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Fandom RWBY: Uprising CS

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Grimm Studies teacher

Name: Byzantine "Bizz" Bluebell
Age: 29
Gender: female
Species: human
Appearance: (description or image, either works fine.)
Bizz is 159 cm tall, and weighs around 56 kg. She has a slender build and a fair skin tone, her hair being black with highlights of purple and her eyes of hazel hue.

Personality:
Having experienced extreme occasions frequently, Bizz holds a rather jaded attitude in mundane situations. She seems indifferent to most things, yet not completely lazy and irresponsible. She is passionate for teaching students in Beacon, she simply is awkward with being very expressive with her emotions. Not to mention that the period of time she spent under her family's control has done a number to her character, discouraging active display of emotions and taught to control and suppress them instead.
While working for her family, Bizz was given little freedom of thought outside of mission related matters, having her resort to imagination when thinking about how out of combat social interactions went. It didn't help that she was not a "face" of the black ops members. Naturally, Bizz has the tendency to miss some of the common social cues unless directly stated.
In terms of her performance as a grimm studies teacher, as boring as her lectures could be to some students, Bizz does not miss the point. She is quick and simple when it comes to relaying information, patient and willing to repeat and paraphrase until necessary.

Backstory:
Bizz is a part of a family of skilled huntsmen through and through. She was expected to be the same as well. But the pressure coming from in and out of herself yielded results that were deemed "insufficient" by her parents. After "dropping out" of Haven, she was traind and stationed to a more "fitting education" from her family, and was assigned a role as a black ops agent for them. She spent the next few years working for her family, partaking in doing their bidding for shady business that they couldn't officially handle.

Through some unspoken means, Bizz was able to cut ties with her family(at least temporarily) and find refuge from the oppressive presence that was her family. Then, hoping to put her skills into better use, she signed up for a spot on the faculty of Beacon Academy.

Weapon(s):
Wolfsbane: A collection of Sai's that have snubnose revolvers mixed into them. Along with the gun part, its blade can be extended at lethal speed to twice its original length, and when loaded with rounds, the weapon can be tampered to self destruct. (Think of something like the handle spikes in the old Blade movie if you saw it, but instead the weapon just explodes)
They can shrink to a chunky snubnose revolver(which also has a collapsible handle), allowing Bizz to carry multiple on person.
Foxglove: A long glove with flower shaped pattern, with extra metallic "brooch" versions on the outer side. In their "brooch" form, each of these are sharp spikes that can act as improvised defense and offense tool. They can be loaded with small chips including dust for extra effectiveness. The brooches can collect and stretch into a small fist shield.
While these are her "huntress weapons", she has the tendency to use mass produced and/or common weapons as well.

Semblance: Monochrome Metronome
When Bizz activates her semblance, her body and any objects she is holding are covered with a layer of greyish purple hue. It helps her keep her emotions calm, and when she is able to keep her emotions calm, she is able to "infect" things she touches with her monochrome color.
The tone is essentially a paint of Bizz's aura, meaning she has to use some of her aura in order to leave it on something else.
The tone, when applied on something with aura, helps the recipent remain calm while negating the effectiveness of their aura's protective/healing capabilities and semblance power. The sapping effect of her tone is exponential, requiring a good amount to be applied to have a meaningful effect.
When applied to inanimate objects or grimm(or parts of them, at least), it helps said objects stay intact, letting them absorb damage more than it normally would.
Grimm flesh, when soaked with tone, can be "absorbed" by Bizz to recover her expended aura, although it hinders with her calmness, giving a good chance of making the healing inefficient.

Bizz was trained to think in fights with a certain beat going on in her head, to help her keep a constant feeling of time during combat, and manage time more efficiently. Hence the name of the semblance.

Aura color: Byzantium(dark shade of purple)
Team: (leave empty for now)
Strengths:
-Bizz is not afraid to deviate out of her custom weapons, allowing for countless variables in combat.
-Training and experience makes Bizz threatening against personnel.
-Necessary knowledge about Grimm and experience against them.
Weaknesses:
-Awkward at cooperating outside of her old team. Bizz is able to adapt, but she needs some time to get used to new partner(s).
-Lacking in most things out of combat.
-No strong focus on her huntress weapon means no strongly unique style.
 
