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Fantasy A Tenuous Peace

whitefoxkiller

Hail Hydrip
Hey Guys! I made up some sheets with simple tabs, nothing fancy, but you may add anything you want to this sheet, or use different, fancier BBcode, but don't take any of the information I have included off:




Code:
[h]your character's name here[/h]
[Tabs]
[Tab=Basics]
[b]Full Name:
Appearance:[/b] this can be a written description, a picture, a GIF, or a realistic painting.
[b]Age:
House Of Origin:[/b]
[/Tab]
[Tab=History]
Please include the biography of your character here 2+ paragraphs
[/Tab]
[Tab=Personality]
Please include personality, demeanor, habits/ticks, etc here (however you'd like to organise it)
[/Tab][/Tabs]

Pretty simple. Here is the sheet for a new house:

Code:
[h]your house's name here[/h]
[b]Sigil:[/b]((this is your banner or sigil, please give a picture))
[b]Homeland:[/b] ((What part of The Eastern Isle does your house inhabit?))
[b]Specialties:[/b] ((at least 3, what is your nation good at?))
[b]Royal Family:[/b] ((Characters from this house that will be in the RP))
[b]History:[/b] ((please include relations with other provinces, grudges, allies, what got them where they are, etc))
[b]Behavior:[/b] ((What is your house known for acting like? Honorable like a Stark? Or cunning and brutal like a Lannister?))
[b]Military:[/b] ((what's it's strengths and weaknesses. 3 for each, but you don't have to list them out in a list format))
[b]Economy:[/b] ((what do they sell, do they trade lots or no, etc))
[b]Religion:[/b] ((what do the majority of your citizen's believe, if anything))
[b]Theme Song/Anthem:[/b] ((Optional))

Here are some pre-made houses for you guys:


Carranon

Sigil:
Electrical-Symbol-Labels-On-A-Roll-M0660-ba.gif



Homeland: The Red Coast


Specialties:

  • Superior Infantry: The Kingdom of Carranon has the largest army, filled with the best infantry, which have won them their position as a dominant power. A wall of Carronian infantry is nigh impenetrable, strong and durable.
  • The Gateway to the World: The Carranons has control of the largest and busiest waterways in the world, giving them a lot of power over the other nations
  • Political Superiority: The Carronian Nobility is filled with the most cunning, vile and manipulative nobles in all the kingdoms, another reason they came to power.


Royal Family: The Queen (TBA)


History: The history of Carranon is bloody and cruel, filled with backstabs, lies, and other nefarious acts. Since the Great War, Carranon has exploited its dominance, puppeteering the other nations into serving it, and applying great taxes to anyone who wants to trade at The Gateway.


Behavior: Known generally for being cruel and merciless because of their past, the Carronians have dominated the world's political and economic theater, exploiting the resources and governments of the surrounding nations to serve their own purposes. However, as talk of open war begins to stir, they are desperate to continue their dominion.


Military: They have a powerful military, with strong knights, impressive walls of infantry, but poor archers. Their cavalry is nonexistent. Their archers are militia at best, but their true power lies in their navy. Their Navy is the best in the land with quicker, deadlier, and more ships than anyone else.


Economy: Linham's economy is very strong due to them owning The Gateway. On top of that, they are also one of the biggest agricultural nations, as the soil around Caileth is very fertile.


Religion: WIP


Duraquiim

Sigil:
flag-38692_640.png



Homeland: The eastern part of The Eastern Isle


Specialties:

  • Masters Of The Saddle: The people of Shaabath are some of the most skilled horsemen Ielyth has seen. Their heavily armored Mamlukes are more than an equal match for any knight, and their light cavalry and horse archers can out maneuver almost any force, picking them to pieces while the main force draws in.
  • Spice Monopoly: Vaaya is the only continent where valuable spices like Saffron, Vanilla, and Ginger can be found, alongside many others. The only other kingdom with natural access is the Mayana Kingdom, but even they lack the abundant supply available to the Shaabathi. This abundance of spice allows the Shaabathito make quite a lot of money.
  • Hardy Folk: Being from the desert, the Shaabathi are hardy, and are more effective than most others when fighting in heat.


