Character Assistance

Pick an AU

  • Mental Hospital; "Janus" has convinced all the patients they can use magic and are in SMITED.

    Votes: 2 18.2%
  • Big Brother; reality TV where they have to live with each other.

    Votes: 9 81.8%
  • Cursed; They are all cursed and turned human.

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .
Status
Not open for further replies.
Main: Giant's strengthMoo Moo can uproot a full grown oak tree and hurl it fifty meters away. He can play catch with an ice cream truck, and leap from the ground floor of a building right up to the third
The weight of a truck is about 6,000 lbs. This is a bit excessive, even for a very large minotaur. Try and think of real world natural laws rather than superhero physics. The most I would allow him lift would be equal to his own weight. Lifting anything over that weight would result in self-injury, such as pulled tendons, muscles, etc. He can flip a car, but he cannot lift it and beat someone over the head with it like the Hulk. As far as leaping, at most, it'd be as tall as his height, which is just under a story.

Sub: ToughHe can take hits from creatures as strong as him and still keep fighting. Like getting hit by a train and he's still standing, huffing and puffing, hooves digging under the tracks, as he grinds the train to a halt.
This goes back to excessive strength. An 800lb Minotaur vs a commuter train with only 10 passengers cars and the locomotive with a combined weight of an estimated 1,475,000 lbs (about 737 tons)... well you get where I am heading here. He'd not survive that opponent. He could stop a motorcycle (but it would hurt a lil bit), leave a nice dent in a car and struggle to stop it, etc.

Sub: Titan TotemOnce a day, for half an hour, turns Moo Moo into a fifteen meter tall giant. In this form his weight, strength, and toughness are doubled, allowing him to jump up to the sixth floor of a building, hurl an oak tree a hundred meters away, play catch with a heavy tank, and pull a jet plane back down to the ground as it lifts off if he can grab it on time.
I said 15ft, not 15 meters in discord, which was about 4.5 meters. X3 This is actually a bit double his height and therefore mass as well. So, once the changes to his main abilities are done, he'd be able to jump 15ft and lift 1600lbs.
 
Likes ramen. Without beef of course.
This isn't really a trait. X3 I can share the list I use if you need one.

Got Milk?He's got a strong scent that smells like skimmed milk that canines can easily pick up on. So stealth missions where there are dogs or some such creature with keen noses likely won't work.

IntimidatingNot good at delicate diplomatic situations and fancy rich people places where charm and charisma can win one information, or get a certain person alone through charm and wit.
I wouldn't list his scent as a weakness. Think of things like, does he have an old injury that causes some problems? Is he unable to deal with modern weaponry?

Also, for some reason I imagine his intimidation to be a bit "bull in a china shop" X3
 
This isn't really a trait. X3 I can share the list I use if you need one.


I wouldn't list his scent as a weakness. Think of things like, does he have an old injury that causes some problems? Is he unable to deal with modern weaponry?

Also, for some reason I imagine his intimidation to be a bit "bull in a china shop" X3
Yes for the list, please.

And yeah, that'd be a nice addition to intimidation. Like stomping around knocking things everywhere. And, yeah, that unable to deal with modern weaponry sounds funny. I'll change it to that.

Made the changes. Is pulling on a truck okay when the totem is activated?
 
Here is the list I use; http://ideonomy.mit.edu/essays/traits.html

638 to choose from~I mean, a human can pull a truck, but it's not an easy feat. It would still be somewhat of a challenge, but not impossible.


There is still an issue of the throwing distance. If the max he can lift is a motorcycle, throwing it over half a football (american) field is a bit much. X3 Also... a sailboat is actually much heavier than him. The average weight of a sailboat is about 2800 lbs, and that is on the smaller side of them.
 
Here is the list I use; http://ideonomy.mit.edu/essays/traits.html

638 to choose from~I mean, a human can pull a truck, but it's not an easy feat. It would still be somewhat of a challenge, but not impossible.


There is still an issue of the throwing distance. If the max he can lift is a motorcycle, throwing it over half a football (american) field is a bit much. X3 Also... a sailboat is actually much heavier than him. The average weight of a sailboat is about 2800 lbs, and that is on the smaller side of them.

Thanks for the trait list. Chose "chummy". I'm cool with the challenging truck pull.

