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Realistic or Modern Background Information [Lore]

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Squad141

The Purple Soul
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[ACCESSING DATA ARCHIVES...]

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The Cryptid Containment Corporation (CCC) planted its roots in the year 2009, and has been active ever since. Created by a non-government-associated official who self aliased themselves as The Founder, the ownership and strategical usage of resources behind the scenes (involving matters such as finances and plot-owning) now goes to the group of seven individuals known as the Administrators (who are also commonly known as the Admins in shorthand). This group of individuals also have names associated with them, though they are well-known to be false to secure the safety of the Admins identities'.

The main mission of the CCC is to research and attempt to contain the knowledge and information about anomalous items and creatures around the world. However, in the first decade of operation, the organization focused on the research ideal more than intended, creating an environment that began to degrade in efficiency, as well as limit the amount of anomalies discovered. During the year of 2019, the first Mobile Mission Force was created, starting it's investigations in the midwestern region in America, and eventually spreading across the globe before being split into multiple teams which were easier to manage from base of operations.

A project, known as {Project 7-AG "Recession of Recollection"} is currently underway, which documents the original progress of the beginning team of individuals in the Mobile Mission Force Alpha (MMFA).

The CCC is also idealized with the pattern of organization and efficiency in it's studies. This is accomplished by the uses of Branches, groups of individuals who each have specific tasks, creating more employee opportunities, skillsets, and uses that expand the spread of power the CCC has over its domain.

[OPENING LIST = BRANCHES...]

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The first of two main branches that the CCC focuses their attention on, this was the whole of the corporation before around the year 2018, where the term "branch" was coined by The Founder in one of their first memos. This focuses on the scientific angle of containment, including past images, media embedment's, and legends of any anomalies obtained or observed by the CCC. The Research Branch is by far one of the most ambiguous in it's ruleset, allowing for very different uses of skills to complete it's assigned goals.


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The MMF is the term used for the handful of teams which are commonly referred to as Field Agents. They observe, detect, and in most cases capture any anomalies needed for containment in facilities. The first version of this term was one singular team, now called the Mobile Mission Force Alpha, which was in fact an experiment in field work to increase the usage of the CCC in everyday affairs during the Cryptid Decline in early 2019. This single team eventually escaped the limits of the midwestern region of America, than the country itself, before being split into multiple more manageable teams in 2022.


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This branch deals with the collection nd distribution of information online and in the material place. They supply the research branch with any requested media bytes or historical articles, whilst also running the ever-popular site of the fictional SCP Foundation, a red herring to cover the CCCs true identity to the public eyes.


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Though no organizations opposed, or even were ware of the existence of the CCC in it's early years, a handful of powerful (with some anomalous on their own) groups have rivaled the power and pursuits of the CCC since the beginning of the MMFAs first missions. This branch deals in the detection, separation, retrospection, and incineration if necessary of any groups of individuals that disagree with overly-violent means to our corporation.


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This branch acts as a catch-all for employees who deal with the nitty-gritty behind the science and field work of the CCC. Staff members in this area of work are commonly janitors, plumbers, or architects of facilities new and old. They are essential for maintaining hygienical and essential environments in the work-places we use everyday.


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This branch acts as the I.T. of the CCC. They work with setting up any kind of technological usage in the realm of the CCC employees, including the likes of: setting up mundane equipment and computers inside facilities; creating doors and windows for containment cells; creating the Crypto-Contained Local Network (on which you are currently reading this). They are also called in for any anomalies that can affect technology or digital devices, or are associated with said objects.


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This branch deals with the employees of CCC and the creation of proper limitations of humane healthcare and other necessary requirements for any work-place. Any and all complaints or suggestion for better work safety or other humanitarian needs should be sent to this branches communications log.


[ACCESSING NEXT LIST...]
[CLEARANCE REQUIRED.]

[PROCESSING...]
[ADMIN CLEARANCE GRANTED.]
[OPENING STAFF PANEL; SUBTYPE = ADMINISTRATION]


The following list of names should not be taken face value, and are the common aliases given to the current administrators of the CCC.

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[CLOSING ADMIN LIST...]
[ACCESS RIVALRY AND ESPIONAGE BROWSER?]
[LOADING...]
[PROCESSING...]
[ACCESS ADMITTED!]
[OPENING LIST - ENTITIES OF INTEREST]


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Dark Descensions Inc. is a relatively agile group of indie video game developers all working together under the groups title. Almost every game produced by them has nearly been released to the public, but the small and efficient information and media branch of the CCC catches them every time. However, only few titles have actually been contained by the CCC. Most are alerted by our attempts to subdue their files and delete themselves, while the ones that are playable somehow realize mid-play the users identity and shut down, unopen-able. Most of DDIs creations seem to be adventure/mystery games, with such titles as The Forgotten God, The Forbidden Island, The Circus in the Sky!, and Fallen into the Veil.

