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Fantasy Project Regalia Interest Check

specters

ash and flame
This is far from being finished, but this is what I have so far on this idea, and before I go any further I wanted to know if there was any interest out there for this type of roleplay. If so, let me know down below, and suggestions are also welcome : )



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Overview

Welcome
Hello and welcome to Project Regalia!


Project Regalia is a roleplay set in a world of high fantasy, revolving around an item called a Regalia. In Project Regalia there are many things you can do, ranging from making a shop keeper to having a warrior that goes on adventures, capturing dungeons and claiming Regalia.

Project Regalia is played very much so like a video game, but with the distinct elements of an actual roleplay. This roleplay will progress through chapters, with a general, but flexible, plot to each.


Project Regalia also offers a nice variety when creating a character, giving you options in terms of species, classes, and abilities.
Navigation
Regalia
So with this slide comes an important question: What exactly are Regalia?

Little is known about the origin of Regalia, and only speculation is offered as to how they work. Most say that they are magic, and it's hard to disagree with this conclusion, however it is yet to be discovered just how they do what they do.

What is known about Regalia is that they mark heroes, legends, and sometimes great evil. With the power a Regalia offers its user, corruption is always sure to follow.

That still doesn't answer the question though. What are Regalia?

Well, Regalia are items, presumably magic, that give their wielders great powers, varying from Regalia to Regalia. These items can be anything, ranging from something as simple as a pendant, to something dangerous, like a sword.

Ulthar's Pendent for example, is one that is a simple silver necklace. Even still, it holds immense power.

So what do Regalia do?

As stated above, they give their owners powers. Now, these powers vary depending on which Regalia a person has. Using the example from above, Ulthar's Pendent grants its owner a great amount of speed.

How does one obtain a Regalia?

Granted the power these hold, it is no easy task to get one. Most Regalia are found at the end of long and dangerous dungeons. However, there is the occasion Regalia that might be found in some dark alley....

Well, where are these dungeons?

Dungeons are located all around the world, in each continent. When one crops up, it is usually marked by a beacon of light, making dungeons easiest to find at night, when the wilderness in which they are located is the most dangerous. For this reason, there have been people known to scout out dungeons and mark their locations as to come back at a safer time to try and conquer it.

Why are Regalia so important?

Nobody knows for certain, but there is an air about them that just screams importance. Some have used Regalia to claim power, others have used them to help people, but for the hundreds of years that they've been around, nobody has found out their true purpose.

Is it possible to hold multiple Regalia at once?

Yes, certainly, so long as you have the ability to obtain them, then they are yours. Some wielders choose to obtain multiple Regalia to pass on as gifts to their most trusted friends, or even their family.
Species
  • As most roleplays do, Project Regalia features Humans as a playable species for you.

    Based on the continent of Atheer, Humans are known to be more of an all-around type of race, with sufficient intelligence, strength, and speed, but not quite excelling in any of them. Humans are usually known to lean more towards magic than a few of the other species, however they are not quite masters of this either.
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Locations
  • The continent of Atheer is one littered with many cities and towns. The Humans call this place their home, moving through the bustling cities daily, performing business and finding entertainment.

    Atheer is the trade hub of Project Regalia's world, considered the richest and largest of the world.

    Capital: The City of Junn (JOON) - Junn is both the capital and largest city of Atheer. Featuring a castle for the Human's king, a coliseum for gladiatorial battles, theaters, and many many different shops.

    Key Cities: Unthle, Kask, Liiche, Teron

    Wilderness: Placeholder
Classes
  • Classes are the parameters in which you will create your character, given that you choose to have them play as an adventurer. You could have a character with a class but not use it, and instead opt to act as a blacksmith, or a trader.

    The Classes I have provided are not the classes you are limited to, but are rather just guidelines for you to create one of your own. You could combine elements of two classes to make a new one, you could simply choose one, or you could come up with one that is completely your own (so long as it isn't overpowered, and I approve of it)

    When creating a class, Strength, Speed, Intelligence, Endurance, and Luck are taken into consideration. Although not limited by points, a character would not be able to have every single element maxed out, under any circumstances. One should consider using percentages to balance their characters elements. For instance, having a character that is 10% Strength, 30% Speed, 15% Intelligence, 35% Endurance, 10% Luck. This, however, is not required either, just a suggestion.
Abilities
Placeholder
Guilds
  • Right, so Guilds, what are they exactly? Guilds in Project Regalia are groups of explorers or warriors that strive to work together to perform missions, take on quests, or even clear dungeons!