Okay, was basing the sailboat weight with this. How Much Things Weigh

I'll change it to a grizzly bear. The Measure of Things - 1,500 pounds

How far can he throw the motorcycle?
 
Yeah, that post isn't very accurate. I mean, a speeboat is made of lighter material compared to a sailboat. Then there is the whole "what's inside the boat" question that adds even more weight. A Catalina 22 sailboat is about 2,500lbs unloaded. X3

I'd go with cow, just for humor sake, huehue. As far as how far he can throw it, I tried to find some dnd equation that someone came up with cause I don't wanna math it out myself, lol. Let's say 25-35ft. Dug a bit into pathfinder to get an idea of base affect on distance and it's about 5ft per modifier on strength, so I actually gave you more distance than that would had actually been.
 
Yeah, that post isn't very accurate. I mean, a speeboat is made of lighter material compared to a sailboat. Then there is the whole "what's inside the boat" question that adds even more weight. A Catalina 22 sailboat is about 2,500lbs unloaded. X3

I'd go with cow, just for humor sake, huehue. As far as how far he can throw it, I tried to find some dnd equation that someone came up with cause I don't wanna math it out myself, lol. Let's say 25-35ft. Dug a bit into pathfinder to get an idea of base affect on distance and it's about 5ft per modifier on strength, so I actually gave you more distance than that would had actually been.
Yeah, that post isn't very accurate. I mean, a speeboat is made of lighter material compared to a sailboat. Then there is the whole "what's inside the boat" question that adds even more weight. A Catalina 22 sailboat is about 2,500lbs unloaded. X3

I'd go with cow, just for humor sake, huehue. As far as how far he can throw it, I tried to find some dnd equation that someone came up with cause I don't wanna math it out myself, lol. Let's say 25-35ft. Dug a bit into pathfinder to get an idea of base affect on distance and it's about 5ft per modifier on strength, so I actually gave you more distance than that would had actually been.
'Kay, I'll go with that, thanks. I'll just keep the grizzly. Thinking about throwing cows makes me sad.
 
'Kay, I'll go with that, thanks. I'll just keep the grizzly. Thinking about throwing cows makes me sad.
No cow tipping eh? X3
 
Zer0 Zer0 Yay! Okay so, you don't have to start at the beginning, we can get you into the mission without you really having to read the posts for the active mission thread thus far, just be sure to skim over the mission briefing to get an idea of what your team's mission is.

You are being sent in as a replacement for other agents who were pulled from the mission, so writing a bit of a time delay would work to introduce your character. If you have any questions, you can tag me here or on discord. :3
 
Zer0 Zer0 Yay! Okay so, you don't have to start at the beginning, we can get you into the mission without you really having to read the posts for the active mission thread thus far, just be sure to skim over the mission briefing to get an idea of what your team's mission is.

You are being sent in as a replacement for other agents who were pulled from the mission, so writing a bit of a time delay would work to introduce your character. If you have any questions, you can tag me here or on discord. :3
Cool. Okay, I've actually read the briefing and alpha already --- been watching Smited for weeks. Can you choose for me the time when Moo Moo can report in? Not sure how long the delay could be. I was thinking he arrives on the plane that was to take the others back. That or tomorrow.
 
Cool. Okay, I've actually read the briefing and alpha already --- been watching Smited for weeks. Can you choose for me the time when Moo Moo can report in? Not sure how long the delay could be. I was thinking he arrives on the plane that was to take the others back. That or tomorrow.
Weeks eh? You lurker you.

It doesn't need to be that long. The excuse for a quick appearance could be that you were in the area when you got called in to report to Rosalia. You can write him as knocking on Rosalia's hotel door or something since agents should be putting their items away in their rooms. It all depends on how quickly you want to post, since they are still in the hotel and @h o n e s t p r i n c e still needs to post.
 
Weeks eh? You lurker you.

It doesn't need to be that long. The excuse for a quick appearance could be that you were in the area when you got called in to report to Rosalia. You can write him as knocking on Rosalia's hotel door or something since agents should be putting their items away in their rooms. It all depends on how quickly you want to post, since they are still in the hotel and @h o n e s t p r i n c e still needs to post.
'Kay.
 