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Name: Hunter Silvanus

Age: 28

Gender: Male

Species: Human

Job: Survivalism Professor

Appearance:
IMG_2007.jpeg

IMG_2006.jpeg


Personality: Hunter is a very relaxed and easy going person by nature. He loves to take long strolls through the countryside or the Forrest and always seems to make friends with the woodland creatures on his strolls.



His teaching methods reflect his easy going and patient nature as he likes to let his students figure things out for themselves, structuring his lessons so that if the students kept a level head they will always find the answers they need.



Backstory:

Hunter Silvanus was born on the Island of Patch, an island west of Vale and home to Signal Academy, to two simple farmers who already had six sons before he was born was born. Growing up it was always his job to tend to the sheep and to ward off the wolves that sometimes came hunting for the sheep. It wasn’t a surprise when his semblance presented itself as a rushing stampede of sheep and deer. When he was old enough he enrolled in Signal Academy, later going to Beacon Academy to become a huntsmen under team HTHR (Heather).



After graduating, he spent years as a professional hunter, a blacksmith, and later a teacher at signal academy. Three years ago he was invited to teach survivalism at Beacon academy and has been there ever since.



Weapon(s):

Shepherd’s Key

A seemingly normal shepherd’s stick that can create a string of hard light to create a long bow and can be split in half to make a hook sword and a baton. Shepherd’s key looks like it is made of wood but actually has the same strength of metal.



Semblance: Shepherd’s Will

Shepherd’s will gives Hunter the ability to summon aura created animal constructs such as sheep, birds, deer, and sometimes wolves. He can create up to twenty constructs at once and can control them both as a herd and individually.



Shepherd’s will also gives him the ability to use the senses of his constructs such as using their sight, hearing, taste, or touch. He typically uses this for recon.



Aura color: Heather #717584

Team: HTHR (Heather)

Strengths:

+great team fighter

+martial arts skills

+great survival instincts

+nature skills

+great with animals

Weaknesses:

+tends to be too laid back

+prefers not to fight

+easily distracted



Other: has a pet owl that is always sleeping in his class
 
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name: Carlisle Goldwyn

species: human

gender: Male

dob: 17

fc: Face Face2

APPEARANCE

weapon:
Epilogue & Echo

Epilogue: Revolver and sword combo with custom made bullets (made by Carlisle and taught by his uncle). By pulling the a single time can trigger a explosion which erupts from his blade and can increase the impact of his strike or create a rather large explosion by firing both bullets at the same time. He must reload both slugs to use this feature again but he has to be careful. Too much use will over heat his blade.


semblance: Sight Deflection - Using his Aura, Carlisle can block/ deflect attacks as long as he sees the attack coming. The stronger the attack the more Aura is required to block/ deflect. One draw back is he cannot deflect multiple attacks at once making him more reliant on his weapons and his own skill when surrounded by enemies.

strengths: Mid to front line fighter, Great aoe fighter thanks to Epilogue's specialized bullets, adaptable

weaknesses: Cannot use his semblance to shield others, long range fighting, social gatherings

aura colour: Orange

virtues and vices:

+ Level Headed
+ Calm
+ Reliable
- A bit of a introvert
- Unmotivated
- Doesn't want to stand out thanks to the enormous pressure he was given as a child

personality: Lazy is one word people use when describing Carlisle. He never goes above and beyond what is expected of him and even slacks off so those expectations are not high to begin with. He thinks 'high energy' people exhausting to be around and tends to keep to himself. He always finds a way to escape if he ever finds himself dragged into a social gatherings. With all that being said he doesn't put off his training and always makes sure his equipment is in tip top shape. Even if people don't notice he does stay on top of his studies sometimes staying up way too late and catching up on sleep during class.

HISTORY

early life: Carlisle was born into a family of high ranking and respected officers in Atlas ranks. His father was a admiral of a Atlas fleet while his mother was head of the Atlas R&D division but would occasionally instruct the new recruits in bootcamp when she was needed for some extra strict training. Because of this he grew up wanting for nothing. He got new toys, newly released games, and always had food to eat. The only thing he lacked was quality time with his parents.

When he was ten years old his parents, whenever they had time, would start training him with their respected weapon of choice. His father would teach him how to use firearms while his mother taught him the art of CQC. When asked which one he preferred he would give a non-answer since it wasn’t the training he liked, it was the time they spent with him. However, the older he got the less time he saw his parents. Even on holidays and birthdays. Soon he found himself slowly drowning in his loneliness with video games. Until his uncle came along.

His uncle was a traveling hunter and regaled Carlisle with tales of his team’s heroics. He would describe the world sites and sounds and foods and Carlisle was hanging on every word. Whenever he tried to push for more stories his uncle would be more than happy to share but only if he continued his training, which Carlisle was happy to accept. During one of the training sessions with his uncle he did unlock his semblance which was something he was excited to tell his parents about. He tried calling them but his calls were rejected so instead he decided to wait until they got home, only to spend the night in his house alone...again.

halfway point: School life wasn’t what Carlisle expected. Sure, he was acing his classes and scored high during physical training. However, it was never good enough. His instructors would often compare his test scores by saying ‘your father would of scored a full 100 marks in this test’ or ‘Your mother would of finished this course two minutes ago’. He felt no matter what he did it just wasn’t good enough because he was a Thyme.

He also inherited family rivalries from other students who he had never met before. Despite trying to help others with their work he would be accused of looking down on them. He was even beaten up by a group of kids just because Carlisle’s father got a promotion. The one time he thought he had a friend it turned out he was just trying to find dirt on his family to embarrass them. Whenever he tried to make friends it would backfire, whenever he tried his best on tests or obstacle courses it wasn’t enough, and to make matters worse he would only return to a silent home to lick his own wounds. And he had enough. So, he stopped trying.

There was a noticeable change in his attitude. He slept during lectures and didn’t even try to run the courses. The only time it seemed he tried was when he was gaming or when he was with his uncle. However, there was a couple times when sparks would suddenly appear.

He outscored a “prodigy” multiple time because he accused Carlisle’s family of buying his acceptance into the school. Carlisle rubbed it in his face as he started accusing the "prodigy" of buying his way in and soon he transferred to another class. The second spark was “inventing” a fighting style that blended both his mother and father’s fighting style so well that he won against his “friend” during a one on one spar by overwhelming him and making him forget what his semblance was and landed a winning blow to his gut.

Despite these sparks, he would return back to his slacker persona. The only things that seemed to keep him sane was gaming, training, and hearing his uncles’ stories of roaming the lands. It was during one of these stories when he realized that with all these expectations placed on him because of his family name, he didn’t want to be in Atlas anymore. He didn't want to be a admiral like his father, or head of the R&D Division like his mother. He wanted to be a hunter, like his uncle.

and now?: He was suppose to be an Atlas prodigy; Despite his laziness he showed sparks of greatness by mixing his mother's and father's fighting style into his own as well as "mastering" his semblance making the expectations of him that much more unreasonable in his eyes. After constant badgering from his parents to apply to the Academy Carlisle finally sat down, filled out the paper work, and was accepted... to Beacon Academy. They never specified which Academy he needed to apply to. Needless to say his parents were livid and on his final day he sat through one of his mother's legendary lengthy lectures. His parents both brought him a custom made weapon they thought suited his fighting but because they were angry at him they decided to not give him the gift, telling him to buy his own. Luckily, his uncle already knew this was going to happen and handed him some old gear he used during his first year as a hunter, with upgrades of course. This was how he acquired Epilogue and Echo and it meant more to him than anything his parents would of given him. With gear in hand, he hopped onto the airship and towards his new life...In Beacon Academy.
 
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Name: Russett Capra
Age: 17
Gender: Male
Species: Faunus
Appearance:
OIG4.aeAxnkx3.ROw6Jy9wBhK
Personality: Russett is a Mischievous and outgoing person, which makes him quite an approachable person to be around because of his friendly & chipper demeanor. Often he talks to others and chats the day away just for the funsies and doesn’t care about what any looks or their species is all he cares about is one’s actions.

Russett is also the type of person who is hard-headed and stubborn often dragging others into chaotic hijinks or shenanigans just from the kiddo being bored or wanting to spice things up, but he knows when he pushes too far and often stops himself before causing any harm to anyone and often teases others just for the fun of it and likes when someone is annoyed of him. he is by far extremely, stubborn often doing whatever that he puts to mind, and doesn't listen to others all quite well at times, But Russett is helpful when needed. Russett Speaking of which, Russett has a competitive streak noted for fighting and often fights others to see how strong they are and gets to go all out... A little too much, Because when he fights, Dude has a one tracked mind when that occurs.

Russett has a rare, yet quite scary, Violent temper whenever crossed that happens things get hectic when that happens and it's not easy to calm him down (As a Goat faunus), in the end, Russett does apologize more than once to the person he may have accidentally hurt in the process.
Backstory:
Russett was born and raised in Menagerie, the son of a Huntress mother and a former White Fang member. Despite the challenges of growing up in a Faunus settlement, Russett had a relatively normal childhood, being the eldest of three siblings. From a young age, Russett admired his mother's bravery and skill as a Huntress, aspiring to follow in her footsteps one day. As he grew older, Russett's natural talent for combat became apparent. He often engaged in friendly sparring matches with other children in Menagerie, honing his skills and proving himself as quite a fighter However, Russett's mischievous nature also earned him a reputation as a notorious troublemaker. He enjoyed pulling pranks on unsuspecting individuals, much to the chagrin of his parents and anyone else.

One fateful day, Russett's penchant for mischief nearly resulted in tragedy. He ventured out with a group of friends, including his younger siblings, without proper supervision. Their reckless exploration led them into the path of a dangerous Capivara Grimm that would've killed them. It was only thanks to the timely intervention of Russett's parents that they were saved from the creature's attack. The experience left Russett shaken and served as a harsh lesson about the dangers of his actions as well as a harsh repranding from them. Following the incident, Russett resolved to channel his energy into more constructive pursuits. While he still enjoyed friendly competition and the thrill of combat, he became more responsible and mindful of the consequences of his actions as well as finally building his weapon which he just mashed together to work with his semblance.

Since then, Rusett decided to attend Beacon academy.

Weapon(s):
Ein Memoria is a pair of specialized gloves designed to harness the power of Dust, encasing Russett's hands in energy-infused constructs akin to boxing gloves. These gloves enhance Russett's striking power and imbue his attacks with elemental effects based on the type of Dust he utilizes. The Gloves themself are a pair of black sports gloves with gunmetal-grey with brown accent bracer-like parts onto the gloves with five cylinder-shaped dust cartridges (They sorta resemble printer Cartridges) that have each color labeled to what dust contained within one. Each Dust has a different effect for whatever Rusett uses:

  • Fire Dust: Looks like his hands are on fire and can do burning attacks as well as on-contact explosion punches.
  • Ice Dust: Uses to punch the ground creating ice shards or just a shield on the ground, the punches are just a cold touch.
  • Lightning Dust: Uses the lighting dust to electrocute and shock others, a fun way of catching others off guard.
  • Wind Dust: If going on the easy guy route, Uses the wind Dust to blow others back away from him with the gust.
  • Rock: Similar to Ice dust when using it on the ground, But When it comes to punching others, It deals a heavy blow to the face if you get hit that is.
Semblance:
  • Will Star: Russett's Semblance as it grants him the ability to enhance the power of Dust he uses in combat. The effectiveness of this enhancement is directly tied to Russett's determination and willingness to fight and defeat his target, Russett can infuse Dust with his aura, amplifying its effects and potency. This enhancement can affect various types of Dust, including fire, ice, lightning, wind, etc. The strength of the Dust enhancement is proportional to Russett's determination and resolve in combat. The more determined and willing he is to overcome his adversaries, the greater the enhancement effect, But the weaker his will the weaker the semblance is. The Semblance correlates well with Russett's wild style hand to hand combat.
  • Limitations/ Weaknesses:
    • Physical and Mental Strain: Using Will Star puts a significant strain on Russett's aura and stamina, especially when he pushes himself to the limits. Prolonged use of the Semblance can leave him physically and mentally exhausted.
    • Has to be Conscious: Russett has to be conscious and focused for the semblance even to activate or else it won't
    • Dust Dependency: Will Star relies on the availability of Dust for Russett to utilize his Semblance effectively. If he runs out of Dust or cannot access it during combat, his Semblance is useless.
    • How to know when Semblance is Active: Whenever Will Star is Active his eyes glow a bright gold
Aura color: Brown
Team: (leave empty for now)
Strengths:
  • Strong minded
  • Determind little Mf
  • Extroverted
Weaknesses:
  • Stubborn
  • One tracked mind
  • Heavily relies on dust and his hand-to-hand combat style
Other:
  • Emblem: Russett's emblem is a grey Goat's head with golden star behind it.
 
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Name: L.A.I.P.E.I
Nickname: Fuyu
Age: 3
Gender: Female
Species: Android
Appearance: 5'2 / 297lbs
Laipei-RS.png

Personality: Her personality has been heavily influenced by those that created her and was actually based off of a real-world human. Laipei is considerate, caring and outgoing. She prefers to jump right in and pull those along who may be more introverted. While the girl is pretty knowledgeable when it comes to social cues, there are still some she has yet to master. There are also times where she knows but will play dumb for the sake of entertainment. However, being a fully coded android, there are still some hiccups, kinks, and occasional bugs to get through that can affect her personality negatively. Especially if someone were to hack into her.

Backstory: Created by a grieving coding prodigy that had devoted her whole life to making sentient AI, her personality was modeled of her creator's little sister. A little girl named winter who was curious, introverted, and incredibly smart. Laipei's creator, Iratia Poridae, helped make the code and AI functionality that would end up in the Atlesian combat robots. She was no stranger to making AI. But she wanted to bring her sister back in some way. And making an AI that reflected her was the best way Iratia could think of doing it. After years of trial and error, Laipei was born.

The first year or so of her life was relatively sheltered as her creator and mother, Iratia, wanted to make sure this new sentience wasn't volatile and wouldn't hurt anyone. Eventually though, she was allowed more freedoms, like access to the internet and interactions with other people, and those in the tech scene who were intrigued by this new breakthrough. Laipei, with access to the internet was now bombarded with new ideas, concepts and beliefs. Though thanks to careful teachings from her mother, she wouldn't be affected by much of it, and would laugh at the absurdity of most things. But one thing stood out to her. Music. It was amazing how just some noise played in a specific sequence could rally people, make them feel such intense emotions and inspire such positivity on people so easily.

Just like that, Laipei decided she was to set out to become an idol and bring people together. Fast forward to the present, and Laipei is an up-and-coming idol, gaining popularity and making a name for herself. She has a small but dedicated following. Anyone who is into music knows her name and would recognize the colorful robot currently making a name for herself.



Backstory TLDR: An android made in the image of her creator's dead sister, Laipei was amazed by the power of music and is currently an up-and-coming idol that anyone who likes music or is up to date with the music industry would know of.


Weapon(s): Fuyu normally uses the floating transparent blades at her sides as her weapons. They are used in concerts and performances to cast light on herself, act as lasers, and help enhance her performances in many different ways. They are imbued with a complex system of gravity dust that lets them float and hover around Laipei. However, they can't move more than 10ft away from her or she loses control of them. Meaning they can be used as projectiles, but she will have to get close to retrieve them again. She can control 7 of them at a time. Her metallic twin tails can also act as ranged weapons, firing hard light bullets out of them. Due to hard light dust needing power to stay active though, the bullets fizzle out into nothingness after about 35 yards.

Semblance: Laipei's semblance Construct to Code allows her to touch items, turn them into a line of code, then store them within the internal drives within her body. Then, at will, she can turn that code back into the physical object. When she touches something, it will turn into moving blue lines of transparent code which will then be sucking into whatever part of the body she was touching it with. This allows her to store much dust and ammo without physically carrying it around. But she can store other, larger things, up to the size of roughly a motorcycle. She cannot use this on anything currently living or on Grimm.

Aura color: Bright electric pink to match her eyes.

Team:

Strengths:
Close quarters combat is something she excels in, as well as learning basically anything. As she is connected to the internet and after a quick search, can find information on basically anything. Being a robot, she is also incredibly fast and nimble due to her construction.

Weaknesses: Speaking of construction, Laipei was made with outer materials that are soft and smooth like skin. This means she is incredibly light for a robot, and not very durable. Sure, she can take more lethal hits than a human can, because she has no organs like that do. But she is just as susceptible without her aura as they are. She can be hacked (Though it is extremely difficult,) she can run out of battery (dust,) and if too much electricity dust is used on her at one time, it can force a system shutdown and restart.

Other: Due to the number of systems and computers within her, and the efficiency at which they need to operate, Laipei's insides are cooled to a temperature of -44F (-44C.) This allows for a prolonged lifespan of her components, and more efficient operation of them. This means her outside is normally cool to the touch, but not freezing. On thermal systems, she would show up as cold, not hot.
 
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Name: Tosa Fuma
Age:17
Gender: Male
Species: Human
Height:5’10
Appearance: IMG_1025.jpeg
Personality: usually a relaxed and quick-witted guy on most days. He sometimes drops it when he works at a job for a more business-like tone. But will always laugh at a good something funny. More often than not he will try to help out those who earn his trust. But no matter what he always follows any rules he made for himself.

Backstory:
Tosa had a decent life growing up. Raised by a family of deer Faunus farmers in Atlas. His parents and siblings were always nice to him even though they were treated, badly by humans. Tosa often would get bullied or be there to watch it happen to Faunus. For this reason, he often ends up fighting a lot growing up. It also helped that he had a neighbor whose parents ran an inn around his age named Hilda that would always back him up and he did the same for her.

Growing up did everything he could to help his family and Hilda’s family make money helping out a lot of deliveries. After a fight one day Hilda said they should become for hunters and after thinking about it a little he said he would. After years of training and a bit of difficulty, he eventually got an Atlas hunter to train them, and they took them to train in another village. But one day right before departing their village was attacked by an especially savage horde of Grimm while helping defend the village until the military showed up ending in only him and Hilda surviving with a scar on her face and his right forearm. Later to find out that someone had compromised the village's defenses to meet some money. The only thing Tosa could do while recovering and having his forearm replaced was train thinking of nothing but joining Atlas wanting to do nothing more and bearly saying goodbye to his friend. Applying to join any academy that will except him.

He now spends his time making sure to check up on his family and Hilda. While whenever the chance shows itself removing all Grimm off the face of the world.

Weapon(s):
Weapons:
IMG_1026.jpeg
Anchor: A two-handed long axe where both of the blade hits, can detach and become too submachineguns. It can also collapse into a hand axe.

Semblance:Tug of War allows him to push or pull things to him or a set object. He is also able to control the strength to being pushed by a kid to being dragged by a boat on water. By shifting the strength and speed in certain ways he can give a simple touch the power of getting hit with the force of a truck. He can only connect to 3 things at a time and three times what he can lift. Distance works off sight. He usually just passes his semblance off superstrength .His eyes will flash brightly blue to indicate he has activated his Semblance.(he usually just passes it off as super strength or making things stronger.)

Aura color:
1707321761620.jpeg
Team: (leave empty for now)

Strengths:
+ Can come up with half-baked plans on the fly.
+large arua range
+He has the strength to spare while trying to match the strength of his mechanical hand.
+ Street tuff the guy can take a lot of hits.
+A bit of a cook.

Weaknesses:
-He usually doesn’t have master plans he mostly just wings it.
-He is also not the best at long-range combat.
-Can be paralyzed by being hugged by someone he feels is his family or friends he is not used to them so he doesn't know what to do until he is let go he will just freeze up completely.
-His hate and want for revenge can sometimes make him make mistakes with certain types of people. But he hides it well.

Other:

Whenever his arm is in disrepair, he usually goes to get it repaired.

his replacement arm has also has a cartridge in it that will allow him to shoot one focused beam of dust.
 
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Aziel “Apollyon” Reid1707558861542.png

18 Years of Age

Male (He / Him)

Human

Appearance

  • Aziel is mostly recognized by his hair, as depending on the lighting it can be perceived as a deep reddish-orange color, but in other environments a glimmering blonde.
  • Ghastly cyan eyes, when Aziel glares it’s like icy daggers stabbing into the soul.
  • Most of Aziel’s attire consists of silver and blues, perhaps black on gloomier days.

Personality
Aziel at a first glance can be mistaken to be like a war general, cold and unforgiving of a singular mistake. While this could potentially be true while in the midst of battle, Aziel defines himself instead as a confident young man who’d rather speak with his actions rather than words. He is kind to his allies, making sure their needs are met and they have an ear to listen to them in times of need. To his foes he is honorable, but defiant against the forces of malice and death.

Backstory
Being born to no notable city or region, Aziel was a child of a disgraced blacksmith and traveling medic. From a young age the boy was taught simple skills to survive in the demanding ways of their off-the-grid living, but he adapted to the environment rather quickly and became a valuable resource to the Reid Family. His father taught him how to fight and build, his mother to tend wounds and to care for the life surrounding them, and lastly his sister to read and write.