Status: Observed, Active.


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The Dimension Hoppers was a group of supposedly multi-dimensional individuals who could transport throughout space and time in the multiverse. The known list of members consists of Arden Gilman and his brother Rory Gilman, Shira Mile, and Amelie Ulla. None of these persons have been identified to be real except for Arden Gilman, who though extensive research does not have any living relatives, and owns many (failing) small businesses). It is unknown where this rumor came from, but the Administrators issued new rules about only possible-factual information because of this Entity of Interest.

Status: False, Debunked.


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The Masks are a docile group of individuals who claim to be able to control 'magic' called Legerdemain, an old French word used to describe middle-aged magicians. Investigation revealed the groups intentions to be true, though no magic could be gained. They are allowed to carry on their activities however, due to the uncanny nature of their origins: their god, the Faceless, granted and will continue to grant them masks that are not only unable to come off, but increase their ability to manipulate the Legerdemain that flows through the air. The Masks that the Masks wear do in fact stick to their faces, though atomic level studies have yet to be made, and all members (including the elder) have uncanny stamina, reaction speed, and special awareness, as well as their surprising ability to fight, be it hand-to-hand combat or involved with gunfire. They are being allowed to continue their work rivaling the 'rival duo' of their group, this being two other magic-users' known as Second Star and Casino. Neither of these groups have proven to exist.

Status: Active, Observed.


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The collection of spirits who collectively call themselves 'Voices'. They are only able to be contacted through a series of rituals, most of which are unknown to the CCC at this current time. It seems these rituals are not required however, as the spirits have spoken discreetly to CCC members without such hassle. The spirits themselves claim they are from a land called Oona, and that they each are forever-aged, never to die unless by divine judgement. They also claim to have varying mythos, some of which is not dissimilar to tales from Earth history, but scattered about, like Theseus and the Minotaur from Grecian history combined with the tale of Isis and Horus from Egyptian mythology. One of them, though it always remains anonymous, claims their is an eighth spirit, but it has been shattered by the other six and locked away in some sort of collection. The CCC has yet to gain any further information about this supposed broken god, as the spirits have been much more quiet in recent years, claiming to be bored of the CCC.

Status: Active, Known.


Dr. Gaven Herewood
Dr. Gaven Costello Herewood was an esteemed member of the scientific community, and a discussed candidate of the CCC, before his demise. He was found dead inside his vacation lodge, located in the heart of the Vermont woods. The doctor was said to have been pierced through the heart, though no outside breaks were found in the skin. A hole through his vital organs has been confirmed as of a few months ago, very similar to that of a bullet wound. The reason for his designation as an Entity of Interest is because in his winter cabin, the CCC was contacted after strange items and documents were found hidden around the building. These included plans for some kind of building, possibly a hotel or motel of some kind, but with strange and incredibly specific parameters for each rooms, as well as several letters to no address revealing that the doctor was looking into anomalies on his own volition, an unknown fact that would have put his chances on being recruited very low before his death. It is unknown to the CCC who he was (or was attempting to) contact with these letters, but the anomalies he mentioned seemed to have been fake or fled the areas he mentioned them frequenting.

Status: Deceased, Media Activity Observed.



Percival 'Mercury' Verenzei
A figure that has evaded the CCC since its founding. Percival Eran Verenzei, self-aliased as 'Mercury' (the roman messenger god of the plains), first encountered the CCC during one of the monthly checks for any Dark Descension Uploads in pending. This led into a very short race for time across different online platforms before the research team lost him. We are aware of his full name and age, 28, simply because of brief glimpses of information on various underground networks before the data was deleted permanently. Ever since the initial sighting, the messages that codenamed Mercury has left behind elude to the CCC being 'lost comets in a sky of wiser, ancient stars'. This is theorized to mean that either Mercury is aware of the many anomalies that outgrow our numbers (which is most likely a stated fact), or it implies there are more groups existing like the CCC that we have no knowledge of. Recent updates also conclude that Verenzei is in possession of an anomaly itself, nicknamed the Caduceus because of its design (through the small amount of pictures we obtained from the museum before it was stolen by Verenzei).

Status: Active, Possibly Hostile.

[Closing Listicle...]
[Access CCC Anomaly Database?]
[Accessing Summary Panel...]



Welcome to the Cryptid Containment Corporation Anamoly Database.