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Sillium, Krahe

Alias:
Physical Age: 21
True Age: 48
Race: Demon
Gender: Male
Physical Characteristics


Height: 5ft10/179cm​
Weight: 70.2kg/154.7lbs​
Figure/Build: Mesomorph - Krahes build is of average weight and height, giving him a balanced look. He has a hard and muscular looking body, having no trouble to losing or gaining weight, he can easily gain muscle back.​
Hair Color: Black roots move around one and a half inches down his hair strands but the rest remains white.​
Eye Color: A rather vibrant hazel colour in his eyes.​
Skin Tone: Natural complexion, but he also possess a warm undertone.​
Distinguishing Features:​
Large curved, ram like black horns grow from his hairline out.​
Has a tribal like tattoo up his arm and over his shoulder/neck. It is completely black with bold and thin lines intertwining. Almost, beautiful.​


Personality

A determined man, wanting to change the way his species are looked upon, he strives himself in being kind and collective. He often succeeds in this until an insult or other form of abuse/aggression towards his kin or himself. He's witty, knows when the better time and place is for anything and everything, but it doesn't stop him from taking risks here and there. They normally occur when someone he is loyal to may be in danger, but it shouldn't be counted out if he has his own gains in mind.

Loyal.​
Once you've gained the trust of this male, he'll be by your side till the end.​
Dedicated.​
If you set him on a task, time doesn't exists till it's finished.​
Casual​
He’s rather casual at times, always making sure there’s a time to relax when needed.​
Selfish​
Krahe can be rather selfish sometimes, thinking about what works for him better.​
Lustful​
Being lustful, he often can’t help dreaming after those he wants.​

Powers/Abilities

Main: Demonic totems: - Krahe is able to enhance his power through totems. In a way like shamanism, he carries several wooden carved totems in a pocket pouch: a rat, a crow and a lynx. Having to draw power from his own body whilst also using magic it takes a lot of his mental power to concentrate on his anatomy changing. If he is hurt in any of these forms, they remain when he transforms back to his regular humanoid form. But they are worsened and normally require more treatment. When becoming demon again, it’s a painful experience and takes at least a half an hour to recover from the change.​
Sub: Crow trained - Krahe has been rather good at training birds to do his will. One being a pure black crow.​
Sub: Flexible - Rather springy, He’s able to fit into small spaces and bend to certain angles.​
Weaknesses/Limitations


Little strength
There isn’t much strength on Krahe. His body does make it seem so, but it’s mainly superficial.​
Totem Limit:
When using his totems, they take up a lot of him mental and physical strength. The largest of them he can only use for around ten minutes at a time where as the smallest for around an hour.​
Combat
Even though he knows how to sneak around, he’s very inexperienced with close combat.​

History

Krahe wasn’t born into any noble house. Instead just a plain father and plain mother. Even if they weren’t high on the nobility scale they still loved each other more than the sun itself, this was only amplified more when their son came into the world. They were happy for most of the time, living an ordinary life as much as they could. When Krahe was turning seventeen he and his family decided to celebrate as they would every year. Yet it didn’t go all to plan.

As they crossed the roads with their hoods over their heads, Krahe had fallen behind and ran across the catch up, without looking his left and right, he failed to notice the car that was heading straight towards him. Thankfully for him, another had seen what was about to happen and dived him out of the way. Unfortunately Krahe hit his head rather hard onto the floor, giving him loss of memory in certain places.

Due to the saving of his life, he was in debt. A big debt. He was enrolled as a slave to the new noble family he had met, heartfelt and distraught goodbyes were held before he left. The noble family was grand, although they too were on the lower end of the scale, they still gave an exceptional insight for Krahe. They were harsh towards him though some couldn’t call it abuse. Still of a fragile mind it was hard for him but he had a friend in the Masters daughter. They would often play cards and read stories together but would then immediately be separated when found together.

Years upon years past and jobs never really got any better. He couldn’t find other friends but his one true was always there, until her father died. She took hold of the name of the house and Krahe dreaded what would come from it. Kindness however was what he was met with. “You’ve been looking after my father till he died, your debt it paid.” Overjoyed he didn’t wait around, now fourty he could live his life as he’d always wanted.

Yet everything had changed, the one thing he needed to do was search for his family. It took him over a year before he found his younger brother, informed of the loss of his mother, sadness was overwhelming the happiness he had achieved. The most striking things was that people were considering exposing the lives of the supernatural. Taking back Krahe didn’t know how to feel, yet his brother did. Telling him wonderful stories of an organisation named SMITED. His mind raced with possibilities before he made the decision to enroll, he wasn’t sure what would come of it, but he knew he had o do something.




This is what I’ve come up with, I still have a little tweaking but is there anything that sticks out that needs to be changed?
 
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Height: 5ft10/179cmWeight: 70.2kg/181.7lb
He's actual not average weight wise, that'd be more like 150-160lbs. So... is he a body builder? X3

Main: Stealth - Krahe is rather light on his feet. He knows where the left should go in front of the right, normally finding himself in the best position to listen to important information.Sub: Crow trained - Krahe has been rather good at training birds to do his will. One being a pure black crow.Sub: Flexible - Rather springy, He’s able to fit into small spaces and bend to certain angles.
Demons actually have magical abilities, yet none here are magical at all. Re-work this a bit with more focus on the magical nature of his abilities.

Little strengthThere isn’t much strength on Krahe. His body does make it seem so, but it’s mainly superficial. ParanoiaA small part in the back of his mind, always draws him back that he’s still stuck in his past.CombatEven though he knows how to sneak around, he’s very inexperienced with close combat.
With adjustments to the main abilities, this will need to be revised a bit as well.

Krahe doesn’t remember much about it childhood, he only remember from the age of around sixteen.
Grammar fixes here, just noting what I spot. X3

Also, I dislike the whole amnesia at 16 aspect. In their history, you do still need to explain why this is a thing, rather than just stating it's a thing. There needs to be a valid reason so I as a GM can determine if it's allowable and canon to the universe.

Sold out from underneath his family, he was made a slave to a rather noble like family.
Slaves aren't bought or sold. It's a debt. Please re-read the lore; Racial Lore

Often beaten by his new ‘masters’, his confidence dropping down he was kissing his own mind to even try to leave.
Again, please re-read the lore regarding slavery. The chances of there being abuse to a slave is uncommon. Also, confused by 'kissing his own mind.'

Reading the rest of the history shows a focus on these two points and I would suggest a re-write of their background.
 
The history will still need a bit of writing, but Larissa is mostly done now! Is there anything I'd need to change about her before i post the whole character?

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Larissa Enfield

Alias:
Physical Age: 23
True Age: 70
Race: Demon
Gender: Female
Physical Characteristics


Height: 5'6"

Weight: 125lbs

Figure/Build: Larissa has a dancer's build - tall, wiry and lean. She doesn't have much in the way of curves or excess fat, instead being all bones and sinew, and just a little muscle.

Hair Color: Black

Eye Color: Dark reddish brown

Skin Tone: Golden

Distinguishing Features: None.

Personality


There is rarely a single constant within Larissa's life. Quick to act and quick to change, she consistently puts quantity over quality, bouncing from one area of interest to another. She loves being in the center of attention, but never manages to be particularly close to anyone. Despite her lack of patience when it comes to the finer details of befriending others, she seems entirely able to pick up on the slightest of social cues, but rather than use these to her advantage, she barges her way through delicate situations without any apparent care for collateral damage. Despite her innate carelessness, Larissa isn't a truly selfish person, always willing to help a friend, even if they were never particularly close, and handing out gifts like candy, because there's something satisfying about always being the capable one in a group. She's not particularly gifted when it comes to studying, but is capable of picking up the basics of most things quickly, and can adapt to any sort of situation she is thrown into without a pause.

Resourceful
There's always another exploitable weakness to be found, if you keep a watchful eye and an open heart as Larissa does. She's creative enough to use every resource at her disposal to their fullest extent, albeit with a certain amount of collateral damage that is almost guaranteed with her presence, but she will always be able to claw her way out of any situation by grasping at any opportunity that presents itself.

Perceptive
Although Larissa places very little value in the emotions of others, she does notice the way people change due to the smallest of changes to their social stimuli. Mostly, however, even despite her insight into human behavior, she cares little about exactly why, because she doesn't like poking her nose into other's business. It tends to get burnt.

Competitive
There's nothing Larissa can stand less than being told she isn't as good as someone else she knows. She finds delight in being better, but doesn't seek to improve herself if she is already at the top. She is prideful and more than a little conceited of her many talents, and while her unwillingness to be second best in anything acts as the primary driving force for her, she doesn't know where to stop, and rises quickly to bait.

