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Fantasy Afflictions of Atavaria (CS)

Ayama

Enthusiast


Afflictions of Atavaria











  • INTRODUCTION

    If throne and crown you wish to keep,
    Search underground, for caverns deep.
    There in the earth, your power lies-
    To dark gives birth as radiance dies.

    But search ye high, and search ye low-
    Six heirs defy, from ancient foe,
    For six as one, your bane shall make,
    And once begun, your throne to take.


    *****

    For centuries, the great continent of Atavaria had been split between six kingdoms. The central kingdom of Aldor was the realm of the humans. To the west was the great forest of Le'Ven, home of the elves. To the south was the desert of Najud, realm of the djinn. To the east were the great plains of Muliah, home of the theriandres. To the north were the wild mountains of Dur'Fen, domain of the orcs. And off the coast was the island of Ig-Kilar, realm of the Mer people.

    It had been many decades since the end of the last Great War, and the land was at peace. Each year, one of the kingdoms would host a summit, where all six of the royal families would gather to discuss trade, treaties and other important matters, as well as celebrate their friendship and the prosperity of their home. The party was open to everyone and, while the grownups discussed the future of Atavaria, their children would play together and begin the lifelong friendships they were expected to carry through to adulthood, when they wore the crown.

    Twelve years ago, six such children were engaged in a fierce game of hide-and-seek in the Aldor castle garden when, all of a sudden, there was an attack. The evil sorceress Diaterenn had been a member of Aldor's court for years, but that was never enough for her, and she had bided her time until she was ready, accumulating dark power and amassing an army of demons to take over the kingdom.

    She chose that day to attack so that she might eliminate all six rulers in one fell swoop. And in that, she succeeded. What she didn't count on, however, was their majesties' royal progeny escaping through a tiny door in the garden wall, thanks to the efforts of a few loyal and dedicated servants. They fled the kingdom that very night, and the demons dispatched to pursue them were never able to capture their prey.

    When they returned empty-handed, Diatarenn was troubled- she didn't like lose ends. But the royals were dead and the kingdom was hers at last and, she reasoned, her quarry was only a group of children, after all- there was no way they could pose a threat.

    How very wrong she was.

    *****

    It is now twelve years later, and the kingdom of Aldor is barely recognizable from what it used to be. The people are poor, miserable, and hungry. They fight over scraps and coins and the slightest provocation. Diatarenn's reign is cruel, and she rules by controlling her domain with suspicion, violence, and fear.

    At the far edges of the state, the borders are closed. When Diatarenn took over Aldor, Le'Ven, Najud, Muliah, Dur'Fen and Ig-Kilar chose to protect their own rather than lend a hand, and each kingdom retrenched upon itself, retreating behind its walls.

    Le'Ven is ruled by a council of elders, who make all important decisions for the tribes. Najud is ruled by a sage matriarch- the ancient mother of its deceased king. Muliah and Ig-Kilar are now under the control of relatives of their previous rulers, and things have become ferocious and tense both in and between both kingdoms. The orcs of Dur'Fen have been fighting amongst themselves, all the clans seizing what they saw as an opportunity to claim the throne.

    Amongst all the unhappiness and unrest, the Heirs survive. Each fled to a different kingdom with a trusted servant or friend- the heir of Le'Ven to Muliah, the heirs of Muliah and Ig-Kilar to Dur'Fen, the heir of Dur'Fen to Najud, the heir of Najud to Le'Ven, and the heir of Aldor across the sea to Ig-Kilar.

    All this time they've been living out their lives- inconspicuous, anonymous, and under different identities, doing what they must to survive. And all this time, despite everything, things have been quiet- no one came for them; no one even looked.

    But all that is about to change.


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If throne and crown you wish to keep,
Search underground, for caverns deep.
There in the earth, your power lies-
To dark gives birth as radiance dies.

But search ye high, and search ye low-
Six heirs defy, from ancient foe,
For six as one, your bane shall make,
And once begun, your throne to take.


*****

For centuries, the great continent of Atavaria had been split between six kingdoms. The central kingdom of Aldor was the realm of the humans. To the west was the great forest of Le'Ven, home of the elves. To the south was the desert of Najud, realm of the djinn. To the east were the great plains of Muliah, home of the theriandres. To the north were the wild mountains of Dur'Fen, domain of the orcs. And off the coast was the island of Ig-Kilar, realm of the Mer people.

