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Fantasy Altissia; Fallen [Information]


WEAPONS

  • Firearms -Rare weapon, shouldn't be used much in the roleplay.
  • Hand/Fist Weapons: Brass knuckles, finger knife, gauntlet, deer horn knives.
  • Short swords
    > Straight;
    baselard, bowie knife, cinquedea, khanjali
    > Curved: Tanto, Koshirae.

  • One-handed Swords
    > Straight: Epee, Rapier, Estoc, Firangi, Jian, Longsword, Spada da lato, Spatha, Geom Sword, To Sword, Ssangsoodo
    > Curved: Cutlass, Dao, Dha, Kampilan, Khopesh, Kilij, Shashka, Messer, Mameluke Sword, Krabi-Krabong.

  • Two-handed Swords
    > Straight: Longsword, Katana, Claymore, Odachi
    > Curved: Katana, Uchigatana, Tachi, Miaodao

  • Other Swords: Falcata, Hook Sword.
  • ???Weapons: Club, Bokken, Frying Pan, Hammer
  • Ranged Weapons: Bows, Crossbows, Sling, darts
  • Other: Ropes, whips, shields, stun grenades, armor, axes.
POWERS

  • Superpower Interaction
    > Power Mimicry; Ability to copy or absorb another's powers or skills. (Temporarily)
    > Power Sensing; Ability to sense or recognize superhuman powers.
    > Power Bestowal; Ability to bestow powers or jump-start latent powers. (Temporarily)
  • Personal Physical Powers
    > Animal Mimicry; Ability to take on the abilities of certain animals
    > Firebreathing; Ability generate gases from the body and exhale fire from the mouth.
    > Superhuman agility/reflexes; Ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity.
    > Superhuman Strength; Ability to have a level of strength much higher than normally possible given their proportions.
    > Night Vision; The ability to see clearly in total darkness
    > X-ray Vision; Ability to see through solid matter
    > Telescopic Vision; Ability to magnify and extend one's vision to various levels
    > Wall-crawling; Ability to adhere to solid surfaces, including walls and ceilings
    > Waterbreathing; Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply.
    > Shapeshifting; Ability to change appearance or body structure.

  • ESP
    > Empathy; Ability to read or sense the emotions or feelings of others
    > Precognition; Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
    > Telapathy; Ability to read the thoughts of, or to mentally communicate with others
    > Psychometry; Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.

  • Physics or Reality Manipulation
    > Animation; Ability to bring inanimate objects to life or to free an individual from petrification
    > Phasing; Ability to quantum tunnel through solid matter without harm
    > Mass Manipulation; Ability to increase or decrease mass in an object
    > Time Manipulation Ability to affect the flow of time by slowing, or stopping it

  • Elemental and Enviromental Powers
    > Air and Wind Manipulation; Ability to control, generate, or absorb air or wind
    > Electric Manipulation; Ability to control, generate or absorb electricity and electric phenomena
    > Fire and Heat Manipulation; Ability to control the kinetic energy of atoms to generate, control or absorb fire
    > Water Manipulation; Ability to control, generate or absorb water
    > Ice and Cold Manipulation; Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice
    > Earth and Stone Manipulation; Ability to control earth; sand, stone, rock, lava, dirt, or other minerals
    > Plant Manipulation; Ability to create, control, manipulate or animate plant life

  • Transportation and Travel
    > Portal Creation; Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations
    > Summoning; Ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits.
    > Superhuman Speed; The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed.


 
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SECONDARY CHARACTERS
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Name: Salmor Devo
Role: Friend or foe?
Species: ???
Gender: Female

"Stay out of my way and I'll stay out of yours."​

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Name: Alleru Kalariah
AKA: Eiz
Role: Info-broker
Species: Warlock
Gender: Male

"I don't suppose, you have a job for me?"​
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Name: Zerbio Ork
AKA: Sher
Role: ???
Species: ???
Gender: Male

"Yes, do watch your step - and your mouth."​
 
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Altissia; Fallen [Character Log]


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Poseidon; God of the Sea

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Child of Poseidon

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Ares; God of War

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Child of Ares

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Apollo; God of archery, music, poetry, medicine and the sun.

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Child of Apollo

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Dionysus; God of Wine

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Child of Dionysus

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Hades; God of the Underworld

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Child of Hades

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Balder; God of the light, joy, purity, beauty and innocence

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Child of Balder

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Thor; God of thunder

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Child of Thor

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Anubis; God of dead, funerals and mourning ceremonies.

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Child of Anubis

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Set; God of chaos, deserts and storms

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Child of Set

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Thoth; God of wisdom

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Child of Thoth

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Hera; Goddess of marriage, mothers and families

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Child of Hera

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Artemis; Goddess of the moon and the hunt

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Child of Artemis

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Hestia; Goddess of the hearth and home

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Child of Hestia

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Freya; Goddess of love and fertility

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Child of Freya

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Bast; Cat Goddess

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Child of Bast

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Isis; Goddess of magic, healing and protection

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Child of Isis

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Nut; Goddess of the sky and stars

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Child of Nut

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MAP
Attempted map of the world this roleplay is set in..
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[Descriptions of the lands to come]
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