Careless
Larissa is all about speed, being fast and efficient and showing off. It leaves very little time to be careful and patient. She's a whirlwind of action with all the grace and precision of a bull in a china shop, and to her, as long as a job is done, it's done well and no longer her business.

Unprincipled
The ends justify the means. Anything can justify the means. As long as she gets the job done does it really matter how many bones she breaks along the way? Larissa doesn't flinch away automatically from the idea of immoral behavior, and while that may be a good trait in a more controlled person, to an unpredictable character such as her it only means there's more likely to be collateral damage as she chooses to take the path of least effort.


Powers/Abilities


Main: Accelerated Thought Process
Larissa processes information a little faster than most, able to process and calculate complicated equations in a fraction of the time usually needed, but doesn't reduce the chance for error. While it doesn't allow her to pick up on details or remember things clearly, it means she can process information at a faster speed and see the connections another person may have missed.

Sub: Enhanced Reflexes
Part of the package with her increased thinking speed, Larissa is able to dodge attacks almost spontaneously, and almost always keeps her balance. Her reflexes are completely involuntary and uncontrolled by rational thought, making it easy for her to overreact in a dangerous situation and be constantly forced to react rather than act.

Sub: Quick Learner
While Larissa is fickle and rarely has the attention span to become a master at anything, she is able to quickly pick up most skills, and is able to adapt to most situations without blinking an eye.​

Weaknesses/Limitations


While Larissa's talents are not flashy, they are still a significant strain on her, and she finds that she tires more easily compared to most, and is prone to injuring herself. When tired, she seems to get more skittish despite, or becase her mind processi information slower than she is used to.

Larissa is well trained in fighting, but in the heat of the battle, her mind seems to simplify itself by categorising everything into what can be stabbed and what shouldn't be stabbed, forgetting all the skills she's learned. She's not great at following instructions, or teamwork, for that matter, and often chooses to follow her own somewhat questionable logic.

There's always too many things to take care of, and too little time. It's not uncomon for Larissa to forget the specifics of what she had just said five minutes ago, and while she eventually gets information pounded into her brain, it's always difficult for her to remember details of the past when she can focus on the now.​

History

It was a good thing that the girl was born barely noble, they had told her. Now that she knew her parents were spineless fish, and she no longer values their opinion, but she was young and trusting once, and at that time in the distant past, her parents were her heroes.

In the end, though, she had to admit, being inconsequential made things easier as she grew up.

The House Enfield blood that ran in her was dilute enough that no one had to worry about her mother being a threat to anyone, despite their House being, and besides, the meek creature was never going to fight anyone for anything. They tried to make Lacy, the young - and beloved, she supposed, but it seemed that her parents were allergic to love - daughter of theirs, the same, but she didn't bow.

- family was messed up, different branches fought among themselves.
- her own parents' refusal to participate only meant Larissa was more vulnerable.
- but she adored her aunts, mostly because shew didn't see the darker side
- but probably wouldn't have cared even so.
- ran around with all the other kids, but was goaded into spying on other family lines as a relative outsider.
- one of her aunts told her she was just like another member of their family, she believed.
- used her against other branches
- but she was allowed to get herself hurt because she wasn't really part of them
- continued until she was twenty, when she was severely injured die to her carelessness.
- barely escaped punishment
- had an arugement with just about everyone in her family - including her parents about this.
- disgraced, left the house and lodged with a friend.
- her skills were most useful in illicit situations but she was a little more wary of others since then.
- acted as a broker & informant, uses her reputation more than she used her fighting skills.
- but of course never left any evidence that she did anything, still, she had enemies.
- had wanted to stop a few years before SMITED came to be, constantly dragged back in.
- made a deal wiht a friend to stop for a while but got bored.
- the commotion that followed SMITED’s emergence drew her interest.
- poked at the organization, and eventually joined.
- she didn't particularly wanted to get on the wrong side of the organisation.
"I suppose I could never make things easier for myself."
"Tell him Lacy wanted them."

"Lacy?"

"Me." She clarified, grinning from ear to ear."
"If you wanted them killed, you'd have given me a knife."
 
