Umbrie
Adorable Little Nymph
actually, ensuring the character fits in the world and the story is the job of neither the game master nor the player in question, it is meant to be a mutual collaborative job shared between both of them, both sides have to meet in the middle. if some random player wants to play an angel in your roleplay, and you don't wish to deal with an angel, ask them which specific facets they associate with the angel they wish to embody. if they just want to play a goodie two shoes with intense naivete and a desire to please others, any species could do that. if they want to play a holy warrior, maybe a knight of a specific religious order is more their style. if they want to be a magical healer, point them to some form of healing magic and tell them they don't need to be an angel to heal. the key, is not to ban the concept entirely, but to work with what specific facets of the concept the player truly wants.
ask your players, which 3-5 things they want from their character.
if i play an older character that appears younger than they are. it because i know
1. i want the character to be cute and youthful in an innocent way
2. i want the character to have the education and common sense to make rational decisions
3. i want the character to have enough competence in their field to be capable of contributing their fair share of help to a party of adventuring adults without outshining them to the point of making them useless or underperforming to the point of being a burden to them
4. i want them to use their youth as a means to nurture endearment from others. this is especially true of sickly or clumsy characters. not that i personally seek sympathy, but i will actually invest points in charisma to reflect this
5. i know the character isn't going to do much when she is grappled due to her smaller size, and i expect that to be her biggest reoccurring time of vulnerability. effectively, because the character has difficulty breaking out of grapples, i am setting up a weakness that will take an arc or few to overcome.
ask your players, which 3-5 things they want from their character.
if i play an older character that appears younger than they are. it because i know
1. i want the character to be cute and youthful in an innocent way
2. i want the character to have the education and common sense to make rational decisions
3. i want the character to have enough competence in their field to be capable of contributing their fair share of help to a party of adventuring adults without outshining them to the point of making them useless or underperforming to the point of being a burden to them
4. i want them to use their youth as a means to nurture endearment from others. this is especially true of sickly or clumsy characters. not that i personally seek sympathy, but i will actually invest points in charisma to reflect this
5. i know the character isn't going to do much when she is grappled due to her smaller size, and i expect that to be her biggest reoccurring time of vulnerability. effectively, because the character has difficulty breaking out of grapples, i am setting up a weakness that will take an arc or few to overcome.