Flooberoid
Boopmaster General
This idea is still very much a work in progress. I don't even know how complex I want to go with things like the battle system and the family trades and such, but the basic plan is this:
Centuries ago, a meteor struck your world and forever changed the course of life on the planet. The crash site rapidly began seeping a toxic miasma which encroached around the globe, killing all who inhaled it. Monsters, immune to the miasma, began to thrive in the lands now uninhabited by people. However, one flicker of hope still remained for the people of this world: The crystals. Each crystal was found to produce a barrier around itself which could prevent the miasma from creeping inside. Gradually, settlements formed around the larger crystals, and the people lived in relative peace.
Unfortunately, the crystals' power is not limitless. In order to keep the barrier strong, the crystals must be purified once a year with a mystical substance known as myrrh. Each settlement now holds a tradition of sending a caravan out with a chalice containing a small crystal for protection. These brave adventurers are to challenge the monster-infested, miasma-covered world and collect enough myrrh to fight off the miasma for another year.
Your group of two to four adventurers is one of these chosen caravans sent to collect myrrh for the protection of the town of Tipa. I myself will be GMing the adventure, but I will not play a character in the caravan personally. Most I'll do is maybe control your moogle companion. I expect to stay faithful to some aspects of the original game, such as having myrrh trees go dry and force you to adventure further out each year for myrrh, while tossing out other tedious and "video gamey" mechanics, like the chalice elements used for crossing miasma streams.
Like I said at the top, this idea is early in development and I've got a lot of work to do if it's going to run smoothly while remaining interesting. Work that I would rather not do if nobody is interested in the first place. ^^'
Centuries ago, a meteor struck your world and forever changed the course of life on the planet. The crash site rapidly began seeping a toxic miasma which encroached around the globe, killing all who inhaled it. Monsters, immune to the miasma, began to thrive in the lands now uninhabited by people. However, one flicker of hope still remained for the people of this world: The crystals. Each crystal was found to produce a barrier around itself which could prevent the miasma from creeping inside. Gradually, settlements formed around the larger crystals, and the people lived in relative peace.
Unfortunately, the crystals' power is not limitless. In order to keep the barrier strong, the crystals must be purified once a year with a mystical substance known as myrrh. Each settlement now holds a tradition of sending a caravan out with a chalice containing a small crystal for protection. These brave adventurers are to challenge the monster-infested, miasma-covered world and collect enough myrrh to fight off the miasma for another year.
Your group of two to four adventurers is one of these chosen caravans sent to collect myrrh for the protection of the town of Tipa. I myself will be GMing the adventure, but I will not play a character in the caravan personally. Most I'll do is maybe control your moogle companion. I expect to stay faithful to some aspects of the original game, such as having myrrh trees go dry and force you to adventure further out each year for myrrh, while tossing out other tedious and "video gamey" mechanics, like the chalice elements used for crossing miasma streams.
Like I said at the top, this idea is early in development and I've got a lot of work to do if it's going to run smoothly while remaining interesting. Work that I would rather not do if nobody is interested in the first place. ^^'