It had been many decades since the end of the last Great War, and the land was at peace. Each year, one of the kingdoms would host a summit, where all six of the royal families would gather to discuss trade, treaties and other important matters, as well as celebrate their friendship and the prosperity of their home. The party was open to everyone and, while the grownups discussed the future of Atavaria, their children would play together and begin the lifelong friendships they were expected to carry through to adulthood, when they wore the crown.

Twelve years ago, six such children were engaged in a fierce game of hide-and-seek in the Aldor castle garden when, all of a sudden, there was an attack. The evil sorceress Diaterenn had been a member of Aldor's court for years, but that was never enough for her, and she had bided her time until she was ready, accumulating dark power and amassing an army of demons to take over the kingdom.

She chose that day to attack so that she might eliminate all six rulers in one fell swoop. And in that, she succeeded. What she didn't count on, however, was their majesties' royal progeny escaping through a tiny door in the garden wall, thanks to the efforts of a few loyal and dedicated servants. They fled the kingdom that very night, and the demons dispatched to pursue them were never able to capture their prey.

When they returned empty-handed, Diatarenn was troubled- she didn't like lose ends. But the royals were dead and the kingdom was hers at last and, she reasoned, her quarry was only a group of children, after all- there was no way they could pose a threat.

How very wrong she was.

*****

It is now twelve years later, and the kingdom of Aldor is barely recognizable from what it used to be. The people are poor, miserable, and hungry. They fight over scraps and coins and the slightest provocation. Diatarenn's reign is cruel, and she rules by controlling her domain with suspicion, violence, and fear.

At the far edges of the state, the borders are closed. When Diatarenn took over Aldor, Le'Ven, Najud, Muliah, Dur'Fen and Ig-Kilar chose to protect their own rather than lend a hand, and each kingdom retrenched upon itself, retreating behind its walls.

Le'Ven is ruled by a council of elders, who make all important decisions for the tribes. Najud is ruled by a sage matriarch- the ancient mother of its deceased king. Muliah and Ig-Kilar are now under the control of relatives of their previous rulers, and things have become ferocious and tense both in and between both kingdoms. The orcs of Dur'Fen have been fighting amongst themselves, all the clans seizing what they saw as an opportunity to claim the throne.

Amongst all the unhappiness and unrest, the Heirs survive. Each fled to a different kingdom with a trusted servant or friend- the heir of Le'Ven to Muliah, the heirs of Muliah and Ig-Kilar to Dur'Fen, the heir of Dur'Fen to Najud, the heir of Najud to Le'Ven, and the heir of Aldor across the sea to Ig-Kilar.

All this time they've been living out their lives- inconspicuous, anonymous, and under different identities, doing what they must to survive. And all this time, despite everything, things have been quiet- no one came for them; no one even looked.

But all that is about to change.
As our story begins, the Heirs are each living out their lives with their compatriot, more or less happily and peacefully, spread across the land.

But things are brewing on the horizon, and the darkness of Aldor is spreading. Rumor has it the empress has gone mad, muttering in her sleep and talking to things only she can see. Tension at the borders is higher than ever, and it's rumored that Diatarenn has even sent out the Fallen Vanguard- her most elite and trusted demonic soldiers- to search the far corners of the land for six particular people.

The Heirs, knowing only too well what this could mean, are once more forced to flee for their lives, their faithful companions in tow. And as they unknowingly race towards each other and their destiny, there is but one thought on each of their minds: after all these years, why now?

*****

So there it is. We will begin our story with the Heirs on the run, trying to escape the clutches of Diatarenn and her Fallen Vanguard. The Heirs and their companions will reunite and set off to complete their quest, Lord of the Rings-style, and hopefully survive the process.

If this still feels like the kind of adventure you want to take part in, mosey on to the next section to take a look at the rules.
1. Follow all RPN rules and guidelines.

2. Respect other players, don't cause drama OOC.

3. No auto-hitting or godmodding, but collaboration on posts is encouraged.

4. Be active and plot in the OOC thread.

5. Posting length requirement is a minimum of one descriptive paragraph (don't need to write a novel, but make sure you have something in there people can respond/react to, and that advances the scene in some way).

