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Realistic or Modern Ashes of Valmere [Characters]

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RaynieTaco

Member
Character Form Rules

1.) We will be using anime face claims. You can use hand-drawn, digital art, or anything like that.

2.) You are limited to 2 powers only! You can only pick one from A and one from B- not two from the same list.

3.) Each person is trained in all military tactics- artillery, strategy, survival, physical combat, battlefield medicine, military history (edited)
Please pick out your one specialty and your weakest field of these.

4.) History for your characters should all be similar- you have always been in this facility and you don't know much of the real world.
The government has been brainwashing you to be fearful of the outside and hate their enemies (Ashlatas)

5.) Please add weakness to your superpowers! Make sure they are actually a weakness. Also- add fears to your characters.

6.) If the power is struck out- it has been claimed. Reservations last 48 hours.

7.) I will add powers if you have special ones- just pm me for approval.

8.) May add more.

 
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A Powers
Telekinesis - Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.​
Power Mimicry - Ability to copy another's powers or skills. This is limited though. The power you absorb from them will be much weaker than the others and it is very draining to use.
Bone Manipulation - Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones. CANNOT MANIPULATE OTHER PEOPLE'S BONES... yet,​
Sound Manipulation - Ability to manipulate sound. Make things louder or quieter. Make the sound travel farther, etc.​
Air & wind manipulation - Ability to control, generate, or absorb air or wind.​
Cold and ice manipulation - Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice. As well as freeze anything you want.​
Earth manipulation - Ability to control earth; sand, stone, rock, lava, dirt, plants, or other minerals.​
Electric manipulation - Ability to control, generate or absorb electric fields.​
Fire and heat manipulation - Ability to control the kinetic energy of atoms to generate, control or absorb fire.​
Plant manipulation - Ability to control, manipulate or animate plant life.​
Water and moisture manipulation - Ability to control, generate or absorb water, even breathe underwater.​
Weather manipulation - Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.​
Firebreathing - Ability to generate gases from the body and exhale fire from the mouth.​
Kinetic Absorption - Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.​
Pheromone manipulation - Ability to generate and control pheromones which may have various effects.​
Self-Detonation or Explosion & Reformation - Ability to explode one's body mass and reform. Reformation can take several hours but the more you improve- it could take less than half an hour.​
Vortex Breath - Ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale-force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.​
Water breathing - Ability to respirate through the water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply. You can also breathe in many liquid mediums.​
Psionic blast - Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.​
Psychic weapons - Ability to create a weapon of psychic energy that can harm mentally and not physically.​
Darkness or shadow manipulation - Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.​
Density control - Ability to increase or decrease the natural density of an object and/or one's self.​
Gravity manipulation - Ability to manipulate or generate gravitons, or other types of gravitational interactions.​
Intangibility or phasing - Ability to phase through solid matter without harm.
Light manipulation - Ability to control, generate or absorb the light element.​
Radiation Manipulation - Ability to generate, manipulate or have immunity to toxic radiation.​
Energy blasts - Ability to expel various forms of energy from the body.​
Summoning - Ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits. Those objects have to be familiar to the user.​