CCC-I-001

"The Mirror"

What most call a regular mirror found in most public restrooms, sized twenty (20) by forty-eight (48) inches. Currently contained in it's own room, with limits required being very lenient. The only time containment limits should be followed is during experiments. At no time should I-001 be kept in an open faced room with more than four walls and no doors. If this does happen, destruction of the anomaly may be required if too many personnel look into it during a power outage.
I-001's abilities manifest when there is at least one (1) human in a four-walled room with it. Any lights must be dimmed to that there is no glare in the reflective surface, and the subject can see as well. When these conditions are met, the subject (Viewer of I-001) will begin to show signs of severe anxiety, looking around them, as if seeing things appear in the reflection. After approximately fifteen (15) minutes, the subject will either expire from a heart attack unless light is returned to the room, or simply pass out. No subjects have awoken from this sustained coma so far.


CCC-I-002
"Vanity"

Another mirror, though not as large. I-002 is a mediocre store-brand handheld mirror, made of cheap reflective glass and hard purple plastic. Containment limits for this are very loose, as simply having it in a glass display case with something covering the reflective surface stops the anomalies abilities.
I-002's abilities manifest when someone looks at the glass portion of I-002 and doesn't break eye contact for ten (10) minutes. After the allotted time, the viewer will begin to have the phrase mursaki … kagami... (translating to purple mirror) imprinted onto their subconscious. Over the next year, viewers will attempt to regain contact with I-002 from wherever they are, losing control of their bodily needs if need be. Pain seems to be reduced by this as well, with many injuries sustaining on a victims body not reducing their attempts to return to I-002. If a victim should successfully return to I-002, they will stop moving and regain eye contact with themselves through the mirror. After two (2) days, their body will stop producing sweat and saliva. After four (4), their heart beat will begin to slow to dangerously long rhythms. After six (6) days, their organs will stop functioning and they will expire.


CCC-I-003
"Dolly Kadmon"

I-003 is a crude clump of clay that measures to about the size of a small child (typically around the ages of eight (8) or seven (7)). It is modeled where the shape of a head, presumable female based on it's features, mounts the top of the sculpture. There appears to be the presence of arms near the chest, though the clay is folded over in such a way where the limbs are nearly invisible, as if trapped within the material. The rest of the sculpture is created using the large lump that makes up the base of I-0003, the rest being a presence of multiple tube-like protrusion on the surface of the sculpture which are akin to veins. A clear light can be seen blinking in the center of I-003, where the chest cavity would be for a human.
I-003's abilities are quite tame. They include the ability to shape itself into almost anything, as long as a photograph (physical and digital) is pressed against the surface close to where the light protrudes from it's body. Despite this, the light, head, and vein-like molds remain somewhere on the sculpture, usually in the same places as before unless the viewed image makes it impossible. The other ability is that it seems to be limitless. Clay can be taken from I-003's body, but it becomes hardy and stone-like in less than three seconds after removal. The light inside the sculpture can also not be removed, as personnel can simply not reach far enough into it to find the source of the light due to the seemingly infinite space I-0003 creates inside itself when someone attempts to.


CCC-I-004
"Grandfather's Hourglass"

I-004 is an ornate hourglass that is approximately two (2) feet tall and seems to be dated to the late 1300's. The sand inside is observed to be normal, though it cannot be examined closer due to the glass of I-004 being indestructible. The containment limits for this are very simple, as putting it into the classic glass display case will contain it.
I-004's abilities manifest when any mammal with an illness comes within a thirty mile (30) radius of it. The illness can be as small as a cold and as extreme as something akin to the Black Death, I-004 will still detect it. When detection begins, the sand within I-004 will begin flowing towards the opposite end of the glass. This includes if the sand is currently resting on the bottom of the glass, with the sand flowing directly up and sticking the top of I-004. Physical movement that includes the flipping of the hourglass will start the detection sequence of I-004 manually, and will cause someone within a thirty foot (30) radius to become ill. These manually created sicknesses are never deadly or sever though, the worst being the common cold.


CCC-L-005
"Midnight Train to Nowhere"

L-005 is a typical subway train located in the remains of the abandoned town of Henderson, Ohio. The entrance leading to L-005's platform resides inside the rubble of the previous town hall, the only building that still has a foundation. It is unknown if L-005 caused the desecration of the town it resides under, but this theory has been mostly dismissed, as the town had a bad reputation of wildfires and arson. The CCC has worked out an agreement with local law enforcement, and now holds daily checks on the locks the CCC has created to keep any civilians away from the area.
L-005 itself is a metro subway train similar to the ones used in the underground network of New York. The train lacks a model and number, which have been seemingly ripped off/painted over by previous riders and/or employees. L-005's abilities manifest when any number of people step onto the train and wait for two (2) minutes. The sliding doors will activate, and the train will begin to move. Every time piece inside (including devices brought into) L-005 will be set to 12:00 AM at this time, and any daylight or digital lights from outside L-005 will turn off from the rider's point of view. After approximately five (5) minutes, L-005 will make the motions and noises as if it was going through a dense tunnel, and the lights in the cabins will momentarily go out for a varying amount of time.
When the inner lights return, an entity known as L-005-E will manifest inside the cabin with the most humans. L-005-E takes the form of varying amount of creatures, though they all remain as creatures of phobias of humans. L-005-E does not seem to telepathic in any way though, as it's form will not change specifically for any one person on L-005. It's known to appear previously as: a hole-ridden soldier in camouflage; a bathtub filled with murky water; a swarm of locusts and cicadas which are aggressive towards anyone nearby; A traditional train trolley filled to the brim with sour candy, all of brands that do not exist; Darkness, or a silhouette that keeps the lights from coming back on; and a hole in the wall of L-005-E. A full list will soon be written up. The end of L-005's activation comes after any living human remains on the train from fifteen (15) to three (3) hours with L-005-E on board with it. After these circumstances are met, a scratchy voice will speak on L-005's loudspeaker system to announce they've reached their next stop: 'Nowhere'. The train will stop at the platform, and allow any passengers to exit before deactivating.


