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Fantasy Beacon: The Unsung Heroes

Hyydra

Shmecklesheckle
Once again, The CHARACERS IN THIS RP WERE PRE-CHOSEN. That is all. You know who you are.
 
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Name: Saphire Tsuki


Age:17


Gender: Female


Height: 5'3


Race: Human


Occupation: Student


Hair: Blue


Physical Extras


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With long blue hair and eyes she appears to be wealthy, or at least very proper. Never does she wear anything other than long sleeves, and she can wear dresses or pants. Oftentimes she will wear both when she is aware of the need to fight coming up, and in such cases will tie her hair back in a dark-blue ribbon. Her hands during combat are covered in dark-blue fingerless gloves. She generally wears boots.


Underneath her clothes are several long scars, most notably along the lengths of her arms and in a diagonal curve across her back. Occasionally one can see the scar of a cut on her upper left leg when her skirt occasionally rides up high enough, or she falls unintentionally.


Strengths: Due to her near obsession with eradicating Grimm earlier she is generally able to figure out how to kill most of them, and with her bow and swords she can handle short and long range combat. She has a very fast recovery rate, and as such can take far more punishment than others. This gives her an advantage in that anything short of breaking her bones will not stop her for very long. Being generally calm she can act as a stabilizing factor when tempers rise or panic begins to set in.


Weaknesses: She can't do much more than run around without her weapon, unless she uses the cartridges that she keeps in a pouch on her waist. If she sees a Giant or Large-scale Grimm she will go into a semi-berserk state, becoming aggressive and temperamental, single-mindedly chasing after it. Spider-like Grimm freak her out to the point where she will start blindly attacking to get it away from her. Her Semblance does give her the advantage of increased healing, especially when she's not fighting and can focus on recovery, but it is not like most people would think: She goes through the whole healing process, compressed. This means what would be merely mild discomfort is to her stabbing pain, she feels the healing process far clearer than other people and is in fact very aware of exactly where she's healing, how bad the wound is, and exactly how much damage there is. One could say her sense of pain was heightened to the point of papercuts being torture.


Even her scarring is because of her healing factor, the skin over these rapidly healed wounds- when not in combat and actively using her abilities her healing rate rises to six times that of a normal human- has grown so fast that it didn't have time to create enough skin cells at first, meaning that the skin around each scar is far tighter than a normal humans and is stretching with each movement. For at least three weeks after the lightest of scars she never quite feels comfortable where it forms, until the skin stretches enough.


Weaponry: (The bow, not the girl)


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Her weapon is a chestguard that either extends into a bow or the arms of the bow split into two swords. The circular formations are actually removable Dust cartridges, she always carries several different types of Dust, but requires time to change them. The arrows are actually stored- and generated- within the bow, made out of the Dust energy itself. It's name? Twin Moons


Semblance: Regeneration: given time and that what's hurt is capable of healing on it's own normally she can recover from most wounds. Her healing rate is twice as fast as a normal humans when not actively fighting, and up to six times (with advanced training and practice, as well as time to rest) when she is resting. It is nearly impossible for her to die from blood loss. Due to the extreme rate of healing, it is easier for her to get scars, but said scars generally fade faster as well- unless the wound was really deep. While her scars are in the process of forming or healing she has severe discomfort from the tightness of skin. Also, her accelerated healing also makes her far more sensitive than normal humans to pain... while healing.


Likes: She likes books and small animals, the nighttime, and when things are- if not quiet, calm. Gloomy weather in general is also something she enjoys, be it rain snow or just a cloudy day. And music, but she rarely listens to it because there are better things to do with her time.


Dislikes: She hates camping. And hot weather. And when things are so busy there's no downtime. Also, spears. Something about them make her really uncomfortable. (And don't tell anyone, but spiders. Too many legs.)


Personality: Saphire is polite, calm, and secretly a lonely person. If she thinks something is wrong she will make herself available to help, but won't actually get involved unless she is asked. A fan of the arts- especially literature and music- she would have preferred to spend her days off in museums, libraries, or looking through sets of cd's, but due to her highly practical nature she generally spends her time practicing her techniques, studying, or doing other practical pursuits. Also, she likes to speak in Old Remnant/English, as well as study it.


