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Fandom Boku no Hero: Peace Sign Academia Characters

There's a difference between having a means to beat you and actually being able to utilize that means. I've been over most people's CS, they all CAN beat me. Whether they think to use their abilities in such ways is up to them, but I wont give them a handicap. And I'd expect they wouldn't act out of character just to give me a free hit either.
I am not asking to act out of character- I am saying the condition for the character being approvable, a big one at least, is that anyone can have a chance at beating your character. And that's not just the already existing ones, but also any future potential characters as well. BnHA is a popular anime, and so long as this RP remains active, there will be more people joining, so new characters will be added and things have to be fair for them as well. So either I have to guarantee right here you aren't powerful enough that someone just isn't able to beat you, or I have to regulate it later.
But it is as you say- there is a difference between having the means and being able to use them. But having the means implies those means are actually acessible. And once more I repeat, either everyone can access it or it's not accessible enough. Even just time, which you added now or are about to, can be a weakness that is enough to give everyone else a shot, if done right.
 
I am not asking to act out of character- I am saying the condition for the character being approvable, a big one at least, is that anyone can have a chance at beating your character. And that's not just the already existing ones, but also any future potential characters as well. BnHA is a popular anime, and so long as this RP remains active, there will be more people joining, so new characters will be added and things have to be fair for them as well. So either I have to guarantee right here you aren't powerful enough that someone just isn't able to beat you, or I have to regulate it later.
But it is as you say- there is a difference between having the means and being able to use them. But having the means implies those means are actually acessible. And once more I repeat, either everyone can access it or it's not accessible enough. Even just time, which you added now or are about to, can be a weakness that is enough to give everyone else a shot, if done right.

Well, I dunno what to say. There are characters that mine wont really be able to beat. 9.9 times out of 10 they'd beat my character simply because our quirks are a bad matchup. I understand what you're going for but there's nothing I can do. I can't dictate what other people choose to do. If someone gives their character a quirk that lets them read super fast and other than they're normal, no, I don't see them beating me under normal circumstances. But that's on them, that has nothing to do with me.

And I think that's an issue here, you're putting too much on me for the choices of other people. If they choose a quirk that's limited in offense, that's their choice and they need to rp with it. My quirk has strengths and weaknesses, that's all I can guarantee on my end.
 
Well, I dunno what to say. There are characters that mine wont really be able to beat. 9.9 times out of 10 they'd beat my character simply because our quirks are a bad matchup. I understand what you're going for but there's nothing I can do. I can't dictate what other people choose to do. If someone gives their character a quirk that lets them read super fast and other than they're normal, no, I don't see them beating me under normal circumstances. But that's on them, that has nothing to do with me.

And I think that's an issue here, you're putting too much on me for the choices of other people. If they choose a quirk that's limited in offense, that's their choice and they need to rp with it. My quirk has strengths and weaknesses, that's all I can guarantee on my end.
As I said, if you don't like the way I run things, you are free to go.

Let's do it this way then: I will let you keep the ability as it is, but you add a time limit that expresses 15 minutes of use of the qurik at a time, with a 7-8 minute cooldown. This way you basically get to keep the ability, but anyone who can't beat you simply has to run out the clock.
 
As I said, if you don't like the way I run things, you are free to go.

Let's do it this way then: I will let you keep the ability as it is, but you add a time limit that expresses 15 minutes of use of the qurik at a time, with a 7-8 minute cooldown. This way you basically get to keep the ability, but anyone who can't beat you simply has to run out the clock.

I mean, that's basically what I added anyways so yeah. I'm just saying that what you're striving for literally isn't possible. As I said, there are people already approved and RPing that I literally would not be able to beat in a fight. So I understand what you're saying, but you're basically advocating equality of outcome and that just isn't possible. Quirks may have weaknesses, but there's no guarantee you'll be able to capitalize on them. The people who came before me have weaknesses, yet there are some of them that I could never, ever beat with my Quirk. That's just the way it is.
 
I mean, that's basically what I added anyways so yeah. I'm just saying that what you're striving for literally isn't possible. As I said, there are people already approved and RPing that I literally would not be able to beat in a fight. So I understand what you're saying, but you're basically advocating equality of outcome and that just isn't possible. Quirks may have weaknesses, but there's no guarantee you'll be able to capitalize on them. The people who came before me have weaknesses, yet there are some of them that I could never, ever beat with my Quirk. That's just the way it is.
No. Quirks can be incredibly hard to beat, but it matters that there is an actual chance vs when there isn't
 
No. Quirks can be incredibly hard to beat, but it matters that there is an actual chance vs when there isn't