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Distinguishing Features: None.
This would cover things like her horns, ears, if there are any scars, tattoos, etc.

Main: Accelerated Thought Process
Larissa processes information a little faster than most, able to process and calculate complicated equations in a fraction of the time usually needed, but doesn't reduce the chance for error. While it doesn't allow her to pick up on details or remember things clearly, it means she can process information at a faster speed and see the connections another person may have missed.
Something like this might ultimately end up being left to a dice roll to determine if she is able to make the connections, but with a lower threshold than say a player who doesn't have this. Just felt it should be mentioned that certain circumstances may require a roll to allow for fairness.

Sub: Enhanced Reflexes
Part of the package with her increased thinking speed, Larissa is able to dodge attacks almost spontaneously, and almost always keeps her balance. Her reflexes are completely involuntary and uncontrolled by rational thought, making it easy for her to overreact in a dangerous situation and be constantly forced to react rather than act.

Sub: Quick Learner
While Larissa is fickle and rarely has the attention span to become a master at anything, she is able to quickly pick up most skills, and is able to adapt to most situations without blinking an eye.
Demons do have magical abilities, but none of these seems magical at all. One of them, the main power, should be a magical power at least of some kind.

With the updated power, the weakness/limitations section will need to be updated as well.

The House Enfield blood that ran in her was dilute enough that no one had to worry about her mother being a threat to anyone, despite their House being, and besides, the meek creature was never going to fight anyone for anything. They tried to make Lacy, the young - and beloved, she supposed, but it seemed that her parents were allergic to love - daughter of theirs, the same, but she didn't bow.
The way this is written needs a bit of clean up to better express the information since it's a bit disconnected in the last sentence especially

The rest of the history break down seems alright, though things like "poked at the organization" doesn't explain much. X3
 
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Ivanov, Nikolai

Alias: dubbed, " The Cossak "
Physical Age: 29
True Age: 61
Race: WereCoyote (Shifter)
Gender:Male
Physical Characteristics


Height: 6'3 in human form,​
Weight: 185lbs in human form,​
Figure/Build: Lean and muscular in human form, slender and tall in animal form​
Hair Color: Dirty blonde​
Eye Color: Icy blue​
Skin Tone: Caucasian​
Distinguishing Features: Light scar next to left eye, along with left earlobe slightly missing​
Personality

Nicolai is self-contained, keeping very calm and collected at almost all times. He's very practical, taciturn, and intellectual. Never one to not analyze a situation or mission, he is the quiet brains to his physical brawn. Though, he is irritable, pessimistic and intense at times of high annoyance or stress. He possesses a dry sense of humor, often making curt quips and remarks that usually get an eyeroll.

Unique​
The stereotype of a spy, detective, martial artist and assassin, Nikolai is a highly unique individual. Never without his trusty newboy cap, he appears to be of sound mind and strong spirit. He is highly intelligent, exceedingly cunning and diabolically independent. He is also extremely sensible, calm, mature and sly.​
Lone Wolf​
Like most who lose parents in their youth, Nikolai has abandonment issues, which is why it's challenging for friends or long-lasting relationships. He professes to have never fallen in love. Nikolai's lone wolf personality-type tends to attract others. He is highly manipulative, calculating and possesses a high level of intelligence. He sometimes has a hot temper.​
Methodical​
Nikolai is goal-oriented, but he often seeks these goals in an indirect and secretive way. He has kept many areas of his life meticulously compartmentalized, never allowing the emotional issues from the loss of his family or from relationships to intrude on his professional life.Nikolai seems to have an emotional and mental need for multiple layers of reality. He thrives when not revealing all of himself, carefully organizing the aspects of his personality he reveals to others. Thus he is excellent as burying information he does not wish to reveal, making him a very good security risk if questioned under almost any circumstance.​
Realist/ Pessimist​
Learning the cruel nature of reality after exile, Nikolai clearly doesn't see the world black and white, he doesn't tend to see it in stark terms of chaos and order, tradition and change. Nikolai has chosen to identify with order and tradition. Because of his complete self-sufficiency and independence,he became an incredible tactician when it comes to pursuits and assassinations. He is also vengeful.​
Sarcastic​
Nikolai uses humor as a shield and a weapon. He is skilled at making cutting remarks that reveal insecurities of others or mock death, danger and risk so he can intimidate people who are a threat to him.​