Royal Family: TBA


History: A long time ago, Linham controlled the vast desert of the East, but the Shabaahi (what the people of that place are called) rebelled, freeing itself from foreign control, launching a counter attack against them. The two nations fought bitterly, neither able to best the other. Eventually, they agreed upon a peace treaty, Carranon gave them half of their land back, and agreed to cut their land forces there down to half, but peace was ever unstable between them.


Behavior: Rather isolationist, House Duraqiim does not normally involve itself in conflicts. When it does, it will not stop until whoever has dared to attack it is dead, or kneels to it's lord. House Duraqiim will normally not declare war without being attacked first, unless they are extremely desperate.


Military:Strong and powerful, the millitary of the Shaabathi is able to defend itself. Its strength lies in its cavalry, superior to any other. However, their infantry are equipped in light armor and with rather light weaponry as to not succumb to the desert weather, and their archers wield short bows, which lack the range and power of other bows, such as the Longbow. Because of this, their infantry and archers are inferior to most others. They lack, however, a strong navy.


Economy: The Shaabathi trades spices, but mostly rely on bartering among themselves to get what they need.


Religion: (if you decide to be the first person from Duraqiim, you can fill this out)


Rowan

Sigil:


LonelyTowerThe.gif



Homeland:The North part of The Eastern Isle, to the East of Eiche


Specialties:

  • Rowan is in the middle of a large, hilly forest, so they are the main producers of lumber in The Eastern Isle, which is essential for all ship building.
  • Rowan is also known for their guerilla war fighting style. They use the trees and large amount of cover in their homeland to their advantage, dispatching small troops of men to slowly pick off a larger force.
  • Rowan, in their cities by the sea, are also known for their ship builders. They make many ships for different nations, especially Carranon, whose fleet benefits from their contribution.
    Royal Family: TBA


History: Rowan has not always had such good relations with Carranon, in fact, at one time they were very at odds with each other. About 35 years ago, however, there was a marriage between the two which strengthened their bond. This was also about the time when Carranon bolstered their fleet a great deal due to a conflict with another threatening nation. Rowan supplied nearly all the lumber and approximately 20% of the fleet’s ships.


Behavior:The Rowan family has always been known to be opportunists. They never start any conflicts themselves, and keep to themselves mostly, trying to stay neutral. However, if a conflict does arise, they always know how to make the best of it. They are not nearly as malicious as some other states, and are nearly always neutral, but they also do not tolerate being pushed around. They will strike back - hard, and they have done so many times in the past. There is a comedic saying the the provinces of the North and Northwest: “Don’t fuck with a Rowan.”


Military: Rowan’s military isn’t very big, but is very skilled. They are mostly archers and cavalry. Their preferred method of attack is to lure their enemies into the dense wood and slowly pick them off. This is an extremely risky method, because you’re bringing your enemy close to home, but has proved effective in the past. Thier navy is small as well, but excellently crafted. They signed a contract with Linham long ago to always have a reduced navy, and in return they would be protected by Linham. This was so that Rowan’s navy could not best Linham’s if they ever turned on each other.


Economy: Rowan trades almost exclusively with Carranon. They need Carranon’s agriculture, and Carranon needs lumber.


Religion: Rowan is not known for being a religious nation, and beliefs are extremely varied from person to person.
 
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whitefoxkiller said:
Here are some pre-made houses for you guys:
Carranon

Sigil:
Electrical-Symbol-Labels-On-A-Roll-M0660-ba.gif



Homeland: The Red Coast


Specialties:

  • Superior Infantry: The Kingdom of Carranon has the largest army, filled with the best infantry, which have won them their position as a dominant power. A wall of Carronian infantry is nigh impenetrable, strong and durable.
  • The Gateway to the World: The Carranons has control of the largest and busiest waterways in the world, giving them a lot of power over the other nations
  • Political Superiority: The Carronian Nobility is filled with the most cunning, vile and manipulative nobles in all the kingdoms, another reason they came to power.


[/b]Royal Family:[/b] The Queen (TBA)


History: The history of Carranon is bloody and cruel, filled with backstabs, lies, and other nefarious acts. Since the Great War, Carranon has exploited its dominance, puppeteering the other nations into serving it, and applying great taxes to anyone who wants to trade at The Gateway.


Behavior: Known generally for being cruel and merciless because of their past, the Carronians have dominated the world's political and economic theater, exploiting the resources and governments of the surrounding nations to serve their own purposes. However, as talk of open war begins to stir, they are desperate to continue their dominion.


Military: They have a powerful military, with strong knights, impressive walls of infantry, but poor archers. Their cavalry is nonexistent. Their archers are militia at best, but their true power lies in their navy. Their Navy is the best in the land with quicker, deadlier, and more ships than anyone else.


Economy: Linham's economy is very strong due to them owning The Gateway. On top of that, they are also one of the biggest agricultural nations, as the soil around Caileth is very fertile.


Religion: WIP
.....
 
I didn't realize we were copying them down word for word. And slavery is a little hypocritical for the Shabaathi, seeing as they valued freedom more than anything, and fought wars upon wars for it.
 
SirDerpingtonIV said:
I didn't realize we were copying them down word for word. And slavery is a little hypocritical for the Shabaathi, seeing as they valued freedom more than anything, and fought wars upon wars for it.
Would you like me to re-write them? Also, Yeah I see your point I'll change it.
 
The Queen of Linham

e092232a0368f09d5d3febeb50090c20.jpg


Full Name: Her majesty Alice Rowan Carranon


Age: 48


House Of Origin: Carranon


4153053-high-the-white-queen.jpg


History: The Queen was born in Rowan, a province in the North West. When Alice was only 14, Linham began yet another land-grab, and wanted a sizable chunk from Rowan. The king of Linham threatened Rowan with troops on their border, but neither party actually wanted to start any violence. Her father was a cunning politician, and knew that if he returned the threat, his army would be crushed. He took the unfortunate and made it into an opportunity for his most promising daughter, Alice. He made a deal with the king of Linham to marry Alice to the future king of Linham in exchange for the land and a little more. The Carronian agreed, and Alice's position as future queen was secured. Alice was a smart young woman, and knew that this was an opportunity to further her family name, and never minded marrying someone she didn't necessarily love.


She lived in Caileth from then on and was married to Robert Carranon, she didn't love him, but she didn't hate him either, and that was enough for her. Her husband, however, was madly in love with her, and wanted to spend every moment with her. He taught her what she didn't already know about politics, and eventually it came their turn to take the throne. Alice's father-in-law died of stroke, and Robert gracefully rose to the throne. He soon became known as The Conqueror. During his reign, the size of Linham doubled. Him and Alice had children together, and he died at the age of 51, 5 years ago.


Alice took the throne as he had no brothers, and her 5 year reign has been bloody. Queen Alice prefers spies to large armies, and every time she hears any whisper of rebellion or, she swiftly and decisively had them all killed. Now, when she realizes that her old strategy wont work anymore, she's adopted the role of kindly peace-maker, but it's unlikely anyone will buy it.


jacquetta1.png


Personality: In person, The Queen is a very soft-spoken, polite woman who, on the outside, seems very trustworthy. Her speech might be very cold and distant, but that does not mean she isn't civil and polite. She doesn't speak often, and when she does it is succinct and to the point. The only people who she actually talks to are her children, who she takes great pride in and love very much. She showers them with love whenever possible, and spoils them beyond compare.
 
House Godwyne of the Vallis Isles

Sigil:


9c8acfdff07a5b7f025baf20489281fe.jpg


Their sigil is a sea serpent, a prominent and recurring figure in Vallis mythology



Homeland: The Vallis Isles, a small archipelago off of the Northern part of the Red Coast with the Serpentrock being the biggest island, and the seat of power.


Specialties:

  • Naval Superiority: The Vallis Isles is home to one of the largest fleet and the best sailors this side of the world. While their troops are lacking in numbers, their fleet rivals even that of Linham
  • Forged by the Sea: The barren, rocky islands of Vallis houses no Gold or precious metals and gems, but an abundance of useful metals and minerals such as Iron, Copper and Coal. As such, their craftsmen are renowned across the lands for their skill, and their weapons and tools are among the highest in both quality and quantity.
  • Warrior Tradition: The history of the Isles is full of conflict and strife. Even though peace has prevailed in recent years, Vallis Soldiers, while few in numbers, are often hardened and experienced.


Royal Family:

  • King Edric Godwyne
  • Lady Leanna Godwyne
  • Maybe more. TBD


History: The Vallis Isles used to be nothing more than a bunch of squabbling tribes of coastal raiders that survived by pillaging along the main coastline, as well as from each other. They were considered savages and uncivilised barbarians. Sometime long before the Great War, one Verric, a mainlander, possibly from Linham, later titled "the Unyielding", gathered a fleet of 30 ships and more than a hundred good men to pacify the Isles and united the tribes in the process. Vallis has a heavy dependency on trading for food as its most of its lands are not suitable for farming, and thus have always been Linham's traditional allies. However, allegiances are never set in stone.


Behavior: House Godwyne has always been respected for their honorable and chivalrous ways. They are known to be fierce and fearless warriors, fitting of Vallis traditions. These traditions are also why both heads of the house, the former King Godwyne and his Firstborn, are dead and the title was inherited by the second born son, whose ways are quite the opposite from the traditional Vallis style of ruling. Cunning and manipulative, Kind Edric Godwyne is said to be more Linham than Vallis.


Military: Vallis soldiers are few when compared to other nations, but they are extremely well equipped. Their main advantages lies in naval combat and in their ranged troops. Vallis crossbowmen and archers have the best in training and weapons quality. Vallis Galleys, reinforced with Iron, usually carrying a detachment of archers, are a feared presence on the ocean. However, they have little to no cavalry, aside from the normal infantry they put onto horses to act as cavalry,


Economy: Vallis are known for their metals and weapons, which, in times of war, are crucial to an army. Unfortunately, they have a heavy reliance on Linham for food and other supplies, due to the barren and salty nature of their lands.


Religion: While most Vallismen follows the same religion as Linham, brought over during the First Invasion, some still hold onto their old beliefs of the Elder Gods. Though religious intolerance have been an issue in the past, recent years have been calm.
 
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Edric Godwyne




  • Full Name: Edric Godwyne, King of Vallis and Lord of Serpentrock


    Appearance:


    c100b3231e501ae6812669809ef8152d.jpg
    tumblr_mlmuey6Zyi1s1bunio8_400.jpg



    Here portrayed by good ole Angus Macfadyen


    Age: 27


    House Of Origin: House Godwyne


 
The Princess Of Linham


Full Name: Your Royal Highness, Hadley Prissy Carranon


Appearance:
Z
Z
34195084bed226c4416bfde7f49a2389.jpg



Age: 25


House Of Origin: Linham


History: Hadley grew up with as much of a normal life as a princess can get. She attended balls, took etiquette classes, and was never allowed to cut her hair - no matter how much she wanted to. Hadley was most definitely a daddy's girl, wanting to do everything that he did - which is not appropriate considering she is a young lady. Her mother's quiet demeanor and strictness bored Hadley greatly. She wanted adventure!


When Hadley's father passed, she was devastated. She spent days locked in her room, refusing to come out. When she finally did, she was cold. She's much crueler now, not wanting anything to do with the royal family or their ways whatsoever. She wishes she could just leave, go live a normal life outside of the house. She wants to forget everything that ever happened there.