Sometimes the chance is so minuscule it may as well not exist. I'm speaking from the side that can't win here. There are people with quirks that I wouldn't be able to beat unless they screwed up massively. I have zero reasonable chance of beating them. So, again I understand your ideals I just know for a fact it's not possible. After all, I'm living proof it's not possible unless you wanna go and nerf the people already approved lol. (I'm against that, though <.<). I think the most important aspect is that the player is content with their quirk. I like my quirk, I don't mind that there are some people I can't beat. There are some people who are Bakugo to my Tokoyami. Just the way the world works when you have all these diverse quirks, you can't balance them all. So it's up to the player who makes their character to decide whether they're ok with having people they can't beat. I'm the type of player who's fine having some opponents who just hard counter me. After all, I'd either have to buff my own quirk or you'd have to nerf theirs to give me a chance of beating them, and that's no fun for either side.
 
Sometimes the chance is so minuscule it may as well not exist. I'm speaking from the side that can't win here. There are people with quirks that I wouldn't be able to beat unless they screwed up massively. I have zero reasonable chance of beating them. So, again I understand your ideals I just know for a fact it's not possible. After all, I'm living proof it's not possible unless you wanna go and nerf the people already approved lol. (I'm against that, though <.<). I think the most important aspect is that the player is content with their quirk. I like my quirk, I don't mind that there are some people I can't beat. There are some people who are Bakugo to my Tokoyami. Just the way the world works when you have all these diverse quirks, you can't balance them all. So it's up to the player who makes their character to decide whether they're ok with having people they can't beat. I'm the type of player who's fine having some opponents who just hard counter me. After all, I'd either have to buff my own quirk or you'd have to nerf theirs to give me a chance of beating them, and that's no fun for either side.
As I said, I'm not trying to win a popularity contest here. Whether people like it or not, if I see something screwed up, i will aim to fix it. Of course, I AM still human, so I too can slip up. I keep an eye out IC precisely because of that, and if I see something I previously missed I will go back and fix it. If you think someone here is so strong you couldn't beat them, well, let me know who and I'll go take a look.
 
As I said, I'm not trying to win a popularity contest here. Whether people like it or not, if I see something screwed up, i will aim to fix it. Of course, I AM still human, so I too can slip up. I keep an eye out IC precisely because of that, and if I see something I previously missed I will go back and fix it. If you think someone here is so strong you couldn't beat them, well, let me know who and I'll go take a look.

That's actually precisely why I haven't named names lol. There are people who I can't beat given the nature of our quirks, but I don't think that's a problem so I don't want you to "fix" it. Their quirk isn't overpowered, it just hardcounters mine, and my own quirk's limitations results in a matchup that I could never reasonably win.

There's a difference between a Quirk being overpowered, and a Quirk just being something you, personally, can't beat. I only care about the former and thus don't mind the latter. Whereas you seem to focus equally on both. If I saw a quirk I thought was genuinely overpowered, I'd say something about that. But a quirk that my character can't beat? That's perfectly fine in my book.
 
That's actually precisely why I haven't named names lol. There are people who I can't beat given the nature of our quirks, but I don't think that's a problem so I don't want you to "fix" it. Their quirk isn't overpowered, it just hardcounters mine, and my own quirk's limitations results in a matchup that I could never reasonably win.

There's a difference between a Quirk being overpowered, and a Quirk just being something you, personally, can't beat. I only care about the former and thus don't mind the latter. Whereas you seem to focus equally on both. If I saw a quirk I thought was genuinely overpowered, I'd say something about that. But a quirk that my character can't beat? That's perfectly fine in my book.
Ah, wait a second, I don't force equality like that. I mean that everyone has to be able to beat you, doesn't mean every quirk needs to beat the other quirk, nor that people must have the same advantage. It just means that even a plain quirkless person needs to have SOME form of being able to beat the character. Beyond that, odds can vary wildly.
 
Ah, wait a second, I don't force equality like that. I mean that everyone has to be able to beat you, doesn't mean every quirk needs to beat the other quirk, nor that people must have the same advantage. It just means that even a plain quirkless person needs to have SOME form of being able to beat the character. Beyond that, odds can vary wildly.

I know that. But that's where the ideal is. Where the result is is somewhere else. It's fine to say what you just said, but how do you enforce it? If quirks can vary and not all quirks are equal, then how can you guarantee that everyone has some form of winning? Using the example I've been using, that other person's character vs my character, there's no realistic way for my character to win. This then contradicts your ideal of ensuring there's SOME way of winning. So how do you put this ideal into practice? You'd have to either force an unrealistic and contrived situation to give me victory, nerf the other player's quirk, or buff mine. I don't find any of those options particularly pleasant.

So there's a divide between the ideal of everyone having at least some route to victory and actually enforcing that in the RP. Realistically, sometimes you just can't win no matter what. To mandate that this can never, ever be the case requires influencing rp via OOC in some form, such as having a character act unrealistically to give a handicap.

