WorldWeaver
Dreamer of the Impossible
So, I just wanted to share this sort-of idea I had for Pokémon RPs with everyone, see what they all thought of it. If you want to, feel free to use it in your RPs if you wish.
Limit Break is when a Pokémon pushes themselves to the point that they break their natural limiters. When this occurs, the Pokémon is transformed and are able to fight to the fullest potential of their kind (It can occur in Pokémon that have not fully evolved, but it is much rarer, and will only unlock the fullest potential of their current stage, i.e. a Shinx would only have the full power of its stage, not that of a Luxray). How a break evolution looks depends more on the personality, emotions, and values of the Pokémon in question, not the species. Likewise, their new Break Ability (which replaces their normal one upon achieving it) also depends on the character, not species or evolutionary line.
Mechanically speaking, Limit Break removes all limitations to a Pokémon's power and brings it up to its absolute peak (We're talking full EVs and IVs in every stat, level 100, and all positive boosts from nature) for a short time. They will also gain a new Break Ability, which, as stated prior, is dependent on the character of the Pokémon, not their type, species, or other such traits. Unlike Mega Evolution, which increases a Pokemon's Base Stat Total, Limit Break simply maximizes what a Pokémon already has.
However, it should be noted that Limit Break can only last for a limited time as it drains the Pokémon's stamina, and multiple uses in quick succession will lead to shorter periods of time per use and cuts down the Pokémon's life span more and more as the strain on the Pokémon's body grows. As a form of comparison, Think of it like Life Orb damage. If Limit Break is first used, it'll take 3% HP per turn and last five turns. If used again after the first time, it'll increase to 6% damage and, last only four turns, and cost 1 hour of a Pokémon's lifespan for every minute in use. If used yet again after the second, it'll increase again in price to 12% damage, last three turns, and cost 1 hour of life per second used, et cetera.
Regarding restrictions and conditions, Limit Break cannot be stacked with other Pokemon powerups such as Mega Evolution, Dynamax, or Terrastalizing. Furthermore, even if a Pokemon is pushed to the edge of their limits, achieving Limit Break isn't a garuntee. Rather, there is a very small chance it'll happen, and while some factors can slightly increase the odds of it being unlocked, again, it's never a guarantee (Starting from 0% if none of the factors occur). Such factors are:
-The Pokemon's physical condition; when a health is lower, the chances of Limit Break occuring are slightly higher (by 2.5% if the health bar would be yellow, 5% if red). Being under the influence of a status ailment can also boost those odds by another 2.5%.
-The Pokemon's mental and emotional state; while these help influence the characteristics of the Limit Break unlocked, they hold less sway over the chance of it actually unlocking than the Pokemon's physical state (no more than 2.5%).
-The Pokemon's will; A Pokemon's strength of will slightly influences the odds of unlocking the Pokemon's hidden potential (up to 2.5%).
-The bonds of a Pokemon's Trainer (if any); If a Pokemon feels a strong bond (high friendship, time spent with them, etc.) with their trainer, it can boost the chances of Limit Break being unlocked (by up to 5%).
-The Pokemon's Training; Pokemon at higher levels and with more experience can more successfully tap into their upper limits given they're already closer to them, the increase in odds increasing to a cap of 2.5% at level 50 and beyond.
Perhaps the best way I can think of to determine whether or not a Pokemon succeeds in achieving Limit Break is to roll a dice that best suits the number after rounding down for decimals. Once the Pokemon first achieves a Limit Break, it becomes somewhat easier to do in future battles. These numbers and percentages are just to give an understandable model anyhow. I'm trying to make this model a mixture of chance (to display its rarity) and earned merit.
I'd very much like to hear about your opinions on this RP idea/mechanic, and I'd also love to see what you guys can come up with for your own Pokémon characters, too!
Edits:
- Spoiled Bread pointed out a more appropriate name for this power-up would be Limit Break, and looking a bit closer at it, I can agree, so new name. Thanks, Spoiled!