Living off-the-grid was lonely at times but the solitude made the young boy’s mind and spirit strong as he learned not only to rely on his family but also himself. A lesson that proved most useful when the lack of a community to assist in protecting one another, finally came to strike upon the Reid’s when they least expected it. An ear-piercing scream came from the daughter as the mother tried her damnest to fend off a Death Stalker, screaming for the father or son to help. But as the two came out with farm tools in hand to strike down whatever threatened their family, they came to the gruesome sight of the mother being struck down by the Grimm’s crushing claws. The daughter followed soon after as she reached out for her brother’s hand, only to be pierced through the heart by the Death Stalker’s tail.

Intense emotions spiraled within Aziel’s heart, having lost two of the three he cared most about shattered the limiter that withheld his Aura and Semblance. With newfound strength, the young man rushed forward with a lumberjack’s ax in hand and severed the Grimm’s tail before plunging the steel into the head of the beast to finally strike it down. Watching the monster fade away, Aziel looked back to his father who was cradling the lifeless bodies of their loved ones now a truly broken individual.

Their home was a haven no more, so after proper ceremonies to say good-bye the duo would move their lives to an unnamed village a few clicks north of the area that now became their bane. Though instead of them both settling, the father sat his son down and poured his heart out. He believed the young man’s place in the world was not in some crummy village to never see what lay beyond it, it was to use the power he awoke and find his true purpose somewhere in the vast realm. Being given a small, rustic key, Aziel was sent back to their old home to dig up an old container and unlock his father’s last creations… Nyx and Erebus.

With that, the boy was sent into the realm to find his true purpose. With weapons, a working Semblance and enough determination to topple mountains… What better profession would there be than working to be a Hunter? To protect those who can’t protect themselves, and redeem himself for being too slow to save his family. With that thought, he decided that no better path existed, other than him going to Beacon Academy.

Nyx and Erebus1707558920393.png
Twin weapons, incapable of any transformation but for good reason as these revolving shotguns pack a punch. These handcannons have ax-heads attached to the ends of the barrels to allow melee combat, making Aziel a capable combatant at mid to close range.

Beyond Mortality
On its own, Aziel’s Semblance doesn’t do much except give him an edge in physical stats when compared against other humans. Most notably increasing his strength and stamina beyond what would be defined as the “limit” for someone with his training and physicality. Though the true colors of Beyond Mortality are revealed when Aziel infuses himself with 1 of 3 types of dust. While all people can withstand infusing a small portion dust into their bodies, Aziel can intake larger amounts of more refined Dust than most others and can better use the effects.

  • Electric Dust
When infusing himself with Electric Dust, Aziel’s speed is increased exponentially though at the cost of making his Aura more volatile, making it easier to shatter.
  • Combustion Dust
Aziel’s attacks when infused with Combustion get a tang of… explosive power. So while his hand-to-hand combat is greatly increased, this comes at the cost of damaging his hands over time as he uses more and more combustion.
  • Rock Dust
Lastly, Aziel can temporarily boost his defenses by infusing Rock Dust into his body which reinforces his already powerful aura. Though this does decrease his speed decently when in usage.

Lightning
Vials Used Speed Increase Defense Decrease
1 50% 25%
2 100% (Doubled) 50%
3 150% 75%

Stone
Vials Used Defense Increase Speed Decrease
1 100% (Doubled) 50%
2 125% 100% (Halved)
3 150% 125%

Combustion
Vials Used Damage Increase Self-Damage
1 25% 12.5%
2 50% 25%

Aura
Electric Blue with specks of Crimson

Strengths1707972785290.png
  • Great knowledge of Dust and its properties
  • Skilled in Hand-to-Hand Combat
  • Confident and Unwavering
  • Capable of Adapting mid-combat

Weaknesses
  • Struggles with Long-Range Combat
  • Semi-Reliant on Dust
  • Untrusting at times

Other
  • When in Hand-to-Hand combat, Aziel’s fighting style would be most comparable to Wing-Chun mixed with a bit of grappling techniques.
  • Fun Fact: Before he got used to dust infusion via injection, he attempted consuming a bit of Electric Dust… He couldn’t taste anything for a week after the incident.
  • If push comes to shove… Aziel will fight a Grimm with nothing but his bare hands.
  • Aziel’s title, “Apollyon” was bestowed upon him by his father as he witnessed how his son’s power in combat.
 
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