That's why I think it only matters that there are weaknesses. If you can exploit those, great. If you can't, oh well. As long as there are weaknesses it means every player at least had the option of being able to beat them at character creation. If they, like me, chose a quirk that can't capitalize on those weaknesses then they bare the burden of not being able to win. But that's on them, not the original person who made their quirk.
 
I know that. But that's where the ideal is. Where the result is is somewhere else. It's fine to say what you just said, but how do you enforce it? If quirks can vary and not all quirks are equal, then how can you guarantee that everyone has some form of winning? Using the example I've been using, that other person's character vs my character, there's no realistic way for my character to win. This then contradicts your ideal of ensuring there's SOME way of winning. So how do you put this ideal into practice? You'd have to either force an unrealistic and contrived situation to give me victory, nerf the other player's quirk, or buff mine. I don't find any of those options particularly pleasant.

So there's a divide between the ideal of everyone having at least some route to victory and actually enforcing that in the RP. Realistically, sometimes you just can't win no matter what. To mandate that this can never, ever be the case requires influencing rp via OOC in some form, such as having a character act unrealistically to give a handicap.

That's why I think it only matters that there are weaknesses. If you can exploit those, great. If you can't, oh well. As long as there are weaknesses it means every player at least had the option of being able to beat them at character creation. If they, like me, chose a quirk that can't capitalize on those weaknesses then they bare the burden of not being able to win. But that's on them, not the original person who made their quirk.
That's where the concrete limits come in. Them existing means that what a character can or can't do isn't up for whims which are often too faulty, but it's instead written and registred. They have a time limit? You can wait it out. They have a hardening limit? Find something harder to hit them with or hit them in the non-hardened parts. Have a condition for their ability's power? Avoid meeting that condition.
 
That's where the concrete limits come in. Them existing means that what a character can or can't do isn't up for whims which are often too faulty, but it's instead written and registred. They have a time limit? You can wait it out. They have a hardening limit? Find something harder to hit them with or hit them in the non-hardened parts. Have a condition for their ability's power? Avoid meeting that condition.

But the question is what happens when you're incapable of doing those things? Goes back to what I said about them having weaknesses that you can't capitalize on. But at this point we're mostly having a philosophical debate over power levels in RP than anything meaningful for my character XD. Although I actually enjoy these types of debates we probably shouldn't be spamming the character creation thread. So since we seem to have come to consensus on my quirk, should I consider it approved?
 
But the question is what happens when you're incapable of doing those things? Goes back to what I said about them having weaknesses that you can't capitalize on. But at this point we're mostly having a philosophical debate over power levels in RP than anything meaningful for my character XD. Although I actually enjoy these types of debates we probably shouldn't be spamming the character creation thread. So since we seem to have come to consensus on my quirk, should I consider it approved?
Well, this discussion of ours hasn't actually given me the opportunity to look at half the alerts/messages I got in the meantime, much less look at your character again.

Edit: when you're incapable of doing those things, you loose. Having a chance doesn't mean an assured or even likely victory, it means hardwork for the character and means the potential for fun uprisings. It's all the better even, if the players do what I suggest they do and plan out these things between them.
 
Well, this discussion of ours hasn't actually given me the opportunity to look at half the alerts/messages I got in the meantime, much less look at your character again.

lol, sorry. Only change I've made is the time limits. She can fight for, on average, 10 minutes with 15 being the upper limit. All depends on how much energy she's exerting blocking attacks, if the attacks are weak she can last longer. If they're stronger, she exhausts herself faster.
 
"Eh? An inspiring catchphrase? I dunno about that..."
  • 6322dd645842be48c9b9222dab156e63.jpg
    Name:
    Tokihana Ellion

    Nickname:
    Toki

    Age:
    16

    Gender:
    Female

    Extra Class:
    General Studies

    Height:
    5'6"

    Weight:
    119lbs


Approved!
 
Well, this discussion of ours hasn't actually given me the opportunity to look at half the alerts/messages I got in the meantime, much less look at your character again.

Edit: when you're incapable of doing those things, you loose. Having a chance doesn't mean an assured or even likely victory, it means hardwork for the character and means the potential for fun uprisings. It's all the better even, if the players do what I suggest they do and plan out these things between them.
lol, sorry. Only change I've made is the time limits. She can fight for, on average, 10 minutes with 15 being the upper limit. All depends on how much energy she's exerting blocking attacks, if the attacks are weak she can last longer. If they're stronger, she exhausts herself faster.
I enjoyed reading yalls discussion for some reason. Idea my fried! Sorry for not updating my CS, I've been busy but today I should have the pictures up and ready.
 
Maybe because I lost? :P


Don't worry. Been getting dragged around beween my exam and that place with no internet, so I didn't have much time anyway
I wouldn't say you lost, it was more of a stalemate in my eyes, and I feel you hermano, I had an exam last Friday
 
Personality: Tou is a friendly person who is there for his friends when he is aware of their problems. At the same time he rarely takes the initiative on social matters, since he isn't good at immediately knowing what to do in those type of things. Either way he is a dependable person and he keeps his word, willing to go out of his way is most cases. No matter the background, as long as you yourself have a good heart he'll be friendly towards you.

When coming across new people generally he won't take the initiative to talk first, although a few exceptions can be made. For example if someone seems to be down he'll try to talk to them, although sometimes his nerves get to him. When talking to people he knows and is good friends with he's rather talkative and will participate in the conversation. This is mainly due to the fact that he is confident around people he knows but is nervous ans scared when trying to participate with a new group of people.

His love for video games is also apparent, as when trying to describe his quirk he'll make comparison to some game statistic. A good way to win him over is to bring him a game that is within his favorite genre and one he hasn't played before or has interest in playing. He's not the competitive type, rather playing for the casual experience, but competitiveness in real life is there.

Tou is afraid of his own quirk though, not in the classical sense of fear though. Rather is is cautious when using it, as every tail bring more discomfort and pain along with it. He recognizes that his quirk can help people, the bodily harm done to him is extreme when reaching his limit so he stays in his comfort zone of just three.

Whenever Tou is scared, on the inside he'll panic but on the outside he'll maintain composure and try to act calm. If someone see's right through him though that's the end of it and he'll try to avoid as much damage as possible. The exception to this are bees, wasps, etc. and he'll just go to the other side of the room and avoid it at all costs.

Tou only ever feels embarrassed when trying to talk to a new group of people, as he's nervous about messing up his approach and will just avoid it in general. Asides from social situation though that he isn't comfortable in, he doesn't get embarrassed to often and will suck it up.

When approaching a fight he takes it slow at first, as the environment and his opponent's quirk could be against him. When he determines either it will depend on what type of opponent he's facing. If it is someone he's not suited to fight against he'll maintain a defensive posture and hold them off, and if there is an opening he'll go for it. If his opponent is someone he can handle then he will use his tails for offensive and defensive measure, attacking his opponent from different angles while trying to defend his body. He'll also try to restrain someone if it appears they don't have an immense physical quirk, as to gain the edge and wait for reinforcements.
This personality is still a Gary Stu through and through. In the few times where it does have serious flaws, they are immediately contradicted. It is in desperate need of serious flaws

Special Moves: Shadow Spire; Tou can combine the three tails he can freely use into one large tail for all out attack. This limits his body's mobility but not his tails.
After hearing about how the tails are supposed to work, in that in pratice they are physical objects, how can they combine?
 
Are you gonna tell me what these flaws are?
In any case, allow me to once again, explain what a real/serious personality flaw is:
A serious personality flaw is a trait of the character´s mindset or behavior that in virtually every occasion is capable of overcoming a character´s rational thinking and make them make unwise or negative decisions, and are at the root of any failures not caused by luck, power, skill or the interfierence of others. A well-written serious flaw will be evident when it appears, and the process of character growth is characterized by the slow mellowing of flaws caused by logically sound causes and their potential eventual removal, or in case of negative character growth, the opposite process. What tells serious personality flaws apart from just any personality flaw is how often, how impactfully and how certainly they play a role. They appear in virtually every chance they get and bear serious weight on the character´s overall outlook on whatever is the current situation, potentially conditioning their actions and most of the time bringing a character considerably closer to or in a path to failure.
A few signs that tell a flaw is not a serious personality flaw is:
-If it is part of anything other than the character´s mindset and behavior
-If it´s only a problem if others make it a problem
-When it´s too feeble to affect someone´s judgement
-When the player gets freedom over whether or not it will apply in important situations
-When it´s just a virtue disguised as a flaw (usually falls on the second category)
(note: there are more cases where a flaw isn´t a serious personality flaw aside from these)
 
that's way to general I need something specific, and it's too early in the morning for me to even attempt to understand that, so in other words, make it to where even a kid can understand it
 
that's way to general I need something specific, and it's too early in the morning for me to even attempt to understand that, so in other words, make it to where even a kid can understand it
I can't really be very specific because "serious flaw" is a broad descriptive category of character traits. So unless you want me to dictate your character's personality, I have no way to relaly be specific here.
 
I can't really be very specific because "serious flaw" is a broad descriptive category of character traits. So unless you want me to dictate your character's personality, I have no way to relaly be specific here.
So you say my characters personality has flaws yet you won't tell me what the flaws are?
 

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