Background: Raised in a family known for it's combat ability she was trained from her childhood to defend others, even a the cost of her life. While other kids were playing around she was practicing her bowmanship, or swordsmanship, or just training her body and mind. The only time she was allowed to read for fun or otherwise enjoy herself was when she was being rewarded for good performance or behavior. This has become a habit for her, so even now she does this to herself.


When she was ten her parents, as part of her training, brought her camping out in the forest. It was, as they had told her, just a fun trip where they would hunt a few Beowolves, get a few trophies, and just go home. Unfortunately instead they met one of the many giant Grimm, and her parents died in the fight, she was horribly wounded, and if it were not for her Semblance she would have died. As it was she crawled away from the- through a lucky strike with her Mother's sword- dead Grimm and back to Vale, where she was brought to a hospital, survived, and swore to become a Huntress to ensure that no one else would meet the same fate.


She went to Signal, but due to her near obsession with getting stronger at the time barely remembers her time there, beyond the fact that she'd made Twin Moons. It was only when talking with one of many teachers at Beacon that she started to come out of her obsession. Even now any large-scaled Grimm will have a profound effect on her. She is currently working on this with others.


Emblem: (Seen on the bottom of both of her sleeves in the picture-outfit which she wears normally, on the top of her fingerless gloves, on her bags (both over-the-shoulder bookbag and the cartridge bag resting on her waist in the back), and on many of her personal effects. Including her Journal.)


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    Name: Navy Cowan Locke


    Age: 17


    Gender: F


    Height: 5'9


    Race: Human


    Occupation(Student,Hunter, etc.): Student





    Symbol: <p><a href="<fileStore.core_Attachment>/monthly_2015_12/Libra-Tattoos_05.jpg.961a012b828f65fcff28e408aa8e3223.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="93886" src="<fileStore.core_Attachment>/monthly_2015_12/Libra-Tattoos_05.jpg.961a012b828f65fcff28e408aa8e3223.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





    Theme Song: [media]



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    Hair: Navy's hair barely brushes the nape of her neck when wet. It's kept shorn for practical reasons. Such as to prevent an adversary from yanking her hair during battle. It's the color of plum tea; alternating between light and shadowy shades. As much as Navy operates above empty cosmetic impulses, she someones regrets cutting her long hair. She occasionally relies heart-shaped plastic hair clips to keep her bangs from shading her vision.


    Physical Extras(Appearance, pictures, etc):


    Navy's outfit comprises of a form-fitting blouse and child sized culotte shorts. Both are striped and robin egg blue. Her knee high boots have a small ledge of heel.




 

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UPDATED 1/8


Name:
Rave


Age: 20


Gender: Male


Height: 6'


Race: Human


Occupation: Student


Hair: Short and black


Physical Extras:

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Rave is a tall with a slim build with large black angel wing tattoos that cover both sides of his back. He has black hair and jet black eyes. Under his shirt is a huge crater like scar covering over his left side of his chest covering over his heart. Rave wears a black v neck collar polo shirt, and sometimes a leather jacket when he wants to hunt for an extended time. He has slim wearing grey cargo pants, and a pair of black combat boots. He has a loose belt handing from his waist with containers of dust along it. He has long black finger-less gloves that extent up just below his elbow to conceal his knives.


Symbol:




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Theme Song:

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Strengths:


Marksman: He's an excellent marksman with his rifle and Semblance.


Thread Weaver: Rave can manipulate his wires through manipulating the string like a puppeteer.


Shifty: Has a crafty mind to mess with his opponent. Often seen as inhuman methods at times.


Light Weight: He's even quiet nimble on his feet due to his slim frame and little weight. Often use this to get out of fights.


Weaknesses:


Close Combat: Due to the experience of when he was a kid, Both Rave's Aura and Semblance was effected heavily by it. His Aura is critically weak compared to that of other Hunter or Huntresses. His considered almost no different from a normal human being.


Closed Off: Rooms closed off to him can not be seen into by his Semblance unless he has so much open space open to him. Example, the space under the door isn't enough, but if the door is cracked open an inch is enough to see with in if his right in front of it.


Crystal Clear: Closed windows can also block his Semblance to a closed off room as well if he isn't a yard from the window. But looking out the window to the out doors or to a bigger room is a different story.


Twitchy hands: If anyone has fought him before or know him, They should know that when his fingers are moving about he is prepare his wire around him and can be a dead give away in close or mid-range combat.


Weaponry:


Rave weaponry consist of three things; One being a modified AWM Sniper Rifle, Modified to be easily collapsible. Second, is throwing knives that contain different types of dust to cause various effects when thrown. Last is wire.

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The AWM that Rave uses, which he calls 'Lady', is collapsible to make it easier to carry around, with it's fold able stock, it's collapsible barrel and change of materials to make it lighter. Its firing range is pretty massive for normal bullets, but is short for Dust effect bullets, but is still effective quiet the same.






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Rave carries around about 8 hidden dagger like throwing knives, 2 of which are with him at all times, but all are of his custom design. All have removable containers to hold dust in to have various effects if thrown. All the knives has slots in them that he can snake his wire in when ever he needs to, and so he can wire up the knives in many different ways. He has two knives in the soles of his shoes, 1 on each caff under his pants, 1 on each forearm under his gloved hand anf the other under his bandaged. While in uniform they are hidden under the sleeves. These are the knives he has on him at all times. The last two are stored on his back right hehind his shoulders.






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The Wire that Rave uses is nearly invisible to the naked eye. He uses it to either restrain, manipulate or set up his opponents or his equipment as he sees fit. Rave can use this Wire in multitude of ways as he has it stored on a large spool placing it threw manipulation with his hands like a puppeteer through different dust effects. He can even manipulate the wire from afar using dust. He placing dust at key point along the thread to have it react a certain way. He coats his fingers in the dust from the capsules on his belt. But the process is rather slow and takes time to prepare properly, and can use up a lot of dust...is trying to find a better way to find to better this skill.


Semblance:
Rave calls his semblance 'Oversight'. It gives him the ability to preserve things better from afar than others such as a hawk from the sky. He even has a 180 degree few if he focuses his semblance. It even lets him see past materials that aren't closed off to him such as a box, room, etc. It acts more like echo location, just without the echoing. But again if a area is boxed in such as a closed off room, he can't see in it with his Oversight, Windows included without being a yard away.


Likes:


Shooting his rifle,


Sleeping,


Doing what he wants,


Women,


and playing with targets.


Dislikes:


Hard to get women,


Annoying people...at least to him,


Close Combat,


Men,


And being bored.


Personality:


Rave is a spiteful, arrogant and twisted man if you view his beliefs as such. He isn't all that interested in other people, but if he at least finds an interest in someone, he does anything in their power to help them. Mostly women though...He's a bit Biased to guys. Rave does what he wants no matter what, and will stop at nothing if he really wanted to. He also has no filter when he speaks so it gets him into situations.


Background:


Rave was an orphan at a young age and grew up among the streets till he was 10. While on the streets he was accidentally shot down by a stray bullet from a sniper narrowly missing his heart. Luckily a brothel owner noticed this and helped the boy to a hospital. After that the boy lived in the brothel as he got better and even after do what he could to pay back the owner for saving him.


He then took on the rifle, after finally realizing his Semblance. used it as a rogue hunter from the government to take out Grimm in areas for money. Beacon soon caught sight of his talents and signed him up for the school to better himself.
 
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Name: Eve Ghosta


Age: 18


Race: Human


Occupation: Student


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((Wears a black cloak ))


Personal History:Before going to Beacon, Eve first went to Signal to study to be a huntress. She wanted to grow u[ and be like her parents who are amazing hunters themselves. She wanted the adventure, the excitement and also have the ability to protect the people she loves and cares about from evil.


At Signal she was a straight A student, the teachers loved her but the other students didnt. They thought that the teachers were going easy on her due to her shy and quiet personality. So she didnt have any true friends, when she applied to Beacon she hopes to find a team and some friends that she can count on and wont judge her because of her personality.


Personality: Eve is quiet girl that is shy around new people. She get nervous easily in certain situations. She loves animals and is very respectful to faunas. Despite her nervousness when she is fighting she is very serious and calm. She can think quickly and get out a situation very easily. She can also get childish and very energetic when she gets use to the people around her. She has also has the tendency to play with Fauna ears, whenever she sees them and think they are cute, she acts like a child then and doesn't listen until someone physically pulls her away from the fauna. She would then apologize and feel very embarrassed about it.


Weapon: Weapon: Her weapon is Slicer. A multi-dust weapon that is a blue scythe with black markings on the handle. The feathers on the scythe hold the dust. It also changes to staff to help carry it safely and easily


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Semblance: glyphs


Combat Strengths: Her semblance which increases her speed, block attacks for her, act as a platform and helps her move around in the air quickly. She can also switch dust quickly during combat as well as think on her feet quickly and come up with plans quickly.