Powers/Abilities


Main:​
Shifting- Nikolai has the common shifter ability of allowing him to transform into his animal form, that being a coyote. In his animal form, his speed, strength, and senses increase compared to his human form, which allows for more effective combat and intel gathering.​
Sub:​
Intelligence Gathering- Being a former scout, Nikolai has been taught since his early years how to gather both geographic, and counter intelligence. Even not in his animal form, his senses and instincts over the years have been trained to detect lying, as well as reading people.​
Sub:​
Long Range Combat- A skill not available to him in animal form, Nikolai is a proficient long-range riflemen. Preferring a birds-eye view and watching his colleagues's back with a sniper rifle is much more comforting to him than close quarters combat.​
Weaknesses/Limitations


What's a lady's man?
Nikolai lacks the suave nature and charisma some men naturally have. Though quiet upon first impression, he will begin to open up, but still remain quite awkward and quirky no matter the level of friendship.​
How do you say it...Internet?
Nikolai's many years of solitude and years in Siberia have left him culturally nonexistent. Knowing little about history due to the heavy censorship faced with living in Russia at the time, along with the knowledge of music, movies, and technology of his time. Modern technology is only worse.​
Supernatural Criminal
Nikolai's escape years ago and murder still haunt him after all these years. Unable to engage in any of the traditions, and culture he was raised in as a boy truly hurt the man. Any Were creature without knowing the reasons behind his defection are most likely going to need convincing to not turn him in​

History

Nikolai was born in Moscow, Russia, in 1957. Throughout the entirety of childhood, adolescence, and a few years of adulthood, the USSR was all he knew... His father was a Werewolf, though worked as a peace officer in the city, and mother a mundane seamstress. His earlier years in Moscow were often hard and grueling for a boy, but compared to others was nothing near as emancipating and ghastly. Around the age of 12, his father was unexpectedly murdered by the government, now looking back upon the event it was most likely due to his abilities. But, the sudden death started the string of early trauma for the boy... His mother declared that Nikolai was to move east with a group of his father's friends, however never explaining to the boy why, only that it would be good for him... And so he did...

After his 13th birthday, the leader of the group came to Nikolai and explained it all. The Pack, the shifting, and that he was one of them. Not believing the man at first, saying he was losing his mind, until he was proven wrong... Discovering his abilities the month later, the pack of werewolves were surprised to find that their adoptive member had not been given the same genes as his father, instead that of a coyote. But, the Alpha didn't see it as a disadvantage, instead that of opportunity. Placing him in the care of the packs scout, Stephan, a former KGB defector, it became his duty to learn his ways.

As Nikolai began to form into a man, the USSR was beginning to lose its grip upon society, even though the pack lived far from it. Stephan however brought books when he left, and taught him the importance of knowledge early on... At Nikolai's 21st birthday, the group decided that it was time to make room for the new generation of members in their ranks, and appointed the man to the official Scout position. However, there was another man his age named Raphael, who deemed the Alpha title his position. After his first year as a scout, Raphael declared a challenge against the current Alpha, who's age had began to show in his mobility and effectiveness to lead. Losing the challenge, Raphael succeeded the man who had given him the opportunities in his youth, and to assert his power over the pack, killed the old Alpha. Slowly the pack began to dive into the same system they had escaped years ago for, as the new Alpha was instating new means of punishment and laws... Nikolai knew what was happening was wrong, and at the age of 30 decided that it had been enough. His mentor, who was considered an elder of the pack, knew of his protegee's plans, and helped him conspire. Deciding that he was to kill Stephan, flee, then the Alpha would deem it as betrayal and desertion, punishing him with death. However, the pack would not have a scout to find him, making the escape practically easy for him...

Fleeing north towards Finland, Nikolai managed to make it to the neighboring country, and began to blend in. With the Finnish Recession in the 90's, finding work became difficult for the shifter, and had to resort to becoming a contracted hitman... For 31 years he did this, traveling the world, killing those he was paid to kill, living the same loop of solitude. Until, SMITED tracked him down for his actions against the mundanes he had blended so well in. Saying he could join if he wished, seeing his talents could be prosperous for an agent like him. And after consideration, Nikolai said yes, which led to the current events....
 
