. They will engage in feeding frenzies should they sense raw flesh or blood. They have no apparent qualms with cannibalizing their own kind, and if they are wounded they may even eat their own damaged flesh. Because of this overwhelming instinct it is hard to identify the actual intelligence of a Taxxon. The only reason the Andalites implement Taxxon DNA in their splices is to enable the process of Taxxoomniblastry, a genetically engineered hypergrowth of cells used to significantly speed up the process of their splices growing up to adulthood.
The Perl were a peaceful race native to planet Mül, similiar to earth, where they thrived and lived in harmony with nature. Most knowledge about them was lost after the Andalites besieged their planet and drove them to extinction after decades of experimenting with their DNA. They possibly were distsnt relatives of humans as their physique is very similar. Though their build is more slender, their skin iridecent white and their eyes bigger, their body shape is humanoid. Their skin color occasionally changed to black when the Perl was experiencing extreme emotional stress.
Their high intelligence was the main reason for the Andalites to implement their DNA in their splices, as well as their docile nature to balance the feral nature of Hork-Bajir and Taxxon DNA.
[Splices]
60% Perl, 40% Hork-Bajir
The Andalites' most trusted splice. Capable of defending their creators in an emergency situation, yet not created for battle, they mostly were utilized to work as assistants in the laboratories, housekeepers and gardeners on the Andalite homeworld and motherships. They are about as intelligent as a human and possess a calm and docile nature.
30% Perl, 55% Hork-Bajir, 15% Kandrona Beetle
The wilder and more dangerous cousins of the Shorm, additionally spliced with DNA of the Kandrona Beetle, a bug originated from the Andalite homeworld with an exceptionally sturdy exoskeleton.
The Nephilim are the Andalites aerial warriors, armed with the Hork-Bajirs' razor sharp bone blades and incredible reflexes and protected by the Kandrona Beetle's natural armor a shock troop of Nephilim are an enemy to be reckoned with.
80% Taxxon, 20% Perl
Two words to effectively describe the Henkers would be 'deadly' and 'mistake'. These splices are the living proof that Taxxon DNA should not be used as the base to work off of.
These creatures aren't as nimble as the Nephilim Splices, but what they lack in agility and intelligence they make up with raw strength- and the six scythe-like appendages to work as incredibly powerful and fast legs or alternatively slice through almost everything in their way. Due to their mindless, aggressive nature the Henkers need to be trained for way longer than the other splices and require to be supervised by two Nephilim when sent into battle. After several deaths among Andalites, Shorm and Nephilim, the activation of Henkers is limited to absolute emergencies.
Human 33%, Hork-Bajir 31%, Perl 26%, Taxxon 10%
The Andalites' newest creation- with an overall humanoid body covered in tiniest scales of only split inches in size they still look, well, halfway like the human race they derived from, aside from the big and two tiny eyes in their foreheads and the eye just above their chest.
They are about as intelligent as a human, and, although generally cooperative and way less aggressive than Nephilms and Henkers, do possess stronger instincts than a homo sapiens.
In a long, complex process of gene splicing and breeding, the Andalites managed to mutate the color changing gene of the Perl for the phenomenon to be used deliberately, giving the Capricorns the ability to significantly darken the color of their horns, hair, skin and eyes. That, their dexterity and their ability to see in the dark, gained from the Taxxon DNA, makes the Capricorns excellent to operate stealthily, especially in the dark.
[The Andalite Mothership]
A typical Andalite mothership, easy to recognize by the poor armament and the enormous dome taking up almost the entire surface of the ship.
Contained within the dome is an enormous garden, built to look like the vast meadows of the Andalite homeworld, as well as several buildings for all kinds of puposes.
The dome is made of Ramonium, a strong, flexible material best compared to the endurance of spider silk, making it exceptionally hard to puncture.
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