Combat Weakness: Without Slicer she is completely helpless, she doesnt know hand to hand combat so will either try to get her weapon back or try to escape the enemy. She also has a frail body so when, she takes a direct hit for a surprise attack or when her barrier breaks. She is literally out of commission for a few minutes.


General Combat Strategy: Her semblance is using glyps, which she uses to increase her speed, block attacks by using a barrier that doesn't hold for long and jump and move around in the air. She can also use it as a platform to stand in the air.


She is fast, deadly and accurate with her weapon. She mostly uses her speed to move around and dodge attacks and uses her barrier ability to block heavy attacks. She uses the platforms when she wants to move around in the air and confuse her enemy.


The dusts on her weapon, only works when she makes contact with the enemy or object. Like if she want to freeze the ground she need to stab the ground. Or if she want to paralyze someone she need to hit the person. She can change between dusts very easily during battle.


Extra:


she loves reading, nature, animals, sparring, fighting, drawing and listening to music. She has a black cat name Luka that her parents let her take to Beacon. She also wears glasses when she is reading


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(Theme songs)


[media]http://www.youtube.com/watch?v=IsLs0OAnHrA[/media]


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(Glyph)


latest



(Symbol: Heightened speed)


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Name: Purkus Winnet


Age: 18


Gender: Male


Height: 5'6


Race: Human


Occupation(Student,Hunter, etc.): Student


Hair: Dirty Blonde


Physical Extras(Appearance, pictures, etc): Purkus is a thin boy with little to no “muscle” to his name, let alone his lanky frame and therefore he does not often try to “muscle” his way out of situations. Also of note, Purkus' hands are covered in scars from many hours of practice-sessions with his blade, Concentus. Lastly, the most obvious odd feature about Purkus is his left eye, which is utterly white until he uses his Semblance, which causes swirls of black to appear all around the pupil. His other eye is a soft emerald green.

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Strengths:


Excellent close-range combatant: Through no small amount of practice since losing his home, Purkus has become very gifted with the use of Concentus against Grimm of all kinds, and even other armed Humans/Faunus.


Tactical Prodigy: When you can never really communicate with others like Purkus, you really only ever have time to think. Thus ever since developing his dream of being a Hunter, Purkus has tirelessly studied the art of combating not only the Grimm, but possible warfare scenarios as well.


Intelligent: For much the same reason Purkus is a Tactical Prodigy, he is also very intelligent. To the point he can garner top-tier grades “without trying” as he puts it.


Piano Playing: When not studying the art of warfare or practicing with his blade, arguably Purkus' favorite thing to do is play the piano. Though in truth Purkus simply loves reveling in sound itself, since he cannot speak.


Hearing: Due to lacking the ability to speak, Purkus' body, or more specifically his brain, has re-wired itself in such a way to make his hearing far above the average for humans. Putting him on an even-keel, so to speak, with even some Faunus' perception of sound.


Weaknesses: Purkus was born completely mute due to his premature birth and subsequent damage to the speech-related section of his brain. Luckily for him, the damage was very localized and as such, other than the inability to speak, Purkus lived an otherwise-normal life. A side-effect from this, however, is that Purkus is almost forced into being reserved from others since few people know enough sign-language to keep up with him and communicate properly. Also, Purkus gets very easily frustrated when people cannot understand him, so he has long since given up trying to socialize with other people. Purkus is also not very physically powerful, and his Semblance restricts his eyesight.


Weaponry: Concentus – Blade of Lightning's Chorus


Description: Concentus is a Snake-Sword measuring around four-and-a-half feet in total when contracted into itself, and can stretch out to around nine-feet when fully extended. Allowing Purkus to harry foes attempting to create distance between them. Concentus is, however, restricted in a way few other weapons are in that it is exclusively bound to using lightning-based elemental attacks. However, the weapon is unique in that any dust within a few feet of it, at Purkus' intent, will gravitate toward the blade and latch onto it, turning the dust from whatever element it was, into lightning-based dust. This in-turn causes Concentus to glow more and more brightly the higher the amount of Dust it has “collected”. Though another small negative is that when charged with even a moderate amount of dust, when swung, Concentus releases a sound much like the harmonizing voices of a chorus, hence it's namesake. Making it a not-so-effective stealth-weapon when charged. (Fun Fact: Concentus' “sheathed” form is a sleek, metallic pen that can write in sparkling blue ink.)