Personality: Hadley is independent and strong, standing up for anything she believes in - which is usually the opposite of what her mother thinks. She hates being told what to do and is not afraid to tell anyone to bug off. She will snap and yell and throw things, though her violence can never last long as the guards are much stronger than her and can hold her back. She's determined, though. She's determined to be free.


((I gave up on coding. It's still acting weird, but I think you get the idea.))
 
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WednesdayEvening said:
The Princess Of Linham
Full Name: Your Royal Highness, Hadley Prissy Carranon


Appearance:
Z
Z
34195084bed226c4416bfde7f49a2389.jpg



Age: 25


House Of Origin: Linham


History: Hadley grew up with as much of a normal life as a princess can get. She attended balls, took etiquette classes, and was never allowed to cut her hair - no matter how much she wanted to. Hadley was most definitely a daddy's girl, wanting to do everything that he did - which is not appropriate considering she is a young lady. Her mother's quiet demeanor and strictness bored Hadley greatly. She wanted adventure!


When Hadley's father passed, she was devastated. She spent days locked in her room, refusing to come out. When she finally did, she was cold. She's much crueler now, not wanting anything to do with the royal family or their ways whatsoever. She wishes she could just leave, go live a normal life outside of the house. She wants to forget everything that ever happened there.


Personality: Hadley is independent and strong, standing up for anything she believes in - which is usually the opposite of what her mother thinks. She hates being told what to do and is not afraid to tell anyone to bug off. She will snap and yell and throw things, though her violence can never last long as the guards are much stronger than her and can hold her back. She's determined, though. She's determined to be free.


((I gave up on coding. It's still acting weird, but I think you get the idea.))
I like this overall, but your first two pictures aren't working, and her father would be the strict one while her mother would have let her do anything, she's a very progressive woman.
 
whitefoxkiller said:
I like this overall, but your first two pictures aren't working, and her father would be the strict one while her mother would have let her do anything, she's a very progressive woman.
Really? I must've misunderstood everything then.
 
House Warven of Eiche

Sigil:<p><a href="<fileStore.core_Attachment>/monthly_2015_09/57a8c4daba779_bearheraldry.png.5decc80d4a1afffa19af0250c50990f9.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="77856" src="<fileStore.core_Attachment>/monthly_2015_09/57a8c4daba779_bearheraldry.png.5decc80d4a1afffa19af0250c50990f9.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Homeland:
Eiche, a fair-sized nation in the northeast near the river Tears, although nowhere close to what would be considered a "large" nation.


Specialties:


Land Superiority: The inhabitants of Eiche are known for their training and militaristic mindset, all boys from a young age trained, usually by their fathers, and all young men up to an older age are expected to fight in the case of any conflicts. Armed with high-quality weapons and the ability to distribute cheaper weapons i.e. axes or spears for most inhabitants to be quickly armed, as well as their hardy horses mounted by heavy, well-trained knights makes them masters of land combat.


Hardy Physique: The inhabitants of Eiche are a tall, hardy, and stocky people forged by war, labor, and the hardy cold of the river Tears and its surrounding lands. The vast majority of Eiche men will fight until their last breath, citing a "death before dishonor" philosophy as a founding belief for their nation.


Men of Wintertide: The inhabitants of Eiche are born and raised in the cold, coniferous north, and as a result are equipped and able to withstand even the harshest winters, giving their homeland an advantage when fighting opponents there, namely during the cold winter season.


