i think i overuse the "the fuck is this? the fuck is that? the fuck're you doing?" kinda trope, since it never stops being funny to me to have a character gawk at the insane shit that tends to happen in rps rather than posing like a cool guy.
moreso than that, though, if I wanna get HEADY, I...
It's like medieval medicine. We don't know any better, so we riddle ourselves with poisons and destructive treatments and just hope it kills whatever illness we have or banishes whatever demon is possessing us before it kills us first.
Personally, I'm all for it. The pain is a rush.
For sure. Any medicine is also a poison in too large of a dosage. I think it's kind of bland writing for every merit to always be a merit and every flaw to always be a flaw. It's rarely how people actually work.
after many eons of deliberation i've decided that personality sections are like farts, i hate them and they stink and unless they're really bad you'll forget about it after like five seconds but there would probably be some sort of gastric disaster if they didn't crop up every now and again
For sure. I'll send them anyway, because I'm in the camp that a mediocre reply is better than no reply.
I think it's easy to get caught up with staying "up to par", though. Of course, you should always strive to keep your editing on point, but there doesn't need to be something major going on...
ya
a metroidvania hollow knight knock off or an unmarketable text rpg
hopefully i'll be able to draw and code well enough to even dream of doing it in two or so years
i'll narrow it down to conversation rather than talking, actually. conversation and combat are both, in my way of thinking, just the interaction of two characters to further some goal or another. one just expresses it through the verbal realm, and the other the physical.
you know, here's one
for fantasy and sci-fi, if we just look at the materials provided to work with, fandom rps are usually better than non-fandom. presuming you're not playing something garbo, the amount of reference material and world building present in your source material of choice is...
Hmm, reading this makes me realize that I don't really think I have any standout characters on the conceptual level. I generally take fairly spartan approaches to the basis of a character and then build up on top of it in a way that feels more like a reaction to the setting and, when it's...
oh, oh
this is as much a general writing opinion as an rp one but uh
"muse" is basically just a synonym for "feeling like it"
likewise "not having my muse" is a synonym for "i don't feel like it"
in general i think rating systems are basically methods to quash unpopular ideas and raise up widely agreeable ones. moreover with rp, i've seen my share of people beating themselves up because they don't get enough ratings, aren't getting the most, aren't getting the kind they want, or whatever...
google image front page fc lmao
The most fun i had in dnd was definitely finding ways use the skills like history knowledge and exploration based stuff. As well as using combat skills in general dungeoneering.