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Semblance: Murmur – When using Murmur, Purkus' whitened eye gains black swirling patterns around it and begins to glow faintly. While using Murmur, Purkus can focus on a point on any object, be it a stone wall, a shield, or even an Ursa, and crate a “Murmur” in it's atomic makeup. Causing the object to become more and more vulnerable in the indicated spot the longer the Semblance is held. Also, the effected area of Murmur will ALWAYS glow a brighter and brighter white the longer it is used. Also, while using his Semblance, Purkus must either close or cover his right eye entirely, limiting his field of vision.


Likes: Purkus adores music and secretly wishes for a device to play it on, and headphones to listen to it in solace with, every Christmas. Purkus also enjoys playing Chess, playing the Piano himself, and many other calming activities such as fishing or taking a walk. Also, in the rare case he can do so, he does seem to “enjoy” interacting with others, but he is not quick to become clingy even if that person is the only one who can communicate with him. He is unsure whether or not he actually “likes” fighting, for now he supposes so.


Dislikes: Purkus, first of all, gets very upset whenever he is mocked for being mute. Given his only form of communication is sign-language, many people often mistake him for being mute AND deaf, this however is not the case. Besides that, Purkus also severely dislikes people who take things for granted or act superior to him for no reason. Finally, for a more... personal reason, Purkus cannot stand to be around people who disrespect music or fail to appreciate it.


Personality: All-in-All, Purkus is a reserved individual who desires to communicate, yet finds it all but impossible to find someone who can not only keep up with his use of sign-language, but also that he can comfortably be around. He does also seem to enjoy playing the piano but immediately stops when others try to listen without asking, and almost offended when he learns people have done so. (It is worth noting however, Purkus is capable of making various noises when happy or angry. Such as small growls akin to a puppy snarling, and a small eep of excitement which sounds like feinting Parakeet)


Background:


Purkus was born to one of the nomadic tribes of Remnant eighteen years ago. Growing up in the wild of Remnant with only thirty or so other “family” members made life interesting for Purkus to say the least. Obviously the first thing causing him trouble was his inability to speak, and also that while he lived with his tribe he himself did not even know sign-language. This caused his parents to mistakenly think Purkus was, well.... mentally-challenged. For all of his young life Purkus was given very basic and easy-to-accomplish tasks, but this only made the young mute feel even more out of place. Eventually Purkus was allowed to join the tribe's warriors, but once again he was stuck with the easiest assignment the tribe could throw at him and still make it seem as if they were giving him something to do. After creating Concentus, which during this time was just a normal sword, Purkus was charged with patrolling around the tribe at night, and given a bell to ring should he sight any Grimm coming too close. While Concentus did not find any Grimm, he did stumble across a vein of natural Dust charged with the element of lightning. After setting Concentus inside, it became the blade it is today.


Over the rest of his life until arriving in Vale, this cycle continued to repeat itself over and over again. Purkus was placed somewhere where he would not get himself killed, and could still feel like he was contributing to the tribe. Little did he know that shortly after his thirteenth birthday, his tribe would be attacked by a large pack of Ursa. While most everyone in his tribe survived, Purkus was separated from his family and friends, and roamed the wilds of Remnant alone for almost a day before stumbling (Literally) into the city of Vale. While the guards there were initially less than friendly they eventually allowed Purkus inside the city, where, to be blunt, he lived as an urchin for three years. Learning all he knew of sign-language from a book he.... “borrowed” when he had read it could tell him how to speak with his hands. This would lead to a long series of pilfering books, which Purkus “devoured” one after the other in this newfound hobby of reading he enjoyed so much.


The most recent change to Purkus' life came in the form of an encounter with a Professor of Signal Academy, who caught him attempting to ste-... “borrow” the third edition of the sign-language book he had stolen years before. Though he tried to explain himself in his newly-acquired language, the Professor did not understand anything he said. This caused a short fight between the two to break out where, luckily, Purkus impressed the Professor in even in defeat and was offered to come to Signal for a trial. During which-time, through a mediator, Purkus told the Professor what had happened to him. After some thought, the Professor decided his best chance of learning something of his old tribe would be to become a Hunter and gain connections with anyone he could. From there, with the Professor's tutelage, Purkus passed the entrance exam into Beacon and now finds himself in a world he knows very little about, surrounded by strangers, and far-far away from home.... wherever that may be now.






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  • Futuristic_Shock_Trooper__Pie__by_conceptheimedit_zps9rehqwmo.png


    Name: Berg Windsor


    Age: 19


    Gender: Male


    Height: 6 foot, 3 inches


    Race: Human


    Skin Color: Caucasian


    Eye Color: Dull blue


    Occupation: Student


    Hair: Short, tan coloration


    Colors: Red (Burgundy), Tan (Windsor Tan)


    Symbol:


    gear-concept-motion-machine-1328033.jpg



    Appearance:


    Being a more lightweight approach, Berg's appearance trades defense for extra mobility, but not sacrificing too much to do so. The shoulders, body, head, knees, and elbows are covered in a lightweight armor, while the rest is simple clothing. Both arms, aside from the elbow guards, are bare. The shoulder armor ends in dull-tipped spike formations, both of which are wrapped around by scarf-like lengths of cloth. all across the clothes is a tan-red coloration, being tan for the main color and red for the accents and trims.


    Berg's head, meanwhile, is covered in a lightweight metal helm. It hides his usual hair under the helmet, but his face is open to the air. His ears are covered by a device attached to an eyepatch-like structure on the front of the helmet.


    Strengths:

    • Stealthy: Utilizing surroundings, Berg is able to make efficient use of his unnaturally stealthiness to hide.
    • Fleet of Foot: When mobilized, Berg's feet move at a rapid pace, given his nature as a scout. He has a tendency to fire a shot, then move to another area of cover in order to keep his whereabouts unknown.
    • Accurate: When using the Tracker's Eye, the accuracy of Berg's weaponry skyrockets.
    • Powerhouse: Berg's main weapon is capable enough to take out single targets, or create openings for other members.
    • Balanced: While unable to hop from a tree to another due to the weight of his weapon, Berg has learned to clamber up surfaces to get into a higher position. Jumping across is a problem, but climbing up or jumping down has little effect on him. Standing on a tree branch also does not affect his aim very much, but he must steady himself if he is to take a shot from there.



    Weaknesses:


    • Heavy Weaponry: Heavy as it is, whenever Berg's main weapon is in his hands, his mobility grinds to a near halt due to the weapon's weight.
    • Tunnel Vision: While the Tracker's Eye increases accuracy, it also limits one's other senses; hearing becomes impaired and the right eye is blocked.
    • Lack of mid-range Weaponry: Utilizing hunting gear leaves Berg at an advantage versus long range or extreme close range, but missing tools to deal with anything in between.
    • Heavy Recoil, Total Recall: The rifle's firing speed is relatively low, given the need to manually load each shot. As such, the recoil of the rifle is high, due to the massive force exerted when firing. A miss may mean defeat.


 
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Name: Danube Trojan

Age: 16

Sex/Gender: Male

Height: 6’4

Race / Species: Human

Occupation: Beacon stuent

Hair: Purple, fairly long hair, goes down to his center back.

Eyes: Amethyst

Physical extras: Daniel’s body is a large, built frame, but is rarely seen, for he constantly wears his set of armor continuously, unless asleep.

. His helmet is white, which covers his face as wings like that of an eagle upon the sides and back of the helmet.

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Strengths: The greatest strength Daniel has is, well, his strength. He is a large foe, one to be reckoned with. Apart from his sheer strength is that of his fair focus in battle. He mainly remains at a calm state, focusing on nothing more than his single target as well as his formation, where he swings and how he blocks, or tries to. His armor is a one-of-a-kind set, as well, metals hidden from popularity due to the rareness of the items used on such armor. Apart from his strength, focus, skill, and apparel, he has no other strengths, his semblance as an exception. The way he’s mastered his own blade handling makes him appear a worthy opponent, swirling and swiping the blade around for the sacred dance of entertainment, or intimidation. He generally uses his own weight as well as the sword’s to attack, a formula of combat based on momentum.


Weaknesses: Although Daniel appears to be a powerful foe, he has his own flaws. Even though he is perfectly comfortable and appears to have little struggle with his weapons, that is simply because he knows his boundaries after four years of practicing with the blade. In other words: He looks good with the blade because he only uses moves he is comfortable with, which is a small amount when it comes to a stressed combat match. Daniel also has, rarely, but still possible, flashbacks and sudden jabs of bad thoughts that lead him off focus, and sometimes onto rage. This rage is a bad thing, there is no such thing as a good anger attack. His emotion gets the best of him and his formation pours out tens of weak points, places he can be faltered at and stopped. His choice of weaponry is also a difficult thing to use, such a mighty blade giving him a burden of weight to carry. Whereas it comes to fighting Grimm, he seems to handle his own, but his main issue in combat is when he fights other humans, or faunus. A major flaw in Danube’s combat is his semblance. During daytime is the strongest it is active, but come the Moon his power is limited to the Moon’s light.


Weaponry: Daniel readies himself with a Kite Shield during battle. The shield itself stands about as tall as Daniel, as it was crafted just for him. The shield itself is about two to four inches thick, steel rimming the entirety of the apparel. Along the center of this metal rim, however, lies a thin line all around the shield of white stone. Dust, actually. The crystals embedded into his weapon. Once activated, with a trigger on the shield’s handle, a beam is launched out, as if a large laser engulfing the shield and shot out through the center of it. The beam itself is quite hard to shoot, the kickback hard for even the likes of Daniel. The aura launched is only a foot in diameter, but it serves as a knockback for even the heaviest of modern foes.


The weapon, however, is different. Once Daniel prepares to switch the shield to the blade formation, the rim of dust becomes a center piece, a thick section of dust running through the middle of the large great-sword he now wields, down to the hilt. This weapon is slightly smaller, but the blade goes about eight inches wide. A heavy blade yes, but still manageable. The blade is fine, sharp, and momentous. A single swing with his weapon and he will stagger without a proper formation. Other than the heaviness of the blade and its precision sharpness, it is just a standard great-sword. He named it Falkreath, a small tradition in his homeland to name his blade. But even though the dust is collected into the center and appearing to be dormant, it still hums with power, sometimes even heard with a mighty swing. The dust can only be used in one manner, to summon a large beam of light from the middle. The beam can travel quite far, but after a while it becomes unstable, as it’s kickback is quite dramatic. Daniel achieves this strange allowance with a trigger that his formed next to the top of the handle of the sword, which is the same way he is capable of shooting the large beam from the shield’s form as well.






Named "Falkreath" By his father.


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Semblance: Daniel’s semblance is, well, light. Mainly men were discovered with this power in his bloodline. This light power can be used in a physical form. In example: A small wolf summoned with enough focus to fight at his side for a small time. Other times it can be used as an aiding, perhaps maybe a small sword or a spear. This semblance is a strange one, yes, but the things created by this light are extremely fragile most of the time, as it takes sole focus on items to strengthen them in a sense.


Likes: Religion, friends , honor, singing, peace, and respect.


Dislikes: Monsters, arguments, fights between allies, cheating, riddles, and lying.


Personality: Daniel’s soul is generally kind. You’d never catch him in a bad mood, and whenever he’s acknowledged a smile with grow upon his face, warm and calm. His days go by with friendly chats with his acquaintances or friends, and then sudden, sheer focus on class. The only time he’s seen with a straight face is when he is either meditating, praying, or studying. Other than that, he’ll always have an optimistic, laid-back type of social interaction.


But within the forest, he’s usually a tad bit different. On his own, he seems to act much darker than usual. Sometimes that would be shown during combat, other times the way he sleeps. Due to his past issues he’s been struggling to get over, he has his own moments of regret and reflection, as he is the type to let it all bottle up inside of him. But unless he has a friend alongside him when it comes to fighting Grimm, he sets a more serious tone for what they truly are, and his caution to such creatures is stripped away in a time of melancholy.


But come gone his sudden attacks against his regular attitude, you’ll find a much different person. With an old Russian soul, Danube will continue to announce and emphasize his pridefull nationality. His fun-time often is either in his room, banging against a small drum and singing folk song, continuing to try and learn to play a piano or a violin, or simply eager to chat with his friends.