6. Posting frequency expectation is twice a week- don't want anyone to feel too pressured to post with a busy schedule, but also don't want anyone waiting on a partner for too long either. No spamming or flooding, please- we don't want to leave anyone out.

7. GMs (Faydflowright and myself) have last call, and can edit this list if necessary as things progress in the RP.

8. Reach out if you have any questions, and get creative and have fun!
THE ROYALS


THE HEIR OF ALDOR
Human - Female
Reserved for ithinkcat


THE HEIR OF MULIAH
Theriander - Male
Reserved for Faydflowright


THE HEIR OF IG-KILAR
Mer - Female
Reserved for SavannahSmiles


THE HEIR OF NAJUD
Djinn - Male
Reserved for ?


THE HEIR OF LE'VEN
Elf - Female
Reserved for A-Northern-Bee


THE HEIR OF DUR'FEN
Orc - Male
Reserved for Ayama

THE GUIDES


GUIDE TO THE HEIR OF ALDOR
Race - Gender
Reserved for ?


GUIDE TO THE HEIR OF MULIAH
Race - Gender
Reserved for ?


GUIDE TO THE HEIR OF IG-KILAR
Race - Gender
Reserved for ?


GUIDE TO THE HEIR OF NAJUD
Race - Female
Reserved for animegirl20


GUIDE TO THE HEIR OF LE'VEN
Race - Gender
Reserved for ?


GUIDE TO THE HEIR OF DUR'FEN
Race - Gender
Reserved for ?
 
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[b]Name:[/b] here
[b]Race:[/b] here
[b]Age:[/b] here
[b]Gender:[/b] here
[b]Orientation:[/b] here

[b]Hair color:[/b] here
[b]Eye color:[/b] here
[b]Skin:[/b] here
[b]Scars/tattoos/piercings:[/b] here
[b]Distinguishing features:[/b] here

[b]Height:[/b] here
[b]Weight:[/b] here
[b]Body type:[/b] here
[b]Attire:[/b] here

[b]Faceclaim artist/source:[/b] here[/border][/border]

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[b]Personality:[/b] here
[b]Likes:[/b] here
[b]Dislikes:[/b] here
[b]Dreams:[/b] here
[b]Fears:[/b] here
[b]Habits/quirks:[/b] here

[b]Weapon(s):[/b] here
[b]Fighting style:[/b] here
[b]Magic:[/b] here
[b]Skills:[/b] here
[b]Strengths:[/b] here
[b]Weaknesses:[/b] here
[b]Other:[/b] here[/border][/border]

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[b]Homeland:[/b] here
[b]Family:[/b] here
[b]Friends:[/b] here
[b]Acquaintances:[/b] here
[b]Enemies:[/b] here

[b]Backstory:[/b] here[/border][/border]

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[SIZE=6][U]THE HEIRS[/U][/SIZE]

[b]Aldor:[/b] here
[b]Le'Ven:[/b] here
[b]Najud:[/b] here
[b]Muliah:[/b] here
[b]Duf'Fen:[/b] here
[b]Ig-Kilar:[/b] here

[SIZE=6][U]THE GUIDES[/U][/SIZE]

[b]Aldor:[/b] here
[b]Le'Ven:[/b] here
[b]Najud:[/b] here
[b]Muliah:[/b] here
[b]Duf'Fen:[/b] here
[b]Ig-Kilar:[/b] here[/border][/border]

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HEIR OF ?/GUIDE TO THE HEIR OF ?











  • THE BASICS

    Name: here
    Race: here
    Age: here
    Gender: here
    Orientation: here

    Hair color: here
    Eye color: here
    Skin: here
    Scars/tattoos/piercings: here
    Distinguishing features: here

    Height: here
    Weight: here
    Body type: here
    Attire: here

    Faceclaim artist/source: here


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WIP [relationship and background tab to be filled/expanded]


GUIDE TO THE HEIR OF MUILIAH











  • THE BASICS

    Name: Rosetta "Rose" Beatrix
    Race: Human
    Age: 25
    Gender: Female
    Orientation: Demisexual

    Hair color: Pale Blond
    Eye color: Amber and Sky Blue
    Skin: Fair
    Scars/tattoos/piercings: Left hand has a severe burn mark usually hidden by a glove
    Distinguishing features: She has Heterochromia, as in two different eye colors.

    Height: 5’9’’ / 175cm
    Weight: 148 lbs / 67 kg
    Body type: Athletic

    Attire: Everyday attire consists of a Linen shirt, an arming belt along with a leather corset, and a knee-length skirt under which a pair of short pants are worn.

    Faceclaim artist/source:Game: Vambrace: Cold Soul - Evelia Lyric


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Last edited:
Definitely a work in progress; I was just getting confused over the code and wanted to preview it. The blurb is here to give people an idea while I would on finishing it.

THE GUIDE TO THE HEIR OF ALDOR



Talora
Mer - Maid

Age on the day of the attack:
18
Current age: 30
That night, Talora wasn’t the strongest in illusions or enchantments. Her strength was her knowledge of the human world. She’d begged to come to learn more about them: she took every chance to mingle whenever they stopped on their journey to the capital. So when it was time to flee, she was the fastest, and then the best at blending in on their journey to the sea.

She’s a performer. Each day she wakes up, pretending to know what she’s doing and hasn’t failed the act yet.







GUIDE TO THE HEIR OF ALDOR











  • THE BASICS

    Name: Talora
    Race: Mer
    Age: 30
    Gender: female
    Orientation: bisexual

    Hair color: Black
    Eye color: Brown
    Skin: Brown
    Scars/tattoos/piercings: Piercings along the outside of her ear
    Distinguishing features: here

    Height: 5’7”
    Weight: 145lbs
    Body type: curvy
    Attire: she likes to wears things that are long and flowy

    Faceclaim artist/source: https://www.artstation.com/artwork/Jlzada


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guide to the heir of dur'fen.











  • THE BASICS

    name: Sa'id al-Najud
    race: Djinn
    age: twenty
    gender: male
    orientation: questioning

    hair color: brown
    eye color: gold
    skin: brown
    scars/tattoos/piercings: ears pierced
    distinguishing features: A rather awkwardly tall young man. Hides his physique in layers of undyed linens & loose ties that often snag onto things when walking through busy city streets. His attire is adorned with the few accessories of gold he has left from a past life in the lap of luxury. His hair is at an inconvenient lengh to where, though he tries, tying it back makes no difference as his fringe falls before his face anyway.

    height: 5'11" (180cm)
    weight: 143 lb (65 kg)
    body type: athletic; wide shoulders
    attire: assorted white fits

    artist: @rrhnbxg on Twitter


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Last edited:
Here’s her wip, so if anyone wants any additional info about her there’s already most of it already posted.


HEIR OF IG-KILAR











  • THE BASICS

    Name: Nina Simone Rivera
    Race: Mer
    Age: 19
    Gender: Female
    Orientation: Bisexual, Polyamorous (Masc. Preference)

    Hair color: Dark Brown
    Eye color: Pale Green
    Skin: Bronze
    Scars/tattoos/piercings: multiple ear pericings
    Distinguishing features: Nina has a set of gills behind her ears and freckles dotting her entire body. She has webbing between her fingers that has a holographic kind of shine to them.

    Height: 5’1
    Weight: 150lbs
    Body type: Nina isn’t notably built, but she isn’t thin. She has a decent amount of muscle which appears more like chub when she isn’t flexing. A majority of her muscle is in her legs. As traversing the mountains required her to build muscle.
    Attire: Nina doesn’t not like wearing a lot of clothing, even if it’s cold. She finds them to be too restrictive. So she’s usually in very loose clothing. Nina love’s jewelry though, she’s usually seen wearing a lot of it. Beaded jewelry mostly, since jewels are rare to come by where she dwells.

    Faceclaim artist/source: likelihood_art on insta(though I edited the hair) ,can’t find #2’s, vetyr on tumblr


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still wip


HEIR OF MULIAH











  • THE BASICS

    Name: Qin Adalbern
    Race: Theriander
    Age: 19
    Gender: Male
    Orientation: Pan

    Hair color: Grey-blue
    Eye color: Greyish blue
    Skin: Pale
    Scars/tattoos/piercings: Thin scars down his left cheek resembling claw marks
    Distinguishing features: Bear ears, somtimes has claws on his hands(but are mostly kept trimmed)

    Height: 6' 4'' (195 cm)
    Weight: 201 lbs
    Body type: athletic, bulky
    Attire: loose clothing, preferably pale colored

    Faceclaim artist/source: pinterest


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