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Physical Age: 29
True Age: 34
The age is incorrect. The parenthesis are important in the equation to get the correct number.

Height: 6'3 in human form, 4'2 animal formWeight: 185lbs in human form, 35lbs animal form
A big canon law is that mass must relatively stay the same for shifters, except in certain cases. Cerin is a small shifter due to a curse. Normal shifters cannot "shrink" in mass, only expand slightly.

As a were, he'd be "dire" in size, a pretty big-ass coyote. With this you'd need to update where this is mentioned.

Distinguishing Features: N/A
So, there are no scars? Moles? Freckles?

ColdNicolai's loner and realist attitude will more often than not build a cold, unfriendly exterior. Used to a solace, nomadic lifestyle, is a drastic foil compared to his new life in the SMITED agency. But overtime, the icy Russian may be able to melt.
Careful with this. Generally characters who are on the cold, distant side aren't enjoyable for players who depend too much on others for interactions. If you go this way, don't expect the other character's to constantly approach to include them, he'd have to try to interact as well with others.
 
Understood, math was never my strong suit so let me try again lol!

I’ll go fix what’s needed, and as for the trait, when I write it’s usually not at drastic as you’d think it would be
 
Height: 5'9 1/2

Weight: 116 lbs
This weight would mean she is an emaciated twig. Average weight for this height is around 140-145 pounds. Minimum allowed would be 129 for a small frame. You can use something like this to get an idea for weight; Ideal Weight Calculator

Oluevaera
I've got to ask.. cause my mind is a bit stuck on how this is read, but I keep thinking it's like Aloevera, the plant

.
Confident
Very. While Eva always feels she can do better, she considers her average to typically be above everyone else's -- she takes pride in her brilliant mind, and rarely doubts her executions, be them verbal or physical. This emphasizes her grace, and seems to part ways for her as she walks, as others are aware that whatever she's doing, she's doing it well.
Earlier it mentions a "bashful heart" which is opposite of being confident. If she bashful or is she confident? Later on, under the other personality traits, it mentions introverted and shy. These are not synonymous with confidence.

I also notice you have 4 positive rather than 3 positive and wondering about this as well.

Introverted

Not big on conversation, Eva can be expected to keep to herself unless she is singled out, or has a mention worthy idea. She isn't an ice breaker like her mother, nor is she the type to woo like her male family members. Instead she's either judged as a noble recluse, or for those who give her a chance, sweet but shy. She does know when to hold her tongue, but sometimes it'd be nice if she reminded everyone she wasn't mute.
I've begun to put a bit of a warning if this type of character is used, because most players get upset with their characters aren't interacted with constantly by other players. This happens because characters like this just hover, and without giving input, don't open themselves up to be interacted with, only possibly noticed, or noted as existing and present and nothing more. Be cautious of this slipper slope.


Now, I did read the history and wonder why you wanted to create an elf-hybrid character? I consider this a hybrid because it's taking two elf races with two different distinctive abilities and giving them both to her. This is one of the reasons why there is a rule regarding hybrid characters. The story could be completely the same, with both parents being the same elf type. While this is more directed towards races, the principle is the same here as well. I would allow only one focus, either herbalism entirely or wildlife and based upon your history, it's going to just be herbalism.

I don't get the backstory behind her mother very well. Why would she go around having a bunch of kids? Did her parents divorce officially? A marriage between a noble and a commoner would be big, so one between two different elves would add to public interest as well. I'm sure at some point her mother would have been visibly pregnant. So how would that have been hidden?

Then there is the concern for her reason for joining SMITED. It seems like a bit of an after thought to her story rather than given any actual purpose. Her father is written as disliking the idea, and for someone who has a goal to please her father, why would she join?

An an agent, she'd need some sort of combat training of some kind. Hand-to-hand could be something. Look into various weapons that aren't blades if you don't want to have her use swords. There are things like tonfa, staff, etc. However, if you want to combine her herbalism skill, she'd need a bladed type weapon or even dart if you wanted to go about her using poison or something. Heck, a spear is a pretty dang cool weapon.
 
Fable Fable Okay, think it should be okay. Grammer mistakes might still be there, I can’t see them very well from my phone. Swapped round things and hope it’s okay.
 
Did you just edit it? Want to ask before I backtrack.
 
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