Krutiika
New Member
Hi Guys,
This is a thread to work on our story for a medieval fantasy. We are a small group RP. We have potential space for one more person and so I have not dubbed this a closed thread yet. We will primarily be using this thread for story development/discussion. If you're interested, please DM me :] Thanks
Update 24/6/22:
We now have 4 players and so are now closed. If you are interested on joining, please DM me, and if anything changes/new slots open up, I'll be sure to let you know :]
Update 13/7/22:
We are back to 3 players, so we have space for one more
Initial building blocks to springboard off of:
BG:
There was once a land where mountains scratched the skies and where the plains swept across the landscape. It was a land known by the name of Emiror (ee-my-roar), a land where the deserts stretched towards the horizon and the oceans beyond the skyline, a land where the air danced with whispers and the shadows were riddled with secrets. It was a land much different to our own, and a land in which our story is set.
Long ago, in the times now forgotten, the written word was a tool handled with great delicacy. Only a few could harness the skill, and even less could unlock its true potential. It was thought of as a gift, only the blessed ones could acquire, so how was it, that from these mere words, a curse was stemmed?
Minds back then were curious, forever seeking, forever searching. They wanted to understand the basis of life, of magic and eternity. They enjoyed exploring and mixing the three worlds together. The thought of molecules and atoms mixing with vibrations and power was a thrilling concept and one that innovated the way the people thought. It was a new channel to explore, one that had been untouched. And it was in this scavenging that the Scrolls were written.
The scrolls were a series of experiments with words and magic which resulted in a formula that uncovered the truth of living forever. Ironically the crazy old mind that had dabbled in this aspect of science died before he could complete his work, leaving his Scrolls to the hands of fate.
Our story begins on the fourth day on the fortieth year at 3.59am. A single minute before the words that were inscribed many millennia ago are to come to life. 60 seconds before the lives of six souls are to be altered forever.
Those who had some how, some way uncovered a Scroll were now bound by its words. It wasn’t a curse held individually however, but together as one. They were six limbs of the same bodice, six puppets played by the same string. For without one the curse had little to no chance of being broken.
These six, now whose fate lay with the past were to be brought together once their minute was up. Taken from their respective lives, they are to be thrown in an unfamiliar land of intricate caves, with nothing but themselves and each other. As they leave a gap in their former lives, how will their absence take a toll on loose ends they’ve left behind?
The tales of the cursed and their former lives are now in your hands, for you to unravel.
Plot:
The plot isn’t a full in-depth x + y = z set of instructions, it’s pretty much just a starting point, something to find your footing so that you can head off into the world of Emiror. Remember this is freeform, so its an open playing field.
The six “Forevers” are about to be sent to the intricate maze of caves in the middle of nowhere. Remember, you have a minute to do with what you will, but then they are tied to the hands of fate. They don’t know what’s going on, where they are etc. Ie. Utter confusion and chaos.
Meanwhile in the Royal Chambers, the Military and the Council are planning to overthrow the Empress, individually. They aren’t in it together. Not only this, but a rebellion is forming under the influence of The Light.
Like I say, we don’t know as of yet whether the Empress or The Light are good or bad characters, this is for the players to decide but they are of opposite mindsets.
Now an interesting factor in all this is that a minion of The Empress, The Light, the council and the military have been all thrown together (in the caves), so there’s the risk of finding out what the other is plotting, and question of how to handle this information.
The effects of written word of the Scrolls are as such;
(i) The curse of eternal life
(ii) Loss of sensation [touch ie, textures etc]
(iii) Cannot break the curse without the will of all those under it.
(iv) Powers are heightened, however their stamina is weakened
(v) If an event happens to one (pain etc) it happens to all.
This is a thread to work on our story for a medieval fantasy. We are a small group RP. We have potential space for one more person and so I have not dubbed this a closed thread yet. We will primarily be using this thread for story development/discussion. If you're interested, please DM me :] Thanks
Update 24/6/22:
We now have 4 players and so are now closed. If you are interested on joining, please DM me, and if anything changes/new slots open up, I'll be sure to let you know :]
Update 13/7/22:
We are back to 3 players, so we have space for one more
Initial building blocks to springboard off of:
BG:
There was once a land where mountains scratched the skies and where the plains swept across the landscape. It was a land known by the name of Emiror (ee-my-roar), a land where the deserts stretched towards the horizon and the oceans beyond the skyline, a land where the air danced with whispers and the shadows were riddled with secrets. It was a land much different to our own, and a land in which our story is set.
Long ago, in the times now forgotten, the written word was a tool handled with great delicacy. Only a few could harness the skill, and even less could unlock its true potential. It was thought of as a gift, only the blessed ones could acquire, so how was it, that from these mere words, a curse was stemmed?
Minds back then were curious, forever seeking, forever searching. They wanted to understand the basis of life, of magic and eternity. They enjoyed exploring and mixing the three worlds together. The thought of molecules and atoms mixing with vibrations and power was a thrilling concept and one that innovated the way the people thought. It was a new channel to explore, one that had been untouched. And it was in this scavenging that the Scrolls were written.
The scrolls were a series of experiments with words and magic which resulted in a formula that uncovered the truth of living forever. Ironically the crazy old mind that had dabbled in this aspect of science died before he could complete his work, leaving his Scrolls to the hands of fate.
Our story begins on the fourth day on the fortieth year at 3.59am. A single minute before the words that were inscribed many millennia ago are to come to life. 60 seconds before the lives of six souls are to be altered forever.
Those who had some how, some way uncovered a Scroll were now bound by its words. It wasn’t a curse held individually however, but together as one. They were six limbs of the same bodice, six puppets played by the same string. For without one the curse had little to no chance of being broken.
These six, now whose fate lay with the past were to be brought together once their minute was up. Taken from their respective lives, they are to be thrown in an unfamiliar land of intricate caves, with nothing but themselves and each other. As they leave a gap in their former lives, how will their absence take a toll on loose ends they’ve left behind?
The tales of the cursed and their former lives are now in your hands, for you to unravel.
Plot:
The plot isn’t a full in-depth x + y = z set of instructions, it’s pretty much just a starting point, something to find your footing so that you can head off into the world of Emiror. Remember this is freeform, so its an open playing field.
The six “Forevers” are about to be sent to the intricate maze of caves in the middle of nowhere. Remember, you have a minute to do with what you will, but then they are tied to the hands of fate. They don’t know what’s going on, where they are etc. Ie. Utter confusion and chaos.
Meanwhile in the Royal Chambers, the Military and the Council are planning to overthrow the Empress, individually. They aren’t in it together. Not only this, but a rebellion is forming under the influence of The Light.
Like I say, we don’t know as of yet whether the Empress or The Light are good or bad characters, this is for the players to decide but they are of opposite mindsets.
Now an interesting factor in all this is that a minion of The Empress, The Light, the council and the military have been all thrown together (in the caves), so there’s the risk of finding out what the other is plotting, and question of how to handle this information.
The effects of written word of the Scrolls are as such;
(i) The curse of eternal life
(ii) Loss of sensation [touch ie, textures etc]
(iii) Cannot break the curse without the will of all those under it.
(iv) Powers are heightened, however their stamina is weakened
(v) If an event happens to one (pain etc) it happens to all.
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