RpNation

Psuedorandom
Psuedorandom
I don't know because I love when the opposing side has something to add instead of just meeeee
BackSet
BackSet
Because I make a lot of characters who, when faced with a challenge, get angry and I feel really bad when my characters get angry at things controlled by other people.
StAmuriah
StAmuriah
But isn't that challenge part of the fun? Strangers in storage situations? Maybe they cooked up a conflict specifically to target your character so they can have an interesting reaction to explore
BackSet
BackSet
Okay, I think I misread your post. But, since I've already written it down, I'll explain what I meant anyways even though it was completely my misinterpretation. My issue is not when others present conflict, its when that conflict is explicitly presented by another person's character thus requiring my character to be angry at their character which makes me feel bad because its not like I'm writing by myself, there's another person there and I'm terrified of insulting them even though I know that won't happen because its just made up.
StAmuriah
StAmuriah
I can get behind that. Maybe its just me, but as a partner I wouldn't create such an incendiary situation if I didn't think it would be more interesting than another alternative. Or if it wouldn't help push a plot point. Most of the time I even find that my partners are more concerned with being polite and agreeable that they become more reactive rather than proactive to any situation and cornering them in game with a character or scenario is the only option to get them out of their own way. It's not exactly nice, but I think its more polite then telling my partner "can you please do something other than angst? Like make decisions or stop being so nice all the time. Its ok tfor your character to not like something, even hate it"
Idea
Idea
If I had to take a guess, I’d say a lack of control and a desire to avoid conflict/being outshined. Unlike a book, RP has elements the writer can’t control, namely anything your partner has control of. Most rpers aren’t going through extensive planning of every little detail with their partners, so inevitably (and often quite on purpose) the result is not what they’d expect. There are good sides to this of course, but it does mean you can’t effectively set things up the way you would in a book. The conflict isn’t usually coming in just the right moment nor is it set up to lead to a desirable result necessarily.

This undesirable result plays into the second matter. The fact that many roleplayers run from confrontation almost by nature (very often a byproduct of anxiety or similar) is showcased in the ghostings that plague the community. A situation they have little control over that could easily lead to a result they don’t want? Naturally that leads to a person wanting to avoid that kind of conflict.
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