B Powers
Power Negation - Ability to cancel the superpowers of others. This is, however, draining and can backfire to where you as well can not use your powers for a while.​
Power Sensing - Ability to sense or recognize superhuman powers.​
Healing Factor - Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. It can sometimes result in the slowing of aging and immunity to illnesses and other defects. It also allows you to heal others just the same. [Limit 2 people have this. One is claimed]​
Power Augmentation - Ability to enhance or weaken the powers of others.​
Echolocation - Ability to determine the location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.​
Force field generation - Ability to project powerful fields of manipulated energy.​
Duplication - Ability to create physical duplicates of oneself. Limit yourself to 2-3 for now. Your duplicates cannot do any other powers.​
Reality Warping - Ability to change or manipulate reality itself. Practically creating illusions. This is limited to the victim and technically is not real illusions.​
Prehensile/Animated Hair - Ability to animate and lengthen one's hair.​
Matter Ingestion - Ability to consume any sort of matter without any ill effects on the user.​
Reactive Adaptation/Evolution - This means that you have the ability to develop a resistance or immunity to whatever you are injured by or exposed to. This effect can be temporary or permanent. Either way, it works out well. If you are hit with an elemental attack you can become immune to it. If you are shot you can become immune to being hit with the bullet. Though with weapons it's not as easy to become immune to and the immunity never lasts for more than a few minutes, same with the elemental ones.​
Sonic Scream - Ability to generate vocal sounds of a higher amplitude than a normal human.​
Superhuman Endurance - Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert one's self in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption of water.​
X-Ray Vision - Ability to see through solid matter. To start- You can only see max through the thickness of one wall.​
Telescopic Vision - Ability to magnify and extend one's vision to various levels.​
Wallcrawling - Ability to adhere to solid surfaces, including walls and ceilings.​
Ecological Empathy - The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature.​
Biological Empathy - The ability to sense the over-all well being of another. Whether it be mental, emotional or physical. Meaning you can read their mind to see what they are really thinking. Also being able to sense if they are hungry or thirsty. As well as sense if they are hurt or sick even if they are not next to you. This power works over very far distances.​
Innate Capability - Ability to naturally have skills and/or knowledge just by seeing the skill or hearing the knowledge once.​
Omni-linguism - Ability to understand any form of language, even if you've never studied it before.​
Superhuman Mentality - Ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that its user can gain psychic abilities (psychokinesis, telepathy, etc.) and resist both mind control and other psionic attacks.​
Superhuman Tracking - Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."​
Astral projection - Also known as astral travel, this is the ability to separate and control one's astral body.​
Empathy - Ability to read or sense the emotions and/or control the emotions or feelings of others.
Animal control - Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command.​
Energy conversion - Ability to absorb one form of energy and convert it into another form of energy.​
 
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Name: Gael
Nickname: No nicknames for now
Age: Nineteen
Gender: Male
Powers: Power Mimicry - Gael has the ability to mimic other people's abilities on a lower scale. Once he has seen the power- he can replicate it and if he is hit by it, it is even stronger of a connection. He can hold on to the power for no more than a week without seeing it happen again. The longer the days past- the weaker the ability gets. His endurance to use those abilities also is much less than a normal user. He cannot use his abilities for long and needs a while to rest his body after using them.

Empathy - Gael also has the ability to fully interpret and replicate the emotions, moods, and temperaments of others. He has always been about to touch another person a get a full scale of how they feel but he is working toward being able to read people from a distance- which is hit or miss depending on how they know each other. He is also learning to manipulate those emotions to his will but it takes a lot of concentration and it is difficult to do on a stranger. He can only handle one person and sometimes if they are too passionate- he is unable to manipulate.
Army Tactics: Gael exceeded in battle tactics and strategy. He is good at reading the field and commanding people in the right direction.
Preferred Weapon: Diplomacy for reasons. But if that fails- he is very good with his Glock.
Shortcomings: Artillery is his weakest section when it comes to his military training. He prefers his Glock because it is an easy gun to handle. When it comes to rifles, shotguns, and the lot- he is not as keen. He is also very distracted by strong emotions and has a hard time to keep his calm in stressful situations.
Appearance: Gael
Personality: Gael
Likes:
Dislikes:
Fears:
Other:
 
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Name: Eden
Nickname: Most people call her Eden
Age: Eighteen
Gender: Female
Powers: Blood Healing - Eden's blood has a unique ability to heal using her blood. One cut from her body could heal an external wound in a matter of minutes at the risk of Eden losing blood. If her blood is ingested by a person, it can heal the person of diseases- to a limit, poison, and fatigue. She can only lose 2 pints of blood before she dies herself- and that is if she is well-rested and well-hydrated. Her blood cannot heal herself like it can others. She is immune to many diseases and poisons as well as her body can heal itself a little faster than normal people. But any mortal wounds will be fatal and she is anemic - so she has to be careful.

Intangilibilty - Eden is able to move through solid objects and ignore a lot of physical effects that are thrown her way.
Army Tactics: Eden, of course, excelled at battlefield medication and application
Preferred Weapon: Eden is not much of a fighter but she does have a sharp switchblade she keeps on her.
Shortcomings: Physical combat is something she really fails at. She also is easily manipulated and has a hard time saying no.
Appearance:
Personality:
Likes:
Dislikes:
Fears:
Other:
 
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