CCC-L-006
"Haunted Corn Maze"

L-006 is located in Tobias, Kentucky, and is being monitored under the guise of a Halloween corn maze renovation company. A small but efficient dispatched security force watches over L-006, which will not activate as long as nothing enters it. All air-maneuvering mammals, such as birds, are of no concern to the CCC, as we already feed it bi-monthly. L-006 has attempted only a few times to lure in our securers, but it has failed each and every try. If L-006 is not fed on schedule, it will begin to grow larger than usual, and even grow an 'Open!' sign around it's entrance.
L-006 is a large field of corn with an indefinite length and width. The corn on the outer edges behaves as such (except for very few occasions), while the 'corn' on the interior of the maze act as the limbs for the entity of L-006. The field itself, along with the decorations added before L-006 became anomalous, all act as though they are part of one large nervous system, with the soil of L-006 being the skin. L-006 has the ability to confuse those who enter it, and even change it's shape when it has company. L-006 has other scare tactics as well, but it prefers the previously mentioned strategy to lure it's victims deeper into the maze. These other scare tactics include making the corn stop as if the wind stopped blowing at inopportune times, using the corn to drag it's victims directly to it's center, or even animate the ancient Halloween decorations inside it (such as a scarecrow, some paper ghosts, a few jack-o-lanterns, etc.) to corner it's food. At the center of L-006 is a large hole surrounded by L-006's cornstalks wilting, each of which leans into the hole. L-006's goal is to always have it's victims enter this hole, designated as it's 'heart', where it consumes them through unknown means.


CCC-I-007
"The Bell that Rang"

I-007 should be kept on it's containment hill at all times, above the precautionary well. The well should be filled two-thirds (2/3) full with water or any non-flammable liquid after every activation of I-007. If activated, the bell should be released and allowed to sit in the water below for at least twenty-four (24). If this condition is not, than all fire safety precautions should be called upon for any nearby settlements and/or businesses. Two (2) wooden stabilizer locks are to be engaged at all times on either side of the smaller conical piece of I-007.
I-007 is a large brass bell without any pendulum inside to make noise if it were to move. It was found in the burnt out-ruins of a large un-named town in Great Britain, hanging on the only un-scathed wall after the fire. After some adolescents rang I-007 and lit a two-story flat ablaze in London, the CCC was contacted by a resident in the neighborhood during the incident. When I-007 is hit by anything similar to a gong (i.e. a tree-branch, an arm, etc.) it will shake and make the noise of a bell much larger than itself ringing once. At this point, the building or area that an enemy of the bell-ringer considers home will combust, lighting itself on fire and blazing with a strange ferociousness. If I-007 is in this area, it will not be affected, nor will any area connected to it be affected. The blaze cannot be put out by normal measures until the entire target of the fire is consumed or destroyed. The only known method to put out the disaster is to dunk the entirety of I-007 in a large amount of water, thus the use of the open well utilized in the containment limits.


CCC-E-008
"Rusty Bull"

E-008 is to be taken care of with great precaution, not only because of it's seemingly fragile and aged state, but because this is the first instance of a contained Entity the CCC was acquired. E-008 allows for testing of many theories about containment limits with entities. E-008 is not a threat in it's current state, and even when angered cannot not do much danger other than to itself. It is contained in an area built for large furnaces, allowing for any fire damage to be taken by the walls and not the facility itself.
E-008 is a large entity that takes the shape of a Brazen Bull, a discontinued machine of torture in ancient Greece, made of bronze and created long ago. Current dating reveals E-008 to be old as the early 200's AD. It is however, sentient, and acts like a common British Bull, if an elder one at that. It's age seems to have affected it greatly, as it has started to turn green in patches, and rests for most of a twenty-four (24) day. A handful of employees who have previous backgrounds in cattle care are the responsible guardians of E-008, and are now the main focus researchers of E-008.

 
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