Royal Family:



King Baerik Warven



Lady Aerine Warven



History:
Eiche was once a more divided people, that is, before the nation was ever established. While many were preferring to move to warmer climates and to the other main river, those who had the resolve to move northeast to the river Tears and its surrounding lands found themselves in a land full of strong, hard lumber, waiting to be used. With many of the smaller houses or bands of allying families all eager to harvest lumber from the forests, conflict inevitably broke out, and it spread like wildfire. With the many men competing over lumber came a tradition of battle and military, strengthening the already-healthy and strong-bred people. With the arrival of Halldor Warven, a young man determined to forge his own nation, and in that, his legacy, many of the families near the coast were united and the first seeds of Eiche were planted. Through battle, diplomacy, and a cold Northern pride, a now-matured and crowned Halldor managed to finally unite the northern families, establishing the nation of Eiche, built on its own unity. The northern men, fiercely loyal to themselves, their brothers, and their homeland, affectionately titled King Halldor "Greatbear" for which he is more widely known for, for those who have heard the tales of Eiche and the river Tears.


Behavior: Holding a fierce, undying loyalty and a high respect for military, the Eichemen base their society around strength, unity, and honor both in battle and death. Those boys or men who are able to use weapons in some way are not only expected to do so, but are shunned and sometimes even punished by their families for not doing so. Despite the cold and militaristic ways, the Greatbear spread the ideas of diplomacy and politics to his son, his son further spreading them. In short, Eiche is generally isolationist and its people are nationalistic, doing whatever necessary to protect their land.


Military: Eiche's military is a great one, being made up of almost every able Eicheman when a great conflict begins and the call to arms is spread across the nation, granting them many units. The Eichemen do not have much of an offensive capability when it comes to naval combat, their ships being built more for transportation than having advanced weaponry. They have a lack of many advanced ranged weapons such as crossbows, instead only having simple longbows and such. The Eiche cavalry is a heavy one, consisting of large, almost giant horses, known for their hardy physique and dark color. The abundance of strong, hardy lumber in Eiche allows for strong weapons, especially those such as polearms, axes, and warhammers, which generally consist of wooden hafts with an iron or steel head, reinforced onto the wood; their shields are also vastly produced and strongly made due to this. While definitely not inexperienced with sailing, most of the Eichemen have not experienced the more southern seas and therefore are unfamiliar sailing in such waters.


Economy: Eiche's main export is its lumber, highly valued and central to the nation itself. While Eiche's first priority is to its own people and using the lumber to strengthen the nation, much lumber is sold or traded off whenever it will benefit the nation. Eiche can grow its own food, although does not grow enough to export or enough for large-scale damaging happenings and often imports some amount of food to supplement its agriculture.


Religion: Eiche's main religion is a monotheistic one, believing that their god is an omniscient, omnipresent, and omnipotent being which expects them to uphold his ideals in all of life, whether that be in war or peacetime. Many of the values of loyalty and honor that Eiche and its people hold are inspired by the same values in their religion, dictating that justice must always be dispensed in Eiche swiftly and in good judgement; willingly letting injustice go free in their own nation of Eiche and in their authority is held as a terrible sin, often being seen as just as bad as willingly committing an evil act. There is a central church in Eiche, with many small churches being under its authority and often established by men from the same village or city in which it was established. The mounted knights of Eiche are also affilitated with the church, taking an oath and bearing the religious symbol; a downward pointing sword, a slightly bulky point on the end of the sword with matching points on each side of the crossguard.

 

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King Baerik Warven




  • Full Name: Baerik Warven, King of Eiche and descendant of the Greatbear.


    Appearance:
    Standing tall at over six feet and having a large build with broad shoulders, Baerik lives up to the name of his father and his father's fathers before that. His hair is long and dark, contrasting with his pale skin and often being tied back to not hinder him. He has a thick, bushy goatee that wraps around his mouth and follows his jawline. He keeps himself clean, although does not care to style himself more than he needs to when going to any sort of formal event. His icy blue eyes are separated by a diagonal scar, running its way from near his nose upwards toward his left eyebrow, which also happens to be quite thick with the rest of his hair.


    Age: 28


    House Of Origin:
    House Warven of Eiche


 
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Kenjinx said:
King Baerik Warven



  • Full Name: Baerik Warven, King of Eiche and descendant of the Greatbear.