    Currently there are three available Guilds for characters to join, however roleplayers may also create Guilds of their own so long as their Guild meets requirements.

    Guild Creation Requirements

    -Your Guild must have at least three non-NPC characters
    -Your Guild must have a Guild Master that has at least one Regalia
    -Your Guild must have a city to base itself out of
    -Your Guild must have an emblem
    -Your Guild must have a name

    Guild Hierarchy

    Guild Master - A Guild Master is somebody that has at least one Regalia. The Guild Master is able to deploy Guild Members on missions, assign them quests, and lead raids on dungeons. The Guild Master is usually considered the strongest member of the Guild as well.

    Lieutenant - A Guild Master's second-in-command, they act as a stand-in for a Guild Master if they are unavailable. Lieutenants also provide counsel for Guild Masters and are generally slated to become the next Guild Master.

    Captains - Captains are considered elite members of the Guild, they are skilled in combat and have sway with both the Lieutenant and Guild Master.

    Members - These are just regular members of the Guild, they go on quests, complete missions, and assist in dungeon raids.

    How to Create a Guild

    To create a Guild, a roleplayer must fill out the below form and post it here. It will go on the awaiting approval list until I approve it and it meets necessary requirements.

    Code:
    Guild Name:
    Guild Emblem:
    Guild Members (3 non-NPC):
    Guild Motto (opt.):
    Guild Master:
    Guild Base:

    Placeholder

 
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I'm very interested! You clearly put a lot of work into this and it looks great! I have a couple of questions: (I might have missed things so forgive me if I bring up questions that you have already answered in your post)

1) Is this a detailed RP? What is the minimum number of paragraphs people need to post?

2) Is there a combat system? You talk about stats, but I dont see a combat system.

Anyway, looks great! BLUR BLUR you interested?
 
Adachi Adachi Ah yes, as I said, it's far from finished, but I hadn't even though about the combat system quite yet. It would certainly have one, I would just need to work that out. I imagine the combat system would only come into play if one player wanted to fight another, but I think it would be interesting to have a set system for PVE as well. As per detail, I'm aiming for this to be at least semi-detailed, asking for at least a paragraph at most that is well-written and free of grammar issues and such things.

Also, thanks everyone! I'm glad to see there's actual interest in this!
 
BLUR BLUR I made them actually : ) well, to a degree anyhow. I found an emblem base and then searched tribal versions of the animals, recolored them to fit the guild, and then put them on the base.
 
When I looked around this thread my hand almost fell off in amazement (Don't ask), anyways join if either of you are interested.
@LilyannaGaming Your probably busy, but if you wanna check this out, or perhaps join later go ahead.
Kazu Kazu You probably don't remember me, and if you don't go eat a fish on a stick! But go ahead your welcome anyway.
 
specters specters I'm not dure why, but I can only see half of your first post, the one in bbcode. I am on mobile, so that might be it, just letting you know. Sucks too since it looks awesome but I can only see half of it.
 
Oooooh, this seems nice.
Just a question. Are the species locked to a specific class? I mean this as in, would a Kirum always be a warrior and a Sarik always a mage?
 
Soviet Panda Soviet Panda I suppose that's entirely up to you, so long as they aren't fully beast or fully human. You could attribute the amount of beast they are to the clan they're in.

CrimsonEclipse CrimsonEclipse I'm not sure what to tell you, I'm sorry! It works fine on my phone and such

Nano Nano No, Species does not lock a character to any certain class. However, seeing those species as NPCs, they are more likely to lean towards the classes stated in their descriptions. I'm also considering having boosts on certain attributes based upon species, but this would not limit that species to any certain classes.
 
Also, for anybody interested, I am looking for a few people to assist me in completing this project. I would ask for help in finishing the locations, setting up the combat system, setting up a currency system, and finalizing anything else.
 
specters specters , Nevermind, my tablet was just wonky. My phone shows it clearly, and I must say, this is pretty well done. I want to be a part of it if that's fine with you.
 
When I looked around this thread my hand almost fell off in amazement (Don't ask), anyways join if either of you are interested.
@LilyannaGaming Your probably busy, but if you wanna check this out, or perhaps join later go ahead.
Kazu Kazu You probably don't remember me, and if you don't go eat a fish on a stick! But go ahead your welcome anyway.
Yes, hi, hello. I'm interested! Very interested. If there's anything you would need help with, I'd be up for it, though there are some that would probably be more fit in assisting. xD
dragonsfire, I...
*eats fish on a stick*
 

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