Background:


Daniel’s parents were well-known hunters, masters of the art. Their service made many victories possible, and even in the kingdoms a statue is found of them amongst a handful of other hunters. His ancestors fought in the Great War, revealing even furthermore revealing historical background. As a child, his life was very secluded. Though near the kingdom of Atlas, he was raised in an isolated village, no more than two or three houses in the coldest of the climate. His parents taught him the many ways of honor, his code, and how the world came to be. It was his dream to become a hunter like his mother and father. Then, upon a Christmas night when he was eleven, his father presented him Falkreath, his shield. With joy and excitement, Daniel was being taught the ways of a Paladin in no time. Even though he needed more training than ever, he felt like he had the power to do some good in the world. But suddenly, upon the age of sixteen, both of his parents went missing for several days, leaving the small boy alone in the small house. Once the notification had arrived, Daniel was shocked: His mother and father both had died within the forest. His life became shrouded in darkness for the longest time. Every night, kneeling before both of their graves, promising to become a hunter just like they had been. And so that was what drove him upon his new legacy to be told. But his twin brother, however, followed a different path once his parents died. He found his strength within the military of Atlas, and from there he disappeared, to this day never seen again by Danube.


Daniel’s Parents: Aithen and Sayuri Trojan were two of the most well-known hunters in the four Kingdoms. Their efforts not only stopped the titans of the darkness to destroy humanity, but gave the light to the beginning huntsman for decades. Their inspiration lead to many of the key factors Huntsman and Huntresses teach about within Beacon as well as Signal. However, their deaths proved no more than shock and horror to these morals, as an unspeakable horror had risen to them all. It is said that an unknown Grimm was the cause of their deaths, a creature never seen before and dared not to go after now. The parents returned upon medical beds with gashes to their necks, chests, and arms, but had passed on with smiles on their faces and hands held with each other. Their free hands? A symbol of their strength, fists clenched and rested upon their chests. This simple symbol became the greeting their family used, to never forget Aithen and Rosiana’s will in this world.


Daniel’s Childhood:


His childhood was built in the forest. A group of hunters, including his parents, who always protected him, but made sure he’d see the true reality of the darker realms. It was at an age of seven where he first witnessed a monster attack on him: An Ursa. The mighty monster continued to chase him down, while his protectors were fighting the others. As he ran, he hid in a corner as a child, crying, trying to imagine something to save him. The only weird thing about this was that it did. As he imagined it, an Angel, suddenly from nowhere, lifted up a giant, blinding sword and struck the Ursa across the chest, causing a mortal blow. After the sudden shock, Daniel witnessed the angel turn around to him. Everything of it was made purely of light. As it knelt down, staring Daniel in the eyes, a snap was heard to his left: His parents. He turned to them, surprised on what occurred, looking back to see nothing now. This was the first time he ever witnessed his semblance.


Daniel’s life was filled with the stories of his father and mother. Both of them told stories of dragons with feathers, wolves that were the size of bears, monsters that even they were afraid of. Daniel felt that after all of these stories, it seemed like no one was doing enough, or what he thought had to be done, to get rid of the monsters. His childhood in the forests became him trying to find small monsters, which of course never happened. So he resorted to speaking with his father of the monsters. From then on, he was told a powerful art of speech. His father’s words always hummed in his head: “Before we destroy the monsters of this world, we must destroy the monsters of ourselves.” This filled Daniel with thoughts of regret to his hatred and sudden hunt for Grimm.


Then it was upon his age of eleven, where Falkreath came to be shown. His own shield and sword, one and the same. His parents thought it was time to give him his own version of protection, after the Ursa moment. Daniel was amazed! Addicted to it was an understatement. He spent hours a day attached to the shield, if not using it then just studying how it looked, how it felt. Daniel’s life revolved around his code, to be a Paladin. What kind of a dream-come-true was that? His father spent most of his days teaching Daniel how to use the blade, but more importantly why he should use it. Sworn to an immense burden of honor, Daniel became a squire at the age of thirteen. Continuing on was his days of forging the shield as he grew, increasing the size, and for once, adding magic to it. Dust, such a strange yet simple ingredient, added to Falkreath to create more than just a weapon, but a cleanser. A cleanser of darkness. However, darkness was all but cleansed in his heart the moment he realized his parents’ passing. He had to live with his Uncle, mourning every day, praying every night that some sort of enlightenment would occur in his life. But such an enlightenment did. The chance to follow his parents’ footsteps, the chance to be a Hunter! Without hesitation his bags were packed, the invitation was accepted and he spent his time in Signal only for a small time as his age was ripe, and his skills already honed. Afterwards? Well, that’s what’s going to happen now, as he sits on a plane that’s shipped to Atlas Academy.


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