- GojiBean pointed out a couple things I need to work on regarding restrictions and clarifying what limitations must be reached to achieve Limit Break.
Limit Break is when a Pokémon pushes themselves to the point that they break their natural limiters. When this occurs, the Pokémon is transformed and are able to fight to the fullest potential of their kind (It can occur in Pokémon that have not fully evolved, but it is much rarer, and will only unlock the fullest potential of their current stage, i.e. a Shinx would only have the full power of its stage, not that of a Luxray). How a break evolution looks depends more on the personality, emotions, and values of the Pokémon in question, not the species. Likewise, their new Break Ability (which replaces their normal one upon achieving it) also depends on the character, not species or evolutionary line.
Mechanically speaking, Limit Break removes all limitations to a Pokémon's power and brings it up to its absolute peak (We're talking full EVs and IVs in every stat, level 100, and all positive boosts from nature) for a short time. They will also gain a new Break Ability, which, as stated prior, is dependent on the character of the Pokémon, not their type, species, or other such traits. Unlike Mega Evolution, which increases a Pokemon's Base Stat Total, Limit Break simply maximizes what a Pokémon already has.
However, it should be noted that Limit Break can only last for a limited time as it drains the Pokémon's stamina, and multiple uses in quick succession will lead to shorter periods of time per use and cuts down the Pokémon's life span more and more as the strain on the Pokémon's body grows. As a form of comparison, Think of it like Life Orb damage. If Limit Break is first used, it'll take 3% HP per turn and last five turns. If used again after the first time, it'll increase to 6% damage and, last only four turns, and cost 1 hour of a Pokémon's lifespan for every minute in use. If used yet again after the second, it'll increase again in price to 12% damage, last three turns, and cost 1 hour of life per second used, et cetera.
Regarding restrictions and conditions, Limit Break cannot be stacked with other Pokemon powerups such as Mega Evolution, Dynamax, or Terrastalizing. Furthermore, even if a Pokemon is pushed to the edge of their limits, achieving Limit Break isn't a garuntee. Rather, there is a very small chance it'll happen, and while some factors can slightly increase the odds of it being unlocked, again, it's never a guarantee (Starting from 0% if none of the factors occur). Such factors are:
-The Pokemon's physical condition; when a health is lower, the chances of Limit Break occuring are slightly higher (by 2.5% if the health bar would be yellow, 5% if red). Being under the influence of a status ailment can also boost those odds by another 2.5%.
-The Pokemon's mental and emotional state; while these help influence the characteristics of the Limit Break unlocked, they hold less sway over the chance of it actually unlocking than the Pokemon's physical state (no more than 2.5%).
-The Pokemon's will; A Pokemon's strength of will slightly influences the odds of unlocking the Pokemon's hidden potential (up to 2.5%).
-The bonds of a Pokemon's Trainer (if any); If a Pokemon feels a strong bond (high friendship, time spent with them, etc.) with their trainer, it can boost the chances of Limit Break being unlocked (by up to 5%).
-The Pokemon's Training; Pokemon at higher levels and with more experience can more successfully tap into their upper limits given they're already closer to them, the increase in odds increasing to a cap of 2.5% at level 50 and beyond.
Perhaps the best way I can think of to determine whether or not a Pokemon succeeds in achieving Limit Break is to roll a dice that best suits the number after rounding down for decimals. Once the Pokemon first achieves a Limit Break, it becomes somewhat easier to do in future battles. These numbers and percentages are just to give an understandable model anyhow. I'm trying to make this model a mixture of chance (to display its rarity) and earned merit.
I'd very much like to hear about your opinions on this RP idea/mechanic, and I'd also love to see what you guys can come up with for your own Pokémon characters, too!
Edits:
- Spoiled Bread pointed out a more appropriate name for this power-up would be Limit Break, and looking a bit closer at it, I can agree, so new name. Thanks, Spoiled!
- GojiBean pointed out a couple things I need to work on regarding restrictions and clarifying what limitations must be reached to achieve Limit Break.
Last edited: