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Fandom Avatar: Pro-bending, road to the championships!!!

GeminiHeart

"She who deceives far too well."
Hey! Hey, you! Yeah.. You! Ever thought of competing in the Pro-Bending arena? If so, we should definitely team up.~"
A sport that really gets your heart pumping, the hairs on the back of your neck standing, and adrenaline surging through you like electricity-- spectator or player, you WILL get swept up in all of the excitement Pro-bending brings! 
{ I'm looking for two players to form a trio for this long-term idea. While also part-taking, I'll be acting as a GM, as well. Along with this, they'll be some drama filled story outside the establishment. Rivalries, a particular individual's criminal antics, the Equalists, and underhanded schemes. }Integrate yourself into the exotic and competitive world of Pro-bending!



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Two teams prepare to fight in a pro-bending match.

Pro-bending is a popular sportoriginating in Republic City that involves two teams of three benders, one from each of the three main bending arts. The objective of the sport is to gain as much territory within the ring as possible within three minutes, or, alternatively, to drive the members of the opposing team over the edge of the ring.


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The interior of the arena includes a playing field, water pit, and an intricate glass-domed ceiling.


The playing field is hexagonal, split into two sides, one red and one blue, with each side split into three zones. On each side of the playing field are twenty-one holes that dispense miniature rock discs, similar to earth coins, for the earthbendingcompetitors. Grates run along the lines between the zones, allowing waterbenders to access water from troughs under the ring. The grates also mark a zone in the arena and can light up green to signal a team can move forward or red to indicate a penalty. There are flexible, bouncy ropes on the peripheral sides of the ring, but the two opposing ends of the ring are open to a long drop to the water below. Refereeslook over the ring from raised stands by its sides. 


The rock discs dispensed from the arena are circular, and slightly larger than half a foot in diameter. They are made of hard clay that, while not being particularly soft, will still break if the disc hits a player hard enough. Under each disc is a second that will rise up to become flush with the ground when the first is dispensed. These discs are mainly used as weapons in the match but can effectively be used as a shield. When broken, the discs leave a cloud of dust which could be used for cover to strike the opponent without being seen. 


Gaining territory 



At the start of the match, each team must remain within the first zone nearest to the center of the arena. Once a competitor is knocked into zone two by someone from the opposing team, he or she must stay there and cannot return to zone one. The same rules apply if he or she crosses over to zone three. If a player is completely knocked off the back of the ring, they cannot return to the field in that round, but can return for the next round if there is one. 


If all three members from one team are knocked back into zone two, a green light appears in the center line and the opposing team can advance into zone one on the other side; if they do this, they cannot move backward into their own zone. If they manage to knock all of the opposing team members into zone three, another green light appears between zones one and two, and they can advance again into zone two. However, if a team that has been pushed back manages to push the other team back a zone, they can advance forward one zone. The main objective for both teams is to push the other team back, thereby gaining territory. 


At the beginning of the tie-breaker, the referee flips a coin, with each side of the coin corresponding to one team, either blue or red. The team that wins the coin toss decides the element that is challenged. If the winning team chooses "fire" for instance, the firebenders fight it out; the winner of the one-on-one wins the round. The tie-breaker is conducted on a raised platform positioned at the very center of the ring.[1][3]


An alternative method to win is to complete a knockout, where all three players of the opposing team are knocked out of the ring during the same round. A knockout results in an automatic win of the match, regardless of whether or not the opponents won more rounds.[3][5] Game play only continues if any given player manages to return to the playing field before contacting the water pit, either by hanging onto the edge of the arena and returning to the surface or by helping another team member return to the arena. 


 



Rules







Waterbending rules



Each water blast cannot exceed one second in duration, meaning that waterbenders may not use any form of a constant hose-like stream of water against their opponents. Water must be used in its liquid state, not as a gas or a solid, meaning that steam, fog, and ice are prohibited in game play; it cannot be filled with anything, such as earth. Water is the only element for which head strikes are allowed.


Waterbenders can only access water within their zone, specifically from the metal grates directly in front and behind the zone that the player is currently occupying. Water may only be pulled up from the zone lines, and not from any outside sources, such as the water below the ring.


Earthbending rules



Unlike waterbending, no direct earth strikes can be aimed toward an opponent's head. Though the ring is comprised mostly of canvas-covered metal, no metalbending is permitted. Earthbenders may only bend earth in its raw form, and not as sand or dust. 


Earthbenders are restricted to bending regulation rock discs supplied through the floor of the ring, and may only bend discs from their own zone. Rock discs may not be broken down intentionally into smaller pieces, though the bending of several discs at one time is allowed. Players may ricochet or deflect discs off the side ropes, like air hockey.


 
 
Because you listed the rules for Water and Earth benders, I'm assuming your character will be a Fire bender? In any case, I'm interested.
 
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