    Appearance:
    Standing tall at over six feet and having a large build with broad shoulders, Baerik lives up to the name of his father and his father's fathers before that. His hair is long and dark, contrasting with his pale skin and often being tied back to not hinder him. He has a thick, bushy goatee that wraps around his mouth and follows his jawline. He keeps himself clean, although does not care to style himself more than he needs to when going to any sort of formal event. His icy blue eyes are separated by a diagonal scar, running its way from near his nose upwards toward his left eyebrow, which also happens to be quite thick with the rest of his hair.


    Age: 28


    House Of Origin:
    House Warven of Eiche


[tab=Personality]

[/tab]
[tab=Personality]
Eh, coding is acting weird and leaving a line in there for the tab, but it gets the point across.[/tab]
 
I'd also like to remind everyone, while your nation may have a strong military, alone, they would not be able to take on the full force of Linham's forces...............alone. That's all I have to say.
 
Name: Irminric


Full Name: Irminric Alistair Carranon


Age: 22


Appearance:
b8bb82763c3f53d1f2072abd60e2e771.jpg



Joystickin-With-Jorge-Dragon-Age-Inquistion-Screen-Shot-2014-11-13-08-08-05-190x117.png





House:

Carranon

History:

Born Irminric Alistair Carranon to Queen Alice Rowan Carranon and King Robert Carranon. Irminric grew up among royalty and was in fact royalty himself. The life he would live for the first eighteen years of his life were full of the finest quality of life and it's riches, spoiled by his mother and well loved... all the while receiving the finest education afforded to him and training from the best swordsmen and archer in the land. Irminric was blessed by the gods for the life he was given, knowing no other life but his own. He was aware of the lesser classes and there hardships, of course. but didn't truly know,and how could he? he couldn't not without personal experience and that would not be a welcomed change to his style of life nor would it be for his family. Through the best teachings and lessons, Irminric became a fine archer and skilled with a sword, while also being of intelligent mind much like his house and cunning even if he didn't display as such often. Irminric was both a typical Carranon and unique in his own way as well, A balance that made him into the man he had become. He loved his family and was quite protective of them and their standing, though he did not always deal with threats publicly.... he did deal with them when the time was right. Always keeping the best interest of his house in mind and abiding by that code before acting rashly.

By the time of his eighteenth birthday, Irminric became more active with the houses military and had gone an adventure of his own to explore the mountains to the north east where he dawned more of a ranger esque look with a worn hood and cape. He was gone for a couple of years and away from his house...his family. Upon his return before his twenty-second birthday... he rejoined the houses military or atleast served in some capacity while upgrading his gear and armor to something more fitting of his standing and yet held similar appearance to his light ranger armor of leather and suit of metal that was interwoven into his leather.

Since his return Irminric, prince of Linham.... has started to rebuild upon his relationships with his family after a few years away on one of his adventures. While coming to learn of the events and happenings of what has taken place in recent years,and plans that would seem to follow. Business as usual it would seem? The game of thrones......

Personality:

Strong willed

Doesn't Scare easily

Involves the use of Sarcasm, when he desires too

Humorous at Times

and

comes across as a respectful and calm young man. Often appearing nothing like what he could be capable of and willing if crossed or his house and family threatened. He's a Kind and charming sort.. while being a gentlemen for the most part, Irminric overall is a well balanced noble with a compassionate side to him.

 
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Saru said:
The bb code didn't turn out as planned.But here is my character,
What's with the periods? Everything's fine with your character but why is there no space after the period and the next word? Am I being tedious? Idk.
 
whitefoxkiller said:
What's with the periods? Everything's fine with your character but why is there no space after the period and the next word? Am I being tedious? Idk.
That can be corrected easily. I was more focused on other aspects of the profile at the time I was writing. Some issues came up during the writing, so missed some errors and the spaces, a incorrect spelling of a word or two. So that can be edited. But it was just not the main focus with the